(svn r12857) -Fix [FS#1948]: remove the last uses of AutoPtr in the station code.
authorrubidium
Wed, 23 Apr 2008 22:16:41 +0000
changeset 9038 38f0f10f8cca
parent 9037 28b55f76daa5
child 9039 480ed3fad6ce
(svn r12857) -Fix [FS#1948]: remove the last uses of AutoPtr in the station code.
projects/openttd_vs80.vcproj
projects/openttd_vs90.vcproj
source.list
src/misc/autocopyptr.hpp
src/misc/autoptr.hpp
src/newgrf_station.cpp
src/oldpool.h
src/oldpool_func.h
src/rail_cmd.cpp
src/road_cmd.cpp
src/station_cmd.cpp
src/water_cmd.cpp
--- a/projects/openttd_vs80.vcproj	Wed Apr 23 21:55:24 2008 +0000
+++ b/projects/openttd_vs80.vcproj	Wed Apr 23 22:16:41 2008 +0000
@@ -2276,14 +2276,6 @@
 				>
 			</File>
 			<File
-				RelativePath=".\..\src\misc\autocopyptr.hpp"
-				>
-			</File>
-			<File
-				RelativePath=".\..\src\misc\autoptr.hpp"
-				>
-			</File>
-			<File
 				RelativePath=".\..\src\misc\binaryheap.hpp"
 				>
 			</File>
--- a/projects/openttd_vs90.vcproj	Wed Apr 23 21:55:24 2008 +0000
+++ b/projects/openttd_vs90.vcproj	Wed Apr 23 22:16:41 2008 +0000
@@ -2273,14 +2273,6 @@
 				>
 			</File>
 			<File
-				RelativePath=".\..\src\misc\autocopyptr.hpp"
-				>
-			</File>
-			<File
-				RelativePath=".\..\src\misc\autoptr.hpp"
-				>
-			</File>
-			<File
 				RelativePath=".\..\src\misc\binaryheap.hpp"
 				>
 			</File>
--- a/source.list	Wed Apr 23 21:55:24 2008 +0000
+++ b/source.list	Wed Apr 23 22:16:41 2008 +0000
@@ -516,8 +516,6 @@
 
