src/gfxinit.cpp
changeset 9413 7042a8ec3fa8
parent 9358 2e1e4d2f71dd
child 9436 2eabc2c8ac08
equal deleted inserted replaced
9412:163c465bf250 9413:7042a8ec3fa8
   212 	/*
   212 	/*
   213 	 * Load additional sprites for climates other than temperate.
   213 	 * Load additional sprites for climates other than temperate.
   214 	 * This overwrites some of the temperate sprites, such as foundations
   214 	 * This overwrites some of the temperate sprites, such as foundations
   215 	 * and the ground sprites.
   215 	 * and the ground sprites.
   216 	 */
   216 	 */
   217 	if (_settings.game_creation.landscape != LT_TEMPERATE) {
   217 	if (_settings_game.game_creation.landscape != LT_TEMPERATE) {
   218 		LoadGrfIndexed(
   218 		LoadGrfIndexed(
   219 			files->landscape[_settings.game_creation.landscape - 1].filename,
   219 			files->landscape[_settings_game.game_creation.landscape - 1].filename,
   220 			_landscape_spriteindexes[_settings.game_creation.landscape - 1],
   220 			_landscape_spriteindexes[_settings_game.game_creation.landscape - 1],
   221 			i++
   221 			i++
   222 		);
   222 		);
   223 	}
   223 	}
   224 
   224 
   225 	/* Initialize the unicode to sprite mapping table */
   225 	/* Initialize the unicode to sprite mapping table */
   246 }
   246 }
   247 
   247 
   248 
   248 
   249 void GfxLoadSprites()
   249 void GfxLoadSprites()
   250 {
   250 {
   251 	DEBUG(sprite, 2, "Loading sprite set %d", _settings.game_creation.landscape);
   251 	DEBUG(sprite, 2, "Loading sprite set %d", _settings_game.game_creation.landscape);
   252 
   252 
   253 	GfxInitSpriteMem();
   253 	GfxInitSpriteMem();
   254 	LoadSpriteTables();
   254 	LoadSpriteTables();
   255 	GfxInitPalettes();
   255 	GfxInitPalettes();
   256 }
   256 }