equal
deleted
inserted
replaced
65 return false; |
65 return false; |
66 |
66 |
67 /* If in network, and server, possible AI */ |
67 /* If in network, and server, possible AI */ |
68 if (_networking && _network_server) { |
68 if (_networking && _network_server) { |
69 /* Do we want AIs in multiplayer? */ |
69 /* Do we want AIs in multiplayer? */ |
70 if (!_settings.ai.ai_in_multiplayer) |
70 if (!_settings_game.ai.ai_in_multiplayer) |
71 return false; |
71 return false; |
72 |
72 |
73 /* Only the NewAI is allowed... sadly enough the old AI just doesn't support this |
73 /* Only the NewAI is allowed... sadly enough the old AI just doesn't support this |
74 * system, because all commands are delayed by at least 1 tick, which causes |
74 * system, because all commands are delayed by at least 1 tick, which causes |
75 * a big problem, because it uses variables that are only set AFTER the command |
75 * a big problem, because it uses variables that are only set AFTER the command |
76 * is really executed... */ |
76 * is really executed... */ |
77 if (!_settings.ai.ainew_active) |
77 if (!_settings_game.ai.ainew_active) |
78 return false; |
78 return false; |
79 } |
79 } |
80 |
80 |
81 return true; |
81 return true; |
82 } |
82 } |