src/blitter/8bpp_slow.hpp
author truelight
Mon, 11 Jun 2007 11:50:49 +0000
changeset 6852 439563b70fd3
child 6856 aa95d0fd29f1
permissions -rw-r--r--
(svn r10092) -Codechange: code-seperated the spriteloader and blitter from the rest of the code
-Add: make it possible to pick your own blitter (-b <blitter>, -h for overview)
-Add: added a new optimized 8bpp blitter (default, caches sprites of all zoom-levels)
-Add: added a debug 8bpp blitter and a very slow normal 8bpp blitter
6852
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/* $Id$ */
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/** @file 8bpp.hpp */
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#ifndef BLITTER_8BPP_SIMPLE_HPP
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#define BLITTER_8BPP_SIMPLE_HPP
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#include "blitter.hpp"
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typedef Pixel Pixel8;
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class Blitter_8bppSimple : public Blitter {
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public:
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	uint8 GetScreenDepth() { return 8; }
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	void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
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	Sprite *Encode(SpriteLoader::Sprite *sprite);
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};
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class FBlitter_8bppSimple: public BlitterFactory<FBlitter_8bppSimple> {
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public:
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	/* virtual */ const char *GetName() { return "8bpp-simple"; }
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	/* virtual */ const char *GetDescription() { return "8bpp Simple Blitter (relative slow, but never wrong)"; }
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	/* virtual */ Blitter *CreateInstance() { return new Blitter_8bppSimple(); }
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};
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#endif /* BLITTER_8BPP_SIMPLE_HPP */