currency.h
author tron
Sun, 14 Aug 2005 18:10:18 +0000
changeset 2340 e18ef06bc59a
parent 2306 adb71c055afb
child 2436 7d5df545bd5d
permissions -rw-r--r--
(svn r2866) Move all functions and tables which aren't directly involved in managing the sprite heap to a new file gfxinit.c.
This doesn't ease the global variable mess, but makes the distinction between sprite heap and gfx loading routines easier.
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/* $Id$ */
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#ifndef CURRENCY_H
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#define CURRENCY_H
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enum {
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	CF_NOEURO = 0,
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	CF_ISEURO = 1,
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};
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typedef struct {
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	uint16 rate;
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	char separator;
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	uint16 to_euro;
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	char prefix[16];
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	char suffix[16];
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} CurrencySpec;
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extern CurrencySpec _currency_specs[];
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extern const StringID _currency_string_list[];
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// XXX small hack, but makes the rest of the code a bit nicer to read
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#define _custom_currency (_currency_specs[23])
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uint GetMaskOfAllowedCurrencies(void);
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uint GetCurrentCurrencyRate(void);
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void CheckSwitchToEuro(void);
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#endif