 # Misc
 misc/array.hpp
-misc/autocopyptr.hpp
-misc/autoptr.hpp
 misc/binaryheap.hpp
 misc/blob.hpp
 misc/countedobj.cpp
--- a/src/misc/autocopyptr.hpp	Wed Apr 23 21:55:24 2008 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,85 +0,0 @@
-/* $Id$ */
-
-/** @file autocopyptr.hpp */
-
-#ifndef  AUTOCOPYPTR_HPP
-#define  AUTOCOPYPTR_HPP
-
-#if 0 // reenable when needed
-/** CAutoCopyPtrT - kind of CoW (Copy on Write) pointer.
- *  It is non-invasive smart pointer (reference counter is held outside
- *  of Tdata).
- *  When copied, its new copy shares the same underlaying structure Tdata.
- *  When dereferenced, its behaviour depends on 2 factors:
- *     - whether the data is shared (used by more than one pointer)
- *     - type of access (read/write)
- *    When shared pointer is dereferenced for write, new clone of Tdata
- *  is made first.
- *  Can't be used for polymorphic data types (interfaces).
- */
-template <class Tdata_>
-class CAutoCopyPtrT {
-protected:
-	typedef Tdata_ Tdata;
-
-	struct CItem {
-		int     m_ref_cnt;  ///< reference counter
-		Tdata   m_data;     ///< custom data itself
-
-		FORCEINLINE CItem()                  : m_ref_cnt(1)                     {};
-		FORCEINLINE CItem(const Tdata& data) : m_ref_cnt(1), m_data(data)       {};
-		FORCEINLINE CItem(const CItem& src)  : m_ref_cnt(1), m_data(src.m_data) {};
-	};
-
-	mutable CItem* m_pI; ///< points to the ref-counted data
-
-public:
-	FORCEINLINE CAutoCopyPtrT() : m_pI(NULL) {};
-	FORCEINLINE CAutoCopyPtrT(const Tdata& data) : m_pI(new CItem(data)) {};
-	FORCEINLINE CAutoCopyPtrT(const CAutoCopyPtrT& src) : m_pI(src.m_pI) {if (m_pI != NULL) m_pI->m_ref_cnt++;}
-	FORCEINLINE ~CAutoCopyPtrT() {if (m_pI == NULL || (--m_pI->m_ref_cnt) > 0) return; delete m_pI; m_pI = NULL;}
-
-	/** data accessor (read only) */
-	FORCEINLINE const Tdata& GetDataRO() const {if (m_pI == NULL) m_pI = new CItem(); return m_pI->m_data;}
-	/** data accessor (read / write) */
-	FORCEINLINE Tdata& GetDataRW() {CloneIfShared(); if (m_pI == NULL) m_pI = new CItem(); return m_pI->m_data;}
-
-	/** clone data if it is shared */
-	FORCEINLINE void CloneIfShared()
-	{
-		if (m_pI != NULL && m_pI->m_ref_cnt > 1) {
-			// we share data item with somebody, clone it to become an exclusive owner
-			CItem* pNewI = new CItem(*m_pI);
-			m_pI->m_ref_cnt--;
-			m_pI = pNewI;
-		}
-	}
-
-	/** assign pointer from the other one (maintaining ref counts) */
-	FORCEINLINE void Assign(const CAutoCopyPtrT& src)
-	{
-		if (m_pI == src.m_pI) return;
-		if (m_pI != NULL && (--m_pI->m_ref_cnt) <= 0) delete m_pI;
-		m_pI = src.m_pI;
-		if (m_pI != NULL) m_pI->m_ref_cnt++;
-	}
-
-	/** dereference operator (read only) */
-	FORCEINLINE const Tdata* operator -> () const {return &GetDataRO();}
-	/** dereference operator (read / write) */
-	FORCEINLINE Tdata* operator -> () {return &GetDataRW();}
-
-	/** assignment operator */
-	FORCEINLINE CAutoCopyPtrT& operator = (const CAutoCopyPtrT& src) {Assign(src); return *this;}
-
-	/** forwarding 'lower then' operator to the underlaying items */
-	FORCEINLINE bool operator < (const CAutoCopyPtrT& other) const
-	{
-		assert(m_pI != NULL);
-		assert(other.m_pI != NULL);
-		return (m_pI->m_data) < (other.m_pI->m_data);
-	}
-};
-
-#endif /* 0 */
-#endif /* AUTOCOPYPTR_HPP */
--- a/src/misc/autoptr.hpp	Wed Apr 23 21:55:24 2008 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,106 +0,0 @@
-/* $Id$ */
-
-/** @file autoptr.hpp */
-
-#ifndef AUTOPTR_HPP
-#define AUTOPTR_HPP
-
-/** AutoPtrT - kind of smart pointer that ensures the owned object gets
- *  deleted when its pointer goes out of scope.
- *  It is non-invasive smart pointer (no reference counter).
- *  When copied, the copy takes ownership of underlying object
- *  and original becomes NULL!
- *  Can be used also for polymorphic data types (interfaces).
- */
-template <class T>
-class AutoPtrT {
-public:
-	typedef T obj_t;
-
-protected:
-	mutable T* m_p; ///< points to the data
-
-public:
-	FORCEINLINE AutoPtrT()
-	 : m_p(NULL)
-	{};
-
-	FORCEINLINE AutoPtrT(const AutoPtrT<T>& src)
-	 : m_p(src.m_p)
-	{
-		if (m_p != NULL) src.m_p = NULL;
-	};
-
-	FORCEINLINE AutoPtrT(T *p)
-	 : m_p(p)
-	{}
-
-	FORCEINLINE ~AutoPtrT()
-	{
-		if (m_p != NULL) {
-			T *p = m_p;
-			m_p = NULL;
-			delete p;
-		}
-	}
-
-	/** give-up ownership and NULLify the raw pointer */
-	FORCEINLINE T* Detach()
-	{
-		T* p = m_p;
-		m_p = NULL;
-		return p;
-	}
-
-	/** raw-pointer cast operator (read only) */
-	FORCEINLINE operator const T* () const
-	{
-		return m_p;
-	}
-
-	/** raw-pointer cast operator */
-	FORCEINLINE operator T* ()
-	{
-		return m_p;
-	}
-
-	/** dereference operator (read only) */
-	FORCEINLINE const T* operator -> () const
-	{
-		assert(m_p != NULL);
-		return m_p;
-	}
-
-	/** dereference operator (read / write) */
-	FORCEINLINE T* operator -> ()
-	{
-		assert(m_p != NULL);
-		return m_p;
-	}
-
-	/** assignment operator */
-	FORCEINLINE AutoPtrT& operator = (const AutoPtrT& src)
-	{
-		/* Save original pointer and replace it with the given one to avoid recursive calls. */
-		T* p = m_p;
-		m_p = src.m_p;
-
-		if (m_p != NULL) src.m_p = NULL;
-
-		if (p != NULL) {
-			/* Now we can safely delete the old one. */
-			delete p;
-		}
-		return *this;
-	}
-
-	/** forwarding 'lower than' operator to the underlaying items */
-	FORCEINLINE bool operator < (const AutoPtrT& other) const
-	{
-		assert(m_p != NULL);
-		assert(other.m_p != NULL);
-		return (*m_p) < (*other.m_p);
-	}
-};
-
-#endif /* AUTOPTR_HPP */
--- a/src/newgrf_station.cpp	Wed Apr 23 21:55:24 2008 +0000
+++ b/src/newgrf_station.cpp	Wed Apr 23 22:16:41 2008 +0000
@@ -676,7 +676,7 @@
 {
 	uint i;
 
