(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.
--- a/Makefile Thu Jun 02 17:17:24 2005 +0000
+++ b/Makefile Thu Jun 02 19:30:21 2005 +0000
@@ -679,7 +679,7 @@
C_SOURCES += train_cmd.c
C_SOURCES += train_gui.c
C_SOURCES += tree_cmd.c
-C_SOURCES += ttd.c
+C_SOURCES += openttd.c
C_SOURCES += tunnelbridge_cmd.c
C_SOURCES += unmovable_cmd.c
C_SOURCES += vehicle.c
@@ -830,7 +830,7 @@
@echo '===> Compiling language $(*F)'
$(Q)$(STRGEN) $(STRGEN_FLAGS) $< $(LANG_ERRORS)
-winres.o: ttd.rc
+winres.o: openttd.rc
@echo '===> Compiling resource $<'
$(Q)$(WINDRES) -o $@ $<
--- a/ai.c Thu Jun 02 17:17:24 2005 +0000
+++ b/ai.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "map.h"
#include "tile.h"
#include "player.h"
--- a/ai_build.c Thu Jun 02 17:17:24 2005 +0000
+++ b/ai_build.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "debug.h"
#include "map.h"
#include "tile.h"
--- a/ai_new.c Thu Jun 02 17:17:24 2005 +0000
+++ b/ai_new.c Thu Jun 02 19:30:21 2005 +0000
@@ -16,7 +16,7 @@
*/
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "debug.h"
#include "table/strings.h"
#include "map.h"
--- a/ai_pathfinder.c Thu Jun 02 17:17:24 2005 +0000
+++ b/ai_pathfinder.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "debug.h"
#include "map.h"
#include "tile.h"
--- a/ai_shared.c Thu Jun 02 17:17:24 2005 +0000
+++ b/ai_shared.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "debug.h"
#include "map.h"
#include "ai.h"
--- a/aircraft_cmd.c Thu Jun 02 17:17:24 2005 +0000
+++ b/aircraft_cmd.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "debug.h"
#include "table/strings.h"
#include "map.h"
--- a/aircraft_gui.c Thu Jun 02 17:17:24 2005 +0000
+++ b/aircraft_gui.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "debug.h"
#include "table/strings.h"
#include "map.h"
--- a/airport.c Thu Jun 02 17:17:24 2005 +0000
+++ b/airport.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "debug.h"
#include "map.h"
#include "airport.h"
--- a/airport_gui.c Thu Jun 02 17:17:24 2005 +0000
+++ b/airport_gui.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "map.h"
--- a/aystar.c Thu Jun 02 17:17:24 2005 +0000
+++ b/aystar.c Thu Jun 02 19:30:21 2005 +0000
@@ -15,7 +15,7 @@
*/
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "aystar.h"
// This looks in the Hash if a node exists in ClosedList
// If so, it returns the PathNode, else NULL
--- a/bridge_gui.c Thu Jun 02 17:17:24 2005 +0000
+++ b/bridge_gui.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "table/strings.h"
#include "map.h"
#include "window.h"
--- a/callback_table.c Thu Jun 02 17:17:24 2005 +0000
+++ b/callback_table.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "functions.h"
// If you add a callback for DoCommandP, also add the callback in here
--- a/clear_cmd.c Thu Jun 02 17:17:24 2005 +0000
+++ b/clear_cmd.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "table/strings.h"
#include "map.h"
#include "tile.h"
--- a/command.c Thu Jun 02 17:17:24 2005 +0000
+++ b/command.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "table/strings.h"
#include "map.h"
#include "gui.h"
--- a/console.c Thu Jun 02 17:17:24 2005 +0000
+++ b/console.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "table/strings.h"
#include "window.h"
#include "gui.h"
--- a/console_cmds.c Thu Jun 02 17:17:24 2005 +0000
+++ b/console_cmds.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "console.h"
#include "debug.h"
#include "engine.h"
--- a/debug.c Thu Jun 02 17:17:24 2005 +0000
+++ b/debug.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,7 +1,7 @@
#include "stdafx.h"
#include <stdio.h>
#include <stdarg.h>
-#include "ttd.h"
+#include "openttd.h"
#include "console.h"
#include "debug.h"
#include "string.h"
--- a/dedicated.c Thu Jun 02 17:17:24 2005 +0000
+++ b/dedicated.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "debug.h"
#include "network.h"
#include "hal.h"
--- a/depot.c Thu Jun 02 17:17:24 2005 +0000
+++ b/depot.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "depot.h"
#include "tile.h"
#include "map.h"
--- a/disaster_cmd.c Thu Jun 02 17:17:24 2005 +0000
+++ b/disaster_cmd.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "table/strings.h"
#include "map.h"
#include "tile.h"
--- a/dock_gui.c Thu Jun 02 17:17:24 2005 +0000
+++ b/dock_gui.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "map.h"
--- a/dummy_land.c Thu Jun 02 17:17:24 2005 +0000
+++ b/dummy_land.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "table/strings.h"
#include "viewport.h"
#include "command.h"
--- a/economy.c Thu Jun 02 17:17:24 2005 +0000
+++ b/economy.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "strings.h" // XXX InjectDParam()
#include "table/strings.h"
#include "map.h"
--- a/engine.c Thu Jun 02 17:17:24 2005 +0000
+++ b/engine.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "debug.h"
#include "table/strings.h"
#include "engine.h"
--- a/engine_gui.c Thu Jun 02 17:17:24 2005 +0000
+++ b/engine_gui.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "table/strings.h"
#include "window.h"
#include "gui.h"
--- a/fileio.c Thu Jun 02 17:17:24 2005 +0000
+++ b/fileio.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "fileio.h"
#if defined(UNIX) || defined(__OS2__)
#include <ctype.h> // required for tolower()
--- a/gfx.c Thu Jun 02 17:17:24 2005 +0000
+++ b/gfx.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "spritecache.h"
#include "strings.h"
#include "gfx.h"
--- a/graph_gui.c Thu Jun 02 17:17:24 2005 +0000
+++ b/graph_gui.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "table/strings.h"
#include "window.h"
#include "gui.h"
--- a/industry_cmd.c Thu Jun 02 17:17:24 2005 +0000
+++ b/industry_cmd.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "table/strings.h"
#include "map.h"
#include "tile.h"
--- a/industry_gui.c Thu Jun 02 17:17:24 2005 +0000
+++ b/industry_gui.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "debug.h"
#include "strings.h"
#include "table/strings.h"
--- a/intro_gui.c Thu Jun 02 17:17:24 2005 +0000
+++ b/intro_gui.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "table/strings.h"
#include "window.h"
#include "gui.h"
--- a/landscape.c Thu Jun 02 17:17:24 2005 +0000
+++ b/landscape.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "map.h"
#include "spritecache.h"
#include "table/sprites.h"
--- a/main_gui.c Thu Jun 02 17:17:24 2005 +0000
+++ b/main_gui.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "spritecache.h"
#include "strings.h"
#include "table/sprites.h"
--- a/map.c Thu Jun 02 17:17:24 2005 +0000
+++ b/map.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "debug.h"
#include "functions.h"
#include "map.h"
--- a/misc.c Thu Jun 02 17:17:24 2005 +0000
+++ b/misc.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "string.h"
#include "strings.h" // XXX GetParam*
#include "table/strings.h"
--- a/misc_cmd.c Thu Jun 02 17:17:24 2005 +0000
+++ b/misc_cmd.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "string.h"
#include "table/strings.h"
#include "command.h"
--- a/misc_gui.c Thu Jun 02 17:17:24 2005 +0000
+++ b/misc_gui.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "debug.h"
#include "spritecache.h"
#include "strings.h"
--- a/mixer.c Thu Jun 02 17:17:24 2005 +0000
+++ b/mixer.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "mixer.h"
struct MixerChannel {
--- a/music_gui.c Thu Jun 02 17:17:24 2005 +0000
+++ b/music_gui.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "table/strings.h"
#include "window.h"
#include "gui.h"
--- a/namegen.c Thu Jun 02 17:17:24 2005 +0000
+++ b/namegen.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "debug.h"
#include "namegen.h"
#include "table/namegen.h"
--- a/network_data.h Thu Jun 02 17:17:24 2005 +0000
+++ b/network_data.h Thu Jun 02 19:30:21 2005 +0000
@@ -1,7 +1,7 @@
#ifndef NETWORK_DATA_H
#define NETWORK_DATA_H
-#include "ttd.h"
+#include "openttd.h"
#include "network.h"
#include "network_core.h"
--- a/network_gui.c Thu Jun 02 17:17:24 2005 +0000
+++ b/network_gui.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "string.h"
#include "strings.h"
#include "table/sprites.h"
--- a/newgrf.c Thu Jun 02 17:17:24 2005 +0000
+++ b/newgrf.c Thu Jun 02 19:30:21 2005 +0000
@@ -2,7 +2,7 @@
#include <stdarg.h>
-#include "ttd.h"
+#include "openttd.h"
#include "debug.h"
#include "gfx.h"
#include "fileio.h"
--- a/news_gui.c Thu Jun 02 17:17:24 2005 +0000
+++ b/news_gui.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "strings.h"
#include "table/sprites.h"
#include "table/strings.h"
--- a/npf.c Thu Jun 02 17:17:24 2005 +0000
+++ b/npf.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "debug.h"
#include "npf.h"
#include "aystar.h"
--- a/npf.h Thu Jun 02 17:17:24 2005 +0000
+++ b/npf.h Thu Jun 02 19:30:21 2005 +0000
@@ -3,7 +3,7 @@
/* Blaat */
-#include "ttd.h"
+#include "openttd.h"
#include "aystar.h"
#include "vehicle.h"
--- a/oldloader.c Thu Jun 02 17:17:24 2005 +0000
+++ b/oldloader.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "table/strings.h"
#include "map.h"
#include "town.h"
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/openttd.c Thu Jun 02 19:30:21 2005 +0000
@@ -0,0 +1,1415 @@
+#include "stdafx.h"
+#include "string.h"
+#include "table/strings.h"
+#include "debug.h"
+#include "strings.h"
+#include "map.h"
+#include "tile.h"
+
+#define VARDEF
+#include "openttd.h"
+#include "mixer.h"
+#include "spritecache.h"
+#include "gfx.h"
+#include "gui.h"
+#include "station.h"
+#include "vehicle.h"
+#include "viewport.h"
+#include "window.h"
+#include "player.h"
+#include "command.h"
+#include "town.h"
+#include "industry.h"
+#include "news.h"
+#include "engine.h"
+#include "sound.h"
+#include "economy.h"
+#include "fileio.h"
+#include "hal.h"
+#include "airport.h"
+#include "ai.h"
+#include "console.h"
+#include "screenshot.h"
+#include "network.h"
+#include "signs.h"
+#include "depot.h"
+#include "waypoint.h"
+
+#include <stdarg.h>
+
+void GenerateWorld(int mode, uint log_x, uint log_y);
+void CallLandscapeTick(void);
+void IncreaseDate(void);
+void RunOtherPlayersLoop(void);
+void DoPaletteAnimations(void);
+void MusicLoop(void);
+void ResetMusic(void);
+void InitializeStations(void);
+void DeleteAllPlayerStations(void);
+
+extern void SetDifficultyLevel(int mode, GameOptions *gm_opt);
+extern void DoStartupNewPlayer(bool is_ai);
+extern void ShowOSErrorBox(const char *buf);
+
+bool LoadSavegame(const char *filename);
+
+extern void HalGameLoop(void);
+
+uint32 _pixels_redrawn;
+bool _dbg_screen_rect;
+bool disable_computer; // We should get ride of this thing.. is only used for a debug-cheat
+static byte _os_version = 0;
+
+/* TODO: usrerror() for errors which are not of an internal nature but
+ * caused by the user, i.e. missing files or fatal configuration errors.
+ * Post-0.4.0 since Celestar doesn't want this in SVN before. --pasky */
+
+void CDECL error(const char *s, ...) {
+ va_list va;
+ char buf[512];
+ va_start(va, s);
+ vsprintf(buf, s, va);
+ va_end(va);
+
+ ShowOSErrorBox(buf);
+ if (_video_driver)
+ _video_driver->stop();
+
+ assert(0);
+ exit(1);
+}
+
+void CDECL ShowInfoF(const char *str, ...)
+{
+ va_list va;
+ char buf[1024];
+ va_start(va, str);
+ vsprintf(buf, str, va);
+ va_end(va);
+ ShowInfo(buf);
+}
+
+char * CDECL str_fmt(const char *str, ...)
+{
+ char buf[4096];
+ va_list va;
+ int len;
+ char *p;
+
+ va_start(va, str);
+ len = vsprintf(buf, str, va);
+ va_end(va);
+ p = malloc(len + 1);
+ if (p)
+ memcpy(p, buf, len + 1);
+ return p;
+}
+
+
+// NULL midi driver
+static const char *NullMidiStart(const char * const *parm) { return NULL; }
+static void NullMidiStop(void) {}
+static void NullMidiPlaySong(const char *filename) {}
+static void NullMidiStopSong(void) {}
+static bool NullMidiIsSongPlaying(void) { return true; }
+static void NullMidiSetVolume(byte vol) {}
+
+const HalMusicDriver _null_music_driver = {
+ NullMidiStart,
+ NullMidiStop,
+ NullMidiPlaySong,
+ NullMidiStopSong,
+ NullMidiIsSongPlaying,
+ NullMidiSetVolume,
+};
+
+// NULL video driver
+static void *_null_video_mem;
+static const char *NullVideoStart(const char * const *parm)
+{
+ _screen.width = _screen.pitch = _cur_resolution[0];
+ _screen.height = _cur_resolution[1];
+ _null_video_mem = malloc(_cur_resolution[0]*_cur_resolution[1]);
+ return NULL;
+}
+static void NullVideoStop(void) { free(_null_video_mem); }
+static void NullVideoMakeDirty(int left, int top, int width, int height) {}
+static int NullVideoMainLoop(void)
+{
+ int i = 1000;
+ do {
+ GameLoop();
+ _screen.dst_ptr = _null_video_mem;
+ UpdateWindows();
+ } while (--i);
+ return ML_QUIT;
+}
+
+static bool NullVideoChangeRes(int w, int h) { return false; }
+static void NullVideoFullScreen(bool fs) {}
+
+const HalVideoDriver _null_video_driver = {
+ NullVideoStart,
+ NullVideoStop,
+ NullVideoMakeDirty,
+ NullVideoMainLoop,
+ NullVideoChangeRes,
+ NullVideoFullScreen,
+};
+
+// NULL sound driver
+static const char *NullSoundStart(const char * const *parm) { return NULL; }
+static void NullSoundStop(void) {}
+const HalSoundDriver _null_sound_driver = {
+ NullSoundStart,
+ NullSoundStop,
+};
+
+enum {
+ DF_PRIORITY_MASK = 0xf,
+};
+
+typedef struct {
+ const DriverDesc *descs;
+ const char *name;
+ void *var;
+} DriverClass;
+
+static DriverClass _driver_classes[] = {
+ {_video_driver_descs, "video", &_video_driver},
+ {_sound_driver_descs, "sound", &_sound_driver},
+ {_music_driver_descs, "music", &_music_driver},
+};
+
+static const DriverDesc *GetDriverByName(const DriverDesc *dd, const char *name)
+{
+ do {
+ if (!strcmp(dd->name, name))
+ return dd;
+ } while ((++dd)->name);
+ return NULL;
+}
+
+static const DriverDesc *ChooseDefaultDriver(const DriverDesc *dd)
+{
+ const DriverDesc *best = NULL;
+ int best_pri = -1;
+ do {
+ if ((int)(dd->flags&DF_PRIORITY_MASK) > best_pri && _os_version >= (byte)dd->flags) {
+ best_pri = dd->flags&DF_PRIORITY_MASK;
+ best = dd;
+ }
+ } while ((++dd)->name);
+ return best;
+}
+
+
+void *ReadFileToMem(const char *filename, size_t *lenp, size_t maxsize)
+{
+ FILE *in;
+ byte *mem;
+ size_t len;
+
+ in = fopen(filename, "rb");
+ if (in == NULL)
+ return NULL;
+
+ fseek(in, 0, SEEK_END);
+ len = ftell(in);
+ fseek(in, 0, SEEK_SET);
+ if (len > maxsize || (mem = malloc(len + 1)) == NULL) {
+ fclose(in);
+ return NULL;
+ }
+ mem[len] = 0;
+ if (fread(mem, len, 1, in) != 1) {
+ fclose(in);
+ free(mem);
+ return NULL;
+ }
+ fclose(in);
+
+ *lenp = len;
+ return mem;
+}
+
+void LoadDriver(int driver, const char *name)
+{
+ const DriverClass *dc = &_driver_classes[driver];
+ const DriverDesc *dd;
+ const void **var;
+ const void *drv;
+ const char *err;
+ char *parm;
+ char buffer[256];
+ const char *parms[32];
+
+ parms[0] = NULL;
+
+ if (!*name) {
+ dd = ChooseDefaultDriver(dc->descs);
+ } else {
+ // Extract the driver name and put parameter list in parm
+ ttd_strlcpy(buffer, name, sizeof(buffer));
+ parm = strchr(buffer, ':');
+ if (parm) {
+ uint np = 0;
+ // Tokenize the parm.
+ do {
+ *parm++ = 0;
+ if (np < lengthof(parms) - 1)
+ parms[np++] = parm;
+ while (*parm != 0 && *parm != ',')
+ parm++;
+ } while (*parm == ',');
+ parms[np] = NULL;
+ }
+ dd = GetDriverByName(dc->descs, buffer);
+ if (dd == NULL)
+ error("No such %s driver: %s\n", dc->name, buffer);
+ }
+ var = dc->var;
+ if (*var != NULL) ((const HalCommonDriver*)*var)->stop();
+ *var = NULL;
+ drv = dd->drv;
+ if ((err=((const HalCommonDriver*)drv)->start(parms)) != NULL)
+ error("Unable to load driver %s(%s). The error was: %s\n", dd->name, dd->longname, err);
+ *var = drv;
+}
+
+static void showhelp(void)
+{
+ char buf[4096], *p;
+ const DriverClass *dc = _driver_classes;
+ const DriverDesc *dd;
+ int i;
+
+ p = strecpy(buf,
+ "Command line options:\n"
+ " -v drv = Set video driver (see below)\n"
+ " -s drv = Set sound driver (see below)\n"
+ " -m drv = Set music driver (see below)\n"
+ " -r res = Set resolution (for instance 800x600)\n"
+ " -h = Display this help text\n"
+ " -t date = Set starting date\n"
+ " -d [[fac=]lvl[,...]]= Debug mode\n"
+ " -l lng = Select Language\n"
+ " -e = Start Editor\n"
+ " -g [savegame] = Start new/save game immediately\n"
+ " -G seed = Set random seed\n"
+ " -n [ip#player:port] = Start networkgame\n"
+ " -D = Start dedicated server\n"
+ #if !defined(__MORPHOS__) && !defined(__AMIGA__)
+ " -f = Fork into the background (dedicated only)\n"
+ #endif
+ " -i = Force to use the DOS palette (use this if you see a lot of pink)\n"
+ " -p #player = Player as #player (deprecated) (network only)\n"
+ " -c config_file = Use 'config_file' instead of 'openttd.cfg'\n",
+ lastof(buf)
+ );
+
+ for(i=0; i!=lengthof(_driver_classes); i++,dc++) {
+ p += sprintf(p, "List of %s drivers:\n", dc->name);
+ dd = dc->descs;
+ do {
+ p += sprintf(p, "%10s: %s\n", dd->name, dd->longname);
+ } while ((++dd)->name);
+ }
+
+ ShowInfo(buf);
+}
+
+
+const char *GetDriverParam(const char * const *parm, const char *name)
+{
+ const char *p;
+ int len = strlen(name);
+ while ((p = *parm++) != NULL) {
+ if (!strncmp(p,name,len)) {
+ if (p[len] == '=') return p + len + 1;
+ if (p[len] == 0) return p + len;
+ }
+ }
+ return NULL;
+}
+
+bool GetDriverParamBool(const char * const *parm, const char *name)
+{
+ const char *p = GetDriverParam(parm, name);
+ return p != NULL;
+}
+
+int GetDriverParamInt(const char * const *parm, const char *name, int def)
+{
+ const char *p = GetDriverParam(parm, name);
+ return p != NULL ? atoi(p) : def;
+}
+
+typedef struct {
+ char *opt;
+ int numleft;
+ char **argv;
+ const char *options;
+ char *cont;
+} MyGetOptData;
+
+static void MyGetOptInit(MyGetOptData *md, int argc, char **argv, const char *options)
+{
+ md->cont = NULL;
+ md->numleft = argc;
+ md->argv = argv;
+ md->options = options;
+}
+
+static int MyGetOpt(MyGetOptData *md)
+{
+ char *s,*r,*t;
+
+ if ((s=md->cont) != NULL)
+ goto md_continue_here;
+
+ while(true) {
+ if (--md->numleft < 0)
+ return -1;
+
+ s = *md->argv++;
+ if (*s == '-') {
+md_continue_here:;
+ s++;
+ if (*s != 0) {
+ // Found argument, try to locate it in options.
+ if (*s == ':' || (r = strchr(md->options, *s)) == NULL) {
+ // ERROR!
+ return -2;
+ }
+ if (r[1] == ':') {
+ // Item wants an argument. Check if the argument follows, or if it comes as a separate arg.
+ if (!*(t = s + 1)) {
+ // It comes as a separate arg. Check if out of args?
+ if (--md->numleft < 0 || *(t = *md->argv) == '-') {
+ // Check if item is optional?
+ if (r[2] != ':')
+ return -2;
+ md->numleft++;
+ t = NULL;
+ } else {
+ md->argv++;
+ }
+ }
+ md->opt = t;
+ md->cont = NULL;
+ return *s;
+ }
+ md->opt = NULL;
+ md->cont = s;
+ return *s;
+ }
+ } else {
+ // This is currently not supported.
+ return -2;
+ }
+ }
+}
+
+
+static void ParseResolution(int res[2], char *s)
+{
+ char *t = strchr(s, 'x');
+ if (t == NULL) {
+ ShowInfoF("Invalid resolution '%s'", s);
+ return;
+ }
+
+ res[0] = clamp(strtoul(s, NULL, 0), 64, MAX_SCREEN_WIDTH);
+ res[1] = clamp(strtoul(t + 1, NULL, 0), 64, MAX_SCREEN_HEIGHT);
+}
+
+static void InitializeDynamicVariables(void)
+{
+ /* Dynamic stuff needs to be initialized somewhere... */
+ _station_sort = NULL;
+ _vehicle_sort = NULL;
+ _town_sort = NULL;
+ _industry_sort = NULL;
+}
+
+static void UnInitializeDynamicVariables(void)
+{
+ /* Dynamic stuff needs to be free'd somewhere... */
+ CleanPool(&_town_pool);
+ CleanPool(&_industry_pool);
+ CleanPool(&_station_pool);
+ CleanPool(&_vehicle_pool);
+ CleanPool(&_sign_pool);
+ CleanPool(&_order_pool);
+
+ free(_station_sort);
+ free(_vehicle_sort);
+ free(_town_sort);
+ free(_industry_sort);
+}
+
+static void UnInitializeGame(void)
+{
+ UnInitWindowSystem();
+ UnInitNewgrEngines();
+
+ free(_config_file);
+}
+
+static void LoadIntroGame(void)
+{
+ char filename[256];
+
+ _game_mode = GM_MENU;
+ CLRBITS(_display_opt, DO_TRANS_BUILDINGS); // don't make buildings transparent in intro
+ _opt_ptr = &_opt_newgame;
+
+ GfxLoadSprites();
+ LoadStringWidthTable();
+
+ // Setup main window
+ ResetWindowSystem();
+ SetupColorsAndInitialWindow();
+
+ // Generate a world.
+ sprintf(filename, "%sopntitle.dat", _path.data_dir);
+ if (SaveOrLoad(filename, SL_LOAD) != SL_OK) {
+#if defined SECOND_DATA_DIR
+ sprintf(filename, "%sopntitle.dat", _path.second_data_dir);
+ if (SaveOrLoad(filename, SL_LOAD) != SL_OK)
+#endif
+ GenerateWorld(1, 6, 6); // if failed loading, make empty world.
