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#include "stdafx.h"
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#include "ttd.h"
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#include "vehicle.h"
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#include "viewport.h"
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#include "command.h"
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#include "town.h"
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bool IsShipDepotTile(TileIndex tile)
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{
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return IS_TILETYPE(tile, MP_WATER) && (_map5[tile]&~3) == 0x80;
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}
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bool IsClearWaterTile(uint tile)
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{
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TileInfo ti;
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FindLandscapeHeightByTile(&ti, tile);
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return (ti.type == MP_WATER && ti.tileh == 0 && ti.map5 == 0);
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}
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/* Build a ship depot
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* p1 - direction
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*/
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int32 CmdBuildShipDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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uint tile, tile2;
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int32 cost, ret;
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Depot *dep;
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SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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tile = TILE_FROM_XY(x,y);
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if (!EnsureNoVehicle(tile))
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return CMD_ERROR;
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tile2 = tile + (p1 ? TILE_XY(0,1) : TILE_XY(1,0));
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if (!EnsureNoVehicle(tile2))
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return CMD_ERROR;
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if (!IsClearWaterTile(tile) || !IsClearWaterTile(tile2))
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return_cmd_error(STR_3801_MUST_BE_BUILT_ON_WATER);
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ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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if (ret == CMD_ERROR) return CMD_ERROR;
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ret = DoCommandByTile(tile2, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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if (ret == CMD_ERROR)
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return CMD_ERROR;
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// pretend that we're not making land from the water even though we actually are.
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cost = 0;
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dep = AllocateDepot();
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if (dep == NULL)
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return CMD_ERROR;
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if (flags & DC_EXEC) {
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dep->xy = tile;
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_last_built_ship_depot_tile = tile;
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dep->town_index = ClosestTownFromTile(tile, (uint)-1)->index;
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ModifyTile(tile,
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MP_SETTYPE(MP_WATER) | MP_MAPOWNER_CURRENT | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR,
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(0x80 + p1*2)
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);
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ModifyTile(tile2,
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MP_SETTYPE(MP_WATER) | MP_MAPOWNER_CURRENT | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR,
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(0x81 + p1*2)
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);
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}
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return cost + _price.build_ship_depot;
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}
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static int32 RemoveShipDepot(uint tile, uint32 flags)
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{
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uint tile2;
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if (!CheckTileOwnership(tile))
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return CMD_ERROR;
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if (!EnsureNoVehicle(tile))
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return CMD_ERROR;
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tile2 = tile + ((_map5[tile] & 2) ? TILE_XY(0,1) : TILE_XY(1,0));
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if (!EnsureNoVehicle(tile2))
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return CMD_ERROR;
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if (flags & DC_EXEC) {
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Depot *d;
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// convert the cleared tiles to water
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ModifyTile(tile, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0);
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ModifyTile(tile2, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0);
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// Kill the entry from the depot table
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for(d=_depots; d->xy != tile; d++) {}
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d->xy = 0;
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DeleteWindowById(WC_VEHICLE_DEPOT, tile);
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}
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return _price.remove_ship_depot;
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}
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// build a shiplift
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static int32 DoBuildShiplift(uint tile, int dir, uint32 flags)
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{
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int32 ret;
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int delta;
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// middle tile
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ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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if (ret == CMD_ERROR) return CMD_ERROR;
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delta = _tileoffs_by_dir[dir];
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// lower tile
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ret = DoCommandByTile(tile - delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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if (ret == CMD_ERROR) return CMD_ERROR;
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if (GetTileSlope(tile - delta, NULL)) return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
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// upper tile
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ret = DoCommandByTile(tile + delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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if (ret == CMD_ERROR) return CMD_ERROR;
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if (GetTileSlope(tile + delta, NULL)) return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
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if (flags & DC_EXEC) {
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ModifyTile(tile, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0x10 + dir);
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ModifyTile(tile - delta, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0x14 + dir);
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ModifyTile(tile + delta, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0x18 + dir);
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}
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return _price.clear_water * 22 >> 3;
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}
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static int32 RemoveShiplift(uint tile, uint32 flags)
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{
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int delta = _tileoffs_by_dir[_map5[tile] & 3];
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// make sure no vehicle is on the tile.
