src/signs_gui.cpp
author bjarni
Mon, 28 May 2007 21:40:40 +0000
changeset 6735 dd792fed65e2
parent 6420 456c275f3313
child 7056 6daddeaa79df
permissions -rw-r--r--
(svn r9967) -Fix (r9938): autoreplace would in certain conditions move dualheaded engines in a train (usually to the rear)
-Change: moving an engine in between the two ends of a dualheaded engine will now move the rear dualheaded engine to the front of the newly added engine (instead of moving the new engine to the rear of the rear dualheaded engine)
This can make a difference if there are wagons in the train
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/* $Id$ */
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/** @file signs_gui.cpp */
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#include "stdafx.h"
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#include "openttd.h"
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#include "table/strings.h"
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#include "table/sprites.h"
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#include "functions.h"
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#include "window.h"
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#include "gui.h"
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#include "gfx.h"
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#include "player.h"
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#include "signs.h"
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#include "strings.h"
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#include "debug.h"
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#include "variables.h"
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#include "helpers.hpp"
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static const Sign **_sign_sort;
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static uint _num_sign_sort;
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static char _bufcache[64];
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static const Sign *_last_sign;
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static int CDECL SignNameSorter(const void *a, const void *b)
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{
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	const Sign *sign0 = *(const Sign**)a;
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	const Sign *sign1 = *(const Sign**)b;
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	char buf1[64];
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	GetString(buf1, sign0->str, lastof(buf1));
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	if (sign1 != _last_sign) {
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		_last_sign = sign1;
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		GetString(_bufcache, sign1->str, lastof(_bufcache));
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	}
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	return strcmp(buf1, _bufcache); // sort by name
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}
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static void GlobalSortSignList()
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{
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	const Sign *si;
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	uint n = 0;
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	/* Create array for sorting */
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	_sign_sort = ReallocT(_sign_sort, GetMaxSignIndex() + 1);
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	if (_sign_sort == NULL) error("Could not allocate memory for the sign-sorting-list");
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	FOR_ALL_SIGNS(si) _sign_sort[n++] = si;
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	_num_sign_sort = n;
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	qsort((void*)_sign_sort, n, sizeof(_sign_sort[0]), SignNameSorter);
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	_sign_sort_dirty = false;
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	DEBUG(misc, 3, "Resorting global signs list");
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}
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static void SignListWndProc(Window *w, WindowEvent *e)
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{
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	switch (e->event) {
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	case WE_PAINT: {
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		int y = 16; // offset from top of widget
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		if (_sign_sort_dirty)
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			GlobalSortSignList();
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		SetVScrollCount(w, _num_sign_sort);
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		SetDParam(0, w->vscroll.count);
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		DrawWindowWidgets(w);
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		/* No signs? */
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		if (w->vscroll.count == 0) {
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			DrawString(2, y, STR_304A_NONE, 0);
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			return;
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		}
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		{
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			uint16 i;
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			/* Start drawing the signs */
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			for (i = w->vscroll.pos; i < w->vscroll.cap + w->vscroll.pos && i < w->vscroll.count; i++) {
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				const Sign *si = _sign_sort[i];
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				if (si->owner != OWNER_NONE)
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					DrawPlayerIcon(si->owner, 4, y + 1);
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				DrawString(22, y, si->str, 8);
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				y += 10;
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			}
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		}
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	} break;
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	case WE_CLICK: {
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		switch (e->we.click.widget) {
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		case 3: {
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			uint32 id_v = (e->we.click.pt.y - 15) / 10;
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			const Sign *si;
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			if (id_v >= w->vscroll.cap)
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				return;
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			id_v += w->vscroll.pos;
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			if (id_v >= w->vscroll.count)
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				return;
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			si = _sign_sort[id_v];
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			ScrollMainWindowToTile(TileVirtXY(si->x, si->y));
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		} break;
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		}
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	} break;
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   116
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   117
	case WE_RESIZE:
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		w->vscroll.cap += e->we.sizing.diff.y / 10;
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		break;
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   120
	}
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   121
}
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   122
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   123
static const Widget _sign_list_widget[] = {
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   124
{   WWT_CLOSEBOX,   RESIZE_NONE,    14,     0,    10,     0,    13, STR_00C5,              STR_018B_CLOSE_WINDOW},
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   125
{    WWT_CAPTION,  RESIZE_RIGHT,    14,    11,   345,     0,    13, STR_SIGN_LIST_CAPTION, STR_018C_WINDOW_TITLE_DRAG_THIS},
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   126
{  WWT_STICKYBOX,     RESIZE_LR,    14,   346,   357,     0,    13, 0x0,                   STR_STICKY_BUTTON},
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   127
{      WWT_PANEL,     RESIZE_RB,    14,     0,   345,    14,   137, 0x0,                   STR_NULL},
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   128
{  WWT_SCROLLBAR,    RESIZE_LRB,    14,   346,   357,    14,   125, 0x0,                   STR_0190_SCROLL_BAR_SCROLLS_LIST},
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{  WWT_RESIZEBOX,   RESIZE_LRTB,    14,   346,   357,   126,   137, 0x0,                   STR_RESIZE_BUTTON},
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{   WIDGETS_END},
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   131
};
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   132
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static const WindowDesc _sign_list_desc = {
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	WDP_AUTO, WDP_AUTO, 358, 138,
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	WC_SIGN_LIST, WC_NONE,
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	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON | WDF_RESIZABLE,
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	_sign_list_widget,
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   138
	SignListWndProc
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   139
};
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   140
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   141
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   142
void ShowSignList()
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{
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	Window *w;
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   145
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	w = AllocateWindowDescFront(&_sign_list_desc, 0);
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	if (w != NULL) {
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		w->vscroll.cap = 12;
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		w->resize.step_height = 10;
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		w->resize.height = w->height - 10 * 7; // minimum if 5 in the list
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   151
	}
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   152
}