src/sound/sdl_s.cpp
author terom@frrb.lan
Fri, 19 Dec 2008 01:38:09 +0200
changeset 10439 50f056aa3024
parent 9111 48ce04029fe4
permissions -rw-r--r--
industries, unmoveables... everything but the landscape
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/* $Id$ */
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/** @file sdl_s.cpp Playing sound via SDL. */
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#ifdef WITH_SDL
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#include "../stdafx.h"
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#include "../driver.h"
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#include "../mixer.h"
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#include "../sdl.h"
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#include "sdl_s.h"
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#include <SDL.h>
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static FSoundDriver_SDL iFSoundDriver_SDL;
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static void CDECL fill_sound_buffer(void *userdata, Uint8 *stream, int len)
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{
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	MxMixSamples(stream, len / 4);
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}
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const char *SoundDriver_SDL::Start(const char * const *parm)
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{
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	SDL_AudioSpec spec;
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	const char *s = SdlOpen(SDL_INIT_AUDIO);
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	if (s != NULL) return s;
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	spec.freq = GetDriverParamInt(parm, "hz", 11025);
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	spec.format = AUDIO_S16SYS;
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	spec.channels = 2;
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	spec.samples = 512;
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	spec.callback = fill_sound_buffer;
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	SDL_CALL SDL_OpenAudio(&spec, &spec);
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	SDL_CALL SDL_PauseAudio(0);
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	return NULL;
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}
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void SoundDriver_SDL::Stop()
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{
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	SDL_CALL SDL_CloseAudio();
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	SdlClose(SDL_INIT_AUDIO);
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}
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#endif /* WITH_SDL */