roadveh_cmd.c
Thu, 02 Jun 2005 19:30:21 +0000 Darkvater (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.
Thu, 12 May 2005 00:11:37 +0000 Darkvater (svn r2297) - CodeChange: server-check the next batch of commands.
Wed, 11 May 2005 16:17:03 +0000 Darkvater (svn r2294) - CodeChange: check the service interval settings when changing of all vehicle-types. To simplify things introduce GetServiceIntervalClamped() that returns the same or clamped value of the new service interval. There were some inconsistencies in the gui files so I had to change those, and const correctness kicked in, so it's a bit messy at certain points.
Fri, 06 May 2005 12:00:25 +0000 celestar (svn r2273) -Fix: Road vehicles no longer try to obtain a slot when they have crashed. (peter1138)
Tue, 03 May 2005 20:45:23 +0000 matthijs (svn r2262) - Fix: Assertion when vehicle in a depot wants to do pathfinding.
Tue, 03 May 2005 19:31:33 +0000 matthijs (svn r2261) - Fix: When crashed vehicles try to find a depot for servicing, openttd asserts.
Mon, 02 May 2005 23:59:11 +0000 matthijs (svn r2256) - Fix: Trains cannot find a depot when they are in a tunnel. (glx)
Mon, 02 May 2005 17:52:35 +0000 matthijs (svn r2249) - Fix: [ 1187703 ] [NPF] Road vehicles cannot find a depot when in a roadstop
Mon, 18 Apr 2005 05:42:59 +0000 celestar (svn r2213) -Fix/Feature/Codechange: [ Multistop ] Changed the algo so that it uses NPF. This fixes the problem of RVs attempting to go to unreachable stops [ 1161610 ], and should greatly reduce the wrong stop problem. Cleaned parts of the code
Fri, 15 Apr 2005 13:48:08 +0000 matthijs (svn r2202) - Fix: [NPF] When a vehicle could not reach its target, it would choose a random direction. It will now try to get as close as possible.
Mon, 11 Apr 2005 20:54:25 +0000 Darkvater (svn r2184) - CodeChange: remove the copy of ClearSlot(), which is now also called for CmdSkipOrder(). This also fixes the involuntary crash introduced 2 revisions ago
Fri, 08 Apr 2005 22:50:22 +0000 celestar (svn r2169) -Fix: Doing the slot clearing also for crashed road vehicles (c.f. previous commit)
Fri, 08 Apr 2005 22:44:06 +0000 Darkvater (svn r2168) - Fix: Various stages of invisible trains, and wrong v->u.rail.track combinations. When a vehicle was sold its (possibly) assigned road slot for multislot was not cleared, thus resulting in a bug confusion. This should fix [ 1178520 ] Assertion failure in ai.c (invalid v->u.rail.track). With big thanks to TrueLight for the demo-recording patch, BJH for the wonderful savegame, Hackykid for his brilliant suggestions of the problem and Celestar for... ehm, making it all possible ;p
Sun, 20 Mar 2005 08:43:29 +0000 celestar (svn r2034) -Codechange: Replaced the rather meaningless LOAD and UNLOAD flags for depots by something more meaningful
Sat, 19 Mar 2005 21:16:22 +0000 bjarni (svn r2024) -Fix: [autoreplace] reverted all changes involving v->set_for_replacement as they caused desyncs.
Wed, 09 Mar 2005 15:37:36 +0000 celestar (svn r1971) -Codechange: Got rid of two ugly gotos and replaced them by one elegant and one ugly non-goto. Credits for 1959 go to Darkvater. Sorry
Tue, 08 Mar 2005 16:27:26 +0000 Celestar (svn r1959) -Fix: Repaired two memleaks I have hacked :(
Sun, 06 Mar 2005 16:53:00 +0000 pasky (svn r1946) Fix: [AInew] Allow DC_QUERY_COST even on tiles with no depot built. This is used by the ai_new for deciding if it can afford the vehicles before actually building the depot. Was broken in r1728. Signed-Off-By: TrueLight ;-)
Tue, 22 Feb 2005 19:38:44 +0000 Darkvater (svn r1905) - Fix: [ 1118810 ] openttd: ship_cmd.c:642 ... Assertion failed. Mapwrap fixed in ship_cmd.c (was implicitely ok before biggermaps).
Sat, 12 Feb 2005 15:53:32 +0000 tron (svn r1863) Give the effect vehicle type enums more descriptive names and use the enum as parameter type for CreateEffectVehicle*()
Sun, 06 Feb 2005 22:36:08 +0000 matthijs (svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO
Sun, 06 Feb 2005 10:18:47 +0000 truelight (svn r1817) -Codechange: Moved depot-functions to depot.c
Sat, 05 Feb 2005 15:58:59 +0000 tron (svn r1803) Move debugging stuff into files of it's own
Sat, 05 Feb 2005 12:10:09 +0000 celestar (svn r1799) -Codechange: [ Multistop ] Added debug class "ms" and more debugging
Fri, 04 Feb 2005 14:24:23 +0000 truelight (svn r1786) -Fix: unitnumber is increased to 16bit, so now you can have up to 5000
Wed, 02 Feb 2005 16:16:43 +0000 truelight (svn r1770) -Fix: Hopefully last pieces of code that are containing a station-id
Mon, 31 Jan 2005 11:23:10 +0000 matthijs (svn r1751) - Feature: New PathFinder (NPF).
