author | rubidium |
Tue, 06 Mar 2007 22:00:42 +0000 | |
changeset 6235 | a4ea32acd914 |
parent 6121 | 2aae24b0881f |
child 6248 | e4a2ed7e5613 |
permissions | -rw-r--r-- |
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/* $Id$ */ |
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/** |
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* @file tcp.h Basic functions to receive and send TCP packets. |
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*/ |
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#ifndef NETWORK_CORE_TCP_H |
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#define NETWORK_CORE_TCP_H |
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#ifdef ENABLE_NETWORK |
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(svn r7834) -Codechange: cleanup the includes of network/core a little; include headers in headers when the header needs types/constants defined in them.
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#include "os_abstraction.h" |
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#include "core.h" |
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#include "packet.h" |
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/** |
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* Enum with all types of UDP packets. |
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* The order of the first 4 packets MUST not be changed, as |
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* it protects old clients from joining newer servers |
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* (because SERVER_ERROR is the respond to a wrong revision) |
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*/ |
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enum { |
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PACKET_SERVER_FULL, |
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PACKET_SERVER_BANNED, |
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PACKET_CLIENT_JOIN, |
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PACKET_SERVER_ERROR, |
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PACKET_CLIENT_COMPANY_INFO, |
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PACKET_SERVER_COMPANY_INFO, |
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PACKET_SERVER_CLIENT_INFO, |
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PACKET_SERVER_NEED_PASSWORD, |
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PACKET_CLIENT_PASSWORD, |
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PACKET_SERVER_WELCOME, |
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PACKET_CLIENT_GETMAP, |
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PACKET_SERVER_WAIT, |
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PACKET_SERVER_MAP, |
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PACKET_CLIENT_MAP_OK, |
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PACKET_SERVER_JOIN, |
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PACKET_SERVER_FRAME, |
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PACKET_SERVER_SYNC, |
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PACKET_CLIENT_ACK, |
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PACKET_CLIENT_COMMAND, |
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PACKET_SERVER_COMMAND, |
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PACKET_CLIENT_CHAT, |
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PACKET_SERVER_CHAT, |
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PACKET_CLIENT_SET_PASSWORD, |
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PACKET_CLIENT_SET_NAME, |
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PACKET_CLIENT_QUIT, |
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PACKET_CLIENT_ERROR, |
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PACKET_SERVER_QUIT, |
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PACKET_SERVER_ERROR_QUIT, |
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PACKET_SERVER_SHUTDOWN, |
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PACKET_SERVER_NEWGAME, |
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PACKET_SERVER_RCON, |
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PACKET_CLIENT_RCON, |
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(svn r8461) -Feature: check for NewGRF compatability before actually downloading the map from a game server when connecting from the command prompt and internal console.
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PACKET_SERVER_CHECK_NEWGRFS, |
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PACKET_CLIENT_NEWGRFS_CHECKED, |
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PACKET_END ///< Must ALWAYS be on the end of this list!! (period) |
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}; |
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|
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/** Packet that wraps a command */ |
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typedef struct CommandPacket { |
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struct CommandPacket *next; ///< the next command packet (if in queue) |
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PlayerByte player; ///< player that is executing the command |
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uint32 cmd; ///< command being executed |
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uint32 p1; ///< parameter p1 |
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uint32 p2; ///< parameter p2 |
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TileIndex tile; ///< tile command being executed on |
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char text[80]; ///< possible text sent for name changes etc |
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uint32 frame; ///< the frame in which this packet is executed |
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byte callback; ///< any callback function executed upon successful completion of the command |
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(svn r8083) -Codechange: make a NetworkSocketHandler as base for all sockets and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState.
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} CommandPacket; |
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|
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/** Status of a client */ |
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typedef enum { |
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STATUS_INACTIVE, ///< The client is not connected nor active |
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(svn r9038) -Fix [FS#115]: inactive connections are not automatically kicked, i.e. people who only open a telnet (or similar) connection to a server.
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STATUS_AUTHORIZING,///< The client is authorizing |
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STATUS_AUTH, ///< The client is authorized |
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STATUS_MAP_WAIT, ///< The client is waiting as someone else is downloading the map |
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STATUS_MAP, ///< The client is downloading the map |
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STATUS_DONE_MAP, ///< The client has downloaded the map |
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81 |
STATUS_PRE_ACTIVE, ///< The client is catching up the delayed frames |
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(svn r8083) -Codechange: make a NetworkSocketHandler as base for all sockets and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState.
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82 |
STATUS_ACTIVE, ///< The client is an active player in the game |
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83 |
} ClientStatus; |
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84 |
|
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85 |
/** Base socket handler for all TCP sockets */ |
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86 |
class NetworkTCPSocketHandler : public NetworkSocketHandler { |
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87 |
/* TODO: rewrite into a proper class */ |
5902
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88 |
private: |
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89 |
Packet *packet_queue; ///< Packets that are awaiting delivery |
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90 |
Packet *packet_recv; ///< Partially received packet |
5624
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(svn r8083) -Codechange: make a NetworkSocketHandler as base for all sockets and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState.
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91 |
public: |
5864
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92 |
uint16 index; ///< Client index |
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93 |
uint32 last_frame; ///< Last frame we have executed |
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94 |
uint32 last_frame_server; ///< Last frame the server has executed |
a95a2849b0e1
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95 |
byte lag_test; ///< Byte used for lag-testing the client |
5624
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(svn r8083) -Codechange: make a NetworkSocketHandler as base for all sockets and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState.
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96 |
|
5864
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97 |
ClientStatus status; ///< Status of this client |
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98 |
bool writable; ///< Can we write to this socket? |
5624
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99 |
|
5864
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100 |
CommandPacket *command_queue; ///< The command-queue awaiting delivery |
5624
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(svn r8083) -Codechange: make a NetworkSocketHandler as base for all sockets and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState.
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101 |
|
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(svn r8083) -Codechange: make a NetworkSocketHandler as base for all sockets and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState.
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102 |
NetworkRecvStatus CloseConnection(); |
6afe9d27430a
(svn r8083) -Codechange: make a NetworkSocketHandler as base for all sockets and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState.
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103 |
void Initialize(); |
5902
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104 |
void Destroy(); |
5624
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105 |
|
5902
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106 |
void Send_Packet(Packet *packet); |
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107 |
bool Send_Packets(); |
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108 |
bool IsPacketQueueEmpty(); |
5624
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109 |
|
5902
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110 |
Packet *Recv_Packet(NetworkRecvStatus *status); |
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111 |
}; |
5469
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(svn r7751) -Codechange: move network_* to a new network map. Furthermore move the low level network functions to network/core, so they can be reused by the masterserver and website-serverlist-updater.
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112 |
|
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113 |
#endif /* ENABLE_NETWORK */ |
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114 |
|
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115 |
#endif /* NETWORK_CORE_TCP_H */ |