1 #include "stdafx.h" |
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2 #include "string.h" |
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3 #include "table/strings.h" |
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4 #include "debug.h" |
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5 #include "strings.h" |
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6 #include "map.h" |
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7 #include "tile.h" |
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8 |
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9 #define VARDEF |
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10 #include "ttd.h" |
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11 #include "mixer.h" |
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12 #include "spritecache.h" |
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13 #include "gfx.h" |
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14 #include "gui.h" |
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15 #include "station.h" |
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16 #include "vehicle.h" |
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17 #include "viewport.h" |
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18 #include "window.h" |
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19 #include "player.h" |
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20 #include "command.h" |
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21 #include "town.h" |
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22 #include "industry.h" |
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23 #include "news.h" |
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24 #include "engine.h" |
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25 #include "sound.h" |
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26 #include "economy.h" |
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27 #include "fileio.h" |
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28 #include "hal.h" |
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29 #include "airport.h" |
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30 #include "ai.h" |
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31 #include "console.h" |
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32 #include "screenshot.h" |
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33 #include "network.h" |
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34 #include "signs.h" |
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35 #include "depot.h" |
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36 #include "waypoint.h" |
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37 |
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38 #include <stdarg.h> |
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39 |
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40 void GenerateWorld(int mode, uint log_x, uint log_y); |
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41 void CallLandscapeTick(void); |
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42 void IncreaseDate(void); |
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43 void RunOtherPlayersLoop(void); |
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44 void DoPaletteAnimations(void); |
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45 void MusicLoop(void); |
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46 void ResetMusic(void); |
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47 void InitializeStations(void); |
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48 void DeleteAllPlayerStations(void); |
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49 |
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50 extern void SetDifficultyLevel(int mode, GameOptions *gm_opt); |
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51 extern void DoStartupNewPlayer(bool is_ai); |
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52 extern void ShowOSErrorBox(const char *buf); |
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53 |
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54 bool LoadSavegame(const char *filename); |
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55 |
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56 extern void HalGameLoop(void); |
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57 |
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58 uint32 _pixels_redrawn; |
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59 bool _dbg_screen_rect; |
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60 bool disable_computer; // We should get ride of this thing.. is only used for a debug-cheat |
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61 static byte _os_version = 0; |
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62 |
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63 /* TODO: usrerror() for errors which are not of an internal nature but |
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64 * caused by the user, i.e. missing files or fatal configuration errors. |
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65 * Post-0.4.0 since Celestar doesn't want this in SVN before. --pasky */ |
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66 |
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67 void CDECL error(const char *s, ...) { |
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68 va_list va; |
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69 char buf[512]; |
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70 va_start(va, s); |
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71 vsprintf(buf, s, va); |
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72 va_end(va); |
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73 |
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74 ShowOSErrorBox(buf); |
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75 if (_video_driver) |
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76 _video_driver->stop(); |
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77 |
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78 assert(0); |
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79 exit(1); |
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80 } |
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81 |
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82 void CDECL ShowInfoF(const char *str, ...) |
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83 { |
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84 va_list va; |
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85 char buf[1024]; |
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86 va_start(va, str); |
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87 vsprintf(buf, str, va); |
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88 va_end(va); |
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89 ShowInfo(buf); |
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90 } |
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91 |
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92 char * CDECL str_fmt(const char *str, ...) |
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93 { |
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94 char buf[4096]; |
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95 va_list va; |
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96 int len; |
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97 char *p; |
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98 |
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99 va_start(va, str); |
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100 len = vsprintf(buf, str, va); |
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101 va_end(va); |
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102 p = malloc(len + 1); |
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103 if (p) |
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104 memcpy(p, buf, len + 1); |
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105 return p; |
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106 } |
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107 |
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108 |
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109 // NULL midi driver |
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110 static const char *NullMidiStart(const char * const *parm) { return NULL; } |
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111 static void NullMidiStop(void) {} |
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112 static void NullMidiPlaySong(const char *filename) {} |
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113 static void NullMidiStopSong(void) {} |
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114 static bool NullMidiIsSongPlaying(void) { return true; } |
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115 static void NullMidiSetVolume(byte vol) {} |
