(svn r6381) -Cleanup: make the '/* */' comments that span multiple lines more uniform.
authorrubidium
Mon, 04 Sep 2006 20:40:33 +0000
changeset 4549 106ed18a7675
parent 4548 6165e12570bf
child 4550 089509518963
(svn r6381) -Cleanup: make the '/* */' comments that span multiple lines more uniform.
-Cleanup: whitespace alignment of a few tables.
aircraft_cmd.c
depot.h
economy.c
elrail.c
engine.c
engine.h
heightmap.c
news_gui.c
oldloader.c
openttd.c
order.h
order_cmd.c
player.h
players.c
rail.h
rail_cmd.c
roadveh_cmd.c
saveload.c
settings.c
settings_gui.c
smallmap_gui.c
station_cmd.c
station_gui.c
table/autorail.h
table/bridge_land.h
table/elrail_data.h
table/engines.h
table/sprites.h
table/town_land.h
tgp.c
town_cmd.c
train_cmd.c
tunnelbridge_cmd.c
variables.h
vehicle.c
vehicle_gui.c
video/cocoa_v.m
window.c
yapf/array.hpp
yapf/autocopyptr.hpp
yapf/binaryheap.hpp
yapf/blob.hpp
yapf/countedptr.hpp
yapf/fixedsizearray.hpp
yapf/follow_track.hpp
yapf/hashtable.hpp
yapf/nodelist.hpp
yapf/unittest/test_yapf.h
yapf/unittest/unittest.cpp
yapf/yapf.h
yapf/yapf_base.hpp
yapf/yapf_common.hpp
yapf/yapf_costcache.hpp
yapf/yapf_costrail.hpp
yapf/yapf_destrail.hpp
yapf/yapf_rail.cpp
yapf/yapf_road.cpp
yapf/yapf_settings.h
yapf/yapf_ship.cpp
--- a/aircraft_cmd.c	Mon Sep 04 17:30:30 2006 +0000
+++ b/aircraft_cmd.c	Mon Sep 04 20:40:33 2006 +0000
@@ -515,7 +515,7 @@
 		if (!!(p2 & DEPOT_SERVICE) == HASBIT(v->current_order.flags, OFB_HALT_IN_DEPOT)) {
 			/* We called with a different DEPOT_SERVICE setting.
 			 * Now we change the setting to apply the new one and let the vehicle head for the same hangar.
-			 * Note: the if is (true for requesting service == true for ordered to stop in hangar)          */
+			 * Note: the if is (true for requesting service == true for ordered to stop in hangar) */
 			if (flags & DC_EXEC) {
 				TOGGLEBIT(v->current_order.flags, OFB_HALT_IN_DEPOT);
 				InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
@@ -1915,15 +1915,15 @@
 	Station *st;
 
 	/* example of more terminalgroups
-		{0,HANGAR,NOTHING_block,1}, {0,255,TERM_GROUP1_block,0}, {0,255,TERM_GROUP2_ENTER_block,1}, {0,0,N,1},
-		Heading 255 denotes a group. We see 2 groups here:
-		1. group 0 -- TERM_GROUP1_block (check block)
-		2. group 1 -- TERM_GROUP2_ENTER_block (check block)
-		First in line is checked first, group 0. If the block (TERM_GROUP1_block) is free, it
-		looks at the corresponding terminals of that group. If no free ones are found, other
-		possible groups are checked (in this case group 1, since that is after group 0). If that
-		fails, then attempt fails and plane waits
-	*/
+	 * {0,HANGAR,NOTHING_block,1}, {0,255,TERM_GROUP1_block,0}, {0,255,TERM_GROUP2_ENTER_block,1}, {0,0,N,1},
+	 * Heading 255 denotes a group. We see 2 groups here:
+	 * 1. group 0 -- TERM_GROUP1_block (check block)
+	 * 2. group 1 -- TERM_GROUP2_ENTER_block (check block)
+	 * First in line is checked first, group 0. If the block (TERM_GROUP1_block) is free, it
+	 * looks at the corresponding terminals of that group. If no free ones are found, other
+	 * possible groups are checked (in this case group 1, since that is after group 0). If that
+	 * fails, then attempt fails and plane waits
+	 */
 	if (Airport->terminals[0] > 1) {
 		st = GetStation(v->u.air.targetairport);
 		temp = Airport->layout[v->u.air.pos].next_in_chain;
--- a/depot.h	Mon Sep 04 17:30:30 2006 +0000
+++ b/depot.h	Mon Sep 04 20:40:33 2006 +0000
@@ -4,7 +4,7 @@
 #define DEPOT_H
 
 /** @file depot.h Header files for depots (not hangars)
-  * @see depot.c */
+ *  @see depot.c */
 
 #include "direction.h"
 #include "pool.h"
--- a/economy.c	Mon Sep 04 17:30:30 2006 +0000
+++ b/economy.c	Mon Sep 04 20:40:33 2006 +0000
@@ -246,8 +246,8 @@
 	_current_player = old_player;
 
 	/* Temporarily increase the player's money, to be sure that
-	* removing his/her property doesn't fail because of lack of money.
-	* Not too drastically though, because it could overflow */
+	 * removing his/her property doesn't fail because of lack of money.
+	 * Not too drastically though, because it could overflow */
 	if (new_player == OWNER_SPECTATOR) {
 		GetPlayer(old_player)->money64 = MAX_UVALUE(uint64) >>2; // jackpot ;p
 		UpdatePlayerMoney32(GetPlayer(old_player));
--- a/elrail.c	Mon Sep 04 17:30:30 2006 +0000
+++ b/elrail.c	Mon Sep 04 20:40:33 2006 +0000
@@ -1,49 +1,49 @@
 /* $Id$ */
 /** @file elrail.c
-  This file deals with displaying wires and pylons for electric railways.
-<h2>Basics</h2>
-
-<h3>Tile Types</h3>
-
-We have two different types of tiles in the drawing code:
-Normal Railway Tiles (NRTs) which can have more than one track on it, and
-Special Railways tiles (SRTs) which have only one track (like crossings, depots
-stations, etc).
-
-<h3>Location Categories</h3>
-
-All tiles are categorized into three location groups (TLG):
-Group 0: Tiles with both an even X coordinate and an even Y coordinate
-Group 1: Tiles with an even X and an odd Y coordinate
-Group 2: Tiles with an odd X and an even Y coordinate
-Group 3: Tiles with both an odd X and Y coordnate.
-
-<h3>Pylon Points</h3>
-<h4>Control Points</h4>
-A Pylon Control Point (PCP) is a position where a wire (or rather two)
-is mounted onto a pylon.
-Each NRT does contain 4 PCPs which are bitmapped to a byte
-variable and are represented by the DiagDirection enum
-
-Each track ends on two PCPs and thus requires one pylon on each end. However,
-there is one exception: Straight-and-level tracks only have one pylon every
-other tile.
-
-Now on each edge there are two PCPs: One from each adjacent tile. Both PCPs
-are merged using an OR operation (i. e. if one tile needs a PCP at the postion
-in question, both tiles get it).
-
-<h4>Position Points</h4>
-A Pylon Position Point (PPP) is a position where a pylon is located on the
-ground.  Each PCP owns 8 in (45 degree steps) PPPs that are located around
-it. PPPs are represented using the Direction enum. Each track bit has PPPs
-that are impossible (because the pylon would be situated on the track) and
-some that are preferred (because the pylon would be rectangular to the track).
-
-<img src="../../elrail_tile.png">
-<img src="../../elrail_track.png">
-
-  */
+ * This file deals with displaying wires and pylons for electric railways.
+ * <h2>Basics</h2>
+ *
+ * <h3>Tile Types</h3>
+ *
+ * We have two different types of tiles in the drawing code:
+ * Normal Railway Tiles (NRTs) which can have more than one track on it, and
+ * Special Railways tiles (SRTs) which have only one track (like crossings, depots
+ * stations, etc).
+ *
+ * <h3>Location Categories</h3>
+ *
+ * All tiles are categorized into three location groups (TLG):
+ * Group 0: Tiles with both an even X coordinate and an even Y coordinate
+ * Group 1: Tiles with an even X and an odd Y coordinate
+ * Group 2: Tiles with an odd X and an even Y coordinate
+ * Group 3: Tiles with both an odd X and Y coordnate.
+ *
+ * <h3>Pylon Points</h3>
+ * <h4>Control Points</h4>
+ * A Pylon Control Point (PCP) is a position where a wire (or rather two)
+ * is mounted onto a pylon.
+ * Each NRT does contain 4 PCPs which are bitmapped to a byte
+ * variable and are represented by the DiagDirection enum
+ *
+ * Each track ends on two PCPs and thus requires one pylon on each end. However,
+ * there is one exception: Straight-and-level tracks only have one pylon every
+ * other tile.
+ *
+ * Now on each edge there are two PCPs: One from each adjacent tile. Both PCPs
+ * are merged using an OR operation (i. e. if one tile needs a PCP at the postion
+ * in question, both tiles get it).
+ *
+ * <h4>Position Points</h4>
+ * A Pylon Position Point (PPP) is a position where a pylon is located on the
+ * ground.  Each PCP owns 8 in (45 degree steps) PPPs that are located around
+ * it. PPPs are represented using the Direction enum. Each track bit has PPPs
+ * that are impossible (because the pylon would be situated on the track) and
+ * some that are preferred (because the pylon would be rectangular to the track).
+ *
+ * <img src="../../elrail_tile.png">
+ * <img src="../../elrail_track.png">
+ *
+ */
 
 #include "stdafx.h"
 #include "openttd.h"
@@ -68,8 +68,8 @@
 }
 
 /** Finds which Rail Bits are present on a given tile. For bridge tiles,
-  * returns track bits under the bridge
-  */
+ * returns track bits under the bridge
+ */
 static TrackBits GetRailTrackBitsUniversal(TileIndex t, byte *override)
 {
 	switch (GetTileType(t)) {
@@ -123,9 +123,9 @@
 }
 
 /** Corrects the tileh for certain tile types. Returns an effective tileh for the track on the tile.
-  * @param tile The tile to analyse
-  * @param *tileh the tileh
-  */
+ * @param tile The tile to analyse
+ * @param *tileh the tileh
+ */
 static void AdjustTileh(TileIndex tile, Slope *tileh)
 {
 	if (IsTileType(tile, MP_TUNNELBRIDGE)) {
@@ -150,13 +150,13 @@
 }
 
 /** Draws wires and, if required, pylons on a given tile
-  * @param ti The Tileinfo to draw the tile for
-  */
+ * @param ti The Tileinfo to draw the tile for
+ */
 static void DrawCatenaryRailway(const TileInfo *ti)
 {
 	/* Pylons are placed on a tile edge, so we need to take into account
-	   the track configuration of 2 adjacent tiles. trackconfig[0] stores the
-	   current tile (home tile) while [1] holds the neighbour */
+	 * the track configuration of 2 adjacent tiles. trackconfig[0] stores the
+	 * current tile (home tile) while [1] holds the neighbour */
 	TrackBits trackconfig[TS_END];
 	bool isflat[TS_END];
 	/* Note that ti->tileh has already been adjusted for Foundations */
@@ -171,11 +171,11 @@
 	Track t;
 
 	/* Find which rail bits are present, and select the override points.
-	   We don't draw a pylon:
-	   1) INSIDE a tunnel (we wouldn't see it anyway)
-	   2) on the "far" end of a bridge head (the one that connects to bridge middle),
-	      because that one is drawn on the bridge. Exception is for length 0 bridges
-	      which have no middle tiles */
+	 * We don't draw a pylon:
+	 * 1) INSIDE a tunnel (we wouldn't see it anyway)
+	 * 2) on the "far" end of a bridge head (the one that connects to bridge middle),
+	 *    because that one is drawn on the bridge. Exception is for length 0 bridges
+	 *    which have no middle tiles */
 	trackconfig[TS_HOME] = GetRailTrackBitsUniversal(ti->tile, &OverridePCP);
 	/* If a track bit is present that is not in the main direction, the track is level */
 	isflat[TS_HOME] = trackconfig[TS_HOME] & (TRACK_BIT_HORZ | TRACK_BIT_VERT);
@@ -188,7 +188,7 @@
 		int k;
 
 		/* Here's one of the main headaches. GetTileSlope does not correct for possibly
-		   existing foundataions, so we do have to do that manually later on.*/
+		 * existing foundataions, so we do have to do that manually later on.*/
 		tileh[TS_NEIGHBOUR] = GetTileSlope(neighbour, NULL);
 		trackconfig[TS_NEIGHBOUR] = GetRailTrackBitsUniversal(neighbour, NULL);
 		if (IsTunnelTile(neighbour) && i != GetTunnelDirection(neighbour)) trackconfig[TS_NEIGHBOUR] = 0;
@@ -198,7 +198,7 @@
 		PPPallowed[i] = AllowedPPPonPCP[i];
 
 		/* We cycle through all the existing tracks at a PCP and see what
-		   PPPs we want to have, or may not have at all */
+		 * PPPs we want to have, or may not have at all */
 		for (k = 0; k < NUM_TRACKS_AT_PCP; k++) {
 			/* Next to us, we have a bridge head, don't worry about that one, if it shows away from us */
 			if (TrackSourceTile[i][k] == TS_NEIGHBOUR &&
@@ -208,10 +208,10 @@
 			}
 
