(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
authorrubidium
Thu, 29 May 2008 15:13:28 +0000
changeset 9413 7042a8ec3fa8
parent 9412 163c465bf250
child 9414 d2374f994ac9
(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
src/ai/ai.cpp
src/ai/ai.h
src/ai/default/default.cpp
src/ai/trolly/trolly.cpp
src/aircraft_cmd.cpp
src/airport.cpp
src/airport_gui.cpp
src/autoslope.h
src/build_vehicle_gui.cpp
src/cheat_gui.cpp
src/clear_cmd.cpp
src/console_cmds.cpp
src/currency.cpp
src/currency.h
src/date.cpp
src/disaster_cmd.cpp
src/dock_gui.cpp
src/economy.cpp
src/elrail_func.h
src/engine.cpp
src/genworld.cpp
src/genworld_gui.cpp
src/gfx.cpp
src/gfxinit.cpp
src/heightmap.cpp
src/industry_cmd.cpp
src/industry_gui.cpp
src/landscape.cpp
src/main_gui.cpp
src/misc.cpp
src/misc_cmd.cpp
src/misc_gui.cpp
src/network/network.cpp
src/network/network_client.cpp
src/network/network_gui.cpp
src/network/network_server.cpp
src/network/network_udp.cpp
src/newgrf.cpp
src/newgrf_commons.cpp
src/newgrf_engine.cpp
src/newgrf_town.cpp
src/news_gui.cpp
src/npf.cpp
src/oldloader.cpp
src/openttd.cpp
src/order_cmd.cpp
src/order_gui.cpp
src/pathfind.cpp
src/player_gui.cpp
src/players.cpp
src/rail.cpp
src/rail_cmd.cpp
src/rail_gui.cpp
src/road.cpp
src/road_cmd.cpp
src/road_gui.cpp
src/roadveh_cmd.cpp
src/saveload.cpp
src/saveload.h
src/settings.cpp
src/settings_gui.cpp
src/settings_internal.h
src/settings_type.h
src/ship_cmd.cpp
src/smallmap_gui.cpp
src/station.cpp
src/station_cmd.cpp
src/station_type.h
src/statusbar_gui.cpp
src/strings.cpp
src/terraform_gui.cpp
src/texteff.cpp
src/tgp.cpp
src/timetable_cmd.cpp
src/timetable_gui.cpp
src/town.h
src/town_cmd.cpp
src/town_gui.cpp
src/train_cmd.cpp
src/train_gui.cpp
src/tree_cmd.cpp
src/tree_gui.cpp
src/tunnelbridge_cmd.cpp
src/unmovable_cmd.cpp
src/vehicle.cpp
src/vehicle_gui.cpp
src/video/cocoa/event.mm
src/viewport.cpp
src/water_cmd.cpp
src/waypoint.cpp
src/window.cpp
src/yapf/yapf_base.hpp
src/yapf/yapf_rail.cpp
src/yapf/yapf_road.cpp
src/yapf/yapf_ship.cpp
--- a/src/ai/ai.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/ai/ai.cpp	Thu May 29 15:13:28 2008 +0000
@@ -154,7 +154,7 @@
 	Player *p = GetPlayer(player);
 	_current_player = player;
 
-	if (_settings.ai.ainew_active) {
+	if (_settings_game.ai.ainew_active) {
 		AiNewDoGameLoop(p);
 	} else {
 		/* Enable all kind of cheats the old AI needs in order to operate correctly... */
@@ -178,14 +178,14 @@
 	if (!_ai.enabled) return;
 
 	/* Don't do anything if we are a network-client, or the AI has been disabled */
-	if (_networking && (!_network_server || !_settings.ai.ai_in_multiplayer)) return;
+	if (_networking && (!_network_server || !_settings_game.ai.ai_in_multiplayer)) return;
 
 	/* New tick */
 	_ai.tick++;
 
 	/* Make sure the AI follows the difficulty rule.. */
-	assert(_settings.difficulty.competitor_speed <= 4);
-	if ((_ai.tick & ((1 << (4 - _settings.difficulty.competitor_speed)) - 1)) != 0) return;
+	assert(_settings_game.difficulty.competitor_speed <= 4);
+	if ((_ai.tick & ((1 << (4 - _settings_game.difficulty.competitor_speed)) - 1)) != 0) return;
 
 	/* Check for AI-client (so joining a network with an AI) */
 	if (!_networking || _network_server) {
--- a/src/ai/ai.h	Thu May 29 11:47:56 2008 +0000
+++ b/src/ai/ai.h	Thu May 29 15:13:28 2008 +0000
@@ -67,14 +67,14 @@
 	/* If in network, and server, possible AI */
 	if (_networking && _network_server) {
 		/* Do we want AIs in multiplayer? */
-		if (!_settings.ai.ai_in_multiplayer)
+		if (!_settings_game.ai.ai_in_multiplayer)
 			return false;
 
 		/* Only the NewAI is allowed... sadly enough the old AI just doesn't support this
 		 *  system, because all commands are delayed by at least 1 tick, which causes
 		 *  a big problem, because it uses variables that are only set AFTER the command
 		 *  is really executed... */
-		if (!_settings.ai.ainew_active)
+		if (!_settings_game.ai.ainew_active)
 			return false;
 	}
 
--- a/src/ai/default/default.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/ai/default/default.cpp	Thu May 29 15:13:28 2008 +0000
@@ -1570,21 +1570,21 @@
 	for (;;) {
 		r = (uint16)Random();
 
-		if (_settings.ai.ai_disable_veh_train &&
-				_settings.ai.ai_disable_veh_roadveh &&
-				_settings.ai.ai_disable_veh_aircraft &&
-				_settings.ai.ai_disable_veh_ship) {
+		if (_settings_game.ai.ai_disable_veh_train &&
+				_settings_game.ai.ai_disable_veh_roadveh &&
+				_settings_game.ai.ai_disable_veh_aircraft &&
+				_settings_game.ai.ai_disable_veh_ship) {
 			return;
 		}
 
 		if (r < 0x7626) {
-			if (_settings.ai.ai_disable_veh_train) continue;
+			if (_settings_game.ai.ai_disable_veh_train) continue;
 			AiWantTrainRoute(p);
 		} else if (r < 0xC4EA) {
-			if (_settings.ai.ai_disable_veh_roadveh) continue;
+			if (_settings_game.ai.ai_disable_veh_roadveh) continue;
 			AiWantRoadRoute(p);
 		} else if (r < 0xD89B) {
-			if (_settings.ai.ai_disable_veh_aircraft) continue;
+			if (_settings_game.ai.ai_disable_veh_aircraft) continue;
 			AiWantAircraftRoute(p);
 		} else {
 			/* Ships are not implemented in this (broken) AI */
@@ -1603,7 +1603,7 @@
 
 static bool AiCheckTrackResources(TileIndex tile, const AiDefaultBlockData *p, byte cargo)
 {
-	uint rad = (_settings.station.modified_catchment) ? CA_TRAIN : CA_UNMODIFIED;
+	uint rad = (_settings_game.station.modified_catchment) ? CA_TRAIN : CA_UNMODIFIED;
 
 	for (; p->mode != 4; p++) {
 		AcceptedCargo values;
@@ -2550,7 +2550,7 @@
 		bool is_pass = (
 			_players_ai[p->index].cargo_type == CT_PASSENGERS ||
 			_players_ai[p->index].cargo_type == CT_MAIL ||
-			(_settings.game_creation.landscape == LT_TEMPERATE && _players_ai[p->index].cargo_type == CT_VALUABLES)
+			(_settings_game.game_creation.landscape == LT_TEMPERATE && _players_ai[p->index].cargo_type == CT_VALUABLES)
 		);
 		Order order;
 
@@ -2599,7 +2599,7 @@
 	uint values[NUM_CARGO];
 	int rad;
 
-	if (_settings.station.modified_catchment) {
+	if (_settings_game.station.modified_catchment) {
 		rad = CA_TRUCK; // Same as CA_BUS at the moment?
 	} else { // change that at some point?
 		rad = 4;
@@ -3285,7 +3285,7 @@
 		bool is_pass = (
 			_players_ai[p->index].cargo_type == CT_PASSENGERS ||
 			_players_ai[p->index].cargo_type == CT_MAIL ||
-			(_settings.game_creation.landscape == LT_TEMPERATE && _players_ai[p->index].cargo_type == CT_VALUABLES)
+			(_settings_game.game_creation.landscape == LT_TEMPERATE && _players_ai[p->index].cargo_type == CT_VALUABLES)
 		);
 		Order order;
 
@@ -3423,7 +3423,7 @@
 		const AirportFTAClass* airport = GetAirport(p->attr);
 		uint w = airport->size_x;
 		uint h = airport->size_y;
-		uint rad = _settings.station.modified_catchment ? airport->catchment : (uint)CA_UNMODIFIED;
+		uint rad = _settings_game.station.modified_catchment ? airport->catchment : (uint)CA_UNMODIFIED;
 
 		if (cargo & 0x80) {
 			GetProductionAroundTiles(values, tile2, w, h, rad);
@@ -3975,7 +3975,7 @@
 	//  to the patch-setting
 	// Also, it takes into account the setting if the service-interval is in days
 	//  or in %
-	_ai_service_interval = _settings.vehicle.servint_ispercent ? 80 : 180;
+	_ai_service_interval = _settings_game.vehicle.servint_ispercent ? 80 : 180;
 
 	if (IsHumanPlayer(_current_player)) return;
 
--- a/src/ai/trolly/trolly.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/ai/trolly/trolly.cpp	Thu May 29 15:13:28 2008 +0000
@@ -130,9 +130,9 @@
 			// Check all vehicles once in a while
 			_players_ainew[p->index].action = AI_ACTION_CHECK_ALL_VEHICLES;
 			_players_ainew[p->index].last_vehiclecheck_date = _date;
-		} else if (c < 100 && !_settings.ai.ai_disable_veh_roadveh) {
+		} else if (c < 100 && !_settings_game.ai.ai_disable_veh_roadveh) {
 			// Do we have any spots for road-vehicles left open?
-			if (GetFreeUnitNumber(VEH_ROAD) <= _settings.vehicle.max_roadveh) {
+			if (GetFreeUnitNumber(VEH_ROAD) <= _settings_game.vehicle.max_roadveh) {
 				if (c < 85) {
 					_players_ainew[p->index].action = AI_ACTION_TRUCK_ROUTE;
 				} else {
@@ -140,8 +140,8 @@
 				}
 			}
 #if 0
-		} else if (c < 200 && !_settings.ai.ai_disable_veh_train) {
-			if (GetFreeUnitNumber(VEH_TRAIN) <= _settings.vehicle.max_trains) {
+		} else if (c < 200 && !_settings_game.ai.ai_disable_veh_train) {
+			if (GetFreeUnitNumber(VEH_TRAIN) <= _settings_game.vehicle.max_trains) {
 				_players_ainew[p->index].action = AI_ACTION_TRAIN_ROUTE;
 			}
 #endif
@@ -155,7 +155,7 @@
 		return;
 	}
 
-	if (_settings.ai.ai_disable_veh_roadveh && (
+	if (_settings_game.ai.ai_disable_veh_roadveh && (
 				_players_ainew[p->index].action == AI_ACTION_BUS_ROUTE ||
 				_players_ainew[p->index].action == AI_ACTION_TRUCK_ROUTE
 			)) {
@@ -179,7 +179,7 @@
 	//  to build the route anyway..
 	if (_players_ainew[p->index].action == AI_ACTION_BUS_ROUTE &&
 			money > AI_MINIMUM_BUS_ROUTE_MONEY) {
-		if (GetFreeUnitNumber(VEH_ROAD) > _settings.vehicle.max_roadveh) {
+		if (GetFreeUnitNumber(VEH_ROAD) > _settings_game.vehicle.max_roadveh) {
 			_players_ainew[p->index].action = AI_ACTION_NONE;
 			return;
 		}
@@ -190,7 +190,7 @@
 	}
 	if (_players_ainew[p->index].action == AI_ACTION_TRUCK_ROUTE &&
 			money > AI_MINIMUM_TRUCK_ROUTE_MONEY) {
-		if (GetFreeUnitNumber(VEH_ROAD) > _settings.vehicle.max_roadveh) {
+		if (GetFreeUnitNumber(VEH_ROAD) > _settings_game.vehicle.max_roadveh) {
 			_players_ainew[p->index].action = AI_ACTION_NONE;
 			return;
 		}
@@ -1017,7 +1017,7 @@
 	if (_players_ainew[p->index].temp == -1) {
 		DEBUG(ai, 1, "Starting to build new path");
 		// Init the counter
-		_players_ainew[p->index].counter = (4 - _settings.difficulty.competitor_speed) * AI_BUILDPATH_PAUSE + 1;
+		_players_ainew[p->index].counter = (4 - _settings_game.difficulty.competitor_speed) * AI_BUILDPATH_PAUSE + 1;
 		// Set the position to the startingplace (-1 because in a minute we do ++)
 		_players_ainew[p->index].path_info.position = -1;
 		// And don't do this again
@@ -1026,7 +1026,7 @@
 	// Building goes very fast on normal rate, so we are going to slow it down..
 	//  By let the counter count from AI_BUILDPATH_PAUSE to 0, we have a nice way :)
 	if (--_players_ainew[p->index].counter != 0) return;
-	_players_ainew[p->index].counter = (4 - _settings.difficulty.competitor_speed) * AI_BUILDPATH_PAUSE + 1;
+	_players_ainew[p->index].counter = (4 - _settings_game.difficulty.competitor_speed) * AI_BUILDPATH_PAUSE + 1;
 
 	// Increase the building position
 	_players_ainew[p->index].path_info.position++;
@@ -1035,7 +1035,7 @@
 	if (_players_ainew[p->index].path_info.position == -2) {
 		// This means we are done building!
 
-		if (_players_ainew[p->index].tbt == AI_TRUCK && !_settings.pf.roadveh_queue) {
+		if (_players_ainew[p->index].tbt == AI_TRUCK && !_settings_game.pf.roadveh_queue) {
 			// If they not queue, they have to go up and down to try again at a station...
 			// We don't want that, so try building some road left or right of the station
 			DiagDirection dir1, dir2, dir3;
@@ -1186,7 +1186,7 @@
 	}
 
 	// Very handy for AI, goto depot.. but yeah, it needs to be activated ;)
-	if (_settings.order.gotodepot) {
+	if (_settings_game.order.gotodepot) {
 		idx = 0;
 		order.MakeGoToDepot(GetDepotByTile(_players_ainew[p->index].depot_tile)->index, ODTFB_PART_OF_ORDERS);
 		AI_DoCommand(0, _players_ainew[p->index].veh_id + (idx << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER);
--- a/src/aircraft_cmd.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/aircraft_cmd.cpp	Thu May 29 15:13:28 2008 +0000
@@ -287,7 +287,7 @@
 	}
 
 	UnitID unit_num = HasBit(p2, 0) ? 0 : GetFreeUnitNumber(VEH_AIRCRAFT);
-	if (unit_num > _settings.vehicle.max_aircraft)
+	if (unit_num > _settings_game.vehicle.max_aircraft)
 		return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
 
 	if (flags & DC_EXEC) {
@@ -404,7 +404,7 @@
 		v->u.air.targetairport = GetStationIndex(tile);
 		v->SetNext(u);
 
-		v->service_interval = _settings.vehicle.servint_aircraft;
+		v->service_interval = _settings_game.vehicle.servint_aircraft;
 
 		v->date_of_last_service = _date;
 		v->build_year = u->build_year = _cur_year;
@@ -664,7 +664,7 @@
 
 static void CheckIfAircraftNeedsService(Vehicle *v)
 {
-	if (_settings.vehicle.servint_aircraft == 0 || !v->NeedsAutomaticServicing()) return;
+	if (_settings_game.vehicle.servint_aircraft == 0 || !v->NeedsAutomaticServicing()) return;
 	if (v->IsInDepot()) {
 		VehicleServiceInDepot(v);
 		return;
@@ -884,7 +884,7 @@
 
 	/* Adjust speed limits by plane speed factor to prevent taxiing
 	 * and take-off speeds being too low. */
-	speed_limit *= _settings.vehicle.plane_speed;
+	speed_limit *= _settings_game.vehicle.plane_speed;
 
 	if (v->u.air.cached_max_speed < speed_limit) {
 		if (v->cur_speed < speed_limit) hard_limit = false;
@@ -902,7 +902,7 @@
 	 * speeds to that aircraft do not get to taxi speed straight after
 	 * touchdown. */
 	if (!hard_limit && v->cur_speed > speed_limit) {
-		speed_limit = v->cur_speed - max(1, ((v->cur_speed * v->cur_speed) / 16384) / _settings.vehicle.plane_speed);
+		speed_limit = v->cur_speed - max(1, ((v->cur_speed * v->cur_speed) / 16384) / _settings_game.vehicle.plane_speed);
 	}
 
 	spd = min(v->cur_speed + (spd >> 8) + (v->subspeed < t), speed_limit);
@@ -913,12 +913,12 @@
 	/* updates statusbar only if speed have changed to save CPU time */
 	if (spd != v->cur_speed) {
 		v->cur_speed = spd;
-		if (_settings.gui.vehicle_speed)
+		if (_settings_client.gui.vehicle_speed)
 			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
 	}
 
 	/* Adjust distance moved by plane speed setting */
-	if (_settings.vehicle.plane_speed > 1) spd /= _settings.vehicle.plane_speed;
+	if (_settings_game.vehicle.plane_speed > 1) spd /= _settings_game.vehicle.plane_speed;
 
 	if (!(v->direction & 1)) spd = spd * 3 / 4;
 
@@ -1599,7 +1599,7 @@
 		AircraftEventHandler_EnterTerminal(v, apc);
 		/* on an airport with helipads, a helicopter will always land there
 		 * and get serviced at the same time - patch setting */
-		if (_settings.order.serviceathelipad) {
+		if (_settings_game.order.serviceathelipad) {
 			if (v->subtype == AIR_HELICOPTER && apc->helipads != NULL) {
 				/* an exerpt of ServiceAircraft, without the invisibility stuff */
 				v->date_of_last_service = _date;
--- a/src/airport.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/airport.cpp	Thu May 29 15:13:28 2008 +0000
@@ -477,7 +477,7 @@
 {
 	uint32 mask = 0;
 
-	if (_cur_year <  1960 || _settings.station.always_small_airport) SetBit(mask, 0);  // small airport
+	if (_cur_year <  1960 || _settings_game.station.always_small_airport) SetBit(mask, 0);  // small airport
 	if (_cur_year >= 1955) SetBit(mask, 1); // city airport
 	if (_cur_year >= 1963) SetBit(mask, 2); // heliport
 	if (_cur_year >= 1980) SetBit(mask, 3); // metropolitan airport
--- a/src/airport_gui.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/airport_gui.cpp	Thu May 29 15:13:28 2008 +0000
@@ -70,12 +70,12 @@
 	BuildAirToolbarWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
 	{
 		this->FindWindowPlacementAndResize(desc);
-		if (_settings.gui.link_terraform_toolbar) ShowTerraformToolbar(this);
+		if (_settings_client.gui.link_terraform_toolbar) ShowTerraformToolbar(this);
 	}
 
 	~BuildAirToolbarWindow()
 	{
-		if (_settings.gui.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0);
+		if (_settings_client.gui.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0);
 	}
 
 	virtual void OnPaint()
@@ -178,7 +178,7 @@
 		this->SetWidgetLoweredState(BAW_BTN_DOHILIGHT, _station_show_coverage);
 		this->LowerWidget(_selected_airport_type + BAW_SMALL_AIRPORT);
 
-		if (_settings.economy.station_noise_level) {
+		if (_settings_game.economy.station_noise_level) {
 			ResizeWindowForWidget(this, BAW_BOTTOMPANEL, 0, 10);
 		}
 
@@ -211,14 +211,14 @@
 		airport = GetAirport(_selected_airport_type);
 		SetTileSelectSize(airport->size_x, airport->size_y);
 
-		int rad = _settings.station.modified_catchment ? airport->catchment : (uint)CA_UNMODIFIED;
+		int rad = _settings_game.station.modified_catchment ? airport->catchment : (uint)CA_UNMODIFIED;
 
 		if (_station_show_coverage) SetTileSelectBigSize(-rad, -rad, 2 * rad, 2 * rad);
 
 		this->DrawWidgets();
 
 		/* only show the station (airport) noise, if the noise option is activated */
-		if (_settings.economy.station_noise_level) {
+		if (_settings_game.economy.station_noise_level) {
 			/* show the noise of the selected airport */
 			SetDParam(0, airport->noise_level);
 			DrawString(2, 206, STR_STATION_NOISE, 0);
--- a/src/autoslope.h	Thu May 29 11:47:56 2008 +0000
+++ b/src/autoslope.h	Thu May 29 15:13:28 2008 +0000
@@ -38,7 +38,7 @@
  */
 static inline bool AutoslopeEnabled()
 {
-	return (_settings.construction.autoslope &&
+	return (_settings_game.construction.autoslope &&
 	        ((IsValidPlayer(_current_player) && !_is_old_ai_player) ||
 	         (_current_player == OWNER_NONE && _game_mode == GM_EDITOR)));
 }
--- a/src/build_vehicle_gui.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/build_vehicle_gui.cpp	Thu May 29 15:13:28 2008 +0000
@@ -507,7 +507,7 @@
 	y += 10;
 
 	/* Wagon speed limit, displayed if above zero */
-	if (_settings.vehicle.wagon_speed_limits) {
+	if (_settings_game.vehicle.wagon_speed_limits) {
 		uint max_speed = GetEngineProperty(engine_number, 0x09, rvi->max_speed);
 		if (max_speed > 0) {
 			SetDParam(0, max_speed * 10 / 16);
@@ -545,7 +545,7 @@
 	y += 10;
 
 	/* Max tractive effort - not applicable if old acceleration or maglev */
-	if (_settings.vehicle.realistic_acceleration && rvi->railtype != RAILTYPE_MAGLEV) {
+	if (_settings_game.vehicle.realistic_acceleration && rvi->railtype != RAILTYPE_MAGLEV) {
 		SetDParam(0, ((weight << multihead) * 10 * GetEngineProperty(engine_number, 0x1F, rvi->tractive_effort)) / 256);
 		DrawString(x, y, STR_PURCHASE_INFO_MAX_TE, TC_FROMSTRING);
 		y += 10;
--- a/src/cheat_gui.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/cheat_gui.cpp	Thu May 29 15:13:28 2008 +0000
@@ -64,9 +64,9 @@
 {
 	if (p1 == -1) p1 = 3;
 	if (p1 ==  4) p1 = 0;
-	_settings.game_creation.landscape = p1;
+	_settings_game.game_creation.landscape = p1;
 	ReloadNewGRFData();
-	return _settings.game_creation.landscape;
+	return _settings_game.game_creation.landscape;
 }
 
 extern void EnginesMonthlyLoop();
@@ -107,7 +107,7 @@
 	{SLE_BOOL,  STR_CHEAT_BUILD_IN_PAUSE,  &_cheats.build_in_pause.value,      &_cheats.build_in_pause.been_used,   NULL                    },
 	{SLE_BOOL,  STR_CHEAT_NO_JETCRASH,     &_cheats.no_jetcrash.value,         &_cheats.no_jetcrash.been_used,      NULL                    },
 	{SLE_BOOL,  STR_CHEAT_SETUP_PROD,      &_cheats.setup_prod.value,          &_cheats.setup_prod.been_used,       NULL                    },
-	{SLE_UINT8, STR_CHEAT_SWITCH_CLIMATE,  &_settings.game_creation.landscape, &_cheats.switch_climate.been_used,   &ClickChangeClimateCheat},
+	{SLE_UINT8, STR_CHEAT_SWITCH_CLIMATE,  &_settings_game.game_creation.landscape, &_cheats.switch_climate.been_used,   &ClickChangeClimateCheat},
 	{SLE_INT32, STR_CHEAT_CHANGE_DATE,     &_cur_year,                         &_cheats.change_date.been_used,      &ClickChangeDateCheat   },
 };
 
--- a/src/clear_cmd.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/clear_cmd.cpp	Thu May 29 15:13:28 2008 +0000
@@ -218,7 +218,7 @@
 {
 	TileLoopClearHelper(tile);
 
-	switch (_settings.game_creation.landscape) {
+	switch (_settings_game.game_creation.landscape) {
 		case LT_TROPIC: TileLoopClearDesert(tile); break;
 		case LT_ARCTIC: TileLoopClearAlps(tile);   break;
 	}
@@ -346,7 +346,7 @@
 
 void InitializeClearLand()
 {
-	_settings.game_creation.snow_line = _settings.game_creation.snow_line_height * TILE_HEIGHT;
+	_settings_game.game_creation.snow_line = _settings_game.game_creation.snow_line_height * TILE_HEIGHT;
 }
 
 static CommandCost TerraformTile_Clear(TileIndex tile, uint32 flags, uint z_new, Slope tileh_new)
--- a/src/console_cmds.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/console_cmds.cpp	Thu May 29 15:13:28 2008 +0000
@@ -926,8 +926,8 @@
 	}
 
 	/* Don't copy the _newgame pointers to the real pointers, so call SwitchMode directly */
-	_settings.game_creation.map_x = MapLogX();
-	_settings.game_creation.map_y = FindFirstBit(MapSizeY());
+	_settings_game.game_creation.map_x = MapLogX();
+	_settings_game.game_creation.map_y = FindFirstBit(MapSizeY());
 	SwitchMode(SM_NEWGAME);
 	return true;
 }
@@ -940,7 +940,7 @@
 		return true;
 	}
 
-	IConsolePrintF(CC_DEFAULT, "Generation Seed: %u", _settings.game_creation.generation_seed);
+	IConsolePrintF(CC_DEFAULT, "Generation Seed: %u", _settings_game.game_creation.generation_seed);
 	return true;
 }
 
@@ -1083,7 +1083,7 @@
 		return true;
 	}
 
-	if (_game_mode == GM_NORMAL && _settings.gui.autosave_on_exit) DoExitSave();
+	if (_game_mode == GM_NORMAL && _settings_client.gui.autosave_on_exit) DoExitSave();
 
 	_exit_game = true;
 	return true;
--- a/src/currency.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/currency.cpp	Thu May 29 15:13:28 2008 +0000
@@ -150,10 +150,10 @@
  **/
 void CheckSwitchToEuro()
 {
-	if (_currency_specs[_settings.gui.currency].to_euro != CF_NOEURO &&
-			_currency_specs[_settings.gui.currency].to_euro != CF_ISEURO &&
-			_cur_year >= _currency_specs[_settings.gui.currency].to_euro) {
-		_settings.gui.currency = 2; // this is the index of euro above.
+	if (_currency_specs[_settings_client.gui.currency].to_euro != CF_NOEURO &&
+			_currency_specs[_settings_client.gui.currency].to_euro != CF_ISEURO &&
+			_cur_year >= _currency_specs[_settings_client.gui.currency].to_euro) {
+		_settings_client.gui.currency = 2; // this is the index of euro above.
 		AddNewsItem(STR_EURO_INTRODUCE, NS_ECONOMY, 0, 0);
 	}
 }
--- a/src/currency.h	Thu May 29 11:47:56 2008 +0000
+++ b/src/currency.h	Thu May 29 15:13:28 2008 +0000
@@ -39,7 +39,7 @@
 
 // XXX small hack, but makes the rest of the code a bit nicer to read
 #define _custom_currency (_currency_specs[CUSTOM_CURRENCY_ID])
-#define _currency ((const CurrencySpec*)&_currency_specs[(_game_mode == GM_MENU) ? _settings_newgame.gui.currency : _settings.gui.currency])
+#define _currency ((const CurrencySpec*)&_currency_specs[_settings_client.gui.currency])
 
 uint GetMaskOfAllowedCurrencies();
 void CheckSwitchToEuro();
--- a/src/date.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/date.cpp	Thu May 29 15:13:28 2008 +0000
@@ -257,7 +257,7 @@
 		SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR);
 		DebugDumpCommands("ddc:save:%s\n", name);
 #endif /* DUMP_COMMANDS */
-		if (_settings.gui.autosave != 0 && (_cur_month % _autosave_months[_settings.gui.autosave]) == 0) {
+		if (_settings_client.gui.autosave != 0 && (_cur_month % _autosave_months[_settings_client.gui.autosave]) == 0) {
 			_do_autosave = true;
 			RedrawAutosave();
 		}
@@ -283,10 +283,10 @@
 	ShipsYearlyLoop();
 	if (_network_server) NetworkServerYearlyLoop();
 
-	if (_cur_year == _settings.gui.semaphore_build_before) ResetSignalVariant();
+	if (_cur_year == _settings_client.gui.semaphore_build_before) ResetSignalVariant();
 
 	/* check if we reached end of the game */
-	if (_cur_year == _settings.gui.ending_year) {
+	if (_cur_year == _settings_client.gui.ending_year) {
 			ShowEndGameChart();
 	/* check if we reached the maximum year, decrement dates by a year */
 	} else if (_cur_year == MAX_YEAR + 1) {
@@ -303,5 +303,5 @@
 		InitChatMessage();
 	}
 
-	if (_settings.gui.auto_euro) CheckSwitchToEuro();
+	if (_settings_client.gui.auto_euro) CheckSwitchToEuro();
 }
--- a/src/disaster_cmd.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/disaster_cmd.cpp	Thu May 29 15:13:28 2008 +0000
@@ -1050,7 +1050,7 @@
 
 	ResetDisasterDelay();
 
-	if (_settings.difficulty.disasters != 0) DoDisaster();
+	if (_settings_game.difficulty.disasters != 0) DoDisaster();
 }
 
 void StartupDisasters()
--- a/src/dock_gui.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/dock_gui.cpp	Thu May 29 15:13:28 2008 +0000
@@ -136,12 +136,12 @@
 	BuildDocksToolbarWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
 	{
 		this->FindWindowPlacementAndResize(desc);
-		if (_settings.gui.link_terraform_toolbar) ShowTerraformToolbar(this);
+		if (_settings_client.gui.link_terraform_toolbar) ShowTerraformToolbar(this);
 	}
 
 	~BuildDocksToolbarWindow()
 	{
-		if (_settings.gui.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0);
+		if (_settings_client.gui.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0);
 	}
 
 	virtual void OnPaint()
@@ -263,7 +263,7 @@
 
 	virtual void OnPaint()
 	{
-		int rad = (_settings.station.modified_catchment) ? CA_DOCK : CA_UNMODIFIED;
+		int rad = (_settings_game.station.modified_catchment) ? CA_DOCK : CA_UNMODIFIED;
 
 		this->DrawWidgets();
 
--- a/src/economy.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/economy.cpp	Thu May 29 15:13:28 2008 +0000
@@ -654,7 +654,7 @@
 	 * inflation doesn't add anything after that either; it even makes playing
 	 * it impossible due to the diverging cost and income rates.
 	 */
-	if ((_cur_year - _settings.game_creation.starting_year) >= (ORIGINAL_MAX_YEAR - ORIGINAL_BASE_YEAR)) return;
+	if ((_cur_year - _settings_game.game_creation.starting_year) >= (ORIGINAL_MAX_YEAR - ORIGINAL_BASE_YEAR)) return;
 
 	/* Approximation for (100 + infl_amount)% ** (1 / 12) - 100%
 	 * scaled by 65536
@@ -704,7 +704,7 @@
 
 static void HandleEconomyFluctuations()
 {
-	if (_settings.difficulty.economy == 0) return;
+	if (_settings_game.difficulty.economy == 0) return;
 
 	if (--_economy.fluct == 0) {
 		_economy.fluct = -(int)GB(Random(), 0, 2);
@@ -813,7 +813,7 @@
 	for (i = 0; i != NUM_PRICES; i++) {
 		Money price = _price_base[i];
 		if (_price_category[i] != 0) {
-			uint mod = _price_category[i] == 1 ? _settings.difficulty.vehicle_costs : _settings.difficulty.construction_cost;
+			uint mod = _price_category[i] == 1 ? _settings_game.difficulty.vehicle_costs : _settings_game.difficulty.construction_cost;
 			if (mod < 1) {
 				price = price * 3 >> 2;
 			} else if (mod > 1) {
@@ -829,10 +829,10 @@
 		_price_frac[i] = 0;
 	}
 
-	_economy.interest_rate = _settings.difficulty.initial_interest;
-	_economy.infl_amount = _settings.difficulty.initial_interest;
-	_economy.infl_amount_pr = max(0, _settings.difficulty.initial_interest - 1);
-	_economy.max_loan_unround = _economy.max_loan = _settings.difficulty.max_loan;
+	_economy.interest_rate = _settings_game.difficulty.initial_interest;
+	_economy.infl_amount = _settings_game.difficulty.initial_interest;
+	_economy.infl_amount_pr = max(0, _settings_game.difficulty.initial_interest - 1);
+	_economy.max_loan_unround = _economy.max_loan = _settings_game.difficulty.max_loan;
 	_economy.fluct = GB(Random(), 0, 8) + 168;
 }
 
@@ -1162,7 +1162,7 @@
 	}
 
 	/* zero the distance (thus income) if it's the bank and very short transport. */
-	if (_settings.game_creation.landscape == LT_TEMPERATE && cs->label == 'VALU' && dist < 10) return 0;
+	if (_settings_game.game_creation.landscape == LT_TEMPERATE && cs->label == 'VALU' && dist < 10) return 0;
 
 
 	static const int MIN_TIME_FACTOR = 31;
@@ -1208,7 +1208,7 @@
 	 * XXX - Think of something better to
 	 *       1) Only deliver to industries which are withing the catchment radius
 	 *       2) Distribute between industries if more then one is present */
-	best_dist = (_settings.station.station_spread + 8) * 2;
+	best_dist = (_settings_game.station.station_spread + 8) * 2;
 	FOR_ALL_INDUSTRIES(ind) {
 		indspec = GetIndustrySpec(ind->type);
 		uint i;
@@ -1313,7 +1313,7 @@
 
 			SetDParam(0, _current_player);
 			AddNewsItem(
-				STR_2031_SERVICE_SUBSIDY_AWARDED + _settings.difficulty.subsidy_multiplier,
+				STR_2031_SERVICE_SUBSIDY_AWARDED + _settings_game.difficulty.subsidy_multiplier,
 				NS_SUBSIDIES,
 				pair.a, pair.b
 			);
@@ -1360,7 +1360,7 @@
 
 	/* Modify profit if a subsidy is in effect */
 	if (subsidised) {
-		switch (_settings.difficulty.subsidy_multiplier) {
+		switch (_settings_game.difficulty.subsidy_multiplier) {
 			case 0:  profit += profit >> 1; break;
 			case 1:  profit *= 2; break;
 			case 2:  profit *= 3; break;
@@ -1481,7 +1481,7 @@
 
 	/* We have not waited enough time till the next round of loading/unloading */
 	if (--v->load_unload_time_rem != 0) {
-		if (_settings.order.improved_load && (v->current_order.GetLoadType() & OLFB_FULL_LOAD)) {
+		if (_settings_game.order.improved_load && (v->current_order.GetLoadType() & OLFB_FULL_LOAD)) {
 			/* 'Reserve' this cargo for this vehicle, because we were first. */
 			for (; v != NULL; v = v->Next()) {
 				if (v->cargo_cap != 0) cargo_left[v->cargo_type] -= v->cargo_cap - v->cargo.Count();
@@ -1517,7 +1517,7 @@
 		if (v->cargo_cap == 0) continue;
 
 		byte load_amount = EngInfo(v->engine_type)->load_amount;
-		if (_settings.order.gradual_loading && HasBit(EngInfo(v->engine_type)->callbackmask, CBM_VEHICLE_LOAD_AMOUNT)) {
+		if (_settings_game.order.gradual_loading && HasBit(EngInfo(v->engine_type)->callbackmask, CBM_VEHICLE_LOAD_AMOUNT)) {
 			uint16 cb_load_amount = GetVehicleCallback(CBID_VEHICLE_LOAD_AMOUNT, 0, 0, v->engine_type, v);
 			if (cb_load_amount != CALLBACK_FAILED && GB(cb_load_amount, 0, 8) != 0) load_amount = GB(cb_load_amount, 0, 8);
 		}
@@ -1526,7 +1526,7 @@
 
 		if (HasBit(v->vehicle_flags, VF_CARGO_UNLOADING) && (u->current_order.GetUnloadType() & OUFB_NO_UNLOAD) == 0) {
 			uint cargo_count = v->cargo.Count();
-			uint amount_unloaded = _settings.order.gradual_loading ? min(cargo_count, load_amount) : cargo_count;
+			uint amount_unloaded = _settings_game.order.gradual_loading ? min(cargo_count, load_amount) : cargo_count;
 			bool remaining; // Are there cargo entities in this vehicle that can still be unloaded here?
 
 			if (HasBit(ge->acceptance_pickup, GoodsEntry::ACCEPTANCE) && !(u->current_order.GetUnloadType() & OUFB_TRANSFER)) {
@@ -1552,7 +1552,7 @@
 			unloading_time += amount_unloaded;
 
 			anything_unloaded = true;
-			if (_settings.order.gradual_loading && remaining) {
+			if (_settings_game.order.gradual_loading && remaining) {
 				completely_emptied = false;
 			} else {
 				/* We have finished unloading (cargo count == 0) */
@@ -1586,14 +1586,14 @@
 
 			/* Skip loading this vehicle if another train/vehicle is already handling
 			 * the same cargo type at this station */
-			if (_settings.order.improved_load && cargo_left[v->cargo_type] <= 0) {
+			if (_settings_game.order.improved_load && cargo_left[v->cargo_type] <= 0) {
 				SetBit(cargo_not_full, v->cargo_type);
 				continue;
 			}
 
 			if (cap > count) cap = count;
-			if (_settings.order.gradual_loading) cap = min(cap, load_amount);
-			if (_settings.order.improved_load) {
+			if (_settings_game.order.gradual_loading) cap = min(cap, load_amount);
+			if (_settings_game.order.improved_load) {
 				/* Don't load stuff that is already 'reserved' for other vehicles */
 				cap = min((uint)cargo_left[v->cargo_type], cap);
 				cargo_left[v->cargo_type] -= cap;
@@ -1637,7 +1637,7 @@
 	 * all wagons at the same time instead of using the same 'improved'
 	 * loading algorithm for the wagons (only fill wagon when there is
 	 * enough to fill the previous wagons) */
-	if (_settings.order.improved_load && (u->current_order.GetLoadType() & OLFB_FULL_LOAD)) {
+	if (_settings_game.order.improved_load && (u->current_order.GetLoadType() & OLFB_FULL_LOAD)) {
 		/* Update left cargo */
 		for (v = u; v != NULL; v = v->Next()) {
 			if (v->cargo_cap != 0) cargo_left[v->cargo_type] -= v->cargo_cap - v->cargo.Count();
@@ -1647,7 +1647,7 @@
 	v = u;
 
 	if (anything_loaded || anything_unloaded) {
-		if (_settings.order.gradual_loading) {
+		if (_settings_game.order.gradual_loading) {
 			/* The time it takes to load one 'slice' of cargo or passengers depends
 			* on the vehicle type - the values here are those found in TTDPatch */
 			const uint gradual_loading_wait_time[] = { 40, 20, 10, 20 };
@@ -1684,11 +1684,11 @@
 
 	/* Calculate the loading indicator fill percent and display
 	 * In the Game Menu do not display indicators
-	 * If _settings.gui.loading_indicators == 2, show indicators (bool can be promoted to int as 0 or 1 - results in 2 > 0,1 )
-	 * if _settings.gui.loading_indicators == 1, _local_player must be the owner or must be a spectator to show ind., so 1 > 0
-	 * if _settings.gui.loading_indicators == 0, do not display indicators ... 0 is never greater than anything
+	 * If _settings_client.gui.loading_indicators == 2, show indicators (bool can be promoted to int as 0 or 1 - results in 2 > 0,1 )
+	 * if _settings_client.gui.loading_indicators == 1, _local_player must be the owner or must be a spectator to show ind., so 1 > 0
+	 * if _settings_client.gui.loading_indicators == 0, do not display indicators ... 0 is never greater than anything
 	 */
-	if (_game_mode != GM_MENU && (_settings.gui.loading_indicators > (uint)(v->owner != _local_player && _local_player != PLAYER_SPECTATOR))) {
+	if (_game_mode != GM_MENU && (_settings_client.gui.loading_indicators > (uint)(v->owner != _local_player && _local_player != PLAYER_SPECTATOR))) {
 		StringID percent_up_down = STR_NULL;
 		int percent = CalcPercentVehicleFilled(v, &percent_up_down);
 		if (v->fill_percent_te_id == INVALID_TE_ID) {
@@ -1736,7 +1736,7 @@
 void PlayersMonthlyLoop()
 {
 	PlayersGenStatistics();
-	if (_settings.economy.inflation && _cur_year < MAX_YEAR)
+	if (_settings_game.economy.inflation && _cur_year < MAX_YEAR)
 		AddInflation();
 	PlayersPayInterest();
 	/* Reset the _current_player flag */
@@ -1802,7 +1802,7 @@
 
 	/* Check if buying shares is allowed (protection against modified clients) */
 	/* Cannot buy own shares */
-	if (!IsValidPlayer((PlayerID)p1) || !_settings.economy.allow_shares || _current_player == (PlayerID)p1) return CMD_ERROR;
+	if (!IsValidPlayer((PlayerID)p1) || !_settings_game.economy.allow_shares || _current_player == (PlayerID)p1) return CMD_ERROR;
 
 	p = GetPlayer((PlayerID)p1);
 
@@ -1851,7 +1851,7 @@
 
 	/* Check if selling shares is allowed (protection against modified clients) */
 	/* Cannot sell own shares */
-	if (!IsValidPlayer((PlayerID)p1) || !_settings.economy.allow_shares || _current_player == (PlayerID)p1) return CMD_ERROR;
+	if (!IsValidPlayer((PlayerID)p1) || !_settings_game.economy.allow_shares || _current_player == (PlayerID)p1) return CMD_ERROR;
 
 	p = GetPlayer((PlayerID)p1);
 
--- a/src/elrail_func.h	Thu May 29 11:47:56 2008 +0000
+++ b/src/elrail_func.h	Thu May 29 15:13:28 2008 +0000
@@ -25,7 +25,7 @@
  */
 static inline bool HasCatenaryDrawn(RailType rt)
 {
-	return HasCatenary(rt) && !IsInvisibilitySet(TO_CATENARY) && !_settings.vehicle.disable_elrails;
+	return HasCatenary(rt) && !IsInvisibilitySet(TO_CATENARY) && !_settings_game.vehicle.disable_elrails;
 }
 
 /**
@@ -37,6 +37,6 @@
 void DrawCatenaryOnTunnel(const TileInfo *ti);
 void DrawCatenaryOnBridge(const TileInfo *ti);
 
-int32 SettingsDisableElrail(int32 p1); ///< _settings.disable_elrail callback
+int32 SettingsDisableElrail(int32 p1); ///< _settings_game.disable_elrail callback
 
 #endif /* ELRAIL_FUNC_H */
--- a/src/engine.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/engine.cpp	Thu May 29 15:13:28 2008 +0000
@@ -189,7 +189,7 @@
 	uint age = e->age;
 
 	/* Check for early retirement */
-	if (e->player_avail != 0 && !_settings.vehicle.never_expire_vehicles) {
+	if (e->player_avail != 0 && !_settings_game.vehicle.never_expire_vehicles) {
 		int retire_early = e->info.retire_early;
 		uint retire_early_max_age = max(0, e->duration_phase_1 + e->duration_phase_2 - retire_early * 12);
 		if (retire_early != 0 && age >= retire_early_max_age) {
@@ -202,7 +202,7 @@
 	if (age < e->duration_phase_1) {
 		uint start = e->reliability_start;
 		e->reliability = age * (e->reliability_max - start) / e->duration_phase_1 + start;
-	} else if ((age -= e->duration_phase_1) < e->duration_phase_2 || _settings.vehicle.never_expire_vehicles) {
+	} else if ((age -= e->duration_phase_1) < e->duration_phase_2 || _settings_game.vehicle.never_expire_vehicles) {
 		/* We are at the peak of this engines life. It will have max reliability.
 		 * This is also true if the engines never expire. They will not go bad over time */
 		e->reliability = e->reliability_max;
@@ -265,10 +265,10 @@
 			CalcEngineReliability(e);
 		}
 
-		e->lifelength = ei->lifelength + _settings.vehicle.extend_vehicle_life;
+		e->lifelength = ei->lifelength + _settings_game.vehicle.extend_vehicle_life;
 
 		/* prevent certain engines from ever appearing. */
-		if (!HasBit(ei->climates, _settings.game_creation.landscape)) {
+		if (!HasBit(ei->climates, _settings_game.game_creation.landscape)) {
 			e->flags |= ENGINE_AVAILABLE;
 			e->player_avail = 0;
 		}
--- a/src/genworld.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/genworld.cpp	Thu May 29 15:13:28 2008 +0000
@@ -91,8 +91,8 @@
 		_generating_world = true;
 		if (_network_dedicated) DEBUG(net, 0, "Generating map, please wait...");
 		/* Set the Random() seed to generation_seed so we produce the same map with the same seed */
-		if (_settings.game_creation.generation_seed == GENERATE_NEW_SEED) _settings.game_creation.generation_seed = _settings_newgame.game_creation.generation_seed = InteractiveRandom();
-		_random.SetSeed(_settings.game_creation.generation_seed);
+		if (_settings_game.game_creation.generation_seed == GENERATE_NEW_SEED) _settings_game.game_creation.generation_seed = _settings_newgame.game_creation.generation_seed = InteractiveRandom();
+		_random.SetSeed(_settings_game.game_creation.generation_seed);
 		SetGeneratingWorldProgress(GWP_MAP_INIT, 2);
 		SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, VHM_NONE, WC_MAIN_WINDOW, 0);
 
@@ -105,7 +105,7 @@
 			SetGeneratingWorldProgress(GWP_UNMOVABLE, 1);
 