Mon, 31 Jan 2005 07:23:15 +0000 tron (svn r1749) Move the functions which calculate distances to map.[ch] and give the more meaningful names
Sun, 30 Jan 2005 22:04:14 +0000 celestar (svn r1743) -Fix: Multistop: Added some debug output and made sure that orphaned slots are cleared.
Sun, 30 Jan 2005 20:50:06 +0000 bjarni (svn r1741) - Fix: added IsVehicleIndex() so it's possible to protect GetVehicle() from reading an invalid vehicle index
Sun, 30 Jan 2005 17:53:44 +0000 celestar (svn r1736) -Fix: Forgot to remove some unused variables in last commit :(
Sun, 30 Jan 2005 17:46:57 +0000 celestar (svn r1735) -Fix: [ 1112285 ] Fixed an assertion error with stations where stops
Sun, 30 Jan 2005 13:42:11 +0000 bjarni (svn r1728) - Fix: now a player can only build a road vehicle in depots he owns (hacked client protection)
Sat, 29 Jan 2005 19:41:44 +0000 celestar (svn r1721) -Feature: It is now possible to build multiple road stations (up to 8) on
Sat, 29 Jan 2005 12:19:05 +0000 tron (svn r1713) Split off several functions which query/set information about a single tile from map.h and put them into a seperate file tile.h
Sat, 29 Jan 2005 01:02:47 +0000 bjarni (svn r1710) - Fix: [autoreplace] vehicles do no longer go to a depot all the time if the owner clicked 'stop replacing' ( ship+aircraft+road vehicles )
Fri, 28 Jan 2005 17:31:42 +0000 bjarni (svn r1707) - Feature: [autoreplace] road vehicles now tries to find a depot if they needs to be replaced
Thu, 27 Jan 2005 21:18:03 +0000 tron (svn r1701) Style police ^^
Thu, 27 Jan 2005 21:00:05 +0000 bjarni (svn r1700) - Fix: Hacked clients can no longer be used to build vehicles that are not available yet (Hackykid)
Mon, 24 Jan 2005 22:24:47 +0000 bjarni (svn r1652) Fix: train and road vehicle lists are now redrawn when vehicles enters/leaves a depot (Hackykid)
Sun, 23 Jan 2005 22:01:51 +0000 bjarni (svn r1629) added a counter to tell how many engines you have of each type to the autoreplace vehicle windows and made them show only the vehicles you actually have in the left list.
Sat, 22 Jan 2005 22:47:58 +0000 tron (svn r1596) Add some more statics
Sat, 22 Jan 2005 20:23:18 +0000 tron (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
Mon, 17 Jan 2005 21:54:45 +0000 celestar (svn r1554) -Fix: [ 1103187 ] Order Check messages are now validated before
Sun, 16 Jan 2005 11:24:58 +0000 tron (svn r1536) Move GET_TILEHEIGHT, GET_TILETYPE and IS_TILETYPE to map.h, turn them into inline functions and add some asserts
Sat, 15 Jan 2005 19:06:22 +0000 truelight (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
Fri, 07 Jan 2005 17:02:43 +0000 tron (svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY]
Thu, 06 Jan 2005 22:31:58 +0000 truelight (svn r1407) -Codechange: changed a lot around _stations, _vehicles, _towns and _industries
Wed, 05 Jan 2005 18:09:06 +0000 tron (svn r1390) Use TileOffsByDir() instead of home brewed table
Wed, 05 Jan 2005 13:32:03 +0000 tron (svn r1386) Move TileIndexDiff to map.h
Sun, 02 Jan 2005 17:23:04 +0000 bjarni (svn r1323) Adding autoreplace feature
Wed, 29 Dec 2004 13:13:29 +0000 miham (svn r1297) Language fixes in the source.. (ln-)
Tue, 28 Dec 2004 11:51:31 +0000 truelight (svn r1288) -Codechange: changed _map2 to an uint16. It is still saved and loaded as
Mon, 27 Dec 2004 18:18:44 +0000 truelight (svn r1283) -Add: AutoRenew is now a client-side patch instead of a game-side patch
Tue, 21 Dec 2004 23:27:58 +0000 darkvater (svn r1211) -Feature: Introduce sticky windows to all vehicle windows...Just make sure you do not sticky more than 23 at a time. Also a lot of places in the code invalidated the 'status bar' of the vehicle, referring to it as widget 4. This is now widget 5 and has been #definitized
Wed, 15 Dec 2004 22:18:54 +0000 tron (svn r1117) Move map arrays and some related macros into their own files map.c and map.h
Sat, 11 Dec 2004 10:17:10 +0000 tron (svn r1015) MFM r789
Fri, 10 Dec 2004 18:16:08 +0000 tron (svn r1009) -Feature: per-station vehicle lists
Thu, 09 Dec 2004 21:46:56 +0000 bjarni (svn r998) now vehicles are serviced both when entering and when leaving depots to prevent that vehicles might need service when leaving after a long stay (ln--)
Sun, 05 Dec 2004 12:43:04 +0000 tron (svn r955) Replace uint16 for orders with struct Order