src/newgrf_industries.cpp
author belugas
Wed, 13 Jun 2007 02:29:08 +0000
changeset 6884 a931841e9df4
parent 6868 abaf9e30691e
child 7000 603a41cb93f8
permissions -rw-r--r--
(svn r10127) -Add: Addition of basic structure for industry tiles callbacks (unfinished).
-Codechange: ResolverObject receives member gfx, making it compatible for both industries and industry tiles
-Codechange: NewIndustryResolver now has his randombits and triggers (even if not implemented)
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/* $Id$ */
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/** @file newgrf_industries.cpp */
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#include "stdafx.h"
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#include "openttd.h"
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#include "debug.h"
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#include "functions.h"
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#include "macros.h"
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#include "industry.h"
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#include "industry_map.h"
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#include "newgrf.h"
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#include "newgrf_callbacks.h"
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#include "newgrf_spritegroup.h"
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#include "newgrf_industries.h"
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#include "newgrf_commons.h"
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/* Since the industry IDs defined by the GRF file don't necessarily correlate
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 * to those used by the game, the IDs used for overriding old industries must be
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 * translated when the idustry spec is set. */
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IndustryOverrideManager _industry_mngr(NEW_INDUSTRYOFFSET, NUM_INDUSTRYTYPES, INVALID_INDUSTRYTYPE);
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/**
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 * Finds the distance for the closest tile with water/land given a tile
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 * @param tile  the tile to find the distance too
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 * @param water whether to find water or land
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 * @note FAILS when an industry should be seen as water
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 */
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static uint GetClosestWaterDistance(TileIndex tile, bool water)
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{
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	TileIndex t;
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	uint best_dist;
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	for (t = 1; t < MapSize(); t++) {
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		if (IsTileType(t, MP_WATER) == water) break;
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	}
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	best_dist = DistanceManhattan(tile, t);
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	for (; t < MapSize(); t++) {
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		uint dist = DistanceManhattan(tile, t);
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		if (dist < best_dist) {
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			if (IsTileType(t, MP_WATER) == water) best_dist = dist;
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		} else {
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			/* When the Y distance between the current row and the 'source' tile
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			 * is larger than the best distance, we've found the best distance */
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			if (TileY(t) - TileY(tile) > best_dist) return best_dist;
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			if (TileX(tile) > TileX(t)) {
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				/* We can safely skip this many tiles; from here all tiles have a
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				 * higher or equal distance than the best distance */
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				t |= MapMaxX();
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				continue;
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			} else {
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				/* We can safely skip this many tiles; up to here all tiles have a
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				 * higher or equal distance than the best distance */
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				t += best_dist - dist;
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				continue;
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			}
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		}
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	}
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	return best_dist;
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}
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/** Make an analysis of a tile and check for its belonging to the same
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 * industry, and/or the same grf file
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 * @param new_tile TileIndex of the tile to query
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 * @param old_tile TileINdex of teh reference tile
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 * @param i Industry to which old_tile belongs to
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 * @return value encoded as per NFO specs */
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uint32 GetIndustryIDAtOffset(TileIndex new_tile, TileIndex old_tile, const Industry *i)
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{
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	if (IsTileType(new_tile, MP_INDUSTRY)) {  // Is this an industry tile?
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		if (GetIndustryIndex(new_tile) == i->index) {  // Does it belong to the same industry?
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			IndustryGfx gfx = GetIndustryGfx(new_tile);
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			const IndustryTileSpec *indtsp = GetIndustryTileSpec(gfx);
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			const IndustryTileSpec *indold = GetIndustryTileSpec(GetIndustryGfx(old_tile));
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			if (gfx < NEW_INDUSTRYOFFSET) {  // Does it belongs to an old type?
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				/* It is an old tile.  We have to see if it's been overriden */
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				if (indtsp->grf_prop.override == INVALID_INDUSTRYTILE) {  // has it been overridden?
