--- a/src/gfxinit.cpp Thu May 29 11:47:56 2008 +0000
+++ b/src/gfxinit.cpp Thu May 29 15:13:28 2008 +0000
@@ -214,10 +214,10 @@
* This overwrites some of the temperate sprites, such as foundations
* and the ground sprites.
*/
- if (_settings.game_creation.landscape != LT_TEMPERATE) {
+ if (_settings_game.game_creation.landscape != LT_TEMPERATE) {
LoadGrfIndexed(
- files->landscape[_settings.game_creation.landscape - 1].filename,
- _landscape_spriteindexes[_settings.game_creation.landscape - 1],
+ files->landscape[_settings_game.game_creation.landscape - 1].filename,
+ _landscape_spriteindexes[_settings_game.game_creation.landscape - 1],
i++
);
}
@@ -248,7 +248,7 @@
void GfxLoadSprites()
{
- DEBUG(sprite, 2, "Loading sprite set %d", _settings.game_creation.landscape);
+ DEBUG(sprite, 2, "Loading sprite set %d", _settings_game.game_creation.landscape);
GfxInitSpriteMem();
LoadSpriteTables();