 			/* Make the map the height of the patch setting */
-			if (_game_mode != GM_MENU) FlatEmptyWorld(_settings.game_creation.se_flat_world_height);
+			if (_game_mode != GM_MENU) FlatEmptyWorld(_settings_game.game_creation.se_flat_world_height);
 
 			ConvertGroundTilesIntoWaterTiles();
 			IncreaseGeneratingWorldProgress(GWP_UNMOVABLE);
@@ -165,7 +165,7 @@
 
 		if (_network_dedicated) DEBUG(net, 0, "Map generated, starting game");
 
-		if (_settings.gui.pause_on_newgame && _game_mode == GM_NORMAL) DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
+		if (_settings_client.gui.pause_on_newgame && _game_mode == GM_NORMAL) DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
 	} catch (...) {
 		_generating_world = false;
 		throw;
@@ -273,7 +273,7 @@
 	_current_player = OWNER_NONE;
 
 	/* Set the date before loading sprites as some newgrfs check it */
-	SetDate(ConvertYMDToDate(_settings.game_creation.starting_year, 0, 1));
+	SetDate(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1));
 
 	/* Load the right landscape stuff */
 	GfxLoadSprites();
--- a/src/genworld_gui.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/genworld_gui.cpp	Thu May 29 15:13:28 2008 +0000
@@ -205,7 +205,7 @@
 	DeleteAllNonVitalWindows();
 
 	/* Copy all XXX_newgame to XXX when coming from outside the editor */
-	_settings = _settings_newgame;
+	_settings_game = _settings_newgame;
 	ResetGRFConfig(true);
 
 	SndPlayFx(SND_15_BEEP);
@@ -377,9 +377,9 @@
 				break;
 
 			case GLAND_GENERATE_BUTTON: // Generate
-				_settings = _settings_newgame;
+				_settings_game = _settings_newgame;
 
-				if (_settings.economy.town_layout == TL_NO_ROADS) {
+				if (_settings_game.economy.town_layout == TL_NO_ROADS) {
 					ShowQuery(
 						STR_TOWN_LAYOUT_WARNING_CAPTION,
 						STR_TOWN_LAYOUT_WARNING_MESSAGE,
--- a/src/gfx.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/gfx.cpp	Thu May 29 15:13:28 2008 +0000
@@ -807,7 +807,7 @@
 	memcpy(old_val, d, c * sizeof(*old_val));
 
 	/* Dark blue water */
-	s = (_settings.game_creation.landscape == LT_TOYLAND) ? ev->ac : ev->a;
+	s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->ac : ev->a;
 	j = EXTR(320, 5);
 	for (i = 0; i != 5; i++) {
 		*d++ = s[j];
@@ -816,7 +816,7 @@
 	}
 
 	/* Glittery water */
-	s = (_settings.game_creation.landscape == LT_TOYLAND) ? ev->bc : ev->b;
+	s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->bc : ev->b;
 	j = EXTR(128, 15);
 	for (i = 0; i != 5; i++) {
 		*d++ = s[j];
@@ -876,7 +876,7 @@
 	/* Animate water for old DOS graphics */
 	if (_use_dos_palette) {
 		/* Dark blue water DOS */
-		s = (_settings.game_creation.landscape == LT_TOYLAND) ? ev->ac : ev->a;
+		s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->ac : ev->a;
 		j = EXTR(320, 5);
 		for (i = 0; i != 5; i++) {
 			*d++ = s[j];
@@ -885,7 +885,7 @@
 		}
 
 		/* Glittery water DOS */
-		s = (_settings.game_creation.landscape == LT_TOYLAND) ? ev->bc : ev->b;
+		s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->bc : ev->b;
 		j = EXTR(128, 15);
 		for (i = 0; i != 5; i++) {
 			*d++ = s[j];
--- a/src/gfxinit.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/gfxinit.cpp	Thu May 29 15:13:28 2008 +0000
@@ -214,10 +214,10 @@
 	 * This overwrites some of the temperate sprites, such as foundations
 	 * and the ground sprites.
 	 */
-	if (_settings.game_creation.landscape != LT_TEMPERATE) {
+	if (_settings_game.game_creation.landscape != LT_TEMPERATE) {
 		LoadGrfIndexed(
-			files->landscape[_settings.game_creation.landscape - 1].filename,
-			_landscape_spriteindexes[_settings.game_creation.landscape - 1],
+			files->landscape[_settings_game.game_creation.landscape - 1].filename,
+			_landscape_spriteindexes[_settings_game.game_creation.landscape - 1],
 			i++
 		);
 	}
@@ -248,7 +248,7 @@
 
 void GfxLoadSprites()
 {
-	DEBUG(sprite, 2, "Loading sprite set %d", _settings.game_creation.landscape);
+	DEBUG(sprite, 2, "Loading sprite set %d", _settings_game.game_creation.landscape);
 
 	GfxInitSpriteMem();
 	LoadSpriteTables();
--- a/src/heightmap.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/heightmap.cpp	Thu May 29 15:13:28 2008 +0000
@@ -297,7 +297,7 @@
 	TileIndex tile;
 
 	/* Get map size and calculate scale and padding values */
-	switch (_settings.game_creation.heightmap_rotation) {
+	switch (_settings_game.game_creation.heightmap_rotation) {
 		default: NOT_REACHED();
 		case HM_COUNTER_CLOCKWISE:
 			width   = MapSizeX();
@@ -322,7 +322,7 @@
 	/* Form the landscape */
 	for (row = 0; row < height - 1; row++) {
 		for (col = 0; col < width - 1; col++) {
-			switch (_settings.game_creation.heightmap_rotation) {
+			switch (_settings_game.game_creation.heightmap_rotation) {
 				default: NOT_REACHED();
 				case HM_COUNTER_CLOCKWISE: tile = TileXY(col, row); break;
 				case HM_CLOCKWISE:         tile = TileXY(row, col); break;
@@ -337,7 +337,7 @@
 				/* Use nearest neighbor resizing to scale map data.
 				 *  We rotate the map 45 degrees (counter)clockwise */
 				img_row = (((row - row_pad) * num_div) / img_scale);
-				switch (_settings.game_creation.heightmap_rotation) {
+				switch (_settings_game.game_creation.heightmap_rotation) {
 					default: NOT_REACHED();
 					case HM_COUNTER_CLOCKWISE:
 						img_col = (((width - 1 - col - col_pad) * num_div) / img_scale);
--- a/src/industry_cmd.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/industry_cmd.cpp	Thu May 29 15:13:28 2008 +0000
@@ -70,7 +70,7 @@
 	/* once performed, enable only the current climate industries */
 	for (IndustryType i = 0; i < NUM_INDUSTRYTYPES; i++) {
 		_industry_specs[i].enabled = i < NEW_INDUSTRYOFFSET &&
-				HasBit(_origin_industry_specs[i].climate_availability, _settings.game_creation.landscape);
+				HasBit(_origin_industry_specs[i].climate_availability, _settings_game.game_creation.landscape);
 	}
 
 	memset(&_industry_tile_specs, 0, sizeof(_industry_tile_specs));
@@ -84,7 +84,7 @@
 void ResetIndustryCreationProbility(IndustryType type)
 {
 	assert(type < INVALID_INDUSTRYTYPE);
-	_industry_specs[type].appear_creation[_settings.game_creation.landscape] = 0;
+	_industry_specs[type].appear_creation[_settings_game.game_creation.landscape] = 0;
 }
 
 DEFINE_OLD_POOL_GENERIC(Industry, Industry)
@@ -888,14 +888,14 @@
 	uint field_type;
 	int type;
 
-	if (_settings.game_creation.landscape == LT_ARCTIC) {
+	if (_settings_game.game_creation.landscape == LT_ARCTIC) {
 		if (GetTileZ(tile) + TILE_HEIGHT * 2 >= GetSnowLine())
 			return;
 	}
 
 	/* determine field size */
 	r = (Random() & 0x303) + 0x404;
-	if (_settings.game_creation.landscape == LT_ARCTIC) r += 0x404;
+	if (_settings_game.game_creation.landscape == LT_ARCTIC) r += 0x404;
 	size_x = GB(r, 0, 8);
 	size_y = GB(r, 8, 8);
 
@@ -926,7 +926,7 @@
 	END_TILE_LOOP(cur_tile, size_x, size_y, tile)
 
 	type = 3;
-	if (_settings.game_creation.landscape != LT_ARCTIC && _settings.game_creation.landscape != LT_TROPIC) {
+	if (_settings_game.game_creation.landscape != LT_ARCTIC && _settings_game.game_creation.landscape != LT_TROPIC) {
 		type = _plantfarmfield_type[Random() & 0xF];
 	}
 
@@ -1063,7 +1063,7 @@
 
 static bool CheckNewIndustry_Forest(TileIndex tile)
 {
-	if (_settings.game_creation.landscape == LT_ARCTIC) {
+	if (_settings_game.game_creation.landscape == LT_ARCTIC) {
 		if (GetTileZ(tile) < HighestSnowLine() + TILE_HEIGHT * 2U) {
 			_error_message = STR_4831_FOREST_CAN_ONLY_BE_PLANTED;
 			return false;
@@ -1075,7 +1075,7 @@
 static bool CheckNewIndustry_OilRefinery(TileIndex tile)
 {
 	if (_game_mode == GM_EDITOR) return true;
-	if (DistanceFromEdge(TILE_ADDXY(tile, 1, 1)) < _settings.game_creation.oil_refinery_limit) return true;
+	if (DistanceFromEdge(TILE_ADDXY(tile, 1, 1)) < _settings_game.game_creation.oil_refinery_limit) return true;
 
 	_error_message = STR_483B_CAN_ONLY_BE_POSITIONED;
 	return false;
@@ -1087,7 +1087,7 @@
 {
 	if (_game_mode == GM_EDITOR && _ignore_restrictions) return true;
 	if (TileHeight(tile) == 0 &&
-			DistanceFromEdge(TILE_ADDXY(tile, 1, 1)) < _settings.game_creation.oil_refinery_limit) return true;
+			DistanceFromEdge(TILE_ADDXY(tile, 1, 1)) < _settings_game.game_creation.oil_refinery_limit) return true;
 
 	_error_message = STR_483B_CAN_ONLY_BE_POSITIONED;
 	return false;
@@ -1095,7 +1095,7 @@
 
 static bool CheckNewIndustry_Farm(TileIndex tile)
 {
-	if (_settings.game_creation.landscape == LT_ARCTIC) {
+	if (_settings_game.game_creation.landscape == LT_ARCTIC) {
 		if (GetTileZ(tile) + TILE_HEIGHT * 2 >= HighestSnowLine()) {
 			_error_message = STR_0239_SITE_UNSUITABLE;
 			return false;
@@ -1171,7 +1171,7 @@
 
 	t = ClosestTownFromTile(tile, (uint)-1);
 
-	if (_settings.economy.multiple_industry_per_town) return t;
+	if (_settings_game.economy.multiple_industry_per_town) return t;
 
 	FOR_ALL_INDUSTRIES(i) {
 		if (i->type == (byte)type &&
@@ -1257,7 +1257,7 @@
 	/* It is almost impossible to have a fully flat land in TG, so what we
 	 *  do is that we check if we can make the land flat later on. See
 	 *  CheckIfCanLevelIndustryPlatform(). */
-	return !refused_slope || (_settings.game_creation.land_generator == LG_TERRAGENESIS && _generating_world && !custom_shape && !_ignore_restrictions);
+	return !refused_slope || (_settings_game.game_creation.land_generator == LG_TERRAGENESIS && _generating_world && !custom_shape && !_ignore_restrictions);
 }
 
 static bool CheckIfIndustryIsAllowed(TileIndex tile, int type, const Town *t)
@@ -1387,7 +1387,7 @@
 	const IndustrySpec *indspec = GetIndustrySpec(type);
 	const Industry *i;
 
-	if (_settings.economy.same_industry_close && indspec->IsRawIndustry())
+	if (_settings_game.economy.same_industry_close && indspec->IsRawIndustry())
 		/* Allow primary industries to be placed close to any other industry */
 		return true;
 
@@ -1401,8 +1401,8 @@
 				indspec->accepts_cargo[0] == i->accepts_cargo[0] && (
 				/* at least one of those options must be true */
 				_game_mode != GM_EDITOR || // editor must not be stopped
-				!_settings.economy.same_industry_close ||
-				!_settings.economy.multiple_industry_per_town)) {
+				!_settings_game.economy.same_industry_close ||
+				!_settings_game.economy.multiple_industry_per_town)) {
 			_error_message = STR_INDUSTRY_TOO_CLOSE;
 			return false;
 		}
@@ -1449,7 +1449,7 @@
 	i->production_rate[1] = indspec->production_rate[1];
 
 	/* don't use smooth economy for industries using production related callbacks */
-	if (_settings.economy.smooth_economy &&
+	if (_settings_game.economy.smooth_economy &&
 	    !(HasBit(indspec->callback_flags, CBM_IND_PRODUCTION_256_TICKS) || HasBit(indspec->callback_flags, CBM_IND_PRODUCTION_CARGO_ARRIVAL)) && // production callbacks
 	    !(HasBit(indspec->callback_flags, CBM_IND_MONTHLYPROD_CHANGE) || HasBit(indspec->callback_flags, CBM_IND_PRODUCTION_CHANGE))             // production change callbacks
 	) {
@@ -1577,7 +1577,7 @@
 		if (!_check_new_industry_procs[indspec->check_proc](tile)) return NULL;
 	}
 
-	if (!custom_shape_check && _settings.game_creation.land_generator == LG_TERRAGENESIS && _generating_world && !_ignore_restrictions && !CheckIfCanLevelIndustryPlatform(tile, 0, it, type)) return NULL;
+	if (!custom_shape_check && _settings_game.game_creation.land_generator == LG_TERRAGENESIS && _generating_world && !_ignore_restrictions && !CheckIfCanLevelIndustryPlatform(tile, 0, it, type)) return NULL;
 	if (!CheckIfFarEnoughFromIndustry(tile, type)) return NULL;
 
 	const Town *t = CheckMultipleIndustryInTown(tile, type);
@@ -1621,11 +1621,11 @@
 
 	/* If the patch for raw-material industries is not on, you cannot build raw-material industries.
 	 * Raw material industries are industries that do not accept cargo (at least for now) */
-	if (_game_mode != GM_EDITOR && _settings.construction.raw_industry_construction == 0 && indspec->IsRawIndustry()) {
+	if (_game_mode != GM_EDITOR && _settings_game.construction.raw_industry_construction == 0 && indspec->IsRawIndustry()) {
 		return CMD_ERROR;
 	}
 
-	if (_game_mode != GM_EDITOR && _settings.construction.raw_industry_construction == 2 && indspec->IsRawIndustry()) {
+	if (_game_mode != GM_EDITOR && _settings_game.construction.raw_industry_construction == 2 && indspec->IsRawIndustry()) {
 		if (flags & DC_EXEC) {
 			/* Prospecting has a chance to fail, however we cannot guarantee that something can
 			 * be built on the map, so the chance gets lower when the map is fuller, but there
@@ -1700,13 +1700,13 @@
 {
 	/* We need to bypass the amount given in parameter if it exceeds the maximum dimension of the
 	 * _numof_industry_table.  newgrf can specify a big amount */
-	int num = (amount > NB_NUMOFINDUSTRY) ? amount : _numof_industry_table[_settings.difficulty.number_industries][amount];
+	int num = (amount > NB_NUMOFINDUSTRY) ? amount : _numof_industry_table[_settings_game.difficulty.number_industries][amount];
 	const IndustrySpec *ind_spc = GetIndustrySpec(type);
 
 	/* These are always placed next to the coastline, so we scale by the perimeter instead. */
 	num = (ind_spc->check_proc == CHECK_REFINERY || ind_spc->check_proc == CHECK_OIL_RIG) ? ScaleByMapSize1D(num) : ScaleByMapSize(num);
 
-	if (_settings.difficulty.number_industries != 0) {
+	if (_settings_game.difficulty.number_industries != 0) {
 		PlayerID old_player = _current_player;
 		_current_player = OWNER_NONE;
 		assert(num > 0);
@@ -1735,7 +1735,7 @@
 	const IndustrySpec *ind_spc;
 
 	/* Find the total amount of industries */
-	if (_settings.difficulty.number_industries > 0) {
+	if (_settings_game.difficulty.number_industries > 0) {
 		for (it = 0; it < NUM_INDUSTRYTYPES; it++) {
 
 			ind_spc = GetIndustrySpec(it);
@@ -1744,12 +1744,12 @@
 				ResetIndustryCreationProbility(it);
 			}
 
-			chance = ind_spc->appear_creation[_settings.game_creation.landscape];
+			chance = ind_spc->appear_creation[_settings_game.game_creation.landscape];
 			if (ind_spc->enabled && chance > 0) {
 				/* once the chance of appearance is determind, it have to be scaled by
 				 * the difficulty level. The "chance" in question is more an index into
 				 * the _numof_industry_table,in fact */
-				int num = (chance > NB_NUMOFINDUSTRY) ? chance : _numof_industry_table[_settings.difficulty.number_industries][chance];
+				int num = (chance > NB_NUMOFINDUSTRY) ? chance : _numof_industry_table[_settings_game.difficulty.number_industries][chance];
 
 				/* These are always placed next to the coastline, so we scale by the perimeter instead. */
 				num = (ind_spc->check_proc == CHECK_REFINERY || ind_spc->check_proc == CHECK_OIL_RIG) ? ScaleByMapSize1D(num) : ScaleByMapSize(num);
@@ -1760,7 +1760,7 @@
 
 	SetGeneratingWorldProgress(GWP_INDUSTRY, i);
 
-	if (_settings.difficulty.number_industries > 0) {
+	if (_settings_game.difficulty.number_industries > 0) {
 		for (it = 0; it < NUM_INDUSTRYTYPES; it++) {
 			/* Once the number of industries has been determined, let's really create them.
 			 * The test for chance allows us to try create industries that are available only
@@ -1769,7 +1769,7 @@
 			 *          processed that scaling above? No, don't think so.  Will find a way. */
 			ind_spc = GetIndustrySpec(it);
 			if (ind_spc->enabled) {
-				chance = ind_spc->appear_creation[_settings.game_creation.landscape];
+				chance = ind_spc->appear_creation[_settings_game.game_creation.landscape];
 				if (chance > 0) PlaceInitialIndustry(it, chance);
 			}
 		}
@@ -1823,7 +1823,7 @@
 	/* Generate a list of all possible industries that can be built. */
 	for (j = 0; j < NUM_INDUSTRYTYPES; j++) {
 		ind_spc = GetIndustrySpec(j);
-		byte chance = ind_spc->appear_ingame[_settings.game_creation.landscape];
+		byte chance = ind_spc->appear_ingame[_settings_game.game_creation.landscape];
 
 		if (!ind_spc->enabled || chance == 0) continue;
 
@@ -1881,7 +1881,7 @@
 	const IndustrySpec *indspec = GetIndustrySpec(type);
 
 	/* oil wells (or the industries with that flag set) are always allowed to closedown */
-	if (indspec->behaviour & INDUSTRYBEH_DONT_INCR_PROD && _settings.game_creation.landscape == LT_TEMPERATE) return false;
+	if (indspec->behaviour & INDUSTRYBEH_DONT_INCR_PROD && _settings_game.game_creation.landscape == LT_TEMPERATE) return false;
 	return (indspec->behaviour & INDUSTRYBEH_CANCLOSE_LASTINSTANCE) == 0 && GetIndustryTypeCount(type) <= 1;
 }
 
@@ -2031,7 +2031,7 @@
 	bool standard = true;
 	bool suppress_message = false;
 	/* don't use smooth economy for industries using production related callbacks */
-	bool smooth_economy = _settings.economy.smooth_economy &&
+	bool smooth_economy = _settings_game.economy.smooth_economy &&
 	                      !(HasBit(indspec->callback_flags, CBM_IND_PRODUCTION_256_TICKS) || HasBit(indspec->callback_flags, CBM_IND_PRODUCTION_CARGO_ARRIVAL)) && // production callbacks
 	                      !(HasBit(indspec->callback_flags, CBM_IND_MONTHLYPROD_CHANGE) || HasBit(indspec->callback_flags, CBM_IND_PRODUCTION_CHANGE));            // production change callbacks
 	byte div = 0;
@@ -2072,7 +2072,7 @@
 
 	if (standard && (indspec->life_type & (INDUSTRYLIFE_ORGANIC | INDUSTRYLIFE_EXTRACTIVE)) != 0) {
 		/* decrease or increase */
-		bool only_decrease = (indspec->behaviour & INDUSTRYBEH_DONT_INCR_PROD) && _settings.game_creation.landscape == LT_TEMPERATE;
+		bool only_decrease = (indspec->behaviour & INDUSTRYBEH_DONT_INCR_PROD) && _settings_game.game_creation.landscape == LT_TEMPERATE;
 
 		if (smooth_economy) {
 			closeit = true;
@@ -2257,7 +2257,7 @@
 Money IndustrySpec::GetConstructionCost() const
 {
 	return (_price.build_industry *
-			(_settings.construction.raw_industry_construction == 1 && this->IsRawIndustry() ?
+			(_settings_game.construction.raw_industry_construction == 1 && this->IsRawIndustry() ?
 					this->raw_industry_cost_multiplier :
 					this->cost_multiplier
 			)) >> 8;
--- a/src/industry_gui.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/industry_gui.cpp	Thu May 29 15:13:28 2008 +0000
@@ -132,7 +132,7 @@
 				/* Rule is that editor mode loads all industries.
 				 * In game mode, all non raw industries are loaded too
 				 * and raw ones are loaded only when setting allows it */
-				if (_game_mode != GM_EDITOR && indsp->IsRawIndustry() && _settings.construction.raw_industry_construction == 0) {
+				if (_game_mode != GM_EDITOR && indsp->IsRawIndustry() && _settings_game.construction.raw_industry_construction == 0) {
 					/* Unselect if the industry is no longer in the list */
 					if (this->selected_type == ind) this->selected_index = -1;
 					continue;
@@ -196,10 +196,10 @@
 		 * In Editor, you just build, while ingame, or you fund or you prospect */
 		if (_game_mode == GM_EDITOR) {
 			/* We've chosen many random industries but no industries have been specified */
-			if (indsp == NULL) this->enabled[this->selected_index] = _settings.difficulty.number_industries != 0;
+			if (indsp == NULL) this->enabled[this->selected_index] = _settings_game.difficulty.number_industries != 0;
 			this->widget[DPIW_FUND_WIDGET].data = STR_BUILD_NEW_INDUSTRY;
 		} else {
-			this->widget[DPIW_FUND_WIDGET].data = (_settings.construction.raw_industry_construction == 2 && indsp->IsRawIndustry()) ? STR_PROSPECT_NEW_INDUSTRY : STR_FUND_NEW_INDUSTRY;
+			this->widget[DPIW_FUND_WIDGET].data = (_settings_game.construction.raw_industry_construction == 2 && indsp->IsRawIndustry()) ? STR_PROSPECT_NEW_INDUSTRY : STR_FUND_NEW_INDUSTRY;
 		}
 		this->SetWidgetDisabledState(DPIW_FUND_WIDGET, !this->enabled[this->selected_index]);
 
@@ -305,7 +305,7 @@
 
 					this->SetDirty();
 
-					if ((_game_mode != GM_EDITOR && _settings.construction.raw_industry_construction == 2 && indsp != NULL && indsp->IsRawIndustry()) ||
+					if ((_game_mode != GM_EDITOR && _settings_game.construction.raw_industry_construction == 2 && indsp != NULL && indsp->IsRawIndustry()) ||
 							this->selected_type == INVALID_INDUSTRYTYPE) {
 						/* Reset the button state if going to prospecting or "build many industries" */
 						this->RaiseButtons();
@@ -326,7 +326,7 @@
 						GenerateIndustries();
 						_generating_world = false;
 					}
-				} else if (_game_mode != GM_EDITOR && _settings.construction.raw_industry_construction == 2 && GetIndustrySpec(this->selected_type)->IsRawIndustry()) {
+				} else if (_game_mode != GM_EDITOR && _settings_game.construction.raw_industry_construction == 2 && GetIndustrySpec(this->selected_type)->IsRawIndustry()) {
 					DoCommandP(0, this->selected_type, InteractiveRandom(), NULL, CMD_BUILD_INDUSTRY | CMD_MSG(STR_4830_CAN_T_CONSTRUCT_THIS_INDUSTRY));
 					this->HandleButtonClick(DPIW_FUND_WIDGET);
 				} else {
--- a/src/landscape.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/landscape.cpp	Thu May 29 15:13:28 2008 +0000
@@ -526,7 +526,7 @@
  */
 byte GetSnowLine(void)
 {
-	if (_snow_line == NULL) return _settings.game_creation.snow_line;
+	if (_snow_line == NULL) return _settings_game.game_creation.snow_line;
 
 	YearMonthDay ymd;
 	ConvertDateToYMD(_date, &ymd);
@@ -539,7 +539,7 @@
  */
 byte HighestSnowLine(void)
 {
-	return _snow_line == NULL ? _settings.game_creation.snow_line : _snow_line->highest_value;
+	return _snow_line == NULL ? _settings_game.game_creation.snow_line : _snow_line->highest_value;
 }
 
 /**
@@ -818,14 +818,14 @@
 	static const int gwp_desert_amount = 4 + 8;
 
 	if (mode == GW_HEIGHTMAP) {
-		SetGeneratingWorldProgress(GWP_LANDSCAPE, (_settings.game_creation.landscape == LT_TROPIC) ? 1 + gwp_desert_amount : 1);
+		SetGeneratingWorldProgress(GWP_LANDSCAPE, (_settings_game.game_creation.landscape == LT_TROPIC) ? 1 + gwp_desert_amount : 1);
 		LoadHeightmap(_file_to_saveload.name);
 		IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
-	} else if (_settings.game_creation.land_generator == LG_TERRAGENESIS) {
-		SetGeneratingWorldProgress(GWP_LANDSCAPE, (_settings.game_creation.landscape == LT_TROPIC) ? 3 + gwp_desert_amount : 3);
+	} else if (_settings_game.game_creation.land_generator == LG_TERRAGENESIS) {
+		SetGeneratingWorldProgress(GWP_LANDSCAPE, (_settings_game.game_creation.landscape == LT_TROPIC) ? 3 + gwp_desert_amount : 3);
 		GenerateTerrainPerlin();
 	} else {
-		switch (_settings.game_creation.landscape) {
+		switch (_settings_game.game_creation.landscape) {
 			case LT_ARCTIC: {
 				SetGeneratingWorldProgress(GWP_LANDSCAPE, 2);
 
@@ -872,9 +872,9 @@
 
 				uint32 r = Random();
 
-				uint i = ScaleByMapSize(GB(r, 0, 7) + (3 - _settings.difficulty.quantity_sea_lakes) * 256 + 100);
+				uint i = ScaleByMapSize(GB(r, 0, 7) + (3 - _settings_game.difficulty.quantity_sea_lakes) * 256 + 100);
 				for (; i != 0; --i) {
-					GenerateTerrain(_settings.difficulty.terrain_type, 0);
+					GenerateTerrain(_settings_game.difficulty.terrain_type, 0);
 				}
 				IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
 			} break;
@@ -883,7 +883,7 @@
 
 	ConvertGroundTilesIntoWaterTiles();
 
-	if (_settings.game_creation.landscape == LT_TROPIC) CreateDesertOrRainForest();
+	if (_settings_game.game_creation.landscape == LT_TROPIC) CreateDesertOrRainForest();
 }
 
 void OnTick_Town();
--- a/src/main_gui.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/main_gui.cpp	Thu May 29 15:13:28 2008 +0000
@@ -48,7 +48,7 @@
 void CcGiveMoney(bool success, TileIndex tile, uint32 p1, uint32 p2)
 {
 #ifdef ENABLE_NETWORK
-	if (!success || !_settings.economy.give_money) return;
+	if (!success || !_settings_game.economy.give_money) return;
 
 	char msg[20];
 	/* Inform the player of this action */
@@ -344,7 +344,7 @@
 					if (cio == NULL) break;
 
 					/* Only players actually playing can speak to team. Eg spectators cannot */
-					if (_settings.gui.prefer_teamchat && IsValidPlayer(cio->client_playas)) {
+					if (_settings_client.gui.prefer_teamchat && IsValidPlayer(cio->client_playas)) {
 						const NetworkClientInfo *ci;
 						FOR_ALL_ACTIVE_CLIENT_INFOS(ci) {
 							if (ci->client_playas == cio->client_playas && ci != cio) {
--- a/src/misc.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/misc.cpp	Thu May 29 15:13:28 2008 +0000
@@ -67,10 +67,10 @@
 	_realtime_tick = 0;
 	_date_fract = 0;
 	_cur_tileloop_tile = 0;
-	_settings = _settings_newgame;
+	_settings_game = _settings_newgame;
 
 	if (reset_date) {
-		SetDate(ConvertYMDToDate(_settings.game_creation.starting_year, 0, 1));
+		SetDate(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1));
 		InitializeOldNames();
 	}
 
--- a/src/misc_cmd.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/misc_cmd.cpp	Thu May 29 15:13:28 2008 +0000
@@ -145,7 +145,7 @@
 	switch (p2) {
 		default: return CMD_ERROR; // Invalid method
 		case 0: // Take some extra loan
-			loan = (IsHumanPlayer(_current_player) || _settings.ai.ainew_active) ? LOAN_INTERVAL : LOAN_INTERVAL_OLD_AI;
+			loan = (IsHumanPlayer(_current_player) || _settings_game.ai.ainew_active) ? LOAN_INTERVAL : LOAN_INTERVAL_OLD_AI;
 			break;
 		case 1: // Take a loan as big as possible
 			loan = _economy.max_loan - p->current_loan;
@@ -181,7 +181,7 @@
 	switch (p2) {
 		default: return CMD_ERROR; // Invalid method
 		case 0: // Pay back one step
-			loan = min(p->current_loan, (Money)(IsHumanPlayer(_current_player) || _settings.ai.ainew_active) ? LOAN_INTERVAL : LOAN_INTERVAL_OLD_AI);
+			loan = min(p->current_loan, (Money)(IsHumanPlayer(_current_player) || _settings_game.ai.ainew_active) ? LOAN_INTERVAL : LOAN_INTERVAL_OLD_AI);
 			break;
 		case 1: // Pay back as much as possible
 			loan = max(min(p->current_loan, p->player_money), (Money)LOAN_INTERVAL);
@@ -359,7 +359,7 @@
  */
 CommandCost CmdGiveMoney(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 {
-	if (!_settings.economy.give_money) return CMD_ERROR;
+	if (!_settings_game.economy.give_money) return CMD_ERROR;
 
 	const Player *p = GetPlayer(_current_player);
 	CommandCost amount(EXPENSES_OTHER, min((Money)p1, (Money)20000000LL));
--- a/src/misc_gui.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/misc_gui.cpp	Thu May 29 15:13:28 2008 +0000
@@ -102,7 +102,7 @@
 
 	LandInfoWindow(TileIndex tile) : Window(&_land_info_desc) {
 		Player *p = GetPlayer(IsValidPlayer(_local_player) ? _local_player : PLAYER_FIRST);
-		Town *t = ClosestTownFromTile(tile, _settings.economy.dist_local_authority);
+		Town *t = ClosestTownFromTile(tile, _settings_game.economy.dist_local_authority);
 
 		Money old_money = p->player_money;
 		p->player_money = INT64_MAX;
@@ -396,7 +396,7 @@
 			Window(pt.x, pt.y, width, height, WC_ERRMSG, widget),
 			show_player_face(show_player_face)
 	{
-		this->duration = _settings.gui.errmsg_duration;
+		this->duration = _settings_client.gui.errmsg_duration;
 		CopyOutDParam(this->decode_params, 0, lengthof(this->decode_params));
 		this->message_1 = msg1;
 		this->message_2 = msg2;
@@ -465,7 +465,7 @@
 {
 	DeleteWindowById(WC_ERRMSG, 0);
 
-	if (!_settings.gui.errmsg_duration) return;
+	if (!_settings_client.gui.errmsg_duration) return;
 
 	if (msg_2 == STR_NULL) msg_2 = STR_EMPTY;
 
@@ -620,7 +620,7 @@
 	DeleteWindowById(WC_TOOLTIPS, 0);
 
 	/* We only show measurement tooltips with patch setting on */
-	if (str == STR_NULL || (paramcount != 0 && !_settings.gui.measure_tooltip)) return;
+	if (str == STR_NULL || (paramcount != 0 && !_settings_client.gui.measure_tooltip)) return;
 
 	for (uint i = 0; i != paramcount; i++) SetDParam(i, params[i]);
 	char buffer[512];
--- a/src/network/network.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/network/network.cpp	Thu May 29 15:13:28 2008 +0000
@@ -1009,10 +1009,10 @@
 	_network_game_info.spectators_on = 0;
 
 	_network_game_info.game_date = _date;
-	_network_game_info.start_date = ConvertYMDToDate(_settings.game_creation.starting_year, 0, 1);
+	_network_game_info.start_date = ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1);
 	_network_game_info.map_width = MapSizeX();
 	_network_game_info.map_height = MapSizeY();
-	_network_game_info.map_set = _settings.game_creation.landscape;
+	_network_game_info.map_set = _settings_game.game_creation.landscape;
 
 	_network_game_info.use_password = (_network_server_password[0] != '\0');
 
--- a/src/network/network_client.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/network/network_client.cpp	Thu May 29 15:13:28 2008 +0000
@@ -83,7 +83,7 @@
 {
 	if (StrEmpty(_network_player_info[_local_player].password)) return;
 
-	_password_game_seed = _settings.game_creation.generation_seed;
+	_password_game_seed = _settings_game.game_creation.generation_seed;
 	ttd_strlcpy(_password_server_unique_id, _network_unique_id, sizeof(_password_server_unique_id));
 
 	const char *new_pw = GenerateCompanyPasswordHash(_network_player_info[_local_player].password);
--- a/src/network/network_gui.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/network/network_gui.cpp	Thu May 29 15:13:28 2008 +0000
@@ -1334,7 +1334,7 @@
 
 		if (_network_own_client_index != ci->client_index) {
 			/* We are no spectator and the player we want to give money to is no spectator and money gifts are allowed */
-			if (IsValidPlayer(_network_playas) && IsValidPlayer(ci->client_playas) && _settings.economy.give_money) {
+			if (IsValidPlayer(_network_playas) && IsValidPlayer(ci->client_playas) && _settings_game.economy.give_money) {
 				GetString(this->action[i], STR_NETWORK_CLIENTLIST_GIVE_MONEY, lastof(this->action[i]));
 				this->proc[i++] = &ClientList_GiveMoney;
 			}
--- a/src/network/network_server.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/network/network_server.cpp	Thu May 29 15:13:28 2008 +0000
@@ -229,7 +229,7 @@
 
 	Packet *p = NetworkSend_Init(PACKET_SERVER_NEED_PASSWORD);
 	p->Send_uint8(type);
-	p->Send_uint32(_settings.game_creation.generation_seed);
+	p->Send_uint32(_settings_game.game_creation.generation_seed);
 	p->Send_string(_network_unique_id);
 	cs->Send_Packet(p);
 }
@@ -254,7 +254,7 @@
 
 	p = NetworkSend_Init(PACKET_SERVER_WELCOME);
 	p->Send_uint16(cs->index);
-	p->Send_uint32(_settings.game_creation.generation_seed);
+	p->Send_uint32(_settings_game.game_creation.generation_seed);
 	p->Send_string(_network_unique_id);
 	cs->Send_Packet(p);
 
--- a/src/network/network_udp.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/network/network_udp.cpp	Thu May 29 15:13:28 2008 +0000
@@ -77,7 +77,7 @@
 	_network_game_info.game_date     = _date;
 	_network_game_info.map_width     = MapSizeX();
 	_network_game_info.map_height    = MapSizeY();
-	_network_game_info.map_set       = _settings.game_creation.landscape;
+	_network_game_info.map_set       = _settings_game.game_creation.landscape;
 	_network_game_info.companies_on  = ActivePlayerCount();
 	_network_game_info.spectators_on = NetworkSpectatorCount();
 	_network_game_info.grfconfig     = _grfconfig;
--- a/src/newgrf.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/newgrf.cpp	Thu May 29 15:13:28 2008 +0000
@@ -326,7 +326,7 @@
 	/* Hack for add-on GRFs that need to modify another GRF's engines. This lets
 	 * them use the same engine slots. */
 	const GRFFile *grf_match = NULL;
-	if (_settings.vehicle.dynamic_engines) {
+	if (_settings_game.vehicle.dynamic_engines) {
 		uint32 override = _grf_id_overrides[file->grfid];
 		if (override != 0) {
 			grf_match = GetFileByGRFID(override);
@@ -341,7 +341,7 @@
 	/* Check if this vehicle is already defined... */
 	Engine *e = NULL;
 	FOR_ALL_ENGINES(e) {
-		if (_settings.vehicle.dynamic_engines && e->grffile != NULL && e->grffile != file && e->grffile != grf_match) continue;
+		if (_settings_game.vehicle.dynamic_engines && e->grffile != NULL && e->grffile != file && e->grffile != grf_match) continue;
 		if (e->type != type) continue;
 		if (e->internal_id != internal_id) continue;
 
@@ -377,14 +377,14 @@
 	extern uint32 GetNewGRFOverride(uint32 grfid);
 
 	const GRFFile *grf_match = NULL;
-	if (_settings.vehicle.dynamic_engines) {
+	if (_settings_game.vehicle.dynamic_engines) {
 		uint32 override = _grf_id_overrides[file->grfid];
 		if (override != 0) grf_match = GetFileByGRFID(override);
 	}
 
 	const Engine *e = NULL;
 	FOR_ALL_ENGINES(e) {
-		if (_settings.vehicle.dynamic_engines && e->grffile != file && (grf_match == NULL || e->grffile != grf_match)) continue;
+		if (_settings_game.vehicle.dynamic_engines && e->grffile != file && (grf_match == NULL || e->grffile != grf_match)) continue;
 		if (e->type != type) continue;
 		if (e->internal_id != internal_id) continue;
 
@@ -1437,8 +1437,8 @@
 
 				/* If value of goods is negative, it means in fact food or, if in toyland, fizzy_drink acceptance.
 				 * Else, we have "standard" 3rd cargo type, goods or candy, for toyland once more */
-				CargoID cid = (goods >= 0) ? ((_settings.game_creation.landscape == LT_TOYLAND) ? CT_CANDY : CT_GOODS) :
-						((_settings.game_creation.landscape == LT_TOYLAND) ? CT_FIZZY_DRINKS : CT_FOOD);
+				CargoID cid = (goods >= 0) ? ((_settings_game.game_creation.landscape == LT_TOYLAND) ? CT_CANDY : CT_GOODS) :
+						((_settings_game.game_creation.landscape == LT_TOYLAND) ? CT_FIZZY_DRINKS : CT_FOOD);
 
 				/* Make sure the cargo type is valid in this climate. */
 				if (!GetCargo(cid)->IsValid()) goods = 0;
@@ -2167,11 +2167,11 @@
 				break;
 
 			case 0x17: // Probability in random game
-				indsp->appear_creation[_settings.game_creation.landscape] = grf_load_byte(&buf);
+				indsp->appear_creation[_settings_game.game_creation.landscape] = grf_load_byte(&buf);
 				break;
 
 			case 0x18: // Probability during gameplay
-				indsp->appear_ingame[_settings.game_creation.landscape] = grf_load_byte(&buf);
+				indsp->appear_ingame[_settings_game.game_creation.landscape] = grf_load_byte(&buf);
 				break;
 
 			case 0x19: // Map color
@@ -3557,11 +3557,11 @@
 			return true;
 
 		case 0x03: // current climate, 0=temp, 1=arctic, 2=trop, 3=toyland
-			*value = _settings.game_creation.landscape;
+			*value = _settings_game.game_creation.landscape;
 			return true;
 
 		case 0x06: // road traffic side, bit 4 clear=left, set=right
-			*value = _settings.vehicle.road_side << 4;
+			*value = _settings_game.vehicle.road_side << 4;
 			return true;
 
 		case 0x09: // date fraction
@@ -3592,7 +3592,7 @@
 		case 0x0F: // Rail track type cost factors
 			*value = 0;
 			SB(*value, 0, 8, _railtype_cost_multiplier[0]); // normal rail
-			if (_settings.vehicle.disable_elrails) {
+			if (_settings_game.vehicle.disable_elrails) {
 				/* skip elrail multiplier - disabled */
 				SB(*value, 8, 8, _railtype_cost_multiplier[2]); // monorail
 			} else {
@@ -3635,7 +3635,7 @@
 		/* case 0x1F: // locale dependent settings not implemented */
 
 		case 0x20: // snow line height
-			*value = _settings.game_creation.landscape == LT_ARCTIC ? GetSnowLine() : 0xFF;
+			*value = _settings_game.game_creation.landscape == LT_ARCTIC ? GetSnowLine() : 0xFF;
 			return true;
 
 		case 0x21: // OpenTTD version
@@ -3643,7 +3643,7 @@
 			return true;
 
 		case 0x22: // difficulty level
-			*value = _settings.difficulty.diff_level;
+			*value = _settings_game.difficulty.diff_level;
 			return true;
 
 		default: return false;
@@ -4188,10 +4188,10 @@
 {
 	switch (param) {
 		/* start year - 1920 */
-		case 0x0B: return max(_settings.game_creation.starting_year, ORIGINAL_BASE_YEAR) - ORIGINAL_BASE_YEAR;
+		case 0x0B: return max(_settings_game.game_creation.starting_year, ORIGINAL_BASE_YEAR) - ORIGINAL_BASE_YEAR;
 
 		/* freight trains weight factor */
-		case 0x0E: return _settings.vehicle.freight_trains;
+		case 0x0E: return _settings_game.vehicle.freight_trains;
 
 		/* empty wagon speed increase */
 		case 0x0F: return 0;
@@ -4200,7 +4200,7 @@
 		 * the following is good for 1x, 2x and 4x (most common?) and...
 		 * well not really for 3x. */
 		case 0x10:
-			switch (_settings.vehicle.plane_speed) {
+			switch (_settings_game.vehicle.plane_speed) {
 				default:
 				case 4: return 1;
 				case 3: return 2;
@@ -4382,7 +4382,7 @@
 						case 0x01: // Road Vehicles
 						case 0x02: // Ships
 						case 0x03: // Aircraft
-							if (!_settings.vehicle.dynamic_engines) {
+							if (!_settings_game.vehicle.dynamic_engines) {
 								src1 = PerformGRM(&_grm_engines[_engine_offsets[feature]], _engine_counts[feature], count, op, target, "vehicles");
 								if (_skip_sprites == -1) return;
 							} else {
@@ -4544,7 +4544,7 @@
 
 		case 0x8F: // Rail track type cost factors
 			_railtype_cost_multiplier[0] = GB(res, 0, 8);
-			if (_settings.vehicle.disable_elrails) {
+			if (_settings_game.vehicle.disable_elrails) {
 				_railtype_cost_multiplier[1] = GB(res, 0, 8);
 				_railtype_cost_multiplier[2] = GB(res, 8, 8);
 			} else {
@@ -5079,23 +5079,23 @@
 
 static void InitializeGRFSpecial()
 {
-	_ttdpatch_flags[0] =  ((_settings.station.always_small_airport ? 1 : 0) << 0x0C)  // keepsmallairport
+	_ttdpatch_flags[0] =  ((_settings_game.station.always_small_airport ? 1 : 0) << 0x0C)  // keepsmallairport
 	                   |                                                 (1 << 0x0D)  // newairports
 	                   |                                                 (1 << 0x0E)  // largestations
-	                   |      ((_settings.construction.longbridges ? 1 : 0) << 0x0F)  // longbridges
+	                   |      ((_settings_game.construction.longbridges ? 1 : 0) << 0x0F)  // longbridges
 	                   |                                                 (0 << 0x10)  // loadtime
 	                   |                                                 (1 << 0x12)  // presignals
 	                   |                                                 (1 << 0x13)  // extpresignals
-	                   | ((_settings.vehicle.never_expire_vehicles ? 1 : 0) << 0x16)  // enginespersist
+	                   | ((_settings_game.vehicle.never_expire_vehicles ? 1 : 0) << 0x16)  // enginespersist
 	                   |                                                 (1 << 0x1B)  // multihead
 	                   |                                                 (1 << 0x1D)  // lowmemory
 	                   |                                                 (1 << 0x1E); // generalfixes
 
-	_ttdpatch_flags[1] =   ((_settings.economy.station_noise_level ? 1 : 0) << 0x07)  // moreairports - based on units of noise
-	                   |        ((_settings.vehicle.mammoth_trains ? 1 : 0) << 0x08)  // mammothtrains
+	_ttdpatch_flags[1] =   ((_settings_game.economy.station_noise_level ? 1 : 0) << 0x07)  // moreairports - based on units of noise
+	                   |        ((_settings_game.vehicle.mammoth_trains ? 1 : 0) << 0x08)  // mammothtrains
 	                   |                                                 (1 << 0x09)  // trainrefit
 	                   |                                                 (0 << 0x0B)  // subsidiaries
-	                   |         ((_settings.order.gradual_loading ? 1 : 0) << 0x0C)  // gradualloading
+	                   |         ((_settings_game.order.gradual_loading ? 1 : 0) << 0x0C)  // gradualloading
 	                   |                                                 (1 << 0x12)  // unifiedmaglevmode - set bit 0 mode. Not revelant to OTTD
 	                   |                                                 (1 << 0x13)  // unifiedmaglevmode - set bit 1 mode
 	                   |                                                 (1 << 0x14)  // bridgespeedlimits
@@ -5104,14 +5104,14 @@
 	                   |                                                 (1 << 0x18)  // newrvs
 	                   |                                                 (1 << 0x19)  // newships
 	                   |                                                 (1 << 0x1A)  // newplanes
-	                   |      ((_settings.construction.signal_side ? 1 : 0) << 0x1B)  // signalsontrafficside
-	                   |       ((_settings.vehicle.disable_elrails ? 0 : 1) << 0x1C); // electrifiedrailway
+	                   |      ((_settings_game.construction.signal_side ? 1 : 0) << 0x1B)  // signalsontrafficside
+	                   |       ((_settings_game.vehicle.disable_elrails ? 0 : 1) << 0x1C); // electrifiedrailway
 