-	if (statspec == NULL) return 0;
+	if (statspec == NULL || st == NULL) return 0;
 
 	/* Check if this spec has already been allocated */
 	for (i = 1; i < st->num_specs && i < MAX_SPECLIST; i++) {
--- a/src/oldpool.h	Wed Apr 23 21:55:24 2008 +0000
+++ b/src/oldpool.h	Wed Apr 23 22:16:41 2008 +0000
@@ -294,16 +294,7 @@
 	}
 
 public:
-	/**
-	 * Check whether we can allocate an item in this pool. This to prevent the
-	 * need to actually construct the object and then destructing it again,
-	 * which could be *very* costly.
-	 * @return true if and only if at least ONE item can be allocated.
-	 */
-	static inline bool CanAllocateItem()
-	{
-		return AllocateRaw() != NULL;
-	}
+	static bool CanAllocateItem();
 };
 
 
--- a/src/oldpool_func.h	Wed Apr 23 21:55:24 2008 +0000
+++ b/src/oldpool_func.h	Wed Apr 23 22:16:41 2008 +0000
@@ -31,4 +31,25 @@
 	return NULL;
 }
 
+/**
+ * Check whether we can allocate an item in this pool. This to prevent the
+ * need to actually construct the object and then destructing it again,
+ * which could be *very* costly.
+ * @return true if and only if at least ONE item can be allocated.
+ */
+template<typename T, typename Tid, OldMemoryPool<T> *Tpool> bool PoolItem<T, Tid, Tpool>::CanAllocateItem()
+{
+	uint last_minus_one = Tpool->GetSize() - 1;
+
+	for (T *t = Tpool->Get(Tpool->first_free_index); t != NULL; t = (t->index < last_minus_one) ? Tpool->Get(t->index + 1U) : NULL) {
+		if (!t->IsValid()) return true;
+		Tpool->first_free_index = t->index;
+	}
+
+	/* Check if we can add a block to the pool */
+	if (Tpool->AddBlockToPool()) return CanAllocateItem();
+
+	return false;
+}
+
 #endif /* OLDPOOL_FUNC_H */
--- a/src/rail_cmd.cpp	Wed Apr 23 21:55:24 2008 +0000
+++ b/src/rail_cmd.cpp	Wed Apr 23 22:16:41 2008 +0000
@@ -43,6 +43,7 @@
 #include "station_map.h"
 #include "water_map.h"
 #include "functions.h"
+#include "oldpool_func.h"
 
