ai_new.c
Thu, 02 Jun 2005 19:30:21 +0000 Darkvater (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.
Fri, 06 May 2005 06:56:30 +0000 tron (svn r2271) CMD_SET_PLAYER_FACE, CMD_SET_PLAYER_COLOR, CMD_INCREASE_LOAN, CMD_DECREASE_LOAN only make sense for the current player, so don't explicitly pass a player number
Wed, 20 Apr 2005 22:30:40 +0000 Darkvater (svn r2217) - Fix: [ 1184201 ] AI orders its vehicles to a competitor's truck stop. Added a CmdFailed() check to all command returns of the AI instead of the simple == / != CMD_ERROR check. This should fix the problem.
Fri, 11 Mar 2005 22:27:49 +0000 pasky (svn r1994) Fix: 1159456 - hopefully prevent the new AI to get stuck in an infinite loop forlorny trying to build its haven. Unintentionally bundled with trivial tidyup.
Thu, 17 Feb 2005 10:56:19 +0000 celestar (svn r1881) -Fix: [ 1119308 ] Max passengers / mail variables are now 32 bit
Sun, 06 Feb 2005 22:36:08 +0000 matthijs (svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO
Sun, 06 Feb 2005 10:18:47 +0000 truelight (svn r1817) -Codechange: Moved depot-functions to depot.c
Sat, 05 Feb 2005 15:58:59 +0000 tron (svn r1803) Move debugging stuff into files of it's own
Tue, 01 Feb 2005 18:32:01 +0000 truelight (svn r1764) -Add: dynamic towns, you can now have up to 64k towns (let me know when
Mon, 31 Jan 2005 22:17:15 +0000 tron (svn r1757) Stop the new AI from trying to build its HQ on non-existent tiles
Mon, 31 Jan 2005 07:23:15 +0000 tron (svn r1749) Move the functions which calculate distances to map.[ch] and give the more meaningful names
Sat, 29 Jan 2005 12:19:05 +0000 tron (svn r1713) Split off several functions which query/set information about a single tile from map.h and put them into a seperate file tile.h
Sun, 16 Jan 2005 11:24:58 +0000 tron (svn r1536) Move GET_TILEHEIGHT, GET_TILETYPE and IS_TILETYPE to map.h, turn them into inline functions and add some asserts
Sat, 15 Jan 2005 19:06:22 +0000 truelight (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
Fri, 07 Jan 2005 17:02:43 +0000 tron (svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY]
Thu, 06 Jan 2005 22:31:58 +0000 truelight (svn r1407) -Codechange: changed a lot around _stations, _vehicles, _towns and _industries
Wed, 05 Jan 2005 13:32:03 +0000 tron (svn r1386) Move TileIndexDiff to map.h
Wed, 29 Dec 2004 13:13:29 +0000 miham (svn r1297) Language fixes in the source.. (ln-)
Wed, 15 Dec 2004 22:18:54 +0000 tron (svn r1117) Move map arrays and some related macros into their own files map.c and map.h
Wed, 08 Dec 2004 15:46:13 +0000 Celestar (svn r979) Allow more realistically sized catchment areas
Sun, 05 Dec 2004 21:30:58 +0000 darkvater (svn r960) -Fix: forgotten conversion of orders for the AI (Tron)
Sun, 05 Dec 2004 12:43:04 +0000 tron (svn r955) Replace uint16 for orders with struct Order
Sat, 04 Dec 2004 17:54:56 +0000 truelight (svn r942) -Merged branch/network back into the trunk
Fri, 03 Dec 2004 21:57:05 +0000 tron (svn r920) Replace vehicle info macros with inline functions and add asserts to check limits
Thu, 25 Nov 2004 10:47:30 +0000 tron (svn r815) Include strings.h only in the files which need it.
Sat, 13 Nov 2004 15:15:41 +0000 celestar (svn r562) newgrf: Merge most of the road vehicle info to a single
Mon, 06 Sep 2004 18:22:25 +0000 darkvater (svn r166) -Codechange: change 74 for constant DAY_TICKS
Wed, 01 Sep 2004 17:24:50 +0000 truelight (svn r147) -Fix [NewAI]: small fix for road-building when RoadQueueing is disabled
Tue, 31 Aug 2004 16:12:52 +0000 truelight (svn r146) -Fix [AI]: Tunnel/bridge bug
Sun, 22 Aug 2004 15:56:56 +0000 truelight (svn r111) -Fix: converted all linebreaks to UNIX-linebreak (\n)
Fri, 20 Aug 2004 17:04:10 +0000 truelight (svn r96) -Fix: [AI] An industry can have no town, which caused crashes
Fri, 20 Aug 2004 16:17:13 +0000 truelight (svn r94) -Fix: AI crash bug (blathijs)
Fri, 20 Aug 2004 09:32:32 +0000 truelight (svn r85) -Add: initial commit of new AI (enable in Patch menu)