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116 |
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117 const HalMusicDriver _null_music_driver = { |
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118 NullMidiStart, |
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119 NullMidiStop, |
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120 NullMidiPlaySong, |
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121 NullMidiStopSong, |
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122 NullMidiIsSongPlaying, |
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123 NullMidiSetVolume, |
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124 }; |
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125 |
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126 // NULL video driver |
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127 static void *_null_video_mem; |
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128 static const char *NullVideoStart(const char * const *parm) |
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129 { |
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130 _screen.width = _screen.pitch = _cur_resolution[0]; |
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131 _screen.height = _cur_resolution[1]; |
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132 _null_video_mem = malloc(_cur_resolution[0]*_cur_resolution[1]); |
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133 return NULL; |
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134 } |
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135 static void NullVideoStop(void) { free(_null_video_mem); } |
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136 static void NullVideoMakeDirty(int left, int top, int width, int height) {} |
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137 static int NullVideoMainLoop(void) |
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138 { |
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139 int i = 1000; |
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140 do { |
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141 GameLoop(); |
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142 _screen.dst_ptr = _null_video_mem; |
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143 UpdateWindows(); |
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144 } while (--i); |
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145 return ML_QUIT; |
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146 } |
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147 |
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148 static bool NullVideoChangeRes(int w, int h) { return false; } |
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149 static void NullVideoFullScreen(bool fs) {} |
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150 |
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151 const HalVideoDriver _null_video_driver = { |
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152 NullVideoStart, |
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153 NullVideoStop, |
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154 NullVideoMakeDirty, |
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155 NullVideoMainLoop, |
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156 NullVideoChangeRes, |
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157 NullVideoFullScreen, |
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158 }; |
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159 |
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160 // NULL sound driver |
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161 static const char *NullSoundStart(const char * const *parm) { return NULL; } |
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162 static void NullSoundStop(void) {} |
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163 const HalSoundDriver _null_sound_driver = { |
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164 NullSoundStart, |
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165 NullSoundStop, |
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166 }; |
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167 |
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168 enum { |
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169 DF_PRIORITY_MASK = 0xf, |
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170 }; |
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171 |
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172 typedef struct { |
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173 const DriverDesc *descs; |
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174 const char *name; |
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175 void *var; |
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176 } DriverClass; |
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177 |
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178 static DriverClass _driver_classes[] = { |
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179 {_video_driver_descs, "video", &_video_driver}, |
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180 {_sound_driver_descs, "sound", &_sound_driver}, |
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181 {_music_driver_descs, "music", &_music_driver}, |
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182 }; |
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183 |
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184 static const DriverDesc *GetDriverByName(const DriverDesc *dd, const char *name) |
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185 { |
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186 do { |
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187 if (!strcmp(dd->name, name)) |
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188 return dd; |
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189 } while ((++dd)->name); |
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190 return NULL; |
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191 } |
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192 |
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193 static const DriverDesc *ChooseDefaultDriver(const DriverDesc *dd) |
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194 { |
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195 const DriverDesc *best = NULL; |
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196 int best_pri = -1; |
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197 do { |
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198 if ((int)(dd->flags&DF_PRIORITY_MASK) > best_pri && _os_version >= (byte)dd->flags) { |
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199 best_pri = dd->flags&DF_PRIORITY_MASK; |
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200 best = dd; |
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201 } |
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202 } while ((++dd)->name); |
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203 return best; |
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204 } |
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205 |
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206 |
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207 void *ReadFileToMem(const char *filename, size_t *lenp, size_t maxsize) |
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208 { |
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209 FILE *in; |
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210 byte *mem; |
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211 size_t len; |
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212 |
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213 in = fopen(filename, "rb"); |
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214 if (in == NULL) |
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215 return NULL; |
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216 |
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217 fseek(in, 0, SEEK_END); |
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218 len = ftell(in); |
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219 fseek(in, 0, SEEK_SET); |
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220 if (len > maxsize || (mem = malloc(len + 1)) == NULL) { |
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221 fclose(in); |
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222 return NULL; |
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223 } |
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224 mem[len] = 0; |
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225 if (fread(mem, len, 1, in) != 1) { |
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226 fclose(in); |
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227 free(mem); |
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228 return NULL; |
