src/sound/win32_s.h
author peter1138
Tue, 22 Jan 2008 07:27:06 +0000
changeset 8374 7a1b6c89cb89
parent 7193 d46cbf314baf
child 9111 48ce04029fe4
permissions -rw-r--r--
(svn r11940) -Codechange: Store short filename once per open file instead of once per sprite cache entry. Not all file types need this, but most of the time no sprite cache entry needed it either.
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/* $Id$ */
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#ifndef SOUND_WIN32_H
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#define SOUND_WIN32_H
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#include "sound_driver.hpp"
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class SoundDriver_Win32: public SoundDriver {
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public:
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	/* virtual */ const char *Start(const char * const *param);
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	/* virtual */ void Stop();
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};
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class FSoundDriver_Win32: public SoundDriverFactory<FSoundDriver_Win32> {
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public:
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d46cbf314baf (svn r10471) -Codechange: implement driver probing priority so that 'preferred' drivers are loaded first
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	static const int priority = 10;
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	/* virtual */ const char *GetName() { return "win32"; }
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	/* virtual */ const char *GetDescription() { return "Win32 WaveOut Driver"; }
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	/* virtual */ Driver *CreateInstance() { return new SoundDriver_Win32(); }
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};
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#endif /* SOUND_WIN32_H */