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if (!EnsureNoVehicle(tile) || !EnsureNoVehicle(tile + delta) || !EnsureNoVehicle(tile - delta))
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return CMD_ERROR;
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if (flags & DC_EXEC) {
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DoClearSquare(tile);
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DoClearSquare(tile + delta);
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DoClearSquare(tile - delta);
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}
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return _price.clear_water * 2;
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}
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static void MarkTilesAroundDirty(uint tile)
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{
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MarkTileDirtyByTile(TILE_ADDXY(tile, 0, 1));
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MarkTileDirtyByTile(TILE_ADDXY(tile, 0, -1));
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MarkTileDirtyByTile(TILE_ADDXY(tile, 1, 0));
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MarkTileDirtyByTile(TILE_ADDXY(tile, -1, 0));
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}
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int32 CmdBuildLock(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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uint tile = TILE_FROM_XY(x,y);
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int32 ret;
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uint th;
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th = GetTileSlope(tile, NULL);
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if (th==3 || th==6 || th==9 || th==12) {
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static const byte _shiplift_dirs[16] = {0,0,0,2,0,0,1,0,0,3,0,0,0};
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ret = DoBuildShiplift(tile, _shiplift_dirs[th], flags);
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return ret;
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}
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else
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return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
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return 0;
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}
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int32 CmdBuildCanal(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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uint tile = TILE_FROM_XY(x,y);
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int32 ret;
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uint th;
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uint endtile = (uint)p1;
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int delta;
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int32 cost;
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SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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// move in which direction?
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delta = (GET_TILE_X(tile) == GET_TILE_X(endtile)) ? TILE_XY(0,1) : TILE_XY(1,0);
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if (endtile < tile) delta = -delta;
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cost = 0;
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for(;;) {
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ret = 0;
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th = GetTileSlope(tile, NULL);
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if(th!=0)
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return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
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// can't make water of water!
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if (IS_TILETYPE(tile, MP_WATER)) {
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_error_message = STR_1007_ALREADY_BUILT;
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} else {
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/* is middle piece of a bridge? */
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if (IS_TILETYPE(tile, MP_TUNNELBRIDGE) && _map5[tile] & 0x40) { /* build under bridge */
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if(_map5[tile] & 0x20) { // transport route under bridge
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_error_message = STR_5800_OBJECT_IN_THE_WAY;
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ret = CMD_ERROR;
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}
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else if (_map5[tile] & 0x18) { // already water under bridge
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_error_message = STR_1007_ALREADY_BUILT;
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ret = CMD_ERROR;
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}
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/* no bridge? then try to clear it. */
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} else {
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ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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}
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if (ret == CMD_ERROR) return ret;
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cost += ret;
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/* execute modifications */
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if (flags & DC_EXEC) {
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if(IS_TILETYPE(tile, MP_TUNNELBRIDGE)) {
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// change owner to OWNER_WATER and set land under bridge bit to water
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ModifyTile(tile, MP_MAP5 | MP_MAPOWNER, OWNER_WATER, _map5[tile] | 0x08);
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} else {
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ModifyTile(tile, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0);
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}
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// mark the tiles around dirty too
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MarkTilesAroundDirty(tile);
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}
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cost += _price.clear_water;
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}
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if (tile == endtile)
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break;
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tile += delta;
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}
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if (cost == 0) return CMD_ERROR;
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return cost;
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}
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static int32 ClearTile_Water(uint tile, byte flags) {
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byte m5 = _map5[tile];
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uint slope;
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if (m5 <= 1) { // water and shore
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// Allow building on water? It's ok to build on shores.
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if (flags & DC_NO_WATER && m5 != 1)
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return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER);
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// Make sure no vehicle is on the tile
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if (!EnsureNoVehicle(tile))
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return CMD_ERROR;
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// Make sure it's not an edge tile.
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if (!(IS_INT_INSIDE(GET_TILE_X(tile),1,TILE_X_MAX-1) &&
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IS_INT_INSIDE(GET_TILE_Y(tile),1,TILE_Y_MAX-1)))
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return_cmd_error(STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP);
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if (m5 == 0) {
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if (flags & DC_EXEC)
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DoClearSquare(tile);
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return _price.clear_water;
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} else if (m5 == 1) {
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slope = GetTileSlope(tile,NULL);
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if (slope == 8 || slope == 4 || slope == 2 || slope == 1) {
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if (flags & DC_EXEC)
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DoClearSquare(tile);
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return _price.clear_water;
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}
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if (flags & DC_EXEC)
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DoClearSquare(tile);
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return _price.purchase_land;
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} else
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return CMD_ERROR;
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} else if ((m5 & 0x10) == 0x10) {
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// shiplift
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static const TileIndexDiff _shiplift_tomiddle_offs[12] = {
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0,0,0,0, // middle
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TILE_XY(-1, 0),TILE_XY(0, 1),TILE_XY(1, 0),TILE_XY(0, -1), // lower
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TILE_XY(1, 0),TILE_XY(0, -1),TILE_XY(-1, 0),TILE_XY(0, 1), // upper
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};
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if (flags & DC_AUTO) return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
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// don't allow water to delete it.
