Fri, 05 Dec 2008 11:11:38 +0000 nireco some minor fixes, shots now explode in collisionpoint
Fri, 05 Dec 2008 06:28:25 +0000 nireco 1 todo comment to line 220
Fri, 05 Dec 2008 00:44:25 +0000 terom sneak in some ugly ugly ugly Multiple Inheritance that hopefully nobody ever notices
Fri, 05 Dec 2008 00:30:59 +0000 saiam Digging now uses projectiles.
Thu, 04 Dec 2008 23:44:45 +0000 terom fix NETWORK_PHYSICS_FACE_RIGHT
Thu, 04 Dec 2008 23:43:17 +0000 saiam Ammukset on coolimpii ku ne lent?? hitaammin
Thu, 04 Dec 2008 23:28:52 +0000 terom implement a new tick-timer that doesn't suck
Thu, 04 Dec 2008 22:59:13 +0000 saiam Removed one memory leak.
Thu, 04 Dec 2008 22:33:43 +0000 terom send initial terrain data to clients using a new NETCHAN_TERRAIN_ARRAY channel using raw BigNetworkPacket
Thu, 04 Dec 2008 22:14:45 +0000 terom support sending of raw packets
Thu, 04 Dec 2008 22:02:20 +0000 terom rename Shot -> Projectile
Thu, 04 Dec 2008 21:59:23 +0000 terom better NetworkBuffer/Packet stuff + some additional Physics+Network stuff + random fixes
Thu, 04 Dec 2008 21:10:41 +0000 saiam Jeejee, hirvee hinaus ohi toistaseks.
Thu, 04 Dec 2008 19:54:51 +0000 ekku ja viel? lis??
Thu, 04 Dec 2008 19:53:59 +0000 ekku Hajotetaan lis??
Thu, 04 Dec 2008 19:53:16 +0000 ekku kaikki hajoo
Thu, 04 Dec 2008 17:12:46 +0000 nireco CL_quad warning fixed
Thu, 04 Dec 2008 17:07:07 +0000 ekku vauhtivakiot isommiksi, walk kuntoon
Thu, 04 Dec 2008 16:58:05 +0000 nireco multiple steps needs position to be set multiple times, if it's done the easy way
Thu, 04 Dec 2008 16:46:58 +0000 nireco that might be nice too
Thu, 04 Dec 2008 16:44:55 +0000 nireco did walk need that
Thu, 04 Dec 2008 15:06:08 +0000 nireco forgot to return anything on new walk
Thu, 04 Dec 2008 14:48:01 +0000 nireco walk has now fixable velocity in Config.hh
Thu, 04 Dec 2008 14:30:13 +0000 nireco sonffed Config.hh
Wed, 03 Dec 2008 19:40:37 +0000 terom restructure network code a bit
Wed, 03 Dec 2008 19:30:54 +0000 terom move src/Network% to src/Network/%
Wed, 03 Dec 2008 19:16:32 +0000 terom that's not a prototype anymore... at least it shouldn't be
Wed, 03 Dec 2008 18:59:10 +0000 terom try and sync graphics flip
Wed, 03 Dec 2008 16:47:17 +0000 saiam Now we use different lists for players and projectiles
Wed, 03 Dec 2008 14:25:23 +0000 nireco PhyWo draw, Shot speed, Shot.show_target, Shot is now drawn with const shape...
Wed, 03 Dec 2008 12:21:38 +0000 nireco added TimeMS dt to walk, but it doesn't do anything yet
Wed, 03 Dec 2008 12:09:42 +0000 ekku Ammuksia f:lla
Tue, 02 Dec 2008 01:46:18 +0000 ekku walkki ehk? toimii taas
Tue, 02 Dec 2008 00:56:31 +0000 nireco commented bounce
Tue, 02 Dec 2008 00:48:21 +0000 ekku comments and bomb forces
Tue, 02 Dec 2008 00:47:14 +0000 nireco commented walk
Tue, 02 Dec 2008 00:24:01 +0000 saiam getType -> collides
Tue, 02 Dec 2008 00:23:16 +0000 nireco removed bad comment
Tue, 02 Dec 2008 00:20:58 +0000 nireco reached += ++
Mon, 01 Dec 2008 23:58:34 +0000 saiam Changed possible location to use Terrain::collidesx
Mon, 01 Dec 2008 23:51:18 +0000 nireco nothing really new
Mon, 01 Dec 2008 23:43:05 +0000 ekku jumppi toimii oikeisiin suuntiin
Mon, 01 Dec 2008 23:39:37 +0000 saiam Removed unnecessary PhysicsObject attribute posAfterTick and velAfterTick and made integrate to use references.
