network/core/udp.c
author rubidium
Tue, 02 Jan 2007 17:34:03 +0000
changeset 5469 7edfc643abbc
permissions -rw-r--r--
(svn r7751) -Codechange: move network_* to a new network map. Furthermore move the low level network functions to network/core, so they can be reused by the masterserver and website-serverlist-updater.
5469
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/* $Id$ */
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#ifdef ENABLE_NETWORK
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#include "../../stdafx.h"
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#include "../../date.h"
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#include "../../debug.h"
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#include "../../macros.h"
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#include "../../newgrf_config.h"
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#include "os_abstraction.h"
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#include "config.h"
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#include "game.h"
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#include "packet.h"
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#include "udp.h"
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/**
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 * @file udp.c Basic functions to receive and send UDP packets.
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 */
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/**
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 * Send a packet over UDP
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 * @param udp  the socket to send over
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 * @param p    the packet to send
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 * @param recv the receiver (target) of the packet
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 */
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void NetworkSendUDP_Packet(SOCKET udp, Packet *p, struct sockaddr_in *recv)
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{
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	int res;
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	NetworkSend_FillPacketSize(p);
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	/* Send the buffer */
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	res = sendto(udp, p->buffer, p->size, 0, (struct sockaddr *)recv, sizeof(*recv));
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	/* Check for any errors, but ignore it otherwise */
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	if (res == -1) DEBUG(net, 1, "[udp] sendto failed with: %i", GET_LAST_ERROR());
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}
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/**
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 * Start listening on the given host and port.
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 * @param udp       the place where the (references to the) UDP are stored
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 * @param host      the host (ip) to listen on
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 * @param port      the port to listen on
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 * @param broadcast whether to allow broadcast sending/receiving
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 * @return true if the listening succeeded
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 */
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bool NetworkUDPListen(SOCKET *udp, uint32 host, uint16 port, bool broadcast)
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{
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	struct sockaddr_in sin;
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	/* Make sure socket is closed */
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	closesocket(*udp);
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	*udp = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
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	if (*udp == INVALID_SOCKET) {
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		DEBUG(net, 0, "[udp] failed to start UDP listener");
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		return false;
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	}
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	/* set nonblocking mode for socket */
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	{
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		unsigned long blocking = 1;
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#ifndef BEOS_NET_SERVER
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		ioctlsocket(*udp, FIONBIO, &blocking);
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#else
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		setsockopt(*udp, SOL_SOCKET, SO_NONBLOCK, &blocking, NULL);
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#endif
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	}
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	sin.sin_family = AF_INET;
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	/* Listen on all IPs */
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	sin.sin_addr.s_addr = host;
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	sin.sin_port = htons(port);
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	if (bind(*udp, (struct sockaddr*)&sin, sizeof(sin)) != 0) {
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		DEBUG(net, 0, "[udp] bind failed on %s:%i", inet_ntoa(*(struct in_addr *)&host), port);
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		return false;
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	}
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	if (broadcast) {
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		/* Enable broadcast */
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		unsigned long val = 1;
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#ifndef BEOS_NET_SERVER // will work around this, some day; maybe.
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		setsockopt(*udp, SOL_SOCKET, SO_BROADCAST, (char *) &val , sizeof(val));
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#endif
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	}
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	DEBUG(net, 1, "[udp] listening on port %s:%d", inet_ntoa(*(struct in_addr *)&host), port);
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	return true;
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}
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/**
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 * Receive a packet at UDP level
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 * @param udp the socket to receive the packet on
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 */
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void NetworkUDPReceive(SOCKET udp)
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{
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	struct sockaddr_in client_addr;
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	socklen_t client_len;
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	int nbytes;
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	Packet p;
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	int packet_len;
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   105
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	packet_len = sizeof(p.buffer);
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	client_len = sizeof(client_addr);
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   108
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	/* Try to receive anything */
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	nbytes = recvfrom(udp, p.buffer, packet_len, 0, (struct sockaddr *)&client_addr, &client_len);
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   111
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	/* We got some bytes for the base header of the packet.
