src/road_cmd.cpp
Thu, 29 May 2008 15:13:28 +0000 rubidium (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
Sun, 25 May 2008 22:36:44 +0000 rubidium (svn r13255) -Codechange: move _opt to _settings.
Sun, 25 May 2008 19:17:03 +0000 rubidium (svn r13251) -Codechange: rename _patches to _settings as that is more logic.
Sun, 25 May 2008 12:57:39 +0000 rubidium (svn r13242) -Codechange: remove _opt_ptr.
Sat, 24 May 2008 22:15:10 +0000 frosch (svn r13234) -Fix: Check/affect town rating when removing/bulldozing town-owned road under drivethrough stops.
Sat, 24 May 2008 19:36:20 +0000 frosch (svn r13233) -Fix: Replace some (incorrect) evaluations of TileOwner by RoadOwner.
Wed, 21 May 2008 22:15:39 +0000 frosch (svn r13206) -Feature(ette): Display all owners of a tile in the tile-info-window.
Sun, 18 May 2008 17:40:13 +0000 rubidium (svn r13166) -Codechange: CmdSetRoadDriveSide belongs in road_cmd.cpp, not settings_gui.cpp.
Wed, 14 May 2008 18:31:21 +0000 smatz (svn r13090) -Codechange: add functions for direct conversion from DiagDirection to Track and Trackbits
Thu, 08 May 2008 16:48:29 +0000 smatz (svn r13016) -Codechange: unify the detection if rail catenary should be drawn
Tue, 06 May 2008 15:11:33 +0000 rubidium (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
Tue, 29 Apr 2008 16:36:44 +0000 smatz (svn r12919) -Fix [FS#1965]: flood road tiles even when there are road works in progress
Wed, 23 Apr 2008 22:16:41 +0000 rubidium (svn r12857) -Fix [FS#1948]: remove the last uses of AutoPtr in the station code.
Wed, 23 Apr 2008 20:56:08 +0000 rubidium (svn r12855) -Codechange: do not use autoptr's for testing whether certain objects can be build, but check it directly in the pool so we do not have to call destructors in the testing phase. Stations still use the autoptr though.
Sun, 20 Apr 2008 11:12:07 +0000 rubidium (svn r12804) -Codechange: move the effect vehicle handling out of vehicle.cpp
Sun, 20 Apr 2008 08:43:31 +0000 rubidium (svn r12801) -Codechange: remove the dependency of function.h in town_map.h
Thu, 17 Apr 2008 21:21:01 +0000 rubidium (svn r12757) -Codechange: move all cheat related stuff from all over the place to a single location.
Thu, 17 Apr 2008 19:10:30 +0000 rubidium (svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
Sun, 13 Apr 2008 10:32:29 +0000 rubidium (svn r12682) -Fix [FS#1920]: removing road pieces from a town gave you twice the intended penalty.
Mon, 07 Apr 2008 22:15:31 +0000 rubidium (svn r12622) -Fix: infinite loop in case your compiler decides that enums are unsigned by default. Patch by Dominik.
Fri, 04 Apr 2008 18:41:16 +0000 smatz (svn r12569) -Cleanup: variable scope and coding style in road*.cpp
Thu, 03 Apr 2008 19:55:40 +0000 smatz (svn r12547) -Feature: invisibility options to make objects invisible instead of transparent
Thu, 27 Mar 2008 15:29:42 +0000 rubidium (svn r12443) -Add: OpenTTDs version to openttd.cfg, just so we do not need to keep to ask people for their version number because it's likely they give you the wrong answer anyway.
Thu, 27 Mar 2008 14:46:27 +0000 skidd13 (svn r12442) -Feature: Allow build leveled roads on slopes for the old ai
Thu, 27 Mar 2008 14:26:31 +0000 skidd13 (svn r12440) -Fix [FS#1694]: Make the road building and road removing conditions more union
Tue, 25 Mar 2008 18:59:25 +0000 skidd13 (svn r12419) -Cleanup: of the internal road-piece building and removing.
Tue, 25 Mar 2008 12:10:13 +0000 peter1138 (svn r12410) -Codechange: abstract out the test for catenary on electric rails
Wed, 12 Mar 2008 18:10:45 +0000 smatz (svn r12363) -Fix: do not allow building 'zero' road bits
Wed, 27 Feb 2008 15:35:24 +0000 belugas (svn r12290) -Fix[FS#1807]: Do not draw trees nor lamps between tram tracks.(Roujin)
Wed, 20 Feb 2008 17:49:50 +0000 frosch (svn r12199) -Codechange: Remove magic around the results of GetTileTrackStatus().
