equal
deleted
inserted
replaced
686 default: NOT_REACHED(); |
686 default: NOT_REACHED(); |
687 } |
687 } |
688 break; |
688 break; |
689 |
689 |
690 /* SL_WRITEBYTE translates a value of a variable to another one upon |
690 /* SL_WRITEBYTE translates a value of a variable to another one upon |
691 * saving or loading. |
691 * saving or loading. |
692 * XXX - variable renaming abuse |
692 * XXX - variable renaming abuse |
693 * game_value: the value of the variable ingame is abused by sld->version_from |
693 * game_value: the value of the variable ingame is abused by sld->version_from |
694 * file_value: the value of the variable in the savegame is abused by sld->version_to */ |
694 * file_value: the value of the variable in the savegame is abused by sld->version_to */ |
695 case SL_WRITEBYTE: |
695 case SL_WRITEBYTE: |
696 if (_sl.save) { |
696 if (_sl.save) { |
697 SlWriteByte(sld->version_to); |
697 SlWriteByte(sld->version_to); |
698 } else { |
698 } else { |
699 *(byte*)ptr = sld->version_from; |
699 *(byte*)ptr = sld->version_from; |
1604 SlLoadChunks(); |
1604 SlLoadChunks(); |
1605 fmt->uninit_read(); |
1605 fmt->uninit_read(); |
1606 fclose(_sl.fh); |
1606 fclose(_sl.fh); |
1607 |
1607 |
1608 /* After loading fix up savegame for any internal changes that |
1608 /* After loading fix up savegame for any internal changes that |
1609 * might've occured since then. If it fails, load back the old game */ |
1609 * might've occured since then. If it fails, load back the old game */ |
1610 if (!AfterLoadGame()) return SL_REINIT; |
1610 if (!AfterLoadGame()) return SL_REINIT; |
1611 } |
1611 } |
1612 |
1612 |
1613 return SL_OK; |
1613 return SL_OK; |
1614 } |
1614 } |