 			/* We check whether the track in question (k) is present in the tile
-			   (TrackSourceTile) */
+			 * (TrackSourceTile) */
 			if (HASBIT(trackconfig[TrackSourceTile[i][k]], TracksAtPCP[i][k])) {
 				/* track found, if track is in the neighbour tile, adjust the number
-				   of the PCP for preferred/allowed determination*/
+				 * of the PCP for preferred/allowed determination*/
 				DiagDirection PCPpos = (TrackSourceTile[i][k] == TS_HOME) ? i : ReverseDiagDir(i);
 				SETBIT(PCPstatus, i); /* This PCP is in use */
 
@@ -244,7 +244,7 @@
 		AdjustTileh(neighbour, &tileh[TS_NEIGHBOUR]);
 
 		/* If we have a straight (and level) track, we want a pylon only every 2 tiles
-		   Delete the PCP if this is the case. */
+		 * Delete the PCP if this is the case. */
 		/* Level means that the slope is the same, or the track is flat */
 		if (tileh[TS_HOME] == tileh[TS_NEIGHBOUR] || (isflat[TS_HOME] && isflat[TS_NEIGHBOUR])) {
 			for (k = 0; k < NUM_IGNORE_GROUPS; k++)
@@ -252,9 +252,9 @@
 		}
 
 		/* Now decide where we draw our pylons. First try the preferred PPPs, but they may not exist.
-		   In that case, we try the any of the allowed ones. if they don't exist either, don't draw
-		   anything. Note that the preferred PPPs still contain the end-of-line markers.
-		   Remove those (simply by ANDing with allowed, since these markers are never allowed) */
+		 * In that case, we try the any of the allowed ones. if they don't exist either, don't draw
+		 * anything. Note that the preferred PPPs still contain the end-of-line markers.
+		 * Remove those (simply by ANDing with allowed, since these markers are never allowed) */
 		if ((PPPallowed[i] & PPPpreferred[i]) != 0) PPPallowed[i] &= PPPpreferred[i];
 
 		if (PPPallowed[i] != 0 && HASBIT(PCPstatus, i) && !HASBIT(OverridePCP, i)) {
--- a/engine.c	Mon Sep 04 17:30:30 2006 +0000
+++ b/engine.c	Mon Sep 04 20:40:33 2006 +0000
@@ -191,10 +191,10 @@
 		}
 
 		/* This sets up type for the engine
-		   It is needed if you want to ask the engine what type it is
-		   It should hopefully be the same as when you ask a vehicle what it is
-		   but using this, you can ask what type an engine number is
-		   even if it is not a vehicle (yet)*/
+		 * It is needed if you want to ask the engine what type it is
+		 * It should hopefully be the same as when you ask a vehicle what it is
+		 * but using this, you can ask what type an engine number is
+		 * even if it is not a vehicle (yet)*/
 	}
 
 	AdjustAvailAircraft();
--- a/engine.h	Mon Sep 04 17:30:30 2006 +0000
+++ b/engine.h	Mon Sep 04 20:40:33 2006 +0000
@@ -3,8 +3,7 @@
 #ifndef ENGINE_H
 #define ENGINE_H
 
-/** @file engine.h
-  */
+/** @file engine.h */
 
 #include "pool.h"
 
@@ -71,8 +70,8 @@
 } RoadVehicleInfo;
 
 /** Information about a vehicle
-  * @see table/engines.h
-  */
+ *  @see table/engines.h
+ */
 typedef struct EngineInfo {
 	Date base_intro;
 	byte unk2;              ///< Carriages have the highest bit set in this one
--- a/heightmap.c	Mon Sep 04 17:30:30 2006 +0000
+++ b/heightmap.c	Mon Sep 04 20:40:33 2006 +0000
@@ -121,7 +121,7 @@
 	png_init_io(png_ptr, fp);
 
 	/* Allocate memory and read image, without alpha or 16-bit samples
-	* (result is either 8-bit indexed/grayscale or 24-bit RGB) */
+	 * (result is either 8-bit indexed/grayscale or 24-bit RGB) */
 	png_set_packing(png_ptr);
 	png_read_png(png_ptr, info_ptr, PNG_TRANSFORM_PACKING | PNG_TRANSFORM_STRIP_ALPHA | PNG_TRANSFORM_STRIP_16, NULL);
 
--- a/news_gui.c	Mon Sep 04 17:30:30 2006 +0000
+++ b/news_gui.c	Mon Sep 04 20:40:33 2006 +0000
@@ -17,18 +17,18 @@
 #include "date.h"
 
 /* News system
-News system is realized as a FIFO queue (in an array)
-The positions in the queue can't be rearranged, we only access
-the array elements through pointers to the elements. Once the
-array is full, the oldest entry (_oldest_news) is being overwritten
-by the newest (_latest news).
-
-oldest                   current   lastest
- |                          |         |
-[O------------F-------------C---------L           ]
-              |
-           forced
-*/
+ * News system is realized as a FIFO queue (in an array)
+ * The positions in the queue can't be rearranged, we only access
+ * the array elements through pointers to the elements. Once the
+ * array is full, the oldest entry (_oldest_news) is being overwritten
+ * by the newest (_latest news).
+ *
+ * oldest                   current   lastest
+ *  |                          |         |
+ * [O------------F-------------C---------L           ]
+ *               |
+ *            forced
+ */
 
 #define MAX_NEWS 30
 
@@ -524,7 +524,7 @@
 
 
 /* return news by number, with 0 being the most
-recent news. Returns INVALID_NEWS if end of queue reached. */
+ * recent news. Returns INVALID_NEWS if end of queue reached. */
 static byte getNews(byte i)
 {
 	if (i >= _total_news) return INVALID_NEWS;
--- a/oldloader.c	Mon Sep 04 17:30:30 2006 +0000
+++ b/oldloader.c	Mon Sep 04 20:40:33 2006 +0000
@@ -1519,7 +1519,7 @@
 					_m[i].m4 = (_m[i].m4 >> 1) & 7;
 			}
 			/* TTDPatch stores PBS things in L6 and all elsewhere; so we'll just
-			* clear it for ourselves and let OTTD's rebuild PBS itself */
+			 * clear it for ourselves and let OTTD's rebuild PBS itself */
 			_m[i].m4 &= 0xF; /* Only keep the lower four bits; upper four is PBS */
 		}
 	}
--- a/openttd.c	Mon Sep 04 17:30:30 2006 +0000
+++ b/openttd.c	Mon Sep 04 20:40:33 2006 +0000
@@ -1068,13 +1068,13 @@
 	}
 
 	/* FIXME old exclusive rights status is not being imported (stored in s->blocked_months_obsolete)
-			could be implemented this way:
-			1.) Go through all stations
-					Build an array town_blocked[ town_id ][ player_id ]
-				 that stores if at least one station in that town is blocked for a player
-			2.) Go through that array, if you find a town that is not blocked for
-					one player, but for all others, then give him exclusivity.
-	*/
+	 *   could be implemented this way:
+	 * 1.) Go through all stations
+	 *     Build an array town_blocked[ town_id ][ player_id ]
+	 *     that stores if at least one station in that town is blocked for a player
+	 * 2.) Go through that array, if you find a town that is not blocked for
+	 *     one player, but for all others, then give him exclusivity.
+	 */
 }
 
 static const byte convert_currency[] = {
--- a/order.h	Mon Sep 04 17:30:30 2006 +0000
+++ b/order.h	Mon Sep 04 20:40:33 2006 +0000
@@ -1,7 +1,6 @@
 /* $Id$ */
 
-/** @file order.h
-  */
+/** @file order.h */
 
 #ifndef ORDER_H
 #define ORDER_H
--- a/order_cmd.c	Mon Sep 04 17:30:30 2006 +0000
+++ b/order_cmd.c	Mon Sep 04 20:40:33 2006 +0000
@@ -817,9 +817,9 @@
 	}
 
 	/* CMD_NO_TEST_IF_IN_NETWORK is used here, because CMD_INSERT_ORDER checks if the
-	    order number is one more than the current amount of orders, and because
-	    in network the commands are queued before send, the second insert always
-	    fails in test mode. By bypassing the test-mode, that no longer is a problem. */
+	 *  order number is one more than the current amount of orders, and because
+	 *  in network the commands are queued before send, the second insert always
+	 *  fails in test mode. By bypassing the test-mode, that no longer is a problem. */
 	for (i = 0; bak->order[i].type != OT_NOTHING; i++) {
 		if (!DoCommandP(0, v->index + (i << 16), PackOrder(&bak->order[i]), NULL, CMD_INSERT_ORDER | CMD_NO_TEST_IF_IN_NETWORK))
 			break;
@@ -1055,10 +1055,10 @@
 		v->next_shared = NULL;
 
 		/* We only need to update this-one, because if there is a third
-		    vehicle which shares the same order-list, nothing will change. If
-		    this is the last vehicle, the last line of the order-window
-		    will change from Shared order list, to Order list, so it needs
-		    an update */
+		 *  vehicle which shares the same order-list, nothing will change. If
+		 *  this is the last vehicle, the last line of the order-window
+		 *  will change from Shared order list, to Order list, so it needs
+		 *  an update */
 		InvalidateVehicleOrder(u);
 		return;
 	}
@@ -1175,8 +1175,8 @@
 		/* Update all the next pointer */
 		for (i = 1; i < len; ++i) {
 			/* The orders were built like this:
-			     Vehicle one had order[0], and as long as order++.type was not
-			     OT_NOTHING, it was part of the order-list of that vehicle */
+			 *   Vehicle one had order[0], and as long as order++.type was not
+			 *   OT_NOTHING, it was part of the order-list of that vehicle */
 			if (GetOrder(i)->type != OT_NOTHING)
 				GetOrder(i - 1)->next = GetOrder(i);
 		}
--- a/player.h	Mon Sep 04 17:30:30 2006 +0000
+++ b/player.h	Mon Sep 04 20:40:33 2006 +0000
@@ -229,8 +229,7 @@
 void DeletePlayerWindows(PlayerID pi);
 byte GetPlayerRailtypes(PlayerID p);
 
-/** Finds out if a Player has a certain railtype available
-  */
+/** Finds out if a Player has a certain railtype available */
 static inline bool HasRailtypeAvail(const Player *p, RailType Railtype)
 {
 	return HASBIT(p->avail_railtypes, Railtype);
--- a/players.c	Mon Sep 04 17:30:30 2006 +0000
+++ b/players.c	Mon Sep 04 20:40:33 2006 +0000
@@ -1,8 +1,8 @@
 /* $Id$ */
 
 /** @file players.c
-  * @todo Cleanup the messy DrawPlayerFace function asap
-  */
+ * @todo Cleanup the messy DrawPlayerFace function asap
+ */
 #include "stdafx.h"
 #include "openttd.h"
 #include "engine.h"
--- a/rail.h	Mon Sep 04 17:30:30 2006 +0000
+++ b/rail.h	Mon Sep 04 20:40:33 2006 +0000
@@ -82,7 +82,7 @@
 
 
 /** These are a combination of tracks and directions. Values are 0-5 in one
-direction (corresponding to the Track enum) and 8-13 in the other direction. */
+ * direction (corresponding to the Track enum) and 8-13 in the other direction. */
 typedef enum Trackdirs {
 	TRACKDIR_X_NE     =  0,
 	TRACKDIR_Y_SE     =  1,
@@ -103,7 +103,7 @@
 } Trackdir;
 
 /** These are a combination of tracks and directions. Values are 0-5 in one
-direction (corresponding to the Track enum) and 8-13 in the other direction. */
+ * direction (corresponding to the Track enum) and 8-13 in the other direction. */
 typedef enum TrackdirBits {
 	TRACKDIR_BIT_NONE     = 0x0000,
 	TRACKDIR_BIT_X_NE     = 0x0001,
--- a/rail_cmd.c	Mon Sep 04 17:30:30 2006 +0000
+++ b/rail_cmd.c	Mon Sep 04 20:40:33 2006 +0000
@@ -586,13 +586,12 @@
 	tileh = GetTileSlope(tile, NULL);
 
 	/* Prohibit construction if
-		The tile is non-flat AND
-		1) The AI is "old-school"
-		2) build-on-slopes is disabled
-		3) the tile is steep i.e. spans two height levels
-		4) the exit points in the wrong direction
-
-	*/
+	 * The tile is non-flat AND
+	 * 1) The AI is "old-school"
+	 * 2) build-on-slopes is disabled
+	 * 3) the tile is steep i.e. spans two height levels
+	 * 4) the exit points in the wrong direction
+	 */
 
 	if (tileh != SLOPE_FLAT && (
 				_is_old_ai_player ||
@@ -753,7 +752,7 @@
 	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
 