 	_ttdpatch_flags[2] =                                                 (1 << 0x01)  // loadallgraphics - obsolote
 	                   |                                                 (1 << 0x03)  // semaphores
 	                   |                                                 (0 << 0x0B)  // enhancedgui
 	                   |                                                 (0 << 0x0C)  // newagerating
-	                   |  ((_settings.construction.build_on_slopes ? 1 : 0) << 0x0D)  // buildonslopes
+	                   |  ((_settings_game.construction.build_on_slopes ? 1 : 0) << 0x0D)  // buildonslopes
 	                   |                                                 (1 << 0x0E)  // fullloadany
 	                   |                                                 (1 << 0x0F)  // planespeed
 	                   |                                                 (0 << 0x10)  // moreindustriesperclimate - obsolete
@@ -5119,15 +5119,15 @@
 	                   |                                                 (1 << 0x12)  // newstations
 	                   |                                                 (1 << 0x13)  // tracktypecostdiff
 	                   |                                                 (1 << 0x14)  // manualconvert
-	                   |  ((_settings.construction.build_on_slopes ? 1 : 0) << 0x15)  // buildoncoasts
+	                   |  ((_settings_game.construction.build_on_slopes ? 1 : 0) << 0x15)  // buildoncoasts
 	                   |                                                 (1 << 0x16)  // canals
 	                   |                                                 (1 << 0x17)  // newstartyear
-	                   |    ((_settings.vehicle.freight_trains > 1 ? 1 : 0) << 0x18)  // freighttrains
+	                   |    ((_settings_game.vehicle.freight_trains > 1 ? 1 : 0) << 0x18)  // freighttrains
 	                   |                                                 (1 << 0x19)  // newhouses
 	                   |                                                 (1 << 0x1A)  // newbridges
 	                   |                                                 (1 << 0x1B)  // newtownnames
 	                   |                                                 (1 << 0x1C)  // moreanimation
-	                   |    ((_settings.vehicle.wagon_speed_limits ? 1 : 0) << 0x1D)  // wagonspeedlimits
+	                   |    ((_settings_game.vehicle.wagon_speed_limits ? 1 : 0) << 0x1D)  // wagonspeedlimits
 	                   |                                                 (1 << 0x1E)  // newshistory
 	                   |                                                 (0 << 0x1F); // custombridgeheads
 
@@ -5139,13 +5139,13 @@
 	                   |                                                 (1 << 0x05)  // resolutionwidth
 	                   |                                                 (1 << 0x06)  // resolutionheight
 	                   |                                                 (1 << 0x07)  // newindustries
-	                   |           ((_settings.order.improved_load ? 1 : 0) << 0x08)  // fifoloading
+	                   |           ((_settings_game.order.improved_load ? 1 : 0) << 0x08)  // fifoloading
 	                   |                                                 (0 << 0x09)  // townroadbranchprob
 	                   |                                                 (0 << 0x0A)  // tempsnowline
 	                   |                                                 (1 << 0x0B)  // newcargo
 	                   |                                                 (1 << 0x0C)  // enhancemultiplayer
 	                   |                                                 (1 << 0x0D)  // onewayroads
-	                   |   ((_settings.station.nonuniform_stations ? 1 : 0) << 0x0E)  // irregularstations
+	                   |   ((_settings_game.station.nonuniform_stations ? 1 : 0) << 0x0E)  // irregularstations
 	                   |                                                 (1 << 0x0F)  // statistics
 	                   |                                                 (1 << 0x10)  // newsounds
 	                   |                                                 (1 << 0x11)  // autoreplace
@@ -5155,7 +5155,7 @@
 	                   |                                                 (0 << 0x15)  // enhancetunnels
 	                   |                                                 (1 << 0x16)  // shortrvs
 	                   |                                                 (1 << 0x17)  // articulatedrvs
-	                   |       ((_settings.vehicle.dynamic_engines ? 1 : 0) << 0x18)  // dynamic engines
+	                   |       ((_settings_game.vehicle.dynamic_engines ? 1 : 0) << 0x18)  // dynamic engines
 	                   |                                                 (1 << 0x1E); // variablerunningcosts
 }
 
@@ -5352,7 +5352,7 @@
 	ResetNewGRFErrors();
 
 	/* Set up the default cargo types */
-	SetupCargoForClimate(_settings.game_creation.landscape);
+	SetupCargoForClimate(_settings_game.game_creation.landscape);
 
 	/* Reset misc GRF features and train list display variables */
 	_misc_grf_features = 0;
--- a/src/newgrf_commons.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/newgrf_commons.cpp	Thu May 29 15:13:28 2008 +0000
@@ -278,7 +278,7 @@
  *         Terrain type: 0 normal, 1 desert, 2 rainforest, 4 on or above snowline */
 uint32 GetTerrainType(TileIndex tile)
 {
-	switch (_settings.game_creation.landscape) {
+	switch (_settings_game.game_creation.landscape) {
 		case LT_TROPIC: return GetTropicZone(tile);
 		case LT_ARCTIC: return GetTileZ(tile) > GetSnowLine() ? 4 : 0;
 		default:        return 0;
--- a/src/newgrf_engine.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/newgrf_engine.cpp	Thu May 29 15:13:28 2008 +0000
@@ -1123,7 +1123,7 @@
 		/* Populate map with current list positions */
 		Engine *e;
 		FOR_ALL_ENGINES_OF_TYPE(e, VEH_TRAIN) {
-			if (!_settings.vehicle.dynamic_engines || e->grffile == source_e->grffile) {
+			if (!_settings_game.vehicle.dynamic_engines || e->grffile == source_e->grffile) {
 				if (e->internal_id == target) target_e = e;
 				lptr_map[e->list_position] = e;
 			}
--- a/src/newgrf_town.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/newgrf_town.cpp	Thu May 29 15:13:28 2008 +0000
@@ -21,7 +21,7 @@
 	switch (variable) {
 		/* Larger towns */
 		case 0x40:
-			if (_settings.economy.larger_towns == 0) return 2;
+			if (_settings_game.economy.larger_towns == 0) return 2;
 			if (t->larger_town) return 1;
 			return 0;
 
--- a/src/news_gui.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/news_gui.cpp	Thu May 29 15:13:28 2008 +0000
@@ -500,7 +500,7 @@
 	ni->flags = _news_subtype_data[subtype].flags;
 
 	/* show this news message in color? */
-	if (_cur_year >= _settings.gui.colored_news_year) ni->flags |= NF_INCOLOR;
+	if (_cur_year >= _settings_client.gui.colored_news_year) ni->flags |= NF_INCOLOR;
 
 	ni->data_a = data_a;
 	ni->data_b = data_b;
@@ -582,7 +582,7 @@
 	NewsItem *next;
 	for (NewsItem *cur = _oldest_news; _total_news > MIN_NEWS_AMOUNT && cur != NULL; cur = next) {
 		next = cur->next;
-		if (_date - _news_type_data[_news_subtype_data[cur->subtype].type].age * _settings.gui.news_message_timeout > cur->date) DeleteNewsItem(cur);
+		if (_date - _news_type_data[_news_subtype_data[cur->subtype].type].age * _settings_client.gui.news_message_timeout > cur->date) DeleteNewsItem(cur);
 	}
 }
 
--- a/src/npf.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/npf.cpp	Thu May 29 15:13:28 2008 +0000
@@ -213,7 +213,7 @@
 
 	if (z2 - z1 > 1) {
 		/* Slope up */
-		return _settings.pf.npf.npf_rail_slope_penalty;
+		return _settings_game.pf.npf.npf_rail_slope_penalty;
 	}
 	return 0;
 	/* Should we give a bonus for slope down? Probably not, we
@@ -260,10 +260,10 @@
 	cost = _trackdir_length[trackdir]; // Should be different for diagonal tracks
 
 	if (IsBuoyTile(current->tile) && IsDiagonalTrackdir(trackdir))
-		cost += _settings.pf.npf.npf_buoy_penalty; // A small penalty for going over buoys
+		cost += _settings_game.pf.npf.npf_buoy_penalty; // A small penalty for going over buoys
 
 	if (current->direction != NextTrackdir((Trackdir)parent->path.node.direction))
-		cost += _settings.pf.npf.npf_water_curve_penalty;
+		cost += _settings_game.pf.npf.npf_water_curve_penalty;
 
 	/* @todo More penalties? */
 
@@ -285,13 +285,13 @@
 		case MP_ROAD:
 			cost = NPF_TILE_LENGTH;
 			/* Increase the cost for level crossings */
-			if (IsLevelCrossing(tile)) cost += _settings.pf.npf.npf_crossing_penalty;
+			if (IsLevelCrossing(tile)) cost += _settings_game.pf.npf.npf_crossing_penalty;
 			break;
 
 		case MP_STATION:
 			cost = NPF_TILE_LENGTH;
 			/* Increase the cost for drive-through road stops */
-			if (IsDriveThroughStopTile(tile)) cost += _settings.pf.npf.npf_road_drive_through_penalty;
+			if (IsDriveThroughStopTile(tile)) cost += _settings_game.pf.npf.npf_road_drive_through_penalty;
 			break;
 
 		default:
@@ -306,7 +306,7 @@
 	/* Check for turns. Road vehicles only really drive diagonal, turns are
 	 * represented by non-diagonal tracks */
 	if (!IsDiagonalTrackdir((Trackdir)current->direction))
-		cost += _settings.pf.npf.npf_road_curve_penalty;
+		cost += _settings_game.pf.npf.npf_road_curve_penalty;
 
 	NPFMarkTile(tile);
 	DEBUG(npf, 4, "Calculating G for: (%d, %d). Result: %d", TileX(current->tile), TileY(current->tile), cost);
@@ -344,7 +344,7 @@
 			 * give any station tile a penalty, because every possible route will get
 			 * this penalty exactly once, on its end tile (if it's a station) and it
 			 * will therefore not make a difference. */
-			cost = NPF_TILE_LENGTH + _settings.pf.npf.npf_rail_station_penalty;
+			cost = NPF_TILE_LENGTH + _settings_game.pf.npf.npf_rail_station_penalty;
 			break;
 
 		default:
@@ -366,9 +366,9 @@
 				SignalType sigtype = GetSignalType(tile, TrackdirToTrack(trackdir));
 				if (sigtype == SIGTYPE_EXIT || sigtype == SIGTYPE_COMBO) {
 					/* Penalise exit and combo signals differently (heavier) */
-					cost += _settings.pf.npf.npf_rail_firstred_exit_penalty;
+					cost += _settings_game.pf.npf.npf_rail_firstred_exit_penalty;
 				} else {
-					cost += _settings.pf.npf.npf_rail_firstred_penalty;
+					cost += _settings_game.pf.npf.npf_rail_firstred_penalty;
 				}
 			}
 			/* Record the state of this signal */
@@ -386,14 +386,14 @@
 	 * of course... */
 	new_node.path.node = *current;
 	if (as->EndNodeCheck(as, &new_node) == AYSTAR_FOUND_END_NODE && NPFGetFlag(current, NPF_FLAG_LAST_SIGNAL_RED))
-		cost += _settings.pf.npf.npf_rail_lastred_penalty;
+		cost += _settings_game.pf.npf.npf_rail_lastred_penalty;
 
 	/* Check for slope */
 	cost += NPFSlopeCost(current);
 
 	/* Check for turns */
 	if (current->direction != NextTrackdir((Trackdir)parent->path.node.direction))
-		cost += _settings.pf.npf.npf_rail_curve_penalty;
+		cost += _settings_game.pf.npf.npf_rail_curve_penalty;
 	/*TODO, with realistic acceleration, also the amount of straight track between
 	 *      curves should be taken into account, as this affects the speed limit. */
 
@@ -402,7 +402,7 @@
 		/* Penalise any depot tile that is not the last tile in the path. This
 		 * _should_ penalise every occurence of reversing in a depot (and only
 		 * that) */
-		cost += _settings.pf.npf.npf_rail_depot_reverse_penalty;
+		cost += _settings_game.pf.npf.npf_rail_depot_reverse_penalty;
 	}
 
 	/* Check for occupied track */
@@ -634,7 +634,7 @@
 	trackdirbits &= TrackdirReachesTrackdirs(src_trackdir);
 
 	/* Filter out trackdirs that would make 90 deg turns for trains */
-	if (_settings.pf.forbid_90_deg && (type == TRANSPORT_RAIL || type == TRANSPORT_WATER)) trackdirbits &= ~TrackdirCrossesTrackdirs(src_trackdir);
+	if (_settings_game.pf.forbid_90_deg && (type == TRANSPORT_RAIL || type == TRANSPORT_WATER)) trackdirbits &= ~TrackdirCrossesTrackdirs(src_trackdir);
 
 	DEBUG(npf, 6, "After filtering: (%d, %d), possible trackdirs: 0x%X", TileX(dst_tile), TileY(dst_tile), trackdirbits);
 
@@ -970,7 +970,7 @@
 	//_npf_aystar.max_search_nodes = 0;
 	/* We will limit the number of nodes for now, until we have a better
 	 * solution to really fix performance */
-	_npf_aystar.max_search_nodes = _settings.pf.npf.npf_max_search_nodes;
+	_npf_aystar.max_search_nodes = _settings_game.pf.npf.npf_max_search_nodes;
 }
 
 void NPFFillWithOrderData(NPFFindStationOrTileData* fstd, Vehicle* v)
--- a/src/oldloader.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/oldloader.cpp	Thu May 29 15:13:28 2008 +0000
@@ -319,8 +319,8 @@
 	/* Convert town-names if needed */
 	FOR_ALL_TOWNS(town) {
 		if (IsInsideMM(town->townnametype, 0x20C1, 0x20C3)) {
-			town->townnametype = SPECSTR_TOWNNAME_ENGLISH + _settings.game_creation.town_name;
-			town->townnameparts = GetOldTownName(town->townnameparts, _settings.game_creation.town_name);
+			town->townnametype = SPECSTR_TOWNNAME_ENGLISH + _settings_game.game_creation.town_name;
+			town->townnameparts = GetOldTownName(town->townnameparts, _settings_game.game_creation.town_name);
 		}
 	}
 }
@@ -1392,8 +1392,8 @@
 
 static inline bool LoadOldGameDifficulty(LoadgameState *ls, int num)
 {
-	bool ret = LoadChunk(ls, &_settings.difficulty, game_difficulty_chunk);
-	_settings.difficulty.max_loan *= 1000;
+	bool ret = LoadChunk(ls, &_settings_game.difficulty, game_difficulty_chunk);
+	_settings_game.difficulty.max_loan *= 1000;
 	return ret;
 }
 
@@ -1572,8 +1572,8 @@
 
 	OCL_VAR ( OC_FILE_U8 | OC_VAR_U16,    1, &_station_tick_ctr ),
 
-	OCL_VAR (  OC_UINT8,    1, &_settings.gui.currency ),
-	OCL_VAR (  OC_UINT8,    1, &_settings.gui.units ),
+	OCL_VAR (  OC_UINT8,    1, &_settings_client.gui.currency ),
+	OCL_VAR (  OC_UINT8,    1, &_settings_client.gui.units ),
 	OCL_VAR ( OC_FILE_U8 | OC_VAR_U32,    1, &_cur_player_tick_index ),
 
 	OCL_NULL( 2 ),               ///< Date stuff, calculated automatically
@@ -1583,19 +1583,19 @@
 	OCL_VAR (  OC_UINT8,    1, &_economy.infl_amount_pr ),
 	OCL_VAR (  OC_UINT8,    1, &_economy.interest_rate ),
 	OCL_NULL( 1 ), // available airports
-	OCL_VAR (  OC_UINT8,    1, &_settings.vehicle.road_side ),
-	OCL_VAR (  OC_UINT8,    1, &_settings.game_creation.town_name ),
+	OCL_VAR (  OC_UINT8,    1, &_settings_game.vehicle.road_side ),
+	OCL_VAR (  OC_UINT8,    1, &_settings_game.game_creation.town_name ),
 
 	OCL_CHUNK( 1, LoadOldGameDifficulty ),
 
 	OCL_ASSERT( 0x77130 ),
 
-	OCL_VAR (  OC_UINT8,    1, &_settings.difficulty.diff_level ),
-	OCL_VAR (  OC_UINT8,    1, &_settings.game_creation.landscape ),
+	OCL_VAR (  OC_UINT8,    1, &_settings_game.difficulty.diff_level ),
+	OCL_VAR (  OC_UINT8,    1, &_settings_game.game_creation.landscape ),
 	OCL_VAR (  OC_UINT8,    1, &_trees_tick_ctr ),
 
 	OCL_NULL( 1 ),               ///< Custom vehicle types yes/no, no longer used
-	OCL_VAR (  OC_UINT8,    1, &_settings.game_creation.snow_line ),
+	OCL_VAR (  OC_UINT8,    1, &_settings_game.game_creation.snow_line ),
 
 	OCL_NULL( 32 ),              ///< new_industry_randtable, no longer used (because of new design)
 	OCL_NULL( 36 ),              ///< cargo-stuff, calculated in InitializeLandscapeVariables
@@ -1630,7 +1630,7 @@
 	DEBUG(oldloader, 3, "Done, converting game data...");
 
 	/* Fix some general stuff */
-	_settings.game_creation.landscape = _settings.game_creation.landscape & 0xF;
+	_settings_game.game_creation.landscape = _settings_game.game_creation.landscape & 0xF;
 
 	/* Remap some pointers */
 	_cur_town_ctr      = REMAP_TOWN_IDX(_old_cur_town_ctr);
@@ -1692,7 +1692,7 @@
 	FixOldVehicles();
 
 	/* We have a new difficulty setting */
-	_settings.difficulty.town_council_tolerance = Clamp(_settings.difficulty.diff_level, 0, 2);
+	_settings_game.difficulty.town_council_tolerance = Clamp(_settings_game.difficulty.diff_level, 0, 2);
 
 	DEBUG(oldloader, 3, "Finished converting game data");
 	DEBUG(oldloader, 1, "TTD(Patch) savegame successfully converted");
--- a/src/openttd.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/openttd.cpp	Thu May 29 15:13:28 2008 +0000
@@ -580,7 +580,7 @@
 	if (_settings_newgame.difficulty.diff_level == 9) SetDifficultyLevel(0, &_settings_newgame.difficulty);
 
 	/* Make sure _settings is filled with _settings_newgame if we switch to a game directly */
-	if (_switch_mode != SM_NONE) _settings = _settings_newgame;
+	if (_switch_mode != SM_NONE) _settings_game = _settings_newgame;
 
 	/* initialize the ingame console */
 	IConsoleInit();
@@ -640,7 +640,7 @@
 {
 	if (_game_mode == GM_MENU) { // do not ask to quit on the main screen
 		_exit_game = true;
-	} else if (_settings.gui.autosave_on_exit) {
+	} else if (_settings_client.gui.autosave_on_exit) {
 		DoExitSave();
 		_exit_game = true;
 	} else {
@@ -672,9 +672,9 @@
 
 	SetLocalPlayer(PLAYER_FIRST);
 	_current_player = _local_player;
-	DoCommandP(0, (_settings.gui.autorenew << 15 ) | (_settings.gui.autorenew_months << 16) | 4, _settings.gui.autorenew_money, NULL, CMD_SET_AUTOREPLACE);
+	DoCommandP(0, (_settings_client.gui.autorenew << 15 ) | (_settings_client.gui.autorenew_months << 16) | 4, _settings_client.gui.autorenew_money, NULL, CMD_SET_AUTOREPLACE);
 
-	SettingsDisableElrail(_settings.vehicle.disable_elrails);
+	SettingsDisableElrail(_settings_game.vehicle.disable_elrails);
 	InitializeRailGUI();
 
 #ifdef ENABLE_NETWORK
@@ -699,7 +699,7 @@
 	_industry_mngr.ResetMapping();
 
 	GenerateWorldSetCallback(&MakeNewGameDone);
-	GenerateWorld(from_heightmap ? GW_HEIGHTMAP : GW_NEWGAME, 1 << _settings.game_creation.map_x, 1 << _settings.game_creation.map_y);
+	GenerateWorld(from_heightmap ? GW_HEIGHTMAP : GW_NEWGAME, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
 }
 
 static void MakeNewEditorWorldDone()
@@ -716,7 +716,7 @@
 	ResetGRFConfig(true);
 
 	GenerateWorldSetCallback(&MakeNewEditorWorldDone);
-	GenerateWorld(GW_EMPTY, 1 << _settings.game_creation.map_x, 1 << _settings.game_creation.map_y);
+	GenerateWorld(GW_EMPTY, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
 }
 
 void StartupPlayers();
@@ -755,7 +755,7 @@
 		ShowErrorMessage(INVALID_STRING_ID, STR_012D, 0, 0);
 	}
 
-	_settings.difficulty = _settings_newgame.difficulty;
+	_settings_game.difficulty = _settings_newgame.difficulty;
 
 	/* Inititalize data */
 	StartupEconomy();
@@ -765,7 +765,7 @@
 
 	SetLocalPlayer(PLAYER_FIRST);
 	_current_player = _local_player;
-	DoCommandP(0, (_settings.gui.autorenew << 15 ) | (_settings.gui.autorenew_months << 16) | 4, _settings.gui.autorenew_money, NULL, CMD_SET_AUTOREPLACE);
+	DoCommandP(0, (_settings_client.gui.autorenew << 15 ) | (_settings_client.gui.autorenew_months << 16) | 4, _settings_client.gui.autorenew_money, NULL, CMD_SET_AUTOREPLACE);
 
 	MarkWholeScreenDirty();
 }
@@ -824,7 +824,7 @@
 				/* check if we should reload the config */
 				if (_network_reload_cfg) {
 					LoadFromConfig();
-					_settings = _settings_newgame;
+					_settings_game = _settings_newgame;
 					ResetGRFConfig(false);
 				}
 				NetworkServerStart();
@@ -897,7 +897,7 @@
 		case SM_LOAD_HEIGHTMAP: /* Load heightmap from scenario editor */
 			SetLocalPlayer(OWNER_NONE);
 
-			GenerateWorld(GW_HEIGHTMAP, 1 << _settings.game_creation.map_x, 1 << _settings.game_creation.map_y);
+			GenerateWorld(GW_HEIGHTMAP, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
 			MarkWholeScreenDirty();
 			break;
 
@@ -930,7 +930,7 @@
 
 		case SM_GENRANDLAND: /* Generate random land within scenario editor */
 			SetLocalPlayer(OWNER_NONE);
-			GenerateWorld(GW_RANDOM, 1 << _settings.game_creation.map_x, 1 << _settings.game_creation.map_y);
+			GenerateWorld(GW_RANDOM, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
 			/* XXX: set date */
 			MarkWholeScreenDirty();
 			break;
@@ -1046,16 +1046,16 @@
 	if (_networking) return;
 #endif /* PSP */
 
-	if (_settings.gui.keep_all_autosave && _local_player != PLAYER_SPECTATOR) {
+	if (_settings_client.gui.keep_all_autosave && _local_player != PLAYER_SPECTATOR) {
 		SetDParam(0, _local_player);
 		SetDParam(1, _date);
 		GetString(buf, STR_4004, lastof(buf));
 		ttd_strlcat(buf, ".sav", lengthof(buf));
 	} else {
-		/* generate a savegame name and number according to _settings.gui.max_num_autosaves */
+		/* generate a savegame name and number according to _settings_client.gui.max_num_autosaves */
 		snprintf(buf, sizeof(buf), "autosave%d.sav", _autosave_ctr);
 
-		if (++_autosave_ctr >= _settings.gui.max_num_autosaves) _autosave_ctr = 0;
+		if (++_autosave_ctr >= _settings_client.gui.max_num_autosaves) _autosave_ctr = 0;
 	}
 
 	DEBUG(sl, 2, "Autosaving to '%s'", buf);
@@ -1178,7 +1178,7 @@
 /* since savegame version 4.2 the currencies are arranged differently */
 static void UpdateCurrencies()
 {
-	_settings.gui.currency = convert_currency[_settings.gui.currency];
+	_settings_client.gui.currency = convert_currency[_settings_client.gui.currency];
 }
 
 /* Up to revision 1413 the invisible tiles at the southern border have not been
@@ -1301,7 +1301,7 @@
 		Town *t;
 		FOR_ALL_TOWNS(t) {
 			t->name = CopyFromOldName(t->townnametype);
-			if (t->name != NULL) t->townnametype = SPECSTR_TOWNNAME_START + _settings.game_creation.town_name;
+			if (t->name != NULL) t->townnametype = SPECSTR_TOWNNAME_START + _settings_game.game_creation.town_name;
 		}
 
 		Waypoint *wp;
@@ -1315,7 +1315,7 @@
 	ResetOldNames();
 
 	/* convert road side to my format. */
-	if (_settings.vehicle.road_side) _settings.vehicle.road_side = 1;
+	if (_settings_game.vehicle.road_side) _settings_game.vehicle.road_side = 1;
 
 	/* Check if all NewGRFs are present, we are very strict in MP mode */
 	GRFListCompatibility gcf_res = IsGoodGRFConfigList();
@@ -1335,7 +1335,7 @@
 	SetDate(_date);
 
 	/* Force dynamic engines off when loading older savegames */
-	if (CheckSavegameVersion(95)) _settings.vehicle.dynamic_engines = 0;
+	if (CheckSavegameVersion(95)) _settings_game.vehicle.dynamic_engines = 0;
 
 	/* Load the sprites */
 	GfxLoadSprites();
@@ -1542,9 +1542,9 @@
 		 */
 		if (!_network_dedicated && IsValidPlayer(PLAYER_FIRST)) {
 			p = GetPlayer(PLAYER_FIRST);
-			p->engine_renew        = _settings.gui.autorenew;
-			p->engine_renew_months = _settings.gui.autorenew_months;
-			p->engine_renew_money  = _settings.gui.autorenew_money;
+			p->engine_renew        = _settings_client.gui.autorenew;
+			p->engine_renew_months = _settings_client.gui.autorenew_months;
+			p->engine_renew_money  = _settings_client.gui.autorenew_money;
 		}
 	}
 
@@ -1927,9 +1927,9 @@
 
 	/* from version 38 we have optional elrails, since we cannot know the
 	 * preference of a user, let elrails enabled; it can be disabled manually */
-	if (CheckSavegameVersion(38)) _settings.vehicle.disable_elrails = false;
+	if (CheckSavegameVersion(38)) _settings_game.vehicle.disable_elrails = false;
 	/* do the same as when elrails were enabled/disabled manually just now */
-	SettingsDisableElrail(_settings.vehicle.disable_elrails);
+	SettingsDisableElrail(_settings_game.vehicle.disable_elrails);
 	InitializeRailGUI();
 
 	/* From version 53, the map array was changed for house tiles to allow
@@ -2094,7 +2094,7 @@
 		Town *t;
 
 		FOR_ALL_TOWNS(t) {
-			if (_settings.economy.larger_towns != 0 && (t->index % _settings.economy.larger_towns) == 0) {
+			if (_settings_game.economy.larger_towns != 0 && (t->index % _settings_game.economy.larger_towns) == 0) {
 				t->larger_town = true;
 			}
 		}
@@ -2131,12 +2131,12 @@
 	if (CheckSavegameVersion(58)) {
 		/* patch difficulty number_industries other then zero get bumped to +1
 		 * since a new option (very low at position1) has been added */
-		if (_settings.difficulty.number_industries > 0) {
-			_settings.difficulty.number_industries++;
+		if (_settings_game.difficulty.number_industries > 0) {
+			_settings_game.difficulty.number_industries++;
 		}
 
 		/* Same goes for number of towns, although no test is needed, just an increment */
-		_settings.difficulty.number_towns++;
+		_settings_game.difficulty.number_towns++;
 	}
 
 	if (CheckSavegameVersion(64)) {
@@ -2369,22 +2369,22 @@
 		}
 
 		/* Convert old PF settings to new */
-		if (_settings.pf.yapf.rail_use_yapf || CheckSavegameVersion(28)) {
-			_settings.pf.pathfinder_for_trains = VPF_YAPF;
+		if (_settings_game.pf.yapf.rail_use_yapf || CheckSavegameVersion(28)) {
+			_settings_game.pf.pathfinder_for_trains = VPF_YAPF;
 		} else {
-			_settings.pf.pathfinder_for_trains = (_settings.pf.new_pathfinding_all ? VPF_NPF : VPF_NTP);
+			_settings_game.pf.pathfinder_for_trains = (_settings_game.pf.new_pathfinding_all ? VPF_NPF : VPF_NTP);
 		}
 
-		if (_settings.pf.yapf.road_use_yapf || CheckSavegameVersion(28)) {
-			_settings.pf.pathfinder_for_roadvehs = VPF_YAPF;
+		if (_settings_game.pf.yapf.road_use_yapf || CheckSavegameVersion(28)) {
+			_settings_game.pf.pathfinder_for_roadvehs = VPF_YAPF;
 		} else {
-			_settings.pf.pathfinder_for_roadvehs = (_settings.pf.new_pathfinding_all ? VPF_NPF : VPF_OPF);
+			_settings_game.pf.pathfinder_for_roadvehs = (_settings_game.pf.new_pathfinding_all ? VPF_NPF : VPF_OPF);
 		}
 
-		if (_settings.pf.yapf.ship_use_yapf) {
-			_settings.pf.pathfinder_for_ships = VPF_YAPF;
+		if (_settings_game.pf.yapf.ship_use_yapf) {
+			_settings_game.pf.pathfinder_for_ships = VPF_YAPF;
 		} else {
-			_settings.pf.pathfinder_for_ships = (_settings.pf.new_pathfinding_all ? VPF_NPF : VPF_OPF);
+			_settings_game.pf.pathfinder_for_ships = (_settings_game.pf.new_pathfinding_all ? VPF_NPF : VPF_OPF);
 		}
 	}
 
--- a/src/order_cmd.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/order_cmd.cpp	Thu May 29 15:13:28 2008 +0000
@@ -156,7 +156,7 @@
 	this->flags = 0;
 
 	/* First handle non-stop */
-	if (_settings.gui.sg_new_nonstop) {
+	if (_settings_client.gui.sg_new_nonstop) {
 		/* OFB_NON_STOP */
 		this->SetNonStopType((old_flags & 8) ? ONSF_NO_STOP_AT_ANY_STATION : ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS);
 	} else {
@@ -176,7 +176,7 @@
 		} else if ((old_flags & 4) == 0) { // !OFB_FULL_LOAD
 			this->SetLoadType(OLF_LOAD_IF_POSSIBLE);
 		} else {
-			this->SetLoadType(_settings.gui.sg_full_load_any ? OLF_FULL_LOAD_ANY : OLFB_FULL_LOAD);
+			this->SetLoadType(_settings_client.gui.sg_full_load_any ? OLF_FULL_LOAD_ANY : OLFB_FULL_LOAD);
 		}
 
 		/* Finally fix the unload flags */
@@ -455,7 +455,7 @@
 
 	if (!HasOrderPoolFree(1)) return_cmd_error(STR_8831_NO_MORE_SPACE_FOR_ORDERS);
 
-	if (v->type == VEH_SHIP && IsHumanPlayer(v->owner) && _settings.pf.pathfinder_for_ships != VPF_NPF) {
+	if (v->type == VEH_SHIP && IsHumanPlayer(v->owner) && _settings_game.pf.pathfinder_for_ships != VPF_NPF) {
 		/* Make sure the new destination is not too far away from the previous */
 		const Order *prev = NULL;
 		uint n = 0;
@@ -1277,7 +1277,7 @@
 			}
 
 			/* Copy timetable if enabled */
-			if (_settings.order.timetabling && !DoCommandP(0, v->index | (i << 16) | (1 << 25),
+			if (_settings_game.order.timetabling && !DoCommandP(0, v->index | (i << 16) | (1 << 25),
 					bak->order[i].wait_time << 16 | bak->order[i].travel_time, NULL,
 					CMD_CHANGE_TIMETABLE | CMD_NO_TEST_IF_IN_NETWORK)) {
 				break;
@@ -1390,13 +1390,13 @@
 void CheckOrders(const Vehicle* v)
 {
 	/* Does the user wants us to check things? */
-	if (_settings.gui.order_review_system == 0) return;
+	if (_settings_client.gui.order_review_system == 0) return;
 
 	/* Do nothing for crashed vehicles */
 	if (v->vehstatus & VS_CRASHED) return;
 
 	/* Do nothing for stopped vehicles if setting is '1' */
-	if (_settings.gui.order_review_system == 1 && v->vehstatus & VS_STOPPED)
+	if (_settings_client.gui.order_review_system == 1 && v->vehstatus & VS_STOPPED)
 		return;
 
 	/* do nothing we we're not the first vehicle in a share-chain */
@@ -1575,7 +1575,7 @@
 
 Date GetServiceIntervalClamped(uint index)
 {
-	return (_settings.vehicle.servint_ispercent) ? Clamp(index, MIN_SERVINT_PERCENT, MAX_SERVINT_PERCENT) : Clamp(index, MIN_SERVINT_DAYS, MAX_SERVINT_DAYS);
+	return (_settings_game.vehicle.servint_ispercent) ? Clamp(index, MIN_SERVINT_PERCENT, MAX_SERVINT_PERCENT) : Clamp(index, MIN_SERVINT_DAYS, MAX_SERVINT_DAYS);
 }
 
 /**
--- a/src/order_gui.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/order_gui.cpp	Thu May 29 15:13:28 2008 +0000
@@ -265,13 +265,13 @@
 	order.index = 0;
 
 	/* check depot first */
-	if (_settings.order.gotodepot) {
+	if (_settings_game.order.gotodepot) {
 		switch (GetTileType(tile)) {
 			case MP_RAILWAY:
 				if (v->type == VEH_TRAIN && IsTileOwner(tile, _local_player)) {
 					if (IsRailDepot(tile)) {
 						order.MakeGoToDepot(GetDepotByTile(tile)->index, ODTFB_PART_OF_ORDERS);
-						if (_settings.gui.new_nonstop) order.SetNonStopType(ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS);
+						if (_settings_client.gui.new_nonstop) order.SetNonStopType(ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS);
 						return order;
 					}
 				}
@@ -280,7 +280,7 @@
 			case MP_ROAD:
 				if (IsRoadDepot(tile) && v->type == VEH_ROAD && IsTileOwner(tile, _local_player)) {
 					order.MakeGoToDepot(GetDepotByTile(tile)->index, ODTFB_PART_OF_ORDERS);
-					if (_settings.gui.new_nonstop) order.SetNonStopType(ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS);
+					if (_settings_client.gui.new_nonstop) order.SetNonStopType(ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS);
 					return order;
 				}
 				break;
@@ -313,7 +313,7 @@
 			IsTileOwner(tile, _local_player) &&
 			IsRailWaypoint(tile)) {
 		order.MakeGoToWaypoint(GetWaypointByTile(tile)->index);
-		if (_settings.gui.new_nonstop) order.SetNonStopType(ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS);
+		if (_settings_client.gui.new_nonstop) order.SetNonStopType(ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS);
 		return order;
 	}
 
@@ -330,7 +330,7 @@
 			(facil = FACIL_TRUCK_STOP, 1);
 			if (st->facilities & facil) {
 				order.MakeGoToStation(st_index);
-				if (_settings.gui.new_nonstop && (v->type == VEH_TRAIN || v->type == VEH_ROAD)) order.SetNonStopType(ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS);
+				if (_settings_client.gui.new_nonstop && (v->type == VEH_TRAIN || v->type == VEH_ROAD)) order.SetNonStopType(ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS);
 				return order;
 			}
 		}
@@ -611,7 +611,7 @@
 		this->resize.step_height = 10;
 		this->selected_order = -1;
 		this->vehicle = v;
-		if (_settings.order.timetabling) {
+		if (_settings_game.order.timetabling) {
 			this->widget[ORDER_WIDGET_CAPTION].right -= 61;
 		} else {
 			this->HideWidget(ORDER_WIDGET_TIMETABLE_VIEW);
--- a/src/pathfind.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/pathfind.cpp	Thu May 29 15:13:28 2008 +0000
@@ -778,7 +778,7 @@
 	tpf->enum_proc = enum_proc;
 	tpf->tracktype = TRANSPORT_RAIL;
 	tpf->railtypes = railtypes;
-	tpf->maxlength = min(_settings.pf.opf.pf_maxlength * 3, 10000);
+	tpf->maxlength = min(_settings_game.pf.opf.pf_maxlength * 3, 10000);
 	tpf->nstack = 0;
 	tpf->new_link = tpf->links;
 	tpf->num_links_left = lengthof(tpf->links);
--- a/src/player_gui.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/player_gui.cpp	Thu May 29 15:13:28 2008 +0000
@@ -1191,7 +1191,7 @@
 		this->SetWidgetHiddenState(PCW_WIDGET_COMPANY_PASSWORD, !local || !_networking);
 
 		if (!local) {
-			if (_settings.economy.allow_shares) { // Shares are allowed
+			if (_settings_game.economy.allow_shares) { // Shares are allowed
 				/* If all shares are owned by someone (none by nobody), disable buy button */
 				this->SetWidgetDisabledState(PCW_WIDGET_BUY_SHARE, GetAmountOwnedBy(p, PLAYER_SPECTATOR) == 0 ||
 						/* Only 25% left to buy. If the player is human, disable buying it up.. TODO issues! */
@@ -1477,7 +1477,7 @@
 		} else {
 			/* in single player _local player is always valid */
 			const Player *p = GetPlayer(_local_player);
-			this->window_number = _settings.difficulty.diff_level;
+			this->window_number = _settings_game.difficulty.diff_level;
 			this->rank = SaveHighScoreValue(p);
 		}
 
@@ -1545,7 +1545,7 @@
 
 		this->SetupHighScoreEndWindow(&x, &y);
 
-		SetDParam(0, _settings.gui.ending_year);
+		SetDParam(0, _settings_client.gui.ending_year);
 		SetDParam(1, this->window_number + STR_6801_EASY);
 		DrawStringMultiCenter(x + (640 / 2), y + 62, !_networking ? STR_0211_TOP_COMPANIES_WHO_REACHED : STR_TOP_COMPANIES_NETWORK_GAME, 500);
 
--- a/src/players.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/players.cpp	Thu May 29 15:13:28 2008 +0000
@@ -65,9 +65,9 @@
 	/* Do not update the patches if we are in the intro GUI */
 	if (IsValidPlayer(new_player) && _game_mode != GM_MENU) {
 		const Player *p = GetPlayer(new_player);
-		_settings.gui.autorenew        = p->engine_renew;
-		_settings.gui.autorenew_months = p->engine_renew_months;
-		_settings.gui.autorenew_money  = p->engine_renew_money;
+		_settings_client.gui.autorenew        = p->engine_renew;
+		_settings_client.gui.autorenew_months = p->engine_renew_months;
+		_settings_client.gui.autorenew_money  = p->engine_renew_money;
 		InvalidateWindow(WC_GAME_OPTIONS, 0);
 	}
 }
@@ -541,9 +541,9 @@
 	/* Engine renewal settings */
 	p->engine_renew_list = NULL;
 	p->renew_keep_length = false;
-	p->engine_renew = _settings_newgame.gui.autorenew;
-	p->engine_renew_months = _settings_newgame.gui.autorenew_months;
-	p->engine_renew_money = _settings_newgame.gui.autorenew_money;
+	p->engine_renew = _settings_client.gui.autorenew;
+	p->engine_renew_months = _settings_client.gui.autorenew_months;
+	p->engine_renew_money = _settings_client.gui.autorenew_money;
 
 	GeneratePresidentName(p);
 
@@ -563,7 +563,7 @@
 void StartupPlayers()
 {
 	/* The AI starts like in the setting with +2 month max */
-	_next_competitor_start = _settings.difficulty.competitor_start_time * 90 * DAY_TICKS + RandomRange(60 * DAY_TICKS) + 1;
+	_next_competitor_start = _settings_game.difficulty.competitor_start_time * 90 * DAY_TICKS + RandomRange(60 * DAY_TICKS) + 1;
 }
 
 static void MaybeStartNewPlayer()
@@ -578,10 +578,10 @@
 	}
 
 	/* when there's a lot of computers in game, the probability that a new one starts is lower */
-	if (n < (uint)_settings.difficulty.max_no_competitors &&
+	if (n < (uint)_settings_game.difficulty.max_no_competitors &&
 			n < (_network_server ?
-				InteractiveRandomRange(_settings.difficulty.max_no_competitors + 2) :
-				RandomRange(_settings.difficulty.max_no_competitors + 2)
+				InteractiveRandomRange(_settings_game.difficulty.max_no_competitors + 2) :
+				RandomRange(_settings_game.difficulty.max_no_competitors + 2)
 			)) {
 		/* Send a command to all clients to start up a new AI.
 		 * Works fine for Multiplayer and Singleplayer */
@@ -589,7 +589,7 @@
 	}
 
 	/* The next AI starts like the difficulty setting said, with +2 month max */
-	_next_competitor_start = _settings.difficulty.competitor_start_time * 90 * DAY_TICKS + 1;
+	_next_competitor_start = _settings_game.difficulty.competitor_start_time * 90 * DAY_TICKS + 1;
 	_next_competitor_start += _network_server ? InteractiveRandomRange(60 * DAY_TICKS) : RandomRange(60 * DAY_TICKS);
 }
 
@@ -630,7 +630,7 @@
 		}
 	}
 
-	if (_settings.gui.show_finances && _local_player != PLAYER_SPECTATOR) {
+	if (_settings_client.gui.show_finances && _local_player != PLAYER_SPECTATOR) {
 		ShowPlayerFinances(_local_player);
 		p = GetPlayer(_local_player);
 		if (p->num_valid_stat_ent > 5 && p->old_economy[0].performance_history < p->old_economy[4].performance_history) {
@@ -695,7 +695,7 @@
 			if (flags & DC_EXEC) {
 				p->engine_renew = HasBit(p2, 0);
 				if (IsLocalPlayer()) {
-					_settings.gui.autorenew = p->engine_renew;
+					_settings_client.gui.autorenew = p->engine_renew;
 					InvalidateWindow(WC_GAME_OPTIONS, 0);
 				}
 			}
@@ -708,7 +708,7 @@
 			if (flags & DC_EXEC) {
 				p->engine_renew_months = (int16)p2;
 				if (IsLocalPlayer()) {
-					_settings.gui.autorenew_months = p->engine_renew_months;
+					_settings_client.gui.autorenew_months = p->engine_renew_months;
 					InvalidateWindow(WC_GAME_OPTIONS, 0);
 				}
 			}
@@ -721,7 +721,7 @@
 			if (flags & DC_EXEC) {
 				p->engine_renew_money = p2;
 				if (IsLocalPlayer()) {
-					_settings.gui.autorenew_money = p->engine_renew_money;
+					_settings_client.gui.autorenew_money = p->engine_renew_money;
 					InvalidateWindow(WC_GAME_OPTIONS, 0);
 				}
 			}
@@ -771,9 +771,9 @@
 				p->engine_renew_money = p2;
 
 				if (IsLocalPlayer()) {
-					_settings.gui.autorenew = p->engine_renew;
-					_settings.gui.autorenew_months = p->engine_renew_months;
-					_settings.gui.autorenew_money = p->engine_renew_money;
+					_settings_client.gui.autorenew = p->engine_renew;
+					_settings_client.gui.autorenew_months = p->engine_renew_months;
+					_settings_client.gui.autorenew_money = p->engine_renew_money;
 					InvalidateWindow(WC_GAME_OPTIONS, 0);
 				}
 			}
@@ -876,8 +876,8 @@
 		/* Now that we have a new player, broadcast its autorenew settings to
 		 * all clients so everything is in sync */
 		DoCommand(0,
-			(_settings.gui.autorenew << 15 ) | (_settings.gui.autorenew_months << 16) | 4,
-			_settings.gui.autorenew_money,
+			(_settings_client.gui.autorenew << 15 ) | (_settings_client.gui.autorenew_months << 16) | 4,
+			_settings_client.gui.autorenew_money,
 			DC_EXEC,
 			CMD_SET_AUTOREPLACE
 		);
@@ -994,7 +994,7 @@
 /** Save the highscore for the player */
 int8 SaveHighScoreValue(const Player *p)
 {
-	HighScore *hs = _highscore_table[_settings.difficulty.diff_level];
+	HighScore *hs = _highscore_table[_settings_game.difficulty.diff_level];
 	uint i;
 	uint16 score = p->old_economy[0].performance_history;
 
@@ -1122,7 +1122,7 @@
 	}
 
 	/* Initialize end of game variable (when to show highscore chart) */
-	_settings.gui.ending_year = 2051;
+	_settings_client.gui.ending_year = 2051;
 }
 
 /* Save/load of players */
--- a/src/rail.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/rail.cpp	Thu May 29 15:13:28 2008 +0000
@@ -207,7 +207,7 @@
 	FOR_ALL_ENGINES_OF_TYPE(e, VEH_TRAIN) {
 		const EngineInfo *ei = &e->info;
 
-		if (HasBit(ei->climates, _settings.game_creation.landscape) &&
+		if (HasBit(ei->climates, _settings_game.game_creation.landscape) &&
 				(HasBit(e->player_avail, p) || _date >= e->intro_date + 365)) {
 			const RailVehicleInfo *rvi = &e->u.rail;
 
--- a/src/rail_cmd.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/rail_cmd.cpp	Thu May 29 15:13:28 2008 +0000
@@ -292,7 +292,7 @@
 
 	/* check track/slope combination */
 	if ((f_new == FOUNDATION_INVALID) ||
-	    ((f_new != FOUNDATION_NONE) && (!_settings.construction.build_on_slopes || _is_old_ai_player))
+	    ((f_new != FOUNDATION_NONE) && (!_settings_game.construction.build_on_slopes || _is_old_ai_player))
 	   ) return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
 