 #include "table/sprites.h"
 #include "table/strings.h"
--- a/src/road_cmd.cpp	Wed Apr 23 21:55:24 2008 +0000
+++ b/src/road_cmd.cpp	Wed Apr 23 22:16:41 2008 +0000
@@ -37,6 +37,7 @@
 #include "cheat_func.h"
 #include "functions.h"
 #include "effectvehicle_func.h"
+#include "oldpool_func.h"
 
 #include "table/sprites.h"
 #include "table/strings.h"
--- a/src/station_cmd.cpp	Wed Apr 23 21:55:24 2008 +0000
+++ b/src/station_cmd.cpp	Wed Apr 23 22:16:41 2008 +0000
@@ -25,7 +25,6 @@
 #include "newgrf_callbacks.h"
 #include "newgrf_station.h"
 #include "yapf/yapf.h"
-#include "misc/autoptr.hpp"
 #include "road_type.h"
 #include "road_internal.h" /* For drawing catenary/checking road removal */
 #include "cargotype.h"
@@ -239,7 +238,7 @@
 	STATIONNAMING_HELIPORT,
 };
 
-static bool GenerateStationName(Station *st, TileIndex tile, int flag)
+static void GenerateStationName(Station *st, TileIndex tile, int flag)
 {
 	static const uint32 _gen_station_name_bits[] = {
 		0,                                      /* 0 */
@@ -344,7 +343,6 @@
 
 done:
 	st->string_id = found + STR_SV_STNAME;
-	return true;
 }
 #undef M
 
@@ -962,10 +960,6 @@
 	/* See if there is a deleted station close to us. */
 	if (st == NULL) st = GetClosestStationFromTile(tile_org);
 
-	/* In case of new station if DC_EXEC is NOT set we still need to create the station
-	 * to test if everything is OK. In this case we need to delete it before return. */
-	AutoPtrT<Station> st_auto_delete;
-
 	if (st != NULL) {
 		/* Reuse an existing station. */
 		if (st->owner != _current_player)
@@ -983,17 +977,17 @@
 		if (!st->rect.BeforeAddRect(tile_org, w_org, h_org, StationRect::ADD_TEST)) return CMD_ERROR;
 	} else {
 		/* allocate and initialize new station */
-		st = new Station(tile_org);
-		if (st == NULL) return_cmd_error(STR_3008_TOO_MANY_STATIONS_LOADING);
-
-		/* ensure that in case of error (or no DC_EXEC) the station gets deleted upon return */
-		st_auto_delete = st;
-
-		st->town = ClosestTownFromTile(tile_org, (uint)-1);
-		if (!GenerateStationName(st, tile_org, STATIONNAMING_RAIL)) return CMD_ERROR;
-
-		if (IsValidPlayer(_current_player) && (flags & DC_EXEC) != 0) {
-			SetBit(st->town->have_ratings, _current_player);
+		if (!Station::CanAllocateItem()) return_cmd_error(STR_3008_TOO_MANY_STATIONS_LOADING);
+
+		if (flags & DC_EXEC) {
+			st = new Station();
+
+			st->town = ClosestTownFromTile(tile_org, (uint)-1);
+			GenerateStationName(st, tile_org, STATIONNAMING_RAIL);
+
+			if (IsValidPlayer(_current_player)) {
+				SetBit(st->town->have_ratings, _current_player);
+			}
 		}
 	}
 