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if (_current_player == OWNER_WATER) return CMD_ERROR;
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// move to the middle tile..
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return RemoveShiplift(tile + _shiplift_tomiddle_offs[m5 & 0xF], flags);
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} else {
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// ship depot
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if (flags & DC_AUTO)
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return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
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if (m5 == 0x80 || m5 == 0x82) {}
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else if (m5 == 0x81) { tile -= TILE_XY(1,0); }
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else if (m5 == 0x83) { tile -= TILE_XY(0,1); }
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else
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return CMD_ERROR;
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return RemoveShipDepot(tile,flags);
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}
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}
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// return true if a tile is a water tile.
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static bool IsWateredTile(uint tile)
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{
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byte m5 = _map5[tile];
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if (IS_TILETYPE(tile, MP_WATER)) {
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return m5 != 1;
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} else if (IS_TILETYPE(tile, MP_STATION)) {
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// returns true if it is a dock-station (m5 inside values is m5<75 all stations,
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// 83<=m5<=114 new airports
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return !(m5 < 75 || (m5 >= 83 && m5 <= 114));
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} else if (IS_TILETYPE(tile, MP_TUNNELBRIDGE)) {
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return (m5 & 0xF8) == 0xC8;
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} else
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return false;
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}
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// draw a canal styled water tile with dikes around
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void DrawCanalWater(uint tile)
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{
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uint wa;
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// determine the edges around with water.
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wa = IsWateredTile(TILE_ADDXY(tile, -1, 0)) << 0;
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wa += IsWateredTile(TILE_ADDXY(tile, 0, 1)) << 1;
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wa += IsWateredTile(TILE_ADDXY(tile, 1, 0)) << 2;
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wa += IsWateredTile(TILE_ADDXY(tile, 0, -1)) << 3;
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if (!(wa & 1)) DrawGroundSprite(SPR_CANALS_BASE + 57);
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if (!(wa & 2)) DrawGroundSprite(SPR_CANALS_BASE + 58);
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if (!(wa & 4)) DrawGroundSprite(SPR_CANALS_BASE + 59);
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if (!(wa & 8)) DrawGroundSprite(SPR_CANALS_BASE + 60);
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// right corner
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if ((wa & 3) == 0) DrawGroundSprite(SPR_CANALS_BASE + 57 + 4);
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else if ((wa & 3) == 3 && !IsWateredTile(TILE_ADDXY(tile, -1, 1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 8);
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// bottom corner
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if ((wa & 6) == 0) DrawGroundSprite(SPR_CANALS_BASE + 57 + 5);
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else if ((wa & 6) == 6 && !IsWateredTile(TILE_ADDXY(tile, 1, 1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 9);
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// left corner
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if ((wa & 12) == 0) DrawGroundSprite(SPR_CANALS_BASE + 57 + 6);
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else if ((wa & 12) == 12 && !IsWateredTile(TILE_ADDXY(tile, 1, -1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 10);
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// upper corner