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229 } |
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230 fclose(in); |
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231 |
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232 *lenp = len; |
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233 return mem; |
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234 } |
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235 |
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236 void LoadDriver(int driver, const char *name) |
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237 { |
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238 const DriverClass *dc = &_driver_classes[driver]; |
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239 const DriverDesc *dd; |
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240 const void **var; |
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241 const void *drv; |
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242 const char *err; |
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243 char *parm; |
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244 char buffer[256]; |
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245 const char *parms[32]; |
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246 |
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247 parms[0] = NULL; |
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248 |
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249 if (!*name) { |
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250 dd = ChooseDefaultDriver(dc->descs); |
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251 } else { |
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252 // Extract the driver name and put parameter list in parm |
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253 ttd_strlcpy(buffer, name, sizeof(buffer)); |
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254 parm = strchr(buffer, ':'); |
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255 if (parm) { |
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256 uint np = 0; |
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257 // Tokenize the parm. |
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258 do { |
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259 *parm++ = 0; |
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260 if (np < lengthof(parms) - 1) |
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261 parms[np++] = parm; |
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262 while (*parm != 0 && *parm != ',') |
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263 parm++; |
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264 } while (*parm == ','); |
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265 parms[np] = NULL; |
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266 } |
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267 dd = GetDriverByName(dc->descs, buffer); |
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268 if (dd == NULL) |
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269 error("No such %s driver: %s\n", dc->name, buffer); |
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270 } |
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271 var = dc->var; |
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272 if (*var != NULL) ((const HalCommonDriver*)*var)->stop(); |
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273 *var = NULL; |
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274 drv = dd->drv; |
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275 if ((err=((const HalCommonDriver*)drv)->start(parms)) != NULL) |
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276 error("Unable to load driver %s(%s). The error was: %s\n", dd->name, dd->longname, err); |
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277 *var = drv; |
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278 } |
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279 |
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280 static void showhelp(void) |
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281 { |
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282 char buf[4096], *p; |
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283 const DriverClass *dc = _driver_classes; |
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284 const DriverDesc *dd; |
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285 int i; |
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286 |
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287 p = strecpy(buf, |
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288 "Command line options:\n" |
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289 " -v drv = Set video driver (see below)\n" |
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290 " -s drv = Set sound driver (see below)\n" |
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291 " -m drv = Set music driver (see below)\n" |
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292 " -r res = Set resolution (for instance 800x600)\n" |
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293 " -h = Display this help text\n" |
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294 " -t date = Set starting date\n" |
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295 " -d [[fac=]lvl[,...]]= Debug mode\n" |
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296 " -l lng = Select Language\n" |
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297 " -e = Start Editor\n" |
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298 " -g [savegame] = Start new/save game immediately\n" |
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299 " -G seed = Set random seed\n" |
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300 " -n [ip#player:port] = Start networkgame\n" |
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301 " -D = Start dedicated server\n" |
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302 #if !defined(__MORPHOS__) && !defined(__AMIGA__) |
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303 " -f = Fork into the background (dedicated only)\n" |
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304 #endif |
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305 " -i = Force to use the DOS palette (use this if you see a lot of pink)\n" |
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306 " -p #player = Player as #player (deprecated) (network only)\n" |
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307 " -c config_file = Use 'config_file' instead of 'openttd.cfg'\n", |
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308 lastof(buf) |
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309 ); |
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310 |
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311 for(i=0; i!=lengthof(_driver_classes); i++,dc++) { |
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312 p += sprintf(p, "List of %s drivers:\n", dc->name); |
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313 dd = dc->descs; |
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314 do { |
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315 p += sprintf(p, "%10s: %s\n", dd->name, dd->longname); |
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316 } while ((++dd)->name); |
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317 } |
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318 |
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319 ShowInfo(buf); |
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320 } |
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321 |
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322 |
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323 const char *GetDriverParam(const char * const *parm, const char *name) |
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324 { |
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325 const char *p; |
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326 int len = strlen(name); |
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327 while ((p = *parm++) != NULL) { |
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328 if (!strncmp(p,name,len)) { |
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329 if (p[len] == '=') return p + len + 1; |
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330 if (p[len] == 0) return p + len; |
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331 } |
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332 } |
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333 return NULL; |
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334 } |
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335 |
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336 bool GetDriverParamBool(const char * const *parm, const char *name) |
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337 { |
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338 const char *p = GetDriverParam(parm, name); |
