gfxinit.h
author bjarni
Thu, 23 Feb 2006 18:52:13 +0000
changeset 3072 d1e6aa66a450
parent 2641 c94c811ffcc6
permissions -rw-r--r--
(svn r3661) -Fix [PPC computers] quick dirty fix for failure to start the game on BE CPUs
3626 broke the game on Big endian CPUs and this is a quick dirty fix
so the nightly builds for OSX and MorphOS will work again
the game will still fail on 64 bit BE CPUs
note: the game runs in 32 bit mode on G5, so it will work on G5
we need to make a better fix for this, but we also need the nightly builds to work
2340
e18ef06bc59a (svn r2866) Move all functions and tables which aren't directly involved in managing the sprite heap to a new file gfxinit.c.
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/* $Id$ */
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e18ef06bc59a (svn r2866) Move all functions and tables which aren't directly involved in managing the sprite heap to a new file gfxinit.c.
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#ifndef GFXINIT_H
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#define GFXINIT_H
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2641
c94c811ffcc6 (svn r3183) Remove an unused declaration and properly declare CheckExternalFiles() in a header
tron
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void CheckExternalFiles(void);
2340
e18ef06bc59a (svn r2866) Move all functions and tables which aren't directly involved in managing the sprite heap to a new file gfxinit.c.
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void GfxLoadSprites(void);
e18ef06bc59a (svn r2866) Move all functions and tables which aren't directly involved in managing the sprite heap to a new file gfxinit.c.
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7d5df545bd5d (svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters
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#endif /* GFXINIT_H */