docs/landscape.html
author celestar
Thu, 25 Jan 2007 08:58:09 +0000
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parent 5803 ff09caee2a0d
child 6029 876204eb8d1e
permissions -rw-r--r--
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-Codechange: While I'm at it, put 'RoadStop::AllocateRaw' into the protected section
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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 3.2 Final//EN">
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<html>
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<head>
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<meta name="Author" content="Marcin Grzegorczyk">
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<meta name="Description" content="Structure of OpenTTD (OTTD) landscape arrays">
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<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
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<title>OpenTTD Landscape Internals</title>
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</head>
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<body>
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<h3><a name="Landscape">Landscape</a></h3>
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<p> Seven attributes (counting &quot;type_height&quot;) hold the informations
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  about a tile. These attributes are referred to as "<span style="font-weight: bold;">type_height</span>",
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  "<span style="font-weight: bold;">m1</span>", "<span style="font-weight: bold;">m2</span>",
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  "<span style="font-weight: bold;">m3</span>", "<span style="font-weight: bold;">m4</span>",
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  "<span style="font-weight: bold;">m5</span>" and "<span style="font-weight: bold;">m6</span>".
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  The most important value is the class of a tile, stored in the upper 4 bits
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  of the type_height array. The lower 4 bits are used to encode the height and
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  slope data. For a graphical representation of the tile-layout have a look at
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  <a href="landscape_grid.html">Landscape grid</a> page. </p>
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<p><a name="OwnershipInfo">The owner of a tile</a>, as frequently associated with attribute m1, can be either players (human or AI) or "Game entities".
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They are identified using:
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<ul>
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  <li>00 = current player</li>
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  <li>01..08 = AI or network players</li>
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  <li>0F = a town owns the tile</li>
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  <li>10 = nobody owns the tile</li>
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  <li>11 = "water" owns the tile</li>
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  <li>FF = spectator in MP or in scenario editor</li>
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</ul>
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<p>OTTD's class-specific periodic tile processing routine is called once every +256 ticks for each tile.</p>
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<table border=1 cellpadding=3>
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<tr><th align=left>Class</th><th align=left>Meaning & details of encoding</th></tr>
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<tr><td valign=top nowrap><a name="Class0"><tt> 0 </tt></a></td><td>
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<ul>
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<li>m5 bits 4..0: tile type:
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<table>
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<tr><td nowrap valign=top><tt>00</tt>&nbsp; </td><td align=left>bare land</td></tr>
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<tr><td nowrap valign=top><tt>01</tt>&nbsp; </td><td align=left>1/3 grass</td></tr>
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<tr><td nowrap valign=top><tt>02</tt>&nbsp; </td><td align=left>2/3 grass</td></tr>
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<tr><td nowrap valign=top><tt>03</tt>&nbsp; </td><td align=left>full grass</td></tr>
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<tr><td nowrap valign=top><tt>07</tt>&nbsp; </td><td align=left>rough land</td></tr>
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<tr><td nowrap valign=top><tt>0B</tt>&nbsp; </td><td align=left>rocks</td></tr>
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<tr><td nowrap valign=top><tt>0F</tt>&nbsp; </td><td align=left>fields; type of fields in m3 bits 3..0 (legal values: 0 through 9)<br>
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  m2: Index into the array of industries (farms), INVALID_INDUSTRY (0xFFFF) if farm has been removed </td>
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</tr>
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<tr><td nowrap valign=top><tt>10</tt>&nbsp; </td><td align=left>1/4 snow</td></tr>
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<tr><td nowrap valign=top><tt>11</tt>&nbsp; </td><td align=left>2/4 snow</td></tr>
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<tr><td nowrap valign=top><tt>12</tt>&nbsp; </td><td align=left>3/4 snow</td></tr>
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<tr><td nowrap valign=top><tt>13</tt>&nbsp; </td><td align=left>full snow</td></tr>
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<tr><td nowrap valign=top><tt>15</tt>&nbsp; </td><td align=left>partial desert</td></tr>
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<tr><td nowrap valign=top><tt>17</tt>&nbsp; </td><td align=left>full desert</td></tr>
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</table>
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</li>
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<li>m5 bits 7..5: update counter, incremented on every periodic processing for tile types other than <tt>03</tt>, <tt>07</tt>, <tt>0B</tt> and <tt>10</tt> and above, on wraparound the tile is updated (for fields, the type of fields in m3 is increased, for other types the tile type in m5 is increased)
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<br>(for snow and desert, these bits are not used, tile is updated on every periodic processing)
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</li>
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<li>m1: <a href="#OwnershipInfo">owner</a> of the tile (normally <tt>10</tt>)
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</li>
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<li>m4 bits 7..5: type of hedge on the SW border of the tile (1 through 6, or 0=none); bits 4..2: same for the SE border
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</li>
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</ul>
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</td></tr>
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<tr><td valign=top nowrap><a name="Class1"><tt> 1 </tt></a></td><td>
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m5 bit 7 clear: railway track
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<ul>
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<li>m5 bits 0..5: track layout: bit set = track present:
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<table>
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<tr><td nowrap valign=top>bit 0: </td><td align=left>in the X direction</td></tr>
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<tr><td nowrap valign=top>bit 1: </td><td align=left>in the Y direction</td></tr>
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<tr><td nowrap valign=top>bit 2: </td><td align=left>in the north corner (direction W-E)</td></tr>
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<tr><td nowrap valign=top>bit 3: </td><td align=left>in the south corner (direction W-E)</td></tr>
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<tr><td nowrap valign=top>bit 4: </td><td align=left>in the west corner (direction N-S)</td></tr>
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<tr><td nowrap valign=top>bit 5: </td><td align=left>in the east corner (direction N-S)</td></tr>
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</table></li>
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<li>m5 bit 6 set = with signals:
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<ul>
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<li>m3 bits 7..4: bit set = signal present:
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<ul>
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<li>For track in the X direction:
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<table>
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<tr><td nowrap valign=top>bit 6: </td><td align=left>signal in the SW direction</td></tr>
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<tr><td nowrap valign=top>bit 7: </td><td align=left>signal in the NE direction</td></tr>
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</table></li>
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<li>For track in the Y direction:
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<table>
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<tr><td nowrap valign=top>bit 6: </td><td align=left>signal in the NW direction</td></tr>
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<tr><td nowrap valign=top>bit 7: </td><td align=left>signal in the SE direction</td></tr>
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</table></li>
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<li>For tracks in the W-E direction:
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<table>
