ttd.h
changeset 1891 862800791170
parent 1890 634da7d89c2b
child 1892 8717d92b32b1
--- a/ttd.h	Thu Jun 02 17:17:24 2005 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,547 +0,0 @@
-#ifndef TTD_H
-#define TTD_H
-
-#ifndef VARDEF
-#define VARDEF extern
-#endif
-
-// use this on non static functions
-#define PUBLIC
-
-typedef struct Rect {
-	int left,top,right,bottom;
-} Rect;
-
-typedef struct SmallPoint {
-	int16 x,y;
-} SmallPoint;
-
-typedef struct Point {
-	int x,y;
-} Point;
-
-typedef struct Pair {
-	int a;
-	int b;
-} Pair;
-
-/**
- * Is used as a general sortable struct (using qsort and friends). Is used for
- * sorting vehicles and stations at the moment
- */
-typedef struct SortStruct {
-	uint32	index;
-	byte		owner;
-} SortStruct;
-
-typedef struct YearMonthDay {
-	int year, month, day;
-} YearMonthDay;
-
-/* --- 1 Day is 74 ticks ---
-* The game's internal structure is dictated by ticks. The date counter (date_fract) is an integer of
-* uint16 type, so it can have a max value of 65536. Every tick this variable (date_fract) is
-* increased by 885. When it overflows, the new day loop is called.
-* * this that means 1 day is : 65536 / 885 = 74 ticks
-* * 1 tick is approximately 27ms.
-* * 1 day is thus about 2 seconds (74*27 = 1998) on a machine that can run OpenTTD normally
-*/
-#define DAY_TICKS 74
-#define MAX_YEAR_BEGIN_REAL 1920
-#define MAX_YEAR_END_REAL 2090
-#define MAX_YEAR_END 170
-
-#include "macros.h"
-
-// Forward declarations of structs.
-typedef struct Vehicle Vehicle;
-typedef struct Depot Depot;
-typedef struct Waypoint Waypoint;
-typedef struct Window Window;
-typedef struct Station Station;
-typedef struct ViewPort ViewPort;
-typedef struct Town Town;
-typedef struct NewsItem NewsItem;
-typedef struct Industry Industry;
-typedef struct DrawPixelInfo DrawPixelInfo;
-typedef uint16 VehicleID;
-typedef byte PlayerID;
-typedef byte OrderID;
-typedef byte CargoID;
-typedef uint16 StringID;
-typedef uint16 SpriteID;
-typedef uint32 PalSpriteID;
-
-typedef uint32 WindowNumber;
-typedef byte WindowClass;
-
-
-enum GameModes {
-	GM_MENU,
-	GM_NORMAL,
-	GM_EDITOR
-};
-
-enum SwitchModes {
-	SM_NONE = 0,
-	SM_NEWGAME = 1,
-	SM_EDITOR = 2,
-	SM_LOAD = 3,
-	SM_MENU = 4,
-	SM_SAVE = 5,
-	SM_GENRANDLAND = 6,
-	SM_LOAD_SCENARIO = 9,
-	SM_START_SCENARIO = 10,
-};
-
-typedef enum TransportTypes {
-	/* These constants are for now linked to the representation of bridges
-	 * and tunnels, so they can be used by GetTileTrackStatus_TunnelBridge
-	 * to compare against the map5 array. In an ideal world, these
-	 * constants would be used everywhere when accessing tunnels and
-	 * bridges. For now, you should just not change the values for road
-	 * and rail.