+ }
+
+ _pause = 0;
+ _local_player = 0;
+ MarkWholeScreenDirty();
+
+ // Play main theme
+ if (_music_driver->is_song_playing()) ResetMusic();
+}
+
+extern void DedicatedFork(void);
+extern void CheckExternalFiles(void);
+
+int ttd_main(int argc, char* argv[])
+{
+ MyGetOptData mgo;
+ int i;
+ bool network = false;
+ char *network_conn = NULL;
+ char *language = NULL;
+ const char *optformat;
+ char musicdriver[16], sounddriver[16], videodriver[16];
+ int resolution[2] = {0,0};
+ uint startdate = -1;
+ bool dedicated;
+
+ musicdriver[0] = sounddriver[0] = videodriver[0] = 0;
+
+ _game_mode = GM_MENU;
+ _switch_mode = SM_MENU;
+ _switch_mode_errorstr = INVALID_STRING_ID;
+ _dedicated_forks = false;
+ dedicated = false;
+ _config_file = NULL;
+
+ // The last param of the following function means this:
+ // a letter means: it accepts that param (e.g.: -h)
+ // a ':' behind it means: it need a param (e.g.: -m<driver>)
+ // a '::' behind it means: it can optional have a param (e.g.: -d<debug>)
+ #if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32)
+ optformat = "m:s:v:hDfn::l:eit:d::r:g::G:p:c:";
+ #else
+ optformat = "m:s:v:hDn::l:eit:d::r:g::G:p:c:"; // no fork option
+ #endif
+
+ MyGetOptInit(&mgo, argc-1, argv+1, optformat);
+ while ((i = MyGetOpt(&mgo)) != -1) {
+ switch(i) {
+ case 'm': ttd_strlcpy(musicdriver, mgo.opt, sizeof(musicdriver)); break;
+ case 's': ttd_strlcpy(sounddriver, mgo.opt, sizeof(sounddriver)); break;
+ case 'v': ttd_strlcpy(videodriver, mgo.opt, sizeof(videodriver)); break;
+ case 'D': {
+ sprintf(musicdriver,"null");
+ sprintf(sounddriver,"null");
+ sprintf(videodriver,"dedicated");
+ dedicated = true;
+ } break;
+ case 'f': {
+ _dedicated_forks = true;
+ }; break;
+ case 'n': {
+ network = true;
+ if (mgo.opt)
+ // Optional, you can give an IP
+ network_conn = mgo.opt;
+ else
+ network_conn = NULL;
+ } break;
+ case 'r': ParseResolution(resolution, mgo.opt); break;
+ case 'l': {
+ language = mgo.opt;
+ } break;
+ case 't': {
+ startdate = atoi(mgo.opt);
+ } break;
+ case 'd': {
+#if defined(WIN32)
+ CreateConsole();
+#endif
+ if (mgo.opt)
+ SetDebugString(mgo.opt);
+ } break;
+ case 'e': _switch_mode = SM_EDITOR; break;
+ case 'i': _use_dos_palette = true; break;
+ case 'g':
+ if (mgo.opt) {
+ strcpy(_file_to_saveload.name, mgo.opt);
+ _switch_mode = SM_LOAD;
+ } else
+ _switch_mode = SM_NEWGAME;
+ break;
+ case 'G':
+ _random_seeds[0][0] = atoi(mgo.opt);
+ break;
+ case 'p': {
+ int i = atoi(mgo.opt);
+ // Play as an other player in network games
+ if (IS_INT_INSIDE(i, 1, MAX_PLAYERS)) _network_playas = i;
+ break;
+ }
+ case 'c':
+ _config_file = strdup(mgo.opt);
+ break;
+ case -2:
+ case 'h':
+ showhelp();
+ return 0;
+ }
+ }
+
+ DeterminePaths();
+ CheckExternalFiles();
+
+#ifdef UNIX
+ // We must fork here, or we'll end up without some resources we need (like sockets)
+ if (_dedicated_forks)
+ DedicatedFork();
+#endif
+
+ LoadFromConfig();
+ CheckConfig();
+ LoadFromHighScore();
+
+ // override config?
+ if (musicdriver[0]) ttd_strlcpy(_ini_musicdriver, musicdriver, sizeof(_ini_musicdriver));
+ if (sounddriver[0]) ttd_strlcpy(_ini_sounddriver, sounddriver, sizeof(_ini_sounddriver));
+ if (videodriver[0]) ttd_strlcpy(_ini_videodriver, videodriver, sizeof(_ini_videodriver));
+ if (resolution[0]) { _cur_resolution[0] = resolution[0]; _cur_resolution[1] = resolution[1]; }
+ if (startdate != (uint)-1) _patches.starting_date = startdate;
+
+ if (_dedicated_forks && !dedicated)
+ _dedicated_forks = false;
+
+ // enumerate language files
+ InitializeLanguagePacks();
+
+ // initialize screenshot formats
+ InitializeScreenshotFormats();
+
+ // initialize airport state machines
+ InitializeAirports();
+
+ /* initialize all variables that are allocated dynamically */
+ InitializeDynamicVariables();
+
+ // Sample catalogue
+ DEBUG(misc, 1) ("Loading sound effects...");
+ _os_version = GetOSVersion();
+ MxInitialize(11025);
+ SoundInitialize("sample.cat");
+
+ // This must be done early, since functions use the InvalidateWindow* calls
+ InitWindowSystem();
+
+ GfxLoadSprites();
+ LoadStringWidthTable();
+
+ DEBUG(misc, 1) ("Loading drivers...");
+ LoadDriver(SOUND_DRIVER, _ini_sounddriver);
+ LoadDriver(MUSIC_DRIVER, _ini_musicdriver);
+ LoadDriver(VIDEO_DRIVER, _ini_videodriver); // load video last, to prevent an empty window while sound and music loads
+ _savegame_sort_order = 1; // default sorting of savegames is by date, newest first
+
+#ifdef ENABLE_NETWORK
+ // initialize network-core
+ NetworkStartUp();
+#endif /* ENABLE_NETWORK */
+
+ _opt_ptr = &_opt_newgame;
+
+ /* XXX - ugly hack, if diff_level is 9, it means we got no setting from the config file */
+ if (_opt_newgame.diff_level == 9)
+ SetDifficultyLevel(0, &_opt_newgame);
+
+ // initialize the ingame console
+ IConsoleInit();
+ InitializeGUI();
+ IConsoleCmdExec("exec scripts/autoexec.scr 0");
+
+ InitPlayerRandoms();
+
+ GenerateWorld(1, 6, 6); // Make the viewport initialization happy
+
+#ifdef ENABLE_NETWORK
+ if ((network) && (_network_available)) {
+ if (network_conn != NULL) {
+ const char *port = NULL;
+ const char *player = NULL;
+ uint16 rport;
+
+ rport = NETWORK_DEFAULT_PORT;
+
+ ParseConnectionString(&player, &port, network_conn);
+
+ if (player != NULL) _network_playas = atoi(player);
+ if (port != NULL) rport = atoi(port);
+
+ LoadIntroGame();
+ _switch_mode = SM_NONE;
+ NetworkClientConnectGame(network_conn, rport);
+ }
+ }
+#endif /* ENABLE_NETWORK */
+
+ while (_video_driver->main_loop() == ML_SWITCHDRIVER) {}
+
+ JoinOTTDThread();
+ IConsoleFree();
+
+#ifdef ENABLE_NETWORK
+ if (_network_available) {
+ // Shut down the network and close any open connections
+ NetworkDisconnect();
+ NetworkUDPClose();
+ NetworkShutDown();
+ }
+#endif /* ENABLE_NETWORK */
+
+ _video_driver->stop();
+ _music_driver->stop();
+ _sound_driver->stop();
+
+ SaveToConfig();
+ SaveToHighScore();
+
+ // uninitialize airport state machines
+ UnInitializeAirports();
+
+ /* uninitialize variables that are allocated dynamic */
+ UnInitializeDynamicVariables();
+
+ /* Close all and any open filehandles */
+ FioCloseAll();
+ UnInitializeGame();
+
+ return 0;
+}
+
+static void ShowScreenshotResult(bool b)
+{
+ if (b) {
+ SetDParam(0, STR_SPEC_SCREENSHOT_NAME);
+ ShowErrorMessage(INVALID_STRING_ID, STR_031B_SCREENSHOT_SUCCESSFULLY, 0, 0);
+ } else {
+ ShowErrorMessage(INVALID_STRING_ID, STR_031C_SCREENSHOT_FAILED, 0, 0);
+ }
+
+}
+
+static void MakeNewGame(void)
+{
+ _game_mode = GM_NORMAL;
+
+ // Copy in game options
+ _opt_ptr = &_opt;
+ memcpy(_opt_ptr, &_opt_newgame, sizeof(GameOptions));
+
+ GfxLoadSprites();
+
+ // Reinitialize windows
+ ResetWindowSystem();
+ LoadStringWidthTable();
+
+ SetupColorsAndInitialWindow();
+
+ // Randomize world
+ GenerateWorld(0, _patches.map_x, _patches.map_y);
+
+ // In a dedicated server, the server does not play
+ if (_network_dedicated) {
+ _local_player = OWNER_SPECTATOR;
+ } else {
+ // Create a single player
+ DoStartupNewPlayer(false);
+
+ _local_player = 0;
+ }
+
+ MarkWholeScreenDirty();
+}
+
+static void MakeNewEditorWorld(void)
+{
+ _game_mode = GM_EDITOR;
+
+ // Copy in game options
+ _opt_ptr = &_opt;
+ memcpy(_opt_ptr, &_opt_newgame, sizeof(GameOptions));
+
+ GfxLoadSprites();
+
+ // Re-init the windowing system
+ ResetWindowSystem();
+
+ // Create toolbars
+ SetupColorsAndInitialWindow();
+
+ // Startup the game system
+ GenerateWorld(1, _patches.map_x, _patches.map_y);
+
+ _local_player = OWNER_NONE;
+ MarkWholeScreenDirty();
+}
+
+void StartupPlayers(void);
+void StartupDisasters(void);
+
+/**
+ * Start Scenario starts a new game based on a scenario.
+ * Eg 'New Game' --> select a preset scenario
+ * This starts a scenario based on your current difficulty settings
+ */
+static void StartScenario(void)
+{
+ _game_mode = GM_NORMAL;
+
+ // invalid type
+ if (_file_to_saveload.mode == SL_INVALID) {
+ printf("Savegame is obsolete or invalid format: %s\n", _file_to_saveload.name);
+ ShowErrorMessage(_error_message, STR_4009_GAME_LOAD_FAILED, 0, 0);
+ _game_mode = GM_MENU;
+ return;
+ }
+
+ GfxLoadSprites();
+
+ // Reinitialize windows
+ ResetWindowSystem();
+ LoadStringWidthTable();
+
+ SetupColorsAndInitialWindow();
+
+ // Load game
+ if (SaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode) != SL_OK) {
+ LoadIntroGame();
+ ShowErrorMessage(_error_message, STR_4009_GAME_LOAD_FAILED, 0, 0);
+ }
+
+ _opt_ptr = &_opt;
+ memcpy(&_opt_ptr->diff, &_opt_newgame.diff, sizeof(GameDifficulty));
+ _opt.diff_level = _opt_newgame.diff_level;
+
+ // Inititalize data
+ StartupPlayers();
+ StartupEngines();
+ StartupDisasters();
+
+ _local_player = 0;
+
+ MarkWholeScreenDirty();
+}
+
+bool SafeSaveOrLoad(const char *filename, int mode, int newgm)
+{
+ byte ogm = _game_mode;
+ int r;
+
+ _game_mode = newgm;
+ r = SaveOrLoad(filename, mode);
+ if (r == SL_REINIT) {
+ if (ogm == GM_MENU)
+ LoadIntroGame();
+ else if (ogm == GM_EDITOR)
+ MakeNewEditorWorld();
+ else
+ MakeNewGame();
+ return false;
+ } else if (r != SL_OK) {
+ _game_mode = ogm;
+ return false;
+ } else
+ return true;
+}
+
+void SwitchMode(int new_mode)
+{
+ _in_state_game_loop = true;
+
+#ifdef ENABLE_NETWORK
+ // If we are saving something, the network stays in his current state
+ if (new_mode != SM_SAVE) {
+ // If the network is active, make it not-active
+ if (_networking) {
+ if (_network_server && (new_mode == SM_LOAD || new_mode == SM_NEWGAME)) {
+ NetworkReboot();
+ NetworkUDPClose();
+ } else {
+ NetworkDisconnect();
+ NetworkUDPClose();
+ }
+ }
+
+ // If we are a server, we restart the server
+ if (_is_network_server) {
+ // But not if we are going to the menu
+ if (new_mode != SM_MENU) {
+ NetworkServerStart();
+ } else {
+ // This client no longer wants to be a network-server
+ _is_network_server = false;
+ }
+ }
+ }
+#endif /* ENABLE_NETWORK */
+
+ switch (new_mode) {
+ case SM_EDITOR: /* Switch to scenario editor */
+ MakeNewEditorWorld();
+ break;
+
+ case SM_NEWGAME: /* New Game --> 'Random game' */
+#ifdef ENABLE_NETWORK
+ if (_network_server)
+ snprintf(_network_game_info.map_name, 40, "Random");
+#endif /* ENABLE_NETWORK */
+ MakeNewGame();
+ break;
+
+ case SM_START_SCENARIO: /* New Game --> Choose one of the preset scenarios */
+ StartScenario();
+ break;
+
+ case SM_LOAD: { /* Load game, Play Scenario */
+ _opt_ptr = &_opt;
+
+ _error_message = INVALID_STRING_ID;
+ if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL)) {
+ LoadIntroGame();
+ ShowErrorMessage(_error_message, STR_4009_GAME_LOAD_FAILED, 0, 0);
+ } else {
+ _local_player = 0;
+ DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // decrease pause counter (was increased from opening load dialog)
+#ifdef ENABLE_NETWORK
+ if (_network_server)
+ snprintf(_network_game_info.map_name, 40, "Loaded game");
+#endif /* ENABLE_NETWORK */
+ }
+ break;
+ }
+
+ case SM_LOAD_SCENARIO: { /* Load scenario from scenario editor */
+ int i;
+
+ if (SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR)) {
+ _opt_ptr = &_opt;
+
+ _local_player = OWNER_NONE;
+ _generating_world = true;
+ // delete all players.
+ for (i = 0; i != MAX_PLAYERS; i++) {
+ ChangeOwnershipOfPlayerItems(i, 0xff);
+ _players[i].is_active = false;
+ }
+ _generating_world = false;
+ // delete all stations owned by a player
+ DeleteAllPlayerStations();
+
+#ifdef ENABLE_NETWORK
+ if (_network_server)
+ snprintf(_network_game_info.map_name, 40, "Loaded scenario");
+#endif /* ENABLE_NETWORK */
+ } else
+ ShowErrorMessage(INVALID_STRING_ID, STR_4009_GAME_LOAD_FAILED, 0, 0);
+
+ break;
+ }
+
+
+ case SM_MENU: /* Switch to game intro menu */
+ LoadIntroGame();
+ break;
+
+ case SM_SAVE: /* Save game */
+ if (SaveOrLoad(_file_to_saveload.name, SL_SAVE) != SL_OK)
+ ShowErrorMessage(INVALID_STRING_ID, STR_4007_GAME_SAVE_FAILED, 0, 0);
+ else
+ DeleteWindowById(WC_SAVELOAD, 0);
+ break;
+
+ case SM_GENRANDLAND: /* Generate random land within scenario editor */
+ GenerateWorld(2, _patches.map_x, _patches.map_y);
+ // XXX: set date
+ _local_player = OWNER_NONE;
+ MarkWholeScreenDirty();
+ break;
+ }
+
+ if (_switch_mode_errorstr != INVALID_STRING_ID)
+ ShowErrorMessage(INVALID_STRING_ID,_switch_mode_errorstr,0,0);
+
+ _in_state_game_loop = false;
+}
+
+
+// State controlling game loop.
+// The state must not be changed from anywhere
+// but here.
+// That check is enforced in DoCommand.
+void StateGameLoop(void)
+{
+ // dont execute the state loop during pause
+ if (_pause) return;
+
+ _in_state_game_loop = true;
+ // _frame_counter is increased somewhere else when in network-mode
+ // Sidenote: _frame_counter is ONLY used for _savedump in non-MP-games
+ // Should that not be deleted? If so, the next 2 lines can also be deleted
+ if (!_networking)
+ _frame_counter++;
+
+ if (_savedump_path[0] && (uint)_frame_counter >= _savedump_first && (uint)(_frame_counter -_savedump_first) % _savedump_freq == 0 ) {
+ char buf[100];
+ sprintf(buf, "%s%.5d.sav", _savedump_path, _frame_counter);
+ SaveOrLoad(buf, SL_SAVE);
+ if ((uint)_frame_counter >= _savedump_last) exit(1);
+ }
+
+ if (_game_mode == GM_EDITOR) {
+ RunTileLoop();
+ CallVehicleTicks();
+ CallLandscapeTick();
+ CallWindowTickEvent();
+ NewsLoop();
+ } else {
+ // All these actions has to be done from OWNER_NONE
+ // for multiplayer compatibility
+ uint p = _current_player;
+ _current_player = OWNER_NONE;
+
+ AnimateAnimatedTiles();
+ IncreaseDate();
+ RunTileLoop();
+ CallVehicleTicks();
+ CallLandscapeTick();
+
+ // To bad the AI does not work in multiplayer, because states are not saved
+ // perfectly
+ if (!disable_computer && !_networking)
+ RunOtherPlayersLoop();
+
+ CallWindowTickEvent();
+ NewsLoop();
+ _current_player = p;
+ }
+
+ _in_state_game_loop = false;
+}
+
+static void DoAutosave(void)
+{
+ char buf[200];
+
+ if (_patches.keep_all_autosave && _local_player != OWNER_SPECTATOR) {
+ const Player *p = DEREF_PLAYER(_local_player);
+ char *s;
+ sprintf(buf, "%s%s", _path.autosave_dir, PATHSEP);
+
+ SetDParam(0, p->name_1);
+ SetDParam(1, p->name_2);
+ SetDParam(2, _date);
+ s = (char*)GetString(buf + strlen(_path.autosave_dir) + strlen(PATHSEP), STR_4004);
+ strcpy(s, ".sav");
+ } else { /* Save a maximum of 15 autosaves */
+ int n = _autosave_ctr;
+ _autosave_ctr = (_autosave_ctr + 1) & 15;
+ sprintf(buf, "%s%sautosave%d.sav", _path.autosave_dir, PATHSEP, n);
+ }
+
+ DEBUG(misc, 2) ("Autosaving to %s", buf);
+ if (SaveOrLoad(buf, SL_SAVE) != SL_OK)
+ ShowErrorMessage(INVALID_STRING_ID, STR_AUTOSAVE_FAILED, 0, 0);
+}
+
+static void ScrollMainViewport(int x, int y)
+{
+ if (_game_mode != GM_MENU) {
+ Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
+ assert(w);
+
+ WP(w,vp_d).scrollpos_x += x << w->viewport->zoom;
+ WP(w,vp_d).scrollpos_y += y << w->viewport->zoom;
+ }
+}
+
+static const int8 scrollamt[16][2] = {
+ { 0, 0},
+ {-2, 0}, // 1:left
+ { 0,-2}, // 2:up
+ {-2,-1}, // 3:left + up
+ { 2, 0}, // 4:right
+ { 0, 0}, // 5:left + right
+ { 2,-1}, // 6:right + up
+ { 0,-2}, // 7:left + right + up = up
+ { 0 ,2}, // 8:down
+ {-2 ,1}, // 9:down+left
+ { 0, 0}, // 10:impossible
+ {-2, 0}, // 11:left + up + down = left
+ { 2, 1}, // 12:down+right
+ { 0, 2}, // 13:left + right + down = down
+ { 0,-2}, // 14:left + right + up = up
+ { 0, 0}, // 15:impossible
+};
+
+static void HandleKeyScrolling(void)
+{
+ if (_dirkeys && !_no_scroll) {
+ int factor = _shift_pressed ? 50 : 10;
+ ScrollMainViewport(scrollamt[_dirkeys][0] * factor, scrollamt[_dirkeys][1] * factor);
+ }
+}
+
+void GameLoop(void)
+{
+ int m;
+
+ // autosave game?
+ if (_do_autosave) {
+ _do_autosave = false;
+ DoAutosave();
+ RedrawAutosave();
+ }
+
+ // handle scrolling of the main window
+ if (_dirkeys) HandleKeyScrolling();
+
+ // make a screenshot?
+ if ((m=_make_screenshot) != 0) {
+ _make_screenshot = 0;
+ switch(m) {
+ case 1: // make small screenshot
+ UndrawMouseCursor();
+ ShowScreenshotResult(MakeScreenshot());
+ break;
+ case 2: // make large screenshot
+ ShowScreenshotResult(MakeWorldScreenshot(-(int)MapMaxX() * 32, 0, MapMaxX() * 64, MapSizeY() * 32, 0));
+ break;
+ }
+ }
+
+ // switch game mode?
+ if ((m=_switch_mode) != SM_NONE) {
+ _switch_mode = SM_NONE;
+ SwitchMode(m);
+ }
+
+ IncreaseSpriteLRU();
+ InteractiveRandom();
+
+ if (_scroller_click_timeout > 3)
+ _scroller_click_timeout -= 3;
+ else
+ _scroller_click_timeout = 0;
+
+ _caret_timer += 3;
+ _timer_counter+=8;
+ CursorTick();
+
+#ifdef ENABLE_NETWORK
+ // Check for UDP stuff
+ NetworkUDPGameLoop();
+
+ if (_networking) {
+ // Multiplayer
+ NetworkGameLoop();
+ } else {
+ if (_network_reconnect > 0 && --_network_reconnect == 0) {
+ // This means that we want to reconnect to the last host
+ // We do this here, because it means that the network is really closed
+ NetworkClientConnectGame(_network_last_host, _network_last_port);
+ }
+ // Singleplayer
+ StateGameLoop();
+ }
+#else
+ StateGameLoop();
+#endif /* ENABLE_NETWORK */
+
+ if (!_pause && _display_opt&DO_FULL_ANIMATION)
+ DoPaletteAnimations();
+
+ if (!_pause || _cheats.build_in_pause.value)
+ MoveAllTextEffects();
+
+ InputLoop();
+
+ MusicLoop();
+}
+
+void BeforeSaveGame(void)
+{
+ Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
+
+ if (w != NULL) {
+ _saved_scrollpos_x = WP(w,vp_d).scrollpos_x;
+ _saved_scrollpos_y = WP(w,vp_d).scrollpos_y;
+ _saved_scrollpos_zoom = w->viewport->zoom;
+ }
+}
+
+static void ConvertTownOwner(void)
+{
+ uint tile;
+
+ for (tile = 0; tile != MapSize(); tile++) {
+ if (IsTileType(tile, MP_STREET)) {
+ if ((_map5[tile] & 0xF0) == 0x10 && _map3_lo[tile] & 0x80)
+ _map3_lo[tile] = OWNER_TOWN;
+
+ if (_map_owner[tile] & 0x80)
+ _map_owner[tile] = OWNER_TOWN;
+ } else if (IsTileType(tile, MP_TUNNELBRIDGE)) {
+ if (_map_owner[tile] & 0x80)
+ _map_owner[tile] = OWNER_TOWN;
+ }
+ }
+}
+
+// before savegame version 4, the name of the company determined if it existed
+static void CheckIsPlayerActive(void)
+{
+ Player *p;
+ FOR_ALL_PLAYERS(p) {
+ if (p->name_1 != 0) {
+ p->is_active = true;
+ }
+ }
+}
+
+// since savegame version 4.1, exclusive transport rights are stored at towns
+static void UpdateExclusiveRights(void)
+{
+ Town *t;
+ FOR_ALL_TOWNS(t) if (t->xy != 0) {
+ t->exclusivity=(byte)-1;
+ }
+
+ /* FIXME old exclusive rights status is not being imported (stored in s->blocked_months_obsolete)
+ could be implemented this way:
+ 1.) Go through all stations
+ Build an array town_blocked[ town_id ][ player_id ]
+ that stores if at least one station in that town is blocked for a player
+ 2.) Go through that array, if you find a town that is not blocked for
+ one player, but for all others, then give him exclusivity.
+ */
+}
+
+const byte convert_currency[] = {
+ 0, 1, 12, 8, 3,
+ 10, 14, 19, 4, 5,
+ 9, 11, 13, 6, 17,
+ 16, 22, 21, 7, 15,
+ 18, 2, 20, };
+
+// since savegame version 4.2 the currencies are arranged differently
+static void UpdateCurrencies(void)
+{
+ _opt.currency = convert_currency[_opt.currency];
+}
+
+/* Up to revision 1413 the invisible tiles at the southern border have not been
+ * MP_VOID, even though they should have. This is fixed by this function
+ */
+static void UpdateVoidTiles(void)
+{
+ uint i;
+
+ for (i = 0; i < MapMaxY(); ++i)
+ SetTileType(i * MapSizeX() + MapMaxX(), MP_VOID);
+ for (i = 0; i < MapSizeX(); ++i)
+ SetTileType(MapSizeX() * MapMaxY() + i, MP_VOID);
+}
+
+// since savegame version 6.0 each sign has an "owner", signs without owner (from old games are set to 255)
+static void UpdateSignOwner(void)
+{
+ SignStruct *ss;
+ FOR_ALL_SIGNS(ss) {
+ ss->owner = OWNER_NONE; // no owner
+ }
+}
+
+extern void UpdateOldAircraft( void );
+extern void UpdateOilRig( void );
+
+bool AfterLoadGame(uint version)
+{
+ Window *w;
+ ViewPort *vp;
+
+ // in version 2.1 of the savegame, town owner was unified.