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339 return p != NULL; |
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340 } |
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341 |
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342 int GetDriverParamInt(const char * const *parm, const char *name, int def) |
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343 { |
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344 const char *p = GetDriverParam(parm, name); |
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345 return p != NULL ? atoi(p) : def; |
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346 } |
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347 |
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348 typedef struct { |
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349 char *opt; |
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350 int numleft; |
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351 char **argv; |
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352 const char *options; |
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353 char *cont; |
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354 } MyGetOptData; |
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355 |
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356 static void MyGetOptInit(MyGetOptData *md, int argc, char **argv, const char *options) |
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357 { |
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358 md->cont = NULL; |
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359 md->numleft = argc; |
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360 md->argv = argv; |
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361 md->options = options; |
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362 } |
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363 |
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364 static int MyGetOpt(MyGetOptData *md) |
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365 { |
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366 char *s,*r,*t; |
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367 |
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368 if ((s=md->cont) != NULL) |
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369 goto md_continue_here; |
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370 |
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371 while(true) { |
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372 if (--md->numleft < 0) |
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373 return -1; |
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374 |
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375 s = *md->argv++; |
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376 if (*s == '-') { |
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377 md_continue_here:; |
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378 s++; |
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379 if (*s != 0) { |
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380 // Found argument, try to locate it in options. |
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381 if (*s == ':' || (r = strchr(md->options, *s)) == NULL) { |
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382 // ERROR! |
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383 return -2; |
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384 } |
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385 if (r[1] == ':') { |
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386 // Item wants an argument. Check if the argument follows, or if it comes as a separate arg. |
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387 if (!*(t = s + 1)) { |
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388 // It comes as a separate arg. Check if out of args? |
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389 if (--md->numleft < 0 || *(t = *md->argv) == '-') { |
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390 // Check if item is optional? |
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391 if (r[2] != ':') |
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392 return -2; |
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393 md->numleft++; |
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394 t = NULL; |
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395 } else { |
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396 md->argv++; |
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397 } |
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398 } |
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399 md->opt = t; |
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400 md->cont = NULL; |
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401 return *s; |
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402 } |
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403 md->opt = NULL; |
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404 md->cont = s; |
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405 return *s; |
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406 } |
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407 } else { |
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408 // This is currently not supported. |
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409 return -2; |
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410 } |
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411 } |
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412 } |
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413 |
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414 |
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415 static void ParseResolution(int res[2], char *s) |
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416 { |
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417 char *t = strchr(s, 'x'); |
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418 if (t == NULL) { |
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419 ShowInfoF("Invalid resolution '%s'", s); |
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420 return; |
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421 } |
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422 |
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423 res[0] = clamp(strtoul(s, NULL, 0), 64, MAX_SCREEN_WIDTH); |
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424 res[1] = clamp(strtoul(t + 1, NULL, 0), 64, MAX_SCREEN_HEIGHT); |
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425 } |
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426 |
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427 static void InitializeDynamicVariables(void) |
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428 { |
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429 /* Dynamic stuff needs to be initialized somewhere... */ |
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430 _station_sort = NULL; |
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431 _vehicle_sort = NULL; |
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432 _town_sort = NULL; |
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433 _industry_sort = NULL; |
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434 } |
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435 |
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436 static void UnInitializeDynamicVariables(void) |
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437 { |
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438 /* Dynamic stuff needs to be free'd somewhere... */ |
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439 CleanPool(&_town_pool); |
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440 CleanPool(&_industry_pool); |
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441 CleanPool(&_station_pool); |
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442 CleanPool(&_vehicle_pool); |
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443 CleanPool(&_sign_pool); |
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444 CleanPool(&_order_pool); |
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445 |
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446 free(_station_sort); |
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447 free(_vehicle_sort); |
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448 free(_town_sort); |
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449 free(_industry_sort); |
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450 } |
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451 |
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452 static void UnInitializeGame(void) |
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453 { |
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454 UnInitWindowSystem(); |
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455 UnInitNewgrEngines(); |
