src/openttd.h
author peter1138
Tue, 22 Jan 2008 07:27:06 +0000
changeset 8374 7a1b6c89cb89
parent 8324 a7c29425b7f0
child 8670 4f8e4590be7f
permissions -rw-r--r--
(svn r11940) -Codechange: Store short filename once per open file instead of once per sprite cache entry. Not all file types need this, but most of the time no sprite cache entry needed it either.
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/* $Id$ */
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/** @file openttd.h */
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#ifndef OPENTTD_H
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#define OPENTTD_H
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#ifndef VARDEF
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#define VARDEF extern
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#endif
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// Forward declarations of structs.
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struct Depot;
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struct Waypoint;
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struct Station;
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struct ViewPort;
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struct NewsItem;
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struct DrawPixelInfo;
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struct Group;
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typedef byte VehicleOrderID;  ///< The index of an order within its current vehicle (not pool related)
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typedef byte LandscapeID;
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typedef uint16 EngineID;
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typedef uint16 UnitID;
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typedef EngineID *EngineList; ///< engine list type placeholder acceptable for C code (see helpers.cpp)
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/* IDs used in Pools */
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typedef uint16 StationID;
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static const StationID INVALID_STATION = 0xFFFF;
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typedef uint16 RoadStopID;
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typedef uint16 DepotID;
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typedef uint16 WaypointID;
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typedef uint16 OrderID;
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typedef uint16 SignID;
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typedef uint16 GroupID;
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typedef uint16 EngineRenewID;
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typedef uint16 DestinationID;
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/* DestinationID must be at least as large as every these below, because it can
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 * be any of them
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 */
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assert_compile(sizeof(DestinationID) >= sizeof(DepotID));
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assert_compile(sizeof(DestinationID) >= sizeof(WaypointID));
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assert_compile(sizeof(DestinationID) >= sizeof(StationID));
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enum GameModes {
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	GM_MENU,
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	GM_NORMAL,
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	GM_EDITOR
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};
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enum SwitchModes {
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	SM_NONE            =  0,
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	SM_NEWGAME         =  1,
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	SM_EDITOR          =  2,
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	SM_LOAD            =  3,
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	SM_MENU            =  4,
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	SM_SAVE            =  5,
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	SM_GENRANDLAND     =  6,
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	SM_LOAD_SCENARIO   =  9,
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	SM_START_SCENARIO  = 10,
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	SM_START_HEIGHTMAP = 11,
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	SM_LOAD_HEIGHTMAP  = 12,
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};
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/* Modes for GenerateWorld */
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enum GenerateWorldModes {
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	GW_NEWGAME   = 0,    /* Generate a map for a new game */
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	GW_EMPTY     = 1,    /* Generate an empty map (sea-level) */
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	GW_RANDOM    = 2,    /* Generate a random map for SE */
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	GW_HEIGHTMAP = 3,    /* Generate a newgame from a heightmap */
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};
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/* Modes for InitializeGame, those are _bits_! */
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enum InitializeGameModes {
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	IG_NONE       = 0,  /* Don't do anything special */
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	IG_DATE_RESET = 1,  /* Reset the date when initializing a game */
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};
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enum TransportType {
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	/* These constants are for now linked to the representation of bridges
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	 * and tunnels, so they can be used by GetTileTrackStatus_TunnelBridge.
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	 * In an ideal world, these constants would be used everywhere when
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	 * accessing tunnels and bridges. For now, you should just not change
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	 * the values for road and rail.
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	 */
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	TRANSPORT_BEGIN = 0,
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	TRANSPORT_RAIL = 0,
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	TRANSPORT_ROAD = 1,
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	TRANSPORT_WATER, // = 2
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	TRANSPORT_END,
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	INVALID_TRANSPORT = 0xff,
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};
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/* Display Options */
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enum {
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	DO_SHOW_TOWN_NAMES    = 0,
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	DO_SHOW_STATION_NAMES = 1,
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	DO_SHOW_SIGNS         = 2,
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	DO_FULL_ANIMATION     = 3,
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	DO_FULL_DETAIL        = 5,
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	DO_WAYPOINTS          = 6,
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};
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/* Landscape types */
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enum {
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	LT_TEMPERATE  = 0,
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	LT_ARCTIC     = 1,
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	LT_TROPIC     = 2,
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	LT_TOYLAND    = 3,
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	NUM_LANDSCAPE = 4,
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};
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struct ViewportSign {
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	int32 left;
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	int32 top;
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	byte width_1, width_2;
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};
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enum {
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	SORT_ASCENDING  = 0,
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	SORT_DESCENDING = 1,
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	SORT_BY_DATE    = 0,
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	SORT_BY_NAME    = 2
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};
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extern byte _savegame_sort_order;
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enum {
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	MAX_SCREEN_WIDTH  = 2048,
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	MAX_SCREEN_HEIGHT = 1200,
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};
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/* In certain windows you navigate with the arrow keys. Do not scroll the
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 * gameview when here. Bitencoded variable that only allows scrolling if all
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 * elements are zero */
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enum {
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	SCROLL_CON  = 0,
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	SCROLL_EDIT = 1,
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	SCROLL_SAVE = 2,
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	SCROLL_CHAT = 4,
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};
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extern byte _no_scroll;
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/** To have a concurrently running thread interface with the main program, use
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 * the OTTD_SendThreadMessage() function. Actions to perform upon the message are handled
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 * in the ProcessSentMessage() function */
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enum ThreadMsg {
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	MSG_OTTD_NO_MESSAGE,
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	MSG_OTTD_SAVETHREAD_DONE,
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	MSG_OTTD_SAVETHREAD_ERROR,
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};
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void OTTD_SendThreadMessage(ThreadMsg msg);
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extern byte _game_mode;
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extern bool _exit_game;
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extern byte _pause_game;
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#endif /* OPENTTD_H */