+ if (version <= 0x200) {
+ ConvertTownOwner();
+ }
+
+ // from version 4.1 of the savegame, exclusive rights are stored at towns
+ if (version <= 0x400) {
+ UpdateExclusiveRights();
+ }
+
+ // from version 4.2 of the savegame, currencies are in a different order
+ if (version <= 0x401) {
+ UpdateCurrencies();
+ }
+
+ // from version 6.0 of the savegame, signs have an "owner"
+ if (version <= 0x600) {
+ UpdateSignOwner();
+ }
+
+ /* In old version there seems to be a problem that water is owned by
+ OWNER_NONE, not OWNER_WATER.. I can't replicate it for the current
+ (0x402) version, so I just check when versions are older, and then
+ walk through the whole map.. */
+ if (version <= 0x402) {
+ TileIndex tile = TILE_XY(0,0);
+ uint w = MapSizeX();
+ uint h = MapSizeY();
+
+ BEGIN_TILE_LOOP(tile_cur, w, h, tile)
+ if (IsTileType(tile_cur, MP_WATER) && _map_owner[tile_cur] >= MAX_PLAYERS)
+ _map_owner[tile_cur] = OWNER_WATER;
+ END_TILE_LOOP(tile_cur, w, h, tile)
+ }
+
+ // convert road side to my format.
+ if (_opt.road_side) _opt.road_side = 1;
+
+ // Load the sprites
+ GfxLoadSprites();
+
+ // Update current year
+ SetDate(_date);
+
+ // reinit the landscape variables (landscape might have changed)
+ InitializeLandscapeVariables(true);
+
+ // Update all vehicles
+ AfterLoadVehicles();
+
+ // Update all waypoints
+ if (version < 0x0C00)
+ FixOldWaypoints();
+
+ UpdateAllWaypointSigns();
+
+ // in version 2.2 of the savegame, we have new airports
+ if (version <= 0x201) {
+ UpdateOldAircraft();
+ }
+
+ UpdateAllStationVirtCoord();
+
+ // Setup town coords
+ AfterLoadTown();
+ UpdateAllSignVirtCoords();
+
+ // make sure there is a town in the game
+ if (_game_mode == GM_NORMAL && !ClosestTownFromTile(0, (uint)-1))
+ {
+ _error_message = STR_NO_TOWN_IN_SCENARIO;
+ return false;
+ }
+
+ // Initialize windows
+ ResetWindowSystem();
+ SetupColorsAndInitialWindow();
+
+ w = FindWindowById(WC_MAIN_WINDOW, 0);
+
+ WP(w,vp_d).scrollpos_x = _saved_scrollpos_x;
+ WP(w,vp_d).scrollpos_y = _saved_scrollpos_y;
+
+ vp = w->viewport;
+ vp->zoom = _saved_scrollpos_zoom;
+ vp->virtual_width = vp->width << vp->zoom;
+ vp->virtual_height = vp->height << vp->zoom;
+
+
+ // in version 4.0 of the savegame, is_active was introduced to determine
+ // if a player does exist, rather then checking name_1
+ if (version <= 0x400) {
+ CheckIsPlayerActive();
+ }
+
+ // the void tiles on the southern border used to belong to a wrong class.
+ if (version <= 0x402)
+ UpdateVoidTiles();
+
+ // If Load Scenario / New (Scenario) Game is used,
+ // a player does not exist yet. So create one here.
+ // 1 exeption: network-games. Those can have 0 players
+ // But this exeption is not true for network_servers!
+ if (!_players[0].is_active && (!_networking || (_networking && _network_server)))
+ DoStartupNewPlayer(false);
+
+ DoZoomInOutWindow(ZOOM_NONE, w); // update button status
+ MarkWholeScreenDirty();
+
+ //In 5.1, Oilrigs have been moved (again)
+ if (version <= 0x500) {
+ UpdateOilRig();
+ }
+
+ if (version <= 0x600) {
+ BEGIN_TILE_LOOP(tile, MapSizeX(), MapSizeY(), 0) {
+ if (IsTileType(tile, MP_HOUSE)) {
+ _map3_hi[tile] = _map2[tile];
+ //XXX magic
+ SetTileType(tile, MP_VOID);
+ _map2[tile] = ClosestTownFromTile(tile,(uint)-1)->index;
+ SetTileType(tile, MP_HOUSE);
+ } else if (IsTileType(tile, MP_STREET)) {
+ //XXX magic
+ SetTileType(tile, MP_VOID);
+ _map3_hi[tile] |= (_map2[tile] << 4);
+ if ( _map_owner[tile] == OWNER_TOWN)
+ _map2[tile] = ClosestTownFromTile(tile,(uint)-1)->index;
+ else
+ _map2[tile] = 0;
+ SetTileType(tile, MP_STREET);
+ }
+ } END_TILE_LOOP(tile, MapSizeX(), MapSizeY(), 0);
+ }
+
+ if (version < 0x900) {
+ Town *t;
+ FOR_ALL_TOWNS(t) {
+ UpdateTownMaxPass(t);
+ }
+ }
+
+ return true;
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/openttd.dsp Thu Jun 02 19:30:21 2005 +0000
@@ -0,0 +1,905 @@
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+SOURCE=.\gui.h
+# End Source File
+
+# Begin Source File
+SOURCE=.\hal.h
+# End Source File
+
+# Begin Source File
+SOURCE=.\industry.h
+# End Source File
+
+# Begin Source File
+SOURCE=.\macros.h
+# End Source File
+
+# Begin Source File
+SOURCE=.\map.h
+# End Source File
+
+# Begin Source File
+SOURCE=.\md5.h
+# End Source File
+
+# Begin Source File
+SOURCE=.\network.h
+# End Source File
+
+# Begin Source File
+SOURCE=.\news.h
+# End Source File
+
+# Begin Source File
+SOURCE=.\npf.h
+# End Source File
+
+# Begin Source File
+SOURCE=.\pathfind.h
+# End Source File
+
+# Begin Source File
+SOURCE=.\pool.h
+# End Source File
+
+# Begin Source File
+SOURCE=.\player.h
+# End Source File
+
+# Begin Source File
+SOURCE=.\queue.h
+# End Source File
+
+# Begin Source File
+SOURCE=.\saveload.h
+# End Source File
+
+# Begin Source File
+SOURCE=.\signs.h
+# End Source File
+
+# Begin Source File
+SOURCE=.\sound.h
+# End Source File
+
+# Begin Source File
+SOURCE=.\station.h
+# End Source File
+
+# Begin Source File
+SOURCE=.\string.h
+# End Source File
+
+# Begin Source File
+SOURCE=.\strings.h
+# End Source File
+
+# Begin Source File
+SOURCE=.\StdAfx.h
+# End Source File
+
+# Begin Source File
+SOURCE=.\tile.h
+# End Source File
+
+# Begin Source File
+SOURCE=.\town.h
+# End Source File
+
+# Begin Source File
+SOURCE=.\openttd.h
+# End Source File
+
+# Begin Source File
+SOURCE=.\variables.h
+# End Source File
+
+# Begin Source File
+SOURCE=.\vehicle.h
+# End Source File
+
+# Begin Source File
+SOURCE=.\vehicle_gui.h
+# End Source File
+
+# Begin Source File
+SOURCE=.\viewport.h
+# End Source File
+
+# Begin Source File
+SOURCE=.\waypoint.h
+# End Source File
+
+# Begin Source File
+SOURCE=.\window.h
+# End Source File
+
+# End Group
+# Begin Group "Gui Source codes"
+
+# PROP Default_Filter ""
+
+# Begin Source File
+SOURCE=.\aircraft_gui.c
+# End Source File
+
+# Begin Source File
+SOURCE=.\airport_gui.c
+# End Source File
+
+# Begin Source File
+SOURCE=.\bridge_gui.c
+# End Source File
+
+# Begin Source File
+SOURCE=.\dock_gui.c
+# End Source File
+
+# Begin Source File
+SOURCE=.\engine_gui.c
+# End Source File
+
+# Begin Source File
+SOURCE=.\graph_gui.c
+# End Source File
+
+# Begin Source File
+SOURCE=.\industry_gui.c
+# End Source File
+
+# Begin Source File
+SOURCE=.\intro_gui.c
+# End Source File
+
+# Begin Source File
+SOURCE=.\main_gui.c
+# End Source File
+
+# Begin Source File
+SOURCE=.\misc_gui.c
+# End Source File
+
+# Begin Source File
+SOURCE=.\music_gui.c
+# End Source File
+
+# Begin Source File
+SOURCE=.\network_gui.c
+# End Source File
+
+# Begin Source File
+SOURCE=.\news_gui.c
+# End Source File
+
+# Begin Source File
+SOURCE=.\order_gui.c
+# End Source File
+
+# Begin Source File
+SOURCE=.\player_gui.c
+# End Source File
+
+# Begin Source File
+SOURCE=.\rail_gui.c
+# End Source File
+
+# Begin Source File
+SOURCE=.\road_gui.c
+# End Source File
+
+# Begin Source File
+SOURCE=.\roadveh_gui.c
+# End Source File
+
+# Begin Source File
+SOURCE=.\settings_gui.c
+# End Source File
+
+# Begin Source File
+SOURCE=.\ship_gui.c
+# End Source File
+
+# Begin Source File
+SOURCE=.\smallmap_gui.c
+# End Source File
+
+# Begin Source File
+SOURCE=.\station_gui.c
+# End Source File
+
+# Begin Source File
+SOURCE=.\subsidy_gui.c
+# End Source File
+
+# Begin Source File
+SOURCE=.\terraform_gui.c
+# End Source File
+
+# Begin Source File
+SOURCE=.\town_gui.c
+# End Source File
+
+# Begin Source File
+SOURCE=.\train_gui.c
+# End Source File
+
+# End Group
+# Begin Group "Landscape"
+
+# PROP Default_Filter ""
+
+# Begin Source File
+SOURCE=.\aircraft_cmd.c
+# End Source File
+
+# Begin Source File
+SOURCE=.\clear_cmd.c
+# End Source File
+
+# Begin Source File
+SOURCE=.\disaster_cmd.c
+# End Source File
+
+# Begin Source File
+SOURCE=.\dummy_land.c
+# End Source File
+
+# Begin Source File
+SOURCE=.\industry_cmd.c
+# End Source File
+
+# Begin Source File
+SOURCE=.\misc_cmd.c
+# End Source File
+
+# Begin Source File
+SOURCE=.\order_cmd.c
+# End Source File
+
+# Begin Source File
+SOURCE=.\rail_cmd.c
+# End Source File
+
+# Begin Source File
+SOURCE=.\road_cmd.c
+# End Source File
+
+# Begin Source File
+SOURCE=.\roadveh_cmd.c
+# End Source File
+
+# Begin Source File
+SOURCE=.\ship_cmd.c
+# End Source File
+
+# Begin Source File
+SOURCE=.\station_cmd.c
+# End Source File
+
+# Begin Source File
+SOURCE=.\town_cmd.c
+# End Source File
+
+# Begin Source File
+SOURCE=.\train_cmd.c
+# End Source File
+
+# Begin Source File
+SOURCE=.\tree_cmd.c
+# End Source File
+
+# Begin Source File
+SOURCE=.\tunnelbridge_cmd.c
+# End Source File
+
+# Begin Source File
+SOURCE=.\unmovable_cmd.c
+# End Source File
+
+# Begin Source File
+SOURCE=.\water_cmd.c
+# End Source File
+
+# End Group
+# Begin Group "Tables"
+
+# PROP Default_Filter ""
+
+# Begin Source File
+SOURCE=.\table\ai_rail.h
+# End Source File
+
+# Begin Source File
+SOURCE=.\table\allstrings.h
+# End Source File
+
+# Begin Source File
+SOURCE=.\table\animcursors.h
+# End Source File
+
+# Begin Source File
+SOURCE=.\table\autorail.h
+# End Source File
+
+# Begin Source File
+SOURCE=.\table\build_industry.h
+# End Source File
+
+# Begin Source File
+SOURCE=.\table\clear_land.h
+# End Source File
+
+# Begin Source File
+SOURCE=.\table\engines.h
+# End Source File
+
+# Begin Source File
+SOURCE=.\table\files.h
+# End Source File
+
+# Begin Source File
+SOURCE=.\table\genland.h
+# End Source File
+
+# Begin Source File
+SOURCE=.\table\industry_land.h
+# End Source File
+
+# Begin Source File
+SOURCE=.\table\landscape_const.h
+# End Source File
+
+# Begin Source File
+SOURCE=.\table\landscape_sprite.h
+# End Source File
+
+# Begin Source File
+SOURCE=.\table\namegen.h
+# End Source File
+
+# Begin Source File
+SOURCE=.\table\palettes.h
+# End Source File
+
+# Begin Source File
+SOURCE=.\table\road_land.h
+# End Source File
+
+# Begin Source File
+SOURCE=.\table\roadveh.h
+# End Source File
+
+# Begin Source File
+SOURCE=.\table\sprites.h
+# End Source File
+
+# Begin Source File
+SOURCE=.\table\station_land.h
+# End Source File
+
+# Begin Source File
+SOURCE=.\table\strings.h
+# End Source File
+
+# Begin Source File
+SOURCE=.\table\town_land.h
+# End Source File
+
+# Begin Source File
+SOURCE=.\table\track_land.h
+# End Source File
+
+# Begin Source File
+SOURCE=.\table\train_cmd.h
+# End Source File
+
+# Begin Source File
+SOURCE=.\table\tree_land.h
+# End Source File
+
+# Begin Source File
+SOURCE=.\table\tunnel_land.h
+# End Source File
+
+# Begin Source File
+SOURCE=.\table\unmovable_land.h
+# End Source File
+
+# Begin Source File
+SOURCE=.\table\water_land.h
+# End Source File
+
+# End Group
+# Begin Group "Network Source Files"
+
+# PROP Default_Filter ""
+
+# Begin Source File
+SOURCE=.\callback_table.c
+# End Source File
+
+# Begin Source File
+SOURCE=.\dedicated.c
+# End Source File
+
+# Begin Source File
+SOURCE=.\network_client.c
+# End Source File
+
+# Begin Source File
+SOURCE=.\network_data.c
+# End Source File
+
+# Begin Source File
+SOURCE=.\network_gamelist.c
+# End Source File
+
+# Begin Source File
+SOURCE=.\network_server.c
+# End Source File
+
+# Begin Source File
+SOURCE=.\network_udp.c
+# End Source File
+
+# End Group
+# Begin Group "Network Header Files"
+
+# PROP Default_Filter ""
+
+# Begin Source File
+SOURCE=.\network_client.h
+# End Source File
+
+# Begin Source File
+SOURCE=.\network_core.h
+# End Source File
+
+# Begin Source File
+SOURCE=.\network_data.h
+# End Source File
+
+# Begin Source File
+SOURCE=.\network_gamelist.h
+# End Source File
+
+# Begin Source File
+SOURCE=.\network_server.h
+# End Source File
+
+# Begin Source File
+SOURCE=.\network_udp.h
+# End Source File
+
+# End Group
+
+# Begin Source File
+SOURCE=.\changelog.txt
+# End Source File
+
+# Begin Source File
+SOURCE=.\openttd.ico
+# End Source File
+
+# Begin Source File
+SOURCE=.\mainicon.ico
+# End Source File
+
+# Begin Source File
+SOURCE=.\ReadMe.txt
+# End Source File
+
+# End Target
+# End Project
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/openttd.dsw Thu Jun 02 19:30:21 2005 +0000
@@ -0,0 +1,59 @@
+Microsoft Developer Studio Workspace File, Format Version 6.00
+# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
+
+###############################################################################
+
+Project: "langs"=.\langs.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+ Begin Project Dependency
+ Project_Dep_Name strgen
+ End Project Dependency
+}}}
+
+###############################################################################
+
+Project: "strgen"=.\strgen\strgen.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "openttd"=.\openttd.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+ Begin Project Dependency
+ Project_Dep_Name langs
+ End Project Dependency
+}}}
+
+###############################################################################
+
+Global:
+
+Package=<5>
+{{{
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+
+Package=<3>
+{{{
+}}}
+
+###############################################################################
+
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/openttd.h Thu Jun 02 19:30:21 2005 +0000
@@ -0,0 +1,547 @@
+#ifndef TTD_H
+#define TTD_H
+
+#ifndef VARDEF
+#define VARDEF extern
+#endif
+
+// use this on non static functions
+#define PUBLIC
+
+typedef struct Rect {
+ int left,top,right,bottom;
+} Rect;
+
+typedef struct SmallPoint {
+ int16 x,y;
+} SmallPoint;
+
+typedef struct Point {
+ int x,y;
+} Point;
+
+typedef struct Pair {
+ int a;
+ int b;
+} Pair;
+
+/**
+ * Is used as a general sortable struct (using qsort and friends). Is used for
+ * sorting vehicles and stations at the moment
+ */
+typedef struct SortStruct {
+ uint32 index;
+ byte owner;
+} SortStruct;
+
+typedef struct YearMonthDay {
+ int year, month, day;
+} YearMonthDay;
+
+/* --- 1 Day is 74 ticks ---
+* The game's internal structure is dictated by ticks. The date counter (date_fract) is an integer of
+* uint16 type, so it can have a max value of 65536. Every tick this variable (date_fract) is
+* increased by 885. When it overflows, the new day loop is called.
+* * this that means 1 day is : 65536 / 885 = 74 ticks
+* * 1 tick is approximately 27ms.
+* * 1 day is thus about 2 seconds (74*27 = 1998) on a machine that can run OpenTTD normally
+*/
+#define DAY_TICKS 74
+#define MAX_YEAR_BEGIN_REAL 1920
+#define MAX_YEAR_END_REAL 2090
+#define MAX_YEAR_END 170
+
+#include "macros.h"
+
+// Forward declarations of structs.
+typedef struct Vehicle Vehicle;
+typedef struct Depot Depot;
+typedef struct Waypoint Waypoint;
+typedef struct Window Window;
+typedef struct Station Station;
+typedef struct ViewPort ViewPort;
+typedef struct Town Town;
+typedef struct NewsItem NewsItem;
+typedef struct Industry Industry;
+typedef struct DrawPixelInfo DrawPixelInfo;
+typedef uint16 VehicleID;
+typedef byte PlayerID;
+typedef byte OrderID;
+typedef byte CargoID;
+typedef uint16 StringID;
+typedef uint16 SpriteID;
+typedef uint32 PalSpriteID;
+
+typedef uint32 WindowNumber;
+typedef byte WindowClass;
+
+
+enum GameModes {
+ GM_MENU,
+ GM_NORMAL,
+ GM_EDITOR
+};
+
+enum SwitchModes {
+ SM_NONE = 0,
+ SM_NEWGAME = 1,
+ SM_EDITOR = 2,
+ SM_LOAD = 3,
+ SM_MENU = 4,
+ SM_SAVE = 5,
+ SM_GENRANDLAND = 6,
+ SM_LOAD_SCENARIO = 9,
+ SM_START_SCENARIO = 10,
+};
+
+typedef enum TransportTypes {
+ /* These constants are for now linked to the representation of bridges
+ * and tunnels, so they can be used by GetTileTrackStatus_TunnelBridge
+ * to compare against the map5 array. In an ideal world, these
+ * constants would be used everywhere when accessing tunnels and
+ * bridges. For now, you should just not change the values for road
+ * and rail.
+ */
+ TRANSPORT_RAIL = 0,
+ TRANSPORT_ROAD = 1,
+ TRANSPORT_WATER, // = 2
+ TRANSPORT_MAX // = 3
+} TransportType;
+
+typedef struct TileInfo {
+ uint x;
+ uint y;
+ uint tileh;
+ uint type;
+ uint map5;
+ uint tile;
+ uint z;
+} TileInfo;
+
+enum {
+ NG_EDGE = 1,
+};
+
+/* Display Options */
+enum {
+ DO_SHOW_TOWN_NAMES = 1,
+ DO_SHOW_STATION_NAMES = 2,
+ DO_SHOW_SIGNS = 4,
+ DO_FULL_ANIMATION = 8,
+ DO_TRANS_BUILDINGS = 0x10,
+ DO_FULL_DETAIL = 0x20,
+ DO_WAYPOINTS = 0x40,
+};
+
+/* Landscape types */
+enum {
+ LT_NORMAL = 0,
+ LT_HILLY = 1,
+ LT_DESERT = 2,
+ LT_CANDY = 3,
+
+ NUM_LANDSCAPE = 4,
+};
+
+enum {
+ NUM_PRICES = 49,
+};
+
+typedef struct Prices {
+ int32 station_value;
+ int32 build_rail;
+ int32 build_road;
+ int32 build_signals;
+ int32 build_bridge;
+ int32 build_train_depot;
+ int32 build_road_depot;
+ int32 build_ship_depot;
+ int32 build_tunnel;
+ int32 train_station_track;
+ int32 train_station_length;
+ int32 build_airport;
+ int32 build_bus_station;
+ int32 build_truck_station;
+ int32 build_dock;
+ int32 build_railvehicle;
+ int32 build_railwagon;
+ int32 aircraft_base;
+ int32 roadveh_base;
+ int32 ship_base;
+ int32 build_trees;
+ int32 terraform;
+ int32 clear_1;
+ int32 purchase_land;
+ int32 clear_2;
+ int32 clear_3;
+ int32 remove_trees;
+ int32 remove_rail;
+ int32 remove_signals;
+ int32 clear_bridge;
+ int32 remove_train_depot;
+ int32 remove_road_depot;
+ int32 remove_ship_depot;
+ int32 clear_tunnel;
+ int32 clear_water;
+ int32 remove_rail_station;
+ int32 remove_airport;
+ int32 remove_bus_station;
+ int32 remove_truck_station;
+ int32 remove_dock;
+ int32 remove_house;
+ int32 remove_road;
+ int32 running_rail[3];
+ int32 aircraft_running;
+ int32 roadveh_running;
+ int32 ship_running;
+ int32 build_industry;
+} Prices;
+
+#define GAME_DIFFICULTY_NUM 18
+
+typedef struct GameDifficulty {
+ int max_no_competitors;
+ int competitor_start_time;
+ int number_towns;
+ int number_industries;
+ int max_loan;
+ int initial_interest;
+ int vehicle_costs;
+ int competitor_speed;
+ int competitor_intelligence;
+ int vehicle_breakdowns;
+ int subsidy_multiplier;
+ int construction_cost;
+ int terrain_type;
+ int quantity_sea_lakes;
+ int economy;
+ int line_reverse_mode;
+ int disasters;
+ int town_council_tolerance; // minimum required town ratings to be allowed to demolish stuff
+} GameDifficulty;
+
+enum {
+ // Temperate
+ CT_PASSENGERS = 0,
+ CT_COAL = 1,
+ CT_MAIL = 2,
+ CT_OIL = 3,
+ CT_LIVESTOCK = 4,
+ CT_GOODS = 5,
+ CT_GRAIN = 6,
+ CT_WOOD = 7,
+ CT_IRON_ORE = 8,
+ CT_STEEL = 9,
+ CT_VALUABLES = 10,
+ CT_FOOD = 11,
+
+ // Arctic
+ CT_WHEAT = 6,
+ CT_HILLY_UNUSED = 8,
+ CT_PAPER = 9,
+ CT_GOLD = 10,
+
+ // Tropic
+ CT_RUBBER = 1,
+ CT_FRUIT = 4,
+ CT_MAIZE = 6,
+ CT_COPPER_ORE = 8,
+ CT_WATER = 9,
+ CT_DIAMONDS = 10,
+
+ // Toyland
+ CT_SUGAR = 1,
+ CT_TOYS = 3,
+ CT_BATTERIES = 4,
+ CT_CANDY = 5,
+ CT_TOFFEE = 6,
+ CT_COLA = 7,
+ CT_COTTON_CANDY = 8,
+ CT_BUBBLES = 9,
+ CT_PLASTIC = 10,
+ CT_FIZZY_DRINKS = 11,
+
+ NUM_CARGO = 12,
+
+ CT_INVALID = 0xFF
+};
+
+typedef uint AcceptedCargo[NUM_CARGO];
+
+typedef struct TileDesc {
+ StringID str;
+ byte owner;
+ uint16 build_date;
+ uint32 dparam[2];
+} TileDesc;
+
+typedef struct {
+ int32 left;
+ int32 top;
+ byte width_1, width_2;
+} ViewportSign;
+
+typedef int32 CommandProc(int x, int y, uint32 flags, uint32 p1, uint32 p2);
+
+typedef void DrawTileProc(TileInfo *ti);
+typedef uint GetSlopeZProc(TileInfo *ti);
+typedef int32 ClearTileProc(uint tile, byte flags);
+typedef void GetAcceptedCargoProc(uint tile, AcceptedCargo res);
+typedef void GetTileDescProc(uint tile, TileDesc *td);
+/* GetTileTrackStatusProcs return a value that contains the possible tracks
+ * that can be taken on a given tile by a given transport. The return value is
+ * composed as follows: 0xaabbccdd. ccdd and aabb are bitmasks of trackdirs,
+ * where bit n corresponds to trackdir n. ccdd are the trackdirs that are
+ * present in the tile (1==present, 0==not present), aabb is the signal
+ * status, if applicable (0==green/no signal, 1==red, note that this is
+ * reversed from map3/2[tile] for railway signals).