@@ -1088,8 +1082,6 @@
 		RebuildStationLists();
 		InvalidateWindow(WC_STATION_LIST, st->owner);
 		InvalidateWindowWidget(WC_STATION_VIEW, st->index, SVW_TRAINS);
-		/* success, so don't delete the new station */
-		st_auto_delete.Detach();
 	}
 
 	return cost;
@@ -1394,23 +1386,13 @@
 	if (st == NULL) st = GetClosestStationFromTile(tile);
 
 	/* give us a road stop in the list, and check if something went wrong */
-	RoadStop *road_stop = new RoadStop(tile);
-	if (road_stop == NULL) {
-		return_cmd_error(type ? STR_TOO_MANY_TRUCK_STOPS : STR_TOO_MANY_BUS_STOPS);
-	}
-
-	/* ensure that in case of error (or no DC_EXEC) the new road stop gets deleted upon return */
-	AutoPtrT<RoadStop> rs_auto_delete(road_stop);
+	if (!RoadStop::CanAllocateItem()) return_cmd_error(type ? STR_TOO_MANY_TRUCK_STOPS : STR_TOO_MANY_BUS_STOPS);
 
 	if (st != NULL &&
 			GetNumRoadStopsInStation(st, ROADSTOP_BUS) + GetNumRoadStopsInStation(st, ROADSTOP_TRUCK) >= RoadStop::LIMIT) {
 		return_cmd_error(type ? STR_TOO_MANY_TRUCK_STOPS : STR_TOO_MANY_BUS_STOPS);
 	}
 
-	/* In case of new station if DC_EXEC is NOT set we still need to create the station
-	 * to test if everything is OK. In this case we need to delete it before return. */
-	AutoPtrT<Station> st_auto_delete;
-
 	if (st != NULL) {
 		if (st->owner != _current_player) {
 			return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION);
@@ -1419,26 +1401,25 @@
 		if (!st->rect.BeforeAddTile(tile, StationRect::ADD_TEST)) return CMD_ERROR;
 	} else {
 		/* allocate and initialize new station */
-		st = new Station(tile);
-		if (st == NULL) return_cmd_error(STR_3008_TOO_MANY_STATIONS_LOADING);
-
-		/* ensure that in case of error (or no DC_EXEC) the new station gets deleted upon return */
-		st_auto_delete = st;
-
-
-		Town *t = st->town = ClosestTownFromTile(tile, (uint)-1);
-		if (!GenerateStationName(st, tile, STATIONNAMING_ROAD)) return CMD_ERROR;
-
-		if (IsValidPlayer(_current_player) && (flags & DC_EXEC) != 0) {
-			SetBit(t->have_ratings, _current_player);
+		if (!Station::CanAllocateItem()) return_cmd_error(STR_3008_TOO_MANY_STATIONS_LOADING);
+
+		if (flags & DC_EXEC) {
+			st = new Station();
+
+			st->town = ClosestTownFromTile(tile, (uint)-1);
+			GenerateStationName(st, tile, STATIONNAMING_ROAD);
+
+			if (IsValidPlayer(_current_player)) {
+				SetBit(st->town->have_ratings, _current_player);
+			}
+			st->sign.width_1 = 0;
 		}
-
-		st->sign.width_1 = 0;
 	}
 
 	cost.AddCost((type) ? _price.build_truck_station : _price.build_bus_station);
 
 	if (flags & DC_EXEC) {
+		RoadStop *road_stop = new RoadStop(tile);
 		/* Insert into linked list of RoadStops */
 		RoadStop **currstop = FindRoadStopSpot(type, st);
 		*currstop = road_stop;
@@ -1460,9 +1441,6 @@
 		RebuildStationLists();
 		InvalidateWindow(WC_STATION_LIST, st->owner);
 		InvalidateWindowWidget(WC_STATION_VIEW, st->index, SVW_ROADVEHS);
-		/* success, so don't delete the new station and the new road stop */
-		st_auto_delete.Detach();
-		rs_auto_delete.Detach();
 	}
 	return cost;
 }
@@ -1717,10 +1695,6 @@
 		return CMD_ERROR;
 	}
 
