src/depot.cpp
author peter1138
Tue, 12 Feb 2008 13:23:57 +0000
changeset 8544 47b99dc2da26
parent 8264 b1e85998c7d3
child 8784 c2e9d649a9ce
permissions -rw-r--r--
(svn r12122) -Codechange: Add framework for generic feature callbacks, along with some parts for AI use.
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/* $Id$ */
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/** @file depot.cpp */
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#include "stdafx.h"
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#include "openttd.h"
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#include "depot.h"
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#include "landscape.h"
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#include "saveload.h"
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#include "order.h"
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#include "window_func.h"
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#include "table/strings.h"
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DEFINE_OLD_POOL_GENERIC(Depot, Depot)
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/**
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 * Gets a depot from a tile
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 *
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 * @return Returns the depot if the tile had a depot, else it returns NULL
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 */
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Depot *GetDepotByTile(TileIndex tile)
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{
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	Depot *depot;
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	FOR_ALL_DEPOTS(depot) {
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		if (depot->xy == tile) return depot;
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	}
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	return NULL;
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}
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/**
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 * Clean up a depot
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 */
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Depot::~Depot()
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{
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	if (CleaningPool()) return;
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	/* Clear the depot from all order-lists */
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	RemoveOrderFromAllVehicles(OT_GOTO_DEPOT, this->index);
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	/* Delete the depot-window */
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	DeleteWindowById(WC_VEHICLE_DEPOT, this->xy);
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	this->xy = 0;
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}
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void InitializeDepots()
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{
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	_Depot_pool.CleanPool();
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	_Depot_pool.AddBlockToPool();
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}
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static const SaveLoad _depot_desc[] = {
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	SLE_CONDVAR(Depot, xy,         SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
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	SLE_CONDVAR(Depot, xy,         SLE_UINT32,                 6, SL_MAX_VERSION),
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	    SLE_VAR(Depot, town_index, SLE_UINT16),
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	SLE_END()
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};
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static void Save_DEPT()
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{
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	Depot *depot;
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	FOR_ALL_DEPOTS(depot) {
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		SlSetArrayIndex(depot->index);
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		SlObject(depot, _depot_desc);
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	}
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}
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static void Load_DEPT()
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{
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	int index;
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	while ((index = SlIterateArray()) != -1) {
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		Depot *depot = new (index) Depot();
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		SlObject(depot, _depot_desc);
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	}
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}
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extern const ChunkHandler _depot_chunk_handlers[] = {
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	{ 'DEPT', Save_DEPT, Load_DEPT, CH_ARRAY | CH_LAST},
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};