 	/* for vertical/horizontal tracks, double the given signals density
-	* since the original amount will be too dense (shorter tracks) */
+	 * since the original amount will be too dense (shorter tracks) */
 	if (!IsDiagonalTrack(track)) signal_density *= 2;
 
 	if (CmdFailed(ValidateAutoDrag(&trackdir, tile, end_tile))) return CMD_ERROR;
@@ -777,7 +776,7 @@
 	 * trackdir   - trackdir to build with autorail
 	 * semaphores - semaphores or signals
 	 * signals    - is there a signal/semaphore on the first tile, copy its style (two-way/single-way)
-	                and convert all others to semaphore/signal
+	 *              and convert all others to semaphore/signal
 	 * mode       - 1 remove signals, 0 build signals */
 	signal_ctr = total_cost = 0;
 	for (;;) {
--- a/roadveh_cmd.c	Mon Sep 04 17:30:30 2006 +0000
+++ b/roadveh_cmd.c	Mon Sep 04 20:40:33 2006 +0000
@@ -386,8 +386,8 @@
 	if (v->current_order.type == OT_GOTO_DEPOT) {
 		if (!!(p2 & DEPOT_SERVICE) == HASBIT(v->current_order.flags, OFB_HALT_IN_DEPOT)) {
 			/* We called with a different DEPOT_SERVICE setting.
-			* Now we change the setting to apply the new one and let the vehicle head for the same depot.
-			* Note: the if is (true for requesting service == true for ordered to stop in depot)          */
+			 * Now we change the setting to apply the new one and let the vehicle head for the same depot.
+			 * Note: the if is (true for requesting service == true for ordered to stop in depot) */
 			if (flags & DC_EXEC) {
 				TOGGLEBIT(v->current_order.flags, OFB_HALT_IN_DEPOT);
 				InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
--- a/saveload.c	Mon Sep 04 17:30:30 2006 +0000
+++ b/saveload.c	Mon Sep 04 20:40:33 2006 +0000
@@ -688,10 +688,10 @@
 		break;
 
 	/* SL_WRITEBYTE translates a value of a variable to another one upon
-		* saving or loading.
-		* XXX - variable renaming abuse
-		* game_value: the value of the variable ingame is abused by sld->version_from
-		* file_value: the value of the variable in the savegame is abused by sld->version_to */
+   * saving or loading.
+   * XXX - variable renaming abuse
+   * game_value: the value of the variable ingame is abused by sld->version_from
+   * file_value: the value of the variable in the savegame is abused by sld->version_to */
 	case SL_WRITEBYTE:
 		if (_sl.save) {
 			SlWriteByte(sld->version_to);
@@ -1606,7 +1606,7 @@
 		fclose(_sl.fh);
 
 		/* After loading fix up savegame for any internal changes that
-		* might've occured since then. If it fails, load back the old game */
+		 * might've occured since then. If it fails, load back the old game */
 		if (!AfterLoadGame()) return SL_REINIT;
 	}
 
--- a/settings.c	Mon Sep 04 17:30:30 2006 +0000
+++ b/settings.c	Mon Sep 04 20:40:33 2006 +0000
@@ -768,7 +768,7 @@
 			const void *p = string_to_val(sdb, item->value);
 
 			/* The main type of a variable/setting is in bytes 8-15
-			* The subtype (what kind of numbers do we have there) is in 0-7 */
+			 * The subtype (what kind of numbers do we have there) is in 0-7 */
 			switch (sdb->cmd) {
 			case SDT_BOOLX:
 			case SDT_NUMX:
--- a/settings_gui.c	Mon Sep 04 17:30:30 2006 +0000
+++ b/settings_gui.c	Mon Sep 04 20:40:33 2006 +0000
@@ -328,25 +328,25 @@
 }
 
 /*
-	A: competitors
-	B: start time in months / 3
-	C: town count (2 = high, 0 = low)
-	D: industry count (3 = high, 0 = none)
-	E: inital loan / 1000 (in GBP)
-	F: interest rate
-	G: running costs (0 = low, 2 = high)
-	H: construction speed of competitors (0 = very slow, 4 = very fast)
-	I: intelligence (0-2)
-	J: breakdowns(0 = off, 2 = normal)
-	K: subsidy multiplier (0 = 1.5, 3 = 4.0)
-	L: construction cost (0-2)
-	M: terrain type (0 = very flat, 3 = mountainous)
-	N: amount of water (0 = very low, 3 = high)
-	O: economy (0 = steady, 1 = fluctuating)
-	P: Train reversing (0 = end of line + stations, 1 = end of line)
-	Q: disasters
-	R: area restructuring (0 = permissive, 2 = hostile)
-*/
+ * A: competitors
+ * B: start time in months / 3
+ * C: town count (2 = high, 0 = low)
+ * D: industry count (3 = high, 0 = none)
+ * E: inital loan / 1000 (in GBP)
+ * F: interest rate
+ * G: running costs (0 = low, 2 = high)
+ * H: construction speed of competitors (0 = very slow, 4 = very fast)
+ * I: intelligence (0-2)
+ * J: breakdowns (0 = off, 2 = normal)
+ * K: subsidy multiplier (0 = 1.5, 3 = 4.0)
+ * L: construction cost (0-2)
+ * M: terrain type (0 = very flat, 3 = mountainous)
+ * N: amount of water (0 = very low, 3 = high)
+ * O: economy (0 = steady, 1 = fluctuating)
+ * P: Train reversing (0 = end of line + stations, 1 = end of line)
+ * Q: disasters
+ * R: area restructuring (0 = permissive, 2 = hostile)
+ */
 static const int16 _default_game_diff[3][GAME_DIFFICULTY_NUM] = { /*
 	 A, B, C, D,   E, F, G, H, I, J, K, L, M, N, O, P, Q, R*/
 	{2, 2, 1, 3, 300, 2, 0, 2, 0, 1, 2, 0, 1, 0, 0, 0, 0, 0}, //easy
@@ -987,7 +987,7 @@
 			break;
 		} break;
 
-/* Parameter edit box not used yet
+#if 0 /* Parameter edit box not used yet */
 	case WE_TIMEOUT:
 		WP(w,def_d).data_2 = 0;
 		SetWindowDirty(w);
@@ -999,7 +999,8 @@
 		}
 		break;
 	}
-*/
+#endif
+
 	case WE_DESTROY:
 		_sel_grffile = NULL;
 		DeleteWindowById(WC_QUERY_STRING, 0);
--- a/smallmap_gui.c	Mon Sep 04 17:30:30 2006 +0000
+++ b/smallmap_gui.c	Mon Sep 04 20:40:33 2006 +0000
@@ -230,8 +230,8 @@
 #	endif
 	}
 #else
-#	define WRITE_PIXELS(dst, val)		*(uint32*)(dst) = (val);
-#	define WRITE_PIXELS_OR(dst,val)	*(uint32*)(dst) |= (val);
+#	define WRITE_PIXELS(dst, val)   *(uint32*)(dst) = (val);
+#	define WRITE_PIXELS_OR(dst,val) *(uint32*)(dst) |= (val);
 #endif
 
 #define MKCOLOR(x) TO_LE32X(x)
--- a/station_cmd.c	Mon Sep 04 17:30:30 2006 +0000
+++ b/station_cmd.c	Mon Sep 04 20:40:33 2006 +0000
@@ -1,7 +1,6 @@
 /* $Id$ */
 
-/** @file station_cmd.c
-  */
+/** @file station_cmd.c */
 
 #include "stdafx.h"
 #include "openttd.h"
@@ -169,7 +168,7 @@
 }
 
 /* Calculate the radius of the station. Basicly it is the biggest
-    radius that is available within the station */
+ *  radius that is available within the station */
 static uint FindCatchmentRadius(const Station* st)
 {
 	uint ret = 0;
@@ -783,13 +782,13 @@
 		tileh = GetTileSlope(tile_cur, &z);
 
 		/* Prohibit building if
-			1) The tile is "steep" (i.e. stretches two height levels)
-			-OR-
-			2) The tile is non-flat if
-				a) the player building is an "old-school" AI
-				-OR-
-				b) the build_on_slopes switch is disabled
-		*/
+		 *   1) The tile is "steep" (i.e. stretches two height levels)
+		 * -OR-
+		 *   2) The tile is non-flat if
+		 *     a) the player building is an "old-school" AI
+		 *   -OR-
+		 *     b) the build_on_slopes switch is disabled
+		 */
 		if (IsSteepSlope(tileh) ||
 				((_is_old_ai_player || !_patches.build_on_slopes) && tileh != SLOPE_FLAT)) {
 			return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
@@ -1252,11 +1251,11 @@
 }
 
 /** Determines the REMAINING length of a platform, starting at (and including)
-  * the given tile.
-  * @param tile the tile from which to start searching. Must be a railway station tile
-  * @param dir The direction in which to search.
-  * @return The platform length
-  */
+ * the given tile.
+ * @param tile the tile from which to start searching. Must be a railway station tile
+ * @param dir The direction in which to search.
+ * @return The platform length
+ */
 uint GetPlatformLength(TileIndex tile, DiagDirection dir)
 {
 	TileIndex start_tile = tile;
@@ -1353,23 +1352,23 @@
 }
 
 /** Heavy wizardry used to add a roadstop to a station.
-  * To understand the function, lets first look at what is passed around,
-  * especially the last two parameters. CmdBuildRoadStop allocates a road
-  * stop and needs to put that stop into the linked list of road stops.
-  * It (CmdBuildRoadStop) has a **currstop pointer which points to element
-  * in the linked list of stops (each element in this list being a pointer
-  * in itself, hence the double pointer). We (FindRoadStopSpot) need to
-  * modify this pointer (**currstop) thus we need to pass by reference,
-  * obtaining a triple pointer (***currstop). When finished, **currstop
-  * in CmdBuildRoadStop will contain the address of the pointer which will
-  * then point into the global roadstop array. *prev (in CmdBuildRoadStop)
-  * is the pointer tino the global roadstop array which has *currstop in
-  * its ->next element.
-  * @param[in] truck_station Determines whether a stop is RS_BUS or RS_TRUCK
-  * @param[in] station The station to do the whole procedure for
-  * @param[out] currstop See the detailed function description
-  * @param prev See the detailed function description
-  */
+ * To understand the function, lets first look at what is passed around,
+ * especially the last two parameters. CmdBuildRoadStop allocates a road
+ * stop and needs to put that stop into the linked list of road stops.
+ * It (CmdBuildRoadStop) has a **currstop pointer which points to element
+ * in the linked list of stops (each element in this list being a pointer
+ * in itself, hence the double pointer). We (FindRoadStopSpot) need to
+ * modify this pointer (**currstop) thus we need to pass by reference,
+ * obtaining a triple pointer (***currstop). When finished, **currstop
+ * in CmdBuildRoadStop will contain the address of the pointer which will
+ * then point into the global roadstop array. *prev (in CmdBuildRoadStop)
+ * is the pointer tino the global roadstop array which has *currstop in
+ * its ->next element.
+ * @param[in] truck_station Determines whether a stop is RS_BUS or RS_TRUCK
+ * @param[in] station The station to do the whole procedure for
+ * @param[out] currstop See the detailed function description
+ * @param prev See the detailed function description
+ */
 static void FindRoadStopSpot(bool truck_station, Station* st, RoadStop*** currstop, RoadStop** prev)
 {
 	RoadStop **primary_stop = (truck_station) ? &st->truck_stops : &st->bus_stops;
@@ -2367,12 +2366,12 @@
 }
 
 /**
-  * Clean up a station by clearing vehicle orders and invalidating windows.
-  * Aircraft-Hangar orders need special treatment here, as the hangars are
-  * actually part of a station (tiletype is STATION), but the order type
-  * is OT_GOTO_DEPOT.
-  * @param st Station to be deleted
-  */
+ * Clean up a station by clearing vehicle orders and invalidating windows.
+ * Aircraft-Hangar orders need special treatment here, as the hangars are
+ * actually part of a station (tiletype is STATION), but the order type
+ * is OT_GOTO_DEPOT.
+ * @param st Station to be deleted
+ */
 void DestroyStation(Station *st)
 {
 	StationID index;
--- a/station_gui.c	Mon Sep 04 17:30:30 2006 +0000
+++ b/station_gui.c	Mon Sep 04 20:40:33 2006 +0000
@@ -247,7 +247,7 @@
 	switch (e->event) {
 	case WE_PAINT: {
 		/* Set up cargo click-states. Toggle the all-vehicle and all-cargo types button
-		* depending on if all types are clicked or not */
+		 * depending on if all types are clicked or not */
 		SB(w->click_state, 6, 5, facilities);
 		SB(w->click_state, 26, 1, facilities == (FACIL_TRAIN | FACIL_TRUCK_STOP | FACIL_BUS_STOP | FACIL_AIRPORT | FACIL_DOCK));
 		SB(w->click_state, 12, NUM_CARGO + 1, cargo_filter);
--- a/table/autorail.h	Mon Sep 04 17:30:30 2006 +0000
+++ b/table/autorail.h	Mon Sep 04 20:40:33 2006 +0000
@@ -1,12 +1,12 @@
 /* $Id$ */
 
 /* Rail selection types (directions):
- / \    / \    / \    / \   / \   / \
-/  /\  /\  \  /===\  /   \ /|  \ /  |\
-\/  /  \  \/  \   /  \===/ \|  / \  |/
- \ /    \ /    \ /    \ /   \ /   \ /
-  0      1      2      3     4     5
-*/
+ *  / \    / \    / \    / \   / \   / \
+ * /  /\  /\  \  /===\  /   \ /|  \ /  |\
+ * \/  /  \  \/  \   /  \===/ \|  / \  |/
+ *  \ /    \ /    \ /    \ /   \ /   \ /
+ *   0      1      2      3     4     5
+ */
 