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<tr><td nowrap valign=top>bit 4: </td><td align=left>signal in the W direction on the track in the S corner</td></tr>
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<tr><td nowrap valign=top>bit 5: </td><td align=left>signal in the E direction on the track in the S corner</td></tr>
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<tr><td nowrap valign=top>bit 6: </td><td align=left>signal in the W direction on the track in the N corner</td></tr>
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<tr><td nowrap valign=top>bit 7: </td><td align=left>signal in the E direction on the track in the N corner</td></tr>
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</table></li>
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<li>For tracks in the N-S direction:
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<table>
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<tr><td nowrap valign=top>bit 4: </td><td align=left>signal in the S direction on the track in the E corner</td></tr>
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<tr><td nowrap valign=top>bit 5: </td><td align=left>signal in the N direction on the track in the E corner</td></tr>
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<tr><td nowrap valign=top>bit 6: </td><td align=left>signal in the S direction on the track in the W corner</td></tr>
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<tr><td nowrap valign=top>bit 7: </td><td align=left>signal in the N direction on the track in the W corner</td></tr>
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</table></li>
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</ul></li>
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<li>m2 bits 7..4: bit clear = signal shows red; same bits as in m3</li>
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<li>OpenTTD bits in m4:
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<table>
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<tr><td nowrap valign=top>bits 1..0: </td><td align=left>type of signal:</td></tr>
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<tr><td nowrap valign=top><tt>00</tt>: </td><td align=left>normal signals</td></tr>
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<tr><td nowrap valign=top><tt>01</tt>: </td><td align=left>pre-signals</td></tr>
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<tr><td nowrap valign=top><tt>10</tt>: </td><td align=left>exit-signals</td></tr>
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<tr><td nowrap valign=top><tt>11</tt>: </td><td align=left>combo-signals</td></tr>
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<tr><td nowrap valign=top>bit 2: </td><td align=left>set = semaphore signals, clear = light signals</td></tr>
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</table></li>
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</ul></li>
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<li>m1: <a href="#OwnershipInfo">owner</a> of the track
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</li>
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<li>m2 bits 0..3:
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<table>
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<tr><td nowrap valign=top><tt>0</tt>&nbsp; </td><td align=left>on bare land</td></tr>
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<tr><td nowrap valign=top><tt>1</tt>&nbsp; </td><td align=left>on grass, no fences</td></tr>
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<tr><td nowrap valign=top><tt>2</tt>&nbsp; </td><td align=left>fence on the NW side</td></tr>
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<tr><td nowrap valign=top><tt>3</tt>&nbsp; </td><td align=left>fence on the SE side</td></tr>
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<tr><td nowrap valign=top><tt>4</tt>&nbsp; </td><td align=left>fences on the NW and SE sides</td></tr>
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<tr><td nowrap valign=top><tt>5</tt>&nbsp; </td><td align=left>fence on the NE side</td></tr>
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<tr><td nowrap valign=top><tt>6</tt>&nbsp; </td><td align=left>fence on the SW side</td></tr>
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<tr><td nowrap valign=top><tt>7</tt>&nbsp; </td><td align=left>fences on the NE and SW sides</td></tr>
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<tr><td nowrap valign=top><tt>8</tt>&nbsp; </td><td align=left>fence on the E side (track in the W corner)</td></tr>
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<tr><td nowrap valign=top><tt>9</tt>&nbsp; </td><td align=left>fence on the W side (track in the E corner)</td></tr>
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<tr><td nowrap valign=top><tt>A</tt>&nbsp; </td><td align=left>fence on the S side (track in the N corner)</td></tr>
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<tr><td nowrap valign=top><tt>B</tt>&nbsp; </td><td align=left>fence on the N side (track in the S corner)</td></tr>
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<tr><td nowrap valign=top><tt>C</tt>&nbsp; </td><td align=left>on snow or desert</td></tr>
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</table></li>
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<li>m3 bits 0..3 = <a name="TrackType">track type</a>: <tt>0</tt> - conventional railway, <tt>1</tt> - electrified railway, <tt>2</tt> - monorail, <tt>3</tt> - maglev
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</ul>
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m5 bits 7 and 6 set: railway depot / checkpoints
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<ul>
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<li>m5 value C0..C3: railway depot
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<br>m5 bits 1..0 - direction: exit towards: <tt>00</tt> = NE, <tt>01</tt> = SE, <tt>02</tt> = SW, <tt>03</tt> = NW</li>
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<li>m5 value C4..C5: checkpoint
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<br>bit 0: clear = in X direction, set = in Y direction
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<br>
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<br>
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<li>m1: <a href="#OwnershipInfo">owner</a> of the depot / checkpoint</li>
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<li>m2: For waypoints, index into the array of waypoints.</li>
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<li>m3 bits 0..3 = <a href="#TrackType">track type</a></li>
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<li>m4 bits 0..3 = ground type, as per m2 bits 0..3 for railway tiles.</li>
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</ul>
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</td></tr>
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<tr><td valign=top nowrap><a name="Class2"><tt> 2 </tt></a></td><td>
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m5 bits 7..4 clear: road
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<ul>
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<li>m5 bits 3..0: road layout: bit set = road piece present:
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<table>
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<tr><td nowrap valign=top>bit 0: </td><td align=left>NW piece</td></tr>
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<tr><td nowrap valign=top>bit 1: </td><td align=left>SW piece</td></tr>
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<tr><td nowrap valign=top>bit 2: </td><td align=left>SE piece</td></tr>
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<tr><td nowrap valign=top>bit 3: </td><td align=left>NE piece</td></tr>
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</table></li>
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<li>m1: <a href="#OwnershipInfo">owner</a> of the road</li>
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<li>m2: Index into the array of towns, 0 for non-town roads</li>
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<li>m4 bits 0..3: counter for the roadworks</li>
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<li>m4 bits 4..6: <tt>0</tt> - on bare land, <tt>1</tt> - on grass, <tt>2</tt> - paved, <tt>3</tt> - with streetlights, <tt>5</tt> - tree-lined, <tt>6</tt> - on grass with road works, <tt>7</tt> - paved with road works</li>
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<li>m4 bit 7 set = on snow or desert</li>
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</ul>
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m5 bit 4 set, bits 7..5 clear: level crossing
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<ul>
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<li>m5 bit 3: clear - road in the X direction, set - road in the Y direction (railway track always perpendicular)</li>
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<li>m5 bit 2: set if crossing lights are on</li>
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<li>m1: <a href="#OwnershipInfo">owner</a> of the railway track</li>
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<li>m2: Index into the array of towns, 0 for non-town roads</li>
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<li>m3 bits 0..7: <a href="#OwnershipInfo">owner</a> of the road</li>
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<li>m4 bits 3..0: <a href="#TrackType">track type</a></li>
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<li>m4 bits 4..6: <tt>0</tt> - on bare land, <tt>1</tt> - on grass, <tt>2</tt> or higher - paved</li>
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<li>m4 bit 7 set = on snow or desert</li>
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</ul>
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m5 bit 5 set: road depot
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<ul>
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<li>m5 bits 3..0 - direction: exit towards: <tt>0</tt> = NE, <tt>1</tt> = SE, <tt>2</tt> = SW, <tt>3</tt> = NW</li>
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<li>m1: <a href="#OwnershipInfo">owner</a> of the depot</li>
