src/renderer/32bpp.cpp
author truelight
Wed, 13 Jun 2007 10:31:40 +0000
changeset 6889 2160bf28040b
permissions -rw-r--r--
(svn r10132) -Codechange: split out the last direct video-buffer read access to the blitter-layer
-Add: added a new renderer and blitter to make room for some optimized bpp
-Fix: fill the alpha channel in the grf-spriteloader
6889
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#include "../stdafx.h"
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#include "../gfx.h"
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#include "32bpp.hpp"
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static FRenderer_32bpp iFRenderer_32bpp;
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void *Renderer_32bpp::MoveTo(const void *video, int x, int y)
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{
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	return (uint32 *)video + x + y * _screen.pitch;
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}
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void Renderer_32bpp::SetPixel(void *video, int x, int y, uint8 color)
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{
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	*((uint32 *)video + x + y * _screen.pitch) = LookupColourInPalette(color);
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}
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void Renderer_32bpp::SetPixelIfEmpty(void *video, int x, int y, uint8 color)
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{
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	uint32 *dst = (uint32 *)video + x + y * _screen.pitch;
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	if (*dst == 0) *dst = LookupColourInPalette(color);
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}
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void Renderer_32bpp::SetHorizontalLine(void *video, int width, uint8 color)
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{
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	uint32 *dst = (uint32 *)video;
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	uint32 color32 = LookupColourInPalette(color);
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	for (; width > 0; width--) {
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		*dst = color32;
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		dst++;
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	}
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}
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void Renderer_32bpp::CopyFromBuffer(void *video, const void *src, int width, int height, int src_pitch)
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{
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	int direction = (height < 0) ? -1 : 1;
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	uint32 *dst = (uint32 *)video;
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	uint32 *usrc = (uint32 *)src;
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	height = abs(height);
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	for (; height > 0; height--) {
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		memcpy(dst, usrc, width * sizeof(uint32));
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		usrc += src_pitch * direction;
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		dst += _screen.pitch * direction;
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	}
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}
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void Renderer_32bpp::CopyToBuffer(const void *video, void *dst, int width, int height, int dst_pitch)
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{
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	int direction = (height < 0) ? -1 : 1;
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	uint32 *udst = (uint32 *)dst;
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	uint32 *src = (uint32 *)video;
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	height = abs(height);
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	for (; height > 0; height--) {
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		memcpy(udst, src, width * sizeof(uint32));
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		src += _screen.pitch * direction;
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		udst += dst_pitch * direction;
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	}
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}
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void Renderer_32bpp::MoveBuffer(void *video_dst, const void *video_src, int width, int height)
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{
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	uint32 *dst = (uint32 *)video_dst;
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	uint32 *src = (uint32 *)video_src;
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	for (; height > 0; height--) {
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		memmove(dst, src, width * sizeof(uint32));
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		src += _screen.pitch;
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		dst += _screen.pitch;
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	}
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}
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int Renderer_32bpp::BufferSize(int width, int height)
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{
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	return width * height * sizeof(uint32);
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}