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	 * Assume we received the whole packet. */
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	if (nbytes > 2) {
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		NetworkRecv_ReadPacketSize(&p);
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   116
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		/* Put the position on the right place */
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		p.pos = 2;
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		p.next = NULL;
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   120
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		/* Handle the packet */
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		NetworkHandleUDPPacket(&p, &client_addr);
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	}
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}
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/**
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 * Serializes the GRFIdentifier (GRF ID and MD5 checksum) to the packet
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 * @param p the packet to write the data to
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 * @param c the configuration to write the GRF ID and MD5 checksum from
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 */
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void NetworkSend_GRFIdentifier(Packet *p, const GRFConfig *c)
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{
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	uint j;
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	NetworkSend_uint32(p, c->grfid);
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	for (j = 0; j < sizeof(c->md5sum); j++) {
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		NetworkSend_uint8 (p, c->md5sum[j]);
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	}
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}
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/**
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 * Deserializes the GRFIdentifier (GRF ID and MD5 checksum) from the packet
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 * @param cs the client state (for closing connect on out-of-bounds reading etc)
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 * @param p  the packet to read the data from
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 * @param c  the configuration to write the GRF ID and MD5 checksum to
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 */
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void NetworkRecv_GRFIdentifier(NetworkClientState *cs, Packet *p, GRFConfig *c)
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{
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	uint j;
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	c->grfid = NetworkRecv_uint32(cs, p);
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	for (j = 0; j < sizeof(c->md5sum); j++) {
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		c->md5sum[j] = NetworkRecv_uint8(cs, p);
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	}
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}
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/**
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 * Serializes the NetworkGameInfo struct to the packet
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 * @param p    the packet to write the data to
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 * @param info the NetworkGameInfo struct to serialize
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 */
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void NetworkSend_NetworkGameInfo(Packet *p, const NetworkGameInfo *info)
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{
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	NetworkSend_uint8 (p, NETWORK_GAME_INFO_VERSION);
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	/*
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	 *              Please observe the order.
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	 * The parts must be read in the same order as they are sent!
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	 */
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	/* NETWORK_GAME_INFO_VERSION = 4 */
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	{
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		/* Only send the GRF Identification (GRF_ID and MD5 checksum) of
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		 * the GRFs that are needed, i.e. the ones that the server has
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		 * selected in the NewGRF GUI and not the ones that are used due
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		 * to the fact that they are in [newgrf-static] in openttd.cfg */
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		const GRFConfig *c;
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		uint count = 0;
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		/* Count number of GRFs to send information about */
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		for (c = info->grfconfig; c != NULL; c = c->next) {
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			if (!HASBIT(c->flags, GCF_STATIC)) count++;
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		}
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		NetworkSend_uint8 (p, count); // Send number of GRFs
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   186
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		/* Send actual GRF Identifications */
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   188
		for (c = info->grfconfig; c != NULL; c = c->next) {
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   189
			if (!HASBIT(c->flags, GCF_STATIC)) NetworkSend_GRFIdentifier(p, c);
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		}
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	}
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   192
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   193
	/* NETWORK_GAME_INFO_VERSION = 3 */
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   194
	NetworkSend_uint32(p, info->game_date);
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   195
	NetworkSend_uint32(p, info->start_date);
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   196
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   197
	/* NETWORK_GAME_INFO_VERSION = 2 */
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   198
	NetworkSend_uint8 (p, info->companies_max);
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   199
	NetworkSend_uint8 (p, info->companies_on);
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   200
	NetworkSend_uint8 (p, info->spectators_max);
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   201
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   202
	/* NETWORK_GAME_INFO_VERSION = 1 */
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   203
	NetworkSend_string(p, info->server_name);
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   204
	NetworkSend_string(p, info->server_revision);
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   205
	NetworkSend_uint8 (p, info->server_lang);
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   206
	NetworkSend_uint8 (p, info->use_password);
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   207
	NetworkSend_uint8 (p, info->clients_max);
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   208
	NetworkSend_uint8 (p, info->clients_on);
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   209
	NetworkSend_uint8 (p, info->spectators_on);
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   210
	NetworkSend_string(p, info->map_name);
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   211
	NetworkSend_uint16(p, info->map_width);
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   212
	NetworkSend_uint16(p, info->map_height);
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   213
	NetworkSend_uint8 (p, info->map_set);
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   214
	NetworkSend_uint8 (p, info->dedicated);
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}
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   216
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/**
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 * Deserializes the NetworkGameInfo struct from the packet
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 * @param cs   the client state (for closing connect on out-of-bounds reading etc)
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 * @param p    the packet to read the data from
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   221
 * @param info the NetworkGameInfo to deserialize into
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 */
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   223
void NetworkRecv_NetworkGameInfo(NetworkClientState *cs, Packet *p, NetworkGameInfo *info)
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{
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   225
	info->game_info_version = NetworkRecv_uint8(cs, p);
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   226
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	/*
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	 *              Please observe the order.