 	Foundation f_old = GetRailFoundation(tileh, existing);
@@ -756,7 +756,7 @@
 
 	if (tileh != SLOPE_FLAT && (
 				_is_old_ai_player ||
-				!_settings.construction.build_on_slopes ||
+				!_settings_game.construction.build_on_slopes ||
 				IsSteepSlope(tileh) ||
 				!CanBuildDepotByTileh(dir, tileh)
 			)) {
@@ -1224,7 +1224,7 @@
 			RailType type = GetRailType(tile);
 
 			/* Converting to the same type or converting 'hidden' elrail -> rail */
-			if (type == totype || (_settings.vehicle.disable_elrails && totype == RAILTYPE_RAIL && type == RAILTYPE_ELECTRIC)) continue;
+			if (type == totype || (_settings_game.vehicle.disable_elrails && totype == RAILTYPE_RAIL && type == RAILTYPE_ELECTRIC)) continue;
 
 			/* Trying to convert other's rail */
 			if (!CheckTileOwnership(tile)) continue;
@@ -1420,7 +1420,7 @@
 
 static void DrawSingleSignal(TileIndex tile, Track track, byte condition, uint image, uint pos)
 {
-	bool side = (_settings.vehicle.road_side != 0) && _settings.construction.signal_side;
+	bool side = (_settings_game.vehicle.road_side != 0) && _settings_game.construction.signal_side;
 	static const Point SignalPositions[2][12] = {
 		{      /* Signals on the left side */
 		/*  LEFT      LEFT      RIGHT     RIGHT     UPPER     UPPER */
@@ -1789,7 +1789,7 @@
 
 			/* adjust ground tile for desert
 			 * don't adjust for snow, because snow in depots looks weird */
-			if (IsSnowRailGround(ti->tile) && _settings.game_creation.landscape == LT_TROPIC) {
+			if (IsSnowRailGround(ti->tile) && _settings_game.game_creation.landscape == LT_TROPIC) {
 				if (image != SPR_FLAT_GRASS_TILE) {
 					image += rti->snow_offset; // tile with tracks
 				} else {
@@ -1953,7 +1953,7 @@
 		return;
 	}
 
-	switch (_settings.game_creation.landscape) {
+	switch (_settings_game.game_creation.landscape) {
 		case LT_ARCTIC: {
 			uint z;
 			Slope slope = GetTileSlope(tile, &z);
@@ -2329,7 +2329,7 @@
  */
 static CommandCost TestAutoslopeOnRailTile(TileIndex tile, uint flags, uint z_old, Slope tileh_old, uint z_new, Slope tileh_new, TrackBits rail_bits)
 {
-	if (!_settings.construction.build_on_slopes || !AutoslopeEnabled()) return CMD_ERROR;
+	if (!_settings_game.construction.build_on_slopes || !AutoslopeEnabled()) return CMD_ERROR;
 
 	/* Is the slope-rail_bits combination valid in general? I.e. is it save to call GetRailFoundation() ? */
 	if (CmdFailed(CheckRailSlope(tileh_new, rail_bits, TRACK_BIT_NONE, tile))) return CMD_ERROR;
@@ -2405,7 +2405,7 @@
 		/* allow terraforming */
 		return CommandCost(EXPENSES_CONSTRUCTION, was_water ? _price.clear_water : (Money)0);
 	} else {
-		if (_settings.construction.build_on_slopes && AutoslopeEnabled()) {
+		if (_settings_game.construction.build_on_slopes && AutoslopeEnabled()) {
 			switch (GetRailTileType(tile)) {
 				case RAIL_TILE_WAYPOINT: {
 					CommandCost cost = TestAutoslopeOnRailTile(tile, flags, z_old, tileh_old, z_new, tileh_new, GetRailWaypointBits(tile));
--- a/src/rail_gui.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/rail_gui.cpp	Thu May 29 15:13:28 2008 +0000
@@ -182,7 +182,7 @@
 		VpSetPlaceSizingLimit(-1);
 	} else if (_railstation.dragdrop) {
 		VpStartPlaceSizing(tile, VPM_X_AND_Y_LIMITED, DDSP_BUILD_STATION);
-		VpSetPlaceSizingLimit(_settings.station.station_spread);
+		VpSetPlaceSizingLimit(_settings_game.station.station_spread);
 	} else {
 		DoCommandP(tile,
 				_railstation.orientation | (_railstation.numtracks << 8) | (_railstation.platlength << 16) | (_ctrl_pressed << 24),
@@ -227,7 +227,7 @@
 			SB(p1, 7, 1, _convert_signal_button);
 		} else {
 			SB(p1, 3, 1, _ctrl_pressed);
-			SB(p1, 4, 1, (_cur_year < _settings.gui.semaphore_build_before ? SIG_SEMAPHORE : SIG_ELECTRIC));
+			SB(p1, 4, 1, (_cur_year < _settings_client.gui.semaphore_build_before ? SIG_SEMAPHORE : SIG_ELECTRIC));
 			SB(p1, 5, 2, SIGTYPE_NORMAL);
 			SB(p1, 7, 1, 0);
 		}
@@ -429,7 +429,7 @@
  */
 static void BuildRailClick_AutoSignals(Window *w)
 {
-	if (_settings.gui.enable_signal_gui != _ctrl_pressed) {
+	if (_settings_client.gui.enable_signal_gui != _ctrl_pressed) {
 		if (HandlePlacePushButton(w, RTW_BUILD_SIGNALS, ANIMCURSOR_BUILDSIGNALS, VHM_RECT, PlaceRail_AutoSignals)) ShowSignalBuilder(w);
 	} else {
 		HandlePlacePushButton(w, RTW_BUILD_SIGNALS, ANIMCURSOR_BUILDSIGNALS, VHM_RECT, PlaceRail_AutoSignals);
@@ -484,7 +484,7 @@
 				if (_railstation.orientation == 0) Swap(x, y);
 				SetTileSelectSize(x, y);
 			} else {
-				VpSetPlaceSizingLimit(_settings.station.station_spread);
+				VpSetPlaceSizingLimit(_settings_game.station.station_spread);
 			}
 		}
 	}
@@ -547,15 +547,15 @@
 		SB(p2,  3, 1, 0);
 		SB(p2,  4, 1, _cur_signal_variant);
 		SB(p2,  6, 1, _ctrl_pressed);
-		SB(p2, 24, 8, _settings.gui.drag_signals_density);
+		SB(p2, 24, 8, _settings_client.gui.drag_signals_density);
 	} else {
 		SB(p2,  3, 1, 0);
-		SB(p2,  4, 1, (_cur_year < _settings.gui.semaphore_build_before ? SIG_SEMAPHORE : SIG_ELECTRIC));
+		SB(p2,  4, 1, (_cur_year < _settings_client.gui.semaphore_build_before ? SIG_SEMAPHORE : SIG_ELECTRIC));
 		SB(p2,  6, 1, _ctrl_pressed);
-		SB(p2, 24, 8, _settings.gui.drag_signals_density);
+		SB(p2, 24, 8, _settings_client.gui.drag_signals_density);
 	}
 
-	/* _settings.gui.drag_signals_density is given as a parameter such that each user
+	/* _settings_client.gui.drag_signals_density is given as a parameter such that each user
 	 * in a network game can specify his/her own signal density */
 	DoCommandP(
 		TileVirtXY(thd->selstart.x, thd->selstart.y),
@@ -617,12 +617,12 @@
 		this->DisableWidget(RTW_REMOVE);
 
 		this->FindWindowPlacementAndResize(desc);
-		if (_settings.gui.link_terraform_toolbar) ShowTerraformToolbar(this);
+		if (_settings_client.gui.link_terraform_toolbar) ShowTerraformToolbar(this);
 	}
 
 	~BuildRailToolbarWindow()
 	{
-		if (_settings.gui.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0);
+		if (_settings_client.gui.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0);
 	}
 
 	void UpdateRemoveWidgetStatus(int clicked_widget)
@@ -1008,13 +1008,13 @@
 				SetTileSelectSize(x, y);
 		}
 
-		int rad = (_settings.station.modified_catchment) ? CA_TRAIN : CA_UNMODIFIED;
+		int rad = (_settings_game.station.modified_catchment) ? CA_TRAIN : CA_UNMODIFIED;
 
 		if (_station_show_coverage)
 			SetTileSelectBigSize(-rad, -rad, 2 * rad, 2 * rad);
 
 		for (uint bits = 0; bits < 7; bits++) {
-			bool disable = bits >= _settings.station.station_spread;
+			bool disable = bits >= _settings_game.station.station_spread;
 			if (statspec == NULL) {
 				this->SetWidgetDisabledState(bits + BRSW_PLATFORM_NUM_1, disable);
 				this->SetWidgetDisabledState(bits + BRSW_PLATFORM_LEN_1, disable);
@@ -1390,8 +1390,8 @@
 
 		this->SetWidgetLoweredState(BSW_CONVERT, _convert_signal_button);
 
-		this->SetWidgetDisabledState(BSW_DRAG_SIGNALS_DENSITY_DECREASE, _settings.gui.drag_signals_density == 1);
-		this->SetWidgetDisabledState(BSW_DRAG_SIGNALS_DENSITY_INCREASE, _settings.gui.drag_signals_density == 20);
+		this->SetWidgetDisabledState(BSW_DRAG_SIGNALS_DENSITY_DECREASE, _settings_client.gui.drag_signals_density == 1);
+		this->SetWidgetDisabledState(BSW_DRAG_SIGNALS_DENSITY_INCREASE, _settings_client.gui.drag_signals_density == 20);
 
 		this->DrawWidgets();
 
@@ -1406,7 +1406,7 @@
 		this->DrawSignalSprite(BSW_ELECTRIC_COMBO,  SPR_IMG_SIGNAL_ELECTRIC_COMBO,  -2,  6);
 
 		/* Draw dragging signal density value in the BSW_DRAG_SIGNALS_DENSITY widget */
-		SetDParam(0, _settings.gui.drag_signals_density);
+		SetDParam(0, _settings_client.gui.drag_signals_density);
 		DrawStringCentered(this->widget[BSW_DRAG_SIGNALS_DENSITY].left + (this->widget[BSW_DRAG_SIGNALS_DENSITY].right -
 				this->widget[BSW_DRAG_SIGNALS_DENSITY].left) / 2 + 1,
 				this->widget[BSW_DRAG_SIGNALS_DENSITY].top + 2, STR_JUST_INT, TC_ORANGE);
@@ -1434,15 +1434,15 @@
 				break;
 
 			case BSW_DRAG_SIGNALS_DENSITY_DECREASE:
-				if (_settings.gui.drag_signals_density > 1) {
-					_settings.gui.drag_signals_density--;
+				if (_settings_client.gui.drag_signals_density > 1) {
+					_settings_client.gui.drag_signals_density--;
 					SetWindowDirty(FindWindowById(WC_GAME_OPTIONS, 0));
 				}
 				break;
 
 			case BSW_DRAG_SIGNALS_DENSITY_INCREASE:
-				if (_settings.gui.drag_signals_density < 20) {
-					_settings.gui.drag_signals_density++;
+				if (_settings_client.gui.drag_signals_density < 20) {
+					_settings_client.gui.drag_signals_density++;
 					SetWindowDirty(FindWindowById(WC_GAME_OPTIONS, 0));
 				}
 				break;
@@ -1701,7 +1701,7 @@
 	if (_local_player == PLAYER_SPECTATOR || !IsValidPlayer(_local_player)) return;
 
 	extern RailType _last_built_railtype;
-	RailType rt = (RailType)_settings.gui.default_rail_type;
+	RailType rt = (RailType)_settings_client.gui.default_rail_type;
 	if (rt >= RAILTYPE_END) {
 		if (rt == RAILTYPE_END + 2) {
 			/* Find the most used rail type */
@@ -1753,7 +1753,7 @@
  */
 int32 ResetSignalVariant(int32 = 0)
 {
-	SignalVariant new_variant = (_cur_year < _settings.gui.semaphore_build_before ? SIG_SEMAPHORE : SIG_ELECTRIC);
+	SignalVariant new_variant = (_cur_year < _settings_client.gui.semaphore_build_before ? SIG_SEMAPHORE : SIG_ELECTRIC);
 
 	if (new_variant != _cur_signal_variant) {
 		Window *w = FindWindowById(WC_BUILD_SIGNAL, 0);
--- a/src/road.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/road.cpp	Thu May 29 15:13:28 2008 +0000
@@ -103,7 +103,7 @@
 	FOR_ALL_ENGINES_OF_TYPE(e, VEH_ROAD) {
 		const EngineInfo *ei = &e->info;
 
-		if (HasBit(ei->climates, _settings.game_creation.landscape) &&
+		if (HasBit(ei->climates, _settings_game.game_creation.landscape) &&
 				(HasBit(e->player_avail, p) || _date >= e->intro_date + 365)) {
 			SetBit(rt, HasBit(ei->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD);
 		}
--- a/src/road_cmd.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/road_cmd.cpp	Thu May 29 15:13:28 2008 +0000
@@ -69,9 +69,9 @@
 
 	if (flags & DC_EXEC) {
 		if (_game_mode == GM_MENU) {
-			_settings.vehicle.road_side = p1;
+			_settings_game.vehicle.road_side = p1;
 		} else {
-			_settings.vehicle.road_side = p1;
+			_settings_game.vehicle.road_side = p1;
 		}
 		InvalidateWindow(WC_GAME_OPTIONS, 0);
 	}
@@ -182,7 +182,7 @@
 	 * then allow it */
 	if (KillFirstBit(n) != ROAD_NONE && (n & remove) != ROAD_NONE) {
 		/* you can remove all kind of roads with extra dynamite */
-		if (!_settings.construction.extra_dynamite) {
+		if (!_settings_game.construction.extra_dynamite) {
 			SetDParam(0, t->index);
 			_error_message = STR_2009_LOCAL_AUTHORITY_REFUSES;
 			return false;
@@ -279,7 +279,7 @@
 			 * @li if build on slopes is disabled */
 			if (IsSteepSlope(tileh) || (IsStraightRoad(other) &&
 					(other & _invalid_tileh_slopes_road[0][tileh & SLOPE_ELEVATED]) != ROAD_NONE) ||
-					(tileh != SLOPE_FLAT && !_settings.construction.build_on_slopes)) {
+					(tileh != SLOPE_FLAT && !_settings_game.construction.build_on_slopes)) {
 				pieces |= MirrorRoadBits(pieces);
 			}
 
@@ -419,7 +419,7 @@
 	RoadBits type_bits = existing | *pieces;
 
 	/* Roads on slopes */
-	if (_settings.construction.build_on_slopes && (_invalid_tileh_slopes_road[0][tileh] & (other | type_bits)) == ROAD_NONE) {
+	if (_settings_game.construction.build_on_slopes && (_invalid_tileh_slopes_road[0][tileh] & (other | type_bits)) == ROAD_NONE) {
 
 		/* If we add leveling we've got to pay for it */
 		if ((other | existing) == ROAD_NONE) return CommandCost(EXPENSES_CONSTRUCTION, _price.terraform);
@@ -439,7 +439,7 @@
 		if (IsSlopeWithOneCornerRaised(tileh)) {
 
 			/* Prevent build on slopes if it isn't allowed */
-			if (_settings.construction.build_on_slopes) {
+			if (_settings_game.construction.build_on_slopes) {
 
 				/* If we add foundation we've got to pay for it */
 				if ((other | existing) == ROAD_NONE) return CommandCost(EXPENSES_CONSTRUCTION, _price.terraform);
@@ -594,7 +594,7 @@
 		CommandCost ret = CheckRoadSlope(tileh, &pieces, existing, other_bits);
 		/* Return an error if we need to build a foundation (ret != 0) but the
 		 * current patch-setting is turned off (or stupid AI@work) */
-		if (CmdFailed(ret) || (ret.GetCost() != 0 && !_settings.construction.build_on_slopes)) {
+		if (CmdFailed(ret) || (ret.GetCost() != 0 && !_settings_game.construction.build_on_slopes)) {
 			return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
 		}
 		cost.AddCost(ret);
@@ -849,7 +849,7 @@
 
 	Slope tileh = GetTileSlope(tile, NULL);
 	if (tileh != SLOPE_FLAT && (
-				!_settings.construction.build_on_slopes ||
+				!_settings_game.construction.build_on_slopes ||
 				IsSteepSlope(tileh) ||
 				!CanBuildDepotByTileh(dir, tileh)
 			)) {
@@ -1000,7 +1000,7 @@
 static bool AlwaysDrawUnpavedRoads(TileIndex tile, Roadside roadside)
 {
 	return (IsOnSnow(tile) &&
-			!(_settings.game_creation.landscape == LT_TROPIC && HasGrfMiscBit(GMB_DESERT_PAVED_ROADS) &&
+			!(_settings_game.game_creation.landscape == LT_TROPIC && HasGrfMiscBit(GMB_DESERT_PAVED_ROADS) &&
 				roadside != ROADSIDE_BARREN && roadside != ROADSIDE_GRASS && roadside != ROADSIDE_GRASS_ROAD_WORKS));
 }
 
@@ -1291,7 +1291,7 @@
 
 static void TileLoop_Road(TileIndex tile)
 {
-	switch (_settings.game_creation.landscape) {
+	switch (_settings_game.game_creation.landscape) {
 		case LT_ARCTIC:
 			if (IsOnSnow(tile) != (GetTileZ(tile) > GetSnowLine())) {
 				ToggleSnow(tile);
@@ -1337,7 +1337,7 @@
 
 		{
 			/* Adjust road ground type depending on 'grp' (grp is the distance to the center) */
-			const Roadside* new_rs = (_settings.game_creation.landscape == LT_TOYLAND) ? _town_road_types_2[grp] : _town_road_types[grp];
+			const Roadside* new_rs = (_settings_game.game_creation.landscape == LT_TOYLAND) ? _town_road_types_2[grp] : _town_road_types[grp];
 			Roadside cur_rs = GetRoadside(tile);
 
 			/* We have our desired type, do nothing */
@@ -1359,7 +1359,7 @@
 	} else if (IncreaseRoadWorksCounter(tile)) {
 		TerminateRoadWorks(tile);
 
-		if (_settings.economy.mod_road_rebuild) {
+		if (_settings_game.economy.mod_road_rebuild) {
 			/* Generate a nicer town surface */
 			const RoadBits old_rb = GetAnyRoadBits(tile, ROADTYPE_ROAD);
 			const RoadBits new_rb = CleanUpRoadBits(tile, old_rb);
@@ -1570,7 +1570,7 @@
 
 static CommandCost TerraformTile_Road(TileIndex tile, uint32 flags, uint z_new, Slope tileh_new)
 {
-	if (_settings.construction.build_on_slopes && AutoslopeEnabled()) {
+	if (_settings_game.construction.build_on_slopes && AutoslopeEnabled()) {
 		switch (GetRoadTileType(tile)) {
 			case ROAD_TILE_CROSSING:
 				if (!IsSteepSlope(tileh_new) && (GetTileMaxZ(tile) == z_new + GetSlopeMaxZ(tileh_new)) && HasBit(VALID_LEVEL_CROSSING_SLOPES, tileh_new)) return CommandCost(EXPENSES_CONSTRUCTION, _price.terraform);
--- a/src/road_gui.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/road_gui.cpp	Thu May 29 15:13:28 2008 +0000
@@ -409,12 +409,12 @@
 			WIDGET_LIST_END);
 
 		this->FindWindowPlacementAndResize(desc);
-		if (_settings.gui.link_terraform_toolbar) ShowTerraformToolbar(this);
+		if (_settings_client.gui.link_terraform_toolbar) ShowTerraformToolbar(this);
 	}
 
 	~BuildRoadToolbarWindow()
 	{
-		if (_settings.gui.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0);
+		if (_settings_client.gui.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0);
 	}
 
 	/**
@@ -839,7 +839,7 @@
 		this->DrawWidgets();
 
 		if (_station_show_coverage) {
-			int rad = _settings.station.modified_catchment ? CA_TRUCK /* = CA_BUS */ : CA_UNMODIFIED;
+			int rad = _settings_game.station.modified_catchment ? CA_TRUCK /* = CA_BUS */ : CA_UNMODIFIED;
 			SetTileSelectBigSize(-rad, -rad, 2 * rad, 2 * rad);
 		} else {
 			SetTileSelectSize(1, 1);
--- a/src/roadveh_cmd.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/roadveh_cmd.cpp	Thu May 29 15:13:28 2008 +0000
@@ -205,7 +205,7 @@
 
 	/* find the first free roadveh id */
 	unit_num = HasBit(p2, 0) ? 0 : GetFreeUnitNumber(VEH_ROAD);
-	if (unit_num > _settings.vehicle.max_roadveh)
+	if (unit_num > _settings_game.vehicle.max_roadveh)
 		return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
 
 	if (flags & DC_EXEC) {
@@ -257,7 +257,7 @@
 
 		v->name = NULL;
 
-		v->service_interval = _settings.vehicle.servint_roadveh;
+		v->service_interval = _settings_game.vehicle.servint_roadveh;
 
 		v->date_of_last_service = _date;
 		v->build_year = _cur_year;
@@ -419,7 +419,7 @@
 
 static const Depot* FindClosestRoadDepot(const Vehicle* v)
 {
-	switch (_settings.pf.pathfinder_for_roadvehs) {
+	switch (_settings_game.pf.pathfinder_for_roadvehs) {
 		case VPF_YAPF: /* YAPF */
 			return YapfFindNearestRoadDepot(v);
 
@@ -702,7 +702,7 @@
 		InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 
 		if (!PlayVehicleSound(v, VSE_BREAKDOWN)) {
-			SndPlayVehicleFx((_settings.game_creation.landscape != LT_TOYLAND) ?
+			SndPlayVehicleFx((_settings_game.game_creation.landscape != LT_TOYLAND) ?
 				SND_0F_VEHICLE_BREAKDOWN : SND_35_COMEDY_BREAKDOWN, v);
 		}
 
@@ -863,7 +863,7 @@
 	/* updates statusbar only if speed have changed to save CPU time */
 	if (spd != v->cur_speed) {
 		v->cur_speed = spd;
-		if (_settings.gui.vehicle_speed) {
+		if (_settings_client.gui.vehicle_speed) {
 			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
 		}
 	}
@@ -1085,7 +1085,7 @@
 				trackdirs = TRACKDIR_BIT_NONE;
 			} else {
 				/* Proper station type, check if there is free loading bay */
-				if (!_settings.pf.roadveh_queue && IsStandardRoadStopTile(tile) &&
+				if (!_settings_game.pf.roadveh_queue && IsStandardRoadStopTile(tile) &&
 						!GetRoadStopByTile(tile, rstype)->HasFreeBay()) {
 					/* Station is full and RV queuing is off */
 					trackdirs = TRACKDIR_BIT_NONE;
@@ -1124,7 +1124,7 @@
 		return_track(FindFirstBit2x64(trackdirs));
 	}
 
-	switch (_settings.pf.pathfinder_for_roadvehs) {
+	switch (_settings_game.pf.pathfinder_for_roadvehs) {
 		case VPF_YAPF: { /* YAPF */
 			Trackdir trackdir = YapfChooseRoadTrack(v, tile, enterdir);
 			if (trackdir != INVALID_TRACKDIR) return_track(trackdir);
@@ -1211,7 +1211,7 @@
 
 static uint RoadFindPathToStop(const Vehicle *v, TileIndex tile)
 {
-	if (_settings.pf.pathfinder_for_roadvehs == VPF_YAPF) {
+	if (_settings_game.pf.pathfinder_for_roadvehs == VPF_YAPF) {
 		/* use YAPF */
 		return YapfRoadVehDistanceToTile(v, tile);
 	}
@@ -1273,7 +1273,7 @@
 	v->direction = DiagDirToDir(dir);
 
 	Trackdir tdir = _roadveh_depot_exit_trackdir[dir];
-	const RoadDriveEntry *rdp = _road_drive_data[v->u.road.roadtype][(_settings.vehicle.road_side << RVS_DRIVE_SIDE) + tdir];
+	const RoadDriveEntry *rdp = _road_drive_data[v->u.road.roadtype][(_settings_game.vehicle.road_side << RVS_DRIVE_SIDE) + tdir];
 
 	int x = TileX(v->tile) * TILE_SIZE + (rdp[RVC_DEPOT_START_FRAME].x & 0xF);
 	int y = TileY(v->tile) * TILE_SIZE + (rdp[RVC_DEPOT_START_FRAME].y & 0xF);
@@ -1451,7 +1451,7 @@
 	 * In this case v->u.road.state is masked to give the road stop entry direction. */
 	rd = _road_drive_data[v->u.road.roadtype][(
 		(HasBit(v->u.road.state, RVS_IN_DT_ROAD_STOP) ? v->u.road.state & RVSB_ROAD_STOP_TRACKDIR_MASK : v->u.road.state) +
-		(_settings.vehicle.road_side << RVS_DRIVE_SIDE)) ^ v->u.road.overtaking][v->u.road.frame + 1];
+		(_settings_game.vehicle.road_side << RVS_DRIVE_SIDE)) ^ v->u.road.overtaking][v->u.road.frame + 1];
 
 	if (rd.x & RDE_NEXT_TILE) {
 		TileIndex tile = v->tile + TileOffsByDiagDir((DiagDirection)(rd.x & 3));
@@ -1529,7 +1529,7 @@
 		}
 
 		/* Get position data for first frame on the new tile */
-		rdp = _road_drive_data[v->u.road.roadtype][(dir + (_settings.vehicle.road_side << RVS_DRIVE_SIDE)) ^ v->u.road.overtaking];
+		rdp = _road_drive_data[v->u.road.roadtype][(dir + (_settings_game.vehicle.road_side << RVS_DRIVE_SIDE)) ^ v->u.road.overtaking];
 
 		x = TileX(tile) * TILE_SIZE + rdp[start_frame].x;
 		y = TileY(tile) * TILE_SIZE + rdp[start_frame].y;
@@ -1632,7 +1632,7 @@
 			return false;
 		}
 
-		rdp = _road_drive_data[v->u.road.roadtype][(_settings.vehicle.road_side << RVS_DRIVE_SIDE) + dir];
+		rdp = _road_drive_data[v->u.road.roadtype][(_settings_game.vehicle.road_side << RVS_DRIVE_SIDE) + dir];
 
 		x = TileX(v->tile) * TILE_SIZE + rdp[turn_around_start_frame].x;
 		y = TileY(v->tile) * TILE_SIZE + rdp[turn_around_start_frame].y;
@@ -1711,7 +1711,7 @@
 	 * (the station test and stop type test ensure that other vehicles, using the road stop as
 	 * a through route, do not stop) */
 	if (IsRoadVehFront(v) && ((IsInsideMM(v->u.road.state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END) &&
-			_road_veh_data_1[v->u.road.state - RVSB_IN_ROAD_STOP + (_settings.vehicle.road_side << RVS_DRIVE_SIDE)] == v->u.road.frame) ||
+			_road_veh_data_1[v->u.road.state - RVSB_IN_ROAD_STOP + (_settings_game.vehicle.road_side << RVS_DRIVE_SIDE)] == v->u.road.frame) ||
 			(IsInsideMM(v->u.road.state, RVSB_IN_DT_ROAD_STOP, RVSB_IN_DT_ROAD_STOP_END) &&
 			v->current_order.ShouldStopAtStation(v, GetStationIndex(v->tile)) &&
 			GetRoadStopType(v->tile) == (IsCargoInClass(v->cargo_type, CC_PASSENGERS) ? ROADSTOP_BUS : ROADSTOP_TRUCK) &&
@@ -1887,7 +1887,7 @@
 static void CheckIfRoadVehNeedsService(Vehicle *v)
 {
 	/* If we already got a slot at a stop, use that FIRST, and go to a depot later */
-	if (v->u.road.slot != NULL || _settings.vehicle.servint_roadveh == 0 || !v->NeedsAutomaticServicing()) return;
+	if (v->u.road.slot != NULL || _settings_game.vehicle.servint_roadveh == 0 || !v->NeedsAutomaticServicing()) return;
 	if (v->IsInDepot()) {
 		VehicleServiceInDepot(v);
 		return;
--- a/src/saveload.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/saveload.cpp	Thu May 29 15:13:28 2008 +0000
@@ -1776,7 +1776,7 @@
 	}
 }
 
-/** Do a save when exiting the game (patch option) _settings.gui.autosave_on_exit */
+/** Do a save when exiting the game (patch option) _settings_client.gui.autosave_on_exit */
 void DoExitSave()
 {
 	SaveOrLoad("exit.sav", SL_SAVE, AUTOSAVE_DIR);
--- a/src/saveload.h	Thu May 29 11:47:56 2008 +0000
+++ b/src/saveload.h	Thu May 29 15:13:28 2008 +0000
@@ -304,7 +304,7 @@
  * to add this to the address of the object */
 static inline void *GetVariableAddress(const void *object, const SaveLoad *sld)
 {
-	return (byte*)object + (ptrdiff_t)sld->address;
+	return (byte*)(sld->global ? NULL : object) + (ptrdiff_t)sld->address;
 }
 
 int64 ReadValue(const void *ptr, VarType conv);
--- a/src/settings.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/settings.cpp	Thu May 29 15:13:28 2008 +0000
@@ -64,8 +64,9 @@
 
 #include "table/strings.h"
 
-Settings _settings;
-Settings _settings_newgame;
+ClientSettings _settings_client;
+GameSettings _settings_game;
+GameSettings _settings_newgame;
 
 struct IniFile;
 struct IniItem;
@@ -765,7 +766,7 @@
 		}
 
 		p = (item == NULL) ? sdb->def : string_to_val(sdb, item->value);
-		ptr = GetVariableAddress(sld->global ? NULL : object, sld);
+		ptr = GetVariableAddress(object, sld);
 
 		switch (sdb->cmd) {
 		case SDT_BOOLX: /* All four are various types of (integer) numbers */
@@ -1120,6 +1121,32 @@
 #define SDT_CONDNULL(length, from, to)\
 	{{"", NULL, {0}, {0}, 0, 0, 0, NULL, STR_NULL, NULL, NULL}, SLE_CONDNULL(length, from, to)}
 
+
+#define SDTC_CONDVAR(var, type, from, to, flags, guiflags, def, min, max, interval, str, proc)\
+	SDTG_GENERAL(#var, SDT_NUMX, SL_VAR, type, flags, guiflags, _settings_client.var, 0, def, min, max, interval, NULL, str, proc, from, to)
+#define SDTC_VAR(var, type, flags, guiflags, def, min, max, interval, str, proc)\
+	SDTC_CONDVAR(var, type, 0, SL_MAX_VERSION, flags, guiflags, def, min, max, interval, str, proc)
+
+#define SDTC_CONDBOOL(var, from, to, flags, guiflags, def, str, proc)\
+	SDTG_GENERAL(#var, SDT_BOOLX, SL_VAR, SLE_BOOL, flags, guiflags, _settings_client.var, 0, def, 0, 1, 0, NULL, str, proc, from, to)
+#define SDTC_BOOL(var, flags, guiflags, def, str, proc)\
+	SDTC_CONDBOOL(var, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc)
+
+#define SDTC_CONDLIST(var, type, length, flags, guiflags, def, str, proc, from, to)\
+	SDTG_GENERAL(#var, SDT_INTLIST, SL_ARR, type, flags, guiflags, _settings_client.var, length, def, 0, 0, 0, NULL, str, proc, from, to)
+#define SDTC_LIST(var, type, flags, guiflags, def, str, proc)\
+	SDTG_GENERAL(var, SDT_INTLIST, SL_ARR, type, flags, guiflags, _settings_client.var, lengthof(_settings_client.var), def, 0, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION)
+
+#define SDTC_CONDSTR(var, type, length, flags, guiflags, def, str, proc, from, to)\
+	SDTG_GENERAL(#var, SDT_STRING, SL_STR, type, flags, guiflags, _settings_client.var, length, def, 0, 0, 0, NULL, str, proc, from, to)
+#define SDTC_STR(var, type, flags, guiflags, def, str, proc)\
+	SDTG_GENERAL(var, SDT_STRING, SL_STR, type, flags, guiflags, _settings_client.var, lengthof(_settings_client.var), def, 0, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION)
+
+#define SDTC_CONDOMANY(var, type, from, to, flags, guiflags, def, max, full, str, proc)\
+	SDTG_GENERAL(#var, SDT_ONEOFMANY, SL_VAR, type, flags, guiflags, _settings_client.var, 0, def, 0, max, 0, full, str, proc, from, to)
+#define SDTC_OMANY(var, type, flags, guiflags, def, max, full, str, proc)\
+	SDTC_CONDOMANY(var, type, 0, SL_MAX_VERSION, flags, guiflags, def, max, full, str, proc)
+
 #define SDT_END() {{NULL, NULL, {0}, {0}, 0, 0, 0, NULL, STR_NULL, NULL, NULL}, SLE_END()}
 
 /* Shortcuts for macros below. Logically if we don't save the value
@@ -1154,7 +1181,7 @@
 {
 	if (p1 == 1) {
 		ShowErrorMessage(INVALID_STRING_ID, TEMP_AI_MULTIPLAYER, 0, 0);
-		_settings.ai.ainew_active = true;
+		_settings_game.ai.ainew_active = true;
 	}
 	return 0;
 }
@@ -1220,7 +1247,7 @@
 static int32 CheckInterval(int32 p1)
 {
 	bool warning;
-	const VehicleSettings *ptc = (_game_mode == GM_MENU) ? &_settings_newgame.vehicle : &_settings.vehicle;
+	const VehicleSettings *ptc = (_game_mode == GM_MENU) ? &_settings_newgame.vehicle : &_settings_game.vehicle;
 
 	if (p1) {
 		warning = ( (IsInsideMM(ptc->servint_trains,   5, 90 + 1) || ptc->servint_trains   == 0) &&
@@ -1242,19 +1269,19 @@
 
 static int32 EngineRenewUpdate(int32 p1)
 {
-	DoCommandP(0, 0, _settings.gui.autorenew, NULL, CMD_SET_AUTOREPLACE);
+	DoCommandP(0, 0, _settings_client.gui.autorenew, NULL, CMD_SET_AUTOREPLACE);
 	return 0;
 }
 
 static int32 EngineRenewMonthsUpdate(int32 p1)
 {
-	DoCommandP(0, 1, _settings.gui.autorenew_months, NULL, CMD_SET_AUTOREPLACE);
+	DoCommandP(0, 1, _settings_client.gui.autorenew_months, NULL, CMD_SET_AUTOREPLACE);
 	return 0;
 }
 
 static int32 EngineRenewMoneyUpdate(int32 p1)
 {
-	DoCommandP(0, 2, _settings.gui.autorenew_money, NULL, CMD_SET_AUTOREPLACE);
+	DoCommandP(0, 2, _settings_client.gui.autorenew_money, NULL, CMD_SET_AUTOREPLACE);
 	return 0;
 }
 
@@ -1328,7 +1355,7 @@
 
 static int32 DifficultyReset(int32 level)
 {
-	SetDifficultyLevel(level, (_game_mode == GM_MENU) ? &_settings_newgame.difficulty : &_settings.difficulty);
+	SetDifficultyLevel(level, (_game_mode == GM_MENU) ? &_settings_newgame.difficulty : &_settings_game.difficulty);
 	return 0;
 }
 
@@ -1337,7 +1364,7 @@
 	if (_game_mode == GM_MENU) {
 		_settings_newgame.difficulty.diff_level = 3;
 	} else {
-		_settings.difficulty.diff_level = 3;
+		_settings_game.difficulty.diff_level = 3;
 	}
 
 	/* If we are a network-client, update the difficult setting (if it is open).
@@ -1354,7 +1381,7 @@
 {
 	if (_game_mode == GM_NORMAL) {
 		UpdateAirportsNoise();
-		if (_settings.economy.station_noise_level) {
+		if (_settings_game.economy.station_noise_level) {
 			InvalidateWindowClassesData(WC_TOWN_VIEW, 0);
 		}
 	}
@@ -1372,14 +1399,14 @@
  */
 static int32 CheckTownLayout(int32 p1)
 {
-	if (_settings.economy.town_layout == TL_NO_ROADS && _game_mode == GM_EDITOR) {
+	if (_settings_game.economy.town_layout == TL_NO_ROADS && _game_mode == GM_EDITOR) {
 		ShowErrorMessage(INVALID_STRING_ID, STR_CONFIG_PATCHES_TOWN_LAYOUT_INVALID, 0, 0);
-		_settings.economy.town_layout = TL_ORIGINAL;
+		_settings_game.economy.town_layout = TL_ORIGINAL;
 	}
 	return 0;
 }
 
-/** Conversion callback for _gameopt_settings.landscape
+/** Conversion callback for _gameopt_settings_game.landscape
  * It converts (or try) between old values and the new ones,
  * without loosing initial setting  of the user
  * @param value that was read from config file
@@ -1399,7 +1426,7 @@
  * So basically, 200, 400, 800 are the lowest allowed values */
 static int32 CheckNoiseToleranceLevel(const char *value)
 {
-	Settings *s = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings;
+	GameSettings *s = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game;
 	for (uint16 i = 0; i < lengthof(s->economy.town_noise_population); i++) {
 		s->economy.town_noise_population[i] = max(uint16(200 * (i + 1)), s->economy.town_noise_population[i]);
 	}
@@ -1521,16 +1548,16 @@
 	 SDTG_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, SLE_FILE_I16 | SLE_VAR_U16,    C, 0, _old_diff_custom, 17, 0, 0, 0, 0, NULL, STR_NULL, NULL, 0,  3),
 	 SDTG_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, SLE_UINT16,                    C, 0, _old_diff_custom, 18, 0, 0, 0, 0, NULL, STR_NULL, NULL, 4, 96),
 
-	      SDT_VAR(Settings, difficulty.diff_level,    SLE_UINT8,                     0, 0, 0, 0,  3, 0, STR_NULL, NULL),
-	    SDT_OMANY(Settings, gui.currency,             SLE_UINT8,                     N, 0, 0, CUSTOM_CURRENCY_ID, "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|ROL|RUR|SIT|SEK|YTL|SKK|BRR|custom", STR_NULL, NULL, NULL),
-	    SDT_OMANY(Settings, gui.units,                SLE_UINT8,                     N, 0, 1, 2, "imperial|metric|si", STR_NULL, NULL, NULL),
+	      SDT_VAR(GameSettings, difficulty.diff_level,    SLE_UINT8,                     0, 0, 0, 0,  3, 0, STR_NULL, NULL),
+	   SDTC_OMANY(              gui.currency,             SLE_UINT8,                     N, 0, 0, CUSTOM_CURRENCY_ID, "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|ROL|RUR|SIT|SEK|YTL|SKK|BRR|custom", STR_NULL, NULL),
+	   SDTC_OMANY(              gui.units,                SLE_UINT8,                     N, 0, 1, 2, "imperial|metric|si", STR_NULL, NULL),
 	/* There are only 21 predefined town_name values (0-20), but you can have more with newgrf action F so allow these bigger values (21-255). Invalid values will fallback to english on use and (undefined string) in GUI. */
-	    SDT_OMANY(Settings, game_creation.town_name,  SLE_UINT8,                     0, 0, 0, 255, "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|slovakish|norwegian|hungarian|austrian|romanian|czech|swiss|danish|turkish|italian|catalan", STR_NULL, NULL, NULL),
-	    SDT_OMANY(Settings, game_creation.landscape,  SLE_UINT8,                     0, 0, 0, 3, "temperate|arctic|tropic|toyland", STR_NULL, NULL, ConvertLandscape),
-	      SDT_VAR(Settings, game_creation.snow_line,  SLE_UINT8,                     0, 0, 7 * TILE_HEIGHT, 2 * TILE_HEIGHT, 13 * TILE_HEIGHT, 0, STR_NULL, NULL),
-	SDT_CONDOMANY(Settings, gui.autosave,             SLE_UINT8,  0, 22,             N, 0, 0, 0, "", STR_NULL, NULL, NULL),
-	SDT_CONDOMANY(Settings, gui.autosave,             SLE_UINT8, 23, SL_MAX_VERSION, S, 0, 1, 4, "off|monthly|quarterly|half year|yearly", STR_NULL, NULL, NULL),
-	    SDT_OMANY(Settings, vehicle.road_side,        SLE_UINT8,                     0, 0, 1, 1, "left|right", STR_NULL, NULL, NULL),
+	    SDT_OMANY(GameSettings, game_creation.town_name,  SLE_UINT8,                     0, 0, 0, 255, "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|slovakish|norwegian|hungarian|austrian|romanian|czech|swiss|danish|turkish|italian|catalan", STR_NULL, NULL, NULL),
+	    SDT_OMANY(GameSettings, game_creation.landscape,  SLE_UINT8,                     0, 0, 0, 3, "temperate|arctic|tropic|toyland", STR_NULL, NULL, ConvertLandscape),
+	      SDT_VAR(GameSettings, game_creation.snow_line,  SLE_UINT8,                     0, 0, 7 * TILE_HEIGHT, 2 * TILE_HEIGHT, 13 * TILE_HEIGHT, 0, STR_NULL, NULL),
+ SDTC_CONDOMANY(              gui.autosave,             SLE_UINT8,  0, 22,             N, 0, 0, 0, "", STR_NULL, NULL),
+ SDTC_CONDOMANY(              gui.autosave,             SLE_UINT8, 23, SL_MAX_VERSION, S, 0, 1, 4, "off|monthly|quarterly|half year|yearly", STR_NULL, NULL),
+	    SDT_OMANY(GameSettings, vehicle.road_side,        SLE_UINT8,                     0, 0, 1, 1, "left|right", STR_NULL, NULL, NULL),
 	    SDT_END()
 };
 
@@ -1547,217 +1574,217 @@
 	/***************************************************************************/
 	/* Saved patch variables. */
 	/* Do not ADD or REMOVE something in this "difficulty.XXX" table or before it. It breaks savegame compatability. */
-	 SDT_CONDVAR(Settings, difficulty.max_no_competitors,        SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     2,     0,      7,  1, STR_NULL,                                  DifficultyChange),
-	 SDT_CONDVAR(Settings, difficulty.competitor_start_time,     SLE_UINT8, 97, SL_MAX_VERSION, 0,NG,     2,     0,      3,  1, STR_6830_IMMEDIATE,                        DifficultyChange),
-	 SDT_CONDVAR(Settings, difficulty.number_towns,              SLE_UINT8, 97, SL_MAX_VERSION, 0,NG,     2,     0,      3,  1, STR_NUM_VERY_LOW,                          DifficultyChange),
-	 SDT_CONDVAR(Settings, difficulty.number_industries,         SLE_UINT8, 97, SL_MAX_VERSION, 0,NG,     4,     0,      4,  1, STR_NONE,                                  DifficultyChange),
-	 SDT_CONDVAR(Settings, difficulty.max_loan,                 SLE_UINT32, 97, SL_MAX_VERSION, 0,NG|CR,300000,100000,500000,50000,STR_NULL,                               DifficultyChange),
-	 SDT_CONDVAR(Settings, difficulty.initial_interest,          SLE_UINT8, 97, SL_MAX_VERSION, 0,NG,     2,     2,      4,  1, STR_NULL,                                  DifficultyChange),
-	 SDT_CONDVAR(Settings, difficulty.vehicle_costs,             SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     0,     0,      2,  1, STR_6820_LOW,                              DifficultyChange),
-	 SDT_CONDVAR(Settings, difficulty.competitor_speed,          SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     2,     0,      4,  1, STR_681B_VERY_SLOW,                        DifficultyChange),
-	 SDT_CONDVAR(Settings, difficulty.competitor_intelligence,   SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     0,     0,      2,  1, STR_6820_LOW,                              DifficultyChange),
-	 SDT_CONDVAR(Settings, difficulty.vehicle_breakdowns,        SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     1,     0,      2,  1, STR_6823_NONE,                             DifficultyChange),
-	 SDT_CONDVAR(Settings, difficulty.subsidy_multiplier,        SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     2,     0,      3,  1, STR_6826_X1_5,                             DifficultyChange),
-	 SDT_CONDVAR(Settings, difficulty.construction_cost,         SLE_UINT8, 97, SL_MAX_VERSION, 0,NG,     0,     0,      2,  1, STR_6820_LOW,                              DifficultyChange),
-	 SDT_CONDVAR(Settings, difficulty.terrain_type,              SLE_UINT8, 97, SL_MAX_VERSION, 0,NG,     1,     0,      3,  1, STR_682A_VERY_FLAT,                        DifficultyChange),
-	 SDT_CONDVAR(Settings, difficulty.quantity_sea_lakes,        SLE_UINT8, 97, SL_MAX_VERSION, 0,NG,     0,     0,      3,  1, STR_VERY_LOW,                              DifficultyChange),
-	 SDT_CONDVAR(Settings, difficulty.economy,                   SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     0,     0,      1,  1, STR_682E_STEADY,                           DifficultyChange),
-	 SDT_CONDVAR(Settings, difficulty.line_reverse_mode,         SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     0,     0,      1,  1, STR_6834_AT_END_OF_LINE_AND_AT_STATIONS,   DifficultyChange),
-	 SDT_CONDVAR(Settings, difficulty.disasters,                 SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     0,     0,      1,  1, STR_6836_OFF,                              DifficultyChange),
-	 SDT_CONDVAR(Settings, difficulty.town_council_tolerance,    SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     0,     0,      2,  1, STR_PERMISSIVE,                            DifficultyNoiseChange),
-	 SDT_CONDVAR(Settings, difficulty.diff_level,                SLE_UINT8, 97, SL_MAX_VERSION, 0,NG,     0,     0,      3,  0, STR_NULL,                                  DifficultyReset),
+	 SDT_CONDVAR(GameSettings, difficulty.max_no_competitors,        SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     2,     0,      7,  1, STR_NULL,                                  DifficultyChange),
+	 SDT_CONDVAR(GameSettings, difficulty.competitor_start_time,     SLE_UINT8, 97, SL_MAX_VERSION, 0,NG,     2,     0,      3,  1, STR_6830_IMMEDIATE,                        DifficultyChange),
+	 SDT_CONDVAR(GameSettings, difficulty.number_towns,              SLE_UINT8, 97, SL_MAX_VERSION, 0,NG,     2,     0,      3,  1, STR_NUM_VERY_LOW,                          DifficultyChange),
+	 SDT_CONDVAR(GameSettings, difficulty.number_industries,         SLE_UINT8, 97, SL_MAX_VERSION, 0,NG,     4,     0,      4,  1, STR_NONE,                                  DifficultyChange),
+	 SDT_CONDVAR(GameSettings, difficulty.max_loan,                 SLE_UINT32, 97, SL_MAX_VERSION, 0,NG|CR,300000,100000,500000,50000,STR_NULL,                               DifficultyChange),
+	 SDT_CONDVAR(GameSettings, difficulty.initial_interest,          SLE_UINT8, 97, SL_MAX_VERSION, 0,NG,     2,     2,      4,  1, STR_NULL,                                  DifficultyChange),
+	 SDT_CONDVAR(GameSettings, difficulty.vehicle_costs,             SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     0,     0,      2,  1, STR_6820_LOW,                              DifficultyChange),
+	 SDT_CONDVAR(GameSettings, difficulty.competitor_speed,          SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     2,     0,      4,  1, STR_681B_VERY_SLOW,                        DifficultyChange),
+	 SDT_CONDVAR(GameSettings, difficulty.competitor_intelligence,   SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     0,     0,      2,  1, STR_6820_LOW,                              DifficultyChange),
+	 SDT_CONDVAR(GameSettings, difficulty.vehicle_breakdowns,        SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     1,     0,      2,  1, STR_6823_NONE,                             DifficultyChange),
+	 SDT_CONDVAR(GameSettings, difficulty.subsidy_multiplier,        SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     2,     0,      3,  1, STR_6826_X1_5,                             DifficultyChange),
+	 SDT_CONDVAR(GameSettings, difficulty.construction_cost,         SLE_UINT8, 97, SL_MAX_VERSION, 0,NG,     0,     0,      2,  1, STR_6820_LOW,                              DifficultyChange),
+	 SDT_CONDVAR(GameSettings, difficulty.terrain_type,              SLE_UINT8, 97, SL_MAX_VERSION, 0,NG,     1,     0,      3,  1, STR_682A_VERY_FLAT,                        DifficultyChange),
+	 SDT_CONDVAR(GameSettings, difficulty.quantity_sea_lakes,        SLE_UINT8, 97, SL_MAX_VERSION, 0,NG,     0,     0,      3,  1, STR_VERY_LOW,                              DifficultyChange),
+	 SDT_CONDVAR(GameSettings, difficulty.economy,                   SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     0,     0,      1,  1, STR_682E_STEADY,                           DifficultyChange),
+	 SDT_CONDVAR(GameSettings, difficulty.line_reverse_mode,         SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     0,     0,      1,  1, STR_6834_AT_END_OF_LINE_AND_AT_STATIONS,   DifficultyChange),
+	 SDT_CONDVAR(GameSettings, difficulty.disasters,                 SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     0,     0,      1,  1, STR_6836_OFF,                              DifficultyChange),
+	 SDT_CONDVAR(GameSettings, difficulty.town_council_tolerance,    SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     0,     0,      2,  1, STR_PERMISSIVE,                            DifficultyNoiseChange),
+	 SDT_CONDVAR(GameSettings, difficulty.diff_level,                SLE_UINT8, 97, SL_MAX_VERSION, 0,NG,     0,     0,      3,  0, STR_NULL,                                  DifficultyReset),
 