+ *
+ * The result (let's call it ts) is often used as follows:
+ * tracks = (byte)(ts | ts >>8)
+ * This effectively converts the present part of the result (ccdd) to a
+ * track bitmask, which disregards directions. Normally, this is the same as just
+ * doing (byte)ts I think, although I am not really sure
+ *
+ * A trackdir is combination of a track and a dir, where the lower three bits
+ * are a track, the fourth bit is the direction. these give 12 (or 14)
+ * possible options: 0-5 and 8-13, so we need 14 bits for a trackdir bitmask
+ * above.
+ */
+typedef uint32 GetTileTrackStatusProc(uint tile, TransportType mode);
+typedef void GetProducedCargoProc(uint tile, byte *b);
+typedef void ClickTileProc(uint tile);
+typedef void AnimateTileProc(uint tile);
+typedef void TileLoopProc(uint tile);
+typedef void ChangeTileOwnerProc(uint tile, byte old_player, byte new_player);
+/* Return value has bit 0x2 set, when the vehicle enters a station. Then,
+ * result << 8 contains the id of the station entered. If the return value has
+ * bit 0x8 set, the vehicle could not and did not enter the tile. Are there
+ * other bits that can be set? */
+typedef uint32 VehicleEnterTileProc(Vehicle *v, uint tile, int x, int y);
+typedef void VehicleLeaveTileProc(Vehicle *v, uint tile, int x, int y);
+typedef uint GetSlopeTilehProc(TileInfo *ti);
+
+typedef struct {
+ DrawTileProc *draw_tile_proc;
+ GetSlopeZProc *get_slope_z_proc;
+ ClearTileProc *clear_tile_proc;
+ GetAcceptedCargoProc *get_accepted_cargo_proc;
+ GetTileDescProc *get_tile_desc_proc;
+ GetTileTrackStatusProc *get_tile_track_status_proc;
+ ClickTileProc *click_tile_proc;
+ AnimateTileProc *animate_tile_proc;
+ TileLoopProc *tile_loop_proc;
+ ChangeTileOwnerProc *change_tile_owner_proc;
+ GetProducedCargoProc *get_produced_cargo_proc;
+ VehicleEnterTileProc *vehicle_enter_tile_proc;
+ VehicleLeaveTileProc *vehicle_leave_tile_proc;
+ GetSlopeTilehProc *get_slope_tileh_proc;
+} TileTypeProcs;
+
+
+
+#define MP_SETTYPE(x) ((x+1) << 8)
+
+enum {
+ MP_MAP2 = 1<<0,
+ MP_MAP3LO = 1<<1,
+ MP_MAP3HI = 1<<2,
+ MP_MAP5 = 1<<3,
+ MP_MAPOWNER_CURRENT = 1<<4,
+ MP_MAPOWNER = 1<<5,
+
+ MP_TYPE_MASK = 0xF << 8,
+
+ MP_MAP2_CLEAR = 1 << 12,
+ MP_MAP3LO_CLEAR = 1 << 13,
+ MP_MAP3HI_CLEAR = 1 << 14,
+
+ MP_NODIRTY = 1<<15,
+};
+
+enum {
+ WC_MAIN_WINDOW = 0x0,
+ WC_MAIN_TOOLBAR = 0x1,
+ WC_STATUS_BAR = 0x2,
+ WC_BUILD_TOOLBAR = 0x3,
+ WC_NEWS_WINDOW = 0x4,
+ WC_TOWN_DIRECTORY = 0x5,
+ WC_STATION_LIST = 0x6,
+ WC_TOWN_VIEW = 0x7,
+ WC_SMALLMAP = 0x8,
+ WC_TRAINS_LIST = 0x9,
+ WC_ROADVEH_LIST = 0xA,
+ WC_SHIPS_LIST = 0xB,
+ WC_AIRCRAFT_LIST = 0xC,
+ WC_VEHICLE_VIEW = 0xD,
+ WC_VEHICLE_DETAILS = 0xE,
+ WC_VEHICLE_REFIT = 0xF,
+ WC_VEHICLE_ORDERS = 0x10,
+ WC_STATION_VIEW = 0x11,
+ WC_VEHICLE_DEPOT = 0x12,
+ WC_BUILD_VEHICLE = 0x13,
+ WC_BUILD_BRIDGE = 0x14,
+ WC_ERRMSG = 0x15,
+ WC_ASK_ABANDON_GAME = 0x16,
+ WC_QUIT_GAME = 0x17,
+ WC_BUILD_STATION = 0x18,
+ WC_BUS_STATION = 0x19,
+ WC_TRUCK_STATION = 0x1A,
+ WC_BUILD_DEPOT = 0x1B,
+ WC_DEBUGGER = 0x1C,
+ WC_COMPANY = 0x1D,
+ WC_FINANCES = 0x1E,
+ WC_PLAYER_COLOR = 0x1F,
+ WC_QUERY_STRING = 0x20,
+ WC_SAVELOAD = 0x21,
+ WC_SELECT_GAME = 0x22,
+ WC_TOOLBAR_MENU = 0x24,
+ WC_INCOME_GRAPH = 0x25,
+ WC_OPERATING_PROFIT = 0x26,
+ WC_TOOLTIPS = 0x27,
+ WC_INDUSTRY_VIEW = 0x28,
+ WC_PLAYER_FACE = 0x29,
+ WC_LAND_INFO = 0x2A,
+ WC_TOWN_AUTHORITY = 0x2B,
+ WC_SUBSIDIES_LIST = 0x2C,
+ WC_GRAPH_LEGEND = 0x2D,
+ WC_DELIVERED_CARGO = 0x2E,
+ WC_PERFORMANCE_HISTORY = 0x2F,
+ WC_COMPANY_VALUE = 0x30,
+ WC_COMPANY_LEAGUE = 0x31,
+ WC_BUY_COMPANY = 0x32,
+ WC_PAYMENT_RATES = 0x33,
+ WC_SELECT_TUTORIAL = 0x34,
+ WC_ENGINE_PREVIEW = 0x35,
+ WC_MUSIC_WINDOW = 0x36,
+ WC_MUSIC_TRACK_SELECTION = 0x37,
+ WC_SCEN_LAND_GEN = 0x38, // also used for landscaping toolbar
+ WC_ASK_RESET_LANDSCAPE = 0x39,
+ WC_SCEN_TOWN_GEN = 0x3A,
+ WC_SCEN_INDUSTRY = 0x3B,
+ WC_SCEN_BUILD_ROAD = 0x3C,
+ WC_BUILD_TREES = 0x3D,
+ WC_SEND_NETWORK_MSG = 0x3E,
+ WC_DROPDOWN_MENU = 0x3F,
+ WC_BUILD_INDUSTRY = 0x40,
+ WC_GAME_OPTIONS = 0x41,
+ WC_NETWORK_WINDOW = 0x42,
+ WC_INDUSTRY_DIRECTORY = 0x43,
+ WC_MESSAGE_HISTORY = 0x44,
+ WC_CHEATS = 0x45,
+ WC_PERFORMANCE_DETAIL = 0x46,
+ WC_CONSOLE = 0x47,
+ WC_EXTRA_VIEW_PORT = 0x48,
+ WC_CLIENT_LIST = 0x49,
+ WC_NETWORK_STATUS_WINDOW = 0x4A,
+ WC_CUSTOM_CURRENCY = 0x4B,
+ WC_REPLACE_VEHICLE = 0x4C,
+ WC_HIGHSCORE = 0x4D,
+ WC_ENDSCREEN = 0x4E,
+ WC_SIGN_LIST = 0x4F,
+};
+
+
+enum {
+ EXPENSES_CONSTRUCTION = 0,
+ EXPENSES_NEW_VEHICLES = 1,
+ EXPENSES_TRAIN_RUN = 2,
+ EXPENSES_ROADVEH_RUN = 3,
+ EXPENSES_AIRCRAFT_RUN = 4,
+ EXPENSES_SHIP_RUN = 5,
+ EXPENSES_PROPERTY = 6,
+ EXPENSES_TRAIN_INC = 7,
+ EXPENSES_ROADVEH_INC = 8,
+ EXPENSES_AIRCRAFT_INC = 9,
+ EXPENSES_SHIP_INC = 10,
+ EXPENSES_LOAN_INT = 11,
+ EXPENSES_OTHER = 12,
+};
+
+// Tile type misc constants, don't know where to put these
+enum {
+ TRACKTYPE_SPRITE_PITCH = 0x52,
+};
+
+
+// special string constants
+enum SpecialStrings {
+
+ // special strings for town names. the town name is generated dynamically on request.
+ SPECSTR_TOWNNAME_START = 0x20C0,
+ SPECSTR_TOWNNAME_ENGLISH = SPECSTR_TOWNNAME_START,
+ SPECSTR_TOWNNAME_FRENCH,
+ SPECSTR_TOWNNAME_GERMAN,
+ SPECSTR_TOWNNAME_AMERICAN,
+ SPECSTR_TOWNNAME_LATIN,
+ SPECSTR_TOWNNAME_SILLY,
+ SPECSTR_TOWNNAME_SWEDISH,
+ SPECSTR_TOWNNAME_DUTCH,
+ SPECSTR_TOWNNAME_FINNISH,
+ SPECSTR_TOWNNAME_POLISH,
+ SPECSTR_TOWNNAME_SLOVAKISH,
+ SPECSTR_TOWNNAME_NORWEGIAN,
+ SPECSTR_TOWNNAME_HUNGARIAN,
+ SPECSTR_TOWNNAME_AUSTRIAN,
+ SPECSTR_TOWNNAME_ROMANIAN,
+ SPECSTR_TOWNNAME_CZECH,
+ SPECSTR_TOWNNAME_SWISS,
+ SPECSTR_TOWNNAME_LAST = SPECSTR_TOWNNAME_SWISS,
+
+ // special strings for player names on the form "TownName transport".
+ SPECSTR_PLAYERNAME_START = 0x70EA,
+ SPECSTR_PLAYERNAME_ENGLISH = SPECSTR_PLAYERNAME_START,
+ SPECSTR_PLAYERNAME_FRENCH,
+ SPECSTR_PLAYERNAME_GERMAN,
+ SPECSTR_PLAYERNAME_AMERICAN,
+ SPECSTR_PLAYERNAME_LATIN,
+ SPECSTR_PLAYERNAME_SILLY,
+ SPECSTR_PLAYERNAME_LAST = SPECSTR_PLAYERNAME_SILLY,
+
+ SPECSTR_ANDCO_NAME = 0x70E6,
+ SPECSTR_PRESIDENT_NAME = 0x70E7,
+ SPECSTR_SONGNAME = 0x70E8,
+
+ // reserve 32 strings for the *.lng files
+ SPECSTR_LANGUAGE_START = 0x7100,
+ SPECSTR_LANGUAGE_END = 0x711f,
+
+ // reserve 32 strings for various screen resolutions
+ SPECSTR_RESOLUTION_START = 0x7120,
+ SPECSTR_RESOLUTION_END = 0x713f,
+
+ // reserve 32 strings for screenshot formats
+ SPECSTR_SCREENSHOT_START = 0x7140,
+ SPECSTR_SCREENSHOT_END = 0x715F,
+
+ STR_SPEC_SCREENSHOT_NAME = 0xF800,
+ STR_SPEC_USERSTRING = 0xF801,
+};
+
+typedef void PlaceProc(uint tile);
+
+VARDEF byte _savegame_sort_order;
+
+#define INVALID_UINT_TILE (uint)0xFFFFFFFF
+#define INVALID_STRING_ID 0xFFFF
+
+enum {
+ MAX_SCREEN_WIDTH = 2048,
+ MAX_SCREEN_HEIGHT = 1200,
+};
+
+/* In certain windows you navigate with the arrow keys. Do not scroll the
+ * gameview when here. Bitencoded variable that only allows scrolling if all
+ * elements are zero */
+enum {
+ SCROLL_CON = 0,
+ SCROLL_EDIT = 1,
+ SCROLL_SAVE = 2,
+ SCROLL_CHAT = 4,
+};
+VARDEF byte _no_scroll;
+
+#include "functions.h"
+#include "variables.h"
+
+#endif /* TTD_H */
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/openttd.rc Thu Jun 02 19:30:21 2005 +0000
@@ -0,0 +1,158 @@
+//Microsoft Developer Studio generated resource script.
+//
+#define APSTUDIO_READONLY_SYMBOLS
+/////////////////////////////////////////////////////////////////////////////
+//
+// Generated from the TEXTINCLUDE 2 resource.
+//
+#include "resource.h"
+#define APSTUDIO_HIDDEN_SYMBOLS
+#include "windows.h"
+#undef APSTUDIO_HIDDEN_SYMBOLS
+#include "afxres.h"
+
+/////////////////////////////////////////////////////////////////////////////
+#undef APSTUDIO_READONLY_SYMBOLS
+
+/////////////////////////////////////////////////////////////////////////////
+// Neutral (Default) resources
+
+#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_NEUD)
+#ifdef _WIN32
+LANGUAGE LANG_NEUTRAL, SUBLANG_DEFAULT
+#pragma code_page(1252)
+#endif //_WIN32
+
+/////////////////////////////////////////////////////////////////////////////
+//
+// Icon
+//
+
+// Icon with lowest ID value placed first to ensure application icon
+// remains consistent on all systems.
+100 ICON DISCARDABLE "openttd.ico"
+101 ICON DISCARDABLE "mainicon.ico"
+
+/////////////////////////////////////////////////////////////////////////////
+//
+// Dialog
+//
+
+100 DIALOG DISCARDABLE 0, 0, 305, 70
+STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
+CAPTION "Fatal Application Failure"
+FONT 8, "MS Sans Serif"
+BEGIN
+ PUSHBUTTON "&Close",12,7,49,50,14
+ PUSHBUTTON "&Submit report",14,81,49,68,14,WS_DISABLED
+ PUSHBUTTON "&Emergency save",13,155,49,68,14
+ PUSHBUTTON "",15,243,49,55,14,WS_DISABLED
+ EDITTEXT 11,7,70,291,118,ES_MULTILINE | ES_READONLY | WS_VSCROLL |
+ WS_HSCROLL | NOT WS_TABSTOP
+ LTEXT "",10,36,7,262,34
+ ICON 100,IDC_STATIC,9,9,20,20
+END
+
+
+#ifndef _MAC
+/////////////////////////////////////////////////////////////////////////////
+//
+// Version
+//
+
+VS_VERSION_INFO VERSIONINFO
+ FILEVERSION 0,0,0,0
+ PRODUCTVERSION 0,0,0,0
+ FILEFLAGSMASK 0x3fL
+#ifdef _DEBUG
+ FILEFLAGS 0x1L
+#else
+ FILEFLAGS 0x0L
+#endif
+ FILEOS 0x4L
+ FILETYPE 0x1L
+ FILESUBTYPE 0x0L
+BEGIN
+ BLOCK "StringFileInfo"
+ BEGIN
+ BLOCK "000004b0"
+ BEGIN
+ VALUE "Comments", "This program is licensed under the GNU General Public License.\0"
+ VALUE "CompanyName", "OpenTTD Development Team\0"
+ VALUE "FileDescription", "OpenTTD\0"
+ VALUE "FileVersion", "0.0.0.0\0"
+ VALUE "InternalName", "openttd\0"
+ VALUE "LegalCopyright", "Copyright © OpenTTD Developers 2002-2005. All Rights Reserved.\0"
+ VALUE "LegalTrademarks", "\0"
+ VALUE "OriginalFilename", "openttd.exe\0"
+ VALUE "PrivateBuild", "\0"
+ VALUE "ProductName", "OpenTTD\0"
+ VALUE "ProductVersion", "0.0.0.0\0"
+ VALUE "SpecialBuild", "-\0"
+ END
+ END
+ BLOCK "VarFileInfo"
+ BEGIN
+ VALUE "Translation", 0x0, 1200
+ END
+END
+
+#endif // !_MAC
+
+#endif // Neutral (Default) resources
+/////////////////////////////////////////////////////////////////////////////
+
+
+/////////////////////////////////////////////////////////////////////////////
+// Swedish resources
+
+#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_SVE)
+#ifdef _WIN32
+LANGUAGE LANG_SWEDISH, SUBLANG_DEFAULT
+#pragma code_page(1252)
+#endif //_WIN32
+
+#ifdef APSTUDIO_INVOKED
+/////////////////////////////////////////////////////////////////////////////
+//
+// TEXTINCLUDE
+//
+
+1 TEXTINCLUDE DISCARDABLE
+BEGIN
+ "resrc1.h\0"
+END
+
+2 TEXTINCLUDE DISCARDABLE
+BEGIN
+ "#include ""resource.h""\r\n"
+ "#define APSTUDIO_HIDDEN_SYMBOLS\r\n"
+ "#include ""windows.h""\r\n"
+ "#undef APSTUDIO_HIDDEN_SYMBOLS\r\n"
+ "#include ""winres.h""\r\n"
+ "\0"
+END
+
+3 TEXTINCLUDE DISCARDABLE
+BEGIN
+ "\r\n"
+ "\0"
+END
+
+#endif // APSTUDIO_INVOKED
+
+#endif // Swedish resources
+/////////////////////////////////////////////////////////////////////////////
+
+
+
+#ifndef APSTUDIO_INVOKED
+/////////////////////////////////////////////////////////////////////////////
+//
+// Generated from the TEXTINCLUDE 3 resource.
+//
+
+
+/////////////////////////////////////////////////////////////////////////////
+#endif // not APSTUDIO_INVOKED
+
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/openttd.sln Thu Jun 02 19:30:21 2005 +0000
@@ -0,0 +1,43 @@
+Microsoft Visual Studio Solution File, Format Version 8.00
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "strgen", "strgen\strgen.vcproj", "{A133A442-BD0A-4ADE-B117-AD7545E4BDD1}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "openttd", "openttd.vcproj", "{668328A0-B40E-4CDB-BD72-D0064424414A}"
+ ProjectSection(ProjectDependencies) = postProject
+ {0F066B23-18DF-4284-8265-F4A5E7E3B966} = {0F066B23-18DF-4284-8265-F4A5E7E3B966}
+ {A133A442-BD0A-4ADE-B117-AD7545E4BDD1} = {A133A442-BD0A-4ADE-B117-AD7545E4BDD1}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "langs", "langs.vcproj", "{0F066B23-18DF-4284-8265-F4A5E7E3B966}"
+ ProjectSection(ProjectDependencies) = postProject
+ {A133A442-BD0A-4ADE-B117-AD7545E4BDD1} = {A133A442-BD0A-4ADE-B117-AD7545E4BDD1}
+ EndProjectSection
+EndProject
+Global
+ GlobalSection(SolutionConfiguration) = preSolution
+ Debug = Debug
+ Release = Release
+ EndGlobalSection
+ GlobalSection(ProjectConfiguration) = postSolution
+ {A133A442-BD0A-4ADE-B117-AD7545E4BDD1}.Debug.ActiveCfg = Debug|Win32
+ {A133A442-BD0A-4ADE-B117-AD7545E4BDD1}.Debug.Build.0 = Debug|Win32
+ {A133A442-BD0A-4ADE-B117-AD7545E4BDD1}.Release.ActiveCfg = Debug|Win32
+ {A133A442-BD0A-4ADE-B117-AD7545E4BDD1}.Release.Build.0 = Debug|Win32
+ {668328A0-B40E-4CDB-BD72-D0064424414A}.Debug.ActiveCfg = Debug|Win32
+ {668328A0-B40E-4CDB-BD72-D0064424414A}.Debug.Build.0 = Debug|Win32
+ {668328A0-B40E-4CDB-BD72-D0064424414A}.Release.ActiveCfg = Release|Win32
+ {668328A0-B40E-4CDB-BD72-D0064424414A}.Release.Build.0 = Release|Win32
+ {0F066B23-18DF-4284-8265-F4A5E7E3B966}.Debug.ActiveCfg = Debug|Win32
+ {0F066B23-18DF-4284-8265-F4A5E7E3B966}.Debug.Build.0 = Debug|Win32
+ {0F066B23-18DF-4284-8265-F4A5E7E3B966}.Release.ActiveCfg = Debug|Win32
+ {0F066B23-18DF-4284-8265-F4A5E7E3B966}.Release.Build.0 = Debug|Win32
+ EndGlobalSection
+ GlobalSection(ExtensibilityGlobals) = postSolution
+ EndGlobalSection
+ GlobalSection(ExtensibilityAddIns) = postSolution
+ EndGlobalSection
+ GlobalSection(DPCodeReviewSolutionGUID) = preSolution
+ DPCodeReviewSolutionGUID = {00000000-0000-0000-0000-000000000000}
+ EndGlobalSection
+EndGlobal
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/openttd.vcproj Thu Jun 02 19:30:21 2005 +0000
@@ -0,0 +1,752 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.10"
+ Name="openttd"
+ SccProjectName=""
+ SccLocalPath="">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory=".\Release"
+ IntermediateDirectory=".\Release"
+ ConfigurationType="1"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2"
+ WholeProgramOptimization="TRUE">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="3"
+ GlobalOptimizations="TRUE"
+ InlineFunctionExpansion="1"
+ EnableIntrinsicFunctions="TRUE"
+ FavorSizeOrSpeed="2"
+ OmitFramePointers="TRUE"
+ OptimizeForProcessor="1"
+ PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_EXCEPTION_TRACKER;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;ENABLE_NETWORK"
+ StringPooling="TRUE"
+ ExceptionHandling="FALSE"
+ RuntimeLibrary="4"
+ StructMemberAlignment="3"
+ BufferSecurityCheck="FALSE"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="1"
+ PrecompiledHeaderThrough="stdafx.h"
+ PrecompiledHeaderFile=".\Release/openttd.pch"
+ AssemblerOutput="2"
+ AssemblerListingLocation=".\Release/"
+ ObjectFile=".\Release/"
+ ProgramDataBaseFileName=".\Release/"
+ BrowseInformation="1"
+ WarningLevel="3"
+ WarnAsError="TRUE"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="1"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="winmm.lib ws2_32.lib libpng.lib zlibstat.lib"
+ OutputFile=".\Release/openttd.exe"
+ LinkIncremental="1"
+ SuppressStartupBanner="TRUE"
+ ProgramDatabaseFile=".\Release/openttd.pdb"
+ GenerateMapFile="TRUE"
+ MapFileName=".\Release/openttd.map"
+ SubSystem="2"
+ OptimizeReferences="2"
+ OptimizeForWindows98="1"
+ TargetMachine="1"/>
+ <Tool
+ Name="VCMIDLTool"
+ TypeLibraryName=".\Release/openttd.tlb"
+ HeaderFileName=""/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1053"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory=".\Debug"
+ IntermediateDirectory=".\Debug"
+ ConfigurationType="1"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WITH_ZLIB;WITH_PNG;ENABLE_NETWORK"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="5"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderThrough="stdafx.h"
+ PrecompiledHeaderFile=".\Debug/openttd.pch"
+ AssemblerListingLocation=".\Debug/"
+ ObjectFile=".\Debug/"
+ ProgramDataBaseFileName=".\Debug/"
+ WarningLevel="3"
+ WarnAsError="TRUE"
+ SuppressStartupBanner="TRUE"
+ Detect64BitPortabilityProblems="FALSE"
+ DebugInformationFormat="4"
+ CallingConvention="0"
+ CompileAs="1"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="winmm.lib ws2_32.lib libpng.lib zlibstat.lib"
+ OutputFile=".\Debug/openttd.exe"
+ LinkIncremental="0"
+ SuppressStartupBanner="TRUE"
+ GenerateDebugInformation="TRUE"
+ ProgramDatabaseFile=".\Debug/openttd.pdb"
+ SubSystem="2"
+ TargetMachine="1"/>
+ <Tool
+ Name="VCMIDLTool"
+ TypeLibraryName=".\Debug/openttd.tlb"
+ HeaderFileName=""/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1053"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ <File
+ RelativePath="ai.c">
+ </File>
+ <File
+ RelativePath=".\airport.c">
+ </File>
+ <File
+ RelativePath=".\aystar.c">
+ </File>
+ <File
+ RelativePath=".\callback_table.c">
+ </File>
+ <File
+ RelativePath="command.c">
+ </File>
+ <File
+ RelativePath=".\console.c">
+ </File>
+ <File
+ RelativePath=".\console_cmds.c">
+ </File>
+ <File
+ RelativePath=".\debug.c">
+ </File>
+ <File
+ RelativePath=".\dedicated.c">
+ </File>
+ <File
+ RelativePath=".\depot.c">
+ </File>
+ <File
+ RelativePath="economy.c">
+ </File>
+ <File
+ RelativePath="engine.c">
+ </File>
+ <File
+ RelativePath="fileio.c">
+ </File>
+ <File
+ RelativePath="gfx.c">
+ </File>
+ <File
+ RelativePath="landscape.c">
+ </File>
+ <File
+ RelativePath=".\map.c">
+ </File>
+ <File
+ RelativePath=".\md5.c">
+ </File>
+ <File
+ RelativePath="minilzo.c">
+ <FileConfiguration
+ Name="Release|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ UsePrecompiledHeader="0"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="misc.c">
+ </File>
+ <File
+ RelativePath=".\mixer.c">
+ </File>
+ <File
+ RelativePath="namegen.c">
+ </File>
+ <File
+ RelativePath="network.c">
+ </File>
+ <File
+ RelativePath=".\network_client.c">
+ </File>
+ <File
+ RelativePath=".\network_data.c">
+ </File>
+ <File
+ RelativePath=".\network_gamelist.c">
+ </File>
+ <File
+ RelativePath=".\network_server.c">
+ </File>
+ <File
+ RelativePath=".\network_udp.c">
+ </File>
+ <File
+ RelativePath=".\newgrf.c">
+ </File>
+ <File
+ RelativePath=".\npf.c">
+ </File>
+ <File
+ RelativePath="oldloader.c">
+ </File>
+ <File
+ RelativePath="pathfind.c">
+ </File>
+ <File
+ RelativePath="players.c">
+ </File>
+ <File
+ RelativePath=".\pool.c">
+ </File>
+ <File
+ RelativePath=".\queue.c">
+ </File>
+ <File
+ RelativePath="saveload.c">
+ </File>
+ <File
+ RelativePath=".\screenshot.c">
+ </File>
+ <File
+ RelativePath="sdl.c">
+ </File>
+ <File
+ RelativePath=".\settings.c">
+ </File>
+ <File
+ RelativePath=".\signs.c">
+ </File>
+ <File
+ RelativePath="sound.c">
+ </File>
+ <File
+ RelativePath=".\sprite.c">
+ </File>
+ <File
+ RelativePath="spritecache.c">
+ </File>
+ <File
+ RelativePath="StdAfx.c">
+ </File>
+ <File
+ RelativePath=".\string.c">
+ </File>
+ <File
+ RelativePath="strings.c">
+ </File>
+ <File
+ RelativePath="texteff.c">
+ </File>
+ <File
+ RelativePath=".\tile.c">
+ </File>
+ <File
+ RelativePath="openttd.c">
+ </File>
+ <File
+ RelativePath="openttd.rc">
+ </File>
+ <File
+ RelativePath="vehicle.c">
+ </File>
+ <File
+ RelativePath="viewport.c">
+ </File>
+ <File
+ RelativePath=".\w32dm.c">
+ </File>
+ <File
+ RelativePath=".\w32dm2.cpp">
+ <FileConfiguration
+ Name="Release|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ UsePrecompiledHeader="0"