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if ((wa & 9) == 0) DrawGroundSprite(SPR_CANALS_BASE + 57 + 7);
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else if ((wa & 9) == 9 && !IsWateredTile(TILE_ADDXY(tile, -1, -1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 11);
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}
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typedef struct WaterDrawTileStruct {
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int8 delta_x;
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int8 delta_y;
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int8 delta_z;
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byte width;
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byte height;
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byte unk;
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SpriteID image;
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368 |
} WaterDrawTileStruct;
|
|
369 |
|
|
370 |
typedef struct LocksDrawTileStruct {
|
|
371 |
int8 delta_x, delta_y, delta_z;
|
|
372 |
byte width, height, depth;
|
|
373 |
SpriteID image;
|
|
374 |
} LocksDrawTileStruct;
|
|
375 |
|
|
376 |
#include "table/water_land.h"
|
|
377 |
|
|
378 |
static void DrawWaterStuff(TileInfo *ti, const byte *t, uint32 palette, uint base)
|
|
379 |
{
|
|
380 |
const WaterDrawTileStruct *wdts;
|
|
381 |
uint32 image;
|
|
382 |
|
|
383 |
DrawGroundSprite(*(uint16*)t);
|
|
384 |
t += sizeof(uint16);
|
|
385 |
|
|
386 |
for(wdts = (WaterDrawTileStruct *)t; (byte)wdts->delta_x != 0x80; wdts++) {
|
|
387 |
image = wdts->image + base;
|
|
388 |
if (_display_opt & DO_TRANS_BUILDINGS) {
|
|
389 |
image |= palette;
|
|
390 |
} else {
|
|
391 |
image = (image & 0x3FFF) | 0x03224000;
|
|
392 |
}
|
|
393 |
AddSortableSpriteToDraw(image, ti->x + wdts->delta_x, ti->y + wdts->delta_y, wdts->width, wdts->height, wdts->unk, ti->z + wdts->delta_z);
|
|
394 |
}
|
|
395 |
}
|
|
396 |
|
|
397 |
static void DrawTile_Water(TileInfo *ti)
|
|
398 |
{
|
|
399 |
// draw water tile
|
|
400 |
if (ti->map5 == 0) {
|
|
401 |
DrawGroundSprite(0xFDD);
|
|
402 |
if (ti->z != 0) DrawCanalWater(ti->tile);
|
|
403 |
return;
|
|
404 |
}
|
|
405 |
|
|
406 |
// draw shore
|
|
407 |
if (ti->map5 == 1) {
|
|
408 |
assert(ti->tileh < 16);
|
|
409 |
DrawGroundSprite(_water_shore_sprites[ti->tileh]);
|
|
410 |
return;
|
|
411 |
}
|
|
412 |
|
|
413 |
// draw shiplift
|
|
414 |
if ((ti->map5 & 0xF0) == 0x10) {
|
|
415 |
const byte *t = _shiplift_display_seq[ti->map5 & 0xF];
|
|
416 |
DrawWaterStuff(ti, t, 0, ti->z > t[19] ? 24 : 0);
|
|
417 |
return;
|
|
418 |
}
|
|
419 |
|
|
420 |
DrawWaterStuff(ti, _shipdepot_display_seq[ti->map5 & 0x7F], PLAYER_SPRITE_COLOR(_map_owner[ti->tile]), 0);
|
|
421 |
}
|
|
422 |
|
|
423 |
void DrawShipDepotSprite(int x, int y, int image)
|
|
424 |
{
|
|
425 |
const byte *t;
|
|
426 |
const WaterDrawTileStruct *wdts;
|
|
427 |
|
|
428 |
t = _shipdepot_display_seq[image];
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|
429 |
DrawSprite(*(uint16*)t, x, y);
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|
430 |
t += sizeof(uint16);
|
|
431 |
|
|
432 |
for(wdts = (WaterDrawTileStruct *)t; (byte)wdts->delta_x != 0x80; wdts++) {
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|
433 |
Point pt = RemapCoords(wdts->delta_x, wdts->delta_y, wdts->delta_z);
|
|
434 |
DrawSprite(wdts->image + PLAYER_SPRITE_COLOR(_local_player), x + pt.x, y + pt.y);
|
|
435 |
}
|
|
436 |
}
|
|
437 |
|
|
438 |
|
|
439 |
uint GetSlopeZ_Water(TileInfo *ti)
|
|
440 |
{
|
|
441 |
return GetPartialZ(ti->x&0xF, ti->y&0xF, ti->tileh) + ti->z;
|
|
442 |
}
|
|
443 |
|
39
|
444 |
uint GetSlopeTileh_Water(TileInfo *ti)
|
|
445 |
{
|
|
446 |
return ti->tileh;
|
|
447 |
}
|
|
448 |
|
0
|
449 |
static void GetAcceptedCargo_Water(uint tile, AcceptedCargo *ac)
|
|
450 |
{
|
|
451 |
/* not used */
|
|
452 |
}
|
|
453 |
|
|
454 |
static void GetTileDesc_Water(uint tile, TileDesc *td)
|
|
455 |
{
|
|
456 |
if (_map5[tile] == 0 && GET_TILEHEIGHT(tile) == 0)
|
|
457 |
td->str = STR_3804_WATER;
|
|
458 |
else if (_map5[tile] == 0)
|
|
459 |
td->str = STR_LANDINFO_CANAL;
|
|
460 |
else if (_map5[tile] == 1)
|
|
461 |
td->str = STR_3805_COAST_OR_RIVERBANK;
|
|
462 |
else if ((_map5[tile]&0xF0) == 0x10)
|
|
463 |
td->str = STR_LANDINFO_LOCK;
|
|
464 |
else
|
|
465 |
td->str = STR_3806_SHIP_DEPOT;
|
|
466 |
|
|
467 |
td->owner = _map_owner[tile];
|
|
468 |
}
|
|
469 |
|
|
470 |
static void AnimateTile_Water(uint tile)
|
|
471 |
{
|
|
472 |
/* not used */
|
|
473 |
}
|
|
474 |
|
|
475 |
static void TileLoopWaterHelper(uint tile, const int16 *offs)
|
|
476 |
{
|
|
477 |
byte *p;
|
|
478 |
|
|
479 |
p = &_map_type_and_height[tile];
|
|
480 |
tile += offs[0];
|
|
481 |
|
|
482 |
// type of this tile mustn't be water already.