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<li>m4 bit 7 set = on snow or desert (not displayed, but set internally)</li>
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</ul>
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</td></tr>
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<tr><td valign=top nowrap><a name="Class3"><tt> 3 </tt></a></td><td>
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Town building
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<ul>
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<li>m2: Index into the array of towns</li>
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<li>m4: <a name="HouseTypes">town building type</a>:
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<p><small>Note: In the climate list, 'sub-arctic' means below the snow line, and 'snow' means above the snow line in the sub-arctic climate.</small></p>
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<table>
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<tr><th align=left>Type&nbsp;</th><th align=left>Size&nbsp;</th><th align=left>Climates&nbsp;</th><th align=left>Description</th></tr>
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<tr><td nowrap valign=top><tt>00</tt>&nbsp; </td><td>1&times;1</td><td>temperate</td><td align=left>tall office block</td></tr>
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<tr><td nowrap valign=top><tt>01</tt>&nbsp; </td><td>1&times;1</td><td>temperate</td><td align=left>office block</td></tr>
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<tr><td nowrap valign=top><tt>02</tt>&nbsp; </td><td>1&times;1</td><td>temperate</td><td align=left>small block of flats</td></tr>
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<tr><td nowrap valign=top><tt>03</tt>&nbsp; </td><td>1&times;1</td><td>temperate</td><td align=left>church</td></tr>
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<tr><td nowrap valign=top><tt>04</tt>&nbsp; </td><td>1&times;1</td><td>temperate, sub-arctic, sub-tropical</td><td align=left>large office block</td></tr>
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<tr><td nowrap valign=top><tt>05</tt>&nbsp; </td><td>1&times;1</td><td>snow</td><td align=left>large office block</td></tr>
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<tr><td nowrap valign=top><tt>06</tt>&nbsp; </td><td>1&times;1</td><td>temperate</td><td align=left>town houses</td></tr>
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<tr><td nowrap valign=top><tt>07</tt>..<tt>08</tt>&nbsp; </td><td>1&times;2</td><td>temperate</td><td align=left>hotel</td></tr>
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<tr><td nowrap valign=top><tt>09</tt>&nbsp; </td><td>1&times;1</td><td>temperate, sub-arctic, sub-tropical&nbsp;&nbsp;</td><td align=left>statue</td></tr>
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<tr><td nowrap valign=top><tt>0A</tt>&nbsp; </td><td>1&times;1</td><td>temperate, sub-arctic, sub-tropical</td><td align=left>fountain</td></tr>
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<tr><td nowrap valign=top><tt>0B</tt>&nbsp; </td><td>1&times;1</td><td>temperate</td><td align=left>park (with a pond)</td></tr>
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<tr><td nowrap valign=top><tt>0C</tt>&nbsp; </td><td>1&times;1</td><td>temperate</td><td align=left>park (with an alley)</td></tr>
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<tr><td nowrap valign=top><tt>0D</tt>&nbsp; </td><td>1&times;1</td><td>temperate</td><td align=left>office block</td></tr>
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<tr><td nowrap valign=top><tt>0E</tt>..<tt>10</tt>&nbsp; </td><td>1&times;1</td><td>temperate</td><td align=left>various types of shops and offices</td></tr>
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<tr><td nowrap valign=top><tt>11</tt>&nbsp; </td><td>1&times;1</td><td>temperate, sub-arctic, sub-tropical</td><td align=left>modern office building</td></tr>
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<tr><td nowrap valign=top><tt>12</tt>&nbsp; </td><td>1&times;1</td><td>temperate</td><td align=left>warehouse</td></tr>
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<tr><td nowrap valign=top><tt>13</tt>&nbsp; </td><td>1&times;1</td><td>temperate</td><td align=left>office block (with spiral stairway on the side)</td></tr>
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<tr><td nowrap valign=top><tt>14</tt>..<tt>17</tt>&nbsp; </td><td>2&times;2</td><td>temperate</td><td align=left>stadium</td></tr>
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<tr><td nowrap valign=top><tt>18</tt>&nbsp; </td><td>1&times;1</td><td>temperate</td><td align=left>old houses</td></tr>
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diff changeset
   219
<tr><td nowrap valign=top><tt>19</tt>&nbsp; </td><td>1&times;1</td><td>temperate</td><td align=left>cottages</td></tr>
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diff changeset
   220
<tr><td nowrap valign=top><tt>1A</tt>&nbsp; </td><td>1&times;1</td><td>temperate</td><td align=left>houses</td></tr>
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diff changeset
   221
<tr><td nowrap valign=top><tt>1B</tt>&nbsp; </td><td>1&times;1</td><td>temperate</td><td align=left>flats</td></tr>
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parents: 449
diff changeset
   222
<tr><td nowrap valign=top><tt>1C</tt>&nbsp; </td><td>1&times;1</td><td>temperate</td><td align=left>tall office block</td></tr>
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parents: 449
diff changeset
   223
<tr><td nowrap valign=top><tt>1D</tt>&nbsp; </td><td>1&times;1</td><td>temperate</td><td align=left>shops and offices</td></tr>
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parents: 449
diff changeset
   224
<tr><td nowrap valign=top><tt>1E</tt>&nbsp; </td><td>1&times;1</td><td>temperate, sub-tropical</td><td align=left>shops and offices</td></tr>
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parents: 449
diff changeset
   225
<tr><td nowrap valign=top><tt>1F</tt>&nbsp; </td><td>1&times;1</td><td>temperate</td><td align=left>theatre</td></tr>
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diff changeset
   226
<tr><td nowrap valign=top><tt>20</tt>..<tt>23</tt>&nbsp; </td><td>2&times;2</td><td>temperate, sub-arctic, sub-tropical</td><td align=left>stadium (modern style)</td></tr>
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diff changeset
   227
<tr><td nowrap valign=top><tt>24</tt>&nbsp; </td><td>1&times;1</td><td>temperate, sub-arctic, sub-tropical</td><td align=left>offices (the modern 'vertical tube' style)</td></tr>
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diff changeset
   228
<tr><td nowrap valign=top><tt>25</tt>&nbsp; </td><td>1&times;1</td><td>sub-arctic</td><td align=left>houses</td></tr>
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diff changeset
   229
<tr><td nowrap valign=top><tt>26</tt>&nbsp; </td><td>1&times;1</td><td>snow</td><td align=left>houses</td></tr>
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diff changeset
   230
<tr><td nowrap valign=top><tt>27</tt>&nbsp; </td><td>1&times;1</td><td>temperate</td><td align=left>cinema</td></tr>
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   231
<tr><td nowrap valign=top><tt>28</tt>..<tt>2B</tt>&nbsp; </td><td>2&times;2</td><td>temperate</td><td align=left>shopping mall</td></tr>
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   232
<tr><td nowrap valign=top><tt>2C</tt>&nbsp; </td><td>1&times;1</td><td>sub-arctic</td><td align=left>flats</td></tr>
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   233
<tr><td nowrap valign=top><tt>2D</tt>&nbsp; </td><td>1&times;1</td><td>snow</td><td align=left>flats</td></tr>
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diff changeset
   234
<tr><td nowrap valign=top><tt>2E</tt>&nbsp; </td><td>1&times;1</td><td>sub-arctic</td><td align=left>houses</td></tr>
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diff changeset
   235
<tr><td nowrap valign=top><tt>2F</tt>&nbsp; </td><td>1&times;1</td><td>snow</td><td align=left>houses</td></tr>
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diff changeset
   236
<tr><td nowrap valign=top><tt>30</tt>&nbsp; </td><td>1&times;1</td><td>sub-arctic</td><td align=left>houses</td></tr>
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diff changeset
   237
<tr><td nowrap valign=top><tt>31</tt>&nbsp; </td><td>1&times;1</td><td>snow</td><td align=left>houses</td></tr>
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diff changeset
   238
<tr><td nowrap valign=top><tt>32</tt>&nbsp; </td><td>1&times;1</td><td>sub-arctic, sub-tropical</td><td align=left>tall office block</td></tr>
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diff changeset
   239
<tr><td nowrap valign=top><tt>33</tt>&nbsp; </td><td>1&times;1</td><td>snow</td><td align=left>tall office block</td></tr>
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diff changeset
   240
<tr><td nowrap valign=top><tt>34</tt>&nbsp; </td><td>1&times;1</td><td>sub-arctic</td><td align=left>tall office block</td></tr>
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diff changeset
   241
<tr><td nowrap valign=top><tt>35</tt>&nbsp; </td><td>1&times;1</td><td>snow</td><td align=left>tall office block</td></tr>
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diff changeset
   242
<tr><td nowrap valign=top><tt>36</tt>&nbsp; </td><td>1&times;1</td><td>sub-arctic, sub-tropical</td><td align=left>tall office block</td></tr>
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diff changeset
   243
<tr><td nowrap valign=top><tt>37</tt>&nbsp; </td><td>1&times;1</td><td>snow</td><td align=left>tall office block</td></tr>
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diff changeset
   244
<tr><td nowrap valign=top><tt>38</tt>&nbsp; </td><td>1&times;1</td><td>sub-arctic</td><td align=left>houses</td></tr>
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diff changeset
   245
<tr><td nowrap valign=top><tt>39</tt>&nbsp; </td><td>1&times;1</td><td>snow</td><td align=left>houses</td></tr>
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parents: 449