Mon, 01 Dec 2008 23:32:17 +0000 nireco walk to better shape + some qsrt away
Mon, 01 Dec 2008 22:58:15 +0000 nireco lost couple of useless sqrts
Mon, 01 Dec 2008 22:36:32 +0000 nireco fixed points from walk
Mon, 01 Dec 2008 22:35:54 +0000 saiam Little fixes.
Mon, 01 Dec 2008 22:32:58 +0000 ekku gfoo
Mon, 01 Dec 2008 22:24:17 +0000 ekku sheippii
Mon, 01 Dec 2008 21:54:22 +0000 saiam Removed unnecessary variables (factoFoo) from do_redraw. Renamed
Mon, 01 Dec 2008 21:49:35 +0000 saiam Made PhysicsWorld to inherit Terrain instead of having it as an attribute.
Mon, 01 Dec 2008 17:46:52 +0000 nireco not anything big
Mon, 01 Dec 2008 17:23:28 +0000 ekku hyppy vinoon
Mon, 01 Dec 2008 15:33:49 +0000 nireco some stuff
Mon, 01 Dec 2008 12:14:39 +0000 nireco and once again fixed getNormal, also added vector version of getType
Mon, 01 Dec 2008 11:50:29 +0000 nireco sorted DIRECTIONS
Mon, 01 Dec 2008 10:36:05 +0000 saiam Forgon this!
Sun, 30 Nov 2008 23:45:01 +0000 saiam This version has a nasty bug in collision detection. We'll get rid of it by making the collision detection to return te point
Sun, 30 Nov 2008 23:00:26 +0000 saiam Lots of small fixe. Moved drawing PhysicsObjects away from Graphics.cc.
Sun, 30 Nov 2008 19:20:11 +0000 saiam Updated getNormal
Sun, 30 Nov 2008 17:22:57 +0000 saiam Now getNormal might work a little better
Sun, 30 Nov 2008 17:13:16 +0000 saiam Now it uses Terrain class, but it isn't properly integrated to the infrastructure.
Sun, 30 Nov 2008 15:24:33 +0000 saiam Now the terrain class is basicly ready to be put in action. Not tested :)
Sun, 30 Nov 2008 15:15:17 +0000 saiam Not sure if this is the right way. But a lot simpler it is.
Sun, 30 Nov 2008 14:58:48 +0000 saiam Unnecessary bloat removed from Terrain.hh
Sun, 30 Nov 2008 14:17:57 +0000 saiam Updated header Terrain.hh
Sun, 30 Nov 2008 14:01:06 +0000 saiam Terrain::getTangent and Terrain::getNormal must be implemented. Everything else should be there. Still: Not tested, not
Sun, 30 Nov 2008 13:52:48 +0000 saiam Removed unnessessary bloat and added terrain scale
Sun, 30 Nov 2008 13:31:32 +0000 saiam Added Terrain::generateTerrain, basicly a straight copy from the old one.
Sun, 30 Nov 2008 13:17:37 +0000 saiam Fixed some obvious bugs.
Sun, 30 Nov 2008 12:58:10 +0000 saiam Implementend Terrain::collides for line. It still hasn't a way to return collision point. Has not been tested.
Sun, 30 Nov 2008 00:36:24 +0000 saiam Added some notes
Sun, 30 Nov 2008 00:28:12 +0000 saiam Toteutin viel? yhen funktion Terrainiin. Jos joku ehtii huomenna ennen mua toteuttamaan loputkin (l?hinn? noi collidet)
Sun, 30 Nov 2008 00:23:44 +0000 saiam Nyt kaivaminen visualisoidaan oikein, mutta fysiikkakoodi on kyll? edelleen ihan kauheata, pit?isi tuo Terrain v??nt??
Sat, 29 Nov 2008 23:43:47 +0000 saiam Drafted somekind of Terrain class. Still unfinished and not uses.
Sat, 29 Nov 2008 20:59:50 +0000 saiam Moved constants to one header Config.hh, we probably should use somekind of resourcemanager. But do we have time for that? :)
Sat, 29 Nov 2008 17:59:49 +0000 saiam Physics.hh rewrite. Documenting and suggesting changes.