|
|
483 |
if (p[offs[0]] >> 4 == MP_WATER)
|
|
484 |
return;
|
|
485 |
|
|
486 |
if ( (p[offs[1]] | p[offs[2]]) & 0xF )
|
|
487 |
return;
|
|
488 |
|
|
489 |
if ( (p[offs[3]] | p[offs[4]]) & 0xF ) {
|
|
490 |
// make coast..
|
|
491 |
if (p[offs[0]] >> 4 == MP_CLEAR || p[offs[0]] >> 4 == MP_TREES) {
|
|
492 |
_current_player = OWNER_WATER;
|
|
493 |
if (DoCommandByTile(tile,0,0,DC_EXEC | DC_AUTO, CMD_LANDSCAPE_CLEAR) != CMD_ERROR)
|
|
494 |
ModifyTile(tile, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR,OWNER_WATER,1);
|
|
495 |
}
|
|
496 |
} else {
|
|
497 |
if (IS_TILETYPE(tile, MP_TUNNELBRIDGE)) {
|
|
498 |
byte m5 = _map5[tile];
|
|
499 |
if ( (m5&0xF8) == 0xC8 || (m5&0xF8) == 0xF0)
|
|
500 |
return;
|
|
501 |
|
|
502 |
if ( (m5&0xC0) == 0xC0) {
|
|
503 |
ModifyTile(tile, MP_MAPOWNER | MP_MAP5,OWNER_WATER,(m5 & ~0x38)|0x8);
|
|
504 |
return;
|
|
505 |
}
|
|
506 |
}
|
|
507 |
|
|
508 |
_current_player = OWNER_WATER;
|
|
509 |
if (DoCommandByTile(tile,0,0,DC_EXEC, CMD_LANDSCAPE_CLEAR) != CMD_ERROR)
|
|
510 |
ModifyTile(tile, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR,OWNER_WATER,0);
|
|
511 |
}
|
|
512 |
}
|
|
513 |
|
|
514 |
// called from tunnelbridge_cmd
|
|
515 |
void TileLoop_Water(uint tile)
|
|
516 |
{
|
|
517 |
int i;
|
|
518 |
static const TileIndexDiff _tile_loop_offs_array[4][5] = {
|
|
519 |
// tile to mod shore? shore?