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456 |
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457 free(_config_file); |
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458 } |
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459 |
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460 static void LoadIntroGame(void) |
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461 { |
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462 char filename[256]; |
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463 |
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464 _game_mode = GM_MENU; |
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465 CLRBITS(_display_opt, DO_TRANS_BUILDINGS); // don't make buildings transparent in intro |
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466 _opt_ptr = &_opt_newgame; |
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467 |
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468 GfxLoadSprites(); |
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469 LoadStringWidthTable(); |
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470 |
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471 // Setup main window |
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472 ResetWindowSystem(); |
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473 SetupColorsAndInitialWindow(); |
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474 |
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475 // Generate a world. |
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476 sprintf(filename, "%sopntitle.dat", _path.data_dir); |
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477 if (SaveOrLoad(filename, SL_LOAD) != SL_OK) { |
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478 #if defined SECOND_DATA_DIR |
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479 sprintf(filename, "%sopntitle.dat", _path.second_data_dir); |
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480 if (SaveOrLoad(filename, SL_LOAD) != SL_OK) |
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481 #endif |
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482 GenerateWorld(1, 6, 6); // if failed loading, make empty world. |
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483 } |
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484 |
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485 _pause = 0; |
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486 _local_player = 0; |
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487 MarkWholeScreenDirty(); |
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488 |
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489 // Play main theme |
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490 if (_music_driver->is_song_playing()) ResetMusic(); |
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491 } |
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492 |
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493 extern void DedicatedFork(void); |
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494 extern void CheckExternalFiles(void); |
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495 |
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496 int ttd_main(int argc, char* argv[]) |
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497 { |
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498 MyGetOptData mgo; |
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499 int i; |
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500 bool network = false; |
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501 char *network_conn = NULL; |
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502 char *language = NULL; |
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503 const char *optformat; |
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504 char musicdriver[16], sounddriver[16], videodriver[16]; |
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505 int resolution[2] = {0,0}; |
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506 uint startdate = -1; |
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507 bool dedicated; |
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508 |
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509 musicdriver[0] = sounddriver[0] = videodriver[0] = 0; |
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510 |
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511 _game_mode = GM_MENU; |
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512 _switch_mode = SM_MENU; |
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513 _switch_mode_errorstr = INVALID_STRING_ID; |
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514 _dedicated_forks = false; |
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515 dedicated = false; |
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516 _config_file = NULL; |
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517 |
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518 // The last param of the following function means this: |
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519 // a letter means: it accepts that param (e.g.: -h) |
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520 // a ':' behind it means: it need a param (e.g.: -m<driver>) |
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521 // a '::' behind it means: it can optional have a param (e.g.: -d<debug>) |
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522 #if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32) |
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523 optformat = "m:s:v:hDfn::l:eit:d::r:g::G:p:c:"; |
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524 #else |
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525 optformat = "m:s:v:hDn::l:eit:d::r:g::G:p:c:"; // no fork option |
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526 #endif |
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527 |
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528 MyGetOptInit(&mgo, argc-1, argv+1, optformat); |
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529 while ((i = MyGetOpt(&mgo)) != -1) { |
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530 switch(i) { |
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531 case 'm': ttd_strlcpy(musicdriver, mgo.opt, sizeof(musicdriver)); break; |
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532 case 's': ttd_strlcpy(sounddriver, mgo.opt, sizeof(sounddriver)); break; |
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533 case 'v': ttd_strlcpy(videodriver, mgo.opt, sizeof(videodriver)); break; |
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534 case 'D': { |
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535 sprintf(musicdriver,"null"); |
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536 sprintf(sounddriver,"null"); |
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537 sprintf(videodriver,"dedicated"); |
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538 dedicated = true; |
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539 } break; |
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540 case 'f': { |
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541 _dedicated_forks = true; |
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542 }; break; |
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543 case 'n': { |
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544 network = true; |
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545 if (mgo.opt) |
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546 // Optional, you can give an IP |
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547 network_conn = mgo.opt; |
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548 else |
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549 network_conn = NULL; |
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550 } break; |
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551 case 'r': ParseResolution(resolution, mgo.opt); break; |
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552 case 'l': { |
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553 language = mgo.opt; |
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554 } break; |
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555 case 't': { |
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556 startdate = atoi(mgo.opt); |
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557 } break; |
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558 case 'd': { |
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559 #if defined(WIN32) |
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560 CreateConsole(); |
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561 #endif |
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562 if (mgo.opt) |
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563 SetDebugString(mgo.opt); |
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564 } break; |