 	/* There are only 21 predefined town_name values (0-20), but you can have more with newgrf action F so allow these bigger values (21-255). Invalid values will fallback to english on use and (undefined string) in GUI. */
- SDT_CONDOMANY(Settings, game_creation.town_name,              SLE_UINT8, 97, SL_MAX_VERSION, 0,NN, 0, 255, "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|slovakish|norwegian|hungarian|austrian|romanian|czech|swiss|danish|turkish|italian|catalan", STR_NULL, NULL, NULL),
- SDT_CONDOMANY(Settings, game_creation.landscape,              SLE_UINT8, 97, SL_MAX_VERSION, 0,NN, 0,   3, "temperate|arctic|tropic|toyland", STR_NULL, NULL, ConvertLandscape),
-	 SDT_CONDVAR(Settings, game_creation.snow_line,              SLE_UINT8, 97, SL_MAX_VERSION, 0,NN, 7 * TILE_HEIGHT, 2 * TILE_HEIGHT, 13 * TILE_HEIGHT, 0, STR_NULL, NULL),
- SDT_CONDOMANY(Settings, vehicle.road_side,                    SLE_UINT8, 97, SL_MAX_VERSION, 0,NN, 1,   1, "left|right", STR_NULL, NULL, NULL),
-
-	    SDT_BOOL(Settings, construction.build_on_slopes,                                        0,NN,  true,                    STR_CONFIG_PATCHES_BUILDONSLOPES,          NULL),
-	SDT_CONDBOOL(Settings, construction.autoslope,                          75, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_PATCHES_AUTOSLOPE,              NULL),
-	    SDT_BOOL(Settings, construction.extra_dynamite,                                         0, 0, false,                    STR_CONFIG_PATCHES_EXTRADYNAMITE,          NULL),
-	    SDT_BOOL(Settings, construction.longbridges,                                            0,NN,  true,                    STR_CONFIG_PATCHES_LONGBRIDGES,            NULL),
-	    SDT_BOOL(Settings, construction.signal_side,                                            N,NN,  true,                    STR_CONFIG_PATCHES_SIGNALSIDE,             RedrawScreen),
-	    SDT_BOOL(Settings, station.always_small_airport,                                        0,NN, false,                    STR_CONFIG_PATCHES_SMALL_AIRPORTS,         NULL),
-	 SDT_CONDVAR(Settings, economy.town_layout,                  SLE_UINT8, 59, SL_MAX_VERSION, 0,MS,TL_ORIGINAL,TL_NO_ROADS,NUM_TLS-1,1, STR_CONFIG_PATCHES_TOWN_LAYOUT,  CheckTownLayout),
-
-	    SDT_BOOL(Settings, vehicle.realistic_acceleration,                                      0, 0, false,                    STR_CONFIG_PATCHES_REALISTICACCEL,         RealisticAccelerationChanged),
-	    SDT_BOOL(Settings, pf.forbid_90_deg,                                                    0, 0, false,                    STR_CONFIG_PATCHES_FORBID_90_DEG,          NULL),
-	    SDT_BOOL(Settings, vehicle.mammoth_trains,                                              0,NN,  true,                    STR_CONFIG_PATCHES_MAMMOTHTRAINS,          NULL),
-	    SDT_BOOL(Settings, order.gotodepot,                                                     0, 0,  true,                    STR_CONFIG_PATCHES_GOTODEPOT,              NULL),
-	    SDT_BOOL(Settings, pf.roadveh_queue,                                                    0, 0,  true,                    STR_CONFIG_PATCHES_ROADVEH_QUEUE,          NULL),
-
-	SDT_CONDBOOL(Settings, pf.new_pathfinding_all,                           0,             86, 0, 0, false,                    STR_NULL,                                  NULL),
-	SDT_CONDBOOL(Settings, pf.yapf.ship_use_yapf,                           28,             86, 0, 0, false,                    STR_NULL,                                  NULL),
-	SDT_CONDBOOL(Settings, pf.yapf.road_use_yapf,                           28,             86, 0, 0,  true,                    STR_NULL,                                  NULL),
-	SDT_CONDBOOL(Settings, pf.yapf.rail_use_yapf,                           28,             86, 0, 0,  true,                    STR_NULL,                                  NULL),
-
-	 SDT_CONDVAR(Settings, pf.pathfinder_for_trains,             SLE_UINT8, 87, SL_MAX_VERSION, 0, MS,    2,     0,       2, 1, STR_CONFIG_PATCHES_PATHFINDER_FOR_TRAINS,  NULL),
-	 SDT_CONDVAR(Settings, pf.pathfinder_for_roadvehs,           SLE_UINT8, 87, SL_MAX_VERSION, 0, MS,    2,     0,       2, 1, STR_CONFIG_PATCHES_PATHFINDER_FOR_ROADVEH, NULL),
-	 SDT_CONDVAR(Settings, pf.pathfinder_for_ships,              SLE_UINT8, 87, SL_MAX_VERSION, 0, MS,    0,     0,       2, 1, STR_CONFIG_PATCHES_PATHFINDER_FOR_SHIPS,   NULL),
-
-	    SDT_BOOL(Settings, vehicle.never_expire_vehicles,                                       0,NN, false,                    STR_CONFIG_PATCHES_NEVER_EXPIRE_VEHICLES,  NULL),
-	     SDT_VAR(Settings, vehicle.max_trains,                  SLE_UINT16,                     0, 0,   500,     0,    5000, 0, STR_CONFIG_PATCHES_MAX_TRAINS,             RedrawScreen),
-	     SDT_VAR(Settings, vehicle.max_roadveh,                 SLE_UINT16,                     0, 0,   500,     0,    5000, 0, STR_CONFIG_PATCHES_MAX_ROADVEH,            RedrawScreen),
-	     SDT_VAR(Settings, vehicle.max_aircraft,                SLE_UINT16,                     0, 0,   200,     0,    5000, 0, STR_CONFIG_PATCHES_MAX_AIRCRAFT,           RedrawScreen),
-	     SDT_VAR(Settings, vehicle.max_ships,                   SLE_UINT16,                     0, 0,   300,     0,    5000, 0, STR_CONFIG_PATCHES_MAX_SHIPS,              RedrawScreen),
-	    SDT_BOOL(Settings, vehicle.servint_ispercent,                                           0, 0, false,                    STR_CONFIG_PATCHES_SERVINT_ISPERCENT,      CheckInterval),
-	     SDT_VAR(Settings, vehicle.servint_trains,              SLE_UINT16,                     0,D0,   150,     5,     800, 0, STR_CONFIG_PATCHES_SERVINT_TRAINS,         InValidateDetailsWindow),
-	     SDT_VAR(Settings, vehicle.servint_roadveh,             SLE_UINT16,                     0,D0,   150,     5,     800, 0, STR_CONFIG_PATCHES_SERVINT_ROADVEH,        InValidateDetailsWindow),
-	     SDT_VAR(Settings, vehicle.servint_ships,               SLE_UINT16,                     0,D0,   360,     5,     800, 0, STR_CONFIG_PATCHES_SERVINT_SHIPS,          InValidateDetailsWindow),
-	     SDT_VAR(Settings, vehicle.servint_aircraft,            SLE_UINT16,                     0,D0,   100,     5,     800, 0, STR_CONFIG_PATCHES_SERVINT_AIRCRAFT,       InValidateDetailsWindow),
-	    SDT_BOOL(Settings, order.no_servicing_if_no_breakdowns,                                 0, 0, false,                    STR_CONFIG_PATCHES_NOSERVICE,              NULL),
-	    SDT_BOOL(Settings, vehicle.wagon_speed_limits,                                          0,NN,  true,                    STR_CONFIG_PATCHES_WAGONSPEEDLIMITS,       UpdateConsists),
-	SDT_CONDBOOL(Settings, vehicle.disable_elrails,                         38, SL_MAX_VERSION, 0,NN, false,                    STR_CONFIG_PATCHES_DISABLE_ELRAILS,        SettingsDisableElrail),
-	 SDT_CONDVAR(Settings, vehicle.freight_trains,               SLE_UINT8, 39, SL_MAX_VERSION, 0,NN,     1,     1,     255, 1, STR_CONFIG_PATCHES_FREIGHT_TRAINS,         NULL),
-	SDT_CONDBOOL(Settings, order.timetabling,                               67, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_PATCHES_TIMETABLE_ALLOW,        NULL),
-	 SDT_CONDVAR(Settings, vehicle.plane_speed,                  SLE_UINT8, 90, SL_MAX_VERSION, 0, 0,     4,     1,       4, 0, STR_CONFIG_PATCHES_PLANE_SPEED,            NULL),
-	SDT_CONDBOOL(Settings, vehicle.dynamic_engines,                         95, SL_MAX_VERSION, 0,NN, false,                    STR_CONFIG_PATCHES_DYNAMIC_ENGINES,        NULL),
+ SDT_CONDOMANY(GameSettings, game_creation.town_name,              SLE_UINT8, 97, SL_MAX_VERSION, 0,NN, 0, 255, "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|slovakish|norwegian|hungarian|austrian|romanian|czech|swiss|danish|turkish|italian|catalan", STR_NULL, NULL, NULL),
+ SDT_CONDOMANY(GameSettings, game_creation.landscape,              SLE_UINT8, 97, SL_MAX_VERSION, 0,NN, 0,   3, "temperate|arctic|tropic|toyland", STR_NULL, NULL, ConvertLandscape),
+	 SDT_CONDVAR(GameSettings, game_creation.snow_line,              SLE_UINT8, 97, SL_MAX_VERSION, 0,NN, 7 * TILE_HEIGHT, 2 * TILE_HEIGHT, 13 * TILE_HEIGHT, 0, STR_NULL, NULL),
+ SDT_CONDOMANY(GameSettings, vehicle.road_side,                    SLE_UINT8, 97, SL_MAX_VERSION, 0,NN, 1,   1, "left|right", STR_NULL, NULL, NULL),
 
-	    SDT_BOOL(Settings, station.join_stations,                                               0, 0,  true,                    STR_CONFIG_PATCHES_JOINSTATIONS,           NULL),
-	SDT_CONDBOOL(Settings, gui.sg_full_load_any,                             0,             92, 0, 0 , true,                    STR_NULL,                                  NULL),
-	    SDT_BOOL(Settings, order.improved_load,                                                 0,NN,  true,                    STR_CONFIG_PATCHES_IMPROVEDLOAD,           NULL),
-	    SDT_BOOL(Settings, order.selectgoods,                                                   0, 0,  true,                    STR_CONFIG_PATCHES_SELECTGOODS,            NULL),
-	SDT_CONDBOOL(Settings, gui.sg_new_nonstop,                               0,             92, 0, 0, false,                    STR_NULL,                                  NULL),
-	    SDT_BOOL(Settings, station.nonuniform_stations,                                         0,NN,  true,                    STR_CONFIG_PATCHES_NONUNIFORM_STATIONS,    NULL),
-	     SDT_VAR(Settings, station.station_spread,               SLE_UINT8,                     0, 0,    12,     4,      64, 0, STR_CONFIG_PATCHES_STATION_SPREAD,         InvalidateStationBuildWindow),
-	    SDT_BOOL(Settings, order.serviceathelipad,                                              0, 0,  true,                    STR_CONFIG_PATCHES_SERVICEATHELIPAD,       NULL),
-	    SDT_BOOL(Settings, station.modified_catchment,                                          0, 0,  true,                    STR_CONFIG_PATCHES_CATCHMENT,              NULL),
-	SDT_CONDBOOL(Settings, order.gradual_loading,                           40, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_PATCHES_GRADUAL_LOADING,        NULL),
-	SDT_CONDBOOL(Settings, construction.road_stop_on_town_road,             47, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_PATCHES_STOP_ON_TOWN_ROAD,      NULL),
-	SDT_CONDBOOL(Settings, station.adjacent_stations,                       62, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_PATCHES_ADJACENT_STATIONS,      NULL),
-	SDT_CONDBOOL(Settings, economy.station_noise_level,                     96, SL_MAX_VERSION, 0, 0, false,                    STR_CONFIG_PATCHES_NOISE_LEVEL,            InvalidateTownViewWindow),
+	    SDT_BOOL(GameSettings, construction.build_on_slopes,                                        0,NN,  true,                    STR_CONFIG_PATCHES_BUILDONSLOPES,          NULL),
+	SDT_CONDBOOL(GameSettings, construction.autoslope,                          75, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_PATCHES_AUTOSLOPE,              NULL),
+	    SDT_BOOL(GameSettings, construction.extra_dynamite,                                         0, 0, false,                    STR_CONFIG_PATCHES_EXTRADYNAMITE,          NULL),
+	    SDT_BOOL(GameSettings, construction.longbridges,                                            0,NN,  true,                    STR_CONFIG_PATCHES_LONGBRIDGES,            NULL),
+	    SDT_BOOL(GameSettings, construction.signal_side,                                            N,NN,  true,                    STR_CONFIG_PATCHES_SIGNALSIDE,             RedrawScreen),
+	    SDT_BOOL(GameSettings, station.always_small_airport,                                        0,NN, false,                    STR_CONFIG_PATCHES_SMALL_AIRPORTS,         NULL),
+	 SDT_CONDVAR(GameSettings, economy.town_layout,                  SLE_UINT8, 59, SL_MAX_VERSION, 0,MS,TL_ORIGINAL,TL_NO_ROADS,NUM_TLS-1,1, STR_CONFIG_PATCHES_TOWN_LAYOUT,  CheckTownLayout),
 
-	    SDT_BOOL(Settings, economy.inflation,                                                   0, 0,  true,                    STR_CONFIG_PATCHES_INFLATION,              NULL),
-	     SDT_VAR(Settings, construction.raw_industry_construction, SLE_UINT8,                   0,MS,     0,     0,       2, 0, STR_CONFIG_PATCHES_RAW_INDUSTRY_CONSTRUCTION_METHOD, InvalidateBuildIndustryWindow),
-	    SDT_BOOL(Settings, economy.multiple_industry_per_town,                                  0, 0, false,                    STR_CONFIG_PATCHES_MULTIPINDTOWN,          NULL),
-	    SDT_BOOL(Settings, economy.same_industry_close,                                         0, 0, false,                    STR_CONFIG_PATCHES_SAMEINDCLOSE,           NULL),
-	    SDT_BOOL(Settings, economy.bribe,                                                       0, 0,  true,                    STR_CONFIG_PATCHES_BRIBE,                  NULL),
-	SDT_CONDBOOL(Settings, economy.exclusive_rights,                        79, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_PATCHES_ALLOW_EXCLUSIVE,        NULL),
-	SDT_CONDBOOL(Settings, economy.give_money,                              79, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_PATCHES_ALLOW_GIVE_MONEY,       NULL),
-	     SDT_VAR(Settings, game_creation.snow_line_height,       SLE_UINT8,                     0, 0,     7,     2,      13, 0, STR_CONFIG_PATCHES_SNOWLINE_HEIGHT,        NULL),
-	     SDT_VAR(Settings, gui.colored_news_year,                SLE_INT32,                     0,NC,  2000,MIN_YEAR,MAX_YEAR,1,STR_CONFIG_PATCHES_COLORED_NEWS_YEAR,      NULL),
-	     SDT_VAR(Settings, game_creation.starting_year,          SLE_INT32,                     0,NC,  1950,MIN_YEAR,MAX_YEAR,1,STR_CONFIG_PATCHES_STARTING_YEAR,          NULL),
-	     SDT_VAR(Settings, gui.ending_year,                      SLE_INT32,                    0,NC|NO,2051,MIN_YEAR,MAX_YEAR,1,STR_CONFIG_PATCHES_ENDING_YEAR,            NULL),
-	    SDT_BOOL(Settings, economy.smooth_economy,                                              0, 0,  true,                    STR_CONFIG_PATCHES_SMOOTH_ECONOMY,         NULL),
-	    SDT_BOOL(Settings, economy.allow_shares,                                                0, 0, false,                    STR_CONFIG_PATCHES_ALLOW_SHARES,           NULL),
-	 SDT_CONDVAR(Settings, economy.town_growth_rate,             SLE_UINT8, 54, SL_MAX_VERSION, 0, MS,    2,     0,       4, 0, STR_CONFIG_PATCHES_TOWN_GROWTH,            NULL),
-	 SDT_CONDVAR(Settings, economy.larger_towns,                 SLE_UINT8, 54, SL_MAX_VERSION, 0, D0,    4,     0,     255, 1, STR_CONFIG_PATCHES_LARGER_TOWNS,           NULL),
-	 SDT_CONDVAR(Settings, economy.initial_city_size,            SLE_UINT8, 56, SL_MAX_VERSION, 0, 0,     2,     1,      10, 1, STR_CONFIG_PATCHES_CITY_SIZE_MULTIPLIER,   NULL),
-	SDT_CONDBOOL(Settings, economy.mod_road_rebuild,                        77, SL_MAX_VERSION, 0, 0, false,                    STR_CONFIG_MODIFIED_ROAD_REBUILD,          NULL),
+	    SDT_BOOL(GameSettings, vehicle.realistic_acceleration,                                      0, 0, false,                    STR_CONFIG_PATCHES_REALISTICACCEL,         RealisticAccelerationChanged),
+	    SDT_BOOL(GameSettings, pf.forbid_90_deg,                                                    0, 0, false,                    STR_CONFIG_PATCHES_FORBID_90_DEG,          NULL),
+	    SDT_BOOL(GameSettings, vehicle.mammoth_trains,                                              0,NN,  true,                    STR_CONFIG_PATCHES_MAMMOTHTRAINS,          NULL),
+	    SDT_BOOL(GameSettings, order.gotodepot,                                                     0, 0,  true,                    STR_CONFIG_PATCHES_GOTODEPOT,              NULL),
+	    SDT_BOOL(GameSettings, pf.roadveh_queue,                                                    0, 0,  true,                    STR_CONFIG_PATCHES_ROADVEH_QUEUE,          NULL),
 
-	    SDT_BOOL(Settings, ai.ainew_active,                                                     0, 0, false,                    STR_CONFIG_PATCHES_AINEW_ACTIVE,           AiNew_PatchActive_Warning),
-	    SDT_BOOL(Settings, ai.ai_in_multiplayer,                                                0, 0, false,                    STR_CONFIG_PATCHES_AI_IN_MULTIPLAYER,      Ai_In_Multiplayer_Warning),
-	    SDT_BOOL(Settings, ai.ai_disable_veh_train,                                             0, 0, false,                    STR_CONFIG_PATCHES_AI_BUILDS_TRAINS,       NULL),
-	    SDT_BOOL(Settings, ai.ai_disable_veh_roadveh,                                           0, 0, false,                    STR_CONFIG_PATCHES_AI_BUILDS_ROADVEH,      NULL),
-	    SDT_BOOL(Settings, ai.ai_disable_veh_aircraft,                                          0, 0, false,                    STR_CONFIG_PATCHES_AI_BUILDS_AIRCRAFT,     NULL),
-	    SDT_BOOL(Settings, ai.ai_disable_veh_ship,                                              0, 0, false,                    STR_CONFIG_PATCHES_AI_BUILDS_SHIPS,        NULL),
-
-	     SDT_VAR(Settings, vehicle.extend_vehicle_life,          SLE_UINT8,                     0, 0,     0,     0,     100, 0, STR_NULL,                                  NULL),
-	     SDT_VAR(Settings, economy.dist_local_authority,         SLE_UINT8,                     0, 0,    20,     5,      60, 0, STR_NULL,                                  NULL),
-	     SDT_VAR(Settings, pf.wait_oneway_signal,                SLE_UINT8,                     0, 0,    15,     2,     100, 0, STR_NULL,                                  NULL),
-	     SDT_VAR(Settings, pf.wait_twoway_signal,                SLE_UINT8,                     0, 0,    41,     2,     100, 0, STR_NULL,                                  NULL),
-	SDT_CONDLISTO(Settings, economy.town_noise_population, 3,   SLE_UINT16, 96, SL_MAX_VERSION, 0,D0, "800,2000,4000",          STR_NULL,                                  NULL, CheckNoiseToleranceLevel),
+	SDT_CONDBOOL(GameSettings, pf.new_pathfinding_all,                           0,             86, 0, 0, false,                    STR_NULL,                                  NULL),
+	SDT_CONDBOOL(GameSettings, pf.yapf.ship_use_yapf,                           28,             86, 0, 0, false,                    STR_NULL,                                  NULL),
+	SDT_CONDBOOL(GameSettings, pf.yapf.road_use_yapf,                           28,             86, 0, 0,  true,                    STR_NULL,                                  NULL),
+	SDT_CONDBOOL(GameSettings, pf.yapf.rail_use_yapf,                           28,             86, 0, 0,  true,                    STR_NULL,                                  NULL),
 
-	     SDT_VAR(Settings, pf.opf.pf_maxlength,                          SLE_UINT16,                     0, 0,  4096,                    64,   65535, 0, STR_NULL,         NULL),
-	     SDT_VAR(Settings, pf.opf.pf_maxdepth,                            SLE_UINT8,                     0, 0,    48,                     4,     255, 0, STR_NULL,         NULL),
+	 SDT_CONDVAR(GameSettings, pf.pathfinder_for_trains,             SLE_UINT8, 87, SL_MAX_VERSION, 0, MS,    2,     0,       2, 1, STR_CONFIG_PATCHES_PATHFINDER_FOR_TRAINS,  NULL),
+	 SDT_CONDVAR(GameSettings, pf.pathfinder_for_roadvehs,           SLE_UINT8, 87, SL_MAX_VERSION, 0, MS,    2,     0,       2, 1, STR_CONFIG_PATCHES_PATHFINDER_FOR_ROADVEH, NULL),
+	 SDT_CONDVAR(GameSettings, pf.pathfinder_for_ships,              SLE_UINT8, 87, SL_MAX_VERSION, 0, MS,    0,     0,       2, 1, STR_CONFIG_PATCHES_PATHFINDER_FOR_SHIPS,   NULL),
 
-	     SDT_VAR(Settings, pf.npf.npf_max_search_nodes,                    SLE_UINT,                     0, 0, 10000,                   500,  100000, 0, STR_NULL,         NULL),
-	     SDT_VAR(Settings, pf.npf.npf_rail_firstred_penalty,               SLE_UINT,                     0, 0, ( 10 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
-	     SDT_VAR(Settings, pf.npf.npf_rail_firstred_exit_penalty,          SLE_UINT,                     0, 0, (100 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
-	     SDT_VAR(Settings, pf.npf.npf_rail_lastred_penalty,                SLE_UINT,                     0, 0, ( 10 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
-	     SDT_VAR(Settings, pf.npf.npf_rail_station_penalty,                SLE_UINT,                     0, 0, (  1 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
-	     SDT_VAR(Settings, pf.npf.npf_rail_slope_penalty,                  SLE_UINT,                     0, 0, (  1 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
-	     SDT_VAR(Settings, pf.npf.npf_rail_curve_penalty,                  SLE_UINT,                     0, 0, 1,                         0,  100000, 0, STR_NULL,         NULL),
-	     SDT_VAR(Settings, pf.npf.npf_rail_depot_reverse_penalty,          SLE_UINT,                     0, 0, ( 50 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
-	     SDT_VAR(Settings, pf.npf.npf_buoy_penalty,                        SLE_UINT,                     0, 0, (  2 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
-	     SDT_VAR(Settings, pf.npf.npf_water_curve_penalty,                 SLE_UINT,                     0, 0, (NPF_TILE_LENGTH / 4),     0,  100000, 0, STR_NULL,         NULL),
-	     SDT_VAR(Settings, pf.npf.npf_road_curve_penalty,                  SLE_UINT,                     0, 0, 1,                         0,  100000, 0, STR_NULL,         NULL),
-	     SDT_VAR(Settings, pf.npf.npf_crossing_penalty,                    SLE_UINT,                     0, 0, (  3 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
-	 SDT_CONDVAR(Settings, pf.npf.npf_road_drive_through_penalty,          SLE_UINT, 47, SL_MAX_VERSION, 0, 0, (  8 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
+	    SDT_BOOL(GameSettings, vehicle.never_expire_vehicles,                                       0,NN, false,                    STR_CONFIG_PATCHES_NEVER_EXPIRE_VEHICLES,  NULL),
+	     SDT_VAR(GameSettings, vehicle.max_trains,                  SLE_UINT16,                     0, 0,   500,     0,    5000, 0, STR_CONFIG_PATCHES_MAX_TRAINS,             RedrawScreen),
+	     SDT_VAR(GameSettings, vehicle.max_roadveh,                 SLE_UINT16,                     0, 0,   500,     0,    5000, 0, STR_CONFIG_PATCHES_MAX_ROADVEH,            RedrawScreen),
+	     SDT_VAR(GameSettings, vehicle.max_aircraft,                SLE_UINT16,                     0, 0,   200,     0,    5000, 0, STR_CONFIG_PATCHES_MAX_AIRCRAFT,           RedrawScreen),
+	     SDT_VAR(GameSettings, vehicle.max_ships,                   SLE_UINT16,                     0, 0,   300,     0,    5000, 0, STR_CONFIG_PATCHES_MAX_SHIPS,              RedrawScreen),
+	    SDT_BOOL(GameSettings, vehicle.servint_ispercent,                                           0, 0, false,                    STR_CONFIG_PATCHES_SERVINT_ISPERCENT,      CheckInterval),
+	     SDT_VAR(GameSettings, vehicle.servint_trains,              SLE_UINT16,                     0,D0,   150,     5,     800, 0, STR_CONFIG_PATCHES_SERVINT_TRAINS,         InValidateDetailsWindow),
+	     SDT_VAR(GameSettings, vehicle.servint_roadveh,             SLE_UINT16,                     0,D0,   150,     5,     800, 0, STR_CONFIG_PATCHES_SERVINT_ROADVEH,        InValidateDetailsWindow),
+	     SDT_VAR(GameSettings, vehicle.servint_ships,               SLE_UINT16,                     0,D0,   360,     5,     800, 0, STR_CONFIG_PATCHES_SERVINT_SHIPS,          InValidateDetailsWindow),
+	     SDT_VAR(GameSettings, vehicle.servint_aircraft,            SLE_UINT16,                     0,D0,   100,     5,     800, 0, STR_CONFIG_PATCHES_SERVINT_AIRCRAFT,       InValidateDetailsWindow),
+	    SDT_BOOL(GameSettings, order.no_servicing_if_no_breakdowns,                                 0, 0, false,                    STR_CONFIG_PATCHES_NOSERVICE,              NULL),
+	    SDT_BOOL(GameSettings, vehicle.wagon_speed_limits,                                          0,NN,  true,                    STR_CONFIG_PATCHES_WAGONSPEEDLIMITS,       UpdateConsists),
+	SDT_CONDBOOL(GameSettings, vehicle.disable_elrails,                         38, SL_MAX_VERSION, 0,NN, false,                    STR_CONFIG_PATCHES_DISABLE_ELRAILS,        SettingsDisableElrail),
+	 SDT_CONDVAR(GameSettings, vehicle.freight_trains,               SLE_UINT8, 39, SL_MAX_VERSION, 0,NN,     1,     1,     255, 1, STR_CONFIG_PATCHES_FREIGHT_TRAINS,         NULL),
+	SDT_CONDBOOL(GameSettings, order.timetabling,                               67, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_PATCHES_TIMETABLE_ALLOW,        NULL),
+	 SDT_CONDVAR(GameSettings, vehicle.plane_speed,                  SLE_UINT8, 90, SL_MAX_VERSION, 0, 0,     4,     1,       4, 0, STR_CONFIG_PATCHES_PLANE_SPEED,            NULL),
+	SDT_CONDBOOL(GameSettings, vehicle.dynamic_engines,                         95, SL_MAX_VERSION, 0,NN, false,                    STR_CONFIG_PATCHES_DYNAMIC_ENGINES,        NULL),
+
+	    SDT_BOOL(GameSettings, station.join_stations,                                               0, 0,  true,                    STR_CONFIG_PATCHES_JOINSTATIONS,           NULL),
+ SDTC_CONDBOOL(              gui.sg_full_load_any,                             0,             92, 0, 0 , true,                    STR_NULL,                                  NULL),
+	    SDT_BOOL(GameSettings, order.improved_load,                                                 0,NN,  true,                    STR_CONFIG_PATCHES_IMPROVEDLOAD,           NULL),
+	    SDT_BOOL(GameSettings, order.selectgoods,                                                   0, 0,  true,                    STR_CONFIG_PATCHES_SELECTGOODS,            NULL),
+ SDTC_CONDBOOL(              gui.sg_new_nonstop,                               0,             92, 0, 0, false,                    STR_NULL,                                  NULL),
+	    SDT_BOOL(GameSettings, station.nonuniform_stations,                                         0,NN,  true,                    STR_CONFIG_PATCHES_NONUNIFORM_STATIONS,    NULL),
+	     SDT_VAR(GameSettings, station.station_spread,               SLE_UINT8,                     0, 0,    12,     4,      64, 0, STR_CONFIG_PATCHES_STATION_SPREAD,         InvalidateStationBuildWindow),
+	    SDT_BOOL(GameSettings, order.serviceathelipad,                                              0, 0,  true,                    STR_CONFIG_PATCHES_SERVICEATHELIPAD,       NULL),
+	    SDT_BOOL(GameSettings, station.modified_catchment,                                          0, 0,  true,                    STR_CONFIG_PATCHES_CATCHMENT,              NULL),
+	SDT_CONDBOOL(GameSettings, order.gradual_loading,                           40, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_PATCHES_GRADUAL_LOADING,        NULL),
+	SDT_CONDBOOL(GameSettings, construction.road_stop_on_town_road,             47, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_PATCHES_STOP_ON_TOWN_ROAD,      NULL),
+	SDT_CONDBOOL(GameSettings, station.adjacent_stations,                       62, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_PATCHES_ADJACENT_STATIONS,      NULL),
+	SDT_CONDBOOL(GameSettings, economy.station_noise_level,                     96, SL_MAX_VERSION, 0, 0, false,                    STR_CONFIG_PATCHES_NOISE_LEVEL,            InvalidateTownViewWindow),
+
+	    SDT_BOOL(GameSettings, economy.inflation,                                                   0, 0,  true,                    STR_CONFIG_PATCHES_INFLATION,              NULL),
+	     SDT_VAR(GameSettings, construction.raw_industry_construction, SLE_UINT8,                   0,MS,     0,     0,       2, 0, STR_CONFIG_PATCHES_RAW_INDUSTRY_CONSTRUCTION_METHOD, InvalidateBuildIndustryWindow),
+	    SDT_BOOL(GameSettings, economy.multiple_industry_per_town,                                  0, 0, false,                    STR_CONFIG_PATCHES_MULTIPINDTOWN,          NULL),
+	    SDT_BOOL(GameSettings, economy.same_industry_close,                                         0, 0, false,                    STR_CONFIG_PATCHES_SAMEINDCLOSE,           NULL),
+	    SDT_BOOL(GameSettings, economy.bribe,                                                       0, 0,  true,                    STR_CONFIG_PATCHES_BRIBE,                  NULL),
+	SDT_CONDBOOL(GameSettings, economy.exclusive_rights,                        79, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_PATCHES_ALLOW_EXCLUSIVE,        NULL),
+	SDT_CONDBOOL(GameSettings, economy.give_money,                              79, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_PATCHES_ALLOW_GIVE_MONEY,       NULL),
+	     SDT_VAR(GameSettings, game_creation.snow_line_height,       SLE_UINT8,                     0, 0,     7,     2,      13, 0, STR_CONFIG_PATCHES_SNOWLINE_HEIGHT,        NULL),
+	    SDTC_VAR(              gui.colored_news_year,                SLE_INT32,                     0,NC,  2000,MIN_YEAR,MAX_YEAR,1,STR_CONFIG_PATCHES_COLORED_NEWS_YEAR,      NULL),
+	     SDT_VAR(GameSettings, game_creation.starting_year,          SLE_INT32,                     0,NC,  1950,MIN_YEAR,MAX_YEAR,1,STR_CONFIG_PATCHES_STARTING_YEAR,          NULL),
+	    SDTC_VAR(              gui.ending_year,                      SLE_INT32,                    0,NC|NO,2051,MIN_YEAR,MAX_YEAR,1,STR_CONFIG_PATCHES_ENDING_YEAR,            NULL),
+	    SDT_BOOL(GameSettings, economy.smooth_economy,                                              0, 0,  true,                    STR_CONFIG_PATCHES_SMOOTH_ECONOMY,         NULL),
+	    SDT_BOOL(GameSettings, economy.allow_shares,                                                0, 0, false,                    STR_CONFIG_PATCHES_ALLOW_SHARES,           NULL),
+	 SDT_CONDVAR(GameSettings, economy.town_growth_rate,             SLE_UINT8, 54, SL_MAX_VERSION, 0, MS,    2,     0,       4, 0, STR_CONFIG_PATCHES_TOWN_GROWTH,            NULL),
+	 SDT_CONDVAR(GameSettings, economy.larger_towns,                 SLE_UINT8, 54, SL_MAX_VERSION, 0, D0,    4,     0,     255, 1, STR_CONFIG_PATCHES_LARGER_TOWNS,           NULL),
+	 SDT_CONDVAR(GameSettings, economy.initial_city_size,            SLE_UINT8, 56, SL_MAX_VERSION, 0, 0,     2,     1,      10, 1, STR_CONFIG_PATCHES_CITY_SIZE_MULTIPLIER,   NULL),
+	SDT_CONDBOOL(GameSettings, economy.mod_road_rebuild,                        77, SL_MAX_VERSION, 0, 0, false,                    STR_CONFIG_MODIFIED_ROAD_REBUILD,          NULL),
+
+	    SDT_BOOL(GameSettings, ai.ainew_active,                                                     0, 0, false,                    STR_CONFIG_PATCHES_AINEW_ACTIVE,           AiNew_PatchActive_Warning),
+	    SDT_BOOL(GameSettings, ai.ai_in_multiplayer,                                                0, 0, false,                    STR_CONFIG_PATCHES_AI_IN_MULTIPLAYER,      Ai_In_Multiplayer_Warning),
+	    SDT_BOOL(GameSettings, ai.ai_disable_veh_train,                                             0, 0, false,                    STR_CONFIG_PATCHES_AI_BUILDS_TRAINS,       NULL),
+	    SDT_BOOL(GameSettings, ai.ai_disable_veh_roadveh,                                           0, 0, false,                    STR_CONFIG_PATCHES_AI_BUILDS_ROADVEH,      NULL),
+	    SDT_BOOL(GameSettings, ai.ai_disable_veh_aircraft,                                          0, 0, false,                    STR_CONFIG_PATCHES_AI_BUILDS_AIRCRAFT,     NULL),
+	    SDT_BOOL(GameSettings, ai.ai_disable_veh_ship,                                              0, 0, false,                    STR_CONFIG_PATCHES_AI_BUILDS_SHIPS,        NULL),
+
+	     SDT_VAR(GameSettings, vehicle.extend_vehicle_life,          SLE_UINT8,                     0, 0,     0,     0,     100, 0, STR_NULL,                                  NULL),
+	     SDT_VAR(GameSettings, economy.dist_local_authority,         SLE_UINT8,                     0, 0,    20,     5,      60, 0, STR_NULL,                                  NULL),
+	     SDT_VAR(GameSettings, pf.wait_oneway_signal,                SLE_UINT8,                     0, 0,    15,     2,     100, 0, STR_NULL,                                  NULL),
+	     SDT_VAR(GameSettings, pf.wait_twoway_signal,                SLE_UINT8,                     0, 0,    41,     2,     100, 0, STR_NULL,                                  NULL),
+	SDT_CONDLISTO(GameSettings, economy.town_noise_population, 3,   SLE_UINT16, 96, SL_MAX_VERSION, 0,D0, "800,2000,4000",          STR_NULL,                                  NULL, CheckNoiseToleranceLevel),
+
+	     SDT_VAR(GameSettings, pf.opf.pf_maxlength,                          SLE_UINT16,                     0, 0,  4096,                    64,   65535, 0, STR_NULL,         NULL),
+	     SDT_VAR(GameSettings, pf.opf.pf_maxdepth,                            SLE_UINT8,                     0, 0,    48,                     4,     255, 0, STR_NULL,         NULL),
+
+	     SDT_VAR(GameSettings, pf.npf.npf_max_search_nodes,                    SLE_UINT,                     0, 0, 10000,                   500,  100000, 0, STR_NULL,         NULL),
+	     SDT_VAR(GameSettings, pf.npf.npf_rail_firstred_penalty,               SLE_UINT,                     0, 0, ( 10 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
+	     SDT_VAR(GameSettings, pf.npf.npf_rail_firstred_exit_penalty,          SLE_UINT,                     0, 0, (100 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
+	     SDT_VAR(GameSettings, pf.npf.npf_rail_lastred_penalty,                SLE_UINT,                     0, 0, ( 10 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
+	     SDT_VAR(GameSettings, pf.npf.npf_rail_station_penalty,                SLE_UINT,                     0, 0, (  1 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
+	     SDT_VAR(GameSettings, pf.npf.npf_rail_slope_penalty,                  SLE_UINT,                     0, 0, (  1 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
+	     SDT_VAR(GameSettings, pf.npf.npf_rail_curve_penalty,                  SLE_UINT,                     0, 0, 1,                         0,  100000, 0, STR_NULL,         NULL),
+	     SDT_VAR(GameSettings, pf.npf.npf_rail_depot_reverse_penalty,          SLE_UINT,                     0, 0, ( 50 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
+	     SDT_VAR(GameSettings, pf.npf.npf_buoy_penalty,                        SLE_UINT,                     0, 0, (  2 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
+	     SDT_VAR(GameSettings, pf.npf.npf_water_curve_penalty,                 SLE_UINT,                     0, 0, (NPF_TILE_LENGTH / 4),     0,  100000, 0, STR_NULL,         NULL),
+	     SDT_VAR(GameSettings, pf.npf.npf_road_curve_penalty,                  SLE_UINT,                     0, 0, 1,                         0,  100000, 0, STR_NULL,         NULL),
+	     SDT_VAR(GameSettings, pf.npf.npf_crossing_penalty,                    SLE_UINT,                     0, 0, (  3 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
+	 SDT_CONDVAR(GameSettings, pf.npf.npf_road_drive_through_penalty,          SLE_UINT, 47, SL_MAX_VERSION, 0, 0, (  8 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
 