-	/* In case of new station if DC_EXEC is NOT set we still need to create the station
-	 * to test if everything is OK. In this case we need to delete it before return. */
-	AutoPtrT<Station> st_auto_delete;
-
 	if (st != NULL) {
 		if (st->owner != _current_player) {
 			return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION);
@@ -1735,24 +1709,18 @@
 		airport_upgrade = false;
 
 		/* allocate and initialize new station */
-		st = new Station(tile);
-		if (st == NULL) return_cmd_error(STR_3008_TOO_MANY_STATIONS_LOADING);
-
-		/* ensure that in case of error (or no DC_EXEC) the station gets deleted upon return */
-		st_auto_delete = st;
-
-		st->town = t;
-
-		if (IsValidPlayer(_current_player) && (flags & DC_EXEC) != 0) {
-			SetBit(t->have_ratings, _current_player);
-		}
-
-		st->sign.width_1 = 0;
-
-		/* If only helicopters may use the airport generate a helicopter related (5)
-		 * station name, otherwise generate a normal airport name (1) */
-		if (!GenerateStationName(st, tile, !(afc->flags & AirportFTAClass::AIRPLANES) ? STATIONNAMING_HELIPORT : STATIONNAMING_AIRPORT)) {
-			return CMD_ERROR;
+		if (!Station::CanAllocateItem()) return_cmd_error(STR_3008_TOO_MANY_STATIONS_LOADING);
+
+		if (flags & DC_EXEC) {
+			st = new Station();
+
+			st->town = ClosestTownFromTile(tile, (uint)-1);
+			GenerateStationName(st, tile, !(afc->flags & AirportFTAClass::AIRPLANES) ? STATIONNAMING_HELIPORT : STATIONNAMING_AIRPORT);
+
+			if (IsValidPlayer(_current_player)) {
+				SetBit(st->town->have_ratings, _current_player);
+			}
+			st->sign.width_1 = 0;
 		}
 	}
 
@@ -1789,8 +1757,6 @@
 		RebuildStationLists();
 		InvalidateWindow(WC_STATION_LIST, st->owner);
 		InvalidateWindowWidget(WC_STATION_VIEW, st->index, SVW_PLANES);
-		/* success, so don't delete the new station */
-		st_auto_delete.Detach();
 	}
 
 	return cost;
@@ -1860,18 +1826,18 @@
 	if (GetTileSlope(tile, NULL) != SLOPE_FLAT) return_cmd_error(STR_304B_SITE_UNSUITABLE);
 
 	/* allocate and initialize new station */
-	Station *st = new Station(tile);
-	if (st == NULL) return_cmd_error(STR_3008_TOO_MANY_STATIONS_LOADING);
-
-	/* ensure that in case of error (or no DC_EXEC) the station gets deleted upon return */
-	AutoPtrT<Station> st_auto_delete(st);
-
-	st->town = ClosestTownFromTile(tile, (uint)-1);
-	st->sign.width_1 = 0;
-
-	if (!GenerateStationName(st, tile, STATIONNAMING_BUOY)) return CMD_ERROR;
+	if (!Station::CanAllocateItem()) return_cmd_error(STR_3008_TOO_MANY_STATIONS_LOADING);
 
 	if (flags & DC_EXEC) {
+		Station *st = new Station();
+
+		st->town = ClosestTownFromTile(tile, (uint)-1);
+		GenerateStationName(st, tile, STATIONNAMING_BUOY);
+
+		if (IsValidPlayer(_current_player)) {
+			SetBit(st->town->have_ratings, _current_player);
+		}
+		st->sign.width_1 = 0;
 		st->dock_tile = tile;
 		st->facilities |= FACIL_DOCK;
 		/* Buoys are marked in the Station struct by this flag. Yes, it is this
@@ -1888,8 +1854,6 @@
 		RebuildStationLists();
 		InvalidateWindow(WC_STATION_LIST, st->owner);
 		InvalidateWindowWidget(WC_STATION_VIEW, st->index, SVW_SHIPS);
-		/* success, so don't delete the new station */
-		st_auto_delete.Detach();
 	}
 
 	return CommandCost(EXPENSES_CONSTRUCTION, _price.build_dock);
@@ -2011,10 +1975,6 @@
 	/* Find a station close to us */
 	if (st == NULL) st = GetClosestStationFromTile(tile);
 
-	/* In case of new station if DC_EXEC is NOT set we still need to create the station
-	 * to test if everything is OK. In this case we need to delete it before return. */
-	AutoPtrT<Station> st_auto_delete;
-
 	if (st != NULL) {
 		if (st->owner != _current_player) {
 			return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION);
@@ -2025,21 +1985,19 @@
 		if (st->dock_tile != 0) return_cmd_error(STR_304C_TOO_CLOSE_TO_ANOTHER_DOCK);
 	} else {
 		/* allocate and initialize new station */
-		st = new Station(tile);
-		if (st == NULL) return_cmd_error(STR_3008_TOO_MANY_STATIONS_LOADING);
-
-		/* ensure that in case of error (or no DC_EXEC) the station gets deleted upon return */
-		st_auto_delete = st;
-
-		Town *t = st->town = ClosestTownFromTile(tile, (uint)-1);
-
-		if (IsValidPlayer(_current_player) && (flags & DC_EXEC) != 0) {
-			SetBit(t->have_ratings, _current_player);
+		/* allocate and initialize new station */
+		if (!Station::CanAllocateItem()) return_cmd_error(STR_3008_TOO_MANY_STATIONS_LOADING);
+
+		if (flags & DC_EXEC) {
+			st = new Station();
+
+			st->town = ClosestTownFromTile(tile, (uint)-1);
+			GenerateStationName(st, tile, STATIONNAMING_DOCK);
+
+			if (IsValidPlayer(_current_player)) {
+				SetBit(st->town->have_ratings, _current_player);
+			}
 		}
-
-		st->sign.width_1 = 0;
-
-		if (!GenerateStationName(st, tile, STATIONNAMING_DOCK)) return CMD_ERROR;
 	}
 
 	if (flags & DC_EXEC) {
@@ -2055,8 +2013,6 @@
 		RebuildStationLists();
 		InvalidateWindow(WC_STATION_LIST, st->owner);
 		InvalidateWindowWidget(WC_STATION_VIEW, st->index, SVW_SHIPS);
-		/* success, so don't delete the new station */
-		st_auto_delete.Detach();
 	}
 
 	return CommandCost(EXPENSES_CONSTRUCTION, _price.build_dock);
@@ -2877,11 +2833,7 @@
 	st->town = ClosestTownFromTile(tile, (uint)-1);
 	st->sign.width_1 = 0;
 
-	if (!GenerateStationName(st, tile, STATIONNAMING_OILRIG)) {
-		DEBUG(misc, 0, "Can't allocate station-name for oilrig at 0x%X, reverting to oilrig only", tile);
-		delete st;
-		return;
-	}
+	GenerateStationName(st, tile, STATIONNAMING_OILRIG);
 
 	MakeOilrig(tile, st->index);
 
--- a/src/water_cmd.cpp	Wed Apr 23 21:55:24 2008 +0000
+++ b/src/water_cmd.cpp	Wed Apr 23 22:16:41 2008 +0000
@@ -39,6 +39,7 @@
 #include "airport.h"
 #include "newgrf_cargo.h"
 #include "effectvehicle_func.h"
+#include "oldpool_func.h"
 
 #include "table/sprites.h"
 #include "table/strings.h"