author | peter1138 |
Sun, 03 Aug 2008 17:35:08 +0000 | |
changeset 9834 | 7474149531c1 |
parent 9652 | 0405e98d8e96 |
child 10207 | c291a21b304e |
permissions | -rw-r--r-- |
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/* $Id$ */ |
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/** @file player_face.h Functionality related to the player's face */ |
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#ifndef PLAYER_FACE_H |
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#define PLAYER_FACE_H |
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#include "core/random_func.hpp" |
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#include "core/bitmath_func.hpp" |
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/** The gender/race combinations that we have faces for */ |
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enum GenderEthnicity { |
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GENDER_FEMALE = 0, ///< This bit set means a female, otherwise male |
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ETHNICITY_BLACK = 1, ///< This bit set means black, otherwise white |
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GE_WM = 0, ///< A male of Caucasian origin (white) |
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GE_WF = 1 << GENDER_FEMALE, ///< A female of Caucasian origin (white) |
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GE_BM = 1 << ETHNICITY_BLACK, ///< A male of African origin (black) |
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GE_BF = 1 << ETHNICITY_BLACK | 1 << GENDER_FEMALE, ///< A female of African origin (black) |
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GE_END, |
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}; |
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DECLARE_ENUM_AS_BIT_SET(GenderEthnicity); ///< See GenderRace as a bitset |
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/** Bitgroups of the PlayerFace variable */ |
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enum PlayerFaceVariable { |
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PFV_GENDER, |
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PFV_ETHNICITY, |
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PFV_GEN_ETHN, |
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PFV_HAS_MOUSTACHE, |
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PFV_HAS_TIE_EARRING, |
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PFV_HAS_GLASSES, |
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PFV_EYE_COLOUR, |
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PFV_CHEEKS, |
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PFV_CHIN, |
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PFV_EYEBROWS, |
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PFV_MOUSTACHE, |
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PFV_LIPS, |
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PFV_NOSE, |
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PFV_HAIR, |
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PFV_JACKET, |
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PFV_COLLAR, |
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PFV_TIE_EARRING, |
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PFV_GLASSES, |
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PFV_END |
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}; |
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DECLARE_POSTFIX_INCREMENT(PlayerFaceVariable); |
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/** Information about the valid values of PlayerFace bitgroups as well as the sprites to draw */ |
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struct PlayerFaceBitsInfo { |
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byte offset; ///< Offset in bits into the PlayerFace |
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byte length; ///< Number of bits used in the PlayerFace |
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byte valid_values[GE_END]; ///< The number of valid values per gender/ethnicity |
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SpriteID first_sprite[GE_END]; ///< The first sprite per gender/ethnicity |
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}; |
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/** Lookup table for indices into the PlayerFace, valid ranges and sprites */ |
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static const PlayerFaceBitsInfo _pf_info[] = { |
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/* Index off len WM WF BM BF WM WF BM BF */ |
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/* PFV_GENDER */ { 0, 1, { 2, 2, 2, 2 }, { 0, 0, 0, 0 } }, ///< 0 = male, 1 = female |
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/* PFV_ETHNICITY */ { 1, 2, { 2, 2, 2, 2 }, { 0, 0, 0, 0 } }, ///< 0 = (Western-)Caucasian, 1 = African(-American)/Black |
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/* PFV_GEN_ETHN */ { 0, 3, { 4, 4, 4, 4 }, { 0, 0, 0, 0 } }, ///< Shortcut to get/set gender _and_ ethnicity |
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/* PFV_HAS_MOUSTACHE */ { 3, 1, { 2, 0, 2, 0 }, { 0, 0, 0, 0 } }, ///< Females do not have a moustache |
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/* PFV_HAS_TIE_EARRING */ { 3, 1, { 0, 2, 0, 2 }, { 0, 0, 0, 0 } }, ///< Draw the earring for females or not. For males the tie is always drawn. |
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/* PFV_HAS_GLASSES */ { 4, 1, { 2, 2, 2, 2 }, { 0, 0, 0, 0 } }, ///< Whether to draw glasses or not |
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/* PFV_EYE_COLOUR */ { 5, 2, { 3, 3, 1, 1 }, { 0, 0, 0, 0 } }, ///< Palette modification |
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/* PFV_CHEEKS */ { 0, 0, { 1, 1, 1, 1 }, { 0x325, 0x326, 0x390, 0x3B0 } }, ///< Cheeks are only indexed by their gender/ethnicity |
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/* PFV_CHIN */ { 7, 2, { 4, 1, 2, 2 }, { 0x327, 0x327, 0x391, 0x3B1 } }, |
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/* PFV_EYEBROWS */ { 9, 4, { 12, 16, 11, 16 }, { 0x32B, 0x337, 0x39A, 0x3B8 } }, |
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/* PFV_MOUSTACHE */ { 13, 2, { 3, 0, 3, 0 }, { 0x367, 0, 0x397, 0 } }, ///< Depends on PFV_HAS_MOUSTACHE |
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/* PFV_LIPS */ { 13, 4, { 12, 10, 9, 9 }, { 0x35B, 0x351, 0x3A5, 0x3C8 } }, ///< Depends on !PFV_HAS_MOUSTACHE |
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/* PFV_NOSE */ { 17, 3, { 8, 4, 4, 5 }, { 0x349, 0x34C, 0x393, 0x3B3 } }, ///< Depends on !PFV_HAS_MOUSTACHE |
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/* PFV_HAIR */ { 20, 4, { 9, 5, 5, 4 }, { 0x382, 0x38B, 0x3D4, 0x3D9 } }, |
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/* PFV_JACKET */ { 24, 2, { 3, 3, 3, 3 }, { 0x36B, 0x378, 0x36B, 0x378 } }, |
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/* PFV_COLLAR */ { 26, 2, { 4, 4, 4, 4 }, { 0x36E, 0x37B, 0x36E, 0x37B } }, |
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/* PFV_TIE_EARRING */ { 28, 3, { 6, 3, 6, 3 }, { 0x372, 0x37F, 0x372, 0x3D1 } }, ///< Depends on PFV_HAS_TIE_EARRING |
