author | rubidium |
Sat, 19 Apr 2008 13:17:19 +0000 | |
changeset 8994 | fb5e761cf141 |
parent 8957 | ef3f499ff423 |
child 9127 | 14f21c5954ee |
permissions | -rw-r--r-- |
2186 | 1 |
/* $Id$ */ |
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/** @file viewport_func.h Functions related to (drawing on) viewports. */ |
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(svn r9559) -Documentation: doxygen and comment changes: 'U' and 'V' now. Almost done. Yeah. I know, I've already said that...
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#ifndef VIEWPORT_FUNC_H |
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#define VIEWPORT_FUNC_H |
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(svn r11788) -Fix (11787): makedepend doesn't mark delete files as changed...
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#include "gfx_type.h" |
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#include "viewport_type.h" |
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(svn r11680) -Codechange: refactor more out of openttd.h and functions.h.
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#include "vehicle_type.h" |
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(svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h.
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#include "strings_type.h" |
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efb67f977138
(svn r2496) -Fix: [1179933] When toggling build/remove via keyboard the selection wasn't correctly redrawn
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void SetSelectionRed(bool); |
efb67f977138
(svn r2496) -Fix: [1179933] When toggling build/remove via keyboard the selection wasn't correctly redrawn
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(svn r7202) -Codechange: Move _viewports and _active_viewports local to viewport.c and have them
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void DeleteWindowViewport(Window *w); |
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(svn r12789) -Codechange: rename AssignWindowViewport to InitializeWindowViewport because the viewport is now part of the window struct. Patch by Alberth.
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void InitializeWindowViewport(Window *w, int x, int y, int width, int height, uint32 follow_flags, ZoomLevel zoom); |
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ViewPort *IsPtInWindowViewport(const Window *w, int x, int y); |
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Point GetTileBelowCursor(); |
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(svn r7093) -Codechange: Move DoZoomInOutWindow declaration to viewport.h and rewrite the function
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void UpdateViewportPosition(Window *w); |
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bool DoZoomInOutWindow(int how, Window *w); |
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c3964b43943e
(svn r153) -Feature: [1009710] Extra Viewport. In the minimap dropdown menu, open a new viewport to have a quick look at your favorite map-positions. Independent zoom and quick jump to/from viewport (Dribbel)
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void ZoomInOrOutToCursorWindow(bool in, Window * w); |
c3964b43943e
(svn r153) -Feature: [1009710] Extra Viewport. In the minimap dropdown menu, open a new viewport to have a quick look at your favorite map-positions. Independent zoom and quick jump to/from viewport (Dribbel)
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Point GetTileZoomCenterWindow(bool in, Window * w); |
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(svn r7094) -Codechange: Get rid of the window-specific code in DoZoomInOutWindow (enable, disable
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void HandleZoomMessage(Window *w, const ViewPort *vp, byte widget_zoom_in, byte widget_zoom_out); |
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(svn r7095) -Codechange: Move MaxZoomIn function to viewport.h and change it to MaxZoomInOut
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static inline void MaxZoomInOut(int how, Window *w) |
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{ |
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while (DoZoomInOutWindow(how, w)) {}; |
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} |
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void OffsetGroundSprite(int x, int y); |
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void DrawGroundSprite(SpriteID image, SpriteID pal, const SubSprite *sub = NULL); |
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void DrawGroundSpriteAt(SpriteID image, SpriteID pal, int32 x, int32 y, byte z, const SubSprite *sub = NULL); |
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void AddSortableSpriteToDraw(SpriteID image, SpriteID pal, int x, int y, int w, int h, int dz, int z, bool transparent = false, int bb_offset_x = 0, int bb_offset_y = 0, int bb_offset_z = 0, const SubSprite *sub = NULL); |
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(svn r12734) -Codechange: use a vector instead of allocating memory in a big byte array for StringSpriteToDraw.
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void AddStringToDraw(int x, int y, StringID string, uint64 params_1, uint64 params_2, uint16 color = 0, uint16 width = 0); |
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(svn r11212) -Codechange: add support for drawing parts of sprites. Patch by frosch.
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void AddChildSpriteScreen(SpriteID image, SpriteID pal, int x, int y, bool transparent = false, const SubSprite *sub = NULL); |
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void StartSpriteCombine(); |
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void EndSpriteCombine(); |
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void HandleViewportClicked(const ViewPort *vp, int x, int y); |
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void PlaceObject(); |
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void SetRedErrorSquare(TileIndex tile); |
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void SetTileSelectSize(int w, int h); |
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void SetTileSelectBigSize(int ox, int oy, int sx, int sy); |
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Vehicle *CheckMouseOverVehicle(); |
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void VpSelectTilesWithMethod(int x, int y, ViewportPlaceMethod method); |
a28f4cfff934
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void VpStartPlaceSizing(TileIndex tile, ViewportPlaceMethod method, byte process); |
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(svn r11939) -Codechange: some type fixes and very initial steps into supporting NDS by default. Based on work by Dominik.
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void VpSetPresizeRange(TileIndex from, TileIndex to); |
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void VpSetPlaceSizingLimit(int limit); |
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typedef void PlaceProc(TileIndex tile); |
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void PlaceProc_DemolishArea(TileIndex tile); |
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void PlaceProc_LevelLand(TileIndex tile); |
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void PlaceProc_BuyLand(TileIndex tile); |
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bool GUIPlaceProcDragXY(const WindowEvent *e); |
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/* common button handler */ |
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(svn r11440) -Codechange: replace magic numbers with enumified WindowHighlightMode constants. Patch by SmatZ.
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bool HandlePlacePushButton(Window *w, int widget, CursorID cursor, ViewportHighlightMode mode, PlaceProc *placeproc); |
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void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom); |
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void SetObjectToPlaceWnd(CursorID icon, SpriteID pal, ViewportHighlightMode mode, Window *w); |
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void SetObjectToPlace(CursorID icon, SpriteID pal, ViewportHighlightMode mode, WindowClass window_class, WindowNumber window_num); |
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void ResetObjectToPlace(); |
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bool ScrollWindowTo(int x, int y, Window *w, bool instant = false); |
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bool ScrollMainWindowToTile(TileIndex tile, bool instant = false); |
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bool ScrollMainWindowTo(int x, int y, bool instant = false); |
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extern PlaceProc *_place_proc; |
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extern Point _tile_fract_coords; |
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extern TileHighlightData _thd; |
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#endif /* VIEWPORT_FUNC_H */ |