 // mark invalid tiles red
 #define RED(c) c | PALETTE_SEL_TILE_RED
--- a/table/bridge_land.h	Mon Sep 04 17:30:30 2006 +0000
+++ b/table/bridge_land.h	Mon Sep 04 20:40:33 2006 +0000
@@ -1,27 +1,27 @@
 /* $Id$ */
 
 /** @file bridge_land.h This file contains all the sprites for bridges
-  * It consists of a number of arrays.
-  * <ul><li>_bridge_sprite_table_n_m. Defines all the sprites of a bridge besides the pylons.
-  * n defines the number of the bridge type, m the number of the section. the highest m for
-  * each bridge set defines the heads.<br>
-  * Sprites for middle secionts are arranged in groups of four, the elements are:
-  * <ol><li>Element containing the track. This element is logically behind the vehicle.</li>
-  * <li>Element containing the structure that is logically between the vehicle and the camera</li>
-  * <li>Element containing the pylons.</li></ol>
-  * First group is for railway in X direction, second for railway in Y direction, two groups each follow for road, monorail and maglev<p>
-  * <br>Elements for heads are arranged in groups of eight:
-  * <ol><li>X direction, north end, flat</li>
-  * <li>Y direction, north end, flat</li>
-  * <li>X direction, south end, flat</li>
-  * <li>Y direction, south end, flat</li>
-  * <li>X direction, north end, sloped</li>
-  * <li>Y direction, north end, sloped</li>
-  * <li>X direction, south end, sloped</li>
-  * <li>Y direction, south end, sloped</li></ol>
-  * This is repeated 4 times, for rail, road, monorail, maglev</li>
-  * </ul>
-  */
+ * It consists of a number of arrays.
+ * <ul><li>_bridge_sprite_table_n_m. Defines all the sprites of a bridge besides the pylons.
+ * n defines the number of the bridge type, m the number of the section. the highest m for
+ * each bridge set defines the heads.<br>
+ * Sprites for middle secionts are arranged in groups of four, the elements are:
+ * <ol><li>Element containing the track. This element is logically behind the vehicle.</li>
+ * <li>Element containing the structure that is logically between the vehicle and the camera</li>
+ * <li>Element containing the pylons.</li></ol>
+ * First group is for railway in X direction, second for railway in Y direction, two groups each follow for road, monorail and maglev<p>
+ * <br>Elements for heads are arranged in groups of eight:
+ * <ol><li>X direction, north end, flat</li>
+ * <li>Y direction, north end, flat</li>
+ * <li>X direction, south end, flat</li>
+ * <li>Y direction, south end, flat</li>
+ * <li>X direction, north end, sloped</li>
+ * <li>Y direction, north end, sloped</li>
+ * <li>X direction, south end, sloped</li>
+ * <li>Y direction, south end, sloped</li></ol>
+ * This is repeated 4 times, for rail, road, monorail, maglev</li>
+ * </ul>
+ */
 
 static const PalSpriteID _bridge_sprite_table_2_0[] = {
 	    0x9C3,     0x9C7,     0x9C9,       0x0,     0x9C4,     0x9C8,     0x9CA,       0x0,
--- a/table/elrail_data.h	Mon Sep 04 17:30:30 2006 +0000
+++ b/table/elrail_data.h	Mon Sep 04 20:40:33 2006 +0000
@@ -1,12 +1,12 @@
 /* $Id */
 /** @file elrail_data.h Stores all the data for overhead wire and pylon drawing.
-  @see elrail.c */
+ *  @see elrail.c */
 
 #ifndef ELRAIL_DATA_H
 #define ELRAIL_DATA_H
 
 /** Tile Location group.
-  This defines whether the X and or Y coordinate of a tile is even */
+ * This defines whether the X and or Y coordinate of a tile is even */
 typedef enum TLG {
 	XEVEN_YEVEN = 0,
 	XEVEN_YODD  = 1,
@@ -16,8 +16,8 @@
 } TLG;
 
 /** When determining the pylon configuration on the edge, two tiles are taken
-  into account: the tile being drawn itself (the home tile, the one in
-  ti->tile), and the neighbouring tile */
+ * into account: the tile being drawn itself (the home tile, the one in
+ * ti->tile), and the neighbouring tile */
 typedef enum {
 	TS_HOME      = 0,
 	TS_NEIGHBOUR = 1,
@@ -38,8 +38,8 @@
 };
 
 /** Which of the PPPs are inside the tile. For the two PPPs on the tile border
-  the following system is used: if you rotate the PCP so that it is in the
-  north, the eastern PPP belongs to the tile. */
+ * the following system is used: if you rotate the PCP so that it is in the
+ * north, the eastern PPP belongs to the tile. */
 static byte OwnedPPPonPCP[DIAGDIR_END] = {
 	1 << DIR_SE | 1 << DIR_S  | 1 << DIR_SW | 1 << DIR_W,
 	1 << DIR_N  | 1 << DIR_SW | 1 << DIR_W  | 1 << DIR_NW,
@@ -59,9 +59,9 @@
 
 #define PCP_NOT_ON_TRACK 0xFF
 /** Preferred points of each trackbit. Those are the ones perpendicular to the
-  track, plus the point in extension of the track (to mark end-of-track). PCPs
-  which are not on either end of the track are fully preferred.
-  @see PCPpositions */
+ * track, plus the point in extension of the track (to mark end-of-track). PCPs
+ * which are not on either end of the track are fully preferred.
+ * @see PCPpositions */
 static byte PreferredPPPofTrackAtPCP[TRACK_END][DIAGDIR_END] = {
 	{    /* X */
 		1 << DIR_NE | 1 << DIR_SE | 1 << DIR_NW, /* NE */
@@ -101,8 +101,8 @@
 #define NUM_IGNORE_GROUPS 3
 #define IGNORE_NONE 0xFF
 /** In case we have a staight line, we place pylon only every two tiles,
-  so there are certain tiles which we ignore. A straight line is found if
-  we have exactly two PPPs. */
+ * so there are certain tiles which we ignore. A straight line is found if
+ * we have exactly two PPPs. */
 static byte IgnoredPCP[NUM_IGNORE_GROUPS][TLG_END][DIAGDIR_END] = {
 	{   /* Ignore group 1, X and Y tracks */
 		{     /* X even, Y even */
@@ -196,7 +196,7 @@
 };
 
 /* takes each of the 6 track bits from the array above and
-   assigns it to the home tile or neighbour tile */
+ * assigns it to the home tile or neighbour tile */
 static const TileSource TrackSourceTile[DIAGDIR_END][NUM_TRACKS_AT_PCP] = {
 	{TS_HOME, TS_NEIGHBOUR, TS_HOME     , TS_NEIGHBOUR, TS_NEIGHBOUR, TS_HOME     },
 	{TS_HOME, TS_NEIGHBOUR, TS_NEIGHBOUR, TS_HOME     , TS_NEIGHBOUR, TS_HOME     },
@@ -232,8 +232,8 @@
 static const int8 x_pcp_offsets[DIAGDIR_END] = {0,  8, 15, 8};
 static const int8 y_pcp_offsets[DIAGDIR_END] = {8, 15,  8, 0};
 /* Geometric placement of the PPP relative to the PCP*/
-static const int8 x_ppp_offsets[DIR_END] = {-3, -4, -3,  0, +3, +4, +3,  0};
-static const int8 y_ppp_offsets[DIR_END] = {-3,  0, +3, +4, +3,  0, -3, -4};
+static const int8 x_ppp_offsets[DIR_END] = {-3, -4, -3,  0,  3,  4,  3,  0};
+static const int8 y_ppp_offsets[DIR_END] = {-3,  0,  3,  4,  3,  0, -3, -4};
 /* The type of pylon to draw at each PPP */
 static const SpriteID pylons_normal[] = {
 	SPR_PYLON_EW_N,
@@ -341,16 +341,16 @@
 };
 
 /** Refers to a certain element of the catenary.
-  * Identifiers for Wires:
-  * <ol><li>Direction of the wire</li>
-  * <li>Slope of the tile for diagonals, placement inside the track for horiz/vertical pieces</li>
-  * <li>Place where a pylon shoule be</li></ol>
-  * Identifiers for Pylons:
-  * <ol><li>Direction of the wire</li>
-  * <li>Slope of the tile</li>
-  * <li>Position of the Pylon relative to the track</li>
-  * <li>Position of the Pylon inside the tile</li></ol>
-  */
+ * Identifiers for Wires:
+ * <ol><li>Direction of the wire</li>
+ * <li>Slope of the tile for diagonals, placement inside the track for horiz/vertical pieces</li>
+ * <li>Place where a pylon shoule be</li></ol>
+ * Identifiers for Pylons:
+ * <ol><li>Direction of the wire</li>
+ * <li>Slope of the tile</li>
+ * <li>Position of the Pylon relative to the track</li>
+ * <li>Position of the Pylon inside the tile</li></ol>
+ */
 typedef enum {
 	WIRE_X_FLAT_SW,
 	WIRE_X_FLAT_NE,
@@ -398,11 +398,11 @@
 } CatenarySprite;
 
 /* Selects a Wire (with white and grey ends) depending on whether:
-   a) none (should never happen)
-   b) the first
-   c) the second
-   d) both
-   PCP exists.*/
+ * a) none (should never happen)
+ * b) the first
+ * c) the second
+ * d) both
+ * PCP exists.*/
 static const CatenarySprite Wires[5][TRACK_END][4] = {
 	{ /* Tileh == 0 */
 		{INVALID_CATENARY, WIRE_X_FLAT_NE,   WIRE_X_FLAT_SW,   WIRE_X_FLAT_BOTH},
--- a/table/engines.h	Mon Sep 04 17:30:30 2006 +0000
+++ b/table/engines.h	Mon Sep 04 20:40:33 2006 +0000
@@ -4,25 +4,25 @@
 #define ENGINES_H
 
 /** @file table/engines.h
-  * This file contains all the data for vehicles
-  */
+ *  This file contains all the data for vehicles
+ */
 
 #include "../sound.h"
 
 /** Writes the properties of a vehicle into the EngineInfo struct.
-  * @see EngineInfo
-  * @param a Introduction date
-  * @param e Rail Type of the vehicle
-  * @param f Bitmask of the climates
-  */
+ * @see EngineInfo
+ * @param a Introduction date
+ * @param e Rail Type of the vehicle
+ * @param f Bitmask of the climates
+ */
 #define MK(a, b, c, d, e, f) { DAYS_TILL_ORIGINAL_BASE_YEAR + a, b, c, d, e, f, 0, 8, 0, 0 }
 /** Writes the properties of a train carriage into the EngineInfo struct.
-  * @see EngineInfo
-  * @param a Introduction date
-  * @param e Rail Type of the vehicle
-  * @param f Bitmask of the climates
-  * @note the 0x80 in parameter b sets the "is carriage bit"
-  */
+ * @see EngineInfo
+ * @param a Introduction date
+ * @param e Rail Type of the vehicle
+ * @param f Bitmask of the climates
+ * @note the 0x80 in parameter b sets the "is carriage bit"
+ */
 #define MW(a, b, c, d, e, f) { DAYS_TILL_ORIGINAL_BASE_YEAR + a, b | 0x80, c, d, e, f, 0, 8, 0, 0 }
 
 // Rail types
--- a/table/sprites.h	Mon Sep 04 17:30:30 2006 +0000
+++ b/table/sprites.h	Mon Sep 04 20:40:33 2006 +0000
@@ -4,36 +4,36 @@
 #define SPRITES_H
 