Mon, 18 Feb 2008 23:37:16 +0000 smatz (svn r12185) -Fix (r12177): wrong operator priority, hopefully harmless (spotted by michi_cc)
Mon, 18 Feb 2008 22:12:27 +0000 smatz (svn r12183) -Codechange: give a better error message when building road over existing road with vehicle on it, or do not fail at all
Mon, 18 Feb 2008 18:35:36 +0000 smatz (svn r12179) -Codechange: use GetCrossingRailTrack() and GetCrossingRailAxis() to improve code readability
Mon, 18 Feb 2008 16:11:31 +0000 smatz (svn r12177) -Codechange: use 'side' parameter in GetTileTrackStatus so there can be less checks in pathfinders for depots/stations/tunnels/bridges
Sun, 17 Feb 2008 21:27:44 +0000 smatz (svn r12170) -Fix: do not draw trees along road and street lights under low bridges (spotted by _minime_)
Fri, 15 Feb 2008 18:40:42 +0000 frosch (svn r12149) -Codechange: Merge 'ground_sprite' and 'ground_pal' of DrawTileSprites into one PalSpriteID
Fri, 15 Feb 2008 18:34:26 +0000 frosch (svn r12148) -Codechange: Merge 'image' and 'pal' of DrawTileSeqStruct into one PalSpriteID
Thu, 14 Feb 2008 15:59:16 +0000 frosch (svn r12141) -Codechange: Introduce IsNormalRoad[Tile](), IsRoadDepot[Tile]() and HasTileRoadType(); and use them.
Thu, 14 Feb 2008 10:19:16 +0000 smatz (svn r12138) -Fix: do not allow adding tram to rail-road crossing when there is a vehicle on it
Sun, 10 Feb 2008 15:53:26 +0000 smatz (svn r12103) -Feature(tte): separate catenary transparency settings from building transparency settings
Sat, 09 Feb 2008 17:30:13 +0000 smatz (svn r12095) -Fix [FS#1703]: when a company bankrupts, remove drive-through road stops, ship depots and buoys too. Update owners of water and road.
Sat, 09 Feb 2008 15:07:31 +0000 smatz (svn r12094) -Codechange: use DC_BANKRUPT command flag when removing player property to allow further fixes
Mon, 28 Jan 2008 12:40:31 +0000 smatz (svn r11998) -Fix [FS#1692](r10053): possible remote assert by setting bit 6 of p1 for CMD_REMOVE_ROAD
Fri, 25 Jan 2008 15:47:58 +0000 frosch (svn r11983) -Codechange: Add some helper functions for slopes and use them.
Wed, 23 Jan 2008 22:34:04 +0000 smatz (svn r11968) -Codechange: remove redundant FindLengthOfTunnel(), use GetTunnelBridgeLength() and/or GetOtherTunnelEnd() instead
Wed, 23 Jan 2008 14:51:36 +0000 smatz (svn r11960) -Cleanup: simplify some IsTunnel(Tile) / IsBridge(Tile) conditions
Wed, 23 Jan 2008 00:36:48 +0000 smatz (svn r11953) -Fix (r11172): do not allow modifying roadbits when other roadtypes would need different foundation
Thu, 17 Jan 2008 20:41:33 +0000 smatz (svn r11910) -Fix: play 'ding-ding' crossing sound in more cases (except gameload and crossing construction)
Thu, 17 Jan 2008 19:49:06 +0000 smatz (svn r11908) -Fix: update crossing when merging a company, when building a crossing and after loading older savegame
Wed, 16 Jan 2008 02:53:55 +0000 belugas (svn r11873) -Codechange: less a few magical numbers and a tiny bit more comments on town zones
Sun, 13 Jan 2008 01:21:35 +0000 rubidium (svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h.
Sat, 12 Jan 2008 14:10:35 +0000 rubidium (svn r11818) -Codechange: split player.h into smaller pieces.
Wed, 09 Jan 2008 17:47:05 +0000 glx (svn r11795) -Fix [FS#1616]: take town rating into account when testing if a command can be executed.
Wed, 09 Jan 2008 16:55:48 +0000 rubidium (svn r11793) -Codechange: pass the expense type via the CommandCost instead of a global variable. Patch by Noldo (FS#1114).
Wed, 09 Jan 2008 09:45:45 +0000 rubidium (svn r11787) -Codechange: more header rewrites. This time related to viewport.h.
Mon, 07 Jan 2008 00:57:19 +0000 rubidium (svn r11774) -Change: do not include variables.h in a header when it is not needed.
Fri, 04 Jan 2008 19:45:29 +0000 smatz (svn r11760) -Codechange: unify the way how other end of a tunnel/bridge is determined at some places
Thu, 03 Jan 2008 23:54:23 +0000 glx (svn r11750) -Revert (r11749): commited too much
Thu, 03 Jan 2008 23:50:58 +0000 glx (svn r11749) -Fix (r11352): when a bankrupted company is bought, reset vehicle color mapping so the vehicles use the new owner color
Sat, 29 Dec 2007 09:24:26 +0000 rubidium (svn r11719) -Codechange: split sound.h in a header with types and one with functions.