author | rubidium |
Thu, 04 Jan 2007 21:21:14 +0000 | |
changeset 5527 | 7a624281971a |
parent 5521 | 53a834d67956 |
child 5528 | 45a70016d39a |
permissions | -rw-r--r-- |
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/* $Id$ */ |
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#ifndef NETWORK_CORE_UDP_H |
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#define NETWORK_CORE_UDP_H |
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#ifdef ENABLE_NETWORK |
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(svn r7834) -Codechange: cleanup the includes of network/core a little; include headers in headers when the header needs types/constants defined in them.
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#include "os_abstraction.h" |
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#include "game.h" |
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#include "packet.h" |
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#include "../../newgrf_config.h" |
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/** |
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* @file udp.h Basic functions to receive and send UDP packets. |
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*/ |
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///** Sending/receiving of UDP packets **//// |
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bool NetworkUDPListen(SOCKET *udp, uint32 host, uint16 port, bool broadcast); |
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void NetworkUDPClose(SOCKET *udp); |
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void NetworkSendUDP_Packet(SOCKET udp, Packet *p, struct sockaddr_in *recv); |
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void NetworkUDPReceive(SOCKET udp); |
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/** |
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* Function that is called for every received UDP packet. |
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* @param udp the socket the packet is received on |
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* @param packet the received packet |
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* @param client_addr the address of the sender of the packet |
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*/ |
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void NetworkHandleUDPPacket(SOCKET udp, Packet *p, struct sockaddr_in *client_addr); |
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///** Sending/receiving of (large) chuncks of UDP packets **//// |
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/** Enum with all types of UDP packets. The order MUST not be changed **/ |
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enum { |
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PACKET_UDP_CLIENT_FIND_SERVER, ///< Queries a game server for game information |
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PACKET_UDP_SERVER_RESPONSE, ///< Reply of the game server with game information |
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PACKET_UDP_CLIENT_DETAIL_INFO, ///< Queries a game server about details of the game, such as companies |
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PACKET_UDP_SERVER_DETAIL_INFO, ///< Reply of the game server about details of the game, such as companies |
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PACKET_UDP_SERVER_REGISTER, ///< Packet to register itself to the master server |
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PACKET_UDP_MASTER_ACK_REGISTER, ///< Packet indicating registration has succedeed |
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PACKET_UDP_CLIENT_GET_LIST, ///< Request for serverlist from master server |
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PACKET_UDP_MASTER_RESPONSE_LIST, ///< Response from master server with server ip's + port's |
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PACKET_UDP_SERVER_UNREGISTER, ///< Request to be removed from the server-list |
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PACKET_UDP_CLIENT_GET_NEWGRFS, ///< Requests the name for a list of GRFs (GRF_ID and MD5) |
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PACKET_UDP_SERVER_NEWGRFS, ///< Sends the list of NewGRF's requested. |
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PACKET_UDP_END ///< Must ALWAYS be on the end of this list!! (period) |
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}; |
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void NetworkSend_GRFIdentifier(Packet *p, const GRFConfig *c); |
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void NetworkSend_NetworkGameInfo(Packet *p, const NetworkGameInfo *info); |
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void NetworkRecv_GRFIdentifier(NetworkClientState *cs, Packet *p, GRFConfig *c); |
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void NetworkRecv_NetworkGameInfo(NetworkClientState *cs, Packet *p, NetworkGameInfo *info); |
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/** |
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* Function that is called for every GRFConfig that is read when receiving |
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* a NetworkGameInfo. Only grfid and md5sum are set, the rest is zero. This |
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* function must set all appropriate fields. This GRF is later appended to |
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* the grfconfig list of the NetworkGameInfo. |
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* @param config the GRF to handle |
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*/ |
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void HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config); |
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#endif /* ENABLE_NETWORK */ |
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#endif /* NETWORK_CORE_UDP_H */ |