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/* PFV_GLASSES */ { 31, 1, { 2, 2, 2, 2 }, { 0x347, 0x347, 0x3AE, 0x3AE } } ///< Depends on PFV_HAS_GLASSES |
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}; |
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assert_compile(lengthof(_pf_info) == PFV_END); |
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/** |
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* Gets the player's face bits for the given player face variable |
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* @param pf the face to extract the bits from |
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* @param pfv the face variable to get the data of |
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* @param ge the gender and ethnicity of the face |
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* @pre _pf_info[pfv].valid_values[ge] != 0 |
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* @return the requested bits |
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*/ |
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static inline uint GetPlayerFaceBits(PlayerFace pf, PlayerFaceVariable pfv, GenderEthnicity ge) |
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{ |
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assert(_pf_info[pfv].valid_values[ge] != 0); |
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return GB(pf, _pf_info[pfv].offset, _pf_info[pfv].length); |
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} |
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/** |
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* Sets the player's face bits for the given player face variable |
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* @param pf the face to write the bits to |
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* @param pfv the face variable to write the data of |
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* @param ge the gender and ethnicity of the face |
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* @param val the new value |
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* @pre val < _pf_info[pfv].valid_values[ge] |
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*/ |
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static inline void SetPlayerFaceBits(PlayerFace &pf, PlayerFaceVariable pfv, GenderEthnicity ge, uint val) |
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{ |
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assert(val < _pf_info[pfv].valid_values[ge]); |
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SB(pf, _pf_info[pfv].offset, _pf_info[pfv].length, val); |
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} |
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/** |
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* Increase/Decrease the player face variable by the given amount. |
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112 |
* If the new value greater than the max value for this variable it will be set to 0. |
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113 |
* Or is it negativ (< 0) it will be set to max value. |
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114 |
* |
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115 |
* @param pf the player face to write the bits to |
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116 |
* @param pfv the player face variable to write the data of |
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117 |
* @param ge the gender and ethnicity of the player face |
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118 |
* @param amount the amount which change the value |
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119 |
* |
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* @pre 0 <= val < _pf_info[pfv].valid_values[ge] |
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121 |
*/ |
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static inline void IncreasePlayerFaceBits(PlayerFace &pf, PlayerFaceVariable pfv, GenderEthnicity ge, int8 amount) |
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123 |
{ |
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int8 val = GetPlayerFaceBits(pf, pfv, ge) + amount; // the new value for the pfv |
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125 |
|
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/* scales the new value to the correct scope */ |
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if (val >= _pf_info[pfv].valid_values[ge]) { |
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val = 0; |
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} else if (val < 0) { |
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val = _pf_info[pfv].valid_values[ge] - 1; |
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} |
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132 |
|
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SetPlayerFaceBits(pf, pfv, ge, val); // save the new value |
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134 |
} |
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135 |
|
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136 |
/** |
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* Checks whether the player bits have a valid range |
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138 |
* @param pf the face to extract the bits from |
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139 |
* @param pfv the face variable to get the data of |
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140 |
* @param ge the gender and ethnicity of the face |
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141 |
* @return true if and only if the bits are valid |
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142 |
*/ |
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static inline bool ArePlayerFaceBitsValid(PlayerFace pf, PlayerFaceVariable pfv, GenderEthnicity ge) |
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{ |
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return GB(pf, _pf_info[pfv].offset, _pf_info[pfv].length) < _pf_info[pfv].valid_values[ge]; |
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} |
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|
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148 |
/** |
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149 |
* Scales a player face bits variable to the correct scope |
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150 |
* @param pfv the face variable to write the data of |
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151 |
* @param ge the gender and ethnicity of the face |
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152 |
* @param val the to value to scale |
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153 |
* @pre val < (1U << _pf_info[pfv].length), i.e. val has a value of 0..2^(bits used for this variable)-1 |
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154 |
* @return the scaled value |
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155 |
*/ |
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156 |
static inline uint ScalePlayerFaceValue(PlayerFaceVariable pfv, GenderEthnicity ge, uint val) |