|
|
520 |
{TILE_XY(-1,0), TILE_XY(0,0), TILE_XY(0,1), TILE_XY(-1,0), TILE_XY(-1,1)},
|
|
521 |
{TILE_XY(0,1), TILE_XY(0,1), TILE_XY(1,1), TILE_XY(0,2), TILE_XY(1,2)},
|
|
522 |
{TILE_XY(1,0), TILE_XY(1,0), TILE_XY(1,1), TILE_XY(2,0), TILE_XY(2,1)},
|
|
523 |
{TILE_XY(0,-1), TILE_XY(0,0), TILE_XY(1,0), TILE_XY(0,-1), TILE_XY(1,-1)},
|
|
524 |
};
|
|
525 |
|
|
526 |
if ( IS_INT_INSIDE(GET_TILE_X(tile),1,TILES_X-3+1) &&
|
|
527 |
IS_INT_INSIDE(GET_TILE_Y(tile),1,TILES_Y-3+1)) {
|
|
528 |
for(i=0; i!=4; i++)
|
|
529 |
TileLoopWaterHelper(tile, _tile_loop_offs_array[i]);
|
|
530 |
}
|
|
531 |
}
|
|
532 |
|
|
533 |
|
|
534 |
static const byte _coast_tracks[16] = {0, 32, 4, 0, 16, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0};
|
|
535 |
static const byte _shipdepot_tracks[4] = {1,1,2,2};
|
|
536 |
static const byte _shiplift_tracks[12] = {1,2,1,2,1,2,1,2,1,2,1,2};
|
|
537 |
static uint32 GetTileTrackStatus_Water(uint tile, int mode)
|
|
538 |
{
|
|
539 |
uint m5;
|
|
540 |
uint b;
|
|
541 |
|
|
542 |
if (mode != 4)
|
|
543 |
return 0;
|
|
544 |
|
|
545 |
m5 = _map5[tile];
|
|
546 |
if (m5 == 0)
|
|
547 |
return 0x3F3F;
|
|
548 |
|
|
549 |
if (m5 == 1) {
|
|
550 |
b = _coast_tracks[GetTileSlope(tile, NULL)&0xF];
|
|
551 |
return b + (b<<8);
|
|
552 |
}
|
|
553 |
|
|
554 |
if ( (m5 & 0x10) == 0x10) {
|
|
555 |
//
|
|
556 |
b = _shiplift_tracks[m5 & 0xF];
|
|
557 |
return b + (b<<8);
|
|
558 |
}
|
|
559 |
|
|
560 |
if (!(m5 & 0x80))
|
|
561 |
return 0;
|
|
562 |
|
|
563 |
b = _shipdepot_tracks[m5 & 0x7F];
|
|
564 |
return b + (b<<8);
|
|
565 |
}
|
|
566 |
|
|
567 |
extern void ShowShipDepotWindow(uint tile);
|
|
568 |
|
|
569 |
static void ClickTile_Water(uint tile)
|
|
570 |
{
|
|
571 |
byte m5 = _map5[tile] - 0x80;
|
|
572 |
|
|
573 |
if (IS_BYTE_INSIDE(m5, 0, 3+1)) {
|
|
574 |
if (m5 & 1)
|
|
575 |
tile += (m5==1) ? TILE_XY(-1,0) : TILE_XY(0,-1);
|
|
576 |
ShowShipDepotWindow(tile);
|
|
577 |
}
|
|
578 |
}
|
|
579 |
|
|
580 |
static void ChangeTileOwner_Water(uint tile, byte old_player, byte new_player)
|
|
581 |
{
|
|
582 |
if (_map_owner[tile] != old_player)
|
|
583 |
return;
|
|
584 |
|
|
585 |
if (new_player != 255) {
|
|
586 |
_map_owner[tile] = new_player;
|
|
587 |
} else {
|
|
588 |
DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
|
|
589 |
}
|
|
590 |
}
|
|
591 |
|
|
592 |
static uint32 VehicleEnter_Water(Vehicle *v, uint tile, int x, int y)
|
|
593 |
{
|
|
594 |
return 0;
|
|
595 |
}
|
|
596 |
|
|
597 |
void InitializeDock()
|
|
598 |
{
|
|
599 |
_last_built_ship_depot_tile = 0;
|
|
600 |
}
|
|
601 |
|
|
602 |
const TileTypeProcs _tile_type_water_procs = {
|
|
603 |
DrawTile_Water, /* draw_tile_proc */
|
|
604 |
GetSlopeZ_Water, /* get_slope_z_proc */
|
|
605 |
ClearTile_Water, /* clear_tile_proc */
|
|
606 |
GetAcceptedCargo_Water, /* get_accepted_cargo_proc */
|
|
607 |
GetTileDesc_Water, /* get_tile_desc_proc */
|
|
608 |
GetTileTrackStatus_Water, /* get_tile_track_status_proc */
|
|
609 |
ClickTile_Water, /* click_tile_proc */
|
|
610 |
AnimateTile_Water, /* animate_tile_proc */
|
|
611 |
TileLoop_Water, /* tile_loop_clear */
|
|
612 |
ChangeTileOwner_Water, /* change_tile_owner_clear */
|
|
613 |
NULL, /* get_produced_cargo_proc */
|
|
614 |
VehicleEnter_Water, /* vehicle_enter_tile_proc */
|
|
615 |
NULL, /* vehicle_leave_tile_proc */
|
39
|
616 |
GetSlopeTileh_Water, /* get_slope_tileh_proc */
|
0
|
617 |
};
|
|
618 |
|