 
-	SDT_CONDBOOL(Settings, pf.yapf.disable_node_optimization,                        28, SL_MAX_VERSION, 0, 0, false,                                    STR_NULL,         NULL),
-	 SDT_CONDVAR(Settings, pf.yapf.max_search_nodes,                       SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 10000,                   500, 1000000, 0, STR_NULL,         NULL),
-	SDT_CONDBOOL(Settings, pf.yapf.rail_firstred_twoway_eol,                         28, SL_MAX_VERSION, 0, 0,  true,                                    STR_NULL,         NULL),
-	 SDT_CONDVAR(Settings, pf.yapf.rail_firstred_penalty,                  SLE_UINT, 28, SL_MAX_VERSION, 0, 0,    10 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
-	 SDT_CONDVAR(Settings, pf.yapf.rail_firstred_exit_penalty,             SLE_UINT, 28, SL_MAX_VERSION, 0, 0,   100 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
-	 SDT_CONDVAR(Settings, pf.yapf.rail_lastred_penalty,                   SLE_UINT, 28, SL_MAX_VERSION, 0, 0,    10 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
-	 SDT_CONDVAR(Settings, pf.yapf.rail_lastred_exit_penalty,              SLE_UINT, 28, SL_MAX_VERSION, 0, 0,   100 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
-	 SDT_CONDVAR(Settings, pf.yapf.rail_station_penalty,                   SLE_UINT, 28, SL_MAX_VERSION, 0, 0,    30 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
-	 SDT_CONDVAR(Settings, pf.yapf.rail_slope_penalty,                     SLE_UINT, 28, SL_MAX_VERSION, 0, 0,     2 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
-	 SDT_CONDVAR(Settings, pf.yapf.rail_curve45_penalty,                   SLE_UINT, 28, SL_MAX_VERSION, 0, 0,     1 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
-	 SDT_CONDVAR(Settings, pf.yapf.rail_curve90_penalty,                   SLE_UINT, 28, SL_MAX_VERSION, 0, 0,     6 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
-	 SDT_CONDVAR(Settings, pf.yapf.rail_depot_reverse_penalty,             SLE_UINT, 28, SL_MAX_VERSION, 0, 0,    50 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
-	 SDT_CONDVAR(Settings, pf.yapf.rail_crossing_penalty,                  SLE_UINT, 28, SL_MAX_VERSION, 0, 0,     3 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
-	 SDT_CONDVAR(Settings, pf.yapf.rail_look_ahead_max_signals,            SLE_UINT, 28, SL_MAX_VERSION, 0, 0,    10,                     1,     100, 0, STR_NULL,         NULL),
-	 SDT_CONDVAR(Settings, pf.yapf.rail_look_ahead_signal_p0,               SLE_INT, 28, SL_MAX_VERSION, 0, 0,   500,              -1000000, 1000000, 0, STR_NULL,         NULL),
-	 SDT_CONDVAR(Settings, pf.yapf.rail_look_ahead_signal_p1,               SLE_INT, 28, SL_MAX_VERSION, 0, 0,  -100,              -1000000, 1000000, 0, STR_NULL,         NULL),
-	 SDT_CONDVAR(Settings, pf.yapf.rail_look_ahead_signal_p2,               SLE_INT, 28, SL_MAX_VERSION, 0, 0,     5,              -1000000, 1000000, 0, STR_NULL,         NULL),
-	 SDT_CONDVAR(Settings, pf.yapf.rail_longer_platform_penalty,           SLE_UINT, 33, SL_MAX_VERSION, 0, 0,     8 * YAPF_TILE_LENGTH,  0,   20000, 0, STR_NULL,         NULL),
-	 SDT_CONDVAR(Settings, pf.yapf.rail_longer_platform_per_tile_penalty,  SLE_UINT, 33, SL_MAX_VERSION, 0, 0,     0 * YAPF_TILE_LENGTH,  0,   20000, 0, STR_NULL,         NULL),
-	 SDT_CONDVAR(Settings, pf.yapf.rail_shorter_platform_penalty,          SLE_UINT, 33, SL_MAX_VERSION, 0, 0,    40 * YAPF_TILE_LENGTH,  0,   20000, 0, STR_NULL,         NULL),
-	 SDT_CONDVAR(Settings, pf.yapf.rail_shorter_platform_per_tile_penalty, SLE_UINT, 33, SL_MAX_VERSION, 0, 0,     0 * YAPF_TILE_LENGTH,  0,   20000, 0, STR_NULL,         NULL),
-	 SDT_CONDVAR(Settings, pf.yapf.road_slope_penalty,                     SLE_UINT, 33, SL_MAX_VERSION, 0, 0,     2 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
-	 SDT_CONDVAR(Settings, pf.yapf.road_curve_penalty,                     SLE_UINT, 33, SL_MAX_VERSION, 0, 0,     1 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
-	 SDT_CONDVAR(Settings, pf.yapf.road_crossing_penalty,                  SLE_UINT, 33, SL_MAX_VERSION, 0, 0,     3 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
-	 SDT_CONDVAR(Settings, pf.yapf.road_stop_penalty,                      SLE_UINT, 47, SL_MAX_VERSION, 0, 0,     8 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
+	SDT_CONDBOOL(GameSettings, pf.yapf.disable_node_optimization,                        28, SL_MAX_VERSION, 0, 0, false,                                    STR_NULL,         NULL),
+	 SDT_CONDVAR(GameSettings, pf.yapf.max_search_nodes,                       SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 10000,                   500, 1000000, 0, STR_NULL,         NULL),
+	SDT_CONDBOOL(GameSettings, pf.yapf.rail_firstred_twoway_eol,                         28, SL_MAX_VERSION, 0, 0,  true,                                    STR_NULL,         NULL),
+	 SDT_CONDVAR(GameSettings, pf.yapf.rail_firstred_penalty,                  SLE_UINT, 28, SL_MAX_VERSION, 0, 0,    10 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
+	 SDT_CONDVAR(GameSettings, pf.yapf.rail_firstred_exit_penalty,             SLE_UINT, 28, SL_MAX_VERSION, 0, 0,   100 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
+	 SDT_CONDVAR(GameSettings, pf.yapf.rail_lastred_penalty,                   SLE_UINT, 28, SL_MAX_VERSION, 0, 0,    10 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
+	 SDT_CONDVAR(GameSettings, pf.yapf.rail_lastred_exit_penalty,              SLE_UINT, 28, SL_MAX_VERSION, 0, 0,   100 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
+	 SDT_CONDVAR(GameSettings, pf.yapf.rail_station_penalty,                   SLE_UINT, 28, SL_MAX_VERSION, 0, 0,    30 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
+	 SDT_CONDVAR(GameSettings, pf.yapf.rail_slope_penalty,                     SLE_UINT, 28, SL_MAX_VERSION, 0, 0,     2 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
+	 SDT_CONDVAR(GameSettings, pf.yapf.rail_curve45_penalty,                   SLE_UINT, 28, SL_MAX_VERSION, 0, 0,     1 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
+	 SDT_CONDVAR(GameSettings, pf.yapf.rail_curve90_penalty,                   SLE_UINT, 28, SL_MAX_VERSION, 0, 0,     6 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
+	 SDT_CONDVAR(GameSettings, pf.yapf.rail_depot_reverse_penalty,             SLE_UINT, 28, SL_MAX_VERSION, 0, 0,    50 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
+	 SDT_CONDVAR(GameSettings, pf.yapf.rail_crossing_penalty,                  SLE_UINT, 28, SL_MAX_VERSION, 0, 0,     3 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
+	 SDT_CONDVAR(GameSettings, pf.yapf.rail_look_ahead_max_signals,            SLE_UINT, 28, SL_MAX_VERSION, 0, 0,    10,                     1,     100, 0, STR_NULL,         NULL),
+	 SDT_CONDVAR(GameSettings, pf.yapf.rail_look_ahead_signal_p0,               SLE_INT, 28, SL_MAX_VERSION, 0, 0,   500,              -1000000, 1000000, 0, STR_NULL,         NULL),
+	 SDT_CONDVAR(GameSettings, pf.yapf.rail_look_ahead_signal_p1,               SLE_INT, 28, SL_MAX_VERSION, 0, 0,  -100,              -1000000, 1000000, 0, STR_NULL,         NULL),
+	 SDT_CONDVAR(GameSettings, pf.yapf.rail_look_ahead_signal_p2,               SLE_INT, 28, SL_MAX_VERSION, 0, 0,     5,              -1000000, 1000000, 0, STR_NULL,         NULL),
+	 SDT_CONDVAR(GameSettings, pf.yapf.rail_longer_platform_penalty,           SLE_UINT, 33, SL_MAX_VERSION, 0, 0,     8 * YAPF_TILE_LENGTH,  0,   20000, 0, STR_NULL,         NULL),
+	 SDT_CONDVAR(GameSettings, pf.yapf.rail_longer_platform_per_tile_penalty,  SLE_UINT, 33, SL_MAX_VERSION, 0, 0,     0 * YAPF_TILE_LENGTH,  0,   20000, 0, STR_NULL,         NULL),
+	 SDT_CONDVAR(GameSettings, pf.yapf.rail_shorter_platform_penalty,          SLE_UINT, 33, SL_MAX_VERSION, 0, 0,    40 * YAPF_TILE_LENGTH,  0,   20000, 0, STR_NULL,         NULL),
+	 SDT_CONDVAR(GameSettings, pf.yapf.rail_shorter_platform_per_tile_penalty, SLE_UINT, 33, SL_MAX_VERSION, 0, 0,     0 * YAPF_TILE_LENGTH,  0,   20000, 0, STR_NULL,         NULL),
+	 SDT_CONDVAR(GameSettings, pf.yapf.road_slope_penalty,                     SLE_UINT, 33, SL_MAX_VERSION, 0, 0,     2 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
+	 SDT_CONDVAR(GameSettings, pf.yapf.road_curve_penalty,                     SLE_UINT, 33, SL_MAX_VERSION, 0, 0,     1 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
+	 SDT_CONDVAR(GameSettings, pf.yapf.road_crossing_penalty,                  SLE_UINT, 33, SL_MAX_VERSION, 0, 0,     3 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
+	 SDT_CONDVAR(GameSettings, pf.yapf.road_stop_penalty,                      SLE_UINT, 47, SL_MAX_VERSION, 0, 0,     8 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
 
-	 SDT_CONDVAR(Settings, game_creation.land_generator,                  SLE_UINT8, 30, SL_MAX_VERSION, 0,MS,     1,                     0,       1, 0, STR_CONFIG_PATCHES_LAND_GENERATOR,        NULL),
-	 SDT_CONDVAR(Settings, game_creation.oil_refinery_limit,              SLE_UINT8, 30, SL_MAX_VERSION, 0, 0,    32,                    12,      48, 0, STR_CONFIG_PATCHES_OIL_REF_EDGE_DISTANCE, NULL),
-	 SDT_CONDVAR(Settings, game_creation.tgen_smoothness,                 SLE_UINT8, 30, SL_MAX_VERSION, 0,MS,     1,                     0,       3, 0, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN,  NULL),
-	 SDT_CONDVAR(Settings, game_creation.generation_seed,                SLE_UINT32, 30, SL_MAX_VERSION, 0, 0,      GENERATE_NEW_SEED, 0, UINT32_MAX, 0, STR_NULL,                                 NULL),
-	 SDT_CONDVAR(Settings, game_creation.tree_placer,                     SLE_UINT8, 30, SL_MAX_VERSION, 0,MS,     2,                     0,       2, 0, STR_CONFIG_PATCHES_TREE_PLACER,           NULL),
-	     SDT_VAR(Settings, game_creation.heightmap_rotation,              SLE_UINT8,                     S,MS,     0,                     0,       1, 0, STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION,    NULL),
-	     SDT_VAR(Settings, game_creation.se_flat_world_height,            SLE_UINT8,                     S, 0,     0,                     0,      15, 0, STR_CONFIG_PATCHES_SE_FLAT_WORLD_HEIGHT,  NULL),
+	 SDT_CONDVAR(GameSettings, game_creation.land_generator,                  SLE_UINT8, 30, SL_MAX_VERSION, 0,MS,     1,                     0,       1, 0, STR_CONFIG_PATCHES_LAND_GENERATOR,        NULL),
+	 SDT_CONDVAR(GameSettings, game_creation.oil_refinery_limit,              SLE_UINT8, 30, SL_MAX_VERSION, 0, 0,    32,                    12,      48, 0, STR_CONFIG_PATCHES_OIL_REF_EDGE_DISTANCE, NULL),
+	 SDT_CONDVAR(GameSettings, game_creation.tgen_smoothness,                 SLE_UINT8, 30, SL_MAX_VERSION, 0,MS,     1,                     0,       3, 0, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN,  NULL),
+	 SDT_CONDVAR(GameSettings, game_creation.generation_seed,                SLE_UINT32, 30, SL_MAX_VERSION, 0, 0,      GENERATE_NEW_SEED, 0, UINT32_MAX, 0, STR_NULL,                                 NULL),
+	 SDT_CONDVAR(GameSettings, game_creation.tree_placer,                     SLE_UINT8, 30, SL_MAX_VERSION, 0,MS,     2,                     0,       2, 0, STR_CONFIG_PATCHES_TREE_PLACER,           NULL),
+	     SDT_VAR(GameSettings, game_creation.heightmap_rotation,              SLE_UINT8,                     S,MS,     0,                     0,       1, 0, STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION,    NULL),
+	     SDT_VAR(GameSettings, game_creation.se_flat_world_height,            SLE_UINT8,                     S, 0,     0,                     0,      15, 0, STR_CONFIG_PATCHES_SE_FLAT_WORLD_HEIGHT,  NULL),
 
- SDT_CONDOMANY(Settings, gui.currency,                                  SLE_UINT8, 97, SL_MAX_VERSION, N, 0, 0, CUSTOM_CURRENCY_ID, "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|ROL|RUR|SIT|SEK|YTL|SKK|BRR|custom", STR_NULL, NULL, NULL),
- SDT_CONDOMANY(Settings, gui.units,                                     SLE_UINT8, 97, SL_MAX_VERSION, N, 0, 1, 2, "imperial|metric|si", STR_NULL, NULL, NULL),
+	     SDT_VAR(GameSettings, game_creation.map_x,                           SLE_UINT8,                     S, 0,     8,                     6,      11, 0, STR_CONFIG_PATCHES_MAP_X,                 NULL),
+	     SDT_VAR(GameSettings, game_creation.map_y,                           SLE_UINT8,                     S, 0,     8,                     6,      11, 0, STR_CONFIG_PATCHES_MAP_Y,                 NULL),
+
+SDTC_CONDOMANY(              gui.currency,                                  SLE_UINT8, 97, SL_MAX_VERSION, N, 0, 0, CUSTOM_CURRENCY_ID, "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|ROL|RUR|SIT|SEK|YTL|SKK|BRR|custom", STR_NULL, NULL),
+SDTC_CONDOMANY(              gui.units,                                     SLE_UINT8, 97, SL_MAX_VERSION, N, 0, 1, 2, "imperial|metric|si", STR_NULL, NULL),
 
 	/***************************************************************************/
 	/* Unsaved patch variables. */
- SDT_OMANY(Settings, gui.autosave,               SLE_UINT8, S, 0, 1, 4, "off|monthly|quarterly|half year|yearly", STR_NULL, NULL,               NULL),
-	SDT_BOOL(Settings, gui.vehicle_speed,                     S, 0,  true,                        STR_CONFIG_PATCHES_VEHICLESPEED,                NULL),
-	SDT_BOOL(Settings, gui.status_long_date,                  S, 0,  true,                        STR_CONFIG_PATCHES_LONGDATE,                    NULL),
-	SDT_BOOL(Settings, gui.show_finances,                     S, 0,  true,                        STR_CONFIG_PATCHES_SHOWFINANCES,                NULL),
-	SDT_BOOL(Settings, gui.autoscroll,                        S, 0, false,                        STR_CONFIG_PATCHES_AUTOSCROLL,                  NULL),
-	SDT_BOOL(Settings, gui.reverse_scroll,                    S, 0, false,                        STR_CONFIG_PATCHES_REVERSE_SCROLLING,           NULL),
-	SDT_BOOL(Settings, gui.smooth_scroll,                     S, 0, false,                        STR_CONFIG_PATCHES_SMOOTH_SCROLLING,            NULL),
-	SDT_BOOL(Settings, gui.measure_tooltip,                   S, 0, false,                        STR_CONFIG_PATCHES_MEASURE_TOOLTIP,             NULL),
-	 SDT_VAR(Settings, gui.errmsg_duration,        SLE_UINT8, S, 0,     5,        0,       20, 0, STR_CONFIG_PATCHES_ERRMSG_DURATION,             NULL),
-	 SDT_VAR(Settings, gui.toolbar_pos,            SLE_UINT8, S,MS,     0,        0,        2, 0, STR_CONFIG_PATCHES_TOOLBAR_POS,                 v_PositionMainToolbar),
-	 SDT_VAR(Settings, gui.window_snap_radius,     SLE_UINT8, S,D0,    10,        1,       32, 0, STR_CONFIG_PATCHES_SNAP_RADIUS,                 NULL),
-	SDT_BOOL(Settings, gui.population_in_label,               S, 0,  true,                        STR_CONFIG_PATCHES_POPULATION_IN_LABEL,         PopulationInLabelActive),
-	SDT_BOOL(Settings, gui.link_terraform_toolbar,            S, 0, false,                        STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR,      NULL),
-	 SDT_VAR(Settings, gui.liveries,               SLE_UINT8, S,MS,     2,        0,        2, 0, STR_CONFIG_PATCHES_LIVERIES,                    RedrawScreen),
-	SDT_BOOL(Settings, gui.prefer_teamchat,                   S, 0, false,                        STR_CONFIG_PATCHES_PREFER_TEAMCHAT,             NULL),
-	 SDT_VAR(Settings, gui.scrollwheel_scrolling,  SLE_UINT8, S,MS,     0,        0,        2, 0, STR_CONFIG_PATCHES_SCROLLWHEEL_SCROLLING,       NULL),
-	 SDT_VAR(Settings, gui.scrollwheel_multiplier, SLE_UINT8, S, 0,     5,        1,       15, 1, STR_CONFIG_PATCHES_SCROLLWHEEL_MULTIPLIER,      NULL),
-	SDT_BOOL(Settings, gui.pause_on_newgame,                  S, 0, false,                        STR_CONFIG_PATCHES_PAUSE_ON_NEW_GAME,           NULL),
-	 SDT_VAR(Settings, gui.advanced_vehicle_list,  SLE_UINT8, S,MS,     1,        0,        2, 0, STR_CONFIG_PATCHES_ADVANCED_VEHICLE_LISTS,      NULL),
-	SDT_BOOL(Settings, gui.timetable_in_ticks,                S, 0, false,                        STR_CONFIG_PATCHES_TIMETABLE_IN_TICKS,          NULL),
-	 SDT_VAR(Settings, gui.loading_indicators,     SLE_UINT8, S,MS,     1,        0,        2, 0, STR_CONFIG_PATCHES_LOADING_INDICATORS,          RedrawScreen),
-	 SDT_VAR(Settings, gui.default_rail_type,      SLE_UINT8, S,MS,     4,        0,        6, 0, STR_CONFIG_PATCHES_DEFAULT_RAIL_TYPE,           NULL),
-	SDT_BOOL(Settings, gui.enable_signal_gui,                 S, 0, false,                        STR_CONFIG_PATCHES_ENABLE_SIGNAL_GUI,           CloseSignalGUI),
-	 SDT_VAR(Settings, gui.drag_signals_density,   SLE_UINT8, S, 0,     4,        1,       20, 0, STR_CONFIG_PATCHES_DRAG_SIGNALS_DENSITY,        DragSignalsDensityChanged),
-	 SDT_VAR(Settings, gui.semaphore_build_before, SLE_INT32, S, NC, 1975, MIN_YEAR, MAX_YEAR, 1, STR_CONFIG_PATCHES_SEMAPHORE_BUILD_BEFORE_DATE, ResetSignalVariant),
-	SDT_BOOL(Settings, gui.train_income_warn,                 S, 0,  true,                        STR_CONFIG_PATCHES_WARN_INCOME_LESS,            NULL),
-	 SDT_VAR(Settings, gui.order_review_system,    SLE_UINT8, S,MS,     2,        0,        2, 0, STR_CONFIG_PATCHES_ORDER_REVIEW,                NULL),
-	SDT_BOOL(Settings, gui.lost_train_warn,                   S, 0,  true,                        STR_CONFIG_PATCHES_WARN_LOST_TRAIN,             NULL),
-	SDT_BOOL(Settings, gui.autorenew,                         S, 0, false,                        STR_CONFIG_PATCHES_AUTORENEW_VEHICLE,           EngineRenewUpdate),
-	 SDT_VAR(Settings, gui.autorenew_months,       SLE_INT16, S, 0,     6,      -12,       12, 0, STR_CONFIG_PATCHES_AUTORENEW_MONTHS,            EngineRenewMonthsUpdate),
-	 SDT_VAR(Settings, gui.autorenew_money,         SLE_UINT, S,CR,100000,        0,  2000000, 0, STR_CONFIG_PATCHES_AUTORENEW_MONEY,             EngineRenewMoneyUpdate),
-	SDT_BOOL(Settings, gui.always_build_infrastructure,       S, 0, false,                        STR_CONFIG_PATCHES_ALWAYS_BUILD_INFRASTRUCTURE, RedrawScreen),
-	SDT_BOOL(Settings, gui.new_nonstop,                       S, 0, false,                        STR_CONFIG_PATCHES_NEW_NONSTOP,                 NULL),
-	SDT_BOOL(Settings, gui.keep_all_autosave,                 S, 0, false,                        STR_NULL,                                       NULL),
-	SDT_BOOL(Settings, gui.autosave_on_exit,                  S, 0, false,                        STR_NULL,                                       NULL),
-	 SDT_VAR(Settings, gui.max_num_autosaves,      SLE_UINT8, S, 0,    16,        0,      255, 0, STR_NULL,                                       NULL),
-	SDT_BOOL(Settings, gui.bridge_pillars,                    S, 0,  true,                        STR_NULL,                                       NULL),
-	SDT_BOOL(Settings, gui.auto_euro,                         S, 0,  true,                        STR_NULL,                                       NULL),
-	 SDT_VAR(Settings, gui.news_message_timeout,   SLE_UINT8, S, 0,     2,        1,      255, 0, STR_NULL,                                       NULL),
-
-	 SDT_VAR(Settings, game_creation.map_x,        SLE_UINT8, S, 0,     8,        6,       11, 0, STR_CONFIG_PATCHES_MAP_X,                       NULL),
-	 SDT_VAR(Settings, game_creation.map_y,        SLE_UINT8, S, 0,     8,        6,       11, 0, STR_CONFIG_PATCHES_MAP_Y,                       NULL),
+	SDTC_OMANY(gui.autosave,               SLE_UINT8, S, 0, 1, 4, "off|monthly|quarterly|half year|yearly", STR_NULL,                     NULL),
+	 SDTC_BOOL(gui.vehicle_speed,                     S, 0,  true,                        STR_CONFIG_PATCHES_VEHICLESPEED,                NULL),
+	 SDTC_BOOL(gui.status_long_date,                  S, 0,  true,                        STR_CONFIG_PATCHES_LONGDATE,                    NULL),
+	 SDTC_BOOL(gui.show_finances,                     S, 0,  true,                        STR_CONFIG_PATCHES_SHOWFINANCES,                NULL),
+	 SDTC_BOOL(gui.autoscroll,                        S, 0, false,                        STR_CONFIG_PATCHES_AUTOSCROLL,                  NULL),
+	 SDTC_BOOL(gui.reverse_scroll,                    S, 0, false,                        STR_CONFIG_PATCHES_REVERSE_SCROLLING,           NULL),
+	 SDTC_BOOL(gui.smooth_scroll,                     S, 0, false,                        STR_CONFIG_PATCHES_SMOOTH_SCROLLING,            NULL),
+	 SDTC_BOOL(gui.measure_tooltip,                   S, 0, false,                        STR_CONFIG_PATCHES_MEASURE_TOOLTIP,             NULL),
+	  SDTC_VAR(gui.errmsg_duration,        SLE_UINT8, S, 0,     5,        0,       20, 0, STR_CONFIG_PATCHES_ERRMSG_DURATION,             NULL),
+	  SDTC_VAR(gui.toolbar_pos,            SLE_UINT8, S,MS,     0,        0,        2, 0, STR_CONFIG_PATCHES_TOOLBAR_POS,                 v_PositionMainToolbar),
+	  SDTC_VAR(gui.window_snap_radius,     SLE_UINT8, S,D0,    10,        1,       32, 0, STR_CONFIG_PATCHES_SNAP_RADIUS,                 NULL),
+	 SDTC_BOOL(gui.population_in_label,               S, 0,  true,                        STR_CONFIG_PATCHES_POPULATION_IN_LABEL,         PopulationInLabelActive),
+	 SDTC_BOOL(gui.link_terraform_toolbar,            S, 0, false,                        STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR,      NULL),
+	  SDTC_VAR(gui.liveries,               SLE_UINT8, S,MS,     2,        0,        2, 0, STR_CONFIG_PATCHES_LIVERIES,                    RedrawScreen),
+	 SDTC_BOOL(gui.prefer_teamchat,                   S, 0, false,                        STR_CONFIG_PATCHES_PREFER_TEAMCHAT,             NULL),
+	  SDTC_VAR(gui.scrollwheel_scrolling,  SLE_UINT8, S,MS,     0,        0,        2, 0, STR_CONFIG_PATCHES_SCROLLWHEEL_SCROLLING,       NULL),
+	  SDTC_VAR(gui.scrollwheel_multiplier, SLE_UINT8, S, 0,     5,        1,       15, 1, STR_CONFIG_PATCHES_SCROLLWHEEL_MULTIPLIER,      NULL),
+	 SDTC_BOOL(gui.pause_on_newgame,                  S, 0, false,                        STR_CONFIG_PATCHES_PAUSE_ON_NEW_GAME,           NULL),
+	  SDTC_VAR(gui.advanced_vehicle_list,  SLE_UINT8, S,MS,     1,        0,        2, 0, STR_CONFIG_PATCHES_ADVANCED_VEHICLE_LISTS,      NULL),
+	 SDTC_BOOL(gui.timetable_in_ticks,                S, 0, false,                        STR_CONFIG_PATCHES_TIMETABLE_IN_TICKS,          NULL),
+	  SDTC_VAR(gui.loading_indicators,     SLE_UINT8, S,MS,     1,        0,        2, 0, STR_CONFIG_PATCHES_LOADING_INDICATORS,          RedrawScreen),
+	  SDTC_VAR(gui.default_rail_type,      SLE_UINT8, S,MS,     4,        0,        6, 0, STR_CONFIG_PATCHES_DEFAULT_RAIL_TYPE,           NULL),
+	 SDTC_BOOL(gui.enable_signal_gui,                 S, 0, false,                        STR_CONFIG_PATCHES_ENABLE_SIGNAL_GUI,           CloseSignalGUI),
+	  SDTC_VAR(gui.drag_signals_density,   SLE_UINT8, S, 0,     4,        1,       20, 0, STR_CONFIG_PATCHES_DRAG_SIGNALS_DENSITY,        DragSignalsDensityChanged),
+	  SDTC_VAR(gui.semaphore_build_before, SLE_INT32, S, NC, 1975, MIN_YEAR, MAX_YEAR, 1, STR_CONFIG_PATCHES_SEMAPHORE_BUILD_BEFORE_DATE, ResetSignalVariant),
+	 SDTC_BOOL(gui.train_income_warn,                 S, 0,  true,                        STR_CONFIG_PATCHES_WARN_INCOME_LESS,            NULL),
+	  SDTC_VAR(gui.order_review_system,    SLE_UINT8, S,MS,     2,        0,        2, 0, STR_CONFIG_PATCHES_ORDER_REVIEW,                NULL),
+	 SDTC_BOOL(gui.lost_train_warn,                   S, 0,  true,                        STR_CONFIG_PATCHES_WARN_LOST_TRAIN,             NULL),
+	 SDTC_BOOL(gui.autorenew,                         S, 0, false,                        STR_CONFIG_PATCHES_AUTORENEW_VEHICLE,           EngineRenewUpdate),
+	  SDTC_VAR(gui.autorenew_months,       SLE_INT16, S, 0,     6,      -12,       12, 0, STR_CONFIG_PATCHES_AUTORENEW_MONTHS,            EngineRenewMonthsUpdate),
+	  SDTC_VAR(gui.autorenew_money,         SLE_UINT, S,CR,100000,        0,  2000000, 0, STR_CONFIG_PATCHES_AUTORENEW_MONEY,             EngineRenewMoneyUpdate),
+	 SDTC_BOOL(gui.always_build_infrastructure,       S, 0, false,                        STR_CONFIG_PATCHES_ALWAYS_BUILD_INFRASTRUCTURE, RedrawScreen),
+	 SDTC_BOOL(gui.new_nonstop,                       S, 0, false,                        STR_CONFIG_PATCHES_NEW_NONSTOP,                 NULL),
+	 SDTC_BOOL(gui.keep_all_autosave,                 S, 0, false,                        STR_NULL,                                       NULL),
+	 SDTC_BOOL(gui.autosave_on_exit,                  S, 0, false,                        STR_NULL,                                       NULL),
+	  SDTC_VAR(gui.max_num_autosaves,      SLE_UINT8, S, 0,    16,        0,      255, 0, STR_NULL,                                       NULL),
+	 SDTC_BOOL(gui.bridge_pillars,                    S, 0,  true,                        STR_NULL,                                       NULL),
+	 SDTC_BOOL(gui.auto_euro,                         S, 0,  true,                        STR_NULL,                                       NULL),
+	  SDTC_VAR(gui.news_message_timeout,   SLE_UINT8, S, 0,     2,        1,      255, 0, STR_NULL,                                       NULL),
 
 	/*
 	 * Since the network code (CmdChangePatchSetting and friends) use the index in this array to decide
@@ -1768,7 +1795,7 @@
 
 #ifdef __APPLE__
 	/* We might need to emulate a right mouse button on mac */
-	     SDT_VAR(Settings, gui.right_mouse_btn_emulation, SLE_UINT8, S, MS, 0, 0, 2, 0, STR_CONFIG_PATCHES_RIGHT_MOUSE_BTN_EMU, NULL),
+	 SDTC_VAR(gui.right_mouse_btn_emulation, SLE_UINT8, S, MS, 0, 0, 2, 0, STR_CONFIG_PATCHES_RIGHT_MOUSE_BTN_EMU, NULL),
 #endif
 
 	SDT_END()
@@ -1824,7 +1851,7 @@
 
 	for (uint i = 0; i < options_to_load; i++) {
 		const SettingDesc *sd = &_patch_settings[i];
-		void *var = GetVariableAddress(savegame ? &_settings : &_settings_newgame, &sd->save);
+		void *var = GetVariableAddress(savegame ? &_settings_game : &_settings_newgame, &sd->save);
 		Write_ValidateSetting(var, sd, (int32)((i == 4 ? 1000 : 1) * _old_diff_custom[i]));
 	}
 }
@@ -2068,7 +2095,7 @@
 	if ((sd->desc.flags & SGF_NEWGAME_ONLY) && _game_mode != GM_MENU) return CMD_ERROR;
 
 	if (flags & DC_EXEC) {
-		Settings *s = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings;
+		GameSettings *s = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game;
 		void *var = GetVariableAddress(s, &sd->save);
 		Write_ValidateSetting(var, sd, (int32)p2);
 		if (sd->desc.proc != NULL) sd->desc.proc((int32)ReadValue(var, sd->save.conv));
@@ -2086,7 +2113,7 @@
  * This only affects patch-members that are not needed to be the same on all
  * clients in a network game.
  * @param value new value of the patch */
-bool SetPatchValue(uint index, const Settings *object, int32 value)
+bool SetPatchValue(uint index, int32 value)
 {
 	const SettingDesc *sd = &_patch_settings[index];
 	/* If an item is player-based, we do not send it over the network
@@ -2094,7 +2121,7 @@
 	 * of patches because changing a player-based setting in a game also
 	 * changes its defaults. At least that is the convention we have chosen */
 	if (sd->save.conv & SLF_NETWORK_NO) {
-		void *var = GetVariableAddress(object, &sd->save);
+		void *var = GetVariableAddress((_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game, &sd->save);
 		Write_ValidateSetting(var, sd, value);
 
 		if (_game_mode != GM_MENU) {
@@ -2150,10 +2177,10 @@
 		return true;
 	}
 
-	Settings *s = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings;
+	GameSettings *s = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game;
 	ptr = GetVariableAddress(s, &sd->save);
 
-	success = SetPatchValue(index, s, value);
+	success = SetPatchValue(index, value);
 	return success;
 }
 
@@ -2169,7 +2196,7 @@
 		return;
 	}
 
-	ptr = GetVariableAddress((_game_mode == GM_MENU) ? &_settings_newgame : &_settings, &sd->save);
+	ptr = GetVariableAddress((_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game, &sd->save);
 
 	if (sd->desc.cmd == SDT_BOOLX) {
 		snprintf(value, sizeof(value), (*(bool*)ptr == 1) ? "on" : "off");
@@ -2187,7 +2214,7 @@
 
 	for (const SettingDesc *sd = _patch_settings; sd->save.cmd != SL_END; sd++) {
 		char value[80];
-		const void *ptr = GetVariableAddress((_game_mode == GM_MENU) ? &_settings_newgame : &_settings, &sd->save);
+		const void *ptr = GetVariableAddress((_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game, &sd->save);
 
 		if (sd->desc.cmd == SDT_BOOLX) {
 			snprintf(value, lengthof(value), (*(bool*)ptr == 1) ? "on" : "off");
@@ -2208,7 +2235,7 @@
 {
 	for (; osd->save.cmd != SL_END; osd++) {
 		const SaveLoad *sld = &osd->save;
-		void *ptr = GetVariableAddress(sld->global ? NULL : object, sld);
+		void *ptr = GetVariableAddress(object, sld);
 
 		if (!SlObjectMember(ptr, sld)) continue;
 	}
@@ -2259,7 +2286,7 @@
 	 * a networking environment. This ensures for example that the local
 	 * autosave-frequency stays when joining a network-server */
 	PrepareOldDiffCustom();
-	LoadSettings(_gameopt_settings, &_settings);
+	LoadSettings(_gameopt_settings, &_settings_game);
 	HandleOldDiffCustom(true);
 }
 
@@ -2268,12 +2295,12 @@
 	/* Copy over default setting since some might not get loaded in
 	 * a networking environment. This ensures for example that the local
 	 * signal_side stays when joining a network-server */
-	LoadSettings(_patch_settings, &_settings);
+	LoadSettings(_patch_settings, &_settings_game);
 }
 
 static void Save_PATS()
 {
-	SaveSettings(_patch_settings, &_settings);
+	SaveSettings(_patch_settings, &_settings_game);
 }
 
 void CheckConfig()
--- a/src/settings_gui.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/settings_gui.cpp	Thu May 29 15:13:28 2008 +0000
@@ -142,11 +142,11 @@
 static void ShowCustCurrency();
 
 struct GameOptionsWindow : Window {
-	Settings *opt;
+	GameSettings *opt;
 
 	GameOptionsWindow(const WindowDesc *desc) : Window(desc)
 	{
-		this->opt = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings;
+		this->opt = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game;
 		this->FindWindowPlacementAndResize(desc);
 	}
 
@@ -162,11 +162,11 @@
 		this->SetWidgetDisabledState(GAMEOPT_VEHICLENAME_SAVE, !(_vehicle_design_names & 1));
 		if (!this->IsWidgetDisabled(GAMEOPT_VEHICLENAME_SAVE)) str = STR_02BF_CUSTOM;
 		SetDParam(0, str);
-		SetDParam(1, _currency_specs[this->opt->gui.currency].name);
-		SetDParam(2, STR_UNITS_IMPERIAL + this->opt->gui.units);
+		SetDParam(1, _currency_specs[_settings_client.gui.currency].name);
+		SetDParam(2, STR_UNITS_IMPERIAL + _settings_client.gui.units);
 		SetDParam(3, STR_02E9_DRIVE_ON_LEFT + this->opt->vehicle.road_side);
 		SetDParam(4, TownName(this->opt->game_creation.town_name));
-		SetDParam(5, _autosave_dropdown[this->opt->gui.autosave]);
+		SetDParam(5, _autosave_dropdown[_settings_client.gui.autosave]);
 		SetDParam(6, SPECSTR_LANGUAGE_START + _dynlang.curr);
 		int i = GetCurRes();
 		SetDParam(7, i == _num_resolutions ? STR_RES_OTHER : SPECSTR_RESOLUTION_START + i);
@@ -181,11 +181,11 @@
 	{
 		switch (widget) {
 			case GAMEOPT_CURRENCY_BTN: // Setup currencies dropdown
-				ShowDropDownMenu(this, BuildCurrencyDropdown(), this->opt->gui.currency, GAMEOPT_CURRENCY_BTN, _game_mode == GM_MENU ? 0 : ~GetMaskOfAllowedCurrencies(), 0);
+				ShowDropDownMenu(this, BuildCurrencyDropdown(), _settings_client.gui.currency, GAMEOPT_CURRENCY_BTN, _game_mode == GM_MENU ? 0 : ~GetMaskOfAllowedCurrencies(), 0);
 				break;
 
 			case GAMEOPT_DISTANCE_BTN: // Setup distance unit dropdown
-				ShowDropDownMenu(this, _units_dropdown, this->opt->gui.units, GAMEOPT_DISTANCE_BTN, 0, 0);
+				ShowDropDownMenu(this, _units_dropdown, _settings_client.gui.units, GAMEOPT_DISTANCE_BTN, 0, 0);
 				break;
 
 			case GAMEOPT_ROADSIDE_BTN: { // Setup road-side dropdown
@@ -206,7 +206,7 @@
 				break;
 
 			case GAMEOPT_AUTOSAVE_BTN: // Setup autosave dropdown
-				ShowDropDownMenu(this, _autosave_dropdown, this->opt->gui.autosave, GAMEOPT_AUTOSAVE_BTN, 0, 0);
+				ShowDropDownMenu(this, _autosave_dropdown, _settings_client.gui.autosave, GAMEOPT_AUTOSAVE_BTN, 0, 0);
 				break;
 
 			case GAMEOPT_VEHICLENAME_BTN: // Setup customized vehicle-names dropdown
@@ -265,12 +265,12 @@
 
 			case GAMEOPT_CURRENCY_BTN: /* Currency */
 				if (index == CUSTOM_CURRENCY_ID) ShowCustCurrency();
-				this->opt->gui.currency = index;
+				_settings_client.gui.currency = index;
 				MarkWholeScreenDirty();
 				break;
 
 			case GAMEOPT_DISTANCE_BTN: // Measuring units
-				this->opt->gui.units = index;
+				_settings_client.gui.units = index;
 				MarkWholeScreenDirty();
 				break;
 
@@ -289,7 +289,7 @@
 				break;
 
 			case GAMEOPT_AUTOSAVE_BTN: // Autosave options
-				_settings.gui.autosave = _settings_newgame.gui.autosave = index;
+				_settings_client.gui.autosave = index;
 				this->SetDirty();
 				break;
 
@@ -398,7 +398,7 @@
 	uint8 timeout;
 
 	/* Temporary holding place of values in the difficulty window until 'Save' is clicked */
-	Settings opt_mod_temp;
+	GameSettings opt_mod_temp;
 
 	enum {
 		GAMEDIFF_WND_TOP_OFFSET = 45,
@@ -427,7 +427,7 @@
 	{
 		/* Copy current settings (ingame or in intro) to temporary holding place
 		 * change that when setting stuff, copy back on clicking 'OK' */
-		this->opt_mod_temp = (_game_mode == GM_MENU) ? _settings_newgame : _settings;
+		this->opt_mod_temp = (_game_mode == GM_MENU) ? _settings_newgame : _settings_game;
 		this->clicked_increase = false;
 		this->clicked_button = NO_SETTINGS_BUTTON;
 		this->timeout = 0;
@@ -537,7 +537,7 @@
 				break;
 
 			case GDW_ACCEPT: { // Save button - save changes
-				Settings *opt_ptr = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings;
+				GameSettings *opt_ptr = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game;
 
 				uint i;
 				const SettingDesc *sd = GetPatchFromName("difficulty.max_no_competitors", &i);
@@ -738,7 +738,7 @@
 };
 
 struct PatchesSelectionWindow : Window {
-	static Settings *patches_ptr;
+	static GameSettings *patches_ptr;
 	static int patches_max;
 
 	int page;
@@ -749,7 +749,7 @@
 	{
 		static bool first_time = true;
 
-		patches_ptr = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings;
+		patches_ptr = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game;
 
 		/* Build up the dynamic settings-array only once per OpenTTD session */
 		if (first_time) {
@@ -762,6 +762,7 @@
 				page->entries = MallocT<PatchEntry>(page->num);
 				for (i = 0; i != page->num; i++) {
 					uint index;
+					printf("%s\n", page->names[i]);
 					const SettingDesc *sd = GetPatchFromName(page->names[i], &index);
 					assert(sd != NULL);
 
@@ -912,7 +913,7 @@
 					}
 
 					if (value != oldvalue) {
-						SetPatchValue(page->entries[btn].index, patches_ptr, value);
+						SetPatchValue(page->entries[btn].index, value);
 						this->SetDirty();
 					}
 				} else {
@@ -955,13 +956,13 @@
 			/* Save the correct currency-translated value */
 			if (sd->desc.flags & SGF_CURRENCY) value /= _currency->rate;
 
-			SetPatchValue(pe->index, patches_ptr, value);
+			SetPatchValue(pe->index, value);
 			this->SetDirty();
 		}
 	}
 };
 
-Settings *PatchesSelectionWindow::patches_ptr = NULL;
+GameSettings *PatchesSelectionWindow::patches_ptr = NULL;
 int PatchesSelectionWindow::patches_max = 0;
 
 static const Widget _patches_selection_widgets[] = {
--- a/src/settings_internal.h	Thu May 29 11:47:56 2008 +0000
+++ b/src/settings_internal.h	Thu May 29 15:13:28 2008 +0000
@@ -84,6 +84,6 @@
 };
 
 const SettingDesc *GetPatchFromName(const char *name, uint *i);
-bool SetPatchValue(uint index, const Settings *object, int32 value);
+bool SetPatchValue(uint index, int32 value);
 
 #endif /* SETTINGS_H */
--- a/src/settings_type.h	Thu May 29 11:47:56 2008 +0000
+++ b/src/settings_type.h	Thu May 29 15:13:28 2008 +0000
@@ -265,10 +265,9 @@
 	byte   station_spread;                   ///< amount a station may spread
 };
 
-/** All settings together. */
-struct Settings {
+/** All settings together for the game. */
+struct GameSettings {
 	DifficultySettings   difficulty;         ///< settings related to the difficulty
-	GUISettings          gui;                ///< settings related to the GUI
 	GameCreationSettings game_creation;      ///< settings used during the creation of a game (map)
 	ConstructionSettings construction;       ///< construction of things in-game
 	AISettings           ai;                 ///< what may the AI do?
@@ -279,10 +278,18 @@
 	StationSettings      station;            ///< settings related to station management
 };
 
-/** The current settings. */
-extern Settings _settings;
+/** All settings that are only important for the local client. */
+struct ClientSettings {
+	GUISettings          gui;                ///< settings related to the GUI
+};
 
-/** The settings values that are used for new games and/or modified in config file */
-extern Settings _settings_newgame;
+/** The current settings for this game. */
+extern ClientSettings _settings_client;
+
+/** The current settings for this game. */
+extern GameSettings _settings_game;
+
+/** The settings values that are used for new games and/or modified in config file. */
+extern GameSettings _settings_newgame;
 
 #endif /* SETTINGS_TYPE_H */
--- a/src/ship_cmd.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/ship_cmd.cpp	Thu May 29 15:13:28 2008 +0000
@@ -106,7 +106,7 @@
 
 static const Depot* FindClosestShipDepot(const Vehicle* v)
 {
-	if (_settings.pf.pathfinder_for_ships == VPF_NPF) { /* NPF is used */
+	if (_settings_game.pf.pathfinder_for_ships == VPF_NPF) { /* NPF is used */
 		Trackdir trackdir = GetVehicleTrackdir(v);
 		NPFFoundTargetData ftd = NPFRouteToDepotTrialError(v->tile, trackdir, false, TRANSPORT_WATER, 0, v->owner, INVALID_RAILTYPES);
 
@@ -137,7 +137,7 @@
 
 static void CheckIfShipNeedsService(Vehicle *v)
 {
-	if (_settings.vehicle.servint_ships == 0 || !v->NeedsAutomaticServicing()) return;
+	if (_settings_game.vehicle.servint_ships == 0 || !v->NeedsAutomaticServicing()) return;
 	if (v->IsInDepot()) {
 		VehicleServiceInDepot(v);
 		return;
@@ -196,7 +196,7 @@
 		InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 
 		if (!PlayVehicleSound(v, VSE_BREAKDOWN)) {
-			SndPlayVehicleFx((_settings.game_creation.landscape != LT_TOYLAND) ?
+			SndPlayVehicleFx((_settings_game.game_creation.landscape != LT_TOYLAND) ?
 				SND_10_TRAIN_BREAKDOWN : SND_3A_COMEDY_BREAKDOWN_2, v);
 		}
 
@@ -320,7 +320,7 @@
 	/*updates statusbar only if speed have changed to save CPU time */
 	if (spd != v->cur_speed) {
 		v->cur_speed = spd;
-		if (_settings.gui.vehicle_speed)
+		if (_settings_client.gui.vehicle_speed)
 			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
 	}
 
@@ -459,7 +459,7 @@
 {
 	assert(IsValidDiagDirection(enterdir));
 
-	switch (_settings.pf.pathfinder_for_ships) {
+	switch (_settings_game.pf.pathfinder_for_ships) {
 		case VPF_YAPF: { /* YAPF */
 			Trackdir trackdir = YapfChooseShipTrack(v, tile, enterdir, tracks);
 			if (trackdir != INVALID_TRACKDIR) return TrackdirToTrack(trackdir);
@@ -756,7 +756,7 @@
 
 	unit_num = HasBit(p2, 0) ? 0 : GetFreeUnitNumber(VEH_SHIP);
 
-	if (!Vehicle::AllocateList(NULL, 1) || unit_num > _settings.vehicle.max_ships)
+	if (!Vehicle::AllocateList(NULL, 1) || unit_num > _settings_game.vehicle.max_ships)
 		return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
 
 	if (flags & DC_EXEC) {
@@ -800,7 +800,7 @@
 		v->name = NULL;
 		v->u.ship.state = TRACK_BIT_DEPOT;
 
-		v->service_interval = _settings.vehicle.servint_ships;
+		v->service_interval = _settings_game.vehicle.servint_ships;
 		v->date_of_last_service = _date;
 		v->build_year = _cur_year;
 		v->cur_image = 0x0E5E;
--- a/src/smallmap_gui.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/smallmap_gui.cpp	Thu May 29 15:13:28 2008 +0000
@@ -459,7 +459,7 @@
 
 		case MP_TREES:
 			if (GetTreeGround(tile) == TREE_GROUND_SNOW_DESERT) {
-				bits = (_settings.game_creation.landscape == LT_ARCTIC) ? MKCOLOR(0x98575798) : MKCOLOR(0xC25757C2);
+				bits = (_settings_game.game_creation.landscape == LT_ARCTIC) ? MKCOLOR(0x98575798) : MKCOLOR(0xC25757C2);
 			} else {
 				bits = MKCOLOR(0x54575754);
 			}
--- a/src/station.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/station.cpp	Thu May 29 15:13:28 2008 +0000
@@ -285,7 +285,7 @@
 		/* check new rect dimensions against preset max */
 		int w = new_rect.right - new_rect.left + 1;
 		int h = new_rect.bottom - new_rect.top + 1;
-		if (mode != ADD_FORCE && (w > _settings.station.station_spread || h > _settings.station.station_spread)) {
+		if (mode != ADD_FORCE && (w > _settings_game.station.station_spread || h > _settings_game.station.station_spread)) {
 			assert(mode != ADD_TRY);
 			_error_message = STR_306C_STATION_TOO_SPREAD_OUT;
 			return false;
--- a/src/station_cmd.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/station_cmd.cpp	Thu May 29 15:13:28 2008 +0000
@@ -296,7 +296,7 @@
 				CountMapSquareAround(tile, CMSATree) >= 8 ||
 				CountMapSquareAround(tile, CMSAForest) >= 2)
 			) {
-		return _settings.game_creation.landscape == LT_TROPIC ? STR_SV_STNAME_FOREST : STR_SV_STNAME_WOODS;
+		return _settings_game.game_creation.landscape == LT_TROPIC ? STR_SV_STNAME_FOREST : STR_SV_STNAME_WOODS;
 	}
 
 	/* check elevation compared to town */
@@ -563,7 +563,7 @@
 			TileXY(rect.left, rect.bottom),
 			rect.right - rect.left   + 1,
 			rect.top   - rect.bottom + 1,
-			_settings.station.modified_catchment ? FindCatchmentRadius(st) : (uint)CA_UNMODIFIED
+			_settings_game.station.modified_catchment ? FindCatchmentRadius(st) : (uint)CA_UNMODIFIED
 		);
 	} else {
 		memset(accepts, 0, sizeof(accepts));
@@ -692,7 +692,7 @@
 		 *     b) the build_on_slopes switch is disabled
 		 */
 		if (IsSteepSlope(tileh) ||
-				((_is_old_ai_player || !_settings.construction.build_on_slopes) && tileh != SLOPE_FLAT)) {
+				((_is_old_ai_player || !_settings_game.construction.build_on_slopes) && tileh != SLOPE_FLAT)) {
 			return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
 		}
 
@@ -750,7 +750,7 @@
 	uint w = fin[1];
 	uint h = fin[2];
 
-	if (_settings.station.nonuniform_stations) {
+	if (_settings_game.station.nonuniform_stations) {
 		/* determine new size of train station region.. */
 		int x = min(TileX(st->train_tile), TileX(tile));
 		int y = min(TileY(st->train_tile), TileY(tile));
@@ -794,7 +794,7 @@
 		}
 	}
 	/* make sure the final size is not too big. */
-	if (curw > _settings.station.station_spread || curh > _settings.station.station_spread) {
+	if (curw > _settings_game.station.station_spread || curh > _settings_game.station.station_spread) {
 		_error_message = STR_306C_STATION_TOO_SPREAD_OUT;
 		return false;
 	}
@@ -883,7 +883,7 @@
 		w_org = numtracks;
 	}
 