-	 */
-  TRANSPORT_RAIL = 0,
-	TRANSPORT_ROAD = 1,
-	TRANSPORT_WATER,	// = 2
-	TRANSPORT_MAX			// = 3
-} TransportType;
-
-typedef struct TileInfo {
-	uint x;
-	uint y;
-	uint tileh;
-	uint type;
-	uint map5;
-	uint tile;
-	uint z;
-} TileInfo;
-
-enum {
-	NG_EDGE = 1,
-};
-
-/* Display Options */
-enum {
-	DO_SHOW_TOWN_NAMES  = 1,
-	DO_SHOW_STATION_NAMES = 2,
-	DO_SHOW_SIGNS = 4,
-	DO_FULL_ANIMATION = 8,
-	DO_TRANS_BUILDINGS = 0x10,
-	DO_FULL_DETAIL = 0x20,
-	DO_WAYPOINTS = 0x40,
-};
-
-/* Landscape types */
-enum {
-	LT_NORMAL = 0,
-	LT_HILLY = 1,
-	LT_DESERT = 2,
-	LT_CANDY = 3,
-
-	NUM_LANDSCAPE = 4,
-};
-
-enum {
-	NUM_PRICES = 49,
-};
-
-typedef struct Prices {
-	int32 station_value;
-	int32 build_rail;
-	int32 build_road;
-	int32 build_signals;
-	int32 build_bridge;
-	int32 build_train_depot;
-	int32 build_road_depot;
-	int32 build_ship_depot;
-	int32 build_tunnel;
-	int32 train_station_track;
-	int32 train_station_length;
-	int32 build_airport;
-	int32 build_bus_station;
-	int32 build_truck_station;
-	int32 build_dock;
-	int32 build_railvehicle;
-	int32 build_railwagon;
-	int32 aircraft_base;
-	int32 roadveh_base;
-	int32 ship_base;
-	int32 build_trees;
-	int32 terraform;
-	int32 clear_1;
-	int32 purchase_land;
-	int32 clear_2;
-	int32 clear_3;
-	int32 remove_trees;
-	int32 remove_rail;
-	int32 remove_signals;
-	int32 clear_bridge;
-	int32 remove_train_depot;
-	int32 remove_road_depot;
-	int32 remove_ship_depot;
-	int32 clear_tunnel;
-	int32 clear_water;
-	int32 remove_rail_station;
-	int32 remove_airport;
-	int32 remove_bus_station;
-	int32 remove_truck_station;
-	int32 remove_dock;
-	int32 remove_house;
-	int32 remove_road;
-	int32 running_rail[3];
-	int32 aircraft_running;
-	int32 roadveh_running;
-	int32 ship_running;
-	int32 build_industry;
-} Prices;
-
-#define GAME_DIFFICULTY_NUM 18
-
-typedef struct GameDifficulty {
-	int max_no_competitors;
-	int competitor_start_time;
-	int number_towns;
-	int number_industries;
-	int max_loan;
-	int initial_interest;
-	int vehicle_costs;
-	int competitor_speed;
-	int competitor_intelligence;
-	int vehicle_breakdowns;
-	int subsidy_multiplier;
-	int construction_cost;
-	int terrain_type;
-	int quantity_sea_lakes;
-	int economy;
-	int line_reverse_mode;
-	int disasters;
-	int town_council_tolerance;	// minimum required town ratings to be allowed to demolish stuff
-} GameDifficulty;
-
-enum {
-	// Temperate
-	CT_PASSENGERS = 0,
-	CT_COAL = 1,
-	CT_MAIL = 2,
-	CT_OIL = 3,
-	CT_LIVESTOCK = 4,
-	CT_GOODS = 5,
-	CT_GRAIN = 6,
-	CT_WOOD = 7,
-	CT_IRON_ORE = 8,
-	CT_STEEL = 9,
-	CT_VALUABLES = 10,
-	CT_FOOD = 11,
-
-	// Arctic
-	CT_WHEAT = 6,
-	CT_HILLY_UNUSED = 8,
-	CT_PAPER = 9,
-	CT_GOLD = 10,
-
-	// Tropic
-	CT_RUBBER = 1,
-	CT_FRUIT = 4,
-	CT_MAIZE = 6,
-	CT_COPPER_ORE = 8,
-	CT_WATER = 9,
-	CT_DIAMONDS = 10,
-
-	// Toyland
-	CT_SUGAR = 1,
-	CT_TOYS = 3,
-	CT_BATTERIES = 4,
-	CT_CANDY = 5,
-	CT_TOFFEE = 6,
-	CT_COLA = 7,
-	CT_COTTON_CANDY = 8,
-	CT_BUBBLES = 9,
-	CT_PLASTIC = 10,
-	CT_FIZZY_DRINKS = 11,
-
-	NUM_CARGO = 12,
-
-	CT_INVALID = 0xFF
-};
-
-typedef uint AcceptedCargo[NUM_CARGO];
-
-typedef struct TileDesc {
-	StringID str;
-	byte owner;
-	uint16 build_date;
-	uint32 dparam[2];
-} TileDesc;
-
-typedef struct {
-	int32 left;
-	int32 top;
-	byte width_1, width_2;
-} ViewportSign;
-
-typedef int32 CommandProc(int x, int y, uint32 flags, uint32 p1, uint32 p2);
-
-typedef void DrawTileProc(TileInfo *ti);
-typedef uint GetSlopeZProc(TileInfo *ti);
-typedef int32 ClearTileProc(uint tile, byte flags);
-typedef void GetAcceptedCargoProc(uint tile, AcceptedCargo res);
-typedef void GetTileDescProc(uint tile, TileDesc *td);
-/* GetTileTrackStatusProcs return a value that contains the possible tracks
- * that can be taken on a given tile by a given transport. The return value is
- * composed as follows: 0xaabbccdd. ccdd and aabb are bitmasks of trackdirs,
- * where bit n corresponds to trackdir n. ccdd are the trackdirs that are
- * present in the tile (1==present, 0==not present), aabb is the signal
- * status, if applicable (0==green/no signal, 1==red, note that this is
- * reversed from map3/2[tile] for railway signals).
