src/vehicle_type.h
author rubidium
Wed, 19 Dec 2007 23:26:02 +0000
changeset 8108 b42a0e5c67ef
parent 8106 src/vehicle.h@e6790dd9e750
child 8144 65cec0877b78
permissions -rw-r--r--
(svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h
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/* $Id$ */
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/** @file vehicle_type.h Types related to vehicles. */
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#ifndef VEHICLE_TYPE_H
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#define VEHICLE_TYPE_H
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#include "core/enum_type.hpp"
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typedef uint16 VehicleID;
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enum VehicleType {
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	VEH_TRAIN,
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	VEH_ROAD,
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	VEH_SHIP,
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	VEH_AIRCRAFT,
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	VEH_SPECIAL,
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	VEH_DISASTER,
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	VEH_END,
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	VEH_INVALID = 0xFF,
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};
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de7e83fb1602 (svn r10353) -Fix/Feature [FS#669]: disallow (in the GUI) the building of infrastructure you do not have available vehicles for. This means that the airport building button is disabled till you can actually build aircraft. The game itself will not disallow you to build the infrastructure and this "new" behaviour can be overriden with a patch setting.
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DECLARE_POSTFIX_INCREMENT(VehicleType);
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template <> struct EnumPropsT<VehicleType> : MakeEnumPropsT<VehicleType, byte, VEH_TRAIN, VEH_END, VEH_INVALID> {};
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typedef TinyEnumT<VehicleType> VehicleTypeByte;
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struct Vehicle;
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#endif /* VEHICLE_TYPE_H */