-	if (h_org > _settings.station.station_spread || w_org > _settings.station.station_spread) return CMD_ERROR;
+	if (h_org > _settings_game.station.station_spread || w_org > _settings_game.station.station_spread) return CMD_ERROR;
 
 	/* these values are those that will be stored in train_tile and station_platforms */
 	uint finalvalues[3];
@@ -896,14 +896,14 @@
 	/* If DC_EXEC is in flag, do not want to pass it to CheckFlatLandBelow, because of a nice bug
 	 * for detail info, see:
 	 * https://sourceforge.net/tracker/index.php?func=detail&aid=1029064&group_id=103924&atid=636365 */
-	CommandCost ret = CheckFlatLandBelow(tile_org, w_org, h_org, flags & ~DC_EXEC, 5 << axis, _settings.station.nonuniform_stations ? &est : NULL);
+	CommandCost ret = CheckFlatLandBelow(tile_org, w_org, h_org, flags & ~DC_EXEC, 5 << axis, _settings_game.station.nonuniform_stations ? &est : NULL);
 	if (CmdFailed(ret)) return ret;
 	CommandCost cost(EXPENSES_CONSTRUCTION, ret.GetCost() + (numtracks * _price.train_station_track + _price.train_station_length) * plat_len);
 
 	Station *st = NULL;
 	bool check_surrounding = true;
 
-	if (_settings.station.adjacent_stations) {
+	if (_settings_game.station.adjacent_stations) {
 		if (est != INVALID_STATION) {
 			if (HasBit(p1, 24)) {
 				/* You can't build an adjacent station over the top of one that
@@ -938,7 +938,7 @@
 
 		if (st->train_tile != 0) {
 			/* check if we want to expanding an already existing station? */
-			if (_is_old_ai_player || !_settings.station.join_stations)
+			if (_is_old_ai_player || !_settings_game.station.join_stations)
 				return_cmd_error(STR_3005_TOO_CLOSE_TO_ANOTHER_RAILROAD);
 			if (!CanExpandRailroadStation(st, finalvalues, axis))
 				return CMD_ERROR;
@@ -993,7 +993,7 @@
 		/* Now really clear the land below the station
 		 * It should never return CMD_ERROR.. but you never know ;)
 		 * (a bit strange function name for it, but it really does clear the land, when DC_EXEC is in flags) */
-		ret = CheckFlatLandBelow(tile_org, w_org, h_org, flags, 5 << axis, _settings.station.nonuniform_stations ? &est : NULL);
+		ret = CheckFlatLandBelow(tile_org, w_org, h_org, flags, 5 << axis, _settings_game.station.nonuniform_stations ? &est : NULL);
 		if (CmdFailed(ret)) return ret;
 
 		st->train_tile = finalvalues[0];
@@ -1162,7 +1162,7 @@
 		/* Do not allow removing from stations if non-uniform stations are not enabled
 		 * The check must be here to give correct error message
 		 */
-		if (!_settings.station.nonuniform_stations) return_cmd_error(STR_NONUNIFORM_STATIONS_DISALLOWED);
+		if (!_settings_game.station.nonuniform_stations) return_cmd_error(STR_NONUNIFORM_STATIONS_DISALLOWED);
 
 		/* If we reached here, the tile is valid so increase the quantity of tiles we will remove */
 		quantity++;
@@ -1207,7 +1207,7 @@
 static CommandCost RemoveRailroadStation(Station *st, TileIndex tile, uint32 flags)
 {
 	/* if there is flooding and non-uniform stations are enabled, remove platforms tile by tile */
-	if (_current_player == OWNER_WATER && _settings.station.nonuniform_stations) {
+	if (_current_player == OWNER_WATER && _settings_game.station.nonuniform_stations) {
 		return DoCommand(tile, 0, 0, DC_EXEC, CMD_REMOVE_FROM_RAILROAD_STATION);
 	}
 
@@ -1326,7 +1326,7 @@
 			Owner road_owner = GetRoadOwner(tile, ROADTYPE_ROAD);
 			if (road_owner == OWNER_TOWN) {
 				town_owned_road = true;
-				if (!_settings.construction.road_stop_on_town_road) return_cmd_error(STR_DRIVE_THROUGH_ERROR_ON_TOWN_ROAD);
+				if (!_settings_game.construction.road_stop_on_town_road) return_cmd_error(STR_DRIVE_THROUGH_ERROR_ON_TOWN_ROAD);
 			} else {
 				if (road_owner != OWNER_NONE && !CheckOwnership(road_owner)) return CMD_ERROR;
 			}
@@ -1350,7 +1350,7 @@
 
 	Station *st = NULL;
 
-	if (!_settings.station.adjacent_stations || !HasBit(p2, 5)) {
+	if (!_settings_game.station.adjacent_stations || !HasBit(p2, 5)) {
 		st = GetStationAround(tile, 1, 1, INVALID_STATION);
 		if (st == CHECK_STATIONS_ERR) return CMD_ERROR;
 	}
@@ -1681,7 +1681,7 @@
 	 * adding the town_council_tolerance 4 times, as a way to graduate, depending of the tolerance.
 	 * Basically, it says that the less tolerant a town is, the bigger the distance before
 	 * an actual decrease can be granted */
-	uint8 town_tolerance_distance = 8 + (_settings.difficulty.town_council_tolerance * 4);
+	uint8 town_tolerance_distance = 8 + (_settings_game.difficulty.town_council_tolerance * 4);
 
 	/* now, we want to have the distance segmented using the distance judged bareable by town
 	 * This will give us the coefficient of reduction the distance provides. */
@@ -1715,7 +1715,7 @@
 	int h = afc->size_y;
 	Station *st = NULL;
 
-	if (w > _settings.station.station_spread || h > _settings.station.station_spread) {
+	if (w > _settings_game.station.station_spread || h > _settings_game.station.station_spread) {
 		_error_message = STR_306C_STATION_TOO_SPREAD_OUT;
 		return CMD_ERROR;
 	}
@@ -1729,7 +1729,7 @@
 	/* Check if local auth would allow a new airport */
 	bool authority_refused;
 
-	if (_settings.economy.station_noise_level) {
+	if (_settings_game.economy.station_noise_level) {
 		/* do not allow to build a new airport if this raise the town noise over the maximum allowed by town */
 		authority_refused = (t->noise_reached + newnoise_level) > t->MaxTownNoise();
 	} else {
@@ -1746,7 +1746,7 @@
 		return_cmd_error(STR_2035_LOCAL_AUTHORITY_REFUSES);
 	}
 
-	if (!_settings.station.adjacent_stations || !HasBit(p2, 0)) {
+	if (!_settings_game.station.adjacent_stations || !HasBit(p2, 0)) {
 		st = GetStationAround(tile, w, h, INVALID_STATION);
 		if (st == CHECK_STATIONS_ERR) return CMD_ERROR;
 	} else {
@@ -1821,7 +1821,7 @@
 		InvalidateWindowData(WC_STATION_LIST, st->owner, 0);
 		InvalidateWindowWidget(WC_STATION_VIEW, st->index, SVW_PLANES);
 
-		if (_settings.economy.station_noise_level) {
+		if (_settings_game.economy.station_noise_level) {
 			InvalidateWindow(WC_TOWN_VIEW, st->town->index);
 		}
 	}
@@ -1878,7 +1878,7 @@
 
 		InvalidateWindowWidget(WC_STATION_VIEW, st->index, SVW_PLANES);
 
-		if (_settings.economy.station_noise_level) {
+		if (_settings_game.economy.station_noise_level) {
 			InvalidateWindow(WC_TOWN_VIEW, st->town->index);
 		}
 
@@ -2041,7 +2041,7 @@
 	/* middle */
 	Station *st = NULL;
 
-	if (!_settings.station.adjacent_stations || !HasBit(p1, 0)) {
+	if (!_settings_game.station.adjacent_stations || !HasBit(p1, 0)) {
 		st = GetStationAround(
 				tile + ToTileIndexDiff(_dock_tileoffs_chkaround[direction]),
 				_dock_w_chk[direction], _dock_h_chk[direction], INVALID_STATION);
@@ -2771,7 +2771,7 @@
 	int w_prod; // width and height of the "producer" of the cargo
 	int h_prod;
 	int max_rad;
-	if (_settings.station.modified_catchment) {
+	if (_settings_game.station.modified_catchment) {
 		w_prod = w;
 		h_prod = h;
 		w += 2 * MAX_CATCHMENT;
@@ -2794,7 +2794,7 @@
 		if (st->IsBuoy()) continue; // bouys don't accept cargo
 
 
-		if (_settings.station.modified_catchment) {
+		if (_settings_game.station.modified_catchment) {
 			/* min and max coordinates of the producer relative */
 			const int x_min_prod = max_rad + 1;
 			const int x_max_prod = max_rad + w_prod;
@@ -2848,7 +2848,7 @@
 
 		if (st->goods[type].rating == 0) continue; // Lowest possible rating, better not to give cargo anymore
 
-		if (_settings.order.selectgoods && st->goods[type].last_speed == 0) continue; // Selectively servicing stations, and not this one
+		if (_settings_game.order.selectgoods && st->goods[type].last_speed == 0) continue; // Selectively servicing stations, and not this one
 
 		if (IsCargoInClass(type, CC_PASSENGERS)) {
 			if (st->facilities == FACIL_TRUCK_STOP) continue; // passengers are never served by just a truck stop
@@ -3073,7 +3073,7 @@
 
 static CommandCost TerraformTile_Station(TileIndex tile, uint32 flags, uint z_new, Slope tileh_new)
 {
-	if (_settings.construction.build_on_slopes && AutoslopeEnabled()) {
+	if (_settings_game.construction.build_on_slopes && AutoslopeEnabled()) {
 		/* TODO: If you implement newgrf callback 149 'land slope check', you have to decide what to do with it here.
 		 *       TTDP does not call it.
 		 */
--- a/src/station_type.h	Thu May 29 11:47:56 2008 +0000
+++ b/src/station_type.h	Thu May 29 15:13:28 2008 +0000
@@ -57,7 +57,7 @@
 	CA_TRAIN           =  4,
 	CA_DOCK            =  5,
 
-	CA_UNMODIFIED      =  4, ///< Used when _settings.station.modified_catchment is false
+	CA_UNMODIFIED      =  4, ///< Used when _settings_game.station.modified_catchment is false
 
 	MAX_CATCHMENT      = 10, ///< Airports have a catchment up to this number.
 };
--- a/src/statusbar_gui.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/statusbar_gui.cpp	Thu May 29 15:13:28 2008 +0000
@@ -82,7 +82,7 @@
 
 		this->DrawWidgets();
 		SetDParam(0, _date);
-		DrawStringCentered(70, 1, (_pause_game || _settings.gui.status_long_date) ? STR_00AF : STR_00AE, TC_FROMSTRING);
+		DrawStringCentered(70, 1, (_pause_game || _settings_client.gui.status_long_date) ? STR_00AF : STR_00AE, TC_FROMSTRING);
 
 		if (p != NULL) {
 			/* Draw player money */
--- a/src/strings.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/strings.cpp	Thu May 29 15:13:28 2008 +0000
@@ -546,7 +546,7 @@
  */
 uint ConvertSpeedToDisplaySpeed(uint speed)
 {
- return (speed * units[_settings.gui.units].s_m) >> units[_settings.gui.units].s_s;
+ return (speed * units[_settings_client.gui.units].s_m) >> units[_settings_client.gui.units].s_s;
 }
 
 /**
@@ -556,7 +556,7 @@
  */
 uint ConvertDisplaySpeedToSpeed(uint speed)
 {
-	return ((speed << units[_settings.gui.units].s_s) + units[_settings.gui.units].s_m / 2) / units[_settings.gui.units].s_m;
+	return ((speed << units[_settings_client.gui.units].s_s) + units[_settings_client.gui.units].s_m / 2) / units[_settings_client.gui.units].s_m;
 }
 
 static char* FormatString(char* buff, const char* str, const int64* argv, uint casei, const char* last)
@@ -602,9 +602,9 @@
 
 			case SCC_VELOCITY: {// {VELOCITY}
 				int64 args[1];
-				assert(_settings.gui.units < lengthof(units));
+				assert(_settings_client.gui.units < lengthof(units));
 				args[0] = ConvertSpeedToDisplaySpeed(GetInt32(&argv));
-				buff = FormatString(buff, GetStringPtr(units[_settings.gui.units].velocity), args, modifier >> 24, last);
+				buff = FormatString(buff, GetStringPtr(units[_settings_client.gui.units].velocity), args, modifier >> 24, last);
 				modifier = 0;
 				break;
 			}
@@ -625,18 +625,18 @@
 				switch (cargo_str) {
 					case STR_TONS: {
 						int64 args[1];
-						assert(_settings.gui.units < lengthof(units));
-						args[0] = GetInt32(&argv) * units[_settings.gui.units].w_m >> units[_settings.gui.units].w_s;
-						buff = FormatString(buff, GetStringPtr(units[_settings.gui.units].l_weight), args, modifier >> 24, last);
+						assert(_settings_client.gui.units < lengthof(units));
+						args[0] = GetInt32(&argv) * units[_settings_client.gui.units].w_m >> units[_settings_client.gui.units].w_s;
+						buff = FormatString(buff, GetStringPtr(units[_settings_client.gui.units].l_weight), args, modifier >> 24, last);
 						modifier = 0;
 						break;
 					}
 
 					case STR_LITERS: {
 						int64 args[1];
-						assert(_settings.gui.units < lengthof(units));
-						args[0] = GetInt32(&argv) * units[_settings.gui.units].v_m >> units[_settings.gui.units].v_s;
-						buff = FormatString(buff, GetStringPtr(units[_settings.gui.units].l_volume), args, modifier >> 24, last);
+						assert(_settings_client.gui.units < lengthof(units));
+						args[0] = GetInt32(&argv) * units[_settings_client.gui.units].v_m >> units[_settings_client.gui.units].v_s;
+						buff = FormatString(buff, GetStringPtr(units[_settings_client.gui.units].l_volume), args, modifier >> 24, last);
 						modifier = 0;
 						break;
 					}
@@ -718,9 +718,9 @@
 
 			case SCC_VOLUME: { // {VOLUME}
 				int64 args[1];
-				assert(_settings.gui.units < lengthof(units));
-				args[0] = GetInt32(&argv) * units[_settings.gui.units].v_m >> units[_settings.gui.units].v_s;
-				buff = FormatString(buff, GetStringPtr(units[_settings.gui.units].l_volume), args, modifier >> 24, last);
+				assert(_settings_client.gui.units < lengthof(units));
+				args[0] = GetInt32(&argv) * units[_settings_client.gui.units].v_m >> units[_settings_client.gui.units].v_s;
+				buff = FormatString(buff, GetStringPtr(units[_settings_client.gui.units].l_volume), args, modifier >> 24, last);
 				modifier = 0;
 				break;
 			}
@@ -763,45 +763,45 @@
 
 			case SCC_POWER: { // {POWER}
 				int64 args[1];
-				assert(_settings.gui.units < lengthof(units));
-				args[0] = GetInt32(&argv) * units[_settings.gui.units].p_m >> units[_settings.gui.units].p_s;
-				buff = FormatString(buff, GetStringPtr(units[_settings.gui.units].power), args, modifier >> 24, last);
+				assert(_settings_client.gui.units < lengthof(units));
+				args[0] = GetInt32(&argv) * units[_settings_client.gui.units].p_m >> units[_settings_client.gui.units].p_s;
+				buff = FormatString(buff, GetStringPtr(units[_settings_client.gui.units].power), args, modifier >> 24, last);
 				modifier = 0;
 				break;
 			}
 
 			case SCC_VOLUME_SHORT: { // {VOLUME_S}
 				int64 args[1];
-				assert(_settings.gui.units < lengthof(units));
-				args[0] = GetInt32(&argv) * units[_settings.gui.units].v_m >> units[_settings.gui.units].v_s;
-				buff = FormatString(buff, GetStringPtr(units[_settings.gui.units].s_volume), args, modifier >> 24, last);
+				assert(_settings_client.gui.units < lengthof(units));
+				args[0] = GetInt32(&argv) * units[_settings_client.gui.units].v_m >> units[_settings_client.gui.units].v_s;
+				buff = FormatString(buff, GetStringPtr(units[_settings_client.gui.units].s_volume), args, modifier >> 24, last);
 				modifier = 0;
 				break;
 			}
 
 			case SCC_WEIGHT: { // {WEIGHT}
 				int64 args[1];
-				assert(_settings.gui.units < lengthof(units));
-				args[0] = GetInt32(&argv) * units[_settings.gui.units].w_m >> units[_settings.gui.units].w_s;
-				buff = FormatString(buff, GetStringPtr(units[_settings.gui.units].l_weight), args, modifier >> 24, last);
+				assert(_settings_client.gui.units < lengthof(units));
+				args[0] = GetInt32(&argv) * units[_settings_client.gui.units].w_m >> units[_settings_client.gui.units].w_s;
+				buff = FormatString(buff, GetStringPtr(units[_settings_client.gui.units].l_weight), args, modifier >> 24, last);
 				modifier = 0;
 				break;
 			}
 
 			case SCC_WEIGHT_SHORT: { // {WEIGHT_S}
 				int64 args[1];
-				assert(_settings.gui.units < lengthof(units));
-				args[0] = GetInt32(&argv) * units[_settings.gui.units].w_m >> units[_settings.gui.units].w_s;
-				buff = FormatString(buff, GetStringPtr(units[_settings.gui.units].s_weight), args, modifier >> 24, last);
+				assert(_settings_client.gui.units < lengthof(units));
+				args[0] = GetInt32(&argv) * units[_settings_client.gui.units].w_m >> units[_settings_client.gui.units].w_s;
+				buff = FormatString(buff, GetStringPtr(units[_settings_client.gui.units].s_weight), args, modifier >> 24, last);
 				modifier = 0;
 				break;
 			}
 
 			case SCC_FORCE: { // {FORCE}
 				int64 args[1];
-				assert(_settings.gui.units < lengthof(units));
-				args[0] = GetInt32(&argv) * units[_settings.gui.units].f_m >> units[_settings.gui.units].f_s;
-				buff = FormatString(buff, GetStringPtr(units[_settings.gui.units].force), args, modifier >> 24, last);
+				assert(_settings_client.gui.units < lengthof(units));
+				args[0] = GetInt32(&argv) * units[_settings_client.gui.units].f_m >> units[_settings_client.gui.units].f_s;
+				buff = FormatString(buff, GetStringPtr(units[_settings_client.gui.units].force), args, modifier >> 24, last);
 				modifier = 0;
 				break;
 			}
@@ -1137,7 +1137,7 @@
 	const char* const* base;
 	uint num;
 
-	if (_settings.game_creation.landscape == LT_TOYLAND) {
+	if (_settings_game.game_creation.landscape == LT_TOYLAND) {
 		base = _silly_surname_list;
 		num  = lengthof(_silly_surname_list);
 	} else {
@@ -1167,7 +1167,7 @@
 		buff = strecpy(buff, initial, last);
 	}
 
-	if (_settings.game_creation.landscape == LT_TOYLAND) {
+	if (_settings_game.game_creation.landscape == LT_TOYLAND) {
 		base = _silly_surname_list;
 		num  = lengthof(_silly_surname_list);
 	} else {
--- a/src/terraform_gui.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/terraform_gui.cpp	Thu May 29 15:13:28 2008 +0000
@@ -550,7 +550,7 @@
 
 static void EditorTerraformClick_DesertLightHouse(Window *w)
 {
-	HandlePlacePushButton(w, ETTW_PLACE_DESERT_LIGHTHOUSE, SPR_CURSOR_LIGHTHOUSE, VHM_RECT, (_settings.game_creation.landscape == LT_TROPIC) ? PlaceProc_DesertArea : PlaceProc_LightHouse);
+	HandlePlacePushButton(w, ETTW_PLACE_DESERT_LIGHTHOUSE, SPR_CURSOR_LIGHTHOUSE, VHM_RECT, (_settings_game.game_creation.landscape == LT_TROPIC) ? PlaceProc_DesertArea : PlaceProc_LightHouse);
 }
 
 static void EditorTerraformClick_Transmitter(Window *w)
@@ -615,7 +615,7 @@
 struct ScenarioEditorLandscapeGenerationWindow : Window {
 	ScenarioEditorLandscapeGenerationWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
 	{
-		this->widget[ETTW_PLACE_DESERT_LIGHTHOUSE].tooltips = (_settings.game_creation.landscape == LT_TROPIC) ? STR_028F_DEFINE_DESERT_AREA : STR_028D_PLACE_LIGHTHOUSE;
+		this->widget[ETTW_PLACE_DESERT_LIGHTHOUSE].tooltips = (_settings_game.game_creation.landscape == LT_TROPIC) ? STR_028F_DEFINE_DESERT_AREA : STR_028D_PLACE_LIGHTHOUSE;
 		this->FindWindowPlacementAndResize(desc);
 	}
 
--- a/src/texteff.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/texteff.cpp	Thu May 29 15:13:28 2008 +0000
@@ -392,7 +392,7 @@
 						dpi->top  <= te->bottom &&
 						dpi->left + dpi->width  > te->x &&
 						dpi->top  + dpi->height > te->y) {
-					if (te->mode == TE_RISING || (_settings.gui.loading_indicators && !IsTransparencySet(TO_LOADING))) {
+					if (te->mode == TE_RISING || (_settings_client.gui.loading_indicators && !IsTransparencySet(TO_LOADING))) {
 						AddStringToDraw(te->x, te->y, te->string_id, te->params_1, te->params_2);
 					}
 				}
@@ -407,7 +407,7 @@
 						dpi->top  <= te->bottom * 2 - te->y &&
 						dpi->left + dpi->width  > te->x &&
 						dpi->top  + dpi->height > te->y) {
-					if (te->mode == TE_RISING || (_settings.gui.loading_indicators && !IsTransparencySet(TO_LOADING))) {
+					if (te->mode == TE_RISING || (_settings_client.gui.loading_indicators && !IsTransparencySet(TO_LOADING))) {
 						AddStringToDraw(te->x, te->y, (StringID)(te->string_id - 1), te->params_1, te->params_2);
 					}
 				}
--- a/src/tgp.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/tgp.cpp	Thu May 29 15:13:28 2008 +0000
@@ -211,10 +211,10 @@
 	{1500, 1000, 1200, 1000,  500,   32,    20,    0,    0,    0,    0,    0},
 };
 
-/** Desired water percentage (100% == 1024) - indexed by _settings.difficulty.quantity_sea_lakes */
+/** Desired water percentage (100% == 1024) - indexed by _settings_game.difficulty.quantity_sea_lakes */
 static const amplitude_t _water_percent[4] = {20, 80, 250, 400};
 
-/** Desired maximum height - indexed by _settings.difficulty.terrain_type */
+/** Desired maximum height - indexed by _settings_game.difficulty.terrain_type */
 static const int8 _max_height[4] = {
 	6,       ///< Very flat
 	9,       ///< Flat
@@ -342,7 +342,7 @@
 	do {
 		log_frequency = iteration_round - log_frequency_min;
 		if (log_frequency >= 0) {
-			amplitude = _amplitudes_by_smoothness_and_frequency[_settings.game_creation.tgen_smoothness][log_frequency];
+			amplitude = _amplitudes_by_smoothness_and_frequency[_settings_game.game_creation.tgen_smoothness][log_frequency];
 		} else {
 			amplitude = 0;
 		}
@@ -402,7 +402,7 @@
 		/* Transform height into 0..1 space */
 		fheight = (double)(*h - h_min) / (double)(h_max - h_min);
 		/* Apply sine transform depending on landscape type */
-		switch(_settings.game_creation.landscape) {
+		switch(_settings_game.game_creation.landscape) {
 			case LT_TOYLAND:
 			case LT_TEMPERATE:
 				/* Move and scale 0..1 into -1..+1 */
@@ -531,7 +531,7 @@
  */
 static void HeightMapCoastLines()
 {
-	int smallest_size = min(_settings.game_creation.map_x, _settings.game_creation.map_y);
+	int smallest_size = min(_settings_game.game_creation.map_x, _settings_game.game_creation.map_y);
 	const int margin = 4;
 	uint y, x;
 	double max_x;
@@ -661,9 +661,9 @@
  *  - height histogram redistribution by sine wave transform */
 static void HeightMapNormalize()
 {
-	const amplitude_t water_percent = _water_percent[_settings.difficulty.quantity_sea_lakes];
-	const height_t h_max_new = I2H(_max_height[_settings.difficulty.terrain_type]);
-	const height_t roughness = 7 + 3 * _settings.game_creation.tgen_smoothness;
+	const amplitude_t water_percent = _water_percent[_settings_game.difficulty.quantity_sea_lakes];
+	const height_t h_max_new = I2H(_max_height[_settings_game.difficulty.terrain_type]);
+	const height_t roughness = 7 + 3 * _settings_game.game_creation.tgen_smoothness;
 
 	HeightMapAdjustWaterLevel(water_percent, h_max_new);
 
@@ -692,7 +692,7 @@
  */
 static double int_noise(const long x, const long y, const int prime)
 {
-	long n = x + y * prime + _settings.game_creation.generation_seed;
+	long n = x + y * prime + _settings_game.game_creation.generation_seed;
 
 	n = (n << 13) ^ n;
 
--- a/src/timetable_cmd.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/timetable_cmd.cpp	Thu May 29 15:13:28 2008 +0000
@@ -54,7 +54,7 @@
  */
 CommandCost CmdChangeTimetable(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 {
-	if (!_settings.order.timetabling) return CMD_ERROR;
+	if (!_settings_game.order.timetabling) return CMD_ERROR;
 
 	VehicleID veh = GB(p1, 0, 16);
 	if (!IsValidVehicleID(veh)) return CMD_ERROR;
@@ -90,7 +90,7 @@
  */
 CommandCost CmdSetVehicleOnTime(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 {
-	if (!_settings.order.timetabling) return CMD_ERROR;
+	if (!_settings_game.order.timetabling) return CMD_ERROR;
 
 	VehicleID veh = GB(p1, 0, 16);
 	if (!IsValidVehicleID(veh)) return CMD_ERROR;
@@ -116,7 +116,7 @@
  */
 CommandCost CmdAutofillTimetable(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 {
-	if (!_settings.order.timetabling) return CMD_ERROR;
+	if (!_settings_game.order.timetabling) return CMD_ERROR;
 
 	VehicleID veh = GB(p1, 0, 16);
 	if (!IsValidVehicleID(veh)) return CMD_ERROR;
@@ -157,7 +157,7 @@
 
 	v->current_order_time = 0;
 
-	if (!_settings.order.timetabling) return;
+	if (!_settings_game.order.timetabling) return;
 
 	/* Make sure the timetable only starts when the vehicle reaches the first
 	 * order, not when travelling from the depot to the first station. */
--- a/src/timetable_gui.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/timetable_gui.cpp	Thu May 29 15:13:28 2008 +0000
@@ -38,7 +38,7 @@
 
 void SetTimetableParams(int param1, int param2, uint32 time)
 {
-	if (_settings.gui.timetable_in_ticks) {
+	if (_settings_client.gui.timetable_in_ticks) {
 		SetDParam(param1, STR_TIMETABLE_TICKS);
 		SetDParam(param2, time);
 	} else {
@@ -172,7 +172,7 @@
 		}
 		y += 10;
 
-		if (v->lateness_counter == 0 || (!_settings.gui.timetable_in_ticks && v->lateness_counter / DAY_TICKS == 0)) {
+		if (v->lateness_counter == 0 || (!_settings_client.gui.timetable_in_ticks && v->lateness_counter / DAY_TICKS == 0)) {
 			DrawString(2, y, STR_TIMETABLE_STATUS_ON_TIME, TC_BLACK);
 		} else {
 			SetTimetableParams(0, 1, abs(v->lateness_counter));
@@ -222,7 +222,7 @@
 
 				if (order != NULL) {
 					uint time = (selected % 2 == 1) ? order->travel_time : order->wait_time;
-					if (!_settings.gui.timetable_in_ticks) time /= DAY_TICKS;
+					if (!_settings_client.gui.timetable_in_ticks) time /= DAY_TICKS;
 
 					if (time != 0) {
 						SetDParam(0, time);
@@ -259,7 +259,7 @@
 		uint32 p1 = PackTimetableArgs(v, this->sel_index);
 
 		uint64 time = StrEmpty(str) ? 0 : strtoul(str, NULL, 10);
-		if (!_settings.gui.timetable_in_ticks) time *= DAY_TICKS;
+		if (!_settings_client.gui.timetable_in_ticks) time *= DAY_TICKS;
 
 		uint32 p2 = minu(time, MAX_UVALUE(uint16));
 
--- a/src/town.h	Thu May 29 11:47:56 2008 +0000
+++ b/src/town.h	Thu May 29 15:13:28 2008 +0000
@@ -197,7 +197,7 @@
 	inline uint16 MaxTownNoise() const {
 		if (this->population == 0) return 0; // no population? no noise
 
-		return ((this->population / _settings.economy.town_noise_population[_settings.difficulty.town_council_tolerance]) + 3);
+		return ((this->population / _settings_game.economy.town_noise_population[_settings_game.difficulty.town_council_tolerance]) + 3);
 	}
 };
 
@@ -207,7 +207,7 @@
  */
 inline TownLayout Town::GetActiveLayout() const
 {
-	return (_settings.economy.town_layout == TL_RANDOM) ? this->layout : _settings.economy.town_layout;
+	return (_settings_game.economy.town_layout == TL_RANDOM) ? this->layout : _settings_game.economy.town_layout;
 }
 
 struct HouseSpec {
--- a/src/town_cmd.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/town_cmd.cpp	Thu May 29 15:13:28 2008 +0000
@@ -320,7 +320,7 @@
 	SetDParam(0, t->index);
 	SetDParam(1, t->population);
 	UpdateViewportSignPos(&t->sign, pt.x, pt.y - 24,
-		_settings.gui.population_in_label ? STR_TOWN_LABEL_POP : STR_TOWN_LABEL);
+		_settings_client.gui.population_in_label ? STR_TOWN_LABEL_POP : STR_TOWN_LABEL);
 	MarkTownSignDirty(t);
 }
 
@@ -592,7 +592,7 @@
 		if (callback != CALLBACK_FAILED) {
 			if (accepts[0] != CT_INVALID) ac[accepts[0]] = GB(callback, 0, 4);
 			if (accepts[1] != CT_INVALID) ac[accepts[1]] = GB(callback, 4, 4);
-			if (_settings.game_creation.landscape != LT_TEMPERATE && HasBit(callback, 12)) {
+			if (_settings_game.game_creation.landscape != LT_TEMPERATE && HasBit(callback, 12)) {
 				/* The 'S' bit indicates food instead of goods */
 				ac[CT_FOOD] = GB(callback, 8, 4);
 			} else {
@@ -1251,7 +1251,7 @@
 	/* Let the town be a ghost town
 	 * The player wanted it in such a way. Thus there he has it. ;)
 	 * Never reached in editor mode. */
-	if (_settings.economy.town_layout == TL_NO_ROADS && _generating_world) {
+	if (_settings_game.economy.town_layout == TL_NO_ROADS && _generating_world) {
 		return false;
 	}
 
@@ -1363,9 +1363,9 @@
 	 * the other towns may take considerable amount of time (10000 is
 	 * too much). */
 	int tries = 1000;
-	bool grf = (_settings.game_creation.town_name >= _nb_orig_names);
-	uint32 grfid = grf ? GetGRFTownNameId(_settings.game_creation.town_name - _nb_orig_names) : 0;
-	uint16 townnametype = grf ? GetGRFTownNameType(_settings.game_creation.town_name - _nb_orig_names) : SPECSTR_TOWNNAME_START + _settings.game_creation.town_name;
+	bool grf = (_settings_game.game_creation.town_name >= _nb_orig_names);
+	uint32 grfid = grf ? GetGRFTownNameId(_settings_game.game_creation.town_name - _nb_orig_names) : 0;
+	uint16 townnametype = grf ? GetGRFTownNameType(_settings_game.game_creation.town_name - _nb_orig_names) : SPECSTR_TOWNNAME_START + _settings_game.game_creation.town_name;
 
 	assert(townnameparts != NULL);
 
@@ -1449,14 +1449,14 @@
 	t->exclusive_counter = 0;
 	t->statues = 0;
 
-	if (_settings.game_creation.town_name < _nb_orig_names) {
+	if (_settings_game.game_creation.town_name < _nb_orig_names) {
 		/* Original town name */
 		t->townnamegrfid = 0;
-		t->townnametype = SPECSTR_TOWNNAME_START + _settings.game_creation.town_name;
+		t->townnametype = SPECSTR_TOWNNAME_START + _settings_game.game_creation.town_name;
 	} else {
 		/* Newgrf town name */
-		t->townnamegrfid = GetGRFTownNameId(_settings.game_creation.town_name  - _nb_orig_names);
-		t->townnametype  = GetGRFTownNameType(_settings.game_creation.town_name - _nb_orig_names);
+		t->townnamegrfid = GetGRFTownNameId(_settings_game.game_creation.town_name  - _nb_orig_names);
+		t->townnametype  = GetGRFTownNameType(_settings_game.game_creation.town_name - _nb_orig_names);
 	}
 	t->townnameparts = townnameparts;
 
@@ -1481,7 +1481,7 @@
 			break;
 
 		case TSM_CITY:
-			x *= _settings.economy.initial_city_size;
+			x *= _settings_game.economy.initial_city_size;
 			t->larger_town = true;
 			break;
 	}
@@ -1581,8 +1581,8 @@
 bool GenerateTowns()
 {
 	uint num = 0;
-	uint n = ScaleByMapSize(_num_initial_towns[_settings.difficulty.number_towns] + (Random() & 7));
-	uint num_cities = _settings.economy.larger_towns == 0 ? 0 : n / _settings.economy.larger_towns;
+	uint n = ScaleByMapSize(_num_initial_towns[_settings_game.difficulty.number_towns] + (Random() & 7));
+	uint num_cities = _settings_game.economy.larger_towns == 0 ? 0 : n / _settings_game.economy.larger_towns;
 
 	SetGeneratingWorldProgress(GWP_TOWN, n);
 
@@ -1590,7 +1590,7 @@
 		IncreaseGeneratingWorldProgress(GWP_TOWN);
 		/* try 20 times to create a random-sized town for the first loop. */
 		TownSizeMode mode = num_cities > 0 ? TSM_CITY : TSM_RANDOM;
-		if (CreateRandomTown(20, mode, _settings.economy.initial_city_size) != NULL) num++;
+		if (CreateRandomTown(20, mode, _settings_game.economy.initial_city_size) != NULL) num++;
 		if (num_cities > 0) num_cities--;
 	} while (--n);
 
@@ -1875,8 +1875,8 @@
 	HouseZonesBits rad = GetTownRadiusGroup(t, tile);
 
 	/* Above snow? */
-	int land = _settings.game_creation.landscape;
-	if (land == LT_ARCTIC && z >= _settings.game_creation.snow_line) land = -1;
+	int land = _settings_game.game_creation.landscape;
+	if (land == LT_ARCTIC && z >= _settings_game.game_creation.snow_line) land = -1;
 
 	uint bitmask = (1 << rad) + (1 << (land + 12));
 
@@ -2215,7 +2215,7 @@
 static void TownActionBuyRights(Town *t)
 {
 	/* Check if it's allowed to by the rights */
-	if (!_settings.economy.exclusive_rights) return;
+	if (!_settings_game.economy.exclusive_rights) return;
 
 	t->exclusive_counter = 12;
 	t->exclusivity = _current_player;
@@ -2329,7 +2329,7 @@
 	}
 
 	ClrBit(t->flags12, TOWN_IS_FUNDED);
-	if (_settings.economy.town_growth_rate == 0 && t->fund_buildings_months == 0) return;
+	if (_settings_game.economy.town_growth_rate == 0 && t->fund_buildings_months == 0) return;
 
 	/** Towns are processed every TOWN_GROWTH_FREQUENCY ticks, and this is the
 	 * number of times towns are processed before a new building is built. */
@@ -2348,17 +2348,17 @@
 		if (n == 0 && !Chance16(1, 12)) return;
 	}
 
-	if (_settings.game_creation.landscape == LT_ARCTIC) {
+	if (_settings_game.game_creation.landscape == LT_ARCTIC) {
 		if (TilePixelHeight(t->xy) >= GetSnowLine() && t->act_food == 0 && t->population > 90)
 			return;
-	} else if (_settings.game_creation.landscape == LT_TROPIC) {
+	} else if (_settings_game.game_creation.landscape == LT_TROPIC) {
 		if (GetTropicZone(t->xy) == TROPICZONE_DESERT && (t->act_food == 0 || t->act_water == 0) && t->population > 60)
 			return;
 	}
 
 	/* Use the normal growth rate values if new buildings have been funded in
 	 * this town and the growth rate is set to none. */
-	uint growth_multiplier = _settings.economy.town_growth_rate != 0 ? _settings.economy.town_growth_rate - 1 : 1;
+	uint growth_multiplier = _settings_game.economy.town_growth_rate != 0 ? _settings_game.economy.town_growth_rate - 1 : 1;
 
 	m >>= growth_multiplier;
 	if (t->larger_town) m /= 2;
@@ -2401,7 +2401,7 @@
 {
 	if (!IsValidPlayer(_current_player)) return true;
 
-	Town *t = ClosestTownFromTile(tile, _settings.economy.dist_local_authority);
+	Town *t = ClosestTownFromTile(tile, _settings_game.economy.dist_local_authority);
 	if (t == NULL) return true;
 
 	if (t->ratings[_current_player] > RATING_VERYPOOR) return true;
@@ -2520,7 +2520,7 @@
 	 * owned by a town no removal if rating is lower than ... depends now on
 	 * difficulty setting. Minimum town rating selected by difficulty level
 	 */
-	int modemod = _default_rating_settings[_settings.difficulty.town_council_tolerance][type];
+	int modemod = _default_rating_settings[_settings_game.difficulty.town_council_tolerance][type];
 
 	if (GetRating(t) < 16 + modemod && !(flags & DC_NO_TOWN_RATING)) {
 		SetDParam(0, t->index);
--- a/src/town_gui.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/town_gui.cpp	Thu May 29 15:13:28 2008 +0000
@@ -79,7 +79,7 @@
 	TownActions buttons = TACT_NONE;
 
 	/* Spectators and unwanted have no options */
-	if (pid != PLAYER_SPECTATOR && !(_settings.economy.bribe && t->unwanted[pid])) {
+	if (pid != PLAYER_SPECTATOR && !(_settings_game.economy.bribe && t->unwanted[pid])) {
 
 		/* Things worth more than this are not shown */
 		Money avail = GetPlayer(pid)->player_money + _price.station_value * 200;
@@ -91,11 +91,11 @@
 			const TownActions cur = (TownActions)(1 << i);
 
 			/* Is the player not able to bribe ? */
-			if (cur == TACT_BRIBE && (!_settings.economy.bribe || t->ratings[pid] >= RATING_BRIBE_MAXIMUM))
+			if (cur == TACT_BRIBE && (!_settings_game.economy.bribe || t->ratings[pid] >= RATING_BRIBE_MAXIMUM))
 				continue;
 
 			/* Is the player not able to buy exclusive rights ? */
-			if (cur == TACT_BUY_RIGHTS && !_settings.economy.exclusive_rights)
+			if (cur == TACT_BUY_RIGHTS && !_settings_game.economy.exclusive_rights)
 				continue;
 
 			/* Is the player not able to build a statue ? */
@@ -316,7 +316,7 @@
 		}
 
 		/* Space required for showing noise level information */
-		if (_settings.economy.station_noise_level) {
+		if (_settings_game.economy.station_noise_level) {
 			ResizeWindowForWidget(this, TVW_INFOPANEL, 0, 10);
 		}
 
@@ -346,7 +346,7 @@
 		this->DrawViewport();
 
 		/* only show the town noise, if the noise option is activated. */
-		if (_settings.economy.station_noise_level) {
+		if (_settings_game.economy.station_noise_level) {
 			SetDParam(0, this->town->noise_reached);
 			SetDParam(1, this->town->MaxTownNoise());
 			DrawString(2, 137, STR_NOISE_IN_TOWN, 0);
@@ -388,7 +388,7 @@
 		/* Called when setting station noise have changed, in order to resize the window */
 		this->SetDirty(); // refresh display for current size. This will allow to avoid glitches when downgrading
 
-		if (_settings.economy.station_noise_level) { // adjust depending
+		if (_settings_game.economy.station_noise_level) { // adjust depending
 			if (this->height == 150) { // window is smaller, needs to be bigger
 				ResizeWindowForWidget(this, TVW_INFOPANEL, 0, 10);
 			}
--- a/src/train_cmd.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/train_cmd.cpp	Thu May 29 15:13:28 2008 +0000
@@ -92,7 +92,7 @@
 byte FreightWagonMult(CargoID cargo)
 {
 	if (!GetCargo(cargo)->is_freight) return 1;
-	return _settings.vehicle.freight_trains;
+	return _settings_game.vehicle.freight_trains;
 }
 
 
@@ -278,7 +278,7 @@
 			}
 
 			/* max speed is the minimum of the speed limits of all vehicles in the consist */
-			if ((rvi_u->railveh_type != RAILVEH_WAGON || _settings.vehicle.wagon_speed_limits) && !UsesWagonOverride(u)) {
+			if ((rvi_u->railveh_type != RAILVEH_WAGON || _settings_game.vehicle.wagon_speed_limits) && !UsesWagonOverride(u)) {
 				uint16 speed = GetVehicleProperty(u, 0x09, rvi_u->max_speed);
 				if (speed != 0) max_speed = min(speed, max_speed);
 			}
@@ -726,7 +726,7 @@
 		Vehicle *v = vl[0];
 
 		UnitID unit_num = HasBit(p2, 0) ? 0 : GetFreeUnitNumber(VEH_TRAIN);
-		if (unit_num > _settings.vehicle.max_trains)
+		if (unit_num > _settings_game.vehicle.max_trains)
 			return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
 
 		if (flags & DC_EXEC) {
@@ -765,7 +765,7 @@
 			v->u.rail.railtype = rvi->railtype;
 			_new_vehicle_id = v->index;
 
-			v->service_interval = _settings.vehicle.servint_trains;
+			v->service_interval = _settings_game.vehicle.servint_trains;
 			v->date_of_last_service = _date;
 			v->build_year = _cur_year;
 			v->cur_image = 0xAC2;
@@ -1001,7 +1001,7 @@
 	if (HasBit(p2, 0) && src_head == dst_head) return CommandCost();
 
 	{
-		int max_len = _settings.vehicle.mammoth_trains ? 100 : 10;
+		int max_len = _settings_game.vehicle.mammoth_trains ? 100 : 10;
 
 		/* check if all vehicles in the source train are stopped inside a depot. */
 		int src_len = CheckTrainStoppedInDepot(src_head);
@@ -1044,7 +1044,7 @@
 	/* moving a loco to a new line?, then we need to assign a unitnumber. */
 	if (dst == NULL && !IsFrontEngine(src) && IsTrainEngine(src)) {
 		UnitID unit_num = GetFreeUnitNumber(VEH_TRAIN);
-		if (unit_num > _settings.vehicle.max_trains)
+		if (unit_num > _settings_game.vehicle.max_trains)
 			return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
 
 		if (flags & DC_EXEC) src->unitnumber = unit_num;
@@ -1544,7 +1544,7 @@
 	int old = v->u.rail.last_speed;
 	if (spd != old) {
 		v->u.rail.last_speed = spd;
-		if (_settings.gui.vehicle_speed || (old == 0) != (spd == 0)) {
+		if (_settings_client.gui.vehicle_speed || (old == 0) != (spd == 0)) {
 			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
 		}
 	}
@@ -1883,7 +1883,7 @@
 		if (v->vehstatus & VS_CRASHED || v->breakdown_ctr != 0) return CMD_ERROR;
 
 		if (flags & DC_EXEC) {
-			if (_settings.vehicle.realistic_acceleration && v->cur_speed != 0) {
+			if (_settings_game.vehicle.realistic_acceleration && v->cur_speed != 0) {
 				ToggleBit(v->u.rail.flags, VRF_REVERSING);
 			} else {
 				v->cur_speed = 0;
@@ -2058,7 +2058,7 @@
 		return tfdd;
 	}
 
-	switch (_settings.pf.pathfinder_for_trains) {
+	switch (_settings_game.pf.pathfinder_for_trains) {
 		case VPF_YAPF: { /* YAPF */
 			bool found = YapfFindNearestRailDepotTwoWay(v, max_distance, NPF_INFINITE_PENALTY, &tfdd.tile, &tfdd.reverse);
 			tfdd.best_length = found ? max_distance / 2 : UINT_MAX; // some fake distance or NOT_FOUND
@@ -2369,7 +2369,7 @@
 	/* quick return in case only one possible track is available */
 	if (KillFirstBit(tracks) == TRACK_BIT_NONE) return FindFirstTrack(tracks);
 
-	switch (_settings.pf.pathfinder_for_trains) {
+	switch (_settings_game.pf.pathfinder_for_trains) {
 		case VPF_YAPF: { /* YAPF */
 			Trackdir trackdir = YapfChooseRailTrack(v, tile, enterdir, tracks, &path_not_found);
 			if (trackdir != INVALID_TRACKDIR) {
@@ -2446,7 +2446,7 @@
 			/* it is first time the problem occurred, set the "path not found" flag */
 			SetBit(v->u.rail.flags, VRF_NO_PATH_TO_DESTINATION);
 			/* and notify user about the event */
-			if (_settings.gui.lost_train_warn && v->owner == _local_player) {
+			if (_settings_client.gui.lost_train_warn && v->owner == _local_player) {
 				SetDParam(0, v->unitnumber);
 				AddNewsItem(
 					STR_TRAIN_IS_LOST,
@@ -2474,7 +2474,7 @@
 
 static bool CheckReverseTrain(Vehicle *v)
 {
-	if (_settings.difficulty.line_reverse_mode != 0 ||
+	if (_settings_game.difficulty.line_reverse_mode != 0 ||
 			v->u.rail.track == TRACK_BIT_DEPOT || v->u.rail.track == TRACK_BIT_WORMHOLE ||
 			!(v->direction & 1)) {
 		return false;
@@ -2487,7 +2487,7 @@
 
 	assert(v->u.rail.track);
 