- *
- * The result (let's call it ts) is often used as follows:
- * tracks = (byte)(ts | ts >>8)
- * This effectively converts the present part of the result (ccdd) to a
- * track bitmask, which disregards directions. Normally, this is the same as just
- * doing (byte)ts I think, although I am not really sure
- *
- * A trackdir is combination of a track and a dir, where the lower three bits
- * are a track, the fourth bit is the direction. these give 12 (or 14)
- * possible options: 0-5 and 8-13, so we need 14 bits for a trackdir bitmask
- * above.
- */
-typedef uint32 GetTileTrackStatusProc(uint tile, TransportType mode);
-typedef void GetProducedCargoProc(uint tile, byte *b);
-typedef void ClickTileProc(uint tile);
-typedef void AnimateTileProc(uint tile);
-typedef void TileLoopProc(uint tile);
-typedef void ChangeTileOwnerProc(uint tile, byte old_player, byte new_player);
-/* Return value has bit 0x2 set, when the vehicle enters a station. Then,
- * result << 8 contains the id of the station entered. If the return value has
- * bit 0x8 set, the vehicle could not and did not enter the tile. Are there
- * other bits that can be set? */
-typedef uint32 VehicleEnterTileProc(Vehicle *v, uint tile, int x, int y);
-typedef void VehicleLeaveTileProc(Vehicle *v, uint tile, int x, int y);
-typedef uint GetSlopeTilehProc(TileInfo *ti);
-
-typedef struct {
-	DrawTileProc *draw_tile_proc;
-	GetSlopeZProc *get_slope_z_proc;
-	ClearTileProc *clear_tile_proc;
-	GetAcceptedCargoProc *get_accepted_cargo_proc;
-	GetTileDescProc *get_tile_desc_proc;
-	GetTileTrackStatusProc *get_tile_track_status_proc;
-	ClickTileProc *click_tile_proc;
-	AnimateTileProc *animate_tile_proc;
-	TileLoopProc *tile_loop_proc;
-	ChangeTileOwnerProc *change_tile_owner_proc;
-	GetProducedCargoProc *get_produced_cargo_proc;
-	VehicleEnterTileProc *vehicle_enter_tile_proc;
-	VehicleLeaveTileProc *vehicle_leave_tile_proc;
-	GetSlopeTilehProc *get_slope_tileh_proc;
-} TileTypeProcs;
-
-
-
-#define MP_SETTYPE(x) ((x+1) << 8)
-
-enum {
-	MP_MAP2 = 1<<0,
-	MP_MAP3LO = 1<<1,
-	MP_MAP3HI = 1<<2,
-	MP_MAP5 = 1<<3,
-	MP_MAPOWNER_CURRENT = 1<<4,
-	MP_MAPOWNER = 1<<5,
-
-	MP_TYPE_MASK = 0xF << 8,
-
-	MP_MAP2_CLEAR = 1 << 12,
-	MP_MAP3LO_CLEAR = 1 << 13,
-	MP_MAP3HI_CLEAR = 1 << 14,
-
-	MP_NODIRTY = 1<<15,
-};
-
-enum {
-	WC_MAIN_WINDOW = 0x0,
-	WC_MAIN_TOOLBAR = 0x1,
-	WC_STATUS_BAR = 0x2,
-	WC_BUILD_TOOLBAR = 0x3,
-	WC_NEWS_WINDOW = 0x4,
-	WC_TOWN_DIRECTORY = 0x5,
-	WC_STATION_LIST = 0x6,
-	WC_TOWN_VIEW = 0x7,
-	WC_SMALLMAP = 0x8,