 /** @file sprites.h
-	This file contails all sprite-related enums and defines. These consist mainly of
-	the sprite numbers and a bunch of masks and macros to handle sprites and to get
-	rid of all the magic numbers in the code.
-
-@NOTE:
-	ALL SPRITE NUMBERS BELOW 5126 are in the main files
-	SPR_CANALS_BASE is in canalsw.grf
-	SPR_SLOPES_BASE is in trkfoundw.grf
-	SPR_OPENTTD_BASE is in openttd.grf
-
-	All elements which consist of two elements should
-	have the same name and then suffixes
-		_GROUND and _BUILD for building-type sprites
-		_REAR and _FRONT for transport-type sprites (tiles where vehicles are on)
-	These sprites are split because of the Z order of the elements
-		(like some parts of a bridge are behind the vehicle, while others are before)
-
-
-	All sprites which are described here are referenced only one to a handful of times
-	throughout the code. When introducing new sprite enums, use meaningful names.
-	Don't be lazy and typing, and only use abbrevations when their meaning is clear or
-	the length of the enum would get out of hand. In that case EXPLAIN THE ABBREVATION
-	IN THIS FILE, and perhaps add some comments in the code where it is used.
-	Now, don't whine about this being too much typing work if the enums are like
-	30 characters in length. If your editor doen't help you simplifying your work,
-	get a proper editor. If your Operating Systems don't have any decent editors,
-	get a proper Operating System.
-
-	@todo Split the "Sprites" enum into smaller chunks and document them
-*/
+ * This file contails all sprite-related enums and defines. These consist mainly of
+ * the sprite numbers and a bunch of masks and macros to handle sprites and to get
+ * rid of all the magic numbers in the code.
+ *
+ * @NOTE:
+ * ALL SPRITE NUMBERS BELOW 5126 are in the main files
+ * SPR_CANALS_BASE is in canalsw.grf
+ * SPR_SLOPES_BASE is in trkfoundw.grf
+ * SPR_OPENTTD_BASE is in openttd.grf
+ *
+ * All elements which consist of two elements should
+ * have the same name and then suffixes
+ *   _GROUND and _BUILD for building-type sprites
+ *   _REAR and _FRONT for transport-type sprites (tiles where vehicles are on)
+ * These sprites are split because of the Z order of the elements
+ *  (like some parts of a bridge are behind the vehicle, while others are before)
+ *
+ *
+ * All sprites which are described here are referenced only one to a handful of times
+ * throughout the code. When introducing new sprite enums, use meaningful names.
+ * Don't be lazy and typing, and only use abbrevations when their meaning is clear or
+ * the length of the enum would get out of hand. In that case EXPLAIN THE ABBREVATION
+ * IN THIS FILE, and perhaps add some comments in the code where it is used.
+ * Now, don't whine about this being too much typing work if the enums are like
+ * 30 characters in length. If your editor doen't help you simplifying your work,
+ * get a proper editor. If your Operating Systems don't have any decent editors,
+ * get a proper Operating System.
+ *
+ * @todo Split the "Sprites" enum into smaller chunks and document them
+ */
 
 
 enum Sprites {
@@ -226,8 +226,8 @@
 
 	/* Elrail stuff */
 	/* Wires. First identifier is the direction of the track, second is the required placement of the pylon.
-	   "short" denotes a wire that requires a pylon on each end. Third identifier is the direction of the slope
-	   (in positive coordinate direction) */
+	 * "short" denotes a wire that requires a pylon on each end. Third identifier is the direction of the slope
+	 * (in positive coordinate direction) */
 	SPR_WIRE_X_SHORT = SPR_ELRAIL_BASE + 3,
 	SPR_WIRE_Y_SHORT = SPR_ELRAIL_BASE + 4,
 	SPR_WIRE_EW_SHORT = SPR_ELRAIL_BASE + 5,
@@ -561,19 +561,18 @@
 
 	/* BTSUS == Suspension bridge */
 	/* TILE_* denotes the different tiles a suspension bridge
-		can have
-		TILE_A and TILE_B are the "beginnings" and "ends" of the
-			suspension system. they have small rectangluar endcaps
-		TILE_C and TILE_D look almost identical to TILE_A and
-			TILE_B, but they do not have the "endcaps". They form the
-			middle part
-		TILE_E is a condensed configuration of two pillars. while they
-			are usually 2 pillars apart, they only have 1 pillar separation
-			here
-		TILE_F is an extended configuration of pillars. they are
-			plugged in when pillars should be 3 tiles apart
-
-	*/
+	 * can have
+	 * TILE_A and TILE_B are the "beginnings" and "ends" of the
+	 *   suspension system. they have small rectangluar endcaps
+	 * TILE_C and TILE_D look almost identical to TILE_A and
+	 *   TILE_B, but they do not have the "endcaps". They form the
+	 *   middle part
+	 * TILE_E is a condensed configuration of two pillars. while they
+	 *   are usually 2 pillars apart, they only have 1 pillar separation
+	 *   here
+	 * TILE_F is an extended configuration of pillars. they are
+	 *   plugged in when pillars should be 3 tiles apart
+	 */
 	SPR_BTSUS_ROAD_Y_REAR_TILE_A  = 2453,
 	SPR_BTSUS_ROAD_Y_REAR_TILE_B  = 2454,
 	SPR_BTSUS_Y_FRONT_TILE_A      = 2455,
@@ -713,10 +712,10 @@
 
 	/* tubular bridges */
 	/* tubular bridges have 3 kinds of tiles:
-			a start tile (with only half a tube on the far side, marked _BEG
-			a middle tile (full tunnel), marked _MID
-			and an end tile (half a tube on the near side, maked _END
-	*/
+	 *  a start tile (with only half a tube on the far side, marked _BEG
+	 *  a middle tile (full tunnel), marked _MID
+	 *  and an end tile (half a tube on the near side, maked _END
+	 */
 	SPR_BTTUB_X_FRONT_BEG       = 2559,
 	SPR_BTTUB_X_FRONT_MID       = 2660,
 	SPR_BTTUB_X_FRONT_END       = 2561,
--- a/table/town_land.h	Mon Sep 04 17:30:30 2006 +0000
+++ b/table/town_land.h	Mon Sep 04 20:40:33 2006 +0000
@@ -1,7 +1,6 @@
 /* $Id$ */
 
-/** @file town_land.h
- */
+/** @file town_land.h */
 
 enum {
 	HOUSE_TEMP_CHURCH    = 0x03,
@@ -16,16 +15,16 @@
 };
 
 /** Writes the data into the Town Tile Drawing Struct
-  * @param s1 The first sprite of the building, mostly the ground sprite
-  * @param s2 The second sprite of the building.
-  * @param sx The x-position of the sprite within the tile
-  * @param xy the y-position of the sprite within the tile
-  * @param w the width of the sprite
-  * @param h the height of the sprite
-  * @param dz the virtual height of the sprite
-  * @param p set to 1 if a lift is present
-  * @see DrawTownTileStruct
-  */
+ * @param s1 The first sprite of the building, mostly the ground sprite
+ * @param s2 The second sprite of the building.
+ * @param sx The x-position of the sprite within the tile
+ * @param xy the y-position of the sprite within the tile
+ * @param w the width of the sprite
+ * @param h the height of the sprite
+ * @param dz the virtual height of the sprite
+ * @param p set to 1 if a lift is present
+ * @see DrawTownTileStruct
+ */
 #define M(s1, s2, sx, sy, w, h, dz, p) {s1, s2, sx, sy, w - 1, h - 1, dz, p}
 
 static const DrawBuildingsTileStruct _town_draw_tile_data[] = {
@@ -1928,20 +1927,20 @@
 assert_compile(lengthof(_housetype_flags) == HOUSE_MAX);
 
 static const byte _housetype_extra_flags[] = {
-	 0, 0, 0, 0,32,32, 0, 8,
-	 0, 0, 0, 0, 0, 0, 0, 0,
-	 0, 0, 0, 0,16, 0, 0, 0,
-	 0, 0, 0, 0, 0, 0, 0, 0,
-	16, 0, 0, 0, 0, 0, 0, 0,
-	16, 0, 0, 0, 0, 0, 0, 0,
-	 0, 0, 0, 0, 0, 0, 0, 0,
-	 0, 0, 0, 0, 0, 0, 0, 0,
-	 0, 0, 8, 0, 8, 0, 0, 0,
-	 0, 0, 4, 0, 4, 0, 0, 0,
-	 0, 0, 0, 0, 0, 0, 0, 4,
-	 0, 0, 0, 0, 0, 0, 0, 0,
-	 0, 0, 0, 8, 0, 0, 0, 0,
-	 0, 0, 0, 0, 0, 0,
+	 0,  0,  0,  0, 32, 32,  0,  8,
+	 0,  0,  0,  0,  0,  0,  0,  0,
+	 0,  0,  0,  0, 16,  0,  0,  0,
+	 0,  0,  0,  0,  0,  0,  0,  0,
+	16,  0,  0,  0,  0,  0,  0,  0,
+	16,  0,  0,  0,  0,  0,  0,  0,
+	 0,  0,  0,  0,  0,  0,  0,  0,
+	 0,  0,  0,  0,  0,  0,  0,  0,
+	 0,  0,  8,  0,  8,  0,  0,  0,
+	 0,  0,  4,  0,  4,  0,  0,  0,
+	 0,  0,  0,  0,  0,  0,  0,  4,
+	 0,  0,  0,  0,  0,  0,  0,  0,
+	 0,  0,  0,  8,  0,  0,  0,  0,
+	 0,  0,  0,  0,  0,  0,
 };
 assert_compile(lengthof(_housetype_extra_flags) == HOUSE_MAX);
 
@@ -2137,20 +2136,20 @@
 assert_compile(lengthof(_housetype_years) == HOUSE_MAX);
 
 static const byte _housetype_cargo_passengers[] = {
-	8, 8, 8, 2, 10,10,4, 6,
-	6, 2, 2, 2, 2, 8, 6, 6,
-	6, 10,6, 6, 4, 4, 4, 4,
-	3, 3, 3, 7, 8, 6, 8, 8,
-	4, 4, 4, 4, 8, 3, 3, 8,
-	8, 8, 8, 8, 5, 5, 3, 3,
-	3, 3, 8, 8, 9, 9,10, 10,
-	2, 2, 3, 3, 2, 2, 3, 3,
-	6, 6, 6, 6, 6, 6, 7, 7,
-	9, 9, 7, 7, 7, 7, 3, 3,
-	3, 3, 6, 2, 3, 6, 6, 8,
-	8, 6, 8, 2, 6, 3, 3, 3,
-	3, 3, 8, 4, 4, 8, 3, 3,
-	8, 8, 8, 4, 3, 3,
+	8,  8,  8,  2, 10, 10,  4,  6,
+	6,  2,  2,  2,  2,  8,  6,  6,
+	6, 10,  6,  6,  4,  4,  4,  4,
+	3,  3,  3,  7,  8,  6,  8,  8,
+	4,  4,  4,  4,  8,  3,  3,  8,
+	8,  8,  8,  8,  5,  5,  3,  3,
+	3,  3,  8,  8,  9,  9, 10, 10,
+	2,  2,  3,  3,  2,  2,  3,  3,
+	6,  6,  6,  6,  6,  6,  7,  7,
+	9,  9,  7,  7,  7,  7,  3,  3,
+	3,  3,  6,  2,  3,  6,  6,  8,
+	8,  6,  8,  2,  6,  3,  3,  3,
+	3,  3,  8,  4,  4,  8,  3,  3,
+	8,  8,  8,  4,  3,  3,
 };
 assert_compile(lengthof(_housetype_cargo_passengers) == HOUSE_MAX);
 
--- a/tgp.c	Mon Sep 04 17:30:30 2006 +0000
+++ b/tgp.c	Mon Sep 04 20:40:33 2006 +0000
@@ -505,25 +505,25 @@
 static double perlin_coast_noise_2D(const double x, const double y, const double p, const int prime);
 
 /**
-* This routine sculpts in from the edge a random amount, again a Perlin
-* sequence, to avoid the rigid flat-edge slopes that were present before. The
-* Perlin noise map doesnt know where we are going to slice across, and so we
-* often cut straight through high terrain. the smoothing routine makes it
-* legal, gradually increasing up from the edge to the original terrain height.
-* By cutting parts of this away, it gives a far more irregular edge to the
-* map-edge. Sometimes it works beautifully with the existing sea & lakes, and
-* creates a very realistic coastline. Other times the variation is less, and
-* the map-edge shows its cliff-like roots.
-*
-* This routine may be extended to randomly sculpt the height of the terrain
-* near the edge. This will have the coast edge at low level (1-3), rising in
-* smoothed steps inland to about 15 tiles in. This should make it look as
-* though the map has been built for the map size, rather than a slice through
-* a larger map.
-*
-* Please note that all the small numbers; 53, 101, 167, etc. are small primes
-* to help give the perlin noise a bit more of a random feel.
-*/
+ * This routine sculpts in from the edge a random amount, again a Perlin
+ * sequence, to avoid the rigid flat-edge slopes that were present before. The
+ * Perlin noise map doesnt know where we are going to slice across, and so we
+ * often cut straight through high terrain. the smoothing routine makes it
+ * legal, gradually increasing up from the edge to the original terrain height.
+ * By cutting parts of this away, it gives a far more irregular edge to the
+ * map-edge. Sometimes it works beautifully with the existing sea & lakes, and
+ * creates a very realistic coastline. Other times the variation is less, and
+ * the map-edge shows its cliff-like roots.
+ *
+ * This routine may be extended to randomly sculpt the height of the terrain
+ * near the edge. This will have the coast edge at low level (1-3), rising in
+ * smoothed steps inland to about 15 tiles in. This should make it look as
+ * though the map has been built for the map size, rather than a slice through
+ * a larger map.
+ *
+ * Please note that all the small numbers; 53, 101, 167, etc. are small primes
+ * to help give the perlin noise a bit more of a random feel.
+ */
 static void HeightMapCoastLines(void)
 {
 	int smallest_size = min(_patches.map_x, _patches.map_y);
@@ -626,12 +626,12 @@
 }
 
 /**
-* This routine provides the essential cleanup necessary before OTTD can
-* display the terrain. When generated, the terrain heights can jump more than
-* one level between tiles. This routine smooths out those differences so that
-* the most it can change is one level. When OTTD can support cliffs, this
-* routine may not be necessary.
-*/
+ * This routine provides the essential cleanup necessary before OTTD can
+ * display the terrain. When generated, the terrain heights can jump more than
+ * one level between tiles. This routine smooths out those differences so that
+ * the most it can change is one level. When OTTD can support cliffs, this
+ * routine may not be necessary.
+ */
 static void HeightMapSmoothSlopes(height_t dh_max)
 {
 	int x, y;
--- a/town_cmd.c	Mon Sep 04 17:30:30 2006 +0000
+++ b/town_cmd.c	Mon Sep 04 20:40:33 2006 +0000
@@ -738,7 +738,7 @@
 				_grow_town_result = -1;
 			} else if (_game_mode == GM_EDITOR) {
 				/* If we are in the SE, and this road-piece has no town owner yet, it just found an
-				*  owner :) (happy happy happy road now) */
+				 * owner :) (happy happy happy road now) */
 				SetTileOwner(tile, OWNER_TOWN);
 				SetTownIndex(tile, t->index);
 			}
--- a/train_cmd.c	Mon Sep 04 17:30:30 2006 +0000
+++ b/train_cmd.c	Mon Sep 04 20:40:33 2006 +0000
@@ -1343,8 +1343,8 @@
 				for (tmp = first; tmp != NULL; tmp = tmp->next) tmp->first = NULL;
 