diff changeset
   246
<tr><td nowrap valign=top><tt>3A</tt>&nbsp; </td><td>1&times;1</td><td>sub-arctic</td><td align=left>shops and offices</td></tr>
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diff changeset
   247
<tr><td nowrap valign=top><tt>3B</tt>&nbsp; </td><td>1&times;1</td><td>snow</td><td align=left>shops and offices</td></tr>
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   248
<tr><td nowrap valign=top><tt>3C</tt>&nbsp; </td><td>1&times;1</td><td>sub-arctic</td><td align=left>church</td></tr>
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diff changeset
   249
<tr><td nowrap valign=top><tt>3D</tt>&nbsp; </td><td>1&times;1</td><td>snow</td><td align=left>church</td></tr>
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diff changeset
   250
<tr><td nowrap valign=top><tt>3E</tt>&nbsp; </td><td>1&times;1</td><td>sub-arctic</td><td align=left>houses</td></tr>
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<tr><td nowrap valign=top><tt>3F</tt>&nbsp; </td><td>1&times;1</td><td>snow</td><td align=left>houses</td></tr>
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diff changeset
   252
<tr><td nowrap valign=top><tt>40</tt>&nbsp; </td><td>1&times;1</td><td>sub-arctic</td><td align=left>shops and offices</td></tr>
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   253
<tr><td nowrap valign=top><tt>41</tt>&nbsp; </td><td>1&times;1</td><td>snow</td><td align=left>shops and offices</td></tr>
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<tr><td nowrap valign=top><tt>42</tt>..<tt>43</tt>&nbsp; </td><td>1&times;2</td><td>sub-arctic</td><td align=left>hotel</td></tr>
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<tr><td nowrap valign=top><tt>44</tt>..<tt>45</tt>&nbsp; </td><td>1&times;2</td><td>snow</td><td align=left>hotel</td></tr>
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   256
<tr><td nowrap valign=top><tt>46</tt>&nbsp; </td><td>1&times;1</td><td>sub-arctic, sub-tropical</td><td align=left>shops and offices</td></tr>
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   257
<tr><td nowrap valign=top><tt>47</tt>&nbsp; </td><td>1&times;1</td><td>snow</td><td align=left>shops and offices</td></tr>
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diff changeset
   258
<tr><td nowrap valign=top><tt>48</tt>&nbsp; </td><td>1&times;1</td><td>sub-arctic</td><td align=left>tall office block</td></tr>
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   259
<tr><td nowrap valign=top><tt>49</tt>&nbsp; </td><td>1&times;1</td><td>snow</td><td align=left>tall office block</td></tr>
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<tr><td nowrap valign=top><tt>4A</tt>..<tt>4B</tt>&nbsp; </td><td>2&times;1</td><td>sub-arctic</td><td align=left>tall office block</td></tr>
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<tr><td nowrap valign=top><tt>4C</tt>..<tt>4D</tt>&nbsp; </td><td>2&times;1</td><td>snow</td><td align=left>tall office block</td></tr>
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<tr><td nowrap valign=top><tt>4E</tt>&nbsp; </td><td>1&times;1</td><td>sub-tropical</td><td align=left>houses (with a tree in a corner)</td></tr>
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<tr><td nowrap valign=top><tt>4F</tt>, <tt>50</tt>&nbsp; </td><td>1&times;1</td><td>sub-tropical</td><td align=left>houses</td></tr>
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   264
<tr><td nowrap valign=top><tt>51</tt>&nbsp; </td><td>1&times;1</td><td>sub-tropical</td><td align=left>houses (suburb-type)</td></tr>
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<tr><td nowrap valign=top><tt>52</tt>&nbsp; </td><td>1&times;1</td><td>sub-tropical</td><td align=left>flats</td></tr>
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   266
<tr><td nowrap valign=top><tt>53</tt>&nbsp; </td><td>1&times;1</td><td>sub-tropical</td><td align=left>church</td></tr>
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   267
<tr><td nowrap valign=top><tt>54</tt>&nbsp; </td><td>1&times;1</td><td>sub-tropical</td><td align=left>houses (with two trees in front)</td></tr>
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   268
<tr><td nowrap valign=top><tt>55</tt>, <tt>56</tt>&nbsp; </td><td>1&times;1</td><td>sub-tropical</td><td align=left>flats</td></tr>
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   269
<tr><td nowrap valign=top><tt>57</tt>..<tt>58</tt>&nbsp; </td><td>2&times;1</td><td>sub-tropical</td><td align=left>tall office block</td></tr>
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   270
<tr><td nowrap valign=top><tt>59</tt>&nbsp; </td><td>1&times;1</td><td>sub-tropical</td><td align=left>flats</td></tr>
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   271
<tr><td nowrap valign=top><tt>5A</tt>&nbsp; </td><td>1&times;1</td><td>sub-tropical</td><td align=left>tall office block</td></tr>
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<tr><td nowrap valign=top><tt>5B</tt>&nbsp; </td><td>1&times;1</td><td>toyland</td><td align=left>church</td></tr>
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<tr><td nowrap valign=top><tt>5C</tt>..<tt>61</tt>&nbsp; </td><td>1&times;1</td><td>toyland</td><td align=left>various types of toyland houses</td></tr>
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<tr><td nowrap valign=top><tt>62</tt>&nbsp; </td><td>1&times;1</td><td>toyland</td><td align=left>tall office block</td></tr>
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   275
<tr><td nowrap valign=top><tt>63</tt>..<tt>64</tt>&nbsp; </td><td>1&times;2</td><td>toyland</td><td align=left>houses ('shoe' style)</td></tr>
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   276
<tr><td nowrap valign=top><tt>65</tt>&nbsp; </td><td>1&times;1</td><td>toyland</td><td align=left>tall office block</td></tr>
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   277
<tr><td nowrap valign=top><tt>66</tt>&nbsp; </td><td>1&times;1</td><td>toyland</td><td align=left>igloo</td></tr>
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   278
<tr><td nowrap valign=top><tt>67</tt>&nbsp; </td><td>1&times;1</td><td>toyland</td><td align=left>tepees</td></tr>
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   279
<tr><td nowrap valign=top><tt>68</tt>, <tt>69</tt>&nbsp; </td><td>1&times;1</td><td>toyland</td><td align=left>shops and offices</td></tr>
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   280
<tr><td nowrap valign=top><tt>6A</tt>&nbsp; </td><td>1&times;1</td><td>toyland</td><td align=left>tall office block</td></tr>
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   281
<tr><td nowrap valign=top><tt>6B</tt>&nbsp; </td><td>1&times;1</td><td>toyland</td><td align=left>statue</td></tr>
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   282
<tr><td nowrap valign=top><tt>6C</tt>&nbsp; </td><td>1&times;1</td><td>toyland</td><td align=left>teapot-house</td></tr>
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   283
<tr><td nowrap valign=top><tt>6D</tt>&nbsp; </td><td>1&times;1</td><td>toyland</td><td align=left>piggy-bank</td></tr>
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<tr><td colspan=2></td></tr> <!-- spacer -- -- (and I don't mean a walk) -->
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</table></li>
2149
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tron
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   286
<li>m3 bits 7..6: stage of construction (<tt>3</tt> = completed)</li>
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parents: 2017
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   287
<li>m5 bits 2..0: construction counter, for buildings under construction incremented on every periodic tile processing, on wraparound the stage of construction in m3 is increased</li>
464
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<li>for large office blocks (types <tt>04</tt> and <tt>05</tt>):
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<ul>
2487
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tron
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   290
<li>m1 bits 6..0: position of the lift</li>
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   291
<li>m1 bit 7: if set the lift is moving</li>
2891
7a9dbadd3f28 (svn r3445) - Fix: [ 1415379 ] Enhance documentation of lift destination
Darkvater
parents: 2780
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   292
<li>m5 bit 7: if set then m5 bits 5..0 hold the destination floor of the lift, which could be 0..6, except 1, so the building has 6 effective floors. This due to the fact that the first floor is 2 'normal' floors high. One 'normal' floor has a height of 6 lift positions.</li>
464
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</ul></li>
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</ul>
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</td></tr>
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<tr><td valign=top nowrap><a name="Class4"><tt> 4 </tt></a></td><td>
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Trees
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<ul>
2149
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tron
parents: 2017
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   300
<li>m5 bits 7..6: number of trees minus one</li>
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parents: 2017
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   301
<li>m5 bits 2..0: growth status: <tt>0</tt>..<tt>2</tt> - one of trees is growing, <tt>3</tt> - all trees are fully grown, <tt>4</tt>..<tt>6</tt> - one of trees is withering</li>
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parents: 2017
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   302
<li>m3 bits 7..0: type of trees:
464
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<table>
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<tr><td nowrap valign=top><tt>00</tt>..<tt>0B</tt>&nbsp; </td><td align=left>temperate climate trees</td></tr>
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   305
<tr><td nowrap valign=top><tt>0C</tt>..<tt>13</tt>&nbsp; </td><td align=left>sub-arctic climate trees</td></tr>
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   306