-	WC_TRAINS_LIST = 0x9,
-	WC_ROADVEH_LIST = 0xA,
-	WC_SHIPS_LIST = 0xB,
-	WC_AIRCRAFT_LIST = 0xC,
-	WC_VEHICLE_VIEW = 0xD,
-	WC_VEHICLE_DETAILS = 0xE,
-	WC_VEHICLE_REFIT = 0xF,
-	WC_VEHICLE_ORDERS = 0x10,
-	WC_STATION_VIEW = 0x11,
-	WC_VEHICLE_DEPOT = 0x12,
-	WC_BUILD_VEHICLE = 0x13,
-	WC_BUILD_BRIDGE = 0x14,
-	WC_ERRMSG = 0x15,
-	WC_ASK_ABANDON_GAME = 0x16,
-	WC_QUIT_GAME = 0x17,
-	WC_BUILD_STATION = 0x18,
-	WC_BUS_STATION = 0x19,
-	WC_TRUCK_STATION = 0x1A,
-	WC_BUILD_DEPOT = 0x1B,
-	WC_DEBUGGER = 0x1C,
-	WC_COMPANY = 0x1D,
-	WC_FINANCES = 0x1E,
-	WC_PLAYER_COLOR = 0x1F,
-	WC_QUERY_STRING = 0x20,
-	WC_SAVELOAD = 0x21,
-	WC_SELECT_GAME = 0x22,
-	WC_TOOLBAR_MENU = 0x24,
-	WC_INCOME_GRAPH = 0x25,
-	WC_OPERATING_PROFIT = 0x26,
-	WC_TOOLTIPS = 0x27,
-	WC_INDUSTRY_VIEW = 0x28,
-	WC_PLAYER_FACE = 0x29,
-	WC_LAND_INFO = 0x2A,
-	WC_TOWN_AUTHORITY = 0x2B,
-	WC_SUBSIDIES_LIST = 0x2C,
-	WC_GRAPH_LEGEND = 0x2D,
-	WC_DELIVERED_CARGO = 0x2E,
-	WC_PERFORMANCE_HISTORY = 0x2F,
-	WC_COMPANY_VALUE = 0x30,
-	WC_COMPANY_LEAGUE = 0x31,
-	WC_BUY_COMPANY = 0x32,
-	WC_PAYMENT_RATES = 0x33,
-	WC_SELECT_TUTORIAL = 0x34,
-	WC_ENGINE_PREVIEW = 0x35,
-	WC_MUSIC_WINDOW = 0x36,
-	WC_MUSIC_TRACK_SELECTION = 0x37,
-	WC_SCEN_LAND_GEN = 0x38, // also used for landscaping toolbar
-	WC_ASK_RESET_LANDSCAPE = 0x39,
-	WC_SCEN_TOWN_GEN = 0x3A,
-	WC_SCEN_INDUSTRY = 0x3B,
-	WC_SCEN_BUILD_ROAD = 0x3C,
-	WC_BUILD_TREES = 0x3D,
-	WC_SEND_NETWORK_MSG = 0x3E,
-	WC_DROPDOWN_MENU = 0x3F,
-	WC_BUILD_INDUSTRY = 0x40,
-	WC_GAME_OPTIONS = 0x41,
-	WC_NETWORK_WINDOW = 0x42,
-	WC_INDUSTRY_DIRECTORY = 0x43,
-	WC_MESSAGE_HISTORY = 0x44,
-	WC_CHEATS = 0x45,
-	WC_PERFORMANCE_DETAIL = 0x46,
-	WC_CONSOLE = 0x47,
-	WC_EXTRA_VIEW_PORT = 0x48,
-	WC_CLIENT_LIST = 0x49,
-	WC_NETWORK_STATUS_WINDOW = 0x4A,
-	WC_CUSTOM_CURRENCY = 0x4B,
-	WC_REPLACE_VEHICLE = 0x4C,
-	WC_HIGHSCORE = 0x4D,
-	WC_ENDSCREEN = 0x4E,
-	WC_SIGN_LIST = 0x4F,
-};
-
-
-enum {
-	EXPENSES_CONSTRUCTION = 0,
-	EXPENSES_NEW_VEHICLES = 1,
-	EXPENSES_TRAIN_RUN = 2,
-	EXPENSES_ROADVEH_RUN = 3,
-	EXPENSES_AIRCRAFT_RUN = 4,
-	EXPENSES_SHIP_RUN = 5,
-	EXPENSES_PROPERTY = 6,
-	EXPENSES_TRAIN_INC = 7,
-	EXPENSES_ROADVEH_INC = 8,
-	EXPENSES_AIRCRAFT_INC = 9,
-	EXPENSES_SHIP_INC = 10,
-	EXPENSES_LOAN_INT = 11,
-	EXPENSES_OTHER = 12,
-};
-
-// Tile type misc constants, don't know where to put these
-enum {
-	TRACKTYPE_SPRITE_PITCH = 0x52,
-};
-
-
-// special string constants
-enum SpecialStrings {
-
-	// special strings for town names. the town name is generated dynamically on request.
