author | rubidium |
Thu, 04 Jan 2007 21:21:14 +0000 | |
changeset 5527 | 7a624281971a |
parent 5475 | 2e6990a8c7c4 |
child 5799 | 29f786132792 |
permissions | -rw-r--r-- |
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(svn r7751) -Codechange: move network_* to a new network map. Furthermore move the low level network functions to network/core, so they can be reused by the masterserver and website-serverlist-updater.
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/* $Id$ */ |
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(svn r7751) -Codechange: move network_* to a new network map. Furthermore move the low level network functions to network/core, so they can be reused by the masterserver and website-serverlist-updater.
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#ifndef NETWORK_CORE_GAME_H |
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#define NETWORK_CORE_GAME_H |
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(svn r7751) -Codechange: move network_* to a new network map. Furthermore move the low level network functions to network/core, so they can be reused by the masterserver and website-serverlist-updater.
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#ifdef ENABLE_NETWORK |
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5527
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(svn r7834) -Codechange: cleanup the includes of network/core a little; include headers in headers when the header needs types/constants defined in them.
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#include "config.h" |
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(svn r7834) -Codechange: cleanup the includes of network/core a little; include headers in headers when the header needs types/constants defined in them.
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#include "../../date.h" |
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(svn r7834) -Codechange: cleanup the includes of network/core a little; include headers in headers when the header needs types/constants defined in them.
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#include "../../newgrf_config.h" |
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(svn r7834) -Codechange: cleanup the includes of network/core a little; include headers in headers when the header needs types/constants defined in them.
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/** |
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* @file game.h Information about a game that is sent between a |
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(svn r7751) -Codechange: move network_* to a new network map. Furthermore move the low level network functions to network/core, so they can be reused by the masterserver and website-serverlist-updater.
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* game server, game client and masterserver. |
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(svn r7751) -Codechange: move network_* to a new network map. Furthermore move the low level network functions to network/core, so they can be reused by the masterserver and website-serverlist-updater.
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*/ |
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(svn r7751) -Codechange: move network_* to a new network map. Furthermore move the low level network functions to network/core, so they can be reused by the masterserver and website-serverlist-updater.
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(svn r7751) -Codechange: move network_* to a new network map. Furthermore move the low level network functions to network/core, so they can be reused by the masterserver and website-serverlist-updater.
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/** |
7edfc643abbc
(svn r7751) -Codechange: move network_* to a new network map. Furthermore move the low level network functions to network/core, so they can be reused by the masterserver and website-serverlist-updater.
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* This is the struct used by both client and server |
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(svn r7751) -Codechange: move network_* to a new network map. Furthermore move the low level network functions to network/core, so they can be reused by the masterserver and website-serverlist-updater.
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* some fields will be empty on the client (like game_password) by default |
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(svn r7751) -Codechange: move network_* to a new network map. Furthermore move the low level network functions to network/core, so they can be reused by the masterserver and website-serverlist-updater.
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* and only filled with data a player enters. |
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(svn r7751) -Codechange: move network_* to a new network map. Furthermore move the low level network functions to network/core, so they can be reused by the masterserver and website-serverlist-updater.
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*/ |
7edfc643abbc
(svn r7751) -Codechange: move network_* to a new network map. Furthermore move the low level network functions to network/core, so they can be reused by the masterserver and website-serverlist-updater.
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typedef struct NetworkGameInfo { |
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(svn r7751) -Codechange: move network_* to a new network map. Furthermore move the low level network functions to network/core, so they can be reused by the masterserver and website-serverlist-updater.
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byte game_info_version; ///< Version of the game info |
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(svn r7751) -Codechange: move network_* to a new network map. Furthermore move the low level network functions to network/core, so they can be reused by the masterserver and website-serverlist-updater.
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char server_name[NETWORK_NAME_LENGTH]; ///< Server name |
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(svn r7751) -Codechange: move network_* to a new network map. Furthermore move the low level network functions to network/core, so they can be reused by the masterserver and website-serverlist-updater.
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char hostname[NETWORK_HOSTNAME_LENGTH]; ///< Hostname of the server (if any) |
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char server_revision[NETWORK_REVISION_LENGTH]; ///< The version number the server is using (e.g.: 'r304' or 0.5.0) |
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bool version_compatible; ///< Can we connect to this server or not? (based on server_revision) |
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(svn r7751) -Codechange: move network_* to a new network map. Furthermore move the low level network functions to network/core, so they can be reused by the masterserver and website-serverlist-updater.
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bool compatible; ///< Can we connect to this server or not? (based on server_revision _and_ grf_match |
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(svn r7751) -Codechange: move network_* to a new network map. Furthermore move the low level network functions to network/core, so they can be reused by the masterserver and website-serverlist-updater.
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byte server_lang; ///< Language of the server (we should make a nice table for this) |
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(svn r7751) -Codechange: move network_* to a new network map. Furthermore move the low level network functions to network/core, so they can be reused by the masterserver and website-serverlist-updater.
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byte use_password; ///< Is set to != 0 if it uses a password |
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(svn r7751) -Codechange: move network_* to a new network map. Furthermore move the low level network functions to network/core, so they can be reused by the masterserver and website-serverlist-updater.
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char server_password[NETWORK_PASSWORD_LENGTH]; ///< On the server: the game password, on the client: != "" if server has password |
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(svn r7751) -Codechange: move network_* to a new network map. Furthermore move the low level network functions to network/core, so they can be reused by the masterserver and website-serverlist-updater.
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byte clients_max; ///< Max clients allowed on server |
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byte clients_on; ///< Current count of clients on server |
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(svn r7751) -Codechange: move network_* to a new network map. Furthermore move the low level network functions to network/core, so they can be reused by the masterserver and website-serverlist-updater.
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byte companies_max; ///< Max companies allowed on server |
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byte companies_on; ///< How many started companies do we have |
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byte spectators_max; ///< Max spectators allowed on server |
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byte spectators_on; ///< How many spectators do we have? |
7edfc643abbc
(svn r7751) -Codechange: move network_* to a new network map. Furthermore move the low level network functions to network/core, so they can be reused by the masterserver and website-serverlist-updater.
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Date game_date; ///< Current date |
7edfc643abbc
(svn r7751) -Codechange: move network_* to a new network map. Furthermore move the low level network functions to network/core, so they can be reused by the masterserver and website-serverlist-updater.
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Date start_date; ///< When the game started |
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char map_name[NETWORK_NAME_LENGTH]; ///< Map which is played ["random" for a randomized map] |
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uint16 map_width; ///< Map width |
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uint16 map_height; ///< Map height |
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byte map_set; ///< Graphical set |
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bool dedicated; ///< Is this a dedicated server? |
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(svn r7751) -Codechange: move network_* to a new network map. Furthermore move the low level network functions to network/core, so they can be reused by the masterserver and website-serverlist-updater.
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char rcon_password[NETWORK_PASSWORD_LENGTH]; ///< RCon password for the server. "" if rcon is disabled |
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struct GRFConfig *grfconfig; ///< List of NewGRF files used |
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} NetworkGameInfo; |
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(svn r7751) -Codechange: move network_* to a new network map. Furthermore move the low level network functions to network/core, so they can be reused by the masterserver and website-serverlist-updater.
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#endif /* ENABLE_NETWORK */ |
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#endif /* NETWORK_CORE_GAME_H */ |