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{ |
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assert(val < (1U << _pf_info[pfv].length)); |
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159 |
|
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160 |
return (val * _pf_info[pfv].valid_values[ge]) >> _pf_info[pfv].length; |
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161 |
} |
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162 |
|
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163 |
/** |
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164 |
* Scales all player face bits to the correct scope |
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165 |
* |
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166 |
* @param pf the player face to write the bits to |
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167 |
*/ |
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168 |
static inline void ScaleAllPlayerFaceBits(PlayerFace &pf) |
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169 |
{ |
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170 |
IncreasePlayerFaceBits(pf, PFV_ETHNICITY, GE_WM, 0); // scales the ethnicity |
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171 |
|
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GenderEthnicity ge = (GenderEthnicity)GB(pf, _pf_info[PFV_GEN_ETHN].offset, _pf_info[PFV_GEN_ETHN].length); // gender & ethnicity of the face |
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173 |
|
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174 |
/* Is a male face with moustache. Need to reduce CPU load in the loop. */ |
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bool is_moust_male = !HasBit(ge, GENDER_FEMALE) && GetPlayerFaceBits(pf, PFV_HAS_MOUSTACHE, ge) != 0; |
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176 |
|
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177 |
for (PlayerFaceVariable pfv = PFV_EYE_COLOUR; pfv < PFV_END; pfv++) { // scales all other variables |
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178 |
|
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179 |
/* The moustache variable will be scaled only if it is a male face with has a moustache */ |
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180 |
if (pfv != PFV_MOUSTACHE || is_moust_male) { |
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IncreasePlayerFaceBits(pf, pfv, ge, 0); |
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182 |
} |
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183 |
} |
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184 |
} |
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185 |
|
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186 |
/** |
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187 |
* Make a random new face. |
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188 |
* If it is for the advanced player face window then the new face have the same gender |
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189 |
* and ethnicity as the old one, else the gender is equal and the ethnicity is random. |
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190 |
* |
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191 |
* @param pf the player face to write the bits to |
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192 |
* @param ge the gender and ethnicity of the old player face |
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193 |
* @param adv if it for the advanced player face window |
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194 |
* |
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195 |
* @pre scale 'ge' to a valid gender/ethnicity combination |
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196 |
*/ |
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197 |
static inline void RandomPlayerFaceBits(PlayerFace &pf, GenderEthnicity ge, bool adv) |
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198 |
{ |
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199 |
pf = InteractiveRandom(); // random all player face bits |
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200 |
|
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201 |
/* scale ge: 0 == GE_WM, 1 == GE_WF, 2 == GE_BM, 3 == GE_BF (and maybe in future: ...) */ |
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202 |
ge = (GenderEthnicity)((uint)ge % GE_END); |
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203 |
|
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204 |
/* set the gender (and ethnicity) for the new player face */ |
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205 |
if (adv) { |
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206 |
SetPlayerFaceBits(pf, PFV_GEN_ETHN, ge, ge); |
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207 |
} else { |
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208 |
SetPlayerFaceBits(pf, PFV_GENDER, ge, HasBit(ge, GENDER_FEMALE)); |
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209 |
} |
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210 |
|
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211 |
/* scales all player face bits to the correct scope */ |
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212 |
ScaleAllPlayerFaceBits(pf); |
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213 |
} |
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214 |
|
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215 |
/** |
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216 |
* Gets the sprite to draw for the given player face variable |
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217 |
* @param pf the face to extract the data from |
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218 |
* @param pfv the face variable to get the sprite of |
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219 |
* @param ge the gender and ethnicity of the face |
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220 |
* @pre _pf_info[pfv].valid_values[ge] != 0 |
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221 |
* @return sprite to draw |
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222 |
*/ |
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223 |
static inline SpriteID GetPlayerFaceSprite(PlayerFace pf, PlayerFaceVariable pfv, GenderEthnicity ge) |
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224 |
{ |
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225 |
assert(_pf_info[pfv].valid_values[ge] != 0); |
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226 |
|
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227 |
return _pf_info[pfv].first_sprite[ge] + GB(pf, _pf_info[pfv].offset, _pf_info[pfv].length); |
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} |
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void DrawPlayerFace(PlayerFace face, int color, int x, int y); |
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PlayerFace ConvertFromOldPlayerFace(uint32 face); |
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bool IsValidPlayerIDFace(PlayerFace pf); |
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#endif /* PLAYER_FACE_H */ |