changeset 9413 | 7042a8ec3fa8 |
parent 9359 | 3a8554ac1cb8 |
child 9466 | 5a1d4eb2ae07 |
9412:163c465bf250 | 9413:7042a8ec3fa8 |
---|---|
317 Town *town; |
317 Town *town; |
318 |
318 |
319 /* Convert town-names if needed */ |
319 /* Convert town-names if needed */ |
320 FOR_ALL_TOWNS(town) { |
320 FOR_ALL_TOWNS(town) { |
321 if (IsInsideMM(town->townnametype, 0x20C1, 0x20C3)) { |
321 if (IsInsideMM(town->townnametype, 0x20C1, 0x20C3)) { |
322 town->townnametype = SPECSTR_TOWNNAME_ENGLISH + _settings.game_creation.town_name; |
322 town->townnametype = SPECSTR_TOWNNAME_ENGLISH + _settings_game.game_creation.town_name; |
323 town->townnameparts = GetOldTownName(town->townnameparts, _settings.game_creation.town_name); |
323 town->townnameparts = GetOldTownName(town->townnameparts, _settings_game.game_creation.town_name); |
324 } |
324 } |
325 } |
325 } |
326 } |
326 } |
327 |
327 |
328 static void FixOldStations() |
328 static void FixOldStations() |
1390 OCL_END() |
1390 OCL_END() |
1391 }; |
1391 }; |
1392 |
1392 |
1393 static inline bool LoadOldGameDifficulty(LoadgameState *ls, int num) |
1393 static inline bool LoadOldGameDifficulty(LoadgameState *ls, int num) |
1394 { |
1394 { |
1395 bool ret = LoadChunk(ls, &_settings.difficulty, game_difficulty_chunk); |
1395 bool ret = LoadChunk(ls, &_settings_game.difficulty, game_difficulty_chunk); |
1396 _settings.difficulty.max_loan *= 1000; |
1396 _settings_game.difficulty.max_loan *= 1000; |
1397 return ret; |
1397 return ret; |
1398 } |
1398 } |
1399 |
1399 |
1400 |
1400 |
1401 static bool LoadOldMapPart1(LoadgameState *ls, int num) |
1401 static bool LoadOldMapPart1(LoadgameState *ls, int num) |
1570 OCL_NULL( 144 ), ///< AI cargo-stuff, calculated in InitializeLandscapeVariables |
1570 OCL_NULL( 144 ), ///< AI cargo-stuff, calculated in InitializeLandscapeVariables |
1571 OCL_NULL( 2 ), ///< Company indexes of players, no longer in use |
1571 OCL_NULL( 2 ), ///< Company indexes of players, no longer in use |
1572 |
1572 |
1573 OCL_VAR ( OC_FILE_U8 | OC_VAR_U16, 1, &_station_tick_ctr ), |
1573 OCL_VAR ( OC_FILE_U8 | OC_VAR_U16, 1, &_station_tick_ctr ), |
1574 |
1574 |
1575 OCL_VAR ( OC_UINT8, 1, &_settings.gui.currency ), |
1575 OCL_VAR ( OC_UINT8, 1, &_settings_client.gui.currency ), |
1576 OCL_VAR ( OC_UINT8, 1, &_settings.gui.units ), |
1576 OCL_VAR ( OC_UINT8, 1, &_settings_client.gui.units ), |
1577 OCL_VAR ( OC_FILE_U8 | OC_VAR_U32, 1, &_cur_player_tick_index ), |
1577 OCL_VAR ( OC_FILE_U8 | OC_VAR_U32, 1, &_cur_player_tick_index ), |
1578 |
1578 |
1579 OCL_NULL( 2 ), ///< Date stuff, calculated automatically |
1579 OCL_NULL( 2 ), ///< Date stuff, calculated automatically |
1580 OCL_NULL( 8 ), ///< Player colors, calculated automatically |
1580 OCL_NULL( 8 ), ///< Player colors, calculated automatically |
1581 |
1581 |
1582 OCL_VAR ( OC_UINT8, 1, &_economy.infl_amount ), |
1582 OCL_VAR ( OC_UINT8, 1, &_economy.infl_amount ), |
1583 OCL_VAR ( OC_UINT8, 1, &_economy.infl_amount_pr ), |
1583 OCL_VAR ( OC_UINT8, 1, &_economy.infl_amount_pr ), |
1584 OCL_VAR ( OC_UINT8, 1, &_economy.interest_rate ), |
1584 OCL_VAR ( OC_UINT8, 1, &_economy.interest_rate ), |
1585 OCL_NULL( 1 ), // available airports |
1585 OCL_NULL( 1 ), // available airports |
1586 OCL_VAR ( OC_UINT8, 1, &_settings.vehicle.road_side ), |
1586 OCL_VAR ( OC_UINT8, 1, &_settings_game.vehicle.road_side ), |
1587 OCL_VAR ( OC_UINT8, 1, &_settings.game_creation.town_name ), |
1587 OCL_VAR ( OC_UINT8, 1, &_settings_game.game_creation.town_name ), |
1588 |
1588 |
1589 OCL_CHUNK( 1, LoadOldGameDifficulty ), |
1589 OCL_CHUNK( 1, LoadOldGameDifficulty ), |
1590 |
1590 |
1591 OCL_ASSERT( 0x77130 ), |
1591 OCL_ASSERT( 0x77130 ), |
1592 |
1592 |
1593 OCL_VAR ( OC_UINT8, 1, &_settings.difficulty.diff_level ), |
1593 OCL_VAR ( OC_UINT8, 1, &_settings_game.difficulty.diff_level ), |
1594 OCL_VAR ( OC_UINT8, 1, &_settings.game_creation.landscape ), |
1594 OCL_VAR ( OC_UINT8, 1, &_settings_game.game_creation.landscape ), |
1595 OCL_VAR ( OC_UINT8, 1, &_trees_tick_ctr ), |
1595 OCL_VAR ( OC_UINT8, 1, &_trees_tick_ctr ), |
1596 |
1596 |
1597 OCL_NULL( 1 ), ///< Custom vehicle types yes/no, no longer used |
1597 OCL_NULL( 1 ), ///< Custom vehicle types yes/no, no longer used |
1598 OCL_VAR ( OC_UINT8, 1, &_settings.game_creation.snow_line ), |
1598 OCL_VAR ( OC_UINT8, 1, &_settings_game.game_creation.snow_line ), |
1599 |
1599 |
1600 OCL_NULL( 32 ), ///< new_industry_randtable, no longer used (because of new design) |
1600 OCL_NULL( 32 ), ///< new_industry_randtable, no longer used (because of new design) |
1601 OCL_NULL( 36 ), ///< cargo-stuff, calculated in InitializeLandscapeVariables |
1601 OCL_NULL( 36 ), ///< cargo-stuff, calculated in InitializeLandscapeVariables |
1602 |
1602 |
1603 OCL_ASSERT( 0x77179 ), |
1603 OCL_ASSERT( 0x77179 ), |
1628 return false; |
1628 return false; |
1629 } |
1629 } |
1630 DEBUG(oldloader, 3, "Done, converting game data..."); |
1630 DEBUG(oldloader, 3, "Done, converting game data..."); |
1631 |
1631 |
1632 /* Fix some general stuff */ |
1632 /* Fix some general stuff */ |
1633 _settings.game_creation.landscape = _settings.game_creation.landscape & 0xF; |
1633 _settings_game.game_creation.landscape = _settings_game.game_creation.landscape & 0xF; |
1634 |
1634 |
1635 /* Remap some pointers */ |
1635 /* Remap some pointers */ |
1636 _cur_town_ctr = REMAP_TOWN_IDX(_old_cur_town_ctr); |
1636 _cur_town_ctr = REMAP_TOWN_IDX(_old_cur_town_ctr); |
1637 |
1637 |
1638 /* _old_map3 is changed in _map3_lo and _map3_hi */ |
1638 /* _old_map3 is changed in _map3_lo and _map3_hi */ |
1690 FixOldTowns(); |
1690 FixOldTowns(); |
1691 FixOldStations(); |
1691 FixOldStations(); |
1692 FixOldVehicles(); |
1692 FixOldVehicles(); |
1693 |
1693 |
1694 /* We have a new difficulty setting */ |
1694 /* We have a new difficulty setting */ |
1695 _settings.difficulty.town_council_tolerance = Clamp(_settings.difficulty.diff_level, 0, 2); |
1695 _settings_game.difficulty.town_council_tolerance = Clamp(_settings_game.difficulty.diff_level, 0, 2); |
1696 |
1696 |
1697 DEBUG(oldloader, 3, "Finished converting game data"); |
1697 DEBUG(oldloader, 3, "Finished converting game data"); |
1698 DEBUG(oldloader, 1, "TTD(Patch) savegame successfully converted"); |
1698 DEBUG(oldloader, 1, "TTD(Patch) savegame successfully converted"); |
1699 |
1699 |
1700 free(_old_map3); |
1700 free(_old_map3); |