<tr><td nowrap valign=top><tt>14</tt>..<tt>1A</tt>&nbsp; </td><td align=left>rainforest trees</td></tr>
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<tr><td nowrap valign=top><tt>1B</tt> </td><td align=left>cactus plants</td></tr>
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<tr><td nowrap valign=top><tt>1C</tt>..<tt>1F</tt>&nbsp; </td><td align=left>sub-tropical climate, non-rainforest, non-desert trees</td></tr>
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<tr><td nowrap valign=top><tt>20</tt>..<tt>28</tt>&nbsp; </td><td align=left>toyland trees</td></tr>
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</table>
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(note: the actually displayed set of trees depends on both type and number of trees)
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</li>
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<li>m4 bits 7..5: type of hedge on the SW border of the tile (1 through 6, or 0=none)</li>
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   314
<li>m4 bits 4..2: type of hedge on the SE border of the tile (1 through 6, or 0=none)</li>
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<li>m2 bits 5..4:
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<table>
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<tr><td nowrap valign=top><tt>0</tt>&nbsp; </td><td align=left>on grass</td></tr>
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<tr><td nowrap valign=top><tt>1</tt>&nbsp; </td><td align=left>on rough land</td></tr>
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   319
<tr><td nowrap valign=top><tt>2</tt>&nbsp; </td><td align=left>on snow or desert; m2 bits 7..6 - amount of snow or desert (for desert always set to 3 in TTD)
464
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</td></tr>
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   321
</table></li>
2149
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<li>m2 bits 3..0: update counter, incremented on every periodic processing, on wraparound the growth status is updated (or, if it's <tt>3</tt>, a random action is taken)</li>
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<li>m1: <a href="#OwnershipInfo">owner</a> (normally <tt>10</tt>)</li>
464
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</ul>
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</td></tr>
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<tr><td valign=top nowrap><a name="Class5"><tt> 5 </tt></a></td><td>
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Station tile
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<ul>
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<li>m5: tile type:
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<table>
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<tr><td nowrap valign=top><tt>00</tt>..<tt>07</tt>&nbsp; </td><td align=left>railway station
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<br><tt>00</tt>..<tt>01</tt> - open platform, <tt>02</tt>..<tt>03</tt> - open platform with station building, <tt>04</tt>....<tt>07</tt> - roofed platform
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<br>bit 0: clear = in X direction, set = in Y direction
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   335
</td></tr>
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<tr><td nowrap valign=top><tt>08</tt>..<tt>33</tt>&nbsp; </td><td align=left>large airport
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   337
<table>
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<tr><td nowrap valign=top><tt>0B</tt>&nbsp; </td><td align=left>pad 1</td></tr>
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<tr><td nowrap valign=top><tt>16</tt>..<tt>19</tt>&nbsp; </td><td align=left>runway middle</td></tr>
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<tr><td nowrap valign=top><tt>1A</tt>&nbsp; </td><td align=left>runway ending</td></tr>
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<tr><td nowrap valign=top><tt>1C</tt>&nbsp; </td><td align=left>control tower</td></tr>
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<tr><td nowrap valign=top><tt>20</tt>&nbsp; </td><td align=left>hangar</td></tr>
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<tr><td nowrap valign=top><tt>21</tt>&nbsp; </td><td align=left>pad 3</td></tr>
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<tr><td nowrap valign=top><tt>22</tt>&nbsp; </td><td align=left>pad 2</td></tr>
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<tr><td nowrap valign=top><tt>27</tt>..<tt>32</tt>&nbsp; </td><td align=left>radar (animated)</td></tr>
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<tr><td nowrap valign=top><tt>33</tt>&nbsp; </td><td align=left>transmitter</td></tr>
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   347
</table>
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The initial layout of a large airport is (rows in Y direction, columns in X direction):
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<pre>
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1F 1B 1E 33 26 1A
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   351
09 24 0B 0C 0D 16
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21 1D 23 0E 0F 17
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   353
09 22 0D 11 10 18
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   354
09 08 14 13 12 19
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   355
20 0A 15 1C 27 1A
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   356
</pre>
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   357
</td></tr>
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   358
<tr><td nowrap valign=top><tt>34</tt>..<tt>41</tt>&nbsp; </td><td align=left>small airport
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   359
<table>
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<tr><td nowrap valign=top><tt>3A</tt>..<tt>3D</tt>&nbsp; </td><td align=left>field with the wind meter (animated)</td></tr>
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<tr><td nowrap valign=top><tt>3E</tt>&nbsp; </td><td align=left>runway south ending</td></tr>
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   362
<tr><td nowrap valign=top><tt>3F</tt>&nbsp; </td><td align=left>runway middle</td></tr>
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<tr><td nowrap valign=top><tt>40</tt>&nbsp; </td><td align=left>runway north ending</td></tr>
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   364
<tr><td nowrap valign=top><tt>41</tt>&nbsp; </td><td align=left>hangar</td></tr>
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   365
</table>
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   366
The initial layout of a small airport is (rows in Y direction, columns in X direction):
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   367
<pre>
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36 3A 40
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35 39 3F
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34 38 3F
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   371
41 37 3E
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   372
</pre>
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   373
</td></tr>
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   374
<tr><td nowrap valign=top><tt>42</tt> </td><td align=left>heliport</td></tr>
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<tr><td nowrap valign=top><tt>43</tt>..<tt>46</tt>&nbsp; </td><td align=left>lorry loading area;
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exit towards: <tt>43</tt> - NE, <tt>44</tt> - SE, <tt>45</tt> - SW, <tt>46</tt> - NW
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   377
</td></tr>
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   378
<tr><td nowrap valign=top><tt>47</tt>..<tt>4A</tt>&nbsp; </td><td align=left>bus station;
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   379
exit towards: <tt>47</tt> - NE, <tt>48</tt> - SE, <tt>49</tt> - SW, <tt>4A</tt> - NW
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   380
<tr><td nowrap valign=top><tt>4B</tt> </td><td align=left>oilfield</td></tr>
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   381
<tr><td nowrap valign=top><tt>4C</tt>..<tt>51</tt>&nbsp; </td><td align=left>ship dock;
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<tt>4C</tt> - SW coast part, <tt>4D</tt> - NW coast part, <tt>4E</tt> - NE coast part, <tt>4F</tt> - SE coast part, <tt>50</tt> - X direction water part, <tt>51</tt> - Y direction water part
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   383
<tr><td nowrap valign=top><tt>52</tt> </td><td align=left>buoy</td></tr>
5644
9fc6908ccd71 (svn r8103) -Docchange: Include station tile types used by RichK's airports
peter1138
parents: 5436
diff changeset
   384
<tr><td nowrap valign=top><tt>53</tt>..<tt>A7</tt>&nbsp; </td><td align=left>used by RichK's larger airports
464
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   385
</td></tr>
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   386
<tr><td colspan=2></td></tr> <!-- spacer -->
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   387
</table>
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   388
</li>
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   389
<li>m1: <a href="#OwnershipInfo">owner</a> of the station</li>
5803
ff09caee2a0d (svn r8365) -Cleanup: Remove unneeded and dead links, install Owner informations, add attribute m6.
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   390
<li>m2: index into the array of stations</li>
2149
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parents: 2017
diff changeset
   391
<li>m3 bits 0..3: <a href="#TrackType">track type</a> for railway stations, must be 0 for all the other stations</li>
3742
c5ef7a92daa5 (svn r4724) - Newstations: Add per-tile random data for station tiles.
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parents: 3568
diff changeset
   392
<li>m3 bits 4..7: persistent random data for newstations</li>
3568
c60d7aceed1a (svn r4450) - NewStations, rename *CustomStationSprite() to *CustomStationSpecIndex() to reflect their use, and alter the test for determining if a station has customised graphics.