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   229
	 * The parts must be read in the same order as they are sent!
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	 */
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   231
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   232
	switch (info->game_info_version) {
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		case 4: {
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   234
			GRFConfig *c, **dst = &info->grfconfig;
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   235
			uint i;
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   236
			uint num_grfs = NetworkRecv_uint8(cs, p);
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   237
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   238
			for (i = 0; i < num_grfs; i++) {
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   239
				c = calloc(1, sizeof(*c));
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   240
				NetworkRecv_GRFIdentifier(cs, p, c);
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   241
				HandleIncomingNetworkGameInfoGRFConfig(c);
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   242
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   243
				/* Append GRFConfig to the list */
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   244
				*dst = c;
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   245
				dst = &c->next;
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   246
			}
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   247
		} /* Fallthrough */
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   248
		case 3:
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   249
			info->game_date      = NetworkRecv_uint32(cs, p);
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   250
			info->start_date     = NetworkRecv_uint32(cs, p);
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   251
			/* Fallthrough */
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   252
		case 2:
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   253
			info->companies_max  = NetworkRecv_uint8 (cs, p);
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   254
			info->companies_on   = NetworkRecv_uint8 (cs, p);
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   255
			info->spectators_max = NetworkRecv_uint8 (cs, p);
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   256
			/* Fallthrough */
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   257
		case 1:
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   258
			NetworkRecv_string(cs, p, info->server_name,     sizeof(info->server_name));
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   259
			NetworkRecv_string(cs, p, info->server_revision, sizeof(info->server_revision));
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			info->server_lang    = NetworkRecv_uint8 (cs, p);
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   261
			info->use_password   = NetworkRecv_uint8 (cs, p);
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   262
			info->clients_max    = NetworkRecv_uint8 (cs, p);
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   263
			info->clients_on     = NetworkRecv_uint8 (cs, p);
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   264
			info->spectators_on  = NetworkRecv_uint8 (cs, p);
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   265
			if (info->game_info_version < 3) { // 16 bits dates got scrapped and are read earlier
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   266
				info->game_date    = NetworkRecv_uint16(cs, p) + DAYS_TILL_ORIGINAL_BASE_YEAR;
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   267
				info->start_date   = NetworkRecv_uint16(cs, p) + DAYS_TILL_ORIGINAL_BASE_YEAR;
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   268
			}
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   269
			NetworkRecv_string(cs, p, info->map_name, sizeof(info->map_name));
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			info->map_width      = NetworkRecv_uint16(cs, p);
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			info->map_height     = NetworkRecv_uint16(cs, p);
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			info->map_set        = NetworkRecv_uint8 (cs, p);
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			info->dedicated      = NetworkRecv_uint8 (cs, p);
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	}
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}
7edfc643abbc (svn r7751) -Codechange: move network_* to a new network map. Furthermore move the low level network functions to network/core, so they can be reused by the masterserver and website-serverlist-updater.
rubidium
parents:
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   276
7edfc643abbc (svn r7751) -Codechange: move network_* to a new network map. Furthermore move the low level network functions to network/core, so they can be reused by the masterserver and website-serverlist-updater.
rubidium
parents:
diff changeset
   277
#endif /* ENABLE_NETWORK */