 				/* 2.2 If there are wagons present after the deleted front engine, check
-					* if the second wagon (which will be first) is an engine. If it is one,
-					* promote it as a new train, retaining the unitnumber, orders */
+         * if the second wagon (which will be first) is an engine. If it is one,
+         * promote it as a new train, retaining the unitnumber, orders */
 				if (new_f != NULL) {
 					if (IsTrainEngine(new_f)) {
 						switch_engine = true;
@@ -1902,9 +1902,9 @@
 			/* Found target */
 			tfdd.tile = ftd.node.tile;
 			/* Our caller expects a number of tiles, so we just approximate that
-			* number by this. It might not be completely what we want, but it will
-			* work for now :-) We can possibly change this when the old pathfinder
-			* is removed. */
+			 * number by this. It might not be completely what we want, but it will
+			 * work for now :-) We can possibly change this when the old pathfinder
+			 * is removed. */
 			tfdd.best_length = ftd.best_path_dist / NPF_TILE_LENGTH;
 			if (NPFGetFlag(&ftd.node, NPF_FLAG_REVERSE)) tfdd.reverse = true;
 		}
@@ -1960,8 +1960,8 @@
 	if (v->current_order.type == OT_GOTO_DEPOT) {
 		if (!!(p2 & DEPOT_SERVICE) == HASBIT(v->current_order.flags, OFB_HALT_IN_DEPOT)) {
 			/* We called with a different DEPOT_SERVICE setting.
-			* Now we change the setting to apply the new one and let the vehicle head for the same depot.
-			* Note: the if is (true for requesting service == true for ordered to stop in depot)          */
+			 * Now we change the setting to apply the new one and let the vehicle head for the same depot.
+			 * Note: the if is (true for requesting service == true for ordered to stop in depot)          */
 			if (flags & DC_EXEC) {
 				TOGGLEBIT(v->current_order.flags, OFB_HALT_IN_DEPOT);
 				InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
--- a/tunnelbridge_cmd.c	Mon Sep 04 17:30:30 2006 +0000
+++ b/tunnelbridge_cmd.c	Mon Sep 04 20:40:33 2006 +0000
@@ -918,22 +918,22 @@
 }
 
 /**
-  * Draws a tunnel of bridge tile.
-  * For tunnels, this is rather simple, as you only needa draw the entrance.
-  * Bridges are a bit more complex. base_offset is where the sprite selection comes into play
-  * and it works a bit like a bitmask.<p> For bridge heads:
-  * <ul><li>Bit 0: direction</li>
-  * <li>Bit 1: northern or southern heads</li>
-  * <li>Bit 2: Set if the bridge head is sloped</li>
-  * <li>Bit 3 and more: Railtype Specific subset</li>
-  * </ul>
-  * For middle parts:
-  * <ul><li>Bits 0-1: need to be 0</li>
-  * <li>Bit 2: direction</li>
-  * <li>Bit 3 and above: Railtype Specific subset</li>
-  * </ul>
-  * Please note that in this code, "roads" are treated as railtype 1, whilst the real railtypes are 0, 2 and 3
-  */
+ * Draws a tunnel of bridge tile.
+ * For tunnels, this is rather simple, as you only needa draw the entrance.
+ * Bridges are a bit more complex. base_offset is where the sprite selection comes into play
+ * and it works a bit like a bitmask.<p> For bridge heads:
+ * <ul><li>Bit 0: direction</li>
+ * <li>Bit 1: northern or southern heads</li>
+ * <li>Bit 2: Set if the bridge head is sloped</li>
+ * <li>Bit 3 and more: Railtype Specific subset</li>
+ * </ul>
+ * For middle parts:
+ * <ul><li>Bits 0-1: need to be 0</li>
+ * <li>Bit 2: direction</li>
+ * <li>Bit 3 and above: Railtype Specific subset</li>
+ * </ul>
+ * Please note that in this code, "roads" are treated as railtype 1, whilst the real railtypes are 0, 2 and 3
+ */
 static void DrawTile_TunnelBridge(TileInfo *ti)
 {
 	uint32 image;
--- a/variables.h	Mon Sep 04 17:30:30 2006 +0000
+++ b/variables.h	Mon Sep 04 20:40:33 2006 +0000
@@ -184,16 +184,16 @@
 	bool ai_in_multiplayer;             // Do we allow AIs in multiplayer
 
 	/*
-		* New Path Finding
-		*/
+	 * New Path Finding
+	 */
 	bool new_pathfinding_all; /* Use the newest pathfinding algorithm for all */
 
 	/**
-		* The maximum amount of search nodes a single NPF run should take. This
-		* limit should make sure performance stays at acceptable levels at the cost
-		* of not being perfect anymore. This will probably be fixed in a more
-		* sophisticated way sometime soon
-		*/
+	 * The maximum amount of search nodes a single NPF run should take. This
+	 * limit should make sure performance stays at acceptable levels at the cost
+	 * of not being perfect anymore. This will probably be fixed in a more
+	 * sophisticated way sometime soon
+	 */
 	uint32 npf_max_search_nodes;
 
 	uint32 npf_rail_firstred_penalty;      /* The penalty for when the first signal is red (and it is not an exit or combo signal) */
--- a/vehicle.c	Mon Sep 04 17:30:30 2006 +0000
+++ b/vehicle.c	Mon Sep 04 20:40:33 2006 +0000
@@ -344,10 +344,10 @@
 
 
 /** Allocates a lot of vehicles and frees them again
-* @param vl pointer to an array of vehicles to get allocated. Can be NULL if the vehicles aren't needed (makes it test only)
-* @param num number of vehicles to allocate room for
-* @return true if there is room to allocate all the vehicles
-*/
+ * @param vl pointer to an array of vehicles to get allocated. Can be NULL if the vehicles aren't needed (makes it test only)
+ * @param num number of vehicles to allocate room for
+ * @return true if there is room to allocate all the vehicles
+ */
 bool AllocateVehicles(Vehicle **vl, int num)
 {
 	int i;
@@ -514,9 +514,9 @@
 	}
 
 	/* It is the fact (currently) that newly built vehicles do not have
-	* their ->first pointer set. When this is the case, go up to the
-	* first engine and set the pointers correctly. Also the first pointer
-	* is not saved in a savegame, so this has to be fixed up after loading */
+	 * their ->first pointer set. When this is the case, go up to the
+	 * first engine and set the pointers correctly. Also the first pointer
+	 * is not saved in a savegame, so this has to be fixed up after loading */
 
 	/* Find the 'locomotive' or the first wagon in a chain */
 	while ((u = GetPrevVehicleInChain_bruteforce(v)) != NULL) v = u;
@@ -574,8 +574,8 @@
 static Vehicle* _first_veh_in_depot_list;
 
 /** Adds a vehicle to the list of vehicles, that visited a depot this tick
-* @param *v vehicle to add
-*/
+ * @param *v vehicle to add
+ */
 void VehicleEnteredDepotThisTick(Vehicle *v)
 {
 	// we need to set v->leave_depot_instantly as we have no control of it's contents at this time
@@ -1537,10 +1537,10 @@
 }
 
 /** Clone a vehicle. If it is a train, it will clone all the cars too
-* @param tile tile of the depot where the cloned vehicle is build
-* @param p1 the original vehicle's index
-* @param p2 1 = shared orders, else copied orders
-*/
+ * @param tile tile of the depot where the cloned vehicle is build
+ * @param p1 the original vehicle's index
+ * @param p2 1 = shared orders, else copied orders
+ */
 int32 CmdCloneVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 {
 	Vehicle *v_front, *v;
@@ -1919,14 +1919,14 @@
 }
 
 /**
-* @param sort_list list to store the list in. Note: it's presumed that it is big enough to store all vehicles in the game (worst case) and it will not check size
-* @param type type of vehicle
-* @param owner PlayerID of owner to generate a list for
-* @param station index of station to generate a list for. INVALID_STATION when not used
-* @param order index of oder to generate a list for. INVALID_ORDER when not used
-* @param window_type tells what kind of window the list is for. Use the VLW flags in vehicle_gui.h
-* @return the number of vehicles added to the list
-*/
+ * @param sort_list list to store the list in. Note: it's presumed that it is big enough to store all vehicles in the game (worst case) and it will not check size
+ * @param type type of vehicle
+ * @param owner PlayerID of owner to generate a list for
+ * @param station index of station to generate a list for. INVALID_STATION when not used
+ * @param order index of oder to generate a list for. INVALID_ORDER when not used
+ * @param window_type tells what kind of window the list is for. Use the VLW flags in vehicle_gui.h
+ * @return the number of vehicles added to the list
+ */
 uint GenerateVehicleSortList(const Vehicle** sort_list, byte type, PlayerID owner, StationID station, OrderID order, uint16 window_type)
 {
 	const uint subtype = (type != VEH_Aircraft) ? Train_Front : 2;
@@ -1985,13 +1985,13 @@
 }
 
 /** send all vehicles of type to depots
-* @param type type of vehicle
-* @param flags the flags used for DoCommand()
-* @param service should the vehicles only get service in the depots
-* @param owner PlayerID of owner of the vehicles to send
-* @param VLW_flag tells what kind of list requested the goto depot
-* @return 0 for success and CMD_ERROR if no vehicle is able to go to depot
-*/
+ * @param type type of vehicle
+ * @param flags the flags used for DoCommand()
+ * @param service should the vehicles only get service in the depots
+ * @param owner PlayerID of owner of the vehicles to send
+ * @param VLW_flag tells what kind of list requested the goto depot
+ * @return 0 for success and CMD_ERROR if no vehicle is able to go to depot
+ */
 int32 SendAllVehiclesToDepot(byte type, uint32 flags, bool service, PlayerID owner, uint16 vlw_flag, uint32 id)
 {
 	const Vehicle** sort_list;
@@ -2544,7 +2544,7 @@
 
 		if (CheckSavegameVersion(5)) {
 			/* Convert the current_order.type (which is a mix of type and flags, because
-			    in those versions, they both were 4 bits big) to type and flags */
+			 *  in those versions, they both were 4 bits big) to type and flags */
 			v->current_order.flags = (v->current_order.type & 0xF0) >> 4;
 			v->current_order.type  =  v->current_order.type & 0x0F;
 		}
@@ -2557,7 +2557,7 @@
 
 			FOR_ALL_VEHICLES_FROM(u, v->index + 1) {
 				/* If a vehicle has the same orders, add the link to eachother
-				    in both vehicles */
+				 *  in both vehicles */
 				if (v->orders == u->orders) {
 					v->next_shared = u;
 					u->prev_shared = v;
--- a/vehicle_gui.c	Mon Sep 04 17:30:30 2006 +0000
+++ b/vehicle_gui.c	Mon Sep 04 20:40:33 2006 +0000
@@ -625,10 +625,10 @@
 			/* draw sorting criteria string */
 
 			/* Ensure that custom engines which substituted wagons
-			* are sorted correctly.
-			* XXX - DO NOT EVER DO THIS EVER AGAIN! GRRR hacking in wagons as
-			* engines to get more types.. Stays here until we have our own format
-			* then it is exit!!! */
+			 * are sorted correctly.
+			 * XXX - DO NOT EVER DO THIS EVER AGAIN! GRRR hacking in wagons as
+			 * engines to get more types.. Stays here until we have our own format
+			 * then it is exit!!! */
 			if (WP(w,replaceveh_d).wagon_btnstate) {
 				train_engine_drawing_loop(&x, &y, &pos, &sel[0], &selected_id[0], railtype, w->vscroll.cap, true, false, true, true); // True engines
 				train_engine_drawing_loop(&x2, &y2, &pos2, &sel[1], &selected_id[1], railtype, w->vscroll.cap, true, false, false, false); // True engines
--- a/video/cocoa_v.m	Mon Sep 04 17:30:30 2006 +0000
+++ b/video/cocoa_v.m	Mon Sep 04 20:40:33 2006 +0000
@@ -1177,7 +1177,7 @@
 
 	/* _cocoa_video_data.realpixels now points to the window's pixels
 	 * We want it to point to the *view's* pixels
-	*/
+	 */
 	{
 		int vOffset = [ _cocoa_video_data.window frame ].size.height - [ _cocoa_video_data.qdview frame ].size.height - [ _cocoa_video_data.qdview frame ].origin.y;
 		int hOffset = [ _cocoa_video_data.qdview frame ].origin.x;
--- a/window.c	Mon Sep 04 17:30:30 2006 +0000
+++ b/window.c	Mon Sep 04 20:40:33 2006 +0000
@@ -1271,9 +1271,9 @@
 {
 	Window *w;
 	WindowEvent we;
- /* Stores if a window with a textfield for typing is open
-  * If this is the case, keypress events are only passed to windows with text fields and
-	* to thein this main toolbar. */
+	/* Stores if a window with a textfield for typing is open
+	 * If this is the case, keypress events are only passed to windows with text fields and
+	 * to thein this main toolbar. */
 	bool query_open = false;
 