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   393
<li>m4 = custom station id; 0 means standard graphics</li>
464
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   394
</ul>
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   395
</td></tr>
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   396
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   397
<tr><td valign=top nowrap><a name="Class6"><tt> 6 </tt></a></td><td>
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   398
<ul>
2149
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parents: 2017
diff changeset
   399
<li>m5: tile type:
464
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   400
<table>
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   401
<tr><td nowrap valign=top><tt>00</tt>&nbsp; </td><td align=left>water</td></tr>
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diff changeset
   402
<tr><td nowrap valign=top><tt>01</tt>&nbsp; </td><td align=left>coast or riverbank</td></tr>
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diff changeset
   403
<tr><td nowrap valign=top><tt>10</tt>..<tt>1B</tt>&nbsp; </td><td align=left>canal locks
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diff changeset
   404
<table>
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   405
<tr><td nowrap valign=top><tt>10</tt>&nbsp; </td><td align=left>middle part, (SW-NE direction)
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diff changeset
   406
<tr><td nowrap valign=top><tt>11</tt>&nbsp; </td><td align=left>middle part, (NW-SE direction)
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diff changeset
   407
<tr><td nowrap valign=top><tt>12</tt>&nbsp; </td><td align=left>middle part, (NE-SW direction)
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diff changeset
   408
<tr><td nowrap valign=top><tt>13</tt>&nbsp; </td><td align=left>middle part, (SE-NW direction)
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diff changeset
   409
<tr><td nowrap valign=top><tt>14</tt>&nbsp; </td><td align=left>lower part, (SW-NE direction)
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   410
<tr><td nowrap valign=top><tt>15</tt>&nbsp; </td><td align=left>lower part, (NW-SE direction)
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   411
<tr><td nowrap valign=top><tt>16</tt>&nbsp; </td><td align=left>lower part, (NE-SW direction)
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   412
<tr><td nowrap valign=top><tt>17</tt>&nbsp; </td><td align=left>lower part, (SE-NW direction)
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   413
<tr><td nowrap valign=top><tt>18</tt>&nbsp; </td><td align=left>upper part, (SW-NE direction)
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   414
<tr><td nowrap valign=top><tt>19</tt>&nbsp; </td><td align=left>upper part, (NW-SE direction)
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   415
<tr><td nowrap valign=top><tt>1A</tt>&nbsp; </td><td align=left>upper part, (NE-SW direction)
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   416
<tr><td nowrap valign=top><tt>1B</tt>&nbsp; </td><td align=left>upper part, (SE-NW direction)
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   417
</table>
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   418
<tr><td nowrap valign=top><tt>80</tt>..<tt>83</tt>&nbsp; </td><td align=left>ship depots
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diff changeset
   419
<table>
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   420
<tr><td nowrap valign=top><tt>80</tt>&nbsp; </td><td align=left>ship depot, NE part (X direction)
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diff changeset
   421
<tr><td nowrap valign=top><tt>81</tt>&nbsp; </td><td align=left>ship depot, SW part (X direction)
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   422
<tr><td nowrap valign=top><tt>82</tt>&nbsp; </td><td align=left>ship depot, NW part (Y direction)
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diff changeset
   423
<tr><td nowrap valign=top><tt>83</tt>&nbsp; </td><td align=left>ship depot, SE part (Y direction)
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diff changeset
   424
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   425
</td></tr>
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diff changeset
   426
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diff changeset
   427
</table>
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diff changeset
   428
</td></tr>
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   429
</table></li>
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tron
parents: 2229
diff changeset
   430
<li>m1: <a href="#OwnershipInfo">owner</a> (for water and coasts normally <tt>11</tt>)</li>
464
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   431
</ul>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   432
</td></tr>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   433
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   434
<tr><td valign=top nowrap><a name="Class7"><tt> 7 </tt></a></td><td>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   435
Void
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   436
<p>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   437
Tiles of this class form an invisible, one tile wide border at the south (bottom) edges of the map, so as to protect several algorithms from the consequences of a wraparound at the edges.
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   438
</p>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   439
</td></tr>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   440
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   441
<tr><td valign=top nowrap><a name="Class8"><tt> 8 </tt></a></td><td>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   442
Industry tile
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   443
<ul>
2149
95d94c046f84 (svn r2659) Catch up with reality in the landscape documentation
tron
parents: 2017
diff changeset
   444
<li>m5: type:
5803
ff09caee2a0d (svn r8365) -Cleanup: Remove unneeded and dead links, install Owner informations, add attribute m6.
belugas
parents: 5644
diff changeset
   445
<br><small>(note: this is not the same as the industry type, which is stored in the array of industries)</small>
464
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   446
<table>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   447
<tr><td nowrap valign=top><tt>00</tt>..<tt>06</tt>&nbsp; </td><td align=left>coal mine
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   448
<table>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   449
<tr><td nowrap valign=top><tt>00</tt>&nbsp; </td><td align=left>wheel tower when not animated</td></tr>
5436
b3d017be25b4 (svn r7642) -Codechange: unify all the different locations where the animation state is stored into a single location.
rubidium
parents: 5385
diff changeset
   450
<tr><td nowrap valign=top><tt>01</tt>&nbsp; </td><td align=left>wheel tower when animated; animation state in m3 bits 5..0; m3 bit 6 set = sound already generated</td></tr>
464
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   451
</table>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   452
</td></tr>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   453
<tr><td nowrap valign=top><tt>07</tt>..<tt>0A</tt>&nbsp; </td><td align=left>power station
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   454
<table>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   455
<tr><td nowrap valign=top><tt>08</tt>&nbsp; </td><td align=left>chimney</td></tr>
5436
b3d017be25b4 (svn r7642) -Codechange: unify all the different locations where the animation state is stored into a single location.
rubidium
parents: 5385
diff changeset
   456
<tr><td nowrap valign=top><tt>0A</tt>&nbsp; </td><td align=left>transformer; animation progress in m3(valid range <tt>0</tt>..<tt>7</tt>)</td></tr>
464
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   457
</table>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   458
</td></tr>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   459
<tr><td nowrap valign=top><tt>0B</tt>..<tt>0F</tt>&nbsp; </td><td align=left>sawmill</td></tr>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   460
<tr><td nowrap valign=top><tt>10</tt>..<tt>11</tt>&nbsp; </td><td align=left>forest
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   461
<table>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   462
<tr><td nowrap valign=top><tt>11</tt>&nbsp; </td><td align=left>trees cut down</td></tr>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   463
</table>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   464
</td></tr>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   465
<tr><td nowrap valign=top><tt>12</tt>..<tt>17</tt>&nbsp; </td><td align=left>oil refinery</td></tr>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   466
<tr><td nowrap valign=top><tt>18</tt>..<tt>1C</tt>&nbsp; </td><td align=left>oil rig</td></tr>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   467
<tr><td nowrap valign=top><tt>1D</tt>..<tt>20</tt>&nbsp; </td><td align=left>oil wells
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   468
<table>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   469
<tr><td nowrap valign=top><tt>1D</tt>&nbsp; </td><td align=left>not animated</td></tr>
5436
b3d017be25b4 (svn r7642) -Codechange: unify all the different locations where the animation state is stored into a single location.
rubidium
parents: 5385
diff changeset
   470
<tr><td nowrap valign=top><tt>1E</tt>..<tt>20</tt>&nbsp; </td><td align=left>various stages of animation; progress of animation in m3</td></tr>
464
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   471
</table>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   472
</td></tr>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   473
<tr><td nowrap valign=top><tt>21</tt>..<tt>26</tt>&nbsp; </td><td align=left>farm</td></tr>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   474
<tr><td nowrap valign=top><tt>27</tt>..<tt>2A</tt>&nbsp; </td><td align=left>factory (temperate climate)</td></tr>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   475
<tr><td nowrap valign=top><tt>2B</tt>..<tt>2E</tt>&nbsp; </td><td align=left>printing works</td></tr>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   476
<tr><td nowrap valign=top><tt>2F</tt>..<tt>33</tt>&nbsp; </td><td align=left>copper ore mine
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   477
<table>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   478
<tr><td nowrap valign=top><tt>2F</tt>&nbsp; </td><td align=left>wheel tower when not animated</td></tr>
5436
b3d017be25b4 (svn r7642) -Codechange: unify all the different locations where the animation state is stored into a single location.
rubidium
parents: 5385
diff changeset
   479
<tr><td nowrap valign=top><tt>30</tt>&nbsp; </td><td align=left>wheel tower when animated; animation state in m3 bits 5..0; m3 bit 6 set = sound already generated</td></tr>
464
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   480
<tr><td nowrap valign=top><tt>31</tt>&nbsp; </td><td align=left>chimney</td></tr>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   481
</table>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   482
</td></tr>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   483
<tr><td nowrap valign=top><tt>34</tt>..<tt>39</tt>&nbsp; </td><td align=left>steel mill</td></tr>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   484
<tr><td nowrap valign=top><tt>3A</tt>..<tt>3B</tt>&nbsp; </td><td align=left>bank (temperate climate)</td></tr>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   485
<tr><td nowrap valign=top><tt>3C</tt>..<tt>3F</tt>&nbsp; </td><td align=left>food processing plant</td></tr>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   486
<tr><td nowrap valign=top><tt>40</tt>..<tt>47</tt>&nbsp; </td><td align=left>paper mill</td></tr>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   487
<tr><td nowrap valign=top><tt>48</tt>..<tt>58</tt>&nbsp; </td><td align=left>gold mine
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   488
<table>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   489
<tr><td nowrap valign=top><tt>4F</tt>&nbsp; </td><td align=left>wheel tower when not animated</td></tr>
5436
b3d017be25b4 (svn r7642) -Codechange: unify all the different locations where the animation state is stored into a single location.
