sdl.h
author bjarni
Sat, 07 Oct 2006 13:58:08 +0000
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/* $Id$ */
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#ifndef SDL_H
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#define SDL_H
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const char* SdlOpen(uint32 x);
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void SdlClose(uint32 x);
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#ifdef WIN32
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	#define DYNAMICALLY_LOADED_SDL
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#endif
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#ifdef DYNAMICALLY_LOADED_SDL
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	#include <SDL.h>
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	typedef struct SDLProcs {
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		int (SDLCALL *SDL_Init)(Uint32);
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		int (SDLCALL *SDL_InitSubSystem)(Uint32);
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		char *(SDLCALL *SDL_GetError)(void);
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		void (SDLCALL *SDL_QuitSubSystem)(Uint32);
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		void (SDLCALL *SDL_UpdateRect)(SDL_Surface *, Sint32, Sint32, Uint32, Uint32);
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		void (SDLCALL *SDL_UpdateRects)(SDL_Surface *, int, SDL_Rect *);
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		int (SDLCALL *SDL_SetColors)(SDL_Surface *, SDL_Color *, int, int);
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		void (SDLCALL *SDL_WM_SetCaption)(const char *, const char *);
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		int (SDLCALL *SDL_ShowCursor)(int);
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		void (SDLCALL *SDL_FreeSurface)(SDL_Surface *);
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		int (SDLCALL *SDL_PollEvent)(SDL_Event *);
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		void (SDLCALL *SDL_WarpMouse)(Uint16, Uint16);
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		uint32 (SDLCALL *SDL_GetTicks)(void);
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		int (SDLCALL *SDL_OpenAudio)(SDL_AudioSpec *, SDL_AudioSpec*);
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		void (SDLCALL *SDL_PauseAudio)(int);
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		void (SDLCALL *SDL_CloseAudio)(void);
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		int (SDLCALL *SDL_LockSurface)(SDL_Surface*);
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		void (SDLCALL *SDL_UnlockSurface)(SDL_Surface*);
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		SDLMod (SDLCALL *SDL_GetModState)(void);
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		void (SDLCALL *SDL_Delay)(Uint32);
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		void (SDLCALL *SDL_Quit)(void);
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		SDL_Surface *(SDLCALL *SDL_SetVideoMode)(int, int, int, Uint32);
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		int (SDLCALL *SDL_EnableKeyRepeat)(int, int);
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		void (SDLCALL *SDL_EnableUNICODE)(int);
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		void (SDLCALL *SDL_VideoDriverName)(char *, int);
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		SDL_Rect **(SDLCALL *SDL_ListModes)(void *, int);
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		Uint8 *(SDLCALL *SDL_GetKeyState)(int *);
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		SDL_Surface *(SDLCALL *SDL_LoadBMP_RW)(SDL_RWops *, int);
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		SDL_RWops *(SDLCALL *SDL_RWFromFile)(const char *, const char *);
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		int (SDLCALL *SDL_SetColorKey)(SDL_Surface *, Uint32, Uint32);
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		void (SDLCALL *SDL_WM_SetIcon)(SDL_Surface *, Uint8 *);
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		Uint32 (SDLCALL *SDL_MapRGB)(SDL_PixelFormat *, Uint8, Uint8, Uint8);
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	} SDLProcs;
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	extern SDLProcs sdl_proc;
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	#define SDL_CALL sdl_proc.
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#else
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	#define SDL_CALL
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#endif
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#endif /* SDL_H */