+ CompileAs="2"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath=".\waypoint.c">
+ </File>
+ <File
+ RelativePath="widget.c">
+ </File>
+ <File
+ RelativePath="win32.c">
+ </File>
+ <File
+ RelativePath="window.c">
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl">
+ <File
+ RelativePath=".\airport.h">
+ </File>
+ <File
+ RelativePath=".\airport_movement.h">
+ </File>
+ <File
+ RelativePath=".\aystar.h">
+ </File>
+ <File
+ RelativePath="command.h">
+ </File>
+ <File
+ RelativePath="console.h">
+ </File>
+ <File
+ RelativePath="debug.h">
+ </File>
+ <File
+ RelativePath="depot.h">
+ </File>
+ <File
+ RelativePath="economy.h">
+ </File>
+ <File
+ RelativePath="engine.h">
+ </File>
+ <File
+ RelativePath="fileio.h">
+ </File>
+ <File
+ RelativePath="functions.h">
+ </File>
+ <File
+ RelativePath="gfx.h">
+ </File>
+ <File
+ RelativePath="gui.h">
+ </File>
+ <File
+ RelativePath="hal.h">
+ </File>
+ <File
+ RelativePath="industry.h">
+ </File>
+ <File
+ RelativePath="macros.h">
+ </File>
+ <File
+ RelativePath=".\map.h">
+ </File>
+ <File
+ RelativePath="md5.h">
+ </File>
+ <File
+ RelativePath=".\mixer.h">
+ </File>
+ <File
+ RelativePath=".\network.h">
+ </File>
+ <File
+ RelativePath=".\network_client.h">
+ </File>
+ <File
+ RelativePath=".\network_core.h">
+ </File>
+ <File
+ RelativePath=".\network_data.h">
+ </File>
+ <File
+ RelativePath=".\network_gamelist.h">
+ </File>
+ <File
+ RelativePath=".\network_server.h">
+ </File>
+ <File
+ RelativePath=".\network_udp.h">
+ </File>
+ <File
+ RelativePath=".\newgrf.h">
+ </File>
+ <File
+ RelativePath="news.h">
+ </File>
+ <File
+ RelativePath=".\npf.h">
+ </File>
+ <File
+ RelativePath="pathfind.h">
+ </File>
+ <File
+ RelativePath="player.h">
+ </File>
+ <File
+ RelativePath=".\pool.h">
+ </File>
+ <File
+ RelativePath=".\queue.h">
+ </File>
+ <File
+ RelativePath="saveload.h">
+ </File>
+ <File
+ RelativePath=".\screenshot.h">
+ </File>
+ <File
+ RelativePath=".\signs.h">
+ </File>
+ <File
+ RelativePath="sound.h">
+ </File>
+ <File
+ RelativePath=".\sprite.h">
+ </File>
+ <File
+ RelativePath="station.h">
+ </File>
+ <File
+ RelativePath="StdAfx.h">
+ </File>
+ <File
+ RelativePath=".\tile.h">
+ </File>
+ <File
+ RelativePath=".\town.h">
+ </File>
+ <File
+ RelativePath="openttd.h">
+ </File>
+ <File
+ RelativePath="variables.h">
+ </File>
+ <File
+ RelativePath="vehicle.h">
+ </File>
+ <File
+ RelativePath=".\vehicle_gui.h">
+ </File>
+ <File
+ RelativePath="viewport.h">
+ </File>
+ <File
+ RelativePath="waypoint.h">
+ </File>
+ <File
+ RelativePath="window.h">
+ </File>
+ </Filter>
+ <Filter
+ Name="Gui Source codes"
+ Filter="">
+ <File
+ RelativePath="aircraft_gui.c">
+ </File>
+ <File
+ RelativePath="airport_gui.c">
+ </File>
+ <File
+ RelativePath="bridge_gui.c">
+ </File>
+ <File
+ RelativePath="dock_gui.c">
+ </File>
+ <File
+ RelativePath="engine_gui.c">
+ </File>
+ <File
+ RelativePath="graph_gui.c">
+ </File>
+ <File
+ RelativePath="industry_gui.c">
+ </File>
+ <File
+ RelativePath="intro_gui.c">
+ </File>
+ <File
+ RelativePath="main_gui.c">
+ </File>
+ <File
+ RelativePath="misc_gui.c">
+ </File>
+ <File
+ RelativePath="music_gui.c">
+ </File>
+ <File
+ RelativePath=".\network_gui.c">
+ </File>
+ <File
+ RelativePath="news_gui.c">
+ </File>
+ <File
+ RelativePath="order_gui.c">
+ </File>
+ <File
+ RelativePath="player_gui.c">
+ </File>
+ <File
+ RelativePath="rail_gui.c">
+ </File>
+ <File
+ RelativePath="road_gui.c">
+ </File>
+ <File
+ RelativePath="roadveh_gui.c">
+ </File>
+ <File
+ RelativePath="settings_gui.c">
+ </File>
+ <File
+ RelativePath="ship_gui.c">
+ </File>
+ <File
+ RelativePath="smallmap_gui.c">
+ </File>
+ <File
+ RelativePath="station_gui.c">
+ </File>
+ <File
+ RelativePath="subsidy_gui.c">
+ </File>
+ <File
+ RelativePath=".\terraform_gui.c">
+ </File>
+ <File
+ RelativePath="town_gui.c">
+ </File>
+ <File
+ RelativePath="train_gui.c">
+ </File>
+ <File
+ RelativePath=".\vehicle_gui.c">
+ </File>
+ </Filter>
+ <Filter
+ Name="Landscape"
+ Filter="">
+ <File
+ RelativePath="aircraft_cmd.c">
+ </File>
+ <File
+ RelativePath="clear_cmd.c">
+ </File>
+ <File
+ RelativePath="disaster_cmd.c">
+ </File>
+ <File
+ RelativePath="dummy_land.c">
+ </File>
+ <File
+ RelativePath="industry_cmd.c">
+ </File>
+ <File
+ RelativePath="misc_cmd.c">
+ </File>
+ <File
+ RelativePath="order_cmd.c">
+ </File>
+ <File
+ RelativePath="rail_cmd.c">
+ </File>
+ <File
+ RelativePath="road_cmd.c">
+ </File>
+ <File
+ RelativePath="roadveh_cmd.c">
+ </File>
+ <File
+ RelativePath="ship_cmd.c">
+ </File>
+ <File
+ RelativePath="station_cmd.c">
+ </File>
+ <File
+ RelativePath="town_cmd.c">
+ </File>
+ <File
+ RelativePath="train_cmd.c">
+ </File>
+ <File
+ RelativePath="tree_cmd.c">
+ </File>
+ <File
+ RelativePath="tunnelbridge_cmd.c">
+ </File>
+ <File
+ RelativePath="unmovable_cmd.c">
+ </File>
+ <File
+ RelativePath="water_cmd.c">
+ </File>
+ </Filter>
+ <Filter
+ Name="Tables"
+ Filter="">
+ <File
+ RelativePath="table\ai_rail.h">
+ </File>
+ <File
+ RelativePath="table\allstrings.h">
+ </File>
+ <File
+ RelativePath=".\table\animcursors.h">
+ </File>
+ <File
+ RelativePath=".\table\autorail.h">
+ </File>
+ <File
+ RelativePath="table\build_industry.h">
+ </File>
+ <File
+ RelativePath="table\clear_land.h">
+ </File>
+ <File
+ RelativePath="table\engines.h">
+ </File>
+ <File
+ RelativePath="table\genland.h">
+ </File>
+ <File
+ RelativePath="table\industry_land.h">
+ </File>
+ <File
+ RelativePath="table\landscape_const.h">
+ </File>
+ <File
+ RelativePath="table\landscape_sprite.h">
+ </File>
+ <File
+ RelativePath=".\table\namegen.h">
+ </File>
+ <File
+ RelativePath="table\palettes.h">
+ </File>
+ <File
+ RelativePath="table\road_land.h">
+ </File>
+ <File
+ RelativePath="table\roadveh.h">
+ </File>
+ <File
+ RelativePath=".\table\sprites.h">
+ </File>
+ <File
+ RelativePath="table\station_land.h">
+ </File>
+ <File
+ RelativePath="table\strings.h">
+ </File>
+ <File
+ RelativePath=".\table\town_land.h">
+ </File>
+ <File
+ RelativePath="table\track_land.h">
+ </File>
+ <File
+ RelativePath="table\train_cmd.h">
+ </File>
+ <File
+ RelativePath="table\tree_land.h">
+ </File>
+ <File
+ RelativePath="table\tunnel_land.h">
+ </File>
+ <File
+ RelativePath="table\unmovable_land.h">
+ </File>
+ <File
+ RelativePath="table\water_land.h">
+ </File>
+ </Filter>
+ <Filter
+ Name="AI Files"
+ Filter="">
+ <File
+ RelativePath=".\ai.h">
+ </File>
+ <File
+ RelativePath=".\ai_build.c">
+ </File>
+ <File
+ RelativePath=".\ai_new.c">
+ </File>
+ <File
+ RelativePath=".\ai_pathfinder.c">
+ </File>
+ <File
+ RelativePath=".\ai_shared.c">
+ </File>
+ </Filter>
+ <File
+ RelativePath="icon1.ico">
+ </File>
+ <File
+ RelativePath="mainicon.ico">
+ </File>
+ <File
+ RelativePath="ReadMe.txt">
+ </File>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
--- a/order_cmd.c Thu Jun 02 17:17:24 2005 +0000
+++ b/order_cmd.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "airport.h"
#include "depot.h"
#include "table/strings.h"
--- a/order_gui.c Thu Jun 02 17:17:24 2005 +0000
+++ b/order_gui.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "map.h"
--- a/pathfind.c Thu Jun 02 17:17:24 2005 +0000
+++ b/pathfind.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "map.h"
#include "tile.h"
#include "pathfind.h"
--- a/player_gui.c Thu Jun 02 17:17:24 2005 +0000
+++ b/player_gui.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "window.h"
--- a/players.c Thu Jun 02 17:17:24 2005 +0000
+++ b/players.c Thu Jun 02 19:30:21 2005 +0000
@@ -2,7 +2,7 @@
* sjdlfkasjdf
*/
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "string.h"
#include "strings.h"
#include "table/strings.h"
--- a/pool.c Thu Jun 02 17:17:24 2005 +0000
+++ b/pool.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "debug.h"
#include "pool.h"
--- a/queue.c Thu Jun 02 17:17:24 2005 +0000
+++ b/queue.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "queue.h"
static void Stack_Clear(Queue* q, bool free_values)
--- a/rail_cmd.c Thu Jun 02 17:17:24 2005 +0000
+++ b/rail_cmd.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "gfx.h"
--- a/rail_gui.c Thu Jun 02 17:17:24 2005 +0000
+++ b/rail_gui.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "map.h"
--- a/road_cmd.c Thu Jun 02 17:17:24 2005 +0000
+++ b/road_cmd.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "table/strings.h"
#include "map.h"
#include "tile.h"
--- a/road_gui.c Thu Jun 02 17:17:24 2005 +0000
+++ b/road_gui.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "map.h"
--- a/roadveh_cmd.c Thu Jun 02 17:17:24 2005 +0000
+++ b/roadveh_cmd.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "debug.h"
#include "table/strings.h"
#include "map.h"
--- a/roadveh_gui.c Thu Jun 02 17:17:24 2005 +0000
+++ b/roadveh_gui.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "debug.h"
#include "table/strings.h"
#include "map.h"
--- a/saveload.c Thu Jun 02 17:17:24 2005 +0000
+++ b/saveload.c Thu Jun 02 19:30:21 2005 +0000
@@ -14,7 +14,7 @@
* @see SaveLoad
*/
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "debug.h"
#include "vehicle.h"
#include "station.h"
--- a/screenshot.c Thu Jun 02 17:17:24 2005 +0000
+++ b/screenshot.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "debug.h"
#include "strings.h"
#include "table/strings.h"
--- a/sdl.c Thu Jun 02 17:17:24 2005 +0000
+++ b/sdl.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,7 +1,7 @@
#include "stdafx.h"
#if defined(WITH_SDL)
-#include "ttd.h"
+#include "openttd.h"
#include "debug.h"
#include "gfx.h"
#include "mixer.h"
--- a/settings.c Thu Jun 02 17:17:24 2005 +0000
+++ b/settings.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "sound.h"
#include "string.h"
#include "table/currency.h"
--- a/settings_gui.c Thu Jun 02 17:17:24 2005 +0000
+++ b/settings_gui.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "string.h"
#include "strings.h" // XXX GetCurrentCurrencyRate()
#include "table/sprites.h"
--- a/ship_cmd.c Thu Jun 02 17:17:24 2005 +0000
+++ b/ship_cmd.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "table/strings.h"
#include "map.h"
#include "tile.h"
--- a/ship_gui.c Thu Jun 02 17:17:24 2005 +0000
+++ b/ship_gui.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "debug.h"
#include "table/strings.h"
#include "map.h"
--- a/signs.c Thu Jun 02 17:17:24 2005 +0000
+++ b/signs.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "table/strings.h"
#include "signs.h"
#include "saveload.h"
--- a/smallmap_gui.c Thu Jun 02 17:17:24 2005 +0000
+++ b/smallmap_gui.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "spritecache.h"
#include "table/strings.h"
#include "map.h"
--- a/sound.c Thu Jun 02 17:17:24 2005 +0000
+++ b/sound.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "map.h"
#include "mixer.h"
#include "sound.h"
--- a/sprite.c Thu Jun 02 17:17:24 2005 +0000
+++ b/sprite.c Thu Jun 02 19:30:21 2005 +0000
@@ -2,7 +2,7 @@
#include <stdarg.h>
-#include "ttd.h"
+#include "openttd.h"
#include "sprite.h"
--- a/spritecache.c Thu Jun 02 17:17:24 2005 +0000
+++ b/spritecache.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "debug.h"
#include "gfx.h"
#include "spritecache.h"
--- a/station_cmd.c Thu Jun 02 17:17:24 2005 +0000
+++ b/station_cmd.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "debug.h"
#include "table/sprites.h"
#include "table/strings.h"
--- a/station_gui.c Thu Jun 02 17:17:24 2005 +0000
+++ b/station_gui.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "debug.h"
#include "strings.h"
#include "table/strings.h"
--- a/strings.c Thu Jun 02 17:17:24 2005 +0000
+++ b/strings.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "string.h"
#include "strings.h"
#include "table/strings.h"
--- a/subsidy_gui.c Thu Jun 02 17:17:24 2005 +0000
+++ b/subsidy_gui.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "table/strings.h"
#include "window.h"
#include "gui.h"
--- a/table/namegen.h Thu Jun 02 17:17:24 2005 +0000
+++ b/table/namegen.h Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "../stdafx.h"
-#include "../ttd.h"
+#include "../openttd.h"
static const char *name_original_english_1[] = {
"Great ",
--- a/terraform_gui.c Thu Jun 02 17:17:24 2005 +0000
+++ b/terraform_gui.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "tile.h"
--- a/texteff.c Thu Jun 02 17:17:24 2005 +0000
+++ b/texteff.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "strings.h"
#include "gfx.h"
#include "viewport.h"
--- a/town_cmd.c Thu Jun 02 17:17:24 2005 +0000
+++ b/town_cmd.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "strings.h"
#include "table/strings.h"
#include "map.h"
--- a/town_gui.c Thu Jun 02 17:17:24 2005 +0000
+++ b/town_gui.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "debug.h"
#include "strings.h"
#include "table/sprites.h"
--- a/train_cmd.c Thu Jun 02 17:17:24 2005 +0000
+++ b/train_cmd.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "table/strings.h"
#include "map.h"
#include "tile.h"
--- a/train_gui.c Thu Jun 02 17:17:24 2005 +0000
+++ b/train_gui.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "debug.h"
#include "table/strings.h"
#include "map.h"
--- a/tree_cmd.c Thu Jun 02 17:17:24 2005 +0000
+++ b/tree_cmd.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "table/strings.h"
#include "table/tree_land.h"
#include "map.h"
--- a/ttd.c Thu Jun 02 17:17:24 2005 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,1415 +0,0 @@
-#include "stdafx.h"
-#include "string.h"
-#include "table/strings.h"
-#include "debug.h"
-#include "strings.h"
-#include "map.h"
-#include "tile.h"
-
-#define VARDEF
-#include "ttd.h"
-#include "mixer.h"
-#include "spritecache.h"
-#include "gfx.h"
-#include "gui.h"
-#include "station.h"
-#include "vehicle.h"
-#include "viewport.h"
-#include "window.h"
-#include "player.h"
-#include "command.h"
-#include "town.h"
-#include "industry.h"
-#include "news.h"
-#include "engine.h"
-#include "sound.h"
-#include "economy.h"
-#include "fileio.h"
-#include "hal.h"
-#include "airport.h"
-#include "ai.h"
-#include "console.h"
-#include "screenshot.h"
-#include "network.h"
-#include "signs.h"
-#include "depot.h"
-#include "waypoint.h"
-
-#include <stdarg.h>
-
-void GenerateWorld(int mode, uint log_x, uint log_y);
-void CallLandscapeTick(void);
-void IncreaseDate(void);
-void RunOtherPlayersLoop(void);
-void DoPaletteAnimations(void);
-void MusicLoop(void);
-void ResetMusic(void);
-void InitializeStations(void);
-void DeleteAllPlayerStations(void);
-
-extern void SetDifficultyLevel(int mode, GameOptions *gm_opt);
-extern void DoStartupNewPlayer(bool is_ai);
-extern void ShowOSErrorBox(const char *buf);
-
-bool LoadSavegame(const char *filename);
-
-extern void HalGameLoop(void);
-
-uint32 _pixels_redrawn;
-bool _dbg_screen_rect;
-bool disable_computer; // We should get ride of this thing.. is only used for a debug-cheat
-static byte _os_version = 0;
-
-/* TODO: usrerror() for errors which are not of an internal nature but
- * caused by the user, i.e. missing files or fatal configuration errors.
- * Post-0.4.0 since Celestar doesn't want this in SVN before. --pasky */
-
-void CDECL error(const char *s, ...) {
- va_list va;
- char buf[512];
- va_start(va, s);
- vsprintf(buf, s, va);
- va_end(va);
-
- ShowOSErrorBox(buf);
- if (_video_driver)
- _video_driver->stop();
-
- assert(0);
- exit(1);
-}
-
-void CDECL ShowInfoF(const char *str, ...)
-{
- va_list va;
- char buf[1024];
- va_start(va, str);
- vsprintf(buf, str, va);
- va_end(va);
- ShowInfo(buf);
-}
-
-char * CDECL str_fmt(const char *str, ...)
-{
- char buf[4096];
- va_list va;
- int len;
- char *p;
-
- va_start(va, str);
- len = vsprintf(buf, str, va);
- va_end(va);
- p = malloc(len + 1);
- if (p)
- memcpy(p, buf, len + 1);
- return p;
-}
-
-
-// NULL midi driver
-static const char *NullMidiStart(const char * const *parm) { return NULL; }
-static void NullMidiStop(void) {}
-static void NullMidiPlaySong(const char *filename) {}
-static void NullMidiStopSong(void) {}
-static bool NullMidiIsSongPlaying(void) { return true; }
-static void NullMidiSetVolume(byte vol) {}
-
-const HalMusicDriver _null_music_driver = {
- NullMidiStart,
- NullMidiStop,
- NullMidiPlaySong,
- NullMidiStopSong,
- NullMidiIsSongPlaying,
- NullMidiSetVolume,
-};
-
-// NULL video driver
-static void *_null_video_mem;
-static const char *NullVideoStart(const char * const *parm)
-{
- _screen.width = _screen.pitch = _cur_resolution[0];
- _screen.height = _cur_resolution[1];
- _null_video_mem = malloc(_cur_resolution[0]*_cur_resolution[1]);
- return NULL;
-}
-static void NullVideoStop(void) { free(_null_video_mem); }
-static void NullVideoMakeDirty(int left, int top, int width, int height) {}
-static int NullVideoMainLoop(void)
-{
- int i = 1000;
- do {
- GameLoop();
- _screen.dst_ptr = _null_video_mem;
- UpdateWindows();
- } while (--i);
- return ML_QUIT;
-}
-
-static bool NullVideoChangeRes(int w, int h) { return false; }
-static void NullVideoFullScreen(bool fs) {}
-
-const HalVideoDriver _null_video_driver = {
- NullVideoStart,
- NullVideoStop,
- NullVideoMakeDirty,
- NullVideoMainLoop,
- NullVideoChangeRes,
- NullVideoFullScreen,
-};
-
-// NULL sound driver
-static const char *NullSoundStart(const char * const *parm) { return NULL; }
-static void NullSoundStop(void) {}
-const HalSoundDriver _null_sound_driver = {
- NullSoundStart,
- NullSoundStop,
-};
-
-enum {
- DF_PRIORITY_MASK = 0xf,
-};
-
-typedef struct {
- const DriverDesc *descs;
- const char *name;
- void *var;
-} DriverClass;
-
-static DriverClass _driver_classes[] = {
- {_video_driver_descs, "video", &_video_driver},
- {_sound_driver_descs, "sound", &_sound_driver},
- {_music_driver_descs, "music", &_music_driver},
-};
-
-static const DriverDesc *GetDriverByName(const DriverDesc *dd, const char *name)
-{
- do {
- if (!strcmp(dd->name, name))
- return dd;
- } while ((++dd)->name);
- return NULL;
-}
-
-static const DriverDesc *ChooseDefaultDriver(const DriverDesc *dd)
-{
- const DriverDesc *best = NULL;
- int best_pri = -1;
- do {
- if ((int)(dd->flags&DF_PRIORITY_MASK) > best_pri && _os_version >= (byte)dd->flags) {
- best_pri = dd->flags&DF_PRIORITY_MASK;
- best = dd;
- }
- } while ((++dd)->name);
- return best;
-}
-
-
-void *ReadFileToMem(const char *filename, size_t *lenp, size_t maxsize)
-{
- FILE *in;
- byte *mem;
- size_t len;
-
- in = fopen(filename, "rb");
- if (in == NULL)
- return NULL;
-
- fseek(in, 0, SEEK_END);
- len = ftell(in);
- fseek(in, 0, SEEK_SET);
- if (len > maxsize || (mem = malloc(len + 1)) == NULL) {
- fclose(in);
- return NULL;
- }
- mem[len] = 0;
- if (fread(mem, len, 1, in) != 1) {
- fclose(in);
- free(mem);
- return NULL;
- }
- fclose(in);
-
- *lenp = len;
- return mem;
-}
-
-void LoadDriver(int driver, const char *name)
-{
- const DriverClass *dc = &_driver_classes[driver];
- const DriverDesc *dd;
- const void **var;
- const void *drv;
- const char *err;
- char *parm;
- char buffer[256];
- const char *parms[32];
-
- parms[0] = NULL;
-
- if (!*name) {
- dd = ChooseDefaultDriver(dc->descs);
- } else {
- // Extract the driver name and put parameter list in parm
- ttd_strlcpy(buffer, name, sizeof(buffer));
- parm = strchr(buffer, ':');
- if (parm) {
- uint np = 0;
- // Tokenize the parm.