-	SPECSTR_TOWNNAME_START = 0x20C0,
-	SPECSTR_TOWNNAME_ENGLISH = SPECSTR_TOWNNAME_START,
-	SPECSTR_TOWNNAME_FRENCH,
-	SPECSTR_TOWNNAME_GERMAN,
-	SPECSTR_TOWNNAME_AMERICAN,
-	SPECSTR_TOWNNAME_LATIN,
-	SPECSTR_TOWNNAME_SILLY,
-	SPECSTR_TOWNNAME_SWEDISH,
-	SPECSTR_TOWNNAME_DUTCH,
-	SPECSTR_TOWNNAME_FINNISH,
-	SPECSTR_TOWNNAME_POLISH,
-	SPECSTR_TOWNNAME_SLOVAKISH,
-	SPECSTR_TOWNNAME_NORWEGIAN,
-	SPECSTR_TOWNNAME_HUNGARIAN,
-	SPECSTR_TOWNNAME_AUSTRIAN,
-	SPECSTR_TOWNNAME_ROMANIAN,
-	SPECSTR_TOWNNAME_CZECH,
-	SPECSTR_TOWNNAME_SWISS,
-  SPECSTR_TOWNNAME_LAST = SPECSTR_TOWNNAME_SWISS,
-
-	// special strings for player names on the form "TownName transport".
-	SPECSTR_PLAYERNAME_START = 0x70EA,
-	SPECSTR_PLAYERNAME_ENGLISH = SPECSTR_PLAYERNAME_START,
-	SPECSTR_PLAYERNAME_FRENCH,
-	SPECSTR_PLAYERNAME_GERMAN,
-	SPECSTR_PLAYERNAME_AMERICAN,
-	SPECSTR_PLAYERNAME_LATIN,
-	SPECSTR_PLAYERNAME_SILLY,
-	SPECSTR_PLAYERNAME_LAST = SPECSTR_PLAYERNAME_SILLY,
-
-	SPECSTR_ANDCO_NAME = 0x70E6,
-	SPECSTR_PRESIDENT_NAME = 0x70E7,
-	SPECSTR_SONGNAME = 0x70E8,
-
-	// reserve 32 strings for the *.lng files
-	SPECSTR_LANGUAGE_START = 0x7100,
-	SPECSTR_LANGUAGE_END = 0x711f,
-
-	// reserve 32 strings for various screen resolutions
-	SPECSTR_RESOLUTION_START = 0x7120,
-	SPECSTR_RESOLUTION_END = 0x713f,
-
-	// reserve 32 strings for screenshot formats
-	SPECSTR_SCREENSHOT_START = 0x7140,
-	SPECSTR_SCREENSHOT_END = 0x715F,
-
-	STR_SPEC_SCREENSHOT_NAME = 0xF800,
-	STR_SPEC_USERSTRING = 0xF801,
-};
-
-typedef void PlaceProc(uint tile);
-
-VARDEF byte _savegame_sort_order;
-
-#define INVALID_UINT_TILE (uint)0xFFFFFFFF
-#define INVALID_STRING_ID 0xFFFF
-
-enum {
-	MAX_SCREEN_WIDTH = 2048,
-	MAX_SCREEN_HEIGHT = 1200,
-};
-
-/* In certain windows you navigate with the arrow keys. Do not scroll the
- * gameview when here. Bitencoded variable that only allows scrolling if all
- * elements are zero */
-enum {
-	SCROLL_CON =  0,
-	SCROLL_EDIT = 1,
-	SCROLL_SAVE = 2,
-	SCROLL_CHAT = 4,
-};
-VARDEF byte _no_scroll;
-
-#include "functions.h"
-#include "variables.h"
-
-#endif /* TTD_H */