 	// Setup event
--- a/yapf/array.hpp	Mon Sep 04 17:30:30 2006 +0000
+++ b/yapf/array.hpp	Mon Sep 04 20:40:33 2006 +0000
@@ -6,7 +6,7 @@
 #include "fixedsizearray.hpp"
 
 /** Flexible array with size limit. Implemented as fixed size
-    array of fixed size arrays */
+ *  array of fixed size arrays */
 template <class Titem_, int Tblock_size_ = 1024, int Tnum_blocks_ = Tblock_size_>
 class CArrayT {
 public:
--- a/yapf/autocopyptr.hpp	Mon Sep 04 17:30:30 2006 +0000
+++ b/yapf/autocopyptr.hpp	Mon Sep 04 20:40:33 2006 +0000
@@ -4,16 +4,16 @@
 #define  AUTOCOPYPTR_HPP
 
 /** CAutoCopyPtrT - kind of CoW (Copy on Write) pointer.
-		It is non-invasive smart pointer (reference counter is held outside
-		of Tdata).
-		When copied, its new copy shares the same underlaying structure Tdata.
-		When dereferenced, its behavior depends on 2 factors:
-		   - whether the data is shared (used by more than one pointer)
-		   - type of access (read/write)
-		  When shared pointer is dereferenced for write, new clone of Tdata
-		is made first.
-		Can't be used for polymorphic data types (interfaces).
-*/
+ *  It is non-invasive smart pointer (reference counter is held outside
+ *  of Tdata).
+ *  When copied, its new copy shares the same underlaying structure Tdata.
+ *  When dereferenced, its behavior depends on 2 factors:
+ *     - whether the data is shared (used by more than one pointer)
+ *     - type of access (read/write)
+ *    When shared pointer is dereferenced for write, new clone of Tdata
+ *  is made first.
+ *  Can't be used for polymorphic data types (interfaces).
+ */
 template <class Tdata_>
 class CAutoCopyPtrT {
 protected:
--- a/yapf/binaryheap.hpp	Mon Sep 04 17:30:30 2006 +0000
+++ b/yapf/binaryheap.hpp	Mon Sep 04 20:40:33 2006 +0000
@@ -10,22 +10,22 @@
 
 
 /**
-* Binary Heap as C++ template.
-*
-* For information about Binary Heap algotithm,
-*   see: http://www.policyalmanac.org/games/binaryHeaps.htm
-*
-* Implementation specific notes:
-*
-* 1) It allocates space for item pointers (array). Items are allocated elsewhere.
-*
-* 2) ItemPtr [0] is never used. Total array size is max_items + 1, because we
-*    use indices 1..max_items instead of zero based C indexing.
-*
-* 3) Item of the binary heap should support these public members:
-*    - 'lower-then' operator '<' - used for comparing items before moving
-*
-*/
+ * Binary Heap as C++ template.
+ *
+ * For information about Binary Heap algotithm,
+ *   see: http://www.policyalmanac.org/games/binaryHeaps.htm
+ *
+ * Implementation specific notes:
+ *
+ * 1) It allocates space for item pointers (array). Items are allocated elsewhere.
+ *
+ * 2) ItemPtr [0] is never used. Total array size is max_items + 1, because we
+ *    use indices 1..max_items instead of zero based C indexing.
+ *
+ * 3) Item of the binary heap should support these public members:
+ *    - 'lower-then' operator '<' - used for comparing items before moving
+ *
+ */
 
 template <class Titem_>
 class CBinaryHeapT {
@@ -53,23 +53,23 @@
 
 public:
 	/** Return the number of items stored in the priority queue.
-	*   @return number of items in the queue */
+	 *  @return number of items in the queue */
 	FORCEINLINE int Size() const {return m_size;};
 
 	/** Test if the priority queue is empty.
-	*   @return true if empty */
+	 *  @return true if empty */
 	FORCEINLINE bool IsEmpty() const {return (m_size == 0);};
 
 	/** Test if the priority queue is full.
-	*   @return true if full. */
+	 *  @return true if full. */
 	FORCEINLINE bool IsFull() const {return (m_size >= m_max_size);};
 
 	/** Find the smallest item in the priority queue.
-	*   Return the smallest item, or throw assert if empty. */
+	 *  Return the smallest item, or throw assert if empty. */
 	FORCEINLINE Titem_& GetHead() {assert(!IsEmpty()); return *m_items[1];}
 
 	/** Insert new item into the priority queue, maintaining heap order.
-	* @return false if the queue is full. */
+	 *  @return false if the queue is full. */
 	bool Push(Titem_& new_item);
 
 	/** Remove and return the smallest item from the priority queue. */
@@ -85,7 +85,7 @@
 	int FindLinear(const Titem_& item) const;
 
 	/** Make the priority queue empty.
-	* All remaining items will remain untouched. */
+	 * All remaining items will remain untouched. */
 	void Clear() {m_size = 0;};
 
 	/** verifies the heap consistency (added during first YAPF debug phase) */
--- a/yapf/blob.hpp	Mon Sep 04 17:30:30 2006 +0000
+++ b/yapf/blob.hpp	Mon Sep 04 20:40:33 2006 +0000
@@ -11,14 +11,14 @@
 
 
 /** Base class for simple binary blobs.
-    Item is byte.
-		The word 'simple' means:
-		  - no configurable allocator type (always made from heap)
-			- no smart deallocation - deallocation must be called from the same
-			    module (DLL) where the blob was allocated
-			- no configurable allocation policy (how big blocks should be allocated)
-			- no extra ownership policy (i.e. 'copy on write') when blob is copied
-			- no thread synchronization at all */
+ *  Item is byte.
+ *  The word 'simple' means:
+ *    - no configurable allocator type (always made from heap)
+ *    - no smart deallocation - deallocation must be called from the same
+ *        module (DLL) where the blob was allocated
+ *    - no configurable allocation policy (how big blocks should be allocated)
+ *    - no extra ownership policy (i.e. 'copy on write') when blob is copied
+ *    - no thread synchronization at all */
 class CBlobBaseSimple {
 protected:
 	struct CHdr {
@@ -78,7 +78,7 @@
 	}
 
 	/** Reallocate if there is no free space for num_bytes bytes.
-	    @return pointer to the new data to be added */
+	 *  @return pointer to the new data to be added */
 	FORCEINLINE int8* MakeRawFreeSpace(int num_bytes)
 	{
 		assert(num_bytes >= 0);
@@ -89,7 +89,7 @@
 	}
 
 	/** Increase RawSize() by num_bytes.
-	@return pointer to the new data added */
+	 *  @return pointer to the new data added */
 	FORCEINLINE int8* GrowRawSize(int num_bytes)
 	{
 		int8* pNewData = MakeRawFreeSpace(num_bytes);
--- a/yapf/countedptr.hpp	Mon Sep 04 17:30:30 2006 +0000
+++ b/yapf/countedptr.hpp	Mon Sep 04 20:40:33 2006 +0000
@@ -6,15 +6,15 @@
 /** @file CCountedPtr - smart pointer implementation */
 
 /** CCountedPtr - simple reference counting smart pointer.
-*
-*     One of the standard ways how to maintain object's lifetime.
-*
-*     See http://ootips.org/yonat/4dev/smart-pointers.html for more
-*   general info about smart pointers.
-*
-*     This class implements ref-counted pointer for objects/interfaces that
-*   support AddRef() and Release() methods.
-*/
+ *
+ *     One of the standard ways how to maintain object's lifetime.
+ *
+ *     See http://ootips.org/yonat/4dev/smart-pointers.html for more
+ *   general info about smart pointers.
+ *
+ *     This class implements ref-counted pointer for objects/interfaces that
+ *   support AddRef() and Release() methods.
+ */
 template <class Tcls_>
 class CCountedPtr {
 	/** redefine the template argument to make it visible for derived classes */
--- a/yapf/fixedsizearray.hpp	Mon Sep 04 17:30:30 2006 +0000
+++ b/yapf/fixedsizearray.hpp	Mon Sep 04 20:40:33 2006 +0000
@@ -5,13 +5,13 @@
 
 
 /** fixed size array
-    Upon construction it preallocates fixed size block of memory
-		for all items, but doesn't construct them. Item's construction
-		is delayed. */
+ *  Upon construction it preallocates fixed size block of memory
+ *  for all items, but doesn't construct them. Item's construction
+ *  is delayed. */
 template <class Titem_, int Tcapacity_>
 struct CFixedSizeArrayT {
 	/** the only member of fixed size array is pointer to the block
-	    of C array of items. Header can be found on the offset -sizeof(CHdr). */
+	 *  of C array of items. Header can be found on the offset -sizeof(CHdr). */
 	Titem_ *m_items;
 
 	/** header for fixed size array */
--- a/yapf/follow_track.hpp	Mon Sep 04 17:30:30 2006 +0000
+++ b/yapf/follow_track.hpp	Mon Sep 04 20:40:33 2006 +0000
@@ -6,8 +6,8 @@
 #include "yapf.hpp"
 
 /** Track follower helper template class (can serve pathfinders and vehicle
-    controllers). See 6 different typedefs below for 3 different transport
-    types w/ of w/o 90-deg turns allowed */
+ *  controllers). See 6 different typedefs below for 3 different transport
+ *  types w/ of w/o 90-deg turns allowed */
 template <TransportType Ttr_type_, bool T90deg_turns_allowed_ = true>
 struct CFollowTrackT : public FollowTrack_t
 {
@@ -38,7 +38,7 @@
 	FORCEINLINE static bool Allow90degTurns() {return T90deg_turns_allowed_;}
 
 	/** main follower routine. Fills all members and return true on success.
-	    Otherwise returns false if track can't be followed. */
+	 *  Otherwise returns false if track can't be followed. */
 	FORCEINLINE bool Follow(TileIndex old_tile, Trackdir old_td)
 	{
 		m_old_tile = old_tile;
--- a/yapf/hashtable.hpp	Mon Sep 04 17:30:30 2006 +0000
+++ b/yapf/hashtable.hpp	Mon Sep 04 20:40:33 2006 +0000
@@ -95,26 +95,26 @@
 };
 
 /** @class CHashTableT<Titem, Thash_bits> - simple hash table
-    of pointers allocated elsewhere.
-
-    Supports: Add/Find/Remove of Titems.
-
-    Your Titem must meet some extra requirements to be CHashTableT
-    compliant:
-      - its constructor/destructor (if any) must be public
-      - if the copying of item requires an extra resource management,
-          you must define also copy constructor
-      - must support nested type (struct, class or typedef) Titem::Key
-          that defines the type of key class for that item
-      - must support public method:
-          const Key& GetKey() const; // return the item's key object
-
-		In addition, the Titem::Key class must support:
-      - public method that calculates key's hash:
-          int CalcHash() const;
-			- public 'equality' operator to compare the key with another one
-					bool operator == (const Key& other) const;
-*/
+ *  of pointers allocated elsewhere.
+ *
+ *  Supports: Add/Find/Remove of Titems.
+ *
+ *  Your Titem must meet some extra requirements to be CHashTableT
+ *  compliant:
+ *    - its constructor/destructor (if any) must be public
+ *    - if the copying of item requires an extra resource management,
+ *        you must define also copy constructor
+ *    - must support nested type (struct, class or typedef) Titem::Key
+ *        that defines the type of key class for that item
+ *    - must support public method:
+ *        const Key& GetKey() const; // return the item's key object
+ *
+ *  In addition, the Titem::Key class must support:
+ *    - public method that calculates key's hash:
+ *        int CalcHash() const;
+ *    - public 'equality' operator to compare the key with another one
+ *        bool operator == (const Key& other) const;
+ */
 template <class Titem_, int Thash_bits_>
 class CHashTableT {
 public:
@@ -125,7 +125,7 @@
 
 protected:
 	/** each slot contains pointer to the first item in the list,
-	    Titem contains pointer to the next item - GetHashNext(), SetHashNext() */
+	 *  Titem contains pointer to the next item - GetHashNext(), SetHashNext() */
 	typedef CHashTableSlotT<Titem_> Slot;
 
 	Slot*  m_slots;     // here we store our data (array of blobs)
--- a/yapf/nodelist.hpp	Mon Sep 04 17:30:30 2006 +0000
+++ b/yapf/nodelist.hpp	Mon Sep 04 20:40:33 2006 +0000
@@ -8,8 +8,8 @@
 #include "binaryheap.hpp"
 
 /** Hash table based node list multi-container class.
-    Implements open list, closed list and priority queue for A-star
-    path finder. */
+ *  Implements open list, closed list and priority queue for A-star
+ *  path finder. */
 template <class Titem_, int Thash_bits_open_, int Thash_bits_closed_>
 class CNodeList_HashTableT {
 public:
--- a/yapf/unittest/test_yapf.h	Mon Sep 04 17:30:30 2006 +0000
+++ b/yapf/unittest/test_yapf.h	Mon Sep 04 20:40:33 2006 +0000
@@ -160,8 +160,8 @@
 	FORCEINLINE char TransportTypeChar() const {return 'T';}
 