- do {
- *parm++ = 0;
- if (np < lengthof(parms) - 1)
- parms[np++] = parm;
- while (*parm != 0 && *parm != ',')
- parm++;
- } while (*parm == ',');
- parms[np] = NULL;
- }
- dd = GetDriverByName(dc->descs, buffer);
- if (dd == NULL)
- error("No such %s driver: %s\n", dc->name, buffer);
- }
- var = dc->var;
- if (*var != NULL) ((const HalCommonDriver*)*var)->stop();
- *var = NULL;
- drv = dd->drv;
- if ((err=((const HalCommonDriver*)drv)->start(parms)) != NULL)
- error("Unable to load driver %s(%s). The error was: %s\n", dd->name, dd->longname, err);
- *var = drv;
-}
-
-static void showhelp(void)
-{
- char buf[4096], *p;
- const DriverClass *dc = _driver_classes;
- const DriverDesc *dd;
- int i;
-
- p = strecpy(buf,
- "Command line options:\n"
- " -v drv = Set video driver (see below)\n"
- " -s drv = Set sound driver (see below)\n"
- " -m drv = Set music driver (see below)\n"
- " -r res = Set resolution (for instance 800x600)\n"
- " -h = Display this help text\n"
- " -t date = Set starting date\n"
- " -d [[fac=]lvl[,...]]= Debug mode\n"
- " -l lng = Select Language\n"
- " -e = Start Editor\n"
- " -g [savegame] = Start new/save game immediately\n"
- " -G seed = Set random seed\n"
- " -n [ip#player:port] = Start networkgame\n"
- " -D = Start dedicated server\n"
- #if !defined(__MORPHOS__) && !defined(__AMIGA__)
- " -f = Fork into the background (dedicated only)\n"
- #endif
- " -i = Force to use the DOS palette (use this if you see a lot of pink)\n"
- " -p #player = Player as #player (deprecated) (network only)\n"
- " -c config_file = Use 'config_file' instead of 'openttd.cfg'\n",
- lastof(buf)
- );
-
- for(i=0; i!=lengthof(_driver_classes); i++,dc++) {
- p += sprintf(p, "List of %s drivers:\n", dc->name);
- dd = dc->descs;
- do {
- p += sprintf(p, "%10s: %s\n", dd->name, dd->longname);
- } while ((++dd)->name);
- }
-
- ShowInfo(buf);
-}
-
-
-const char *GetDriverParam(const char * const *parm, const char *name)
-{
- const char *p;
- int len = strlen(name);
- while ((p = *parm++) != NULL) {
- if (!strncmp(p,name,len)) {
- if (p[len] == '=') return p + len + 1;
- if (p[len] == 0) return p + len;
- }
- }
- return NULL;
-}
-
-bool GetDriverParamBool(const char * const *parm, const char *name)
-{
- const char *p = GetDriverParam(parm, name);
- return p != NULL;
-}
-
-int GetDriverParamInt(const char * const *parm, const char *name, int def)
-{
- const char *p = GetDriverParam(parm, name);
- return p != NULL ? atoi(p) : def;
-}
-
-typedef struct {
- char *opt;
- int numleft;
- char **argv;
- const char *options;
- char *cont;
-} MyGetOptData;
-
-static void MyGetOptInit(MyGetOptData *md, int argc, char **argv, const char *options)
-{
- md->cont = NULL;
- md->numleft = argc;
- md->argv = argv;
- md->options = options;
-}
-
-static int MyGetOpt(MyGetOptData *md)
-{
- char *s,*r,*t;
-
- if ((s=md->cont) != NULL)
- goto md_continue_here;
-
- while(true) {
- if (--md->numleft < 0)
- return -1;
-
- s = *md->argv++;
- if (*s == '-') {
-md_continue_here:;
- s++;
- if (*s != 0) {
- // Found argument, try to locate it in options.
- if (*s == ':' || (r = strchr(md->options, *s)) == NULL) {
- // ERROR!
- return -2;
- }
- if (r[1] == ':') {
- // Item wants an argument. Check if the argument follows, or if it comes as a separate arg.
- if (!*(t = s + 1)) {
- // It comes as a separate arg. Check if out of args?
- if (--md->numleft < 0 || *(t = *md->argv) == '-') {
- // Check if item is optional?
- if (r[2] != ':')
- return -2;
- md->numleft++;
- t = NULL;
- } else {
- md->argv++;
- }
- }
- md->opt = t;
- md->cont = NULL;
- return *s;
- }
- md->opt = NULL;
- md->cont = s;
- return *s;
- }
- } else {
- // This is currently not supported.
- return -2;
- }
- }
-}
-
-
-static void ParseResolution(int res[2], char *s)
-{
- char *t = strchr(s, 'x');
- if (t == NULL) {
- ShowInfoF("Invalid resolution '%s'", s);
- return;
- }
-
- res[0] = clamp(strtoul(s, NULL, 0), 64, MAX_SCREEN_WIDTH);
- res[1] = clamp(strtoul(t + 1, NULL, 0), 64, MAX_SCREEN_HEIGHT);
-}
-
-static void InitializeDynamicVariables(void)
-{
- /* Dynamic stuff needs to be initialized somewhere... */
- _station_sort = NULL;
- _vehicle_sort = NULL;
- _town_sort = NULL;
- _industry_sort = NULL;
-}
-
-static void UnInitializeDynamicVariables(void)
-{
- /* Dynamic stuff needs to be free'd somewhere... */
- CleanPool(&_town_pool);
- CleanPool(&_industry_pool);
- CleanPool(&_station_pool);
- CleanPool(&_vehicle_pool);
- CleanPool(&_sign_pool);
- CleanPool(&_order_pool);
-
- free(_station_sort);
- free(_vehicle_sort);
- free(_town_sort);
- free(_industry_sort);
-}
-
-static void UnInitializeGame(void)
-{
- UnInitWindowSystem();
- UnInitNewgrEngines();
-
- free(_config_file);
-}
-
-static void LoadIntroGame(void)
-{
- char filename[256];
-
- _game_mode = GM_MENU;
- CLRBITS(_display_opt, DO_TRANS_BUILDINGS); // don't make buildings transparent in intro
- _opt_ptr = &_opt_newgame;
-
- GfxLoadSprites();
- LoadStringWidthTable();
-
- // Setup main window
- ResetWindowSystem();
- SetupColorsAndInitialWindow();
-
- // Generate a world.
- sprintf(filename, "%sopntitle.dat", _path.data_dir);
- if (SaveOrLoad(filename, SL_LOAD) != SL_OK) {
-#if defined SECOND_DATA_DIR
- sprintf(filename, "%sopntitle.dat", _path.second_data_dir);
- if (SaveOrLoad(filename, SL_LOAD) != SL_OK)
-#endif
- GenerateWorld(1, 6, 6); // if failed loading, make empty world.
- }
-
- _pause = 0;
- _local_player = 0;
- MarkWholeScreenDirty();
-
- // Play main theme
- if (_music_driver->is_song_playing()) ResetMusic();
-}
-
-extern void DedicatedFork(void);
-extern void CheckExternalFiles(void);
-
-int ttd_main(int argc, char* argv[])
-{
- MyGetOptData mgo;
- int i;
- bool network = false;
- char *network_conn = NULL;
- char *language = NULL;
- const char *optformat;
- char musicdriver[16], sounddriver[16], videodriver[16];
- int resolution[2] = {0,0};
- uint startdate = -1;
- bool dedicated;
-
- musicdriver[0] = sounddriver[0] = videodriver[0] = 0;
-
- _game_mode = GM_MENU;
- _switch_mode = SM_MENU;
- _switch_mode_errorstr = INVALID_STRING_ID;
- _dedicated_forks = false;
- dedicated = false;
- _config_file = NULL;
-
- // The last param of the following function means this:
- // a letter means: it accepts that param (e.g.: -h)
- // a ':' behind it means: it need a param (e.g.: -m<driver>)
- // a '::' behind it means: it can optional have a param (e.g.: -d<debug>)
- #if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32)
- optformat = "m:s:v:hDfn::l:eit:d::r:g::G:p:c:";
- #else
- optformat = "m:s:v:hDn::l:eit:d::r:g::G:p:c:"; // no fork option
- #endif
-
- MyGetOptInit(&mgo, argc-1, argv+1, optformat);
- while ((i = MyGetOpt(&mgo)) != -1) {
- switch(i) {
- case 'm': ttd_strlcpy(musicdriver, mgo.opt, sizeof(musicdriver)); break;
- case 's': ttd_strlcpy(sounddriver, mgo.opt, sizeof(sounddriver)); break;
- case 'v': ttd_strlcpy(videodriver, mgo.opt, sizeof(videodriver)); break;
- case 'D': {
- sprintf(musicdriver,"null");
- sprintf(sounddriver,"null");
- sprintf(videodriver,"dedicated");
- dedicated = true;
- } break;
- case 'f': {
- _dedicated_forks = true;
- }; break;
- case 'n': {
- network = true;
- if (mgo.opt)
- // Optional, you can give an IP
- network_conn = mgo.opt;
- else
- network_conn = NULL;
- } break;
- case 'r': ParseResolution(resolution, mgo.opt); break;
- case 'l': {
- language = mgo.opt;
- } break;
- case 't': {
- startdate = atoi(mgo.opt);
- } break;
- case 'd': {
-#if defined(WIN32)
- CreateConsole();
-#endif
- if (mgo.opt)
- SetDebugString(mgo.opt);
- } break;
- case 'e': _switch_mode = SM_EDITOR; break;
- case 'i': _use_dos_palette = true; break;
- case 'g':
- if (mgo.opt) {
- strcpy(_file_to_saveload.name, mgo.opt);
- _switch_mode = SM_LOAD;
- } else
- _switch_mode = SM_NEWGAME;
- break;
- case 'G':
- _random_seeds[0][0] = atoi(mgo.opt);
- break;
- case 'p': {
- int i = atoi(mgo.opt);
- // Play as an other player in network games
- if (IS_INT_INSIDE(i, 1, MAX_PLAYERS)) _network_playas = i;
- break;
- }
- case 'c':
- _config_file = strdup(mgo.opt);
- break;
- case -2:
- case 'h':
- showhelp();
- return 0;
- }
- }
-
- DeterminePaths();
- CheckExternalFiles();
-
-#ifdef UNIX
- // We must fork here, or we'll end up without some resources we need (like sockets)
- if (_dedicated_forks)
- DedicatedFork();
-#endif
-
- LoadFromConfig();
- CheckConfig();
- LoadFromHighScore();
-
- // override config?
- if (musicdriver[0]) ttd_strlcpy(_ini_musicdriver, musicdriver, sizeof(_ini_musicdriver));
- if (sounddriver[0]) ttd_strlcpy(_ini_sounddriver, sounddriver, sizeof(_ini_sounddriver));
- if (videodriver[0]) ttd_strlcpy(_ini_videodriver, videodriver, sizeof(_ini_videodriver));
- if (resolution[0]) { _cur_resolution[0] = resolution[0]; _cur_resolution[1] = resolution[1]; }
- if (startdate != (uint)-1) _patches.starting_date = startdate;
-
- if (_dedicated_forks && !dedicated)
- _dedicated_forks = false;
-
- // enumerate language files
- InitializeLanguagePacks();
-
- // initialize screenshot formats
- InitializeScreenshotFormats();
-
- // initialize airport state machines
- InitializeAirports();
-
- /* initialize all variables that are allocated dynamically */
- InitializeDynamicVariables();
-
- // Sample catalogue
- DEBUG(misc, 1) ("Loading sound effects...");
- _os_version = GetOSVersion();
- MxInitialize(11025);
- SoundInitialize("sample.cat");
-
- // This must be done early, since functions use the InvalidateWindow* calls
- InitWindowSystem();
-
- GfxLoadSprites();
- LoadStringWidthTable();
-
- DEBUG(misc, 1) ("Loading drivers...");
- LoadDriver(SOUND_DRIVER, _ini_sounddriver);
- LoadDriver(MUSIC_DRIVER, _ini_musicdriver);
- LoadDriver(VIDEO_DRIVER, _ini_videodriver); // load video last, to prevent an empty window while sound and music loads
- _savegame_sort_order = 1; // default sorting of savegames is by date, newest first
-
-#ifdef ENABLE_NETWORK
- // initialize network-core
- NetworkStartUp();
-#endif /* ENABLE_NETWORK */
-
- _opt_ptr = &_opt_newgame;
-
- /* XXX - ugly hack, if diff_level is 9, it means we got no setting from the config file */
- if (_opt_newgame.diff_level == 9)
- SetDifficultyLevel(0, &_opt_newgame);
-
- // initialize the ingame console
- IConsoleInit();
- InitializeGUI();
- IConsoleCmdExec("exec scripts/autoexec.scr 0");
-
- InitPlayerRandoms();
-
- GenerateWorld(1, 6, 6); // Make the viewport initialization happy
-
-#ifdef ENABLE_NETWORK
- if ((network) && (_network_available)) {
- if (network_conn != NULL) {
- const char *port = NULL;
- const char *player = NULL;
- uint16 rport;
-
- rport = NETWORK_DEFAULT_PORT;
-
- ParseConnectionString(&player, &port, network_conn);
-
- if (player != NULL) _network_playas = atoi(player);
- if (port != NULL) rport = atoi(port);
-
- LoadIntroGame();
- _switch_mode = SM_NONE;
- NetworkClientConnectGame(network_conn, rport);
- }
- }
-#endif /* ENABLE_NETWORK */
-
- while (_video_driver->main_loop() == ML_SWITCHDRIVER) {}
-
- JoinOTTDThread();
- IConsoleFree();
-
-#ifdef ENABLE_NETWORK
- if (_network_available) {
- // Shut down the network and close any open connections
- NetworkDisconnect();
- NetworkUDPClose();
- NetworkShutDown();
- }
-#endif /* ENABLE_NETWORK */
-
- _video_driver->stop();
- _music_driver->stop();
- _sound_driver->stop();
-
- SaveToConfig();
- SaveToHighScore();
-
- // uninitialize airport state machines
- UnInitializeAirports();
-
- /* uninitialize variables that are allocated dynamic */
- UnInitializeDynamicVariables();
-
- /* Close all and any open filehandles */
- FioCloseAll();
- UnInitializeGame();
-
- return 0;
-}
-
-static void ShowScreenshotResult(bool b)
-{
- if (b) {
- SetDParam(0, STR_SPEC_SCREENSHOT_NAME);
- ShowErrorMessage(INVALID_STRING_ID, STR_031B_SCREENSHOT_SUCCESSFULLY, 0, 0);
- } else {
- ShowErrorMessage(INVALID_STRING_ID, STR_031C_SCREENSHOT_FAILED, 0, 0);
- }
-
-}
-
-static void MakeNewGame(void)
-{
- _game_mode = GM_NORMAL;
-
- // Copy in game options
- _opt_ptr = &_opt;
- memcpy(_opt_ptr, &_opt_newgame, sizeof(GameOptions));
-
- GfxLoadSprites();
-
- // Reinitialize windows
- ResetWindowSystem();
- LoadStringWidthTable();
-
- SetupColorsAndInitialWindow();
-
- // Randomize world
- GenerateWorld(0, _patches.map_x, _patches.map_y);
-
- // In a dedicated server, the server does not play
- if (_network_dedicated) {
- _local_player = OWNER_SPECTATOR;
- } else {
- // Create a single player
- DoStartupNewPlayer(false);
-
- _local_player = 0;
- }
-
- MarkWholeScreenDirty();
-}
-
-static void MakeNewEditorWorld(void)
-{
- _game_mode = GM_EDITOR;
-
- // Copy in game options
- _opt_ptr = &_opt;
- memcpy(_opt_ptr, &_opt_newgame, sizeof(GameOptions));
-
- GfxLoadSprites();
-
- // Re-init the windowing system
- ResetWindowSystem();
-
- // Create toolbars
- SetupColorsAndInitialWindow();
-
- // Startup the game system
- GenerateWorld(1, _patches.map_x, _patches.map_y);
-
- _local_player = OWNER_NONE;
- MarkWholeScreenDirty();
-}
-
-void StartupPlayers(void);
-void StartupDisasters(void);
-
-/**
- * Start Scenario starts a new game based on a scenario.
- * Eg 'New Game' --> select a preset scenario
- * This starts a scenario based on your current difficulty settings
- */
-static void StartScenario(void)
-{
- _game_mode = GM_NORMAL;
-
- // invalid type
- if (_file_to_saveload.mode == SL_INVALID) {
- printf("Savegame is obsolete or invalid format: %s\n", _file_to_saveload.name);
- ShowErrorMessage(_error_message, STR_4009_GAME_LOAD_FAILED, 0, 0);
- _game_mode = GM_MENU;
- return;
- }
-
- GfxLoadSprites();
-
- // Reinitialize windows
- ResetWindowSystem();
- LoadStringWidthTable();
-
- SetupColorsAndInitialWindow();
-
- // Load game
- if (SaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode) != SL_OK) {
- LoadIntroGame();
- ShowErrorMessage(_error_message, STR_4009_GAME_LOAD_FAILED, 0, 0);
- }
-
- _opt_ptr = &_opt;
- memcpy(&_opt_ptr->diff, &_opt_newgame.diff, sizeof(GameDifficulty));
- _opt.diff_level = _opt_newgame.diff_level;
-
- // Inititalize data
- StartupPlayers();
- StartupEngines();
- StartupDisasters();
-
- _local_player = 0;
-
- MarkWholeScreenDirty();
-}
-
-bool SafeSaveOrLoad(const char *filename, int mode, int newgm)
-{
- byte ogm = _game_mode;
- int r;
-
- _game_mode = newgm;
- r = SaveOrLoad(filename, mode);
- if (r == SL_REINIT) {
- if (ogm == GM_MENU)
- LoadIntroGame();
- else if (ogm == GM_EDITOR)
- MakeNewEditorWorld();
- else
- MakeNewGame();
- return false;
- } else if (r != SL_OK) {
- _game_mode = ogm;
- return false;
- } else
- return true;
-}
-
-void SwitchMode(int new_mode)
-{
- _in_state_game_loop = true;
-
-#ifdef ENABLE_NETWORK
- // If we are saving something, the network stays in his current state
- if (new_mode != SM_SAVE) {
- // If the network is active, make it not-active
- if (_networking) {
- if (_network_server && (new_mode == SM_LOAD || new_mode == SM_NEWGAME)) {
- NetworkReboot();
- NetworkUDPClose();
- } else {
- NetworkDisconnect();
- NetworkUDPClose();
- }
- }
-
- // If we are a server, we restart the server
- if (_is_network_server) {
- // But not if we are going to the menu
- if (new_mode != SM_MENU) {
- NetworkServerStart();
- } else {
- // This client no longer wants to be a network-server
- _is_network_server = false;
- }
- }
- }
-#endif /* ENABLE_NETWORK */
-
- switch (new_mode) {
- case SM_EDITOR: /* Switch to scenario editor */
- MakeNewEditorWorld();
- break;
-
- case SM_NEWGAME: /* New Game --> 'Random game' */
-#ifdef ENABLE_NETWORK
- if (_network_server)
- snprintf(_network_game_info.map_name, 40, "Random");
-#endif /* ENABLE_NETWORK */
- MakeNewGame();
- break;
-
- case SM_START_SCENARIO: /* New Game --> Choose one of the preset scenarios */
- StartScenario();
- break;
-
- case SM_LOAD: { /* Load game, Play Scenario */
- _opt_ptr = &_opt;
-
- _error_message = INVALID_STRING_ID;
- if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL)) {
- LoadIntroGame();
- ShowErrorMessage(_error_message, STR_4009_GAME_LOAD_FAILED, 0, 0);
- } else {
- _local_player = 0;
- DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // decrease pause counter (was increased from opening load dialog)
-#ifdef ENABLE_NETWORK
- if (_network_server)
- snprintf(_network_game_info.map_name, 40, "Loaded game");
-#endif /* ENABLE_NETWORK */
- }
- break;
- }
-
- case SM_LOAD_SCENARIO: { /* Load scenario from scenario editor */
- int i;
-
- if (SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR)) {
- _opt_ptr = &_opt;
-
- _local_player = OWNER_NONE;
- _generating_world = true;
- // delete all players.
- for (i = 0; i != MAX_PLAYERS; i++) {
- ChangeOwnershipOfPlayerItems(i, 0xff);
- _players[i].is_active = false;
- }
- _generating_world = false;
- // delete all stations owned by a player
- DeleteAllPlayerStations();
-
-#ifdef ENABLE_NETWORK
- if (_network_server)
- snprintf(_network_game_info.map_name, 40, "Loaded scenario");
-#endif /* ENABLE_NETWORK */
- } else
- ShowErrorMessage(INVALID_STRING_ID, STR_4009_GAME_LOAD_FAILED, 0, 0);
-
- break;
- }
-
-
- case SM_MENU: /* Switch to game intro menu */
- LoadIntroGame();
- break;
-
- case SM_SAVE: /* Save game */
- if (SaveOrLoad(_file_to_saveload.name, SL_SAVE) != SL_OK)
- ShowErrorMessage(INVALID_STRING_ID, STR_4007_GAME_SAVE_FAILED, 0, 0);
- else
- DeleteWindowById(WC_SAVELOAD, 0);
- break;
-
- case SM_GENRANDLAND: /* Generate random land within scenario editor */
- GenerateWorld(2, _patches.map_x, _patches.map_y);
- // XXX: set date
- _local_player = OWNER_NONE;
- MarkWholeScreenDirty();
- break;
- }
-
- if (_switch_mode_errorstr != INVALID_STRING_ID)
- ShowErrorMessage(INVALID_STRING_ID,_switch_mode_errorstr,0,0);
-
- _in_state_game_loop = false;
-}
-
-
-// State controlling game loop.
-// The state must not be changed from anywhere
-// but here.
-// That check is enforced in DoCommand.
-void StateGameLoop(void)
-{
- // dont execute the state loop during pause
- if (_pause) return;
-
- _in_state_game_loop = true;
- // _frame_counter is increased somewhere else when in network-mode
- // Sidenote: _frame_counter is ONLY used for _savedump in non-MP-games
- // Should that not be deleted? If so, the next 2 lines can also be deleted
- if (!_networking)
- _frame_counter++;
-
- if (_savedump_path[0] && (uint)_frame_counter >= _savedump_first && (uint)(_frame_counter -_savedump_first) % _savedump_freq == 0 ) {
- char buf[100];
- sprintf(buf, "%s%.5d.sav", _savedump_path, _frame_counter);
- SaveOrLoad(buf, SL_SAVE);
- if ((uint)_frame_counter >= _savedump_last) exit(1);
- }
-
- if (_game_mode == GM_EDITOR) {
- RunTileLoop();
- CallVehicleTicks();
- CallLandscapeTick();
- CallWindowTickEvent();
- NewsLoop();
- } else {
- // All these actions has to be done from OWNER_NONE
- // for multiplayer compatibility
- uint p = _current_player;
- _current_player = OWNER_NONE;
-
- AnimateAnimatedTiles();
- IncreaseDate();
- RunTileLoop();
- CallVehicleTicks();
- CallLandscapeTick();
-
- // To bad the AI does not work in multiplayer, because states are not saved
- // perfectly
- if (!disable_computer && !_networking)
- RunOtherPlayersLoop();
-
- CallWindowTickEvent();
- NewsLoop();
- _current_player = p;
- }
-
- _in_state_game_loop = false;
-}
-
-static void DoAutosave(void)
-{
- char buf[200];
-
- if (_patches.keep_all_autosave && _local_player != OWNER_SPECTATOR) {
- const Player *p = DEREF_PLAYER(_local_player);
- char *s;
- sprintf(buf, "%s%s", _path.autosave_dir, PATHSEP);
-
- SetDParam(0, p->name_1);
- SetDParam(1, p->name_2);
- SetDParam(2, _date);
- s = (char*)GetString(buf + strlen(_path.autosave_dir) + strlen(PATHSEP), STR_4004);
- strcpy(s, ".sav");
- } else { /* Save a maximum of 15 autosaves */
- int n = _autosave_ctr;
- _autosave_ctr = (_autosave_ctr + 1) & 15;
- sprintf(buf, "%s%sautosave%d.sav", _path.autosave_dir, PATHSEP, n);
- }
-
- DEBUG(misc, 2) ("Autosaving to %s", buf);
- if (SaveOrLoad(buf, SL_SAVE) != SL_OK)
- ShowErrorMessage(INVALID_STRING_ID, STR_AUTOSAVE_FAILED, 0, 0);
-}
-
-static void ScrollMainViewport(int x, int y)
-{
- if (_game_mode != GM_MENU) {
- Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
- assert(w);
-
- WP(w,vp_d).scrollpos_x += x << w->viewport->zoom;
- WP(w,vp_d).scrollpos_y += y << w->viewport->zoom;
- }
-}
-
-static const int8 scrollamt[16][2] = {
- { 0, 0},
- {-2, 0}, // 1:left
- { 0,-2}, // 2:up
- {-2,-1}, // 3:left + up
- { 2, 0}, // 4:right
- { 0, 0}, // 5:left + right
- { 2,-1}, // 6:right + up
- { 0,-2}, // 7:left + right + up = up
- { 0 ,2}, // 8:down
- {-2 ,1}, // 9:down+left
- { 0, 0}, // 10:impossible
- {-2, 0}, // 11:left + up + down = left
- { 2, 1}, // 12:down+right
- { 0, 2}, // 13:left + right + down = down
- { 0,-2}, // 14:left + right + up = up
- { 0, 0}, // 15:impossible
-};
-
-static void HandleKeyScrolling(void)
-{
- if (_dirkeys && !_no_scroll) {
- int factor = _shift_pressed ? 50 : 10;
- ScrollMainViewport(scrollamt[_dirkeys][0] * factor, scrollamt[_dirkeys][1] * factor);
- }
-}
-
-void GameLoop(void)
-{
- int m;
-
- // autosave game?
