991 OCL_CHUNK( 1, OldPlayerAI ), |
991 OCL_CHUNK( 1, OldPlayerAI ), |
992 |
992 |
993 OCL_SVAR( OC_UINT8, Player, block_preview ), |
993 OCL_SVAR( OC_UINT8, Player, block_preview ), |
994 OCL_VAR( OC_UINT8, 1, &ai_tick ), |
994 OCL_VAR( OC_UINT8, 1, &ai_tick ), |
995 OCL_SVAR( OC_UINT8, Player, avail_railtypes ), |
995 OCL_SVAR( OC_UINT8, Player, avail_railtypes ), |
996 OCL_SVAR( OC_TILE, Player, location_of_house ), |
996 OCL_SVAR( OC_TILE, Player, location_of_HQ ), |
997 OCL_SVAR( OC_UINT8, Player, share_owners[0] ), |
997 OCL_SVAR( OC_UINT8, Player, share_owners[0] ), |
998 OCL_SVAR( OC_UINT8, Player, share_owners[1] ), |
998 OCL_SVAR( OC_UINT8, Player, share_owners[1] ), |
999 OCL_SVAR( OC_UINT8, Player, share_owners[2] ), |
999 OCL_SVAR( OC_UINT8, Player, share_owners[2] ), |
1000 OCL_SVAR( OC_UINT8, Player, share_owners[3] ), |
1000 OCL_SVAR( OC_UINT8, Player, share_owners[3] ), |
1001 |
1001 |
1039 if (p->player_money == 893288) |
1039 if (p->player_money == 893288) |
1040 p->player_money = p->current_loan = 100000; |
1040 p->player_money = p->current_loan = 100000; |
1041 |
1041 |
1042 _player_colors[num] = p->player_color; |
1042 _player_colors[num] = p->player_color; |
1043 p->inaugurated_year -= ORIGINAL_BASE_YEAR; |
1043 p->inaugurated_year -= ORIGINAL_BASE_YEAR; |
1044 if (p->location_of_house == 0xFFFF) |
1044 if (p->location_of_HQ == 0xFFFF) |
1045 p->location_of_house = 0; |
1045 p->location_of_HQ = 0; |
1046 |
1046 |
1047 /* State 20 for AI players is sell vehicle. Since the AI struct is not |
1047 /* State 20 for AI players is sell vehicle. Since the AI struct is not |
1048 * really figured out as of now, _players_ai[p->index].cur_veh; needed for 'sell vehicle' |
1048 * really figured out as of now, _players_ai[p->index].cur_veh; needed for 'sell vehicle' |
1049 * is NULL and the function will crash. To fix this, just change the state |
1049 * is NULL and the function will crash. To fix this, just change the state |
1050 * to some harmless state, like 'loop vehicle'; 1 */ |
1050 * to some harmless state, like 'loop vehicle'; 1 */ |