Sat, 29 Nov 2008 17:37:51 +0000 saiam Moved unnecessarily protected function to private
Sat, 29 Nov 2008 17:29:53 +0000 saiam Made unnecessarily virtual function PhysicsObject::applyForce nonvirtual
Sat, 29 Nov 2008 17:24:50 +0000 saiam Changed some variables that were protected to private from PhysicsObject
Sat, 29 Nov 2008 16:54:21 +0000 saiam Poistin PhysicsWorld:collided funktion koska sit? ei k?ytetty mis??n enk? kyennyt ymm?rt?m??n mit? sen olisi pit?nyt tehd? tai
Sat, 29 Nov 2008 16:12:25 +0000 saiam New Vector.hh with some more documentation and unary operator for * defined. Also modified operators +=, -=, *= and /= to use
Fri, 28 Nov 2008 22:40:11 +0000 saiam More documentation
Fri, 28 Nov 2008 22:26:23 +0000 saiam Documenting more, cleaning variables. This code needs some serious
Fri, 28 Nov 2008 18:23:57 +0000 nireco added shape to Shot, shouldn't need it, but drawing might need it. Well Shot is not used anywhere at the moment
Fri, 28 Nov 2008 18:19:31 +0000 nireco restricted targeting down to 45 degrees
Fri, 28 Nov 2008 18:11:23 +0000 nireco added outcommented digging demonstration
Fri, 28 Nov 2008 16:48:10 +0000 nireco fixed collision detection again, and put some needed rounding to getNormal
Fri, 28 Nov 2008 15:45:30 +0000 saiam Documenting a little bit
Fri, 28 Nov 2008 15:27:51 +0000 saiam No warnings anymore, but well have to think about that applyForce
Fri, 28 Nov 2008 15:14:39 +0000 saiam Toimiskohan nyt
Fri, 28 Nov 2008 14:31:16 +0000 saiam gaah
Fri, 28 Nov 2008 14:28:17 +0000 saiam Ok, ei t?t?.
Fri, 28 Nov 2008 14:27:07 +0000 saiam En takaa ett? k??ntyy en?? atk-keskuksella
Fri, 28 Nov 2008 13:17:43 +0000 nireco digging
Fri, 28 Nov 2008 13:11:51 +0000 nireco some stuff, don't remember what
Fri, 28 Nov 2008 13:00:24 +0000 saiam Kirjottelin jotain uuden t?rm?ystarkistuksen tapasta, se kyll? bugaa jotenkin.
Fri, 28 Nov 2008 12:26:39 +0000 saiam V?h?n siistin tota walkkia, viel? on kyll? tekemist?.
Fri, 28 Nov 2008 11:50:17 +0000 nireco PhysicsObject now has virtual destructor
Fri, 28 Nov 2008 11:42:56 +0000 nireco added method for removing ground, not used anywhere
Fri, 28 Nov 2008 11:28:22 +0000 saiam Lis?sin inAir:n alustuslistaan. Koodi on kyl paikoitellen ihan hirve??.
Fri, 28 Nov 2008 10:57:10 +0000 nireco and getNormal works finally
Mon, 24 Nov 2008 23:13:19 +0000 ekku (none)
Mon, 24 Nov 2008 23:04:22 +0000 saiam T?ht?in lis?tty, tosin se piirret??n tosi rumasti.
Mon, 24 Nov 2008 22:20:32 +0000 terom send inAir attribute as part of NETWORK_PLAYER_POSITION...
Mon, 24 Nov 2008 22:18:49 +0000 nireco get index or something
Mon, 24 Nov 2008 22:09:29 +0000 terom set UDP sockets as nonblocking
Mon, 24 Nov 2008 22:05:19 +0000 ekku Pomppii paremmin
Mon, 24 Nov 2008 21:51:58 +0000 ekku kentta
Mon, 24 Nov 2008 21:48:21 +0000 ekku pomppii
Mon, 24 Nov 2008 21:38:04 +0000 nireco dot production vec*scalar
Mon, 24 Nov 2008 21:36:00 +0000 nireco dot production
Mon, 24 Nov 2008 21:32:41 +0000 saiam Mui. Sienet.
Mon, 24 Nov 2008 21:24:17 +0000 saiam Ei se viel? k??nny kun on sienestetty.
Mon, 24 Nov 2008 21:08:36 +0000 ekku Voi tuska mun kanssani
Mon, 24 Nov 2008 17:14:29 +0000 terom fix movement physics+network code to some degree, jumping is now buggy?
Mon, 24 Nov 2008 15:18:55 +0000 ekku Normal stuff
Sun, 23 Nov 2008 18:19:53 +0000 ekku Maalla liikkumista
Fri, 21 Nov 2008 22:42:55 +0000 ekku Kimpoomisia lis??
Fri, 21 Nov 2008 22:31:23 +0000 ekku Kimpoomisia