src/blitter/32bpp_simple.hpp
author truelight
Wed, 13 Jun 2007 10:31:40 +0000
changeset 6889 2160bf28040b
child 6937 40c760fcf1f6
permissions -rw-r--r--
(svn r10132) -Codechange: split out the last direct video-buffer read access to the blitter-layer
-Add: added a new renderer and blitter to make room for some optimized bpp
-Fix: fill the alpha channel in the grf-spriteloader
6889
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/* $Id$ */
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/** @file 32bpp_simple.hpp */
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#ifndef BLITTER_32BPP_SIMPLE_HPP
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#define BLITTER_32BPP_SIMPLE_HPP
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#include "blitter.hpp"
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class Blitter_32bppSimple : public Blitter {
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public:
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	/* virtual */ uint8 GetScreenDepth() { return 32; }
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	/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
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	/* virtual */ void DrawColorMappingRect(void *dst, int width, int height, int pal);
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	/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
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	/* virtual */ const char *GetRenderer() { return "32bpp"; }
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};
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class FBlitter_32bppSimple: public BlitterFactory<FBlitter_32bppSimple> {
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public:
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	/* virtual */ const char *GetName() { return "32bpp-simple"; }
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	/* virtual */ const char *GetDescription() { return "32bpp Simple Blitter (no palette animation)"; }
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	/* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSimple(); }
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};
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#endif /* BLITTER_32BPP_SIMPLE_HPP */