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					return 0xFF << 8 | gfx; // no. Tag FF + the gfx id of that tile
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				} else { // yes.  FInd out if it is from the same grf file or not
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					const IndustryTileSpec *old_tile_ovr = GetIndustryTileSpec(indtsp->grf_prop.override);
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					if (old_tile_ovr->grf_prop.grffile->grfid == indold->grf_prop.grffile->grfid) {
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						return old_tile_ovr->grf_prop.local_id; // same grf file
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					} else {
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						return 0xFFFE; // not the same grf file
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					}
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				}
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			} else {
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				if (indtsp->grf_prop.spritegroup != NULL) {  // tile has a spritegroup ?
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					if (indtsp->grf_prop.grffile->grfid == indold->grf_prop.grffile->grfid) {  // same industry, same grf ?
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						return indtsp->grf_prop.local_id;
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					} else {
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						return 0xFFFE;  // Defined in another grf file
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					}
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				} else {  // tile has no spritegroup
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					return 0xFF << 8 | indtsp->grf_prop.subst_id;  // so just give him the substitute
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				}
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			}
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		}
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	}
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	return 0xFFFF; // tile is not an industry one or  does not belong to the current industry
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}
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/** This function implements the industries variables that newGRF defines.
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 * @param variable that is queried
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 * @param parameter unused
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 * @param available will return false if ever the variable asked for does not exist
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 * @param ind is of course the industry we are inquiring
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 * @return the value stored in the corresponding variable*/
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uint32 IndustryGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
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{
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	const Industry *industry = object->u.industry.ind;
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	TileIndex tile   = object->u.industry.tile;
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	const IndustrySpec *indspec = GetIndustrySpec(industry->type);
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   119
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	switch (variable) {
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		case 0x40:
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		case 0x41:
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		case 0x42: { // waiting cargo, but only if those two callback flags are set
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			uint16 callback = indspec->callback_flags;
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			if (callback & (CBM_IND_PRODUCTION_CARGO_ARRIVAL | callback & CBM_IND_PRODUCTION_256_TICKS)) {
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				return max(industry->cargo_waiting[variable - 0x40], (uint16)0x7FFF);
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			} else {
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				return 0;
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			}
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		}
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		/* TODO: somehow determine whether we're in water or not */
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		case 0x43: return GetClosestWaterDistance(tile, true); // Manhattan distance of closes dry/water tile
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6868
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		/* Get industry ID at offset param */
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		case 0x60: return GetIndustryIDAtOffset(GetNearbyTile(parameter, industry->xy), tile, industry);
6835
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		case 0x61: return 0; // Get random tile bits at offset param
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   138
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		case 0x62: // Land info of nearby tiles
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		case 0x63: // Animation stage of nerby tiles
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		case 0x64: break; // Distance of nearest industry of given type
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		/* Get town zone and Manhattan distance of closest town */
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 		case 0x65: return GetTownRadiusGroup(industry->town, tile) << 16 | min(DistanceManhattan(tile, industry->town->xy), 0xFFFF);
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		/* Get square of Euclidian distance of closes town */
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		case 0x66: return GetTownRadiusGroup(industry->town, tile) << 16 | min(DistanceSquare(tile, industry->town->xy), 0xFFFF);
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   146
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		/* Count of industry, distance of closest instance
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		 * format is rr(reserved) cc(count)  dddd(manhattan distance of closest sister)
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		 * A lot more should be done, since it has to check for local id, grf id etc...
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		 * let's just say it is a beginning ;) */
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		case 0x67: return GetIndustryTypeCount(industry->type) << 16 | 0;
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		/* Industry founder information.
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		 * 0x10 if randomly created or from a map pre-newindustry.
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		 * Else, the company who funded it */
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		case 0xA7: return 0x10;
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		case 0xB0: // Date when built since 1920 (in days)
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		case 0xB3: // Construction type
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		case 0xB4: break; // Date last cargo accepted since 1920 (in days)
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		/* Industry structure access*/
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		case 0x80: return industry->xy;
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		case 0x81: return GB(industry->xy, 8, 8);
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		/* Pointer to the town the industry is associated with */
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		case 0x82:
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		case 0x83:
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		case 0x84:
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		case 0x85: break; // not supported
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		case 0x86: return industry->width;
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		case 0x87: return industry->height;// xy dimensions
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		/*  */
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		case 0x88:
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		case 0x89: return indspec->produced_cargo[variable - 0x88];
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		case 0x8A: return industry->cargo_waiting[0];
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		case 0x8B: return GB(industry->cargo_waiting[0], 8, 8);
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		case 0x8C: return industry->cargo_waiting[1];
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		case 0x8D: return GB(industry->cargo_waiting[1], 8, 8);
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		case 0x8E:
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		case 0x8F: return industry->production_rate[variable - 0x8E];
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		case 0x90:
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		case 0x91:
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		case 0x92: return indspec->accepts_cargo[variable - 0x90];
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		case 0x93: return industry->prod_level;
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		/* amount of cargo produced so far THIS month. */
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		case 0x94: return industry->this_month_production[0];
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		case 0x95: return GB(industry->this_month_production[0], 8, 8);
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		case 0x96: return industry->this_month_production[1];
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		case 0x97: return GB(industry->this_month_production[1], 8, 8);
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		/* amount of cargo transported so far THIS month. */
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		case 0x98: return industry->this_month_transported[0];
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		case 0x99: return GB(industry->this_month_transported[0], 8, 8);
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		case 0x9A: return industry->this_month_transported[1];
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		case 0x9B: return GB(industry->this_month_transported[0], 8, 8);
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		/* fraction of cargo transported LAST month. */
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		case 0x9C:
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		case 0x9D: return industry->last_month_pct_transported[variable - 0x9C];
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		/* amount of cargo produced LAST month. */
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		case 0x9E: return industry->last_month_production[0];
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		case 0x9F: return GB(industry->last_month_production[0], 8, 8);
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		case 0xA0: return industry->last_month_production[1];
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		case 0xA1: return GB(industry->last_month_production[1], 8, 8);
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		/* amount of cargo transported last month. */
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		case 0xA2: return industry->last_month_transported[0];
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		case 0xA3: return GB(industry->last_month_transported[0], 8, 8);
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		case 0xA4: return industry->last_month_transported[1];
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		case 0xA5: return GB(industry->last_month_transported[0], 8, 8);
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		case 0xA6: return industry->type;
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   210
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		case 0xA8: return industry->random_color;
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		case 0xA9: return industry->last_prod_year; // capped?
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		case 0xAA: return industry->counter;
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		case 0xAB: return GB(industry->counter, 8, 8);
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		case 0xAC: return industry->was_cargo_delivered;
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	}
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   217
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	DEBUG(grf, 1, "Unhandled industry property 0x%X", variable);
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   219
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	*available = false;
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	return (uint32)-1;
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   222
}
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static const SpriteGroup *IndustryResolveReal(const ResolverObject *object, const SpriteGroup *group)
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{
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	/* IndustryTile do not have 'real' groups */
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	return NULL;
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}
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static void NewIndustryResolver(ResolverObject *res, TileIndex tile, Industry *indus)
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{
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	res->GetRandomBits = IndustryTileGetRandomBits;
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	res->GetTriggers   = IndustryTileGetTriggers;
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	res->SetTriggers   = IndustryTileSetTriggers;
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	res->GetVariable   = IndustryGetVariable;
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	res->ResolveReal   = IndustryResolveReal;
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	res->u.industry.tile = tile;
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	res->u.industry.ind  = indus;
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	res->u.industry.gfx  = INVALID_INDUSTRYTILE;
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	res->callback        = 0;
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	res->callback_param1 = 0;
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	res->callback_param2 = 0;
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	res->last_value      = 0;
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	res->trigger         = 0;
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	res->reseed          = 0;
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}
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uint16 GetIndustryCallback(uint16 callback, uint32 param1, uint32 param2, Industry *industry, TileIndex tile)
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{
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	ResolverObject object;
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	const SpriteGroup *group;
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	NewIndustryResolver(&object, tile, industry);
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	object.callback = callback;
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	object.callback_param1 = param1;
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	object.callback_param2 = param2;
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	group = Resolve(GetIndustrySpec(industry->type)->grf_prop.spritegroup, &object);
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	if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED;
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	return group->g.callback.result;
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}