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565 case 'e': _switch_mode = SM_EDITOR; break; |
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566 case 'i': _use_dos_palette = true; break; |
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567 case 'g': |
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568 if (mgo.opt) { |
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569 strcpy(_file_to_saveload.name, mgo.opt); |
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570 _switch_mode = SM_LOAD; |
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571 } else |
|
572 _switch_mode = SM_NEWGAME; |
|
573 break; |
|
574 case 'G': |
|
575 _random_seeds[0][0] = atoi(mgo.opt); |
|
576 break; |
|
577 case 'p': { |
|
578 int i = atoi(mgo.opt); |
|
579 // Play as an other player in network games |
|
580 if (IS_INT_INSIDE(i, 1, MAX_PLAYERS)) _network_playas = i; |
|
581 break; |
|
582 } |
|
583 case 'c': |
|
584 _config_file = strdup(mgo.opt); |
|
585 break; |
|
586 case -2: |
|
587 case 'h': |
|
588 showhelp(); |
|
589 return 0; |
|
590 } |
|
591 } |
|
592 |
|
593 DeterminePaths(); |
|
594 CheckExternalFiles(); |
|
595 |
|
596 #ifdef UNIX |
|
597 // We must fork here, or we'll end up without some resources we need (like sockets) |
|
598 if (_dedicated_forks) |
|
599 DedicatedFork(); |
|
600 #endif |
|
601 |
|
602 LoadFromConfig(); |
|
603 CheckConfig(); |
|
604 LoadFromHighScore(); |
|
605 |
|
606 // override config? |
|
607 if (musicdriver[0]) ttd_strlcpy(_ini_musicdriver, musicdriver, sizeof(_ini_musicdriver)); |
|
608 if (sounddriver[0]) ttd_strlcpy(_ini_sounddriver, sounddriver, sizeof(_ini_sounddriver)); |
|
609 if (videodriver[0]) ttd_strlcpy(_ini_videodriver, videodriver, sizeof(_ini_videodriver)); |
|
610 if (resolution[0]) { _cur_resolution[0] = resolution[0]; _cur_resolution[1] = resolution[1]; } |
|
611 if (startdate != (uint)-1) _patches.starting_date = startdate; |
|
612 |
|
613 if (_dedicated_forks && !dedicated) |
|
614 _dedicated_forks = false; |
|
615 |
|
616 // enumerate language files |
|
617 InitializeLanguagePacks(); |
|
618 |
|
619 // initialize screenshot formats |
|
620 InitializeScreenshotFormats(); |
|
621 |
|
622 // initialize airport state machines |
|
623 InitializeAirports(); |
|
624 |
|
625 /* initialize all variables that are allocated dynamically */ |
|
626 InitializeDynamicVariables(); |
|
627 |
|
628 // Sample catalogue |
|
629 DEBUG(misc, 1) ("Loading sound effects..."); |
|
630 _os_version = GetOSVersion(); |
|
631 MxInitialize(11025); |
|
632 SoundInitialize("sample.cat"); |
|
633 |
|
634 // This must be done early, since functions use the InvalidateWindow* calls |
|
635 InitWindowSystem(); |
|
636 |
|
637 GfxLoadSprites(); |
|
638 LoadStringWidthTable(); |
|
639 |
|
640 DEBUG(misc, 1) ("Loading drivers..."); |
|
641 LoadDriver(SOUND_DRIVER, _ini_sounddriver); |
|
642 LoadDriver(MUSIC_DRIVER, _ini_musicdriver); |
|
643 LoadDriver(VIDEO_DRIVER, _ini_videodriver); // load video last, to prevent an empty window while sound and music loads |
|
644 _savegame_sort_order = 1; // default sorting of savegames is by date, newest first |
|
645 |
|
646 #ifdef ENABLE_NETWORK |
|
647 // initialize network-core |
|
648 NetworkStartUp(); |
|
649 #endif /* ENABLE_NETWORK */ |
|
650 |
|
651 _opt_ptr = &_opt_newgame; |
|
652 |
|
653 /* XXX - ugly hack, if diff_level is 9, it means we got no setting from the config file */ |
|
654 if (_opt_newgame.diff_level == 9) |
|
655 SetDifficultyLevel(0, &_opt_newgame); |
|
656 |
|
657 // initialize the ingame console |
|
658 IConsoleInit(); |
|
659 InitializeGUI(); |
|
660 IConsoleCmdExec("exec scripts/autoexec.scr 0"); |
|
661 |
|
662 InitPlayerRandoms(); |
|
663 |
|
664 GenerateWorld(1, 6, 6); // Make the viewport initialization happy |
|
665 |
|
666 #ifdef ENABLE_NETWORK |
|
667 if ((network) && (_network_available)) { |
|
668 if (network_conn != NULL) { |
|
669 const char *port = NULL; |
|
670 const char *player = NULL; |
|
671 uint16 rport; |
|
672 |
|
673 rport = NETWORK_DEFAULT_PORT; |
|
674 |
|
675 ParseConnectionString(&player, &port, network_conn); |
|
676 |
|
677 if (player != NULL) _network_playas = atoi(player); |
|
678 if (port != NULL) rport = atoi(port); |
|
679 |
|
680 LoadIntroGame(); |
|
681 _switch_mode = SM_NONE; |
|
682 NetworkClientConnectGame(network_conn, rport); |
|
683 } |
|
684 } |
|
685 #endif /* ENABLE_NETWORK */ |
|
686 |
|
687 while (_video_driver->main_loop() == ML_SWITCHDRIVER) {} |
|
688 |
|
689 JoinOTTDThread(); |
|
690 IConsoleFree(); |
|
691 |
|
692 #ifdef ENABLE_NETWORK |
|
693 if (_network_available) { |
|
694 // Shut down the network and close any open connections |
|
695 NetworkDisconnect(); |
|
696 NetworkUDPClose(); |
|
697 NetworkShutDown(); |
|
698 } |
|
699 #endif /* ENABLE_NETWORK */ |
|
700 |
|
701 _video_driver->stop(); |
|
702 _music_driver->stop(); |
|
703 _sound_driver->stop(); |
|
704 |
|
705 SaveToConfig(); |
|
706 SaveToHighScore(); |
|
707 |
|
708 // uninitialize airport state machines |
|
709 UnInitializeAirports(); |
|
710 |
|
711 /* uninitialize variables that are allocated dynamic */ |
|
712 UnInitializeDynamicVariables(); |
|
713 |
|
714 /* Close all and any open filehandles */ |
|
715 FioCloseAll(); |
|
716 UnInitializeGame(); |
|
717 |
|
718 return 0; |
|
719 } |
|
720 |
|
721 static void ShowScreenshotResult(bool b) |
|
722 { |
|
723 if (b) { |
|
724 SetDParam(0, STR_SPEC_SCREENSHOT_NAME); |
|
725 ShowErrorMessage(INVALID_STRING_ID, STR_031B_SCREENSHOT_SUCCESSFULLY, 0, 0); |
|
726 } else { |
|
727 ShowErrorMessage(INVALID_STRING_ID, STR_031C_SCREENSHOT_FAILED, 0, 0); |
|
728 } |
|
729 |
|
730 } |
|
731 |
|
732 static void MakeNewGame(void) |
|
733 { |
|
734 _game_mode = GM_NORMAL; |
|
735 |
|
736 // Copy in game options |
|
737 _opt_ptr = &_opt; |
|
738 memcpy(_opt_ptr, &_opt_newgame, sizeof(GameOptions)); |
|
739 |
|
740 GfxLoadSprites(); |
|
741 |
|
742 // Reinitialize windows |
|
743 ResetWindowSystem(); |
|
744 LoadStringWidthTable(); |
|
745 |
|
746 SetupColorsAndInitialWindow(); |
|
747 |
|
748 // Randomize world |
|
749 GenerateWorld(0, _patches.map_x, _patches.map_y); |
|
750 |
|
751 // In a dedicated server, the server does not play |
|
752 if (_network_dedicated) { |
|
753 _local_player = OWNER_SPECTATOR; |
|
754 } else { |
|
755 // Create a single player |
|
756 DoStartupNewPlayer(false); |
|
757 |
|
758 _local_player = 0; |
|
759 } |
|
760 |
|
761 MarkWholeScreenDirty(); |
|
762 } |
|
763 |
|
764 static void MakeNewEditorWorld(void) |
|
765 { |
|
766 _game_mode = GM_EDITOR; |
|
767 |
|
768 // Copy in game options |
|
769 _opt_ptr = &_opt; |
|
770 memcpy(_opt_ptr, &_opt_newgame, sizeof(GameOptions)); |
|
771 |
|
772 GfxLoadSprites(); |
|
773 |
|
774 // Re-init the windowing system |
|
775 ResetWindowSystem(); |
|
776 |
|
777 // Create toolbars |
|
778 SetupColorsAndInitialWindow(); |
|
779 |
|
780 // Startup the game system |
|
781 GenerateWorld(1, _patches.map_x, _patches.map_y); |
|
782 |
|
783 _local_player = OWNER_NONE; |
|
784 MarkWholeScreenDirty(); |
|
785 } |
|
786 |
|
787 void StartupPlayers(void); |
|
788 void StartupDisasters(void); |
|
789 |
|
790 /** |
|
791 * Start Scenario starts a new game based on a scenario. |
|
792 * Eg 'New Game' --> select a preset scenario |
|
793 * This starts a scenario based on your current difficulty settings |
|
794 */ |
|
795 static void StartScenario(void) |
|
796 { |
|
797 _game_mode = GM_NORMAL; |
|
798 |
|
799 // invalid type |
|
800 if (_file_to_saveload.mode == SL_INVALID) { |
|
801 printf("Savegame is obsolete or invalid format: %s\n", _file_to_saveload.name); |
|
802 ShowErrorMessage(_error_message, STR_4009_GAME_LOAD_FAILED, 0, 0); |
|
803 _game_mode = GM_MENU; |
|
804 return; |
|
805 } |
|
806 |
|
807 GfxLoadSprites(); |
|
808 |
|
809 // Reinitialize windows |
|
810 ResetWindowSystem(); |
|
811 LoadStringWidthTable(); |
|
812 |
|
813 SetupColorsAndInitialWindow(); |
|
814 |
|
815 // Load game |
|
816 if (SaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode) != SL_OK) { |
|
817 LoadIntroGame(); |
|
818 ShowErrorMessage(_error_message, STR_4009_GAME_LOAD_FAILED, 0, 0); |
|
819 } |
|
820 |
|
821 _opt_ptr = &_opt; |
|
822 memcpy(&_opt_ptr->diff, &_opt_newgame.diff, sizeof(GameDifficulty)); |
|
823 _opt.diff_level = _opt_newgame.diff_level; |
|
824 |
|
825 // Inititalize data |
|
826 StartupPlayers(); |
|
827 StartupEngines(); |
|
828 StartupDisasters(); |
|
829 |
|
830 _local_player = 0; |
|
831 |
|
832 MarkWholeScreenDirty(); |
|
833 } |
|
834 |
|
835 bool SafeSaveOrLoad(const char *filename, int mode, int newgm) |
|
836 { |
|
837 byte ogm = _game_mode; |
|
838 int r; |
|
839 |
|
840 _game_mode = newgm; |
|
841 r = SaveOrLoad(filename, mode); |
|
842 if (r == SL_REINIT) { |
|
843 if (ogm == GM_MENU) |
|
844 LoadIntroGame(); |
|
845 else if (ogm == GM_EDITOR) |
|
846 MakeNewEditorWorld(); |
|
847 else |
|
848 MakeNewGame(); |
|
849 return false; |
|
850 } else if (r != SL_OK) { |
|
851 _game_mode = ogm; |
|
852 return false; |
|
853 } else |
|
854 return true; |
|
855 } |
|
856 |
|
857 void SwitchMode(int new_mode) |
