(svn r3661) -Fix [PPC computers] quick dirty fix for failure to start the game on BE CPUs
3626 broke the game on Big endian CPUs and this is a quick dirty fix
so the nightly builds for OSX and MorphOS will work again
the game will still fail on 64 bit BE CPUs
note: the game runs in 32 bit mode on G5, so it will work on G5
we need to make a better fix for this, but we also need the nightly builds to work
--- a/saveload.h Thu Feb 23 12:24:19 2006 +0000
+++ b/saveload.h Thu Feb 23 18:52:13 2006 +0000
@@ -136,7 +136,7 @@
};
typedef byte SaveLoadType;
-typedef uint16 OffSetType;
+typedef uint32 OffSetType;
/** SaveLoad type struct. Do NOT use this directly but use the SLE_ macros defined just below! */
typedef struct SaveLoad {