src/video/null_v.cpp
author Tero Marttila <terom@fixme.fi>
Fri, 19 Dec 2008 02:13:39 +0200
changeset 10440 0a91ea45b0e8
parent 9533 e8b86b70c5f6
permissions -rw-r--r--
adjust the random land gen a bit to work with mini-maps
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/* $Id$ */
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/** @file null_v.cpp The videio driver that doesn't blit. */
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#include "../stdafx.h"
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#include "../openttd.h"
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#include "../gfx_func.h"
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#include "../variables.h"
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#include "../debug.h"
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#include "../blitter/factory.hpp"
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#include "null_v.h"
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static FVideoDriver_Null iFVideoDriver_Null;
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const char *VideoDriver_Null::Start(const char* const *parm)
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{
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	this->ticks = GetDriverParamInt(parm, "ticks", 1000);
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	_screen.width  = _screen.pitch = _cur_resolution.width;
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	_screen.height = _cur_resolution.height;
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	ScreenSizeChanged();
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	/* Do not render, nor blit */
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	DEBUG(misc, 1, "Forcing blitter 'null'...");
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	BlitterFactoryBase::SelectBlitter("null");
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	return NULL;
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}
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void VideoDriver_Null::Stop() { }
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void VideoDriver_Null::MakeDirty(int left, int top, int width, int height) {}
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void VideoDriver_Null::MainLoop()
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{
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	uint i;
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	for (i = 0; i < this->ticks; i++) {
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		GameLoop();
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		_screen.dst_ptr = NULL;
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		UpdateWindows();
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	}
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}
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bool VideoDriver_Null::ChangeResolution(int w, int h) { return false; }
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bool VideoDriver_Null::ToggleFullscreen(bool fs) { return false; }