|
858 { |
|
859 _in_state_game_loop = true; |
|
860 |
|
861 #ifdef ENABLE_NETWORK |
|
862 // If we are saving something, the network stays in his current state |
|
863 if (new_mode != SM_SAVE) { |
|
864 // If the network is active, make it not-active |
|
865 if (_networking) { |
|
866 if (_network_server && (new_mode == SM_LOAD || new_mode == SM_NEWGAME)) { |
|
867 NetworkReboot(); |
|
868 NetworkUDPClose(); |
|
869 } else { |
|
870 NetworkDisconnect(); |
|
871 NetworkUDPClose(); |
|
872 } |
|
873 } |
|
874 |
|
875 // If we are a server, we restart the server |
|
876 if (_is_network_server) { |
|
877 // But not if we are going to the menu |
|
878 if (new_mode != SM_MENU) { |
|
879 NetworkServerStart(); |
|
880 } else { |
|
881 // This client no longer wants to be a network-server |
|
882 _is_network_server = false; |
|
883 } |
|
884 } |
|
885 } |
|
886 #endif /* ENABLE_NETWORK */ |
|
887 |
|
888 switch (new_mode) { |
|
889 case SM_EDITOR: /* Switch to scenario editor */ |
|
890 MakeNewEditorWorld(); |
|
891 break; |
|
892 |
|
893 case SM_NEWGAME: /* New Game --> 'Random game' */ |
|
894 #ifdef ENABLE_NETWORK |
|
895 if (_network_server) |
|
896 snprintf(_network_game_info.map_name, 40, "Random"); |
|
897 #endif /* ENABLE_NETWORK */ |
|
898 MakeNewGame(); |
|
899 break; |
|
900 |
|
901 case SM_START_SCENARIO: /* New Game --> Choose one of the preset scenarios */ |
|
902 StartScenario(); |
|
903 break; |
|
904 |
|
905 case SM_LOAD: { /* Load game, Play Scenario */ |
|
906 _opt_ptr = &_opt; |
|
907 |
|
908 _error_message = INVALID_STRING_ID; |
|
909 if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL)) { |
|
910 LoadIntroGame(); |
|
911 ShowErrorMessage(_error_message, STR_4009_GAME_LOAD_FAILED, 0, 0); |
|
912 } else { |
|
913 _local_player = 0; |
|
914 DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // decrease pause counter (was increased from opening load dialog) |
|
915 #ifdef ENABLE_NETWORK |
|
916 if (_network_server) |
|
917 snprintf(_network_game_info.map_name, 40, "Loaded game"); |
|
918 #endif /* ENABLE_NETWORK */ |
|
919 } |
|
920 break; |
|
921 } |
|
922 |
|
923 case SM_LOAD_SCENARIO: { /* Load scenario from scenario editor */ |
|
924 int i; |
|
925 |
|
926 if (SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR)) { |
|
927 _opt_ptr = &_opt; |
|
928 |
|
929 _local_player = OWNER_NONE; |
|
930 _generating_world = true; |
|
931 // delete all players. |
|
932 for (i = 0; i != MAX_PLAYERS; i++) { |
|
933 ChangeOwnershipOfPlayerItems(i, 0xff); |
|
934 _players[i].is_active = false; |
|
935 } |
|
936 _generating_world = false; |
|
937 // delete all stations owned by a player |
|
938 DeleteAllPlayerStations(); |
|
939 |
|
940 #ifdef ENABLE_NETWORK |
|
941 if (_network_server) |
|
942 snprintf(_network_game_info.map_name, 40, "Loaded scenario"); |
|
943 #endif /* ENABLE_NETWORK */ |
|
944 } else |
|
945 ShowErrorMessage(INVALID_STRING_ID, STR_4009_GAME_LOAD_FAILED, 0, 0); |
|
946 |
|
947 break; |
|
948 } |
|
949 |
|
950 |
|
951 case SM_MENU: /* Switch to game intro menu */ |
|
952 LoadIntroGame(); |
|
953 break; |
|
954 |
|
955 case SM_SAVE: /* Save game */ |
|
956 if (SaveOrLoad(_file_to_saveload.name, SL_SAVE) != SL_OK) |
|
957 ShowErrorMessage(INVALID_STRING_ID, STR_4007_GAME_SAVE_FAILED, 0, 0); |
|
958 else |
|
959 DeleteWindowById(WC_SAVELOAD, 0); |
|
960 break; |
|
961 |
|
962 case SM_GENRANDLAND: /* Generate random land within scenario editor */ |
|
963 GenerateWorld(2, _patches.map_x, _patches.map_y); |
|
964 // XXX: set date |
|
965 _local_player = OWNER_NONE; |
|
966 MarkWholeScreenDirty(); |
|
967 break; |
|
968 } |
|
969 |
|
970 if (_switch_mode_errorstr != INVALID_STRING_ID) |
|
971 ShowErrorMessage(INVALID_STRING_ID,_switch_mode_errorstr,0,0); |
|
972 |
|
973 _in_state_game_loop = false; |
|
974 } |
|
975 |
|
976 |
|
977 // State controlling game loop. |
|
978 // The state must not be changed from anywhere |
|
979 // but here. |
|
980 // That check is enforced in DoCommand. |
|
981 void StateGameLoop(void) |
|
982 { |
|
983 // dont execute the state loop during pause |
|
984 if (_pause) return; |
|
985 |
|
986 _in_state_game_loop = true; |
|
987 // _frame_counter is increased somewhere else when in network-mode |
|
988 // Sidenote: _frame_counter is ONLY used for _savedump in non-MP-games |
|
989 // Should that not be deleted? If so, the next 2 lines can also be deleted |
|
990 if (!_networking) |
|
991 _frame_counter++; |
|
992 |
|
993 if (_savedump_path[0] && (uint)_frame_counter >= _savedump_first && (uint)(_frame_counter -_savedump_first) % _savedump_freq == 0 ) { |
|
994 char buf[100]; |
|
995 sprintf(buf, "%s%.5d.sav", _savedump_path, _frame_counter); |
|
996 SaveOrLoad(buf, SL_SAVE); |
|
997 if ((uint)_frame_counter >= _savedump_last) exit(1); |
|
998 } |
|
999 |
|
1000 if (_game_mode == GM_EDITOR) { |
|
1001 RunTileLoop(); |
|
1002 CallVehicleTicks(); |
|
1003 CallLandscapeTick(); |
|
1004 CallWindowTickEvent(); |
|
1005 NewsLoop(); |
|
1006 } else { |
|
1007 // All these actions has to be done from OWNER_NONE |
|
1008 // for multiplayer compatibility |
|
1009 uint p = _current_player; |
|
1010 _current_player = OWNER_NONE; |
|
1011 |
|
1012 AnimateAnimatedTiles(); |
|
1013 IncreaseDate(); |
|
1014 RunTileLoop(); |
|
1015 CallVehicleTicks(); |
|
1016 CallLandscapeTick(); |
|
1017 |
|
1018 // To bad the AI does not work in multiplayer, because states are not saved |
|
1019 // perfectly |
|
1020 if (!disable_computer && !_networking) |
|
1021 RunOtherPlayersLoop(); |
|
1022 |
|
1023 CallWindowTickEvent(); |
|
1024 NewsLoop(); |
|
1025 _current_player = p; |
|
1026 } |
|
1027 |
|
1028 _in_state_game_loop = false; |
|
1029 } |
|
1030 |
|
1031 static void DoAutosave(void) |
|
1032 { |
|
1033 char buf[200]; |
|
1034 |
|
1035 if (_patches.keep_all_autosave && _local_player != OWNER_SPECTATOR) { |
|
1036 const Player *p = DEREF_PLAYER(_local_player); |
|
1037 char *s; |
|
1038 sprintf(buf, "%s%s", _path.autosave_dir, PATHSEP); |
|
1039 |
|
1040 SetDParam(0, p->name_1); |
|
1041 SetDParam(1, p->name_2); |
|
1042 SetDParam(2, _date); |
|
1043 s = (char*)GetString(buf + strlen(_path.autosave_dir) + strlen(PATHSEP), STR_4004); |
|
1044 strcpy(s, ".sav"); |
|
1045 } else { /* Save a maximum of 15 autosaves */ |
|
1046 int n = _autosave_ctr; |
|
1047 _autosave_ctr = (_autosave_ctr + 1) & 15; |
|
1048 sprintf(buf, "%s%sautosave%d.sav", _path.autosave_dir, PATHSEP, n); |
|
1049 } |
|
1050 |
|
1051 DEBUG(misc, 2) ("Autosaving to %s", buf); |
|
1052 if (SaveOrLoad(buf, SL_SAVE) != SL_OK) |
|
1053 ShowErrorMessage(INVALID_STRING_ID, STR_AUTOSAVE_FAILED, 0, 0); |
|
1054 } |
|
1055 |
|
1056 static void ScrollMainViewport(int x, int y) |
|
1057 { |
|
1058 if (_game_mode != GM_MENU) { |
|
1059 Window *w = FindWindowById(WC_MAIN_WINDOW, 0); |
|
1060 assert(w); |
|
1061 |
|
1062 WP(w,vp_d).scrollpos_x += x << w->viewport->zoom; |
|
1063 WP(w,vp_d).scrollpos_y += y << w->viewport->zoom; |
|
1064 } |
|
1065 } |
|
1066 |
|
1067 static const int8 scrollamt[16][2] = { |
|
1068 { 0, 0}, |
|
1069 {-2, 0}, // 1:left |
|
1070 { 0,-2}, // 2:up |
|
1071 {-2,-1}, // 3:left + up |
|
1072 { 2, 0}, // 4:right |
|
1073 { 0, 0}, // 5:left + right |
|
1074 { 2,-1}, // 6:right + up |
|
1075 { 0,-2}, // 7:left + right + up = up |
|
1076 { 0 ,2}, // 8:down |
|
1077 {-2 ,1}, // 9:down+left |
|
1078 { 0, 0}, // 10:impossible |
|
1079 {-2, 0}, // 11:left + up + down = left |
|
1080 { 2, 1}, // 12:down+right |
|
1081 { 0, 2}, // 13:left + right + down = down |
|
1082 { 0,-2}, // 14:left + right + up = up |
|
1083 { 0, 0}, // 15:impossible |
|
1084 }; |
|
1085 |
|
1086 static void HandleKeyScrolling(void) |
|
1087 { |
|
1088 if (_dirkeys && !_no_scroll) { |
|
1089 int factor = _shift_pressed ? 50 : 10; |
|
1090 ScrollMainViewport(scrollamt[_dirkeys][0] * factor, scrollamt[_dirkeys][1] * factor); |
|
1091 } |
|
1092 } |
|
1093 |
|
1094 void GameLoop(void) |
|
1095 { |
|
1096 int m; |
|
1097 |
|
1098 // autosave game? |
|
1099 if (_do_autosave) { |
|
1100 _do_autosave = false; |
|
1101 DoAutosave(); |
|
1102 RedrawAutosave(); |
|
1103 } |
|
1104 |
|
1105 // handle scrolling of the main window |
|
1106 if (_dirkeys) HandleKeyScrolling(); |
|
1107 |
|
1108 // make a screenshot? |
|
1109 if ((m=_make_screenshot) != 0) { |
|
1110 _make_screenshot = 0; |
|
1111 switch(m) { |
|
1112 case 1: // make small screenshot |
|
1113 UndrawMouseCursor(); |
|
1114 ShowScreenshotResult(MakeScreenshot()); |
|
1115 break; |
|
1116 case 2: // make large screenshot |
|
1117 ShowScreenshotResult(MakeWorldScreenshot(-(int)MapMaxX() * 32, 0, MapMaxX() * 64, MapSizeY() * 32, 0)); |
|
1118 break; |
|
1119 } |
|
1120 } |
|
1121 |
|
1122 // switch game mode? |
|
1123 if ((m=_switch_mode) != SM_NONE) { |
|
1124 _switch_mode = SM_NONE; |
|
1125 SwitchMode(m); |
|
1126 } |
|
1127 |
|
1128 IncreaseSpriteLRU(); |
|
1129 InteractiveRandom(); |
|
1130 |
|
1131 if (_scroller_click_timeout > 3) |
|
1132 _scroller_click_timeout -= 3; |
|
1133 else |
|
1134 _scroller_click_timeout = 0; |
|
1135 |
|
1136 _caret_timer += 3; |
|
1137 _timer_counter+=8; |
|
