currency.h
author tron
Sun, 14 Aug 2005 18:10:18 +0000
changeset 2340 e18ef06bc59a
parent 2306 adb71c055afb
child 2436 7d5df545bd5d
permissions -rw-r--r--
(svn r2866) Move all functions and tables which aren't directly involved in managing the sprite heap to a new file gfxinit.c.
This doesn't ease the global variable mess, but makes the distinction between sprite heap and gfx loading routines easier.
/* $Id$ */

#ifndef CURRENCY_H
#define CURRENCY_H

enum {
	CF_NOEURO = 0,
	CF_ISEURO = 1,
};

typedef struct {
	uint16 rate;
	char separator;
	uint16 to_euro;
	char prefix[16];
	char suffix[16];
} CurrencySpec;

extern CurrencySpec _currency_specs[];
extern const StringID _currency_string_list[];

// XXX small hack, but makes the rest of the code a bit nicer to read
#define _custom_currency (_currency_specs[23])

uint GetMaskOfAllowedCurrencies(void);
uint GetCurrentCurrencyRate(void);
void CheckSwitchToEuro(void);

#endif