- if (_do_autosave) {
- _do_autosave = false;
- DoAutosave();
- RedrawAutosave();
- }
-
- // handle scrolling of the main window
- if (_dirkeys) HandleKeyScrolling();
-
- // make a screenshot?
- if ((m=_make_screenshot) != 0) {
- _make_screenshot = 0;
- switch(m) {
- case 1: // make small screenshot
- UndrawMouseCursor();
- ShowScreenshotResult(MakeScreenshot());
- break;
- case 2: // make large screenshot
- ShowScreenshotResult(MakeWorldScreenshot(-(int)MapMaxX() * 32, 0, MapMaxX() * 64, MapSizeY() * 32, 0));
- break;
- }
- }
-
- // switch game mode?
- if ((m=_switch_mode) != SM_NONE) {
- _switch_mode = SM_NONE;
- SwitchMode(m);
- }
-
- IncreaseSpriteLRU();
- InteractiveRandom();
-
- if (_scroller_click_timeout > 3)
- _scroller_click_timeout -= 3;
- else
- _scroller_click_timeout = 0;
-
- _caret_timer += 3;
- _timer_counter+=8;
- CursorTick();
-
-#ifdef ENABLE_NETWORK
- // Check for UDP stuff
- NetworkUDPGameLoop();
-
- if (_networking) {
- // Multiplayer
- NetworkGameLoop();
- } else {
- if (_network_reconnect > 0 && --_network_reconnect == 0) {
- // This means that we want to reconnect to the last host
- // We do this here, because it means that the network is really closed
- NetworkClientConnectGame(_network_last_host, _network_last_port);
- }
- // Singleplayer
- StateGameLoop();
- }
-#else
- StateGameLoop();
-#endif /* ENABLE_NETWORK */
-
- if (!_pause && _display_opt&DO_FULL_ANIMATION)
- DoPaletteAnimations();
-
- if (!_pause || _cheats.build_in_pause.value)
- MoveAllTextEffects();
-
- InputLoop();
-
- MusicLoop();
-}
-
-void BeforeSaveGame(void)
-{
- Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
-
- if (w != NULL) {
- _saved_scrollpos_x = WP(w,vp_d).scrollpos_x;
- _saved_scrollpos_y = WP(w,vp_d).scrollpos_y;
- _saved_scrollpos_zoom = w->viewport->zoom;
- }
-}
-
-static void ConvertTownOwner(void)
-{
- uint tile;
-
- for (tile = 0; tile != MapSize(); tile++) {
- if (IsTileType(tile, MP_STREET)) {
- if ((_map5[tile] & 0xF0) == 0x10 && _map3_lo[tile] & 0x80)
- _map3_lo[tile] = OWNER_TOWN;
-
- if (_map_owner[tile] & 0x80)
- _map_owner[tile] = OWNER_TOWN;
- } else if (IsTileType(tile, MP_TUNNELBRIDGE)) {
- if (_map_owner[tile] & 0x80)
- _map_owner[tile] = OWNER_TOWN;
- }
- }
-}
-
-// before savegame version 4, the name of the company determined if it existed
-static void CheckIsPlayerActive(void)
-{
- Player *p;
- FOR_ALL_PLAYERS(p) {
- if (p->name_1 != 0) {
- p->is_active = true;
- }
- }
-}
-
-// since savegame version 4.1, exclusive transport rights are stored at towns
-static void UpdateExclusiveRights(void)
-{
- Town *t;
- FOR_ALL_TOWNS(t) if (t->xy != 0) {
- t->exclusivity=(byte)-1;
- }
-
- /* FIXME old exclusive rights status is not being imported (stored in s->blocked_months_obsolete)
- could be implemented this way:
- 1.) Go through all stations
- Build an array town_blocked[ town_id ][ player_id ]
- that stores if at least one station in that town is blocked for a player
- 2.) Go through that array, if you find a town that is not blocked for
- one player, but for all others, then give him exclusivity.
- */
-}
-
-const byte convert_currency[] = {
- 0, 1, 12, 8, 3,
- 10, 14, 19, 4, 5,
- 9, 11, 13, 6, 17,
- 16, 22, 21, 7, 15,
- 18, 2, 20, };
-
-// since savegame version 4.2 the currencies are arranged differently
-static void UpdateCurrencies(void)
-{
- _opt.currency = convert_currency[_opt.currency];
-}
-
-/* Up to revision 1413 the invisible tiles at the southern border have not been
- * MP_VOID, even though they should have. This is fixed by this function
- */
-static void UpdateVoidTiles(void)
-{
- uint i;
-
- for (i = 0; i < MapMaxY(); ++i)
- SetTileType(i * MapSizeX() + MapMaxX(), MP_VOID);
- for (i = 0; i < MapSizeX(); ++i)
- SetTileType(MapSizeX() * MapMaxY() + i, MP_VOID);
-}
-
-// since savegame version 6.0 each sign has an "owner", signs without owner (from old games are set to 255)
-static void UpdateSignOwner(void)
-{
- SignStruct *ss;
- FOR_ALL_SIGNS(ss) {
- ss->owner = OWNER_NONE; // no owner
- }
-}
-
-extern void UpdateOldAircraft( void );
-extern void UpdateOilRig( void );
-
-bool AfterLoadGame(uint version)
-{
- Window *w;
- ViewPort *vp;
-
- // in version 2.1 of the savegame, town owner was unified.
- if (version <= 0x200) {
- ConvertTownOwner();
- }
-
- // from version 4.1 of the savegame, exclusive rights are stored at towns
- if (version <= 0x400) {
- UpdateExclusiveRights();
- }
-
- // from version 4.2 of the savegame, currencies are in a different order
- if (version <= 0x401) {
- UpdateCurrencies();
- }
-
- // from version 6.0 of the savegame, signs have an "owner"
- if (version <= 0x600) {
- UpdateSignOwner();
- }
-
- /* In old version there seems to be a problem that water is owned by
- OWNER_NONE, not OWNER_WATER.. I can't replicate it for the current
- (0x402) version, so I just check when versions are older, and then
- walk through the whole map.. */
- if (version <= 0x402) {
- TileIndex tile = TILE_XY(0,0);
- uint w = MapSizeX();
- uint h = MapSizeY();
-
- BEGIN_TILE_LOOP(tile_cur, w, h, tile)
- if (IsTileType(tile_cur, MP_WATER) && _map_owner[tile_cur] >= MAX_PLAYERS)
- _map_owner[tile_cur] = OWNER_WATER;
- END_TILE_LOOP(tile_cur, w, h, tile)
- }
-
- // convert road side to my format.
- if (_opt.road_side) _opt.road_side = 1;
-
- // Load the sprites
- GfxLoadSprites();
-
- // Update current year
- SetDate(_date);
-
- // reinit the landscape variables (landscape might have changed)
- InitializeLandscapeVariables(true);
-
- // Update all vehicles
- AfterLoadVehicles();
-
- // Update all waypoints
- if (version < 0x0C00)
- FixOldWaypoints();
-
- UpdateAllWaypointSigns();
-
- // in version 2.2 of the savegame, we have new airports
- if (version <= 0x201) {
- UpdateOldAircraft();
- }
-
- UpdateAllStationVirtCoord();
-
- // Setup town coords
- AfterLoadTown();
- UpdateAllSignVirtCoords();
-
- // make sure there is a town in the game
- if (_game_mode == GM_NORMAL && !ClosestTownFromTile(0, (uint)-1))
- {
- _error_message = STR_NO_TOWN_IN_SCENARIO;
- return false;
- }
-
- // Initialize windows
- ResetWindowSystem();
- SetupColorsAndInitialWindow();
-
- w = FindWindowById(WC_MAIN_WINDOW, 0);
-
- WP(w,vp_d).scrollpos_x = _saved_scrollpos_x;
- WP(w,vp_d).scrollpos_y = _saved_scrollpos_y;
-
- vp = w->viewport;
- vp->zoom = _saved_scrollpos_zoom;
- vp->virtual_width = vp->width << vp->zoom;
- vp->virtual_height = vp->height << vp->zoom;
-
-
- // in version 4.0 of the savegame, is_active was introduced to determine
- // if a player does exist, rather then checking name_1
- if (version <= 0x400) {
- CheckIsPlayerActive();
- }
-
- // the void tiles on the southern border used to belong to a wrong class.
- if (version <= 0x402)
- UpdateVoidTiles();
-
- // If Load Scenario / New (Scenario) Game is used,
- // a player does not exist yet. So create one here.
- // 1 exeption: network-games. Those can have 0 players
- // But this exeption is not true for network_servers!
- if (!_players[0].is_active && (!_networking || (_networking && _network_server)))
- DoStartupNewPlayer(false);
-
- DoZoomInOutWindow(ZOOM_NONE, w); // update button status
- MarkWholeScreenDirty();
-
- //In 5.1, Oilrigs have been moved (again)
- if (version <= 0x500) {
- UpdateOilRig();
- }
-
- if (version <= 0x600) {
- BEGIN_TILE_LOOP(tile, MapSizeX(), MapSizeY(), 0) {
- if (IsTileType(tile, MP_HOUSE)) {
- _map3_hi[tile] = _map2[tile];
- //XXX magic
- SetTileType(tile, MP_VOID);
- _map2[tile] = ClosestTownFromTile(tile,(uint)-1)->index;
- SetTileType(tile, MP_HOUSE);
- } else if (IsTileType(tile, MP_STREET)) {
- //XXX magic
- SetTileType(tile, MP_VOID);
- _map3_hi[tile] |= (_map2[tile] << 4);
- if ( _map_owner[tile] == OWNER_TOWN)
- _map2[tile] = ClosestTownFromTile(tile,(uint)-1)->index;
- else
- _map2[tile] = 0;
- SetTileType(tile, MP_STREET);
- }
- } END_TILE_LOOP(tile, MapSizeX(), MapSizeY(), 0);
- }
-
- if (version < 0x900) {
- Town *t;
- FOR_ALL_TOWNS(t) {
- UpdateTownMaxPass(t);
- }
- }
-
- return true;
-}
--- a/ttd.dsp Thu Jun 02 17:17:24 2005 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
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--- a/ttd.h Thu Jun 02 17:17:24 2005 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,547 +0,0 @@
-#ifndef TTD_H
-#define TTD_H
-
-#ifndef VARDEF
-#define VARDEF extern
-#endif
-
-// use this on non static functions
-#define PUBLIC
-
-typedef struct Rect {
- int left,top,right,bottom;
-} Rect;
-
-typedef struct SmallPoint {
- int16 x,y;
-} SmallPoint;
-
-typedef struct Point {
- int x,y;
-} Point;
-
-typedef struct Pair {
- int a;
- int b;
-} Pair;
-
-/**
- * Is used as a general sortable struct (using qsort and friends). Is used for
- * sorting vehicles and stations at the moment
- */
-typedef struct SortStruct {
- uint32 index;
- byte owner;
-} SortStruct;
-
-typedef struct YearMonthDay {
- int year, month, day;
-} YearMonthDay;
-
-/* --- 1 Day is 74 ticks ---
-* The game's internal structure is dictated by ticks. The date counter (date_fract) is an integer of
-* uint16 type, so it can have a max value of 65536. Every tick this variable (date_fract) is
-* increased by 885. When it overflows, the new day loop is called.
-* * this that means 1 day is : 65536 / 885 = 74 ticks
-* * 1 tick is approximately 27ms.
-* * 1 day is thus about 2 seconds (74*27 = 1998) on a machine that can run OpenTTD normally
-*/
-#define DAY_TICKS 74
-#define MAX_YEAR_BEGIN_REAL 1920
-#define MAX_YEAR_END_REAL 2090
-#define MAX_YEAR_END 170
-
-#include "macros.h"
-
-// Forward declarations of structs.
-typedef struct Vehicle Vehicle;
-typedef struct Depot Depot;
-typedef struct Waypoint Waypoint;
-typedef struct Window Window;
-typedef struct Station Station;
-typedef struct ViewPort ViewPort;
-typedef struct Town Town;
-typedef struct NewsItem NewsItem;
-typedef struct Industry Industry;
-typedef struct DrawPixelInfo DrawPixelInfo;
-typedef uint16 VehicleID;
-typedef byte PlayerID;
-typedef byte OrderID;
-typedef byte CargoID;
-typedef uint16 StringID;
-typedef uint16 SpriteID;
-typedef uint32 PalSpriteID;
-
-typedef uint32 WindowNumber;
-typedef byte WindowClass;
-
-
-enum GameModes {
- GM_MENU,
- GM_NORMAL,
- GM_EDITOR
-};
-
-enum SwitchModes {
- SM_NONE = 0,
- SM_NEWGAME = 1,
- SM_EDITOR = 2,
- SM_LOAD = 3,
- SM_MENU = 4,
- SM_SAVE = 5,
- SM_GENRANDLAND = 6,
- SM_LOAD_SCENARIO = 9,
- SM_START_SCENARIO = 10,
-};
-
-typedef enum TransportTypes {
- /* These constants are for now linked to the representation of bridges
- * and tunnels, so they can be used by GetTileTrackStatus_TunnelBridge
- * to compare against the map5 array. In an ideal world, these
- * constants would be used everywhere when accessing tunnels and
- * bridges. For now, you should just not change the values for road
- * and rail.
- */
- TRANSPORT_RAIL = 0,
- TRANSPORT_ROAD = 1,
- TRANSPORT_WATER, // = 2
- TRANSPORT_MAX // = 3
-} TransportType;
-
-typedef struct TileInfo {
- uint x;
- uint y;
- uint tileh;
- uint type;
- uint map5;
- uint tile;
- uint z;
-} TileInfo;
-
-enum {
- NG_EDGE = 1,
-};
-
-/* Display Options */
-enum {
- DO_SHOW_TOWN_NAMES = 1,
- DO_SHOW_STATION_NAMES = 2,
- DO_SHOW_SIGNS = 4,
- DO_FULL_ANIMATION = 8,
- DO_TRANS_BUILDINGS = 0x10,
- DO_FULL_DETAIL = 0x20,
- DO_WAYPOINTS = 0x40,
-};
-
-/* Landscape types */
-enum {
- LT_NORMAL = 0,
- LT_HILLY = 1,
- LT_DESERT = 2,
- LT_CANDY = 3,
-
- NUM_LANDSCAPE = 4,
-};
-
-enum {
- NUM_PRICES = 49,
-};
-
-typedef struct Prices {
- int32 station_value;
- int32 build_rail;
- int32 build_road;
- int32 build_signals;
- int32 build_bridge;
- int32 build_train_depot;
- int32 build_road_depot;
- int32 build_ship_depot;
- int32 build_tunnel;
- int32 train_station_track;
- int32 train_station_length;
- int32 build_airport;
- int32 build_bus_station;
- int32 build_truck_station;
- int32 build_dock;
- int32 build_railvehicle;
- int32 build_railwagon;
- int32 aircraft_base;
- int32 roadveh_base;
- int32 ship_base;
- int32 build_trees;
- int32 terraform;
- int32 clear_1;
- int32 purchase_land;
- int32 clear_2;
- int32 clear_3;
- int32 remove_trees;
- int32 remove_rail;
- int32 remove_signals;
- int32 clear_bridge;
- int32 remove_train_depot;
- int32 remove_road_depot;
- int32 remove_ship_depot;
- int32 clear_tunnel;
- int32 clear_water;
- int32 remove_rail_station;
- int32 remove_airport;
- int32 remove_bus_station;
- int32 remove_truck_station;
- int32 remove_dock;
- int32 remove_house;
- int32 remove_road;
- int32 running_rail[3];
- int32 aircraft_running;
- int32 roadveh_running;
- int32 ship_running;
- int32 build_industry;
-} Prices;
-
-#define GAME_DIFFICULTY_NUM 18
-
-typedef struct GameDifficulty {
- int max_no_competitors;
- int competitor_start_time;
- int number_towns;
- int number_industries;
- int max_loan;
- int initial_interest;
- int vehicle_costs;
- int competitor_speed;
- int competitor_intelligence;
- int vehicle_breakdowns;
- int subsidy_multiplier;
- int construction_cost;
- int terrain_type;
- int quantity_sea_lakes;
- int economy;
- int line_reverse_mode;
- int disasters;
- int town_council_tolerance; // minimum required town ratings to be allowed to demolish stuff
-} GameDifficulty;
-
-enum {
- // Temperate
- CT_PASSENGERS = 0,
- CT_COAL = 1,
- CT_MAIL = 2,
- CT_OIL = 3,
- CT_LIVESTOCK = 4,
- CT_GOODS = 5,
- CT_GRAIN = 6,
- CT_WOOD = 7,
- CT_IRON_ORE = 8,
- CT_STEEL = 9,
- CT_VALUABLES = 10,
- CT_FOOD = 11,
-
- // Arctic
- CT_WHEAT = 6,
- CT_HILLY_UNUSED = 8,
- CT_PAPER = 9,
- CT_GOLD = 10,
-
- // Tropic
- CT_RUBBER = 1,
- CT_FRUIT = 4,
- CT_MAIZE = 6,
- CT_COPPER_ORE = 8,
- CT_WATER = 9,
- CT_DIAMONDS = 10,
-
- // Toyland
- CT_SUGAR = 1,
- CT_TOYS = 3,
- CT_BATTERIES = 4,
- CT_CANDY = 5,
- CT_TOFFEE = 6,
- CT_COLA = 7,
- CT_COTTON_CANDY = 8,
- CT_BUBBLES = 9,
- CT_PLASTIC = 10,
- CT_FIZZY_DRINKS = 11,
-
- NUM_CARGO = 12,
-
- CT_INVALID = 0xFF
-};
-
-typedef uint AcceptedCargo[NUM_CARGO];
-
-typedef struct TileDesc {
- StringID str;
- byte owner;
- uint16 build_date;
- uint32 dparam[2];
-} TileDesc;
-
-typedef struct {
- int32 left;
- int32 top;
- byte width_1, width_2;
-} ViewportSign;
-
-typedef int32 CommandProc(int x, int y, uint32 flags, uint32 p1, uint32 p2);
-
-typedef void DrawTileProc(TileInfo *ti);
-typedef uint GetSlopeZProc(TileInfo *ti);
-typedef int32 ClearTileProc(uint tile, byte flags);
-typedef void GetAcceptedCargoProc(uint tile, AcceptedCargo res);
-typedef void GetTileDescProc(uint tile, TileDesc *td);
-/* GetTileTrackStatusProcs return a value that contains the possible tracks
- * that can be taken on a given tile by a given transport. The return value is
- * composed as follows: 0xaabbccdd. ccdd and aabb are bitmasks of trackdirs,
- * where bit n corresponds to trackdir n. ccdd are the trackdirs that are
- * present in the tile (1==present, 0==not present), aabb is the signal
- * status, if applicable (0==green/no signal, 1==red, note that this is
- * reversed from map3/2[tile] for railway signals).
- *
- * The result (let's call it ts) is often used as follows:
- * tracks = (byte)(ts | ts >>8)
- * This effectively converts the present part of the result (ccdd) to a
- * track bitmask, which disregards directions. Normally, this is the same as just
- * doing (byte)ts I think, although I am not really sure
- *
- * A trackdir is combination of a track and a dir, where the lower three bits
- * are a track, the fourth bit is the direction. these give 12 (or 14)
- * possible options: 0-5 and 8-13, so we need 14 bits for a trackdir bitmask
- * above.
- */
-typedef uint32 GetTileTrackStatusProc(uint tile, TransportType mode);
-typedef void GetProducedCargoProc(uint tile, byte *b);
-typedef void ClickTileProc(uint tile);
-typedef void AnimateTileProc(uint tile);
-typedef void TileLoopProc(uint tile);
-typedef void ChangeTileOwnerProc(uint tile, byte old_player, byte new_player);
-/* Return value has bit 0x2 set, when the vehicle enters a station. Then,
- * result << 8 contains the id of the station entered. If the return value has
- * bit 0x8 set, the vehicle could not and did not enter the tile. Are there
- * other bits that can be set? */
-typedef uint32 VehicleEnterTileProc(Vehicle *v, uint tile, int x, int y);
-typedef void VehicleLeaveTileProc(Vehicle *v, uint tile, int x, int y);
-typedef uint GetSlopeTilehProc(TileInfo *ti);
-
-typedef struct {
- DrawTileProc *draw_tile_proc;
- GetSlopeZProc *get_slope_z_proc;
- ClearTileProc *clear_tile_proc;
- GetAcceptedCargoProc *get_accepted_cargo_proc;
- GetTileDescProc *get_tile_desc_proc;
- GetTileTrackStatusProc *get_tile_track_status_proc;
- ClickTileProc *click_tile_proc;
- AnimateTileProc *animate_tile_proc;
- TileLoopProc *tile_loop_proc;
- ChangeTileOwnerProc *change_tile_owner_proc;
- GetProducedCargoProc *get_produced_cargo_proc;
- VehicleEnterTileProc *vehicle_enter_tile_proc;
- VehicleLeaveTileProc *vehicle_leave_tile_proc;
- GetSlopeTilehProc *get_slope_tileh_proc;
-} TileTypeProcs;
-
-
-
-#define MP_SETTYPE(x) ((x+1) << 8)
-
-enum {
- MP_MAP2 = 1<<0,
- MP_MAP3LO = 1<<1,
- MP_MAP3HI = 1<<2,
- MP_MAP5 = 1<<3,
- MP_MAPOWNER_CURRENT = 1<<4,
- MP_MAPOWNER = 1<<5,
-
- MP_TYPE_MASK = 0xF << 8,
-
- MP_MAP2_CLEAR = 1 << 12,
- MP_MAP3LO_CLEAR = 1 << 13,
- MP_MAP3HI_CLEAR = 1 << 14,
-
- MP_NODIRTY = 1<<15,
-};
-
-enum {
- WC_MAIN_WINDOW = 0x0,
- WC_MAIN_TOOLBAR = 0x1,
- WC_STATUS_BAR = 0x2,
- WC_BUILD_TOOLBAR = 0x3,
- WC_NEWS_WINDOW = 0x4,
- WC_TOWN_DIRECTORY = 0x5,
- WC_STATION_LIST = 0x6,
- WC_TOWN_VIEW = 0x7,
- WC_SMALLMAP = 0x8,
- WC_TRAINS_LIST = 0x9,
- WC_ROADVEH_LIST = 0xA,
- WC_SHIPS_LIST = 0xB,
- WC_AIRCRAFT_LIST = 0xC,
- WC_VEHICLE_VIEW = 0xD,
- WC_VEHICLE_DETAILS = 0xE,
- WC_VEHICLE_REFIT = 0xF,
- WC_VEHICLE_ORDERS = 0x10,
- WC_STATION_VIEW = 0x11,
- WC_VEHICLE_DEPOT = 0x12,
- WC_BUILD_VEHICLE = 0x13,
- WC_BUILD_BRIDGE = 0x14,
- WC_ERRMSG = 0x15,
- WC_ASK_ABANDON_GAME = 0x16,
- WC_QUIT_GAME = 0x17,
- WC_BUILD_STATION = 0x18,
- WC_BUS_STATION = 0x19,
- WC_TRUCK_STATION = 0x1A,
- WC_BUILD_DEPOT = 0x1B,
- WC_DEBUGGER = 0x1C,
- WC_COMPANY = 0x1D,
- WC_FINANCES = 0x1E,
- WC_PLAYER_COLOR = 0x1F,
- WC_QUERY_STRING = 0x20,
- WC_SAVELOAD = 0x21,
- WC_SELECT_GAME = 0x22,
- WC_TOOLBAR_MENU = 0x24,
- WC_INCOME_GRAPH = 0x25,
- WC_OPERATING_PROFIT = 0x26,
- WC_TOOLTIPS = 0x27,
- WC_INDUSTRY_VIEW = 0x28,
- WC_PLAYER_FACE = 0x29,
- WC_LAND_INFO = 0x2A,
- WC_TOWN_AUTHORITY = 0x2B,
- WC_SUBSIDIES_LIST = 0x2C,
- WC_GRAPH_LEGEND = 0x2D,
- WC_DELIVERED_CARGO = 0x2E,
- WC_PERFORMANCE_HISTORY = 0x2F,
- WC_COMPANY_VALUE = 0x30,
- WC_COMPANY_LEAGUE = 0x31,
- WC_BUY_COMPANY = 0x32,
- WC_PAYMENT_RATES = 0x33,
- WC_SELECT_TUTORIAL = 0x34,
- WC_ENGINE_PREVIEW = 0x35,
- WC_MUSIC_WINDOW = 0x36,
- WC_MUSIC_TRACK_SELECTION = 0x37,
- WC_SCEN_LAND_GEN = 0x38, // also used for landscaping toolbar
- WC_ASK_RESET_LANDSCAPE = 0x39,
- WC_SCEN_TOWN_GEN = 0x3A,
- WC_SCEN_INDUSTRY = 0x3B,
- WC_SCEN_BUILD_ROAD = 0x3C,
- WC_BUILD_TREES = 0x3D,
- WC_SEND_NETWORK_MSG = 0x3E,
- WC_DROPDOWN_MENU = 0x3F,
- WC_BUILD_INDUSTRY = 0x40,
- WC_GAME_OPTIONS = 0x41,
- WC_NETWORK_WINDOW = 0x42,
- WC_INDUSTRY_DIRECTORY = 0x43,
- WC_MESSAGE_HISTORY = 0x44,
- WC_CHEATS = 0x45,
- WC_PERFORMANCE_DETAIL = 0x46,
- WC_CONSOLE = 0x47,
- WC_EXTRA_VIEW_PORT = 0x48,
- WC_CLIENT_LIST = 0x49,
- WC_NETWORK_STATUS_WINDOW = 0x4A,
- WC_CUSTOM_CURRENCY = 0x4B,
- WC_REPLACE_VEHICLE = 0x4C,
- WC_HIGHSCORE = 0x4D,
- WC_ENDSCREEN = 0x4E,
- WC_SIGN_LIST = 0x4F,
-};
-
-
-enum {
- EXPENSES_CONSTRUCTION = 0,
- EXPENSES_NEW_VEHICLES = 1,
- EXPENSES_TRAIN_RUN = 2,
- EXPENSES_ROADVEH_RUN = 3,
- EXPENSES_AIRCRAFT_RUN = 4,
- EXPENSES_SHIP_RUN = 5,
- EXPENSES_PROPERTY = 6,
- EXPENSES_TRAIN_INC = 7,
- EXPENSES_ROADVEH_INC = 8,
- EXPENSES_AIRCRAFT_INC = 9,
- EXPENSES_SHIP_INC = 10,
- EXPENSES_LOAN_INT = 11,
- EXPENSES_OTHER = 12,
-};
-
-// Tile type misc constants, don't know where to put these
-enum {
- TRACKTYPE_SPRITE_PITCH = 0x52,
-};
-
-
-// special string constants
-enum SpecialStrings {
-
- // special strings for town names. the town name is generated dynamically on request.