1138 CursorTick(); |
|
1139 |
|
1140 #ifdef ENABLE_NETWORK |
|
1141 // Check for UDP stuff |
|
1142 NetworkUDPGameLoop(); |
|
1143 |
|
1144 if (_networking) { |
|
1145 // Multiplayer |
|
1146 NetworkGameLoop(); |
|
1147 } else { |
|
1148 if (_network_reconnect > 0 && --_network_reconnect == 0) { |
|
1149 // This means that we want to reconnect to the last host |
|
1150 // We do this here, because it means that the network is really closed |
|
1151 NetworkClientConnectGame(_network_last_host, _network_last_port); |
|
1152 } |
|
1153 // Singleplayer |
|
1154 StateGameLoop(); |
|
1155 } |
|
1156 #else |
|
1157 StateGameLoop(); |
|
1158 #endif /* ENABLE_NETWORK */ |
|
1159 |
|
1160 if (!_pause && _display_opt&DO_FULL_ANIMATION) |
|
1161 DoPaletteAnimations(); |
|
1162 |
|
1163 if (!_pause || _cheats.build_in_pause.value) |
|
1164 MoveAllTextEffects(); |
|
1165 |
|
1166 InputLoop(); |
|
1167 |
|
1168 MusicLoop(); |
|
1169 } |
|
1170 |
|
1171 void BeforeSaveGame(void) |
|
1172 { |
|
1173 Window *w = FindWindowById(WC_MAIN_WINDOW, 0); |
|
1174 |
|
1175 if (w != NULL) { |
|
1176 _saved_scrollpos_x = WP(w,vp_d).scrollpos_x; |
|
1177 _saved_scrollpos_y = WP(w,vp_d).scrollpos_y; |
|
1178 _saved_scrollpos_zoom = w->viewport->zoom; |
|
1179 } |
|
1180 } |
|
1181 |
|
1182 static void ConvertTownOwner(void) |
|
1183 { |
|
1184 uint tile; |
|
1185 |
|
1186 for (tile = 0; tile != MapSize(); tile++) { |
|
1187 if (IsTileType(tile, MP_STREET)) { |
|
1188 if ((_map5[tile] & 0xF0) == 0x10 && _map3_lo[tile] & 0x80) |
|
1189 _map3_lo[tile] = OWNER_TOWN; |
|
1190 |
|
1191 if (_map_owner[tile] & 0x80) |
|
1192 _map_owner[tile] = OWNER_TOWN; |
|
1193 } else if (IsTileType(tile, MP_TUNNELBRIDGE)) { |
|
1194 if (_map_owner[tile] & 0x80) |
|
1195 _map_owner[tile] = OWNER_TOWN; |
|
1196 } |
|
1197 } |
|
1198 } |
|
1199 |
|
1200 // before savegame version 4, the name of the company determined if it existed |
|
1201 static void CheckIsPlayerActive(void) |
|
1202 { |
|
1203 Player *p; |
|
1204 FOR_ALL_PLAYERS(p) { |
|
1205 if (p->name_1 != 0) { |
|
1206 p->is_active = true; |
|
1207 } |
|
1208 } |
|
1209 } |
|
1210 |
|
1211 // since savegame version 4.1, exclusive transport rights are stored at towns |
|
1212 static void UpdateExclusiveRights(void) |
|
1213 { |
|
1214 Town *t; |
|
1215 FOR_ALL_TOWNS(t) if (t->xy != 0) { |
|
1216 t->exclusivity=(byte)-1; |
|
1217 } |
|
1218 |
|
1219 /* FIXME old exclusive rights status is not being imported (stored in s->blocked_months_obsolete) |
|
1220 could be implemented this way: |
|
1221 1.) Go through all stations |
|
1222 Build an array town_blocked[ town_id ][ player_id ] |
|
1223 that stores if at least one station in that town is blocked for a player |
|
1224 2.) Go through that array, if you find a town that is not blocked for |
|
1225 one player, but for all others, then give him exclusivity. |
|
1226 */ |
|
1227 } |
|
1228 |
|
1229 const byte convert_currency[] = { |
|
1230 0, 1, 12, 8, 3, |
|
1231 10, 14, 19, 4, 5, |
|
1232 9, 11, 13, 6, 17, |
|
1233 16, 22, 21, 7, 15, |
|
1234 18, 2, 20, }; |
|
1235 |
|
1236 // since savegame version 4.2 the currencies are arranged differently |
|
1237 static void UpdateCurrencies(void) |
|
1238 { |
|
1239 _opt.currency = convert_currency[_opt.currency]; |
|
1240 } |
|
1241 |
|
1242 /* Up to revision 1413 the invisible tiles at the southern border have not been |
|
1243 * MP_VOID, even though they should have. This is fixed by this function |
|
1244 */ |
|
1245 static void UpdateVoidTiles(void) |
|
1246 { |
|
1247 uint i; |
|
1248 |
|
1249 for (i = 0; i < MapMaxY(); ++i) |
|
1250 SetTileType(i * MapSizeX() + MapMaxX(), MP_VOID); |
|
1251 for (i = 0; i < MapSizeX(); ++i) |
|
1252 SetTileType(MapSizeX() * MapMaxY() + i, MP_VOID); |
|
1253 } |
|
1254 |
|
1255 // since savegame version 6.0 each sign has an "owner", signs without owner (from old games are set to 255) |
|
1256 static void UpdateSignOwner(void) |
|
1257 { |
|
1258 SignStruct *ss; |
|
1259 FOR_ALL_SIGNS(ss) { |
|
1260 ss->owner = OWNER_NONE; // no owner |
|
1261 } |
|
1262 } |
|
1263 |
|
1264 extern void UpdateOldAircraft( void ); |
|
1265 extern void UpdateOilRig( void ); |
|
1266 |
|
1267 bool AfterLoadGame(uint version) |
|
1268 { |
|
1269 Window *w; |
|
1270 ViewPort *vp; |
|
1271 |
|
1272 // in version 2.1 of the savegame, town owner was unified. |
|
1273 if (version <= 0x200) { |
|
1274 ConvertTownOwner(); |
|
1275 } |
|
1276 |
|
1277 // from version 4.1 of the savegame, exclusive rights are stored at towns |
|
1278 if (version <= 0x400) { |
|
1279 UpdateExclusiveRights(); |
|
1280 } |
|
1281 |
|
1282 // from version 4.2 of the savegame, currencies are in a different order |
|
1283 if (version <= 0x401) { |
|
1284 UpdateCurrencies(); |
|
1285 } |
|
1286 |
|
1287 // from version 6.0 of the savegame, signs have an "owner" |
|
1288 if (version <= 0x600) { |
|
1289 UpdateSignOwner(); |
|
1290 } |
|
1291 |
|
1292 /* In old version there seems to be a problem that water is owned by |
|
1293 OWNER_NONE, not OWNER_WATER.. I can't replicate it for the current |
|
1294 (0x402) version, so I just check when versions are older, and then |
|
1295 walk through the whole map.. */ |
|
1296 if (version <= 0x402) { |
|
1297 TileIndex tile = TILE_XY(0,0); |
|
1298 uint w = MapSizeX(); |
|
1299 uint h = MapSizeY(); |
|
1300 |
|
1301 BEGIN_TILE_LOOP(tile_cur, w, h, tile) |
|
1302 if (IsTileType(tile_cur, MP_WATER) && _map_owner[tile_cur] >= MAX_PLAYERS) |
|
1303 _map_owner[tile_cur] = OWNER_WATER; |
|
1304 END_TILE_LOOP(tile_cur, w, h, tile) |
|
1305 } |
|
1306 |
|
1307 // convert road side to my format. |
|
1308 if (_opt.road_side) _opt.road_side = 1; |
|
1309 |
|
1310 // Load the sprites |
|
1311 GfxLoadSprites(); |
|
1312 |
|
1313 // Update current year |
|
1314 SetDate(_date); |
|
1315 |
|
1316 // reinit the landscape variables (landscape might have changed) |
|
1317 InitializeLandscapeVariables(true); |
|
1318 |
|
1319 // Update all vehicles |
|
1320 AfterLoadVehicles(); |
|
1321 |
|
1322 // Update all waypoints |
|
1323 if (version < 0x0C00) |
|
1324 FixOldWaypoints(); |
|
1325 |
|
1326 UpdateAllWaypointSigns(); |
|
1327 |
|
1328 // in version 2.2 of the savegame, we have new airports |
|
1329 if (version <= 0x201) { |
|
1330 UpdateOldAircraft(); |
|
1331 } |
|
1332 |
|
1333 UpdateAllStationVirtCoord(); |
|
1334 |
|
1335 // Setup town coords |
|
1336 AfterLoadTown(); |
|
1337 UpdateAllSignVirtCoords(); |
|
1338 |
|
1339 // make sure there is a town in the game |
|
1340 if (_game_mode == GM_NORMAL && !ClosestTownFromTile(0, (uint)-1)) |
|
1341 { |
|
1342 _error_message = STR_NO_TOWN_IN_SCENARIO; |
|
1343 return false; |
|
1344 } |
|
1345 |
|
1346 // Initialize windows |
|
1347 ResetWindowSystem(); |
|
1348 SetupColorsAndInitialWindow(); |
|
1349 |
|
1350 w = FindWindowById(WC_MAIN_WINDOW, 0); |
|
1351 |
|
1352 WP(w,vp_d).scrollpos_x = _saved_scrollpos_x; |
|
1353 WP(w,vp_d).scrollpos_y = _saved_scrollpos_y; |
|
1354 |
|
1355 vp = w->viewport; |
|
1356 vp->zoom = _saved_scrollpos_zoom; |
|
1357 vp->virtual_width = vp->width << vp->zoom; |
|
1358 vp->virtual_height = vp->height << vp->zoom; |
|
1359 |
|
1360 |
|
1361 // in version 4.0 of the savegame, is_active was introduced to determine |
|
1362 // if a player does exist, rather then checking name_1 |
|
1363 if (version <= 0x400) { |
|
1364 CheckIsPlayerActive(); |
|
1365 } |
|
1366 |
|
1367 // the void tiles on the southern border used to belong to a wrong class. |
|
1368 if (version <= 0x402) |
|
1369 UpdateVoidTiles(); |
|
1370 |
|
1371 // If Load Scenario / New (Scenario) Game is used, |
|
1372 // a player does not exist yet. So create one here. |
|
1373 // 1 exeption: network-games. Those can have 0 players |
|
1374 // But this exeption is not true for network_servers! |
|
1375 if (!_players[0].is_active && (!_networking || (_networking && _network_server))) |
|
1376 DoStartupNewPlayer(false); |
|
1377 |
|
1378 DoZoomInOutWindow(ZOOM_NONE, w); // update button status |
|
1379 MarkWholeScreenDirty(); |
|
1380 |
|
1381 //In 5.1, Oilrigs have been moved (again) |
|
1382 if (version <= 0x500) { |
|
1383 UpdateOilRig(); |
|
1384 } |
|
1385 |
|
1386 if (version <= 0x600) { |
|
1387 BEGIN_TILE_LOOP(tile, MapSizeX(), MapSizeY(), 0) { |
|
1388 if (IsTileType(tile, MP_HOUSE)) { |
|
1389 _map3_hi[tile] = _map2[tile]; |
|
1390 //XXX magic |
|
1391 SetTileType(tile, MP_VOID); |
|
1392 _map2[tile] = ClosestTownFromTile(tile,(uint)-1)->index; |
|
1393 SetTileType(tile, MP_HOUSE); |
|
1394 } else if (IsTileType(tile, MP_STREET)) { |
|
1395 //XXX magic |
|
1396 SetTileType(tile, MP_VOID); |
|
1397 _map3_hi[tile] |= (_map2[tile] << 4); |
|
1398 if ( _map_owner[tile] == OWNER_TOWN) |
|
1399 _map2[tile] = ClosestTownFromTile(tile,(uint)-1)->index; |
|
1400 else |
|
1401 _map2[tile] = 0; |
|
1402 SetTileType(tile, MP_STREET); |
|
1403 } |
|
1404 } END_TILE_LOOP(tile, MapSizeX(), MapSizeY(), 0); |
|
1405 } |
|
1406 |
|
1407 if (version < 0x900) { |
|
1408 Town *t; |
|
1409 FOR_ALL_TOWNS(t) { |
|
1410 UpdateTownMaxPass(t); |
|
1411 } |
|
1412 } |
|
1413 |
|
1414 return true; |
|
1415 } |
|