sound/null_s.c
author Darkvater
Thu, 30 Nov 2006 22:23:11 +0000
changeset 5197 2b3a2494b2e1
parent 2189 5cdc11ffeaa4
permissions -rw-r--r--
(svn r7312) -Fix: When loading a game from a dedicated server the local player global variable was
wrongly set to 0. In theory this allowed a dedicated server to also play. I see no
history for this bug, but it has been there since the introduction of the dedicated
server probably. Thanks peter1138 for bringing it to my attention and thanks myself
for rewriting the code so this bug could surface ;p
2186
db48cf29b983 (svn r2701) Insert Id tags into all source files
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/* $Id$ */
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#include "../stdafx.h"
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#include "../openttd.h"
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#include "null_s.h"
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static const char *NullSoundStart(const char * const *parm) { return NULL; }
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static void NullSoundStop(void) {}
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const HalSoundDriver _null_sound_driver = {
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	NullSoundStart,
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	NullSoundStop,
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};