rubidium
parents: 5385
diff changeset
   490
<tr><td nowrap valign=top><tt>58</tt>&nbsp; </td><td align=left>wheel tower when animated; animation state in m3 bits 5..0; m3 bit 6 set = sound already generated</td></tr>
464
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   491
</table>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   492
</td></tr>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   493
<tr><td nowrap valign=top><tt>59</tt>..<tt>5A</tt>&nbsp; </td><td align=left>bank (sub-arctic or sub-tropical climate)</td></tr>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   494
<tr><td nowrap valign=top><tt>5B</tt>..<tt>63</tt>&nbsp; </td><td align=left>diamond mine</td></tr>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   495
<tr><td nowrap valign=top><tt>64</tt>..<tt>73</tt>&nbsp; </td><td align=left>iron ore mine</td></tr>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   496
<tr><td nowrap valign=top><tt>74</tt></td><td align=left>fruit plantation</td></tr>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   497
<tr><td nowrap valign=top><tt>75</tt></td><td align=left>rubber plantation</td></tr>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   498
<tr><td nowrap valign=top><tt>76</tt>..<tt>77</tt>&nbsp; </td><td align=left>water supply</td></tr>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   499
<tr><td nowrap valign=top><tt>78</tt></td><td align=left>water tower</td></tr>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   500
<tr><td nowrap valign=top><tt>79</tt>..<tt>7C</tt>&nbsp; </td><td align=left>factory (sub-tropical climate)</td></tr>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   501
<tr><td nowrap valign=top><tt>7D</tt>..<tt>80</tt>&nbsp; </td><td align=left>lumber mill</td></tr>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   502
<tr><td nowrap valign=top><tt>81</tt>..<tt>82</tt>&nbsp; </td><td align=left>candyfloss forest
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   503
<table>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   504
<tr><td nowrap valign=top><tt>82</tt>&nbsp; </td><td align=left>candyfloss 'trees' cut down</td></tr>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   505
</table>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   506
</td></tr>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   507
<tr><td nowrap valign=top><tt>83</tt>..<tt>86</tt>&nbsp; </td><td align=left>sweet factory</td></tr>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   508
<tr><td nowrap valign=top><tt>87</tt>..<tt>88</tt>&nbsp; </td><td align=left>battery farm
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   509
<table>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   510
<tr><td nowrap valign=top><tt>88</tt>&nbsp; </td><td align=left>batteries 'reaped'</td></tr>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   511
</table>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   512
</td></tr>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   513
<tr><td nowrap valign=top><tt>89</tt></td><td align=left>cola wells</td></tr>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   514
<tr><td nowrap valign=top><tt>8A</tt>..<tt>8D</tt>&nbsp; </td><td align=left>toy shop</td></tr>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   515
<tr><td nowrap valign=top><tt>8E</tt>..<tt>93</tt>&nbsp; </td><td align=left>toy factory
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   516
<table>
5803
ff09caee2a0d (svn r8365) -Cleanup: Remove unneeded and dead links, install Owner informations, add attribute m6.
belugas
parents: 5644
diff changeset
   517
<tr><td nowrap valign=top><tt>8F</tt>&nbsp; </td>
ff09caee2a0d (svn r8365) -Cleanup: Remove unneeded and dead links, install Owner informations, add attribute m6.
belugas
parents: 5644
diff changeset
   518
                    <td align=left>Animated part; animation state in m3 (valid range <tt>00</tt>..<tt>31</tt>)<br>
ff09caee2a0d (svn r8365) -Cleanup: Remove unneeded and dead links, install Owner informations, add attribute m6.
belugas
parents: 5644
diff changeset
   519
                      Tile animation is started (m4 zeroed) on the periodic processing.<br>
ff09caee2a0d (svn r8365) -Cleanup: Remove unneeded and dead links, install Owner informations, add attribute m6.
belugas
parents: 5644
diff changeset
   520
                      While the animation is in progress, m4 holds the number
ff09caee2a0d (svn r8365) -Cleanup: Remove unneeded and dead links, install Owner informations, add attribute m6.
belugas
parents: 5644
diff changeset
   521
                      of animation cycles that have already taken place; when
ff09caee2a0d (svn r8365) -Cleanup: Remove unneeded and dead links, install Owner informations, add attribute m6.
belugas
parents: 5644
diff changeset
   522
                      this number reaches 8 the animation is stopped</td>
ff09caee2a0d (svn r8365) -Cleanup: Remove unneeded and dead links, install Owner informations, add attribute m6.
belugas
parents: 5644
diff changeset
   523
                  </tr>
464
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   524
</table>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   525
</td></tr>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   526
<tr><td nowrap valign=top><tt>94</tt>..<tt>9B</tt>&nbsp; </td><td align=left>plastic fountains (various stages of cyclic animation)</td></tr>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   527
<tr><td nowrap valign=top><tt>9C</tt>..<tt>9F</tt>&nbsp; </td><td align=left>fizzy drink factory</td></tr>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   528
<tr><td nowrap valign=top><tt>A0</tt>..<tt>A3</tt>&nbsp; </td><td align=left>bubble generator
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   529
<table>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   530
<tr><td nowrap valign=top><tt>A1</tt>&nbsp; </td><td align=left>generators</td></tr>
2149
95d94c046f84 (svn r2659) Catch up with reality in the landscape documentation
tron
parents: 2017
diff changeset
   531
<tr><td nowrap valign=top><tt>A2</tt>&nbsp; </td><td align=left>bubble capture facility; animation state in m3 (valid range <tt>00</tt>..<tt>27</tt>)</td></tr>
464
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   532
</table>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   533
</td></tr>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   534
<tr><td nowrap valign=top><tt>A4</tt>..<tt>A6</tt>&nbsp; </td><td align=left>toffee quarry
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   535
<table>
2149
95d94c046f84 (svn r2659) Catch up with reality in the landscape documentation
tron
parents: 2017
diff changeset
   536
<tr><td nowrap valign=top><tt>A5</tt>&nbsp; </td><td align=left>animated part; animation state in m3 (valid range <tt>00</tt>..<tt>45</tt>)</td></tr>
464
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   537
</table>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   538
</td></tr>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   539
<tr><td nowrap valign=top><tt>A7</tt>..<tt>AE</tt>&nbsp; </td><td align=left>sugar mine
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   540
<table>
2149
95d94c046f84 (svn r2659) Catch up with reality in the landscape documentation
tron
parents: 2017
diff changeset
   541
<tr><td nowrap valign=top><tt>AE</tt>&nbsp; </td><td align=left>animated part; animation state in m3 (valid range <tt>00</tt>..<tt>5F</tt>)</td></tr>
464
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   542
</table>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   543
</td></tr>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   544
<tr><td colspan=2></td></tr> <!-- spacer -->
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   545
</table></li>
5803
ff09caee2a0d (svn r8365) -Cleanup: Remove unneeded and dead links, install Owner informations, add attribute m6.
belugas
parents: 5644
diff changeset
   546
<li>m2: index into the array of industries
464
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   547
</li>
2487
505921a23241 (svn r3013) Update the documentation: The 'owner' attribute was renamed to 'm1' long ago
tron
parents: 2229
diff changeset
   548
<li>m1 bit 7: clear = under construction
464
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   549
<ul>
2487
505921a23241 (svn r3013) Update the documentation: The 'owner' attribute was renamed to 'm1' long ago
tron
parents: 2229
diff changeset
   550
<li>m1 bits 4..2: construction counter, for buildings under construction incremented on every periodic tile processing
464
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   551
</li>
2487
505921a23241 (svn r3013) Update the documentation: The 'owner' attribute was renamed to 'm1' long ago
tron
parents: 2229
diff changeset
   552
<li>m1 bits 1..0: stage of construction (<tt>3</tt> = completed), incremented when the construction counter wraps around
464
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   553
<br>the meaning is different for some animated tiles which are never under construction (types <tt>01</tt>, <tt>1E</tt>..<tt>20</tt>, <tt>30</tt>, <tt>58</tt>; see above)
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   554
</li>
5436
b3d017be25b4 (svn r7642) -Codechange: unify all the different locations where the animation state is stored into a single location.
rubidium
parents: 5385
diff changeset
   555
</ul></li>
464
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   556
</ul>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   557
</td></tr>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   558
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   559
<tr><td valign=top nowrap><a name="Class9"><tt> 9 </tt></a></td><td>
2149
95d94c046f84 (svn r2659) Catch up with reality in the landscape documentation
tron
parents: 2017
diff changeset
   560
m5 bits 7..4 clear: tunnel entrance/exit
464
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   561
<ul>
2149
95d94c046f84 (svn r2659) Catch up with reality in the landscape documentation
tron
parents: 2017
diff changeset
   562
<li>m5 bits 3..2: <tt>0</tt> - railway tunnel, <tt>1</tt> - road tunnel</li>
95d94c046f84 (svn r2659) Catch up with reality in the landscape documentation
tron
parents: 2017
diff changeset
   563
<li>m5 bits 1..0 - direction: entrance towards: <tt>0</tt> = NE, <tt>1</tt> = SE, <tt>2</tt> = SW, <tt>3</tt> = NW</li>
2487
505921a23241 (svn r3013) Update the documentation: The 'owner' attribute was renamed to 'm1' long ago
tron
parents: 2229
diff changeset
   564
<li>m1: <a href="#OwnershipInfo">owner</a> of the tunnel</li>
2149
95d94c046f84 (svn r2659) Catch up with reality in the landscape documentation
tron
parents: 2017
diff changeset
   565
<li>m3 bits 3..0 = <a href="#TrackType">track type</a> for railway tunnel, must be 0 for road tunnel</li>
95d94c046f84 (svn r2659) Catch up with reality in the landscape documentation
tron
parents: 2017
diff changeset
   566
<li>m4 bit 7 set = on snow or desert</li>
464
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   567
</ul>
5385
3868f2e6db9b (svn r7573) -Merged the bridge branch. Allows to build bridges of arbitrary rail/road combinations (including signals)
celestar
parents: 4593
diff changeset
   568
m5 bit 7 set: bridge ramp
2149
95d94c046f84 (svn r2659) Catch up with reality in the landscape documentation
tron
parents: 2017
diff changeset
   569
<ul>
5385
3868f2e6db9b (svn r7573) -Merged the bridge branch. Allows to build bridges of arbitrary rail/road combinations (including signals)
celestar
parents: 4593
diff changeset
   570
<li>m1: <a href="#OwnershipInfo">owner</a> of the bridge</li>
3868f2e6db9b (svn r7573) -Merged the bridge branch. Allows to build bridges of arbitrary rail/road combinations (including signals)
celestar
parents: 4593
diff changeset
   571
<li>m3 bits 3..0 = <a href="#TrackType">type of track</a> on the bridge, must be 0 for road bridge</li>
3868f2e6db9b (svn r7573) -Merged the bridge branch. Allows to build bridges of arbitrary rail/road combinations (including signals)
celestar
parents: 4593
diff changeset
   572
<li>m5 bits 3..2: <tt>0</tt> - railway bridge, <tt>1</tt> - road bridge</li>
3868f2e6db9b (svn r7573) -Merged the bridge branch. Allows to build bridges of arbitrary rail/road combinations (including signals)
celestar
parents: 4593
diff changeset
   573
<li>m5 bit 0..1: DiagDirection onto the bridge</li>
2149
95d94c046f84 (svn r2659) Catch up with reality in the landscape documentation
tron
parents: 2017
diff changeset
   574
<li>m2 bits 7..4: <a name="BridgeType">bridge type</a>:
464
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   575
<table>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   576
<tr><th align=left>Type&nbsp;</th><th align=left>Max. speed (mph)&nbsp;</th><th align=left>Description</th></tr>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   577
<tr><td nowrap valign=top><tt>0</tt>&nbsp; </td><td align=center>20</td><td align=left>wooden</td></tr>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   578
<tr><td nowrap valign=top><tt>1</tt>&nbsp; </td><td align=center>30</td><td align=left>concrete</td></tr>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   579
<tr><td nowrap valign=top><tt>2</tt>&nbsp; </td><td align=center>40</td><td align=left>girder, steel</td></tr>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   580
<tr><td nowrap valign=top><tt>3</tt>&nbsp; </td><td align=center>50</td><td align=left>suspension, concrete</td></tr>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   581
<tr><td nowrap valign=top><tt>4</tt>&nbsp; </td><td align=center>60</td><td align=left>suspension, steel</td></tr>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   582
<tr><td nowrap valign=top><tt>5</tt>&nbsp; </td><td align=center>70</td><td align=left>suspension, steel</td></tr>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   583
<tr><td nowrap valign=top><tt>6</tt>&nbsp; </td><td align=center>100</td><td align=left>cantilever, steel</td></tr>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   584
<tr><td nowrap valign=top><tt>7</tt>&nbsp; </td><td align=center>130</td><td align=left>cantilever, steel</td></tr>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   585
<tr><td nowrap valign=top><tt>8</tt>&nbsp; </td><td align=center>150</td><td align=left>cantilever, steel</td></tr>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   586
<tr><td nowrap valign=top><tt>9</tt>&nbsp; </td><td align=center>160</td><td align=left>girder, steel</td></tr>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   587
<tr><td nowrap valign=top><tt>A</tt>&nbsp; </td><td align=center>200</td><td align=left>tubular, steel</td></tr>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   588
</table></li>
2149
95d94c046f84 (svn r2659) Catch up with reality in the landscape documentation
tron
parents: 2017
diff changeset
   589
<li>m4 bit 7 set = on snow or desert</li>
464
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   590
</ul>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   591
</td></tr>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   592
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   593
<tr><td valign=top nowrap><a name="ClassA"><tt> A </tt></a></td><td>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   594
<ul>
2149
95d94c046f84 (svn r2659) Catch up with reality in the landscape documentation
tron
parents: 2017
diff changeset
   595
<li>m5: tile type:
464
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   596
<table>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   597
<tr><td nowrap valign=top><tt>00</tt>&nbsp; </td><td align=left>transmitter</td></tr>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   598
<tr><td nowrap valign=top><tt>01</tt>&nbsp; </td><td align=left>lighthouse</td></tr>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   599
<tr><td nowrap valign=top><tt>02</tt>&nbsp; </td><td align=left>company statue</td></tr>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   600
<tr><td nowrap valign=top><tt>03</tt>&nbsp; </td><td align=left>company-owned land</td></tr>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   601
<tr><td nowrap valign=top><tt>80</tt>..<tt>93</tt>&nbsp; </td><td align=left>company headquarters (5 sets of 4 tiles each, updated quarterly depending on the company performance)</td></tr>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   602
</table>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   603
</li>
2487
505921a23241 (svn r3013) Update the documentation: The 'owner' attribute was renamed to 'm1' long ago
tron
parents: 2229
diff changeset
   604
<li>m1: <a href="#OwnershipInfo">owner</a> of the object (for lighthouses and transmitters normally <tt>10</tt>)</li>
464
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   605
</ul>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   606
</td></tr>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   607
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   608
<tr><td colspan=2>
1487
4d76c7c82cfb (svn r1991) - Fix: Fix some of the gaping holes in the colouring, and added some additional info
Darkvater
parents: 1484
diff changeset
   609
Classes <tt>B</tt> through <tt>F</tt> are reserved. The presence of a tile in one of the reserved classes will crash OTTD.
464
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   610
</td></tr>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   611
</table>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   612
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   613
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   614
<hr>
1487
4d76c7c82cfb (svn r1991) - Fix: Fix some of the gaping holes in the colouring, and added some additional info
Darkvater
parents: 1484
diff changeset
   615
Original Copyright &copy; 2003 by Marcin Grzegorczyk for TTDLX.<br>
464
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   616
Transport Tycoon and Transport Tycoon Deluxe are Copyright &copy; by Chris Sawyer. All the other trademarks are the property of their respective owners.<br>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   617
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   618
</body>
76be94b57799 (svn r688) Fix eol-style (hopefully).
pasky
parents: 449
diff changeset
   619
</html>