-	switch (_settings.pf.pathfinder_for_trains) {
+	switch (_settings_game.pf.pathfinder_for_trains) {
 		case VPF_YAPF: /* YAPF */
 			reverse_best = YapfCheckReverseTrain(v);
 			break;
@@ -2607,13 +2607,13 @@
 	uint accel;
 
 	if (v->vehstatus & VS_STOPPED || HasBit(v->u.rail.flags, VRF_REVERSING)) {
-		if (_settings.vehicle.realistic_acceleration) {
+		if (_settings_game.vehicle.realistic_acceleration) {
 			accel = GetTrainAcceleration(v, AM_BRAKE) * 2;
 		} else {
 			accel = v->acceleration * -2;
 		}
 	} else {
-		if (_settings.vehicle.realistic_acceleration) {
+		if (_settings_game.vehicle.realistic_acceleration) {
 			accel = GetTrainAcceleration(v, AM_ACCEL);
 		} else {
 			accel = v->acceleration;
@@ -2754,7 +2754,7 @@
 /** Modify the speed of the vehicle due to a turn */
 static inline void AffectSpeedByDirChange(Vehicle *v, Direction new_dir)
 {
-	if (_settings.vehicle.realistic_acceleration) return;
+	if (_settings_game.vehicle.realistic_acceleration) return;
 
 	DirDiff diff = DirDifference(v->direction, new_dir);
 	if (diff == DIRDIFF_SAME) return;
@@ -2766,7 +2766,7 @@
 /** Modify the speed of the vehicle due to a change in altitude */
 static inline void AffectSpeedByZChange(Vehicle *v, byte old_z)
 {
-	if (old_z == v->z_pos || _settings.vehicle.realistic_acceleration) return;
+	if (old_z == v->z_pos || _settings_game.vehicle.realistic_acceleration) return;
 
 	const RailtypeSlowdownParams *rsp = &_railtype_slowdown[v->u.rail.railtype];
 
@@ -2971,7 +2971,7 @@
 				TrackBits red_signals = TrackdirBitsToTrackBits(TrackStatusToRedSignals(ts) & reachable_trackdirs);
 
 				TrackBits bits = TrackdirBitsToTrackBits(trackdirbits);
-				if (_settings.pf.pathfinder_for_trains != VPF_NTP && _settings.pf.forbid_90_deg && prev == NULL) {
+				if (_settings_game.pf.pathfinder_for_trains != VPF_NTP && _settings_game.pf.forbid_90_deg && prev == NULL) {
 					/* We allow wagons to make 90 deg turns, because forbid_90_deg
 					 * can be switched on halfway a turn */
 					bits &= ~TrackCrossesTracks(FindFirstTrack(v->u.rail.track));
@@ -2999,12 +2999,12 @@
 							v->cur_speed = 0;
 							v->subspeed = 0;
 							v->progress = 255 - 100;
-							if (++v->load_unload_time_rem < _settings.pf.wait_oneway_signal * 20) return;
+							if (++v->load_unload_time_rem < _settings_game.pf.wait_oneway_signal * 20) return;
 						} else if (HasSignalOnTrackdir(gp.new_tile, i)) {
 							v->cur_speed = 0;
 							v->subspeed = 0;
 							v->progress = 255 - 10;
-							if (++v->load_unload_time_rem < _settings.pf.wait_twoway_signal * 73) {
+							if (++v->load_unload_time_rem < _settings_game.pf.wait_twoway_signal * 73) {
 								TileIndex o_tile = gp.new_tile + TileOffsByDiagDir(enterdir);
 								Direction rdir = ReverseDir(dir);
 
@@ -3246,7 +3246,7 @@
 		InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 
 		if (!PlayVehicleSound(v, VSE_BREAKDOWN)) {
-			SndPlayVehicleFx((_settings.game_creation.landscape != LT_TOYLAND) ?
+			SndPlayVehicleFx((_settings_game.game_creation.landscape != LT_TOYLAND) ?
 				SND_10_TRAIN_BREAKDOWN : SND_3A_COMEDY_BREAKDOWN_2, v);
 		}
 
@@ -3406,7 +3406,7 @@
 
 	/* mask unreachable track bits if we are forbidden to do 90deg turns */
 	TrackBits bits = TrackdirBitsToTrackBits(trackdirbits);
-	if (_settings.pf.pathfinder_for_trains != VPF_NTP && _settings.pf.forbid_90_deg) {
+	if (_settings_game.pf.pathfinder_for_trains != VPF_NTP && _settings_game.pf.forbid_90_deg) {
 		bits &= ~TrackCrossesTracks(FindFirstTrack(v->u.rail.track));
 	}
 
@@ -3539,7 +3539,7 @@
 {
 	static const uint MAX_ACCEPTABLE_DEPOT_DIST = 16;
 
-	if (_settings.vehicle.servint_trains == 0 || !v->NeedsAutomaticServicing()) return;
+	if (_settings_game.vehicle.servint_trains == 0 || !v->NeedsAutomaticServicing()) return;
 	if (v->IsInDepot()) {
 		VehicleServiceInDepot(v);
 		return;
@@ -3614,7 +3614,7 @@
 	FOR_ALL_VEHICLES(v) {
 		if (v->type == VEH_TRAIN && IsFrontEngine(v)) {
 			/* show warning if train is not generating enough income last 2 years (corresponds to a red icon in the vehicle list) */
-			if (_settings.gui.train_income_warn && v->owner == _local_player && v->age >= 730 && v->GetDisplayProfitThisYear() < 0) {
+			if (_settings_client.gui.train_income_warn && v->owner == _local_player && v->age >= 730 && v->GetDisplayProfitThisYear() < 0) {
 				SetDParam(1, v->GetDisplayProfitThisYear());
 				SetDParam(0, v->unitnumber);
 				AddNewsItem(
--- a/src/train_gui.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/train_gui.cpp	Thu May 29 15:13:28 2008 +0000
@@ -124,7 +124,7 @@
 			SetDParam(0, v->cargo_type);
 			SetDParam(1, v->cargo.Count());
 			SetDParam(2, v->cargo.Source());
-			SetDParam(3, _settings.vehicle.freight_trains);
+			SetDParam(3, _settings_game.vehicle.freight_trains);
 			str = FreightWagonMult(v->cargo_type) > 1 ? STR_FROM_MULT : STR_8813_FROM;
 		}
 		DrawString(x, y, str, TC_FROMSTRING);
@@ -150,7 +150,7 @@
 	if (v->cargo_cap != 0) {
 		SetDParam(0, v->cargo_type);
 		SetDParam(1, v->cargo_cap);
-		SetDParam(2, _settings.vehicle.freight_trains);
+		SetDParam(2, _settings_game.vehicle.freight_trains);
 		DrawString(x, y, FreightWagonMult(v->cargo_type) > 1 ? STR_CAPACITY_MULT : STR_013F_CAPACITY, TC_FROMSTRING);
 	}
 }
@@ -249,7 +249,7 @@
 				SetDParam(1, act_cargo[i]); // {CARGO} #2
 				SetDParam(2, i);            // {SHORTCARGO} #1
 				SetDParam(3, max_cargo[i]); // {SHORTCARGO} #2
-				SetDParam(4, _settings.vehicle.freight_trains);
+				SetDParam(4, _settings_game.vehicle.freight_trains);
 				DrawString(x, y + 2, FreightWagonMult(i) > 1 ? STR_TOTAL_CAPACITY_MULT : STR_TOTAL_CAPACITY, TC_FROMSTRING);
 			}
 		}
--- a/src/tree_cmd.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/tree_cmd.cpp	Thu May 29 15:13:28 2008 +0000
@@ -112,7 +112,7 @@
  */
 static TreeType GetRandomTreeType(TileIndex tile, uint seed)
 {
-	switch (_settings.game_creation.landscape) {
+	switch (_settings_game.game_creation.landscape) {
 		case LT_TEMPERATE:
 			return (TreeType)(seed * TREE_COUNT_TEMPERATE / 256 + TREE_TEMPERATE);
 
@@ -249,7 +249,7 @@
 
 		if (CanPlantTreesOnTile(tile, true)) {
 			PlaceTree(tile, r);
-			if (_settings.game_creation.tree_placer != TP_IMPROVED) continue;
+			if (_settings_game.game_creation.tree_placer != TP_IMPROVED) continue;
 
 			/* Place a number of trees based on the tile height.
 			 *  This gives a cool effect of multiple trees close together.
@@ -259,7 +259,7 @@
 			j = GetTileZ(tile) / TILE_HEIGHT * 2;
 			while (j--) {
 				/* Above snowline more trees! */
-				if (_settings.game_creation.landscape == LT_ARCTIC && ht > GetSnowLine()) {
+				if (_settings_game.game_creation.landscape == LT_ARCTIC && ht > GetSnowLine()) {
 					PlaceTreeAtSameHeight(tile, ht);
 					PlaceTreeAtSameHeight(tile, ht);
 				};
@@ -270,7 +270,7 @@
 	} while (--i);
 
 	/* place extra trees at rainforest area */
-	if (_settings.game_creation.landscape == LT_TROPIC) {
+	if (_settings_game.game_creation.landscape == LT_TROPIC) {
 		i = ScaleByMapSize(15000);
 
 		do {
@@ -296,18 +296,18 @@
 {
 	uint i, total;
 
-	if (_settings.game_creation.tree_placer == TP_NONE) return;
+	if (_settings_game.game_creation.tree_placer == TP_NONE) return;
 
-	if (_settings.game_creation.landscape != LT_TOYLAND) PlaceMoreTrees();
+	if (_settings_game.game_creation.landscape != LT_TOYLAND) PlaceMoreTrees();
 
-	switch (_settings.game_creation.tree_placer) {
-		case TP_ORIGINAL: i = _settings.game_creation.landscape == LT_ARCTIC ? 15 : 6; break;
-		case TP_IMPROVED: i = _settings.game_creation.landscape == LT_ARCTIC ?  4 : 2; break;
+	switch (_settings_game.game_creation.tree_placer) {
+		case TP_ORIGINAL: i = _settings_game.game_creation.landscape == LT_ARCTIC ? 15 : 6; break;
+		case TP_IMPROVED: i = _settings_game.game_creation.landscape == LT_ARCTIC ?  4 : 2; break;
 		default: NOT_REACHED(); return;
 	}
 
 	total = ScaleByMapSize(1000);
-	if (_settings.game_creation.landscape == LT_TROPIC) total += ScaleByMapSize(15000);
+	if (_settings_game.game_creation.landscape == LT_TROPIC) total += ScaleByMapSize(15000);
 	total *= i;
 	SetGeneratingWorldProgress(GWP_TREE, total);
 
@@ -332,7 +332,7 @@
 
 	if (p2 >= MapSize()) return CMD_ERROR;
 	/* Check the tree type. It can be random or some valid value within the current climate */
-	if (p1 != (uint)-1 && p1 - _tree_base_by_landscape[_settings.game_creation.landscape] >= _tree_count_by_landscape[_settings.game_creation.landscape]) return CMD_ERROR;
+	if (p1 != (uint)-1 && p1 - _tree_base_by_landscape[_settings_game.game_creation.landscape] >= _tree_count_by_landscape[_settings_game.game_creation.landscape]) return CMD_ERROR;
 
 	// make sure sx,sy are smaller than ex,ey
 	ex = TileX(tile);
@@ -390,7 +390,7 @@
 					}
 
 					if (_game_mode != GM_EDITOR && IsValidPlayer(_current_player)) {
-						Town *t = ClosestTownFromTile(tile, _settings.economy.dist_local_authority);
+						Town *t = ClosestTownFromTile(tile, _settings_game.economy.dist_local_authority);
 						if (t != NULL) ChangeTownRating(t, RATING_TREE_UP_STEP, RATING_TREE_MAXIMUM);
 					}
 
@@ -533,7 +533,7 @@
 	uint num;
 
 	if (IsValidPlayer(_current_player)) {
-		Town *t = ClosestTownFromTile(tile, _settings.economy.dist_local_authority);
+		Town *t = ClosestTownFromTile(tile, _settings_game.economy.dist_local_authority);
 		if (t != NULL) ChangeTownRating(t, RATING_TREE_DOWN_STEP, RATING_TREE_MINIMUM);
 	}
 
@@ -626,7 +626,7 @@
 	if (GetTreeGround(tile) == TREE_GROUND_SHORE) {
 		TileLoop_Water(tile);
 	} else {
-		switch (_settings.game_creation.landscape) {
+		switch (_settings_game.game_creation.landscape) {
 			case LT_TROPIC: TileLoopTreesDesert(tile); break;
 			case LT_ARCTIC: TileLoopTreesAlps(tile);   break;
 		}
@@ -652,7 +652,7 @@
 
 	switch (GetTreeGrowth(tile)) {
 		case 3: /* regular sized tree */
-			if (_settings.game_creation.landscape == LT_TROPIC &&
+			if (_settings_game.game_creation.landscape == LT_TROPIC &&
 					GetTreeType(tile) != TREE_CACTUS &&
 					GetTropicZone(tile) == TROPICZONE_DESERT) {
 				AddTreeGrowth(tile, 1);
@@ -704,7 +704,7 @@
 					case TREE_GROUND_GRASS: MakeClear(tile, CLEAR_GRASS, GetTreeDensity(tile)); break;
 					case TREE_GROUND_ROUGH: MakeClear(tile, CLEAR_ROUGH, 3); break;
 					default: // snow or desert
-						MakeClear(tile, _settings.game_creation.landscape == LT_TROPIC ? CLEAR_DESERT : CLEAR_SNOW, GetTreeDensity(tile));
+						MakeClear(tile, _settings_game.game_creation.landscape == LT_TROPIC ? CLEAR_DESERT : CLEAR_SNOW, GetTreeDensity(tile));
 						break;
 				}
 			}
@@ -725,7 +725,7 @@
 	TreeType tree;
 
 	/* place a tree at a random rainforest spot */
-	if (_settings.game_creation.landscape == LT_TROPIC &&
+	if (_settings_game.game_creation.landscape == LT_TROPIC &&
 			(r = Random(), tile = RandomTileSeed(r), GetTropicZone(tile) == TROPICZONE_RAINFOREST) &&
 			CanPlantTreesOnTile(tile, false) &&
 			(tree = GetRandomTreeType(tile, GB(r, 24, 8))) != TREE_INVALID) {
--- a/src/tree_gui.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/tree_gui.cpp	Thu May 29 15:13:28 2008 +0000
@@ -74,8 +74,8 @@
 
 		this->DrawWidgets();
 
-		int i = this->base = _tree_base_by_landscape[_settings.game_creation.landscape];
-		int count = this->count = _tree_count_by_landscape[_settings.game_creation.landscape];
+		int i = this->base = _tree_base_by_landscape[_settings_game.game_creation.landscape];
+		int count = this->count = _tree_count_by_landscape[_settings_game.game_creation.landscape];
 
 		int x = 18;
 		int y = 54;
--- a/src/tunnelbridge_cmd.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/tunnelbridge_cmd.cpp	Thu May 29 15:13:28 2008 +0000
@@ -169,7 +169,7 @@
 	if (b->avail_year > _cur_year) return false;
 
 	max = b->max_length;
-	if (max >= 16 && _settings.construction.longbridges) max = 100;
+	if (max >= 16 && _settings_game.construction.longbridges) max = 100;
 
 	return b->min_length <= bridge_len && bridge_len <= max;
 }
@@ -311,7 +311,7 @@
 	} else {
 		/* Build a new bridge. */
 
-		bool allow_on_slopes = (!_is_old_ai_player && _settings.construction.build_on_slopes);
+		bool allow_on_slopes = (!_is_old_ai_player && _settings_game.construction.build_on_slopes);
 
 		/* Try and clear the start landscape */
 		ret = DoCommand(tile_start, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
@@ -576,7 +576,7 @@
 	/* Obviously if the bridge/tunnel belongs to us, or no-one, we can remove it */
 	if (CheckTileOwnership(tile) || IsTileOwner(tile, OWNER_NONE)) return true;
 	/* Otherwise we can only remove town-owned stuff with extra patch-settings, or cheat */
-	if (IsTileOwner(tile, OWNER_TOWN) && (_settings.construction.extra_dynamite || _cheats.magic_bulldozer.value)) return true;
+	if (IsTileOwner(tile, OWNER_TOWN) && (_settings_game.construction.extra_dynamite || _cheats.magic_bulldozer.value)) return true;
 	return false;
 }
 
@@ -1123,7 +1123,7 @@
 
 			DrawGroundSpriteAt(image, pal, x, y, z);
 		}
-	} else if (_settings.gui.bridge_pillars) {
+	} else if (_settings_client.gui.bridge_pillars) {
 		/* draw pillars below for high bridges */
 		DrawBridgePillars(psid, ti, axis, type, x, y, z);
 	}
@@ -1200,7 +1200,7 @@
 static void TileLoop_TunnelBridge(TileIndex tile)
 {
 	bool snow_or_desert = HasTunnelBridgeSnowOrDesert(tile);
-	switch (_settings.game_creation.landscape) {
+	switch (_settings_game.game_creation.landscape) {
 		case LT_ARCTIC:
 			if (snow_or_desert != (GetTileZ(tile) > GetSnowLine())) {
 				SetTunnelBridgeSnowOrDesert(tile, !snow_or_desert);
@@ -1388,7 +1388,7 @@
 
 static CommandCost TerraformTile_TunnelBridge(TileIndex tile, uint32 flags, uint z_new, Slope tileh_new)
 {
-	if (_settings.construction.build_on_slopes && AutoslopeEnabled() && IsBridge(tile)) {
+	if (_settings_game.construction.build_on_slopes && AutoslopeEnabled() && IsBridge(tile)) {
 		DiagDirection direction = GetTunnelBridgeDirection(tile);
 		Axis axis = DiagDirToAxis(direction);
 		CommandCost res;
--- a/src/unmovable_cmd.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/unmovable_cmd.cpp	Thu May 29 15:13:28 2008 +0000
@@ -375,11 +375,11 @@
 
 void GenerateUnmovables()
 {
-	if (_settings.game_creation.landscape == LT_TOYLAND) return;
+	if (_settings_game.game_creation.landscape == LT_TOYLAND) return;
 
 	/* add radio tower */
 	int radiotowser_to_build = ScaleByMapSize(15); // maximum number of radio towers on the map
-	int lighthouses_to_build = _settings.game_creation.landscape == LT_TROPIC ? 0 : ScaleByMapSize1D((Random() & 3) + 7);
+	int lighthouses_to_build = _settings_game.game_creation.landscape == LT_TROPIC ? 0 : ScaleByMapSize1D((Random() & 3) + 7);
 	SetGeneratingWorldProgress(GWP_UNMOVABLE, radiotowser_to_build + lighthouses_to_build);
 
 	for (uint i = ScaleByMapSize(1000); i != 0; i--) {
@@ -395,7 +395,7 @@
 		}
 	}
 
-	if (_settings.game_creation.landscape == LT_TROPIC) return;
+	if (_settings_game.game_creation.landscape == LT_TROPIC) return;
 
 	/* add lighthouses */
 	uint maxx = MapMaxX();
--- a/src/vehicle.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/vehicle.cpp	Thu May 29 15:13:28 2008 +0000
@@ -128,20 +128,20 @@
 {
 	if (this->vehstatus & (VS_STOPPED | VS_CRASHED)) return false;
 
-	if (_settings.order.no_servicing_if_no_breakdowns && _settings.difficulty.vehicle_breakdowns == 0) {
+	if (_settings_game.order.no_servicing_if_no_breakdowns && _settings_game.difficulty.vehicle_breakdowns == 0) {
 		/* Vehicles set for autoreplacing needs to go to a depot even if breakdowns are turned off.
 		 * Note: If servicing is enabled, we postpone replacement till next service. */
 		return EngineHasReplacementForPlayer(GetPlayer(this->owner), this->engine_type, this->group_id);
 	}
 
-	return _settings.vehicle.servint_ispercent ?
+	return _settings_game.vehicle.servint_ispercent ?
 		(this->reliability < GetEngine(this->engine_type)->reliability * (100 - this->service_interval) / 100) :
 		(this->date_of_last_service + this->service_interval < _date);
 }
 
 bool Vehicle::NeedsAutomaticServicing() const
 {
-	if (_settings.order.gotodepot && VehicleHasDepotOrders(this)) return false;
+	if (_settings_game.order.gotodepot && VehicleHasDepotOrders(this)) return false;
 	if (this->current_order.IsType(OT_LOADING))            return false;
 	if (this->current_order.IsType(OT_GOTO_DEPOT) && this->current_order.GetDepotOrderType() != ODTFB_SERVICE) return false;
 	return NeedsServicing();
@@ -914,7 +914,7 @@
 	if ((rel_old >> 8) != (rel >> 8)) InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 
 	if (v->breakdown_ctr != 0 || v->vehstatus & VS_STOPPED ||
-			_settings.difficulty.vehicle_breakdowns < 1 ||
+			_settings_game.difficulty.vehicle_breakdowns < 1 ||
 			v->cur_speed < 5 || _game_mode == GM_MENU) {
 		return;
 	}
@@ -931,7 +931,7 @@
 	if (v->type == VEH_SHIP) rel += 0x6666;
 
 	/* reduced breakdowns? */
-	if (_settings.difficulty.vehicle_breakdowns == 1) rel += 0x6666;
+	if (_settings_game.difficulty.vehicle_breakdowns == 1) rel += 0x6666;
 
 	/* check if to break down */
 	if (_breakdown_chance[(uint)min(rel, 0xffff) >> 10] <= v->breakdown_chance) {
@@ -1696,10 +1696,10 @@
 	static UnitID gmax = 0;
 
 	switch (type) {
-		case VEH_TRAIN:    max = _settings.vehicle.max_trains; break;
-		case VEH_ROAD:     max = _settings.vehicle.max_roadveh; break;
-		case VEH_SHIP:     max = _settings.vehicle.max_ships; break;
-		case VEH_AIRCRAFT: max = _settings.vehicle.max_aircraft; break;
+		case VEH_TRAIN:    max = _settings_game.vehicle.max_trains; break;
+		case VEH_ROAD:     max = _settings_game.vehicle.max_roadveh; break;
+		case VEH_SHIP:     max = _settings_game.vehicle.max_ships; break;
+		case VEH_AIRCRAFT: max = _settings_game.vehicle.max_aircraft; break;
 		default: NOT_REACHED();
 	}
 
@@ -1749,14 +1749,14 @@
 	assert(IsPlayerBuildableVehicleType(type));
 
 	if (!IsValidPlayer(_current_player)) return false;
-	if (_settings.gui.always_build_infrastructure) return true;
+	if (_settings_client.gui.always_build_infrastructure) return true;
 
 	UnitID max;
 	switch (type) {
-		case VEH_TRAIN:    max = _settings.vehicle.max_trains; break;
-		case VEH_ROAD:     max = _settings.vehicle.max_roadveh; break;
-		case VEH_SHIP:     max = _settings.vehicle.max_ships; break;
-		case VEH_AIRCRAFT: max = _settings.vehicle.max_aircraft; break;
+		case VEH_TRAIN:    max = _settings_game.vehicle.max_trains; break;
+		case VEH_ROAD:     max = _settings_game.vehicle.max_roadveh; break;
+		case VEH_SHIP:     max = _settings_game.vehicle.max_ships; break;
+		case VEH_AIRCRAFT: max = _settings_game.vehicle.max_aircraft; break;
 		default: NOT_REACHED();
 	}
 
@@ -1788,7 +1788,7 @@
 
 	/* The default livery is always available for use, but its in_use flag determines
 	 * whether any _other_ liveries are in use. */
-	if (p->livery[LS_DEFAULT].in_use && (_settings.gui.liveries == 2 || (_settings.gui.liveries == 1 && player == _local_player))) {
+	if (p->livery[LS_DEFAULT].in_use && (_settings_client.gui.liveries == 2 || (_settings_client.gui.liveries == 1 && player == _local_player))) {
 		/* Determine the livery scheme to use */
 		switch (GetEngine(engine_type)->type) {
 			default: NOT_REACHED();
@@ -2355,7 +2355,7 @@
 
 			/* Not the first call for this tick, or still loading */
 			if (mode || !HasBit(this->vehicle_flags, VF_LOADING_FINISHED) ||
-					(_settings.order.timetabling && this->current_order_time < wait_time)) return;
+					(_settings_game.order.timetabling && this->current_order_time < wait_time)) return;
 
 			this->PlayLeaveStationSound();
 
--- a/src/vehicle_gui.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/vehicle_gui.cpp	Thu May 29 15:13:28 2008 +0000
@@ -1218,12 +1218,12 @@
 
 void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type)
 {
-	/* If _settings.gui.advanced_vehicle_list > 1, display the Advanced list
-	 * if _settings.gui.advanced_vehicle_list == 1, display Advanced list only for local player
+	/* If _settings_client.gui.advanced_vehicle_list > 1, display the Advanced list
+	 * if _settings_client.gui.advanced_vehicle_list == 1, display Advanced list only for local player
 	 * if _ctrl_pressed, do the opposite action (Advanced list x Normal list)
 	 */
 
-	if ((_settings.gui.advanced_vehicle_list > (uint)(player != _local_player)) != _ctrl_pressed) {
+	if ((_settings_client.gui.advanced_vehicle_list > (uint)(player != _local_player)) != _ctrl_pressed) {
 		ShowPlayerGroup(player, vehicle_type);
 	} else {
 		ShowVehicleListWindowLocal(player, VLW_STANDARD, vehicle_type, 0);
@@ -1409,10 +1409,10 @@
 	{
 		switch (vehicle_type) {
 			default: NOT_REACHED();
-			case VEH_TRAIN:    return _settings.vehicle.servint_trains   != 0; break;
-			case VEH_ROAD:     return _settings.vehicle.servint_roadveh  != 0; break;
-			case VEH_SHIP:     return _settings.vehicle.servint_ships    != 0; break;
-			case VEH_AIRCRAFT: return _settings.vehicle.servint_aircraft != 0; break;
+			case VEH_TRAIN:    return _settings_game.vehicle.servint_trains   != 0; break;
+			case VEH_ROAD:     return _settings_game.vehicle.servint_roadveh  != 0; break;
+			case VEH_SHIP:     return _settings_game.vehicle.servint_ships    != 0; break;
+			case VEH_AIRCRAFT: return _settings_game.vehicle.servint_aircraft != 0; break;
 		}
 		return false; // kill a compiler warning
 	}
@@ -1484,7 +1484,7 @@
 				SetDParam(1, v->u.rail.cached_power);
 				SetDParam(0, v->u.rail.cached_weight);
 				SetDParam(3, v->u.rail.cached_max_te / 1000);
-				DrawString(2, 25, (_settings.vehicle.realistic_acceleration && v->u.rail.railtype != RAILTYPE_MAGLEV) ?
+				DrawString(2, 25, (_settings_game.vehicle.realistic_acceleration && v->u.rail.railtype != RAILTYPE_MAGLEV) ?
 					STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :
 					STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED, TC_FROMSTRING);
 				break;
@@ -1512,7 +1512,7 @@
 		/* Draw service interval text */
 		SetDParam(0, v->service_interval);
 		SetDParam(1, v->date_of_last_service);
-		DrawString(13, this->height - (v->type != VEH_TRAIN ? 11 : 23), _settings.vehicle.servint_ispercent ? STR_SERVICING_INTERVAL_PERCENT : STR_883C_SERVICING_INTERVAL_DAYS, TC_FROMSTRING);
+		DrawString(13, this->height - (v->type != VEH_TRAIN ? 11 : 23), _settings_game.vehicle.servint_ispercent ? STR_SERVICING_INTERVAL_PERCENT : STR_883C_SERVICING_INTERVAL_DAYS, TC_FROMSTRING);
 
 		switch (v->type) {
 			case VEH_TRAIN:
@@ -1951,7 +1951,7 @@
 					}
 				} else {
 					SetDParam(0, v->GetDisplaySpeed());
-					str = STR_TRAIN_STOPPING + _settings.gui.vehicle_speed;
+					str = STR_TRAIN_STOPPING + _settings_client.gui.vehicle_speed;
 				}
 			} else { // no train
 				str = STR_8861_STOPPED;
@@ -1961,7 +1961,7 @@
 				case OT_GOTO_STATION: {
 					SetDParam(0, v->current_order.GetDestination());
 					SetDParam(1, v->GetDisplaySpeed());
-					str = STR_HEADING_FOR_STATION + _settings.gui.vehicle_speed;
+					str = STR_HEADING_FOR_STATION + _settings_client.gui.vehicle_speed;
 				} break;
 
 				case OT_GOTO_DEPOT: {
@@ -1975,9 +1975,9 @@
 						SetDParam(1, v->GetDisplaySpeed());
 					}
 					if ((v->current_order.GetDepotActionType() & ODATFB_HALT) && !(v->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS)) {
-						str = _heading_for_depot_strings[v->type] + _settings.gui.vehicle_speed;
+						str = _heading_for_depot_strings[v->type] + _settings_client.gui.vehicle_speed;
 					} else {
-						str = _heading_for_depot_service_strings[v->type] + _settings.gui.vehicle_speed;
+						str = _heading_for_depot_service_strings[v->type] + _settings_client.gui.vehicle_speed;
 					}
 				} break;
 
@@ -1988,7 +1988,7 @@
 				case OT_GOTO_WAYPOINT: {
 					assert(v->type == VEH_TRAIN);
 					SetDParam(0, v->current_order.GetDestination());
-					str = STR_HEADING_FOR_WAYPOINT + _settings.gui.vehicle_speed;
+					str = STR_HEADING_FOR_WAYPOINT + _settings_client.gui.vehicle_speed;
 					SetDParam(1, v->GetDisplaySpeed());
 					break;
 				}
@@ -2002,7 +2002,7 @@
 
 				default:
 					if (v->num_orders == 0) {
-						str = STR_NO_ORDERS + _settings.gui.vehicle_speed;
+						str = STR_NO_ORDERS + _settings_client.gui.vehicle_speed;
 						SetDParam(0, v->GetDisplaySpeed());
 					} else {
 						str = STR_EMPTY;
--- a/src/video/cocoa/event.mm	Thu May 29 11:47:56 2008 +0000
+++ b/src/video/cocoa/event.mm	Thu May 29 15:13:28 2008 +0000
@@ -288,9 +288,9 @@
 	}
 
 	if (_current_mods & NSShiftKeyMask)     key |= WKC_SHIFT;
-	if (_current_mods & NSControlKeyMask)   key |= (_settings.gui.right_mouse_btn_emulation != RMBE_CONTROL ? WKC_CTRL : WKC_META);
+	if (_current_mods & NSControlKeyMask)   key |= (_settings_client.gui.right_mouse_btn_emulation != RMBE_CONTROL ? WKC_CTRL : WKC_META);
 	if (_current_mods & NSAlternateKeyMask) key |= WKC_ALT;
-	if (_current_mods & NSCommandKeyMask)   key |= (_settings.gui.right_mouse_btn_emulation != RMBE_CONTROL ? WKC_META : WKC_CTRL);
+	if (_current_mods & NSCommandKeyMask)   key |= (_settings_client.gui.right_mouse_btn_emulation != RMBE_CONTROL ? WKC_META : WKC_CTRL);
 
 	return key << 16;
 }
@@ -459,8 +459,8 @@
 		case NSLeftMouseDown:
 		{
 			uint32 keymask = 0;
-			if (_settings.gui.right_mouse_btn_emulation == RMBE_COMMAND) keymask |= NSCommandKeyMask;
-			if (_settings.gui.right_mouse_btn_emulation == RMBE_CONTROL) keymask |= NSControlKeyMask;
+			if (_settings_client.gui.right_mouse_btn_emulation == RMBE_COMMAND) keymask |= NSCommandKeyMask;
+			if (_settings_client.gui.right_mouse_btn_emulation == RMBE_CONTROL) keymask |= NSControlKeyMask;
 
 			pt = _cocoa_subdriver->GetMouseLocation(event);
 
@@ -602,8 +602,8 @@
 			} /* else: deltaY was 0.0 and we don't want to do anything */
 
 			/* Set the scroll count for scrollwheel scrolling */
-			_cursor.h_wheel -= (int)([ event deltaX ]* 5 * _settings.gui.scrollwheel_multiplier);
-			_cursor.v_wheel -= (int)([ event deltaY ]* 5 * _settings.gui.scrollwheel_multiplier);
+			_cursor.h_wheel -= (int)([ event deltaX ]* 5 * _settings_client.gui.scrollwheel_multiplier);
+			_cursor.v_wheel -= (int)([ event deltaY ]* 5 * _settings_client.gui.scrollwheel_multiplier);
 			break;
 
 		default:
@@ -671,7 +671,7 @@
 
 			bool old_ctrl_pressed = _ctrl_pressed;
 
-			_ctrl_pressed = !!(_current_mods & ( _settings.gui.right_mouse_btn_emulation != RMBE_CONTROL ? NSControlKeyMask : NSCommandKeyMask));
+			_ctrl_pressed = !!(_current_mods & ( _settings_client.gui.right_mouse_btn_emulation != RMBE_CONTROL ? NSControlKeyMask : NSCommandKeyMask));
 			_shift_pressed = !!(_current_mods & NSShiftKeyMask);
 
 			if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged();
--- a/src/viewport.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/viewport.cpp	Thu May 29 15:13:28 2008 +0000
@@ -1020,7 +1020,7 @@
 						right  > t->sign.left &&
 						left   < t->sign.left + t->sign.width_1) {
 					AddStringToDraw(t->sign.left + 1, t->sign.top + 1,
-						_settings.gui.population_in_label ? STR_TOWN_LABEL_POP : STR_TOWN_LABEL,
+						_settings_client.gui.population_in_label ? STR_TOWN_LABEL_POP : STR_TOWN_LABEL,
 						t->index, t->population);
 				}
 			}
@@ -1036,7 +1036,7 @@
 						right  > t->sign.left &&
 						left   < t->sign.left + t->sign.width_1 * 2) {
 					AddStringToDraw(t->sign.left + 1, t->sign.top + 1,
-						_settings.gui.population_in_label ? STR_TOWN_LABEL_POP : STR_TOWN_LABEL,
+						_settings_client.gui.population_in_label ? STR_TOWN_LABEL_POP : STR_TOWN_LABEL,
 						t->index, t->population);
 				}
 			}
@@ -1591,7 +1591,7 @@
 		int delta_y = w->viewport->dest_scrollpos_y - w->viewport->scrollpos_y;
 
 		if (delta_x != 0 || delta_y != 0) {
-			if (_settings.gui.smooth_scroll) {
+			if (_settings_client.gui.smooth_scroll) {
 				int max_scroll = ScaleByMapSize1D(512);
 				/* Not at our desired positon yet... */
 				w->viewport->scrollpos_x += Clamp(delta_x / 4, -max_scroll, max_scroll);
@@ -2510,7 +2510,7 @@
 		}
 	}
 
-	if (_settings.gui.measure_tooltip) {
+	if (_settings_client.gui.measure_tooltip) {
 		TileIndex t0 = TileVirtXY(thd->selstart.x, thd->selstart.y);
 		TileIndex t1 = TileVirtXY(x, y);
 		uint distance = DistanceManhattan(t0, t1) + 1;
@@ -2590,7 +2590,7 @@
 			style = HT_DIR_X;
 
 calc_heightdiff_single_direction:;
-			if (_settings.gui.measure_tooltip) {
+			if (_settings_client.gui.measure_tooltip) {
 				TileIndex t0 = TileVirtXY(sx, sy);
 				TileIndex t1 = TileVirtXY(x, y);
 				uint distance = DistanceManhattan(t0, t1) + 1;
@@ -2618,7 +2618,7 @@
 			y = sy + Clamp(y - sy, -limit, limit);
 			} /* Fallthrough */
 		case VPM_X_AND_Y: { /* drag an X by Y area */
-			if (_settings.gui.measure_tooltip) {
+			if (_settings_client.gui.measure_tooltip) {
 				static const StringID measure_strings_area[] = {
 					STR_NULL, STR_NULL, STR_MEASURE_AREA, STR_MEASURE_AREA_HEIGHTDIFF
 				};
--- a/src/water_cmd.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/water_cmd.cpp	Thu May 29 15:13:28 2008 +0000
@@ -771,7 +771,7 @@
 	}
 
 	/* if non-uniform stations are disabled, flood some train in this train station (if there is any) */
-	if (!_settings.station.nonuniform_stations && IsTileType(tile, MP_STATION) && GetStationType(tile) == STATION_RAIL) {
+	if (!_settings_game.station.nonuniform_stations && IsTileType(tile, MP_STATION) && GetStationType(tile) == STATION_RAIL) {
 		const Station *st = GetStationByTile(tile);
 
 		BEGIN_TILE_LOOP(t, st->trainst_w, st->trainst_h, st->train_tile)
--- a/src/waypoint.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/waypoint.cpp	Thu May 29 15:13:28 2008 +0000
@@ -210,7 +210,7 @@
 
 	tileh = GetTileSlope(tile, NULL);
 	if (tileh != SLOPE_FLAT &&
-			(!_settings.construction.build_on_slopes || IsSteepSlope(tileh) || !(tileh & (0x3 << axis)) || !(tileh & ~(0x3 << axis)))) {
+			(!_settings_game.construction.build_on_slopes || IsSteepSlope(tileh) || !(tileh & (0x3 << axis)) || !(tileh & ~(0x3 << axis)))) {
 		return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
 	}
 
--- a/src/window.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/window.cpp	Thu May 29 15:13:28 2008 +0000
@@ -1219,11 +1219,11 @@
 			int nx = x;
 			int ny = y;
 
-			if (_settings.gui.window_snap_radius != 0) {
+			if (_settings_client.gui.window_snap_radius != 0) {
 				Window* const *vz;
 
-				int hsnap = _settings.gui.window_snap_radius;
-				int vsnap = _settings.gui.window_snap_radius;
+				int hsnap = _settings_client.gui.window_snap_radius;
+				int vsnap = _settings_client.gui.window_snap_radius;
 				int delta;
 
 				FOR_ALL_WINDOWS(vz) {
@@ -1469,7 +1469,7 @@
 
 static bool HandleViewportScroll()
 {
-	bool scrollwheel_scrolling = _settings.gui.scrollwheel_scrolling == 1 && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0);
+	bool scrollwheel_scrolling = _settings_client.gui.scrollwheel_scrolling == 1 && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0);
 
 	if (!_scrolling_viewport) return true;
 
@@ -1489,7 +1489,7 @@
 	}
 
 	Point delta;
-	if (_settings.gui.reverse_scroll) {
+	if (_settings_client.gui.reverse_scroll) {
 		delta.x = -_cursor.delta.x;
 		delta.y = -_cursor.delta.y;
 	} else {
@@ -1669,7 +1669,7 @@
 		return;
 	}
 
-	if (_settings.gui.autoscroll && _game_mode != GM_MENU && !IsGeneratingWorld()) {
+	if (_settings_client.gui.autoscroll && _game_mode != GM_MENU && !IsGeneratingWorld()) {
 		int x = _cursor.pos.x;
 		int y = _cursor.pos.y;
 		Window *w = FindWindowFromPt(x, y);
@@ -1771,7 +1771,7 @@
 	if (!HandleMouseOver())          return;
 	if (!HandleKeyScrolling())       return;
 
-	bool scrollwheel_scrolling = _settings.gui.scrollwheel_scrolling == 1 && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0);
+	bool scrollwheel_scrolling = _settings_client.gui.scrollwheel_scrolling == 1 && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0);
 	if (click == MC_NONE && mousewheel == 0 && !scrollwheel_scrolling) return;
 
 	int x = _cursor.pos.x;
@@ -1786,7 +1786,7 @@
 	if (vp != NULL && (_game_mode == GM_MENU || IsGeneratingWorld())) return;
 
 	if (mousewheel != 0) {
-		if (_settings.gui.scrollwheel_scrolling == 0) {
+		if (_settings_client.gui.scrollwheel_scrolling == 0) {
 			/* Send mousewheel event to window */
 			w->OnMouseWheel(mousewheel);
 		}
@@ -2117,7 +2117,7 @@
 		w = FindWindowById(WC_MAIN_TOOLBAR, 0);
 	}
 
-	switch (_settings.gui.toolbar_pos) {
+	switch (_settings_client.gui.toolbar_pos) {
 		case 1:  w->left = (_screen.width - w->width) / 2; break;
 		case 2:  w->left = _screen.width - w->width; break;
 		default: w->left = 0;
--- a/src/yapf/yapf_base.hpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/yapf/yapf_base.hpp	Thu May 29 15:13:28 2008 +0000
@@ -53,7 +53,7 @@
 protected:
 	Node*                m_pBestDestNode;      ///< pointer to the destination node found at last round
 	Node*                m_pBestIntermediateNode; ///< here should be node closest to the destination if path not found
-	const YAPFSettings  *m_settings;           ///< current settings (_settings.yapf)
+	const YAPFSettings  *m_settings;           ///< current settings (_settings_game.yapf)
 	int                  m_max_search_nodes;   ///< maximum number of nodes we are allowed to visit before we give up
 	const Vehicle*       m_veh;                ///< vehicle that we are trying to drive
 
@@ -74,7 +74,7 @@
 	FORCEINLINE CYapfBaseT()
 		: m_pBestDestNode(NULL)
 		, m_pBestIntermediateNode(NULL)
-		, m_settings(&_settings.pf.yapf)
+		, m_settings(&_settings_game.pf.yapf)
 		, m_max_search_nodes(PfGetSettings().max_search_nodes)
 		, m_veh(NULL)
 		, m_stats_cost_calcs(0)
--- a/src/yapf/yapf_rail.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/yapf/yapf_rail.cpp	Thu May 29 15:13:28 2008 +0000
@@ -254,7 +254,7 @@
 	PfnChooseRailTrack pfnChooseRailTrack = &CYapfRail1::stChooseRailTrack;
 
 	// check if non-default YAPF type needed
-	if (_settings.pf.forbid_90_deg) {
+	if (_settings_game.pf.forbid_90_deg) {
 		pfnChooseRailTrack = &CYapfRail2::stChooseRailTrack; // Trackdir, forbid 90-deg
 	}
 
@@ -311,7 +311,7 @@
 	PfnCheckReverseTrain pfnCheckReverseTrain = CYapfRail1::stCheckReverseTrain;
 
 	// check if non-default YAPF type needed
-	if (_settings.pf.forbid_90_deg) {
+	if (_settings_game.pf.forbid_90_deg) {
 		pfnCheckReverseTrain = &CYapfRail2::stCheckReverseTrain; // Trackdir, forbid 90-deg
 	}
 
@@ -341,7 +341,7 @@
 	PfnFindNearestDepotTwoWay pfnFindNearestDepotTwoWay = &CYapfAnyDepotRail1::stFindNearestDepotTwoWay;
 
 	// check if non-default YAPF type needed
-	if (_settings.pf.forbid_90_deg) {
+	if (_settings_game.pf.forbid_90_deg) {
 		pfnFindNearestDepotTwoWay = &CYapfAnyDepotRail2::stFindNearestDepotTwoWay; // Trackdir, forbid 90-deg
 	}
 
--- a/src/yapf/yapf_road.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/yapf/yapf_road.cpp	Thu May 29 15:13:28 2008 +0000
@@ -407,7 +407,7 @@
 	PfnChooseRoadTrack pfnChooseRoadTrack = &CYapfRoad2::stChooseRoadTrack; // default: ExitDir, allow 90-deg
 
 	// check if non-default YAPF type should be used
-	if (_settings.pf.yapf.disable_node_optimization)
+	if (_settings_game.pf.yapf.disable_node_optimization)
 		pfnChooseRoadTrack = &CYapfRoad1::stChooseRoadTrack; // Trackdir, allow 90-deg
 
 	Trackdir td_ret = pfnChooseRoadTrack(v, tile, enterdir);
@@ -421,7 +421,7 @@
 	PfnDistanceToTile pfnDistanceToTile = &CYapfRoad2::stDistanceToTile; // default: ExitDir, allow 90-deg
 
 	// check if non-default YAPF type should be used
-	if (_settings.pf.yapf.disable_node_optimization)
+	if (_settings_game.pf.yapf.disable_node_optimization)
 		pfnDistanceToTile = &CYapfRoad1::stDistanceToTile; // Trackdir, allow 90-deg
 
 	// measure distance in YAPF units
@@ -450,7 +450,7 @@
 	PfnFindNearestDepot pfnFindNearestDepot = &CYapfRoadAnyDepot2::stFindNearestDepot;
 
 	// check if non-default YAPF type should be used
-	if (_settings.pf.yapf.disable_node_optimization)
+	if (_settings_game.pf.yapf.disable_node_optimization)
 		pfnFindNearestDepot = &CYapfRoadAnyDepot1::stFindNearestDepot; // Trackdir, allow 90-deg
 
 	Depot* ret = pfnFindNearestDepot(v, tile, trackdir);
--- a/src/yapf/yapf_ship.cpp	Thu May 29 11:47:56 2008 +0000
+++ b/src/yapf/yapf_ship.cpp	Thu May 29 15:13:28 2008 +0000
@@ -154,9 +154,9 @@
 	PfnChooseShipTrack pfnChooseShipTrack = CYapfShip2::ChooseShipTrack; // default: ExitDir, allow 90-deg
 
 	// check if non-default YAPF type needed
-	if (_settings.pf.forbid_90_deg)
+	if (_settings_game.pf.forbid_90_deg)
 		pfnChooseShipTrack = &CYapfShip3::ChooseShipTrack; // Trackdir, forbid 90-deg
-	else if (_settings.pf.yapf.disable_node_optimization)
+	else if (_settings_game.pf.yapf.disable_node_optimization)
 		pfnChooseShipTrack = &CYapfShip1::ChooseShipTrack; // Trackdir, allow 90-deg
 
 	Trackdir td_ret = pfnChooseShipTrack(v, tile, enterdir, tracks);