--- a/src/oldloader.cpp Mon Aug 25 16:07:10 2008 +0000
+++ b/src/oldloader.cpp Mon Aug 25 16:10:34 2008 +0000
@@ -993,7 +993,7 @@
OCL_SVAR( OC_UINT8, Player, block_preview ),
OCL_VAR( OC_UINT8, 1, &ai_tick ),
OCL_SVAR( OC_UINT8, Player, avail_railtypes ),
- OCL_SVAR( OC_TILE, Player, location_of_house ),
+ OCL_SVAR( OC_TILE, Player, location_of_HQ ),
OCL_SVAR( OC_UINT8, Player, share_owners[0] ),
OCL_SVAR( OC_UINT8, Player, share_owners[1] ),
OCL_SVAR( OC_UINT8, Player, share_owners[2] ),
@@ -1041,8 +1041,8 @@
_player_colors[num] = p->player_color;
p->inaugurated_year -= ORIGINAL_BASE_YEAR;
- if (p->location_of_house == 0xFFFF)
- p->location_of_house = 0;
+ if (p->location_of_HQ == 0xFFFF)
+ p->location_of_HQ = 0;
/* State 20 for AI players is sell vehicle. Since the AI struct is not
* really figured out as of now, _players_ai[p->index].cur_veh; needed for 'sell vehicle'