 	/** Called by YAPF to move from the given node to the next tile. For each
-	*   reachable trackdir on the new tile creates new node, initializes it
-	*   and adds it to the open list by calling Yapf().AddNewNode(n) */
+	 *  reachable trackdir on the new tile creates new node, initializes it
+	 *  and adds it to the open list by calling Yapf().AddNewNode(n) */
 	FORCEINLINE void PfFollowNode(Node& org)
 	{
 		int x_org = org.m_key.m_x;
@@ -207,8 +207,8 @@
 	}
 
 	/** Called by YAPF to calculate the cost from the origin to the given node.
-	*   Calculates only the cost of given node, adds it to the parent node cost
-	*   and stores the result into Node::m_cost member */
+	 *  Calculates only the cost of given node, adds it to the parent node cost
+	 *  and stores the result into Node::m_cost member */
 	FORCEINLINE bool PfCalcCost(Node& n)
 	{
 		// base tile cost depending on distance
@@ -225,7 +225,7 @@
 	}
 
 	/** Called by YAPF to calculate cost estimate. Calculates distance to the destination
-	*   adds it to the actual cost from origin and stores the sum to the Node::m_estimate */
+	 *  adds it to the actual cost from origin and stores the sum to the Node::m_estimate */
 	FORCEINLINE bool PfCalcEstimate(Node& n)
 	{
 		int dx = abs(n.m_key.m_x - m_x2);
--- a/yapf/unittest/unittest.cpp	Mon Sep 04 17:30:30 2006 +0000
+++ b/yapf/unittest/unittest.cpp	Mon Sep 04 20:40:33 2006 +0000
@@ -109,23 +109,23 @@
 
 extern "C"
 const byte _ffb_64[128] = {
-	0,0,1,0,2,0,1,0,
-	3,0,1,0,2,0,1,0,
-	4,0,1,0,2,0,1,0,
-	3,0,1,0,2,0,1,0,
-	5,0,1,0,2,0,1,0,
-	3,0,1,0,2,0,1,0,
-	4,0,1,0,2,0,1,0,
-	3,0,1,0,2,0,1,0,
+	 0,  0,  1,  0,  2,  0,  1,  0,
+	 3,  0,  1,  0,  2,  0,  1,  0,
+	 4,  0,  1,  0,  2,  0,  1,  0,
+	 3,  0,  1,  0,  2,  0,  1,  0,
+	 5,  0,  1,  0,  2,  0,  1,  0,
+	 3,  0,  1,  0,  2,  0,  1,  0,
+	 4,  0,  1,  0,  2,  0,  1,  0,
+	 3,  0,  1,  0,  2,  0,  1,  0,
 
-	0,0,0,2,0,4,4,6,
-	0,8,8,10,8,12,12,14,
-	0,16,16,18,16,20,20,22,
-	16,24,24,26,24,28,28,30,
-	0,32,32,34,32,36,36,38,
-	32,40,40,42,40,44,44,46,
-	32,48,48,50,48,52,52,54,
-	48,56,56,58,56,60,60,62,
+	 0,  0,  0,  2,  0,  4,  4,  6,
+	 0,  8,  8, 10,  8, 12, 12, 14,
+	 0, 16, 16, 18, 16, 20, 20, 22,
+	16, 24, 24, 26, 24, 28, 28, 30,
+	 0, 32, 32, 34, 32, 36, 36, 38,
+	32, 40, 40, 42, 40, 44, 44, 46,
+	32, 48, 48, 50, 48, 52, 52, 54,
+	48, 56, 56, 58, 56, 60, 60, 62,
 };
 
 /* Maps a trackdir to the (4-way) direction the tile is exited when following
--- a/yapf/yapf.h	Mon Sep 04 17:30:30 2006 +0000
+++ b/yapf/yapf.h	Mon Sep 04 20:40:33 2006 +0000
@@ -6,54 +6,54 @@
 #include "../debug.h"
 
 /** Finds the best path for given ship.
-	@param v        - the ship that needs to find a path
-	@param tile     - the tile to find the path from (should be next tile the ship is about to enter)
-	@param enterdir - diagonal direction which the ship will enter this new tile from
-	@param tracks   - available tracks on the new tile (to choose from)
-	@return         - the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found
+ * @param v        the ship that needs to find a path
+ * @param tile     the tile to find the path from (should be next tile the ship is about to enter)
+ * @param enterdir diagonal direction which the ship will enter this new tile from
+ * @param tracks   available tracks on the new tile (to choose from)
+ * @return         the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found
  */
 Trackdir YapfChooseShipTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks);
 
 /** Finds the best path for given road vehicle.
-	@param v        - the RV that needs to find a path
-	@param tile     - the tile to find the path from (should be next tile the RV is about to enter)
-	@param enterdir - diagonal direction which the RV will enter this new tile from
-	@param tracks   - available tracks on the new tile (to choose from)
-	@return         - the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found
-*/
+ * @param v        the RV that needs to find a path
+ * @param tile     the tile to find the path from (should be next tile the RV is about to enter)
+ * @param enterdir diagonal direction which the RV will enter this new tile from
+ * @param tracks   available tracks on the new tile (to choose from)
+ * @return         the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found
+ */
 Trackdir YapfChooseRoadTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir);
 
 /** Finds the best path for given train.
-	@param v        - the train that needs to find a path
-	@param tile     - the tile to find the path from (should be next tile the train is about to enter)
-	@param enterdir - diagonal direction which the RV will enter this new tile from
-	@param tracks   - available tracks on the new tile (to choose from)
-	@return         - the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found
-*/
+ * @param v        the train that needs to find a path
+ * @param tile     the tile to find the path from (should be next tile the train is about to enter)
+ * @param enterdir diagonal direction which the RV will enter this new tile from
+ * @param tracks   available tracks on the new tile (to choose from)
+ * @return         the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found
+ */
 Trackdir YapfChooseRailTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirs);
 
 /** Used by RV multistop feature to find the nearest road stop that has a free slot.
-	@param v      - RV (its current tile will be the origin)
-	@param tile   - destination tile
-	@return       - distance from origin tile to the destination (number of road tiles) or UINT_MAX if path not found
-*/
+ * @param v      RV (its current tile will be the origin)
+ * @param tile   destination tile
+ * @return       distance from origin tile to the destination (number of road tiles) or UINT_MAX if path not found
+ */
 uint YapfRoadVehDistanceToTile(const Vehicle* v, TileIndex tile);
 
 /** Used when user sends RV to the nearest depot or if RV needs servicing.
-		Returns the nearest depot (or NULL if depot was not found).
-*/
+ * Returns the nearest depot (or NULL if depot was not found).
+ */
 Depot* YapfFindNearestRoadDepot(const Vehicle *v);
 
 /** Used when user sends train to the nearest depot or if train needs servicing.
-	@v            - train that needs to go to some depot
-	@max_distance - max distance (number of track tiles) from the current train position
-	                  (used also as optimization - the pathfinder can stop path finding if max_distance
-	                  was reached and no depot was seen)
-	@reverse_penalty - penalty that should be added for the path that requires reversing the train first
-	@depot_tile   - receives the depot tile if depot was found
-	@reversed     - receives true if train needs to reversed first
-	@return       - the true if depot was found.
-*/
+ * @v            train that needs to go to some depot
+ * @max_distance max distance (number of track tiles) from the current train position
+ *                  (used also as optimization - the pathfinder can stop path finding if max_distance
+ *                  was reached and no depot was seen)
+ * @reverse_penalty penalty that should be added for the path that requires reversing the train first
+ * @depot_tile   receives the depot tile if depot was found
+ * @reversed     receives true if train needs to reversed first
+ * @return       the true if depot was found.
+ */
 bool YapfFindNearestRailDepotTwoWay(Vehicle *v, int max_distance, int reverse_penalty, TileIndex* depot_tile, bool* reversed);
 
 /** Returns true if it is better to reverse the train before leaving station */
@@ -72,17 +72,17 @@
 
 
 /** Track followers. They should help whenever any new code will need to walk through
-tracks, road or water tiles (pathfinders, signal controllers, vehicle controllers).
-It is an attempt to introduce API that should simplify tasks listed above.
-If you will need to use it:
-	1. allocate/declare FollowTrack_t structure;
-	2. call FollowTrackInit() and provide vehicle (if relevant)
-	3. call one of 6 FollowTrackXxxx() APIs below
-	4. check return value (if true then continue else stop)
-	5. look at FollowTrack_t structure for the result
-	6. optionally repeat steps 3..5
-	7. in case of troubles contact KUDr
-*/
+ * tracks, road or water tiles (pathfinders, signal controllers, vehicle controllers).
+ * It is an attempt to introduce API that should simplify tasks listed above.
+ * If you will need to use it:
+ *   1. allocate/declare FollowTrack_t structure;
+ *   2. call FollowTrackInit() and provide vehicle (if relevant)
+ *   3. call one of 6 FollowTrackXxxx() APIs below
+ *   4. check return value (if true then continue else stop)
+ *   5. look at FollowTrack_t structure for the result
+ *   6. optionally repeat steps 3..5
+ *   7. in case of troubles contact KUDr
+ */
 
 /** Base struct for track followers. */
 typedef struct FollowTrack_t
--- a/yapf/yapf_base.hpp	Mon Sep 04 17:30:30 2006 +0000
+++ b/yapf/yapf_base.hpp	Mon Sep 04 20:40:33 2006 +0000
@@ -14,34 +14,34 @@
 extern int _total_pf_time_us;
 
 /** CYapfBaseT - A-star type path finder base class.
-		Derive your own pathfinder from it. You must provide the following template argument:
-			Types      - used as collection of local types used in pathfinder
-
-		Requirements for the Types struct:
-		----------------------------------
-		The following types must be defined in the 'Types' argument:
-			- Types::Tpf - your pathfinder derived from CYapfBaseT
-			- Types::NodeList - open/closed node list (look at CNodeList_HashTableT)
-		NodeList needs to have defined local type Titem - defines the pathfinder node type.
-		Node needs to define local type Key - the node key in the collection ()
-
-		For node list you can use template class CNodeList_HashTableT, for which
-		you need to declare only your node type. Look at test_yapf.h for an example.
-
-
-		Requrements to your pathfinder class derived from CYapfBaseT:
-		-------------------------------------------------------------
-		Your pathfinder derived class needs to implement following methods:
-			FORCEINLINE void PfSetStartupNodes()
-			FORCEINLINE void PfFollowNode(Node& org)
-			FORCEINLINE bool PfCalcCost(Node& n)
-			FORCEINLINE bool PfCalcEstimate(Node& n)
-			FORCEINLINE bool PfDetectDestination(Node& n)
-
-		For more details about those methods, look at the end of CYapfBaseT
-		declaration. There are some examples. For another example look at
-		test_yapf.h (part or unittest project).
-*/
+ *  Derive your own pathfinder from it. You must provide the following template argument:
+ *    Types      - used as collection of local types used in pathfinder
+ *
+ * Requirements for the Types struct:
+ *  ----------------------------------
+ *  The following types must be defined in the 'Types' argument:
+ *    - Types::Tpf - your pathfinder derived from CYapfBaseT
+ *    - Types::NodeList - open/closed node list (look at CNodeList_HashTableT)
+ *  NodeList needs to have defined local type Titem - defines the pathfinder node type.
+ *  Node needs to define local type Key - the node key in the collection ()
+ *
+ *  For node list you can use template class CNodeList_HashTableT, for which
+ *  you need to declare only your node type. Look at test_yapf.h for an example.
+ *
+ *
+ *  Requrements to your pathfinder class derived from CYapfBaseT:
+ *  -------------------------------------------------------------
+ *  Your pathfinder derived class needs to implement following methods:
+ *    FORCEINLINE void PfSetStartupNodes()
+ *    FORCEINLINE void PfFollowNode(Node& org)
+ *    FORCEINLINE bool PfCalcCost(Node& n)
+ *    FORCEINLINE bool PfCalcEstimate(Node& n)
+ *    FORCEINLINE bool PfDetectDestination(Node& n)
+ *
+ *  For more details about those methods, look at the end of CYapfBaseT
+ *  declaration. There are some examples. For another example look at
+ *  test_yapf.h (part or unittest project).
+ */
 template <class Types>
 class CYapfBaseT {
 public:
@@ -105,12 +105,12 @@
 	}
 
 	/** Main pathfinder routine:
-			 - set startup node(s)
-			 - main loop that stops if:
-					- the destination was found
-					- or the open list is empty (no route to destination).
-					- or the maximum amount of loops reached - m_max_search_nodes (default = 10000)
-			@return true if the path was found */
+	 *   - set startup node(s)
+	 *   - main loop that stops if:
+	 *      - the destination was found
+	 *      - or the open list is empty (no route to destination).
+	 *      - or the maximum amount of loops reached - m_max_search_nodes (default = 10000)
+	 * @return true if the path was found */
 	inline bool FindPath(const Vehicle* v)
 	{
 		m_veh = v;
@@ -160,16 +160,16 @@
 	}
 
 	/** If path was found return the best node that has reached the destination. Otherwise
-			return the best visited node (which was nearest to the destination).
-	*/
+	 *  return the best visited node (which was nearest to the destination).
+	 */
 	FORCEINLINE Node& GetBestNode()
 	{
 		return (m_pBestDestNode != NULL) ? *m_pBestDestNode : *m_pBestIntermