src/station.h
author rubidium
Fri, 28 Mar 2008 16:33:28 +0000
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parent 8573 a0a5f36a982e
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(svn r12468) -Codechange: move some type related stuff from station.h (and openttd.h) to station_type.h.
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/* $Id$ */
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/** @file station.h */
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#ifndef STATION_H
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#define STATION_H
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#include "station_type.h"
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#include "airport.h"
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#include "oldpool.h"
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#include "sprite.h"
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#include "road_type.h"
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#include "newgrf_station.h"
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#include "cargopacket.h"
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#include "cargo_type.h"
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#include "town_type.h"
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#include "core/geometry_type.hpp"
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#include <list>
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#include <set>
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DECLARE_OLD_POOL(Station, Station, 6, 1000)
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DECLARE_OLD_POOL(RoadStop, RoadStop, 5, 2000)
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static const byte INITIAL_STATION_RATING = 175;
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struct GoodsEntry {
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	enum AcceptancePickup {
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		ACCEPTANCE,
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		PICKUP
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	};
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	GoodsEntry() :
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		acceptance_pickup(0),
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		days_since_pickup(255),
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		rating(INITIAL_STATION_RATING),
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		last_speed(0),
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		last_age(255)
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	{}
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	byte acceptance_pickup;
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	byte days_since_pickup;
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	byte rating;
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	byte last_speed;
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	byte last_age;
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	CargoList cargo; ///< The cargo packets of cargo waiting in this station
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};
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/** A Stop for a Road Vehicle */
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struct RoadStop : PoolItem<RoadStop, RoadStopID, &_RoadStop_pool> {
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	/** Types of RoadStops */
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	enum Type {
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		BUS,                                ///< A standard stop for buses
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		TRUCK                               ///< A standard stop for trucks
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	};
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	static const int  cDebugCtorLevel =  5;  ///< Debug level on which Contructor / Destructor messages are printed
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	static const uint LIMIT           = 16;  ///< The maximum amount of roadstops that are allowed at a single station
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	static const uint MAX_BAY_COUNT   =  2;  ///< The maximum number of loading bays
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	TileIndex        xy;                    ///< Position on the map
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	byte             status;                ///< Current status of the Stop. Like which spot is taken. Access using *Bay and *Busy functions.
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	byte             num_vehicles;          ///< Number of vehicles currently slotted to this stop
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	struct RoadStop  *next;                 ///< Next stop of the given type at this station
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	RoadStop(TileIndex tile = 0);
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	virtual ~RoadStop();
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	/**
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	 * Determines whether a road stop exists
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	 * @return true if and only is the road stop exists
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	 */
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	inline bool IsValid() const { return this->xy != 0; }
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	/* For accessing status */
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	bool HasFreeBay() const;
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	bool IsFreeBay(uint nr) const;
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	uint AllocateBay();
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	void AllocateDriveThroughBay(uint nr);
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	void FreeBay(uint nr);
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	bool IsEntranceBusy() const;
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	void SetEntranceBusy(bool busy);
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	RoadStop *GetNextRoadStop(const Vehicle *v) const;
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};
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struct StationSpecList {
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	const StationSpec *spec;
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	uint32 grfid;      ///< GRF ID of this custom station
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	uint8  localidx;   ///< Station ID within GRF of station
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};
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/** StationRect - used to track station spread out rectangle - cheaper than scanning whole map */
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struct StationRect : public Rect {
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	enum StationRectMode
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	{
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		ADD_TEST = 0,
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		ADD_TRY,
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		ADD_FORCE
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	};
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	StationRect();
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	void MakeEmpty();
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	bool PtInExtendedRect(int x, int y, int distance = 0) const;
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	bool IsEmpty() const;
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	bool BeforeAddTile(TileIndex tile, StationRectMode mode);
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	bool BeforeAddRect(TileIndex tile, int w, int h, StationRectMode mode);
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	bool AfterRemoveTile(Station *st, TileIndex tile);
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	bool AfterRemoveRect(Station *st, TileIndex tile, int w, int h);
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	static bool ScanForStationTiles(StationID st_id, int left_a, int top_a, int right_a, int bottom_a);
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	StationRect& operator = (Rect src);
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};
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struct Station : PoolItem<Station, StationID, &_Station_pool> {
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public:
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	RoadStop *GetPrimaryRoadStop(RoadStop::Type type) const
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	{
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		return type == RoadStop::BUS ? bus_stops : truck_stops;
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	}
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	RoadStop *GetPrimaryRoadStop(const Vehicle *v) const;
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	const AirportFTAClass *Airport() const
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	{
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		if (airport_tile == 0) return GetAirport(AT_DUMMY);
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		return GetAirport(airport_type);
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	}
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	TileIndex xy;
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	RoadStop *bus_stops;
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	RoadStop *truck_stops;
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	TileIndex train_tile;
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	TileIndex airport_tile;
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	TileIndex dock_tile;
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	Town *town;
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	StringID string_id;     ///< Default name (town area) of station
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	char *name;             ///< Custom name
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	ViewportSign sign;
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	uint16 had_vehicle_of_type;
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	byte time_since_load;
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	byte time_since_unload;
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	byte delete_ctr;
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	PlayerByte owner;
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	byte facilities;
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	byte airport_type;
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	/* trainstation width/height */
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	byte trainst_w, trainst_h;
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	/** List of custom stations (StationSpecs) allocated to the station */
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	uint8 num_specs;
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	StationSpecList *speclist;
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	Date build_date;
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	uint64 airport_flags;   ///< stores which blocks on the airport are taken. was 16 bit earlier on, then 32
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	byte last_vehicle_type;
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	std::list<Vehicle *> loading_vehicles;
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	GoodsEntry goods[NUM_CARGO];
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	uint16 random_bits;
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	byte waiting_triggers;
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	StationRect rect; ///< Station spread out rectangle (not saved) maintained by StationRect_xxx() functions
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	static const int cDebugCtorLevel = 5;
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	Station(TileIndex tile = 0);
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	virtual ~Station();
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	void AddFacility(byte new_facility_bit, TileIndex facil_xy);
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	/**
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	 * Mark the sign of a station dirty for repaint.
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	 *
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	 * @ingroup dirty
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	 */
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	void MarkDirty() const;
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	/**
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	 * Marks the tiles of the station as dirty.
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	 *
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	 * @ingroup dirty
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	 */
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	void MarkTilesDirty(bool cargo_change) const;
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	bool TileBelongsToRailStation(TileIndex tile) const;
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	uint GetPlatformLength(TileIndex tile, DiagDirection dir) const;
2bfbade143ac (svn r8709) -Fix/Codechange: Rename the function GetStationPlatforms into GetPlatformLength because that is what it really does. Overload it because there is already a GetPlatformLength (one gives the length of the whole platform, the other gives the remaining length in a given direction). Turned both functions into methods of Station. While messing around with it, fix a problem where loading times for overhanging trains are miscomputed.
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	uint GetPlatformLength(TileIndex tile) const;
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	bool IsBuoy() const;
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	/**
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	 * Determines whether a station exists
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	 * @return true if and only is the station exists
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	 */
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	inline bool IsValid() const { return this->xy != 0; }
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};
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void ModifyStationRatingAround(TileIndex tile, PlayerID owner, int amount, uint radius);
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/** A set of stations (\c const \c Station* ) */
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typedef std::set<Station*> StationSet;
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StationSet FindStationsAroundIndustryTile(TileIndex tile, int w, int h);
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void ShowStationViewWindow(StationID station);
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void UpdateAllStationVirtCoord();
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static inline StationID GetMaxStationIndex()
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{
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	/* TODO - This isn't the real content of the function, but
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	 *  with the new pool-system this will be replaced with one that
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	 *  _really_ returns the highest index. Now it just returns
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	 *  the next safe value we are sure about everything is below.
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	 */
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	return GetStationPoolSize() - 1;
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}
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static inline uint GetNumStations()
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{
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	return GetStationPoolSize();
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}
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static inline bool IsValidStationID(StationID index)
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{
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	return index < GetStationPoolSize() && GetStation(index)->IsValid();
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}
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#define FOR_ALL_STATIONS_FROM(st, start) for (st = GetStation(start); st != NULL; st = (st->index + 1U < GetStationPoolSize()) ? GetStation(st->index + 1U) : NULL) if (st->IsValid())
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#define FOR_ALL_STATIONS(st) FOR_ALL_STATIONS_FROM(st, 0)
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/* Stuff for ROADSTOPS */
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#define FOR_ALL_ROADSTOPS_FROM(rs, start) for (rs = GetRoadStop(start); rs != NULL; rs = (rs->index + 1U < GetRoadStopPoolSize()) ? GetRoadStop(rs->index + 1U) : NULL) if (rs->IsValid())
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#define FOR_ALL_ROADSTOPS(rs) FOR_ALL_ROADSTOPS_FROM(rs, 0)
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/* End of stuff for ROADSTOPS */
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void AfterLoadStations();
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void GetProductionAroundTiles(AcceptedCargo produced, TileIndex tile, int w, int h, int rad);
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void GetAcceptanceAroundTiles(AcceptedCargo accepts, TileIndex tile, int w, int h, int rad);
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const DrawTileSprites *GetStationTileLayout(StationType st, byte gfx);
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void StationPickerDrawSprite(int x, int y, StationType st, RailType railtype, RoadType roadtype, int image);
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RoadStop * GetRoadStopByTile(TileIndex tile, RoadStop::Type type);
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uint GetNumRoadStops(const Station* st, RoadStop::Type type);
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RoadStop * AllocateRoadStop();
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void ClearSlot(Vehicle *v);
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bool HasStationInUse(StationID station, PlayerID player);
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void DeleteOilRig(TileIndex t);
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#endif /* STATION_H */