industry_map.h
author belugas
Fri, 14 Apr 2006 01:54:07 +0000
changeset 3545 b08ce1bbb589
parent 3538 750c4ea83357
child 3553 4aab99ade276
permissions -rw-r--r--
(svn r4411) CodeChange : Define and use some Gfx for both stations and industries. More are still to come
Also, a bit of code cleaning, as pointed by Tron
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/* $Id$ */
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/** @file industry_map.h Accessors for industries */
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#ifndef INDUSTRY_MAP_H
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#define INDUSTRY_MAP_H
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#include "industry.h"
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#include "macros.h"
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#include "tile.h"
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typedef byte IndustryGfx;
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enum {
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	GFX_POWERPLANT_SPARKS =  10,
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	GFX_BUBBLE_CATCHER    = 162,
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	GFX_TOFFEE_QUARY      = 165,
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	GFX_SUGAR_MINE_SIEVE  = 174,
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	GFX_TOY_FACTORY       = 143
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};
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static inline uint GetIndustryIndex(TileIndex t)
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{
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	assert(IsTileType(t, MP_INDUSTRY));
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	return _m[t].m2;
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}
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static inline Industry* GetIndustryByTile(TileIndex t)
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{
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	return GetIndustry(GetIndustryIndex(t));
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}
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static inline bool IsIndustryCompleted(TileIndex t)
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{
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	assert(IsTileType(t, MP_INDUSTRY));
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	return HASBIT(_m[t].m1, 7);
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}
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IndustryType GetIndustryType(TileIndex tile);
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/**
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 * Set if the industry that owns the tile as under construction or not
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 * @param tile the tile to query
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 * @param isCompleted whether it is completed or not
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 * @pre IsTileType(tile, MP_INDUSTRY)
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 */
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static inline void SetIndustryCompleted(TileIndex tile, bool isCompleted)
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{
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	assert(IsTileType(tile, MP_INDUSTRY));
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	SB(_m[tile].m1, 7, 1, isCompleted ? 1 :0);
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}
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/**
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 * Returns the industry construction stage of the specified tile
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 * @param tile the tile to query
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 * @pre IsTileType(tile, MP_INDUSTRY)
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 * @return the construction stage
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 */
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static inline byte GetIndustryConstructionStage(TileIndex tile)
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{
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	assert(IsTileType(tile, MP_INDUSTRY));
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	return GB(_m[tile].m1, 0, 2);
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}
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/**
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 * Sets the industry construction stage of the specified tile
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 * @param tile the tile to query
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 * @param value the new construction stage
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 * @pre IsTileType(tile, MP_INDUSTRY)
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 */
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static inline void SetIndustryConstructionStage(TileIndex tile, byte value)
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{
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	assert(IsTileType(tile, MP_INDUSTRY));
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	SB(_m[tile].m1, 0, 2, value);
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}
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static inline IndustryGfx GetIndustryGfx(TileIndex t)
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{
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	assert(IsTileType(t, MP_INDUSTRY));
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	return _m[t].m5;
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}
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static inline void SetIndustryGfx(TileIndex t, IndustryGfx gfx)
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{
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	assert(IsTileType(t, MP_INDUSTRY));
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	_m[t].m5 = gfx;
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}
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static inline void MakeIndustry(TileIndex t, uint index, IndustryGfx gfx)
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{
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	SetTileType(t, MP_INDUSTRY);
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	_m[t].m1 = 0;
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	_m[t].m2 = index;
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	_m[t].m3 = 0;
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	_m[t].m4 = 0;
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	_m[t].m5 = gfx;
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}
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/**
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 * Returns this indutry tile's construction counter value
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 * @param tile the tile to query
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 * @pre IsTileType(tile, MP_INDUSTRY)
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 * @return the construction counter
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 */
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static inline byte GetIndustryConstructionCounter(TileIndex tile)
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{
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	assert(IsTileType(tile, MP_INDUSTRY));
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	return GB(_m[tile].m1, 2, 2);
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}
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/**
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 * Sets this indutry tile's construction counter value
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 * @param tile the tile to query
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 * @param value the new value for the construction counter
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 * @pre IsTileType(tile, MP_INDUSTRY)
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 */
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static inline void SetIndustryConstructionCounter(TileIndex tile, byte value)
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{
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	assert(IsTileType(tile, MP_INDUSTRY));
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	SB(_m[tile].m1, 2, 2, value);
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}
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/**
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 * Reset the construction stage counter of the industry,
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 * as well as the completion bit.
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 * In fact, it is the same as restarting construction frmo ground up
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 * @param tile the tile to query
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 * @param generating_world whether generating a world or not
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 * @pre IsTileType(tile, MP_INDUSTRY)
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 */
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static inline void ResetIndustryConstructionStage(TileIndex tile)
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{
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	assert(IsTileType(tile, MP_INDUSTRY));
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	_m[tile].m1 = 0;
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}
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typedef struct IndustryTypeSolver {
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	IndustryGfx MinGfx;
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	IndustryGfx MaxGfx;
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 } IndustryTypeSolver;
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static const IndustryTypeSolver industry_gfx_Solver [IT_END] = {
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	{  0,   6}, //IT_COAL_MINE
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	{  7,  10}, //IT_POWER_STATION,
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	{ 11,  15}, //IT_SAWMILL,
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	{ 16,  17}, //IT_FOREST,
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	{ 18,  23}, //IT_OIL_REFINERY,
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	{ 24,  28}, //IT_OIL_RIG,
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	{ 29,  31}, //IT_OIL_WELL,
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	{ 32,  38}, //IT_FARM,
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	{ 39,  42}, //IT_FACTORY,
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	{ 43,  46}, //IT_PRINTING_WORKS,
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	{ 47,  51}, //IT_COPPER_MINE,
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	{ 52,  57}, //IT_STEEL_MILL,
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	{ 58,  59}, //IT_BANK_TEMP,
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	{ 60,  63}, //IT_FOOD_PROCESS,
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	{ 64,  71}, //IT_PAPER_MILL,
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	{ 72,  88}, //IT_GOLD_MINE,
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	{ 89,  90}, //IT_BANK_TROPIC_ARCTIC,
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	{ 91,  99}, //IT_DIAMOND_MINE,
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	{100, 115}, //IT_IRON_MINE,
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	{116, 116}, //IT_FRUIT_PLANTATION,
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	{117, 117}, //IT_RUBBER_PLANTATION,
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	{118, 119}, //IT_WATER_SUPPLY,
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	{120, 120}, //IT_WATER_TOWER,
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	{121, 124}, //IT_FACTORY_2,
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	{125, 128}, //IT_LUMBER_MILL,
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	{129, 130}, //IT_COTTON_CANDY,
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	{131, 134}, //IT_CANDY_FACTORY or sweet factory
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	{135, 136}, //IT_BATTERY_FARM,
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	{137, 137}, //IT_COLA_WELLS,
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	{138, 141}, //IT_TOY_SHOP,
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	{142, 147}, //IT_TOY_FACTORY,
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	{148, 155}, //IT_PLASTIC_FOUNTAINS,
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	{156, 159}, //IT_FIZZY_DRINK_FACTORY,
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	{160, 163}, //IT_BUBBLE_GENERATOR,
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	{164, 166}, //IT_TOFFEE_QUARRY,
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	{167, 174}  //IT_SUGAR_MINE,
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};
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3538
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/**
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 * Get the animation loop number
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 * @param tile the tile to get the animation loop number of
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 * @pre IsTileType(tile, MP_INDUSTRY
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 */
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static inline byte GetIndustryAnimationLoop(TileIndex tile)
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{
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	assert(IsTileType(tile, MP_INDUSTRY));
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	return _m[tile].m4;
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}
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/**
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 * Set the animation loop number
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 * @param tile the tile to set the animation loop number of
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 * @param count the new animation frame number
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 * @pre IsTileType(tile, MP_INDUSTRY
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 */
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static inline void SetIndustryAnimationLoop(TileIndex tile, byte count)
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{
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	assert(IsTileType(tile, MP_INDUSTRY));
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	_m[tile].m4 = count;
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}
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#endif /* INDUSTRY_MAP_H */