equal
deleted
inserted
replaced
227 |
227 |
228 cs->status = STATUS_AUTHORIZING; |
228 cs->status = STATUS_AUTHORIZING; |
229 |
229 |
230 Packet *p = NetworkSend_Init(PACKET_SERVER_NEED_PASSWORD); |
230 Packet *p = NetworkSend_Init(PACKET_SERVER_NEED_PASSWORD); |
231 p->Send_uint8(type); |
231 p->Send_uint8(type); |
232 p->Send_uint32(_settings.game_creation.generation_seed); |
232 p->Send_uint32(_settings_game.game_creation.generation_seed); |
233 p->Send_string(_network_unique_id); |
233 p->Send_string(_network_unique_id); |
234 cs->Send_Packet(p); |
234 cs->Send_Packet(p); |
235 } |
235 } |
236 |
236 |
237 DEF_SERVER_SEND_COMMAND(PACKET_SERVER_WELCOME) |
237 DEF_SERVER_SEND_COMMAND(PACKET_SERVER_WELCOME) |
252 cs->status = STATUS_AUTH; |
252 cs->status = STATUS_AUTH; |
253 _network_game_info.clients_on++; |
253 _network_game_info.clients_on++; |
254 |
254 |
255 p = NetworkSend_Init(PACKET_SERVER_WELCOME); |
255 p = NetworkSend_Init(PACKET_SERVER_WELCOME); |
256 p->Send_uint16(cs->index); |
256 p->Send_uint16(cs->index); |
257 p->Send_uint32(_settings.game_creation.generation_seed); |
257 p->Send_uint32(_settings_game.game_creation.generation_seed); |
258 p->Send_string(_network_unique_id); |
258 p->Send_string(_network_unique_id); |
259 cs->Send_Packet(p); |
259 cs->Send_Packet(p); |
260 |
260 |
261 // Transmit info about all the active clients |
261 // Transmit info about all the active clients |
262 FOR_ALL_CLIENTS(new_cs) { |
262 FOR_ALL_CLIENTS(new_cs) { |