- SPECSTR_TOWNNAME_START = 0x20C0,
- SPECSTR_TOWNNAME_ENGLISH = SPECSTR_TOWNNAME_START,
- SPECSTR_TOWNNAME_FRENCH,
- SPECSTR_TOWNNAME_GERMAN,
- SPECSTR_TOWNNAME_AMERICAN,
- SPECSTR_TOWNNAME_LATIN,
- SPECSTR_TOWNNAME_SILLY,
- SPECSTR_TOWNNAME_SWEDISH,
- SPECSTR_TOWNNAME_DUTCH,
- SPECSTR_TOWNNAME_FINNISH,
- SPECSTR_TOWNNAME_POLISH,
- SPECSTR_TOWNNAME_SLOVAKISH,
- SPECSTR_TOWNNAME_NORWEGIAN,
- SPECSTR_TOWNNAME_HUNGARIAN,
- SPECSTR_TOWNNAME_AUSTRIAN,
- SPECSTR_TOWNNAME_ROMANIAN,
- SPECSTR_TOWNNAME_CZECH,
- SPECSTR_TOWNNAME_SWISS,
- SPECSTR_TOWNNAME_LAST = SPECSTR_TOWNNAME_SWISS,
-
- // special strings for player names on the form "TownName transport".
- SPECSTR_PLAYERNAME_START = 0x70EA,
- SPECSTR_PLAYERNAME_ENGLISH = SPECSTR_PLAYERNAME_START,
- SPECSTR_PLAYERNAME_FRENCH,
- SPECSTR_PLAYERNAME_GERMAN,
- SPECSTR_PLAYERNAME_AMERICAN,
- SPECSTR_PLAYERNAME_LATIN,
- SPECSTR_PLAYERNAME_SILLY,
- SPECSTR_PLAYERNAME_LAST = SPECSTR_PLAYERNAME_SILLY,
-
- SPECSTR_ANDCO_NAME = 0x70E6,
- SPECSTR_PRESIDENT_NAME = 0x70E7,
- SPECSTR_SONGNAME = 0x70E8,
-
- // reserve 32 strings for the *.lng files
- SPECSTR_LANGUAGE_START = 0x7100,
- SPECSTR_LANGUAGE_END = 0x711f,
-
- // reserve 32 strings for various screen resolutions
- SPECSTR_RESOLUTION_START = 0x7120,
- SPECSTR_RESOLUTION_END = 0x713f,
-
- // reserve 32 strings for screenshot formats
- SPECSTR_SCREENSHOT_START = 0x7140,
- SPECSTR_SCREENSHOT_END = 0x715F,
-
- STR_SPEC_SCREENSHOT_NAME = 0xF800,
- STR_SPEC_USERSTRING = 0xF801,
-};
-
-typedef void PlaceProc(uint tile);
-
-VARDEF byte _savegame_sort_order;
-
-#define INVALID_UINT_TILE (uint)0xFFFFFFFF
-#define INVALID_STRING_ID 0xFFFF
-
-enum {
- MAX_SCREEN_WIDTH = 2048,
- MAX_SCREEN_HEIGHT = 1200,
-};
-
-/* In certain windows you navigate with the arrow keys. Do not scroll the
- * gameview when here. Bitencoded variable that only allows scrolling if all
- * elements are zero */
-enum {
- SCROLL_CON = 0,
- SCROLL_EDIT = 1,
- SCROLL_SAVE = 2,
- SCROLL_CHAT = 4,
-};
-VARDEF byte _no_scroll;
-
-#include "functions.h"
-#include "variables.h"
-
-#endif /* TTD_H */
--- a/ttd.rc Thu Jun 02 17:17:24 2005 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,158 +0,0 @@
-//Microsoft Developer Studio generated resource script.
-//
-#define APSTUDIO_READONLY_SYMBOLS
-/////////////////////////////////////////////////////////////////////////////
-//
-// Generated from the TEXTINCLUDE 2 resource.
-//
-#include "resource.h"
-#define APSTUDIO_HIDDEN_SYMBOLS
-#include "windows.h"
-#undef APSTUDIO_HIDDEN_SYMBOLS
-#include "afxres.h"
-
-/////////////////////////////////////////////////////////////////////////////
-#undef APSTUDIO_READONLY_SYMBOLS
-
-/////////////////////////////////////////////////////////////////////////////
-// Neutral (Default) resources
-
-#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_NEUD)
-#ifdef _WIN32
-LANGUAGE LANG_NEUTRAL, SUBLANG_DEFAULT
-#pragma code_page(1252)
-#endif //_WIN32
-
-/////////////////////////////////////////////////////////////////////////////
-//
-// Icon
-//
-
-// Icon with lowest ID value placed first to ensure application icon
-// remains consistent on all systems.
-100 ICON DISCARDABLE "openttd.ico"
-101 ICON DISCARDABLE "mainicon.ico"
-
-/////////////////////////////////////////////////////////////////////////////
-//
-// Dialog
-//
-
-100 DIALOG DISCARDABLE 0, 0, 305, 70
-STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
-CAPTION "Fatal Application Failure"
-FONT 8, "MS Sans Serif"
-BEGIN
- PUSHBUTTON "&Close",12,7,49,50,14
- PUSHBUTTON "&Submit report",14,81,49,68,14,WS_DISABLED
- PUSHBUTTON "&Emergency save",13,155,49,68,14
- PUSHBUTTON "",15,243,49,55,14,WS_DISABLED
- EDITTEXT 11,7,70,291,118,ES_MULTILINE | ES_READONLY | WS_VSCROLL |
- WS_HSCROLL | NOT WS_TABSTOP
- LTEXT "",10,36,7,262,34
- ICON 100,IDC_STATIC,9,9,20,20
-END
-
-
-#ifndef _MAC
-/////////////////////////////////////////////////////////////////////////////
-//
-// Version
-//
-
-VS_VERSION_INFO VERSIONINFO
- FILEVERSION 0,0,0,0
- PRODUCTVERSION 0,0,0,0
- FILEFLAGSMASK 0x3fL
-#ifdef _DEBUG
- FILEFLAGS 0x1L
-#else
- FILEFLAGS 0x0L
-#endif
- FILEOS 0x4L
- FILETYPE 0x1L
- FILESUBTYPE 0x0L
-BEGIN
- BLOCK "StringFileInfo"
- BEGIN
- BLOCK "000004b0"
- BEGIN
- VALUE "Comments", "This program is licensed under the GNU General Public License.\0"
- VALUE "CompanyName", "OpenTTD Development Team\0"
- VALUE "FileDescription", "OpenTTD\0"
- VALUE "FileVersion", "0.0.0.0\0"
- VALUE "InternalName", "openttd\0"
- VALUE "LegalCopyright", "Copyright © OpenTTD Developers 2002-2005. All Rights Reserved.\0"
- VALUE "LegalTrademarks", "\0"
- VALUE "OriginalFilename", "openttd.exe\0"
- VALUE "PrivateBuild", "\0"
- VALUE "ProductName", "OpenTTD\0"
- VALUE "ProductVersion", "0.0.0.0\0"
- VALUE "SpecialBuild", "-\0"
- END
- END
- BLOCK "VarFileInfo"
- BEGIN
- VALUE "Translation", 0x0, 1200
- END
-END
-
-#endif // !_MAC
-
-#endif // Neutral (Default) resources
-/////////////////////////////////////////////////////////////////////////////
-
-
-/////////////////////////////////////////////////////////////////////////////
-// Swedish resources
-
-#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_SVE)
-#ifdef _WIN32
-LANGUAGE LANG_SWEDISH, SUBLANG_DEFAULT
-#pragma code_page(1252)
-#endif //_WIN32
-
-#ifdef APSTUDIO_INVOKED
-/////////////////////////////////////////////////////////////////////////////
-//
-// TEXTINCLUDE
-//
-
-1 TEXTINCLUDE DISCARDABLE
-BEGIN
- "resrc1.h\0"
-END
-
-2 TEXTINCLUDE DISCARDABLE
-BEGIN
- "#include ""resource.h""\r\n"
- "#define APSTUDIO_HIDDEN_SYMBOLS\r\n"
- "#include ""windows.h""\r\n"
- "#undef APSTUDIO_HIDDEN_SYMBOLS\r\n"
- "#include ""winres.h""\r\n"
- "\0"
-END
-
-3 TEXTINCLUDE DISCARDABLE
-BEGIN
- "\r\n"
- "\0"
-END
-
-#endif // APSTUDIO_INVOKED
-
-#endif // Swedish resources
-/////////////////////////////////////////////////////////////////////////////
-
-
-
-#ifndef APSTUDIO_INVOKED
-/////////////////////////////////////////////////////////////////////////////
-//
-// Generated from the TEXTINCLUDE 3 resource.
-//
-
-
-/////////////////////////////////////////////////////////////////////////////
-#endif // not APSTUDIO_INVOKED
-
--- a/ttd.sln Thu Jun 02 17:17:24 2005 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,43 +0,0 @@
-Microsoft Visual Studio Solution File, Format Version 8.00
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "strgen", "strgen\strgen.vcproj", "{A133A442-BD0A-4ADE-B117-AD7545E4BDD1}"
- ProjectSection(ProjectDependencies) = postProject
- EndProjectSection
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ttd", "ttd.vcproj", "{668328A0-B40E-4CDB-BD72-D0064424414A}"
- ProjectSection(ProjectDependencies) = postProject
- {0F066B23-18DF-4284-8265-F4A5E7E3B966} = {0F066B23-18DF-4284-8265-F4A5E7E3B966}
- {A133A442-BD0A-4ADE-B117-AD7545E4BDD1} = {A133A442-BD0A-4ADE-B117-AD7545E4BDD1}
- EndProjectSection
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "langs", "langs.vcproj", "{0F066B23-18DF-4284-8265-F4A5E7E3B966}"
- ProjectSection(ProjectDependencies) = postProject
- {A133A442-BD0A-4ADE-B117-AD7545E4BDD1} = {A133A442-BD0A-4ADE-B117-AD7545E4BDD1}
- EndProjectSection
-EndProject
-Global
- GlobalSection(SolutionConfiguration) = preSolution
- Debug = Debug
- Release = Release
- EndGlobalSection
- GlobalSection(ProjectConfiguration) = postSolution
- {A133A442-BD0A-4ADE-B117-AD7545E4BDD1}.Debug.ActiveCfg = Debug|Win32
- {A133A442-BD0A-4ADE-B117-AD7545E4BDD1}.Debug.Build.0 = Debug|Win32
- {A133A442-BD0A-4ADE-B117-AD7545E4BDD1}.Release.ActiveCfg = Debug|Win32
- {A133A442-BD0A-4ADE-B117-AD7545E4BDD1}.Release.Build.0 = Debug|Win32
- {668328A0-B40E-4CDB-BD72-D0064424414A}.Debug.ActiveCfg = Debug|Win32
- {668328A0-B40E-4CDB-BD72-D0064424414A}.Debug.Build.0 = Debug|Win32
- {668328A0-B40E-4CDB-BD72-D0064424414A}.Release.ActiveCfg = Release|Win32
- {668328A0-B40E-4CDB-BD72-D0064424414A}.Release.Build.0 = Release|Win32
- {0F066B23-18DF-4284-8265-F4A5E7E3B966}.Debug.ActiveCfg = Debug|Win32
- {0F066B23-18DF-4284-8265-F4A5E7E3B966}.Debug.Build.0 = Debug|Win32
- {0F066B23-18DF-4284-8265-F4A5E7E3B966}.Release.ActiveCfg = Debug|Win32
- {0F066B23-18DF-4284-8265-F4A5E7E3B966}.Release.Build.0 = Debug|Win32
- EndGlobalSection
- GlobalSection(ExtensibilityGlobals) = postSolution
- EndGlobalSection
- GlobalSection(ExtensibilityAddIns) = postSolution
- EndGlobalSection
- GlobalSection(DPCodeReviewSolutionGUID) = preSolution
- DPCodeReviewSolutionGUID = {00000000-0000-0000-0000-000000000000}
- EndGlobalSection
-EndGlobal
--- a/ttd.vcproj Thu Jun 02 17:17:24 2005 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,752 +0,0 @@
-<?xml version="1.0" encoding="Windows-1252"?>
-<VisualStudioProject
- ProjectType="Visual C++"
- Version="7.10"
- Name="ttd"
- SccProjectName=""
- SccLocalPath="">
- <Platforms>
- <Platform
- Name="Win32"/>
- </Platforms>
- <Configurations>
- <Configuration
- Name="Release|Win32"
- OutputDirectory=".\Release"
- IntermediateDirectory=".\Release"
- ConfigurationType="1"
- UseOfMFC="0"
- ATLMinimizesCRunTimeLibraryUsage="FALSE"
- CharacterSet="2"
- WholeProgramOptimization="TRUE">
- <Tool
- Name="VCCLCompilerTool"
- Optimization="3"
- GlobalOptimizations="TRUE"
- InlineFunctionExpansion="1"
- EnableIntrinsicFunctions="TRUE"
- FavorSizeOrSpeed="2"
- OmitFramePointers="TRUE"
- OptimizeForProcessor="1"
- PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_EXCEPTION_TRACKER;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;ENABLE_NETWORK"
- StringPooling="TRUE"
- ExceptionHandling="FALSE"
- RuntimeLibrary="4"
- StructMemberAlignment="3"
- BufferSecurityCheck="FALSE"
- EnableFunctionLevelLinking="TRUE"
- DefaultCharIsUnsigned="TRUE"
- UsePrecompiledHeader="1"
- PrecompiledHeaderThrough="stdafx.h"
- PrecompiledHeaderFile=".\Release/ttd.pch"
- AssemblerOutput="2"
- AssemblerListingLocation=".\Release/"
- ObjectFile=".\Release/"
- ProgramDataBaseFileName=".\Release/"
- BrowseInformation="1"
- WarningLevel="3"
- WarnAsError="TRUE"
- SuppressStartupBanner="TRUE"
- DebugInformationFormat="3"
- CompileAs="1"/>
- <Tool
- Name="VCCustomBuildTool"/>
- <Tool
- Name="VCLinkerTool"
- AdditionalDependencies="winmm.lib ws2_32.lib libpng.lib zlibstat.lib"
- OutputFile=".\Release/openttd.exe"
- LinkIncremental="1"
- SuppressStartupBanner="TRUE"
- ProgramDatabaseFile=".\Release/ttd.pdb"
- GenerateMapFile="TRUE"
- MapFileName=".\Release/ttd.map"
- SubSystem="2"
- OptimizeReferences="2"
- OptimizeForWindows98="1"
- TargetMachine="1"/>
- <Tool
- Name="VCMIDLTool"
- TypeLibraryName=".\Release/ttd.tlb"
- HeaderFileName=""/>
- <Tool
- Name="VCPostBuildEventTool"/>
- <Tool
- Name="VCPreBuildEventTool"/>
- <Tool
- Name="VCPreLinkEventTool"/>
- <Tool
- Name="VCResourceCompilerTool"
- PreprocessorDefinitions="NDEBUG"
- Culture="1053"/>
- <Tool
- Name="VCWebServiceProxyGeneratorTool"/>
- <Tool
- Name="VCXMLDataGeneratorTool"/>
- <Tool
- Name="VCWebDeploymentTool"/>
- <Tool
- Name="VCManagedWrapperGeneratorTool"/>
- <Tool
- Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
- </Configuration>
- <Configuration
- Name="Debug|Win32"
- OutputDirectory=".\Debug"
- IntermediateDirectory=".\Debug"
- ConfigurationType="1"
- UseOfMFC="0"
- ATLMinimizesCRunTimeLibraryUsage="FALSE"
- CharacterSet="2">
- <Tool
- Name="VCCLCompilerTool"
- Optimization="0"
- PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WITH_ZLIB;WITH_PNG;ENABLE_NETWORK"
- BasicRuntimeChecks="3"
- RuntimeLibrary="5"
- UsePrecompiledHeader="2"
- PrecompiledHeaderThrough="stdafx.h"
- PrecompiledHeaderFile=".\Debug/ttd.pch"
- AssemblerListingLocation=".\Debug/"
- ObjectFile=".\Debug/"
- ProgramDataBaseFileName=".\Debug/"
- WarningLevel="3"
- WarnAsError="TRUE"
- SuppressStartupBanner="TRUE"
- Detect64BitPortabilityProblems="FALSE"
- DebugInformationFormat="4"
- CallingConvention="0"
- CompileAs="1"/>
- <Tool
- Name="VCCustomBuildTool"/>
- <Tool
- Name="VCLinkerTool"
- AdditionalDependencies="winmm.lib ws2_32.lib libpng.lib zlibstat.lib"
- OutputFile=".\Debug/openttd.exe"
- LinkIncremental="0"
- SuppressStartupBanner="TRUE"
- GenerateDebugInformation="TRUE"
- ProgramDatabaseFile=".\Debug/ttd.pdb"
- SubSystem="2"
- TargetMachine="1"/>
- <Tool
- Name="VCMIDLTool"
- TypeLibraryName=".\Debug/ttd.tlb"
- HeaderFileName=""/>
- <Tool
- Name="VCPostBuildEventTool"/>
- <Tool
- Name="VCPreBuildEventTool"/>
- <Tool
- Name="VCPreLinkEventTool"/>
- <Tool
- Name="VCResourceCompilerTool"
- PreprocessorDefinitions="_DEBUG"
- Culture="1053"/>
- <Tool
- Name="VCWebServiceProxyGeneratorTool"/>
- <Tool
- Name="VCXMLDataGeneratorTool"/>
- <Tool
- Name="VCWebDeploymentTool"/>
- <Tool
- Name="VCManagedWrapperGeneratorTool"/>
- <Tool
- Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
- </Configuration>
- </Configurations>
- <References>
- </References>
- <Files>
- <Filter
- Name="Source Files"
- Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
- <File
- RelativePath="ai.c">
- </File>
- <File
- RelativePath=".\airport.c">
- </File>
- <File
- RelativePath=".\aystar.c">
- </File>
- <File
- RelativePath=".\callback_table.c">
- </File>
- <File
- RelativePath="command.c">
- </File>
- <File
- RelativePath=".\console.c">
- </File>
- <File
- RelativePath=".\console_cmds.c">
- </File>
- <File
- RelativePath=".\debug.c">
- </File>
- <File
- RelativePath=".\dedicated.c">
- </File>
- <File
- RelativePath=".\depot.c">
- </File>
- <File
- RelativePath="economy.c">
- </File>
- <File
- RelativePath="engine.c">
- </File>
- <File
- RelativePath="fileio.c">
- </File>
- <File
- RelativePath="gfx.c">
- </File>
- <File
- RelativePath="landscape.c">
- </File>
- <File
- RelativePath=".\map.c">
- </File>
- <File
- RelativePath=".\md5.c">
- </File>
- <File
- RelativePath="minilzo.c">
- <FileConfiguration
- Name="Release|Win32">
- <Tool
- Name="VCCLCompilerTool"
- UsePrecompiledHeader="0"/>
- </FileConfiguration>
- </File>
- <File
- RelativePath="misc.c">
- </File>
- <File
- RelativePath=".\mixer.c">
- </File>
- <File
- RelativePath="namegen.c">
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--- a/tunnelbridge_cmd.c Thu Jun 02 17:17:24 2005 +0000
+++ b/tunnelbridge_cmd.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "map.h"
--- a/unmovable_cmd.c Thu Jun 02 17:17:24 2005 +0000
+++ b/unmovable_cmd.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "table/strings.h"
#include "map.h"
#include "tile.h"
--- a/vehicle.c Thu Jun 02 17:17:24 2005 +0000
+++ b/vehicle.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "spritecache.h"
#include "table/sprites.h"
#include "table/strings.h"
--- a/vehicle_gui.c Thu Jun 02 17:17:24 2005 +0000
+++ b/vehicle_gui.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "debug.h"
#include "strings.h"
#include "table/sprites.h"
--- a/viewport.c Thu Jun 02 17:17:24 2005 +0000
+++ b/viewport.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "debug.h"
#include "spritecache.h"
#include "strings.h"
--- a/w32dm.c Thu Jun 02 17:17:24 2005 +0000
+++ b/w32dm.c Thu Jun 02 19:30:21 2005 +0000
@@ -28,7 +28,7 @@
#ifdef WIN32_ENABLE_DIRECTMUSIC_SUPPORT
-#include "ttd.h"
+#include "openttd.h"
#include "string.h"
#include "sound.h"
#include "hal.h"
--- a/w32dm2.cpp Thu Jun 02 17:17:24 2005 +0000
+++ b/w32dm2.cpp Thu Jun 02 19:30:21 2005 +0000
@@ -37,7 +37,7 @@
extern "C" {
#endif
-#include "ttd.h"
+#include "openttd.h"
#include "debug.h"
#include "sound.h"
#include "hal.h"
--- a/water_cmd.c Thu Jun 02 17:17:24 2005 +0000
+++ b/water_cmd.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "map.h"
--- a/waypoint.c Thu Jun 02 17:17:24 2005 +0000
+++ b/waypoint.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "command.h"
#include "gfx.h"
--- a/widget.c Thu Jun 02 17:17:24 2005 +0000
+++ b/widget.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "window.h"
--- a/win32.c Thu Jun 02 17:17:24 2005 +0000
+++ b/win32.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "debug.h"
#include "string.h"
#include "table/strings.h"
--- a/window.c Thu Jun 02 17:17:24 2005 +0000
+++ b/window.c Thu Jun 02 19:30:21 2005 +0000
@@ -1,5 +1,5 @@
#include "stdafx.h"
-#include "ttd.h"
+#include "openttd.h"
#include "debug.h"
#include "map.h"
#include "window.h"