currency.h
author truelight
Sat, 26 Aug 2006 11:06:54 +0000
changeset 4383 f1e2d6c7527e
parent 4380 71243f206e6b
child 4601 8e75de247b94
permissions -rw-r--r--
(svn r6136) -Fix: _cur_year wasn't converting when reading pre-31 savegames, causing nasty desyncs
-Fix: _date, which is a Date, which is int32, was saved as uint32
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/* $Id$ */
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#ifndef CURRENCY_H
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#define CURRENCY_H
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enum {
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	CF_NOEURO = 0,
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	CF_ISEURO = 1,
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	NUM_CURRENCY = 25,
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	CUSTOM_CURRENCY_ID = NUM_CURRENCY - 1
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};
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typedef struct {
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	uint16 rate;
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	char separator;
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	Year to_euro;
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	char prefix[16];
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	char suffix[16];
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	/**
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	 * Position of the currency symbol on the amount string.
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	 * 0 = placed before, 1 = placed after
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	 */
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	byte symbol_pos;
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	StringID name;
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} CurrencySpec;
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extern CurrencySpec _currency_specs[NUM_CURRENCY];
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// XXX small hack, but makes the rest of the code a bit nicer to read
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#define _custom_currency (_currency_specs[CUSTOM_CURRENCY_ID])
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#define _currency ((const CurrencySpec*)&_currency_specs[_opt_ptr->currency])
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uint GetMaskOfAllowedCurrencies(void);
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void CheckSwitchToEuro(void);
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void ResetCurrencies(void);
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StringID* BuildCurrencyDropdown(void);
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#endif /* CURRENCY_H */