author | rubidium |
Thu, 18 Dec 2008 12:23:08 +0000 | |
changeset 10436 | 8d3a9fbe8f19 |
parent 9413 | 7042a8ec3fa8 |
permissions | -rw-r--r-- |
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/* $Id$ */ |
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/** @file elrail_func.h header file for electrified rail specific functions */ |
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#ifndef ELRAIL_FUNC_H |
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#define ELRAIL_FUNC_H |
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#include "rail.h" |
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#include "transparency.h" |
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#include "tile_cmd.h" |
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#include "settings_type.h" |
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/** |
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* Test if a rail type has catenary |
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* @param rt Rail type to test |
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*/ |
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static inline bool HasCatenary(RailType rt) |
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{ |
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return HasBit(GetRailTypeInfo(rt)->flags, RTF_CATENARY); |
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} |
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/** |
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* Test if we should draw rail catenary |
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* @param rt Rail type to test |
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*/ |
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static inline bool HasCatenaryDrawn(RailType rt) |
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{ |
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return HasCatenary(rt) && !IsInvisibilitySet(TO_CATENARY) && !_settings_game.vehicle.disable_elrails; |
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} |
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/** |
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* Draws overhead wires and pylons for electric railways. |
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* @param ti The TileInfo struct of the tile being drawn |
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* @see DrawCatenaryRailway |
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*/ |
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void DrawCatenary(const TileInfo *ti); |
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void DrawCatenaryOnTunnel(const TileInfo *ti); |
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void DrawCatenaryOnBridge(const TileInfo *ti); |
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int32 SettingsDisableElrail(int32 p1); ///< _settings_game.disable_elrail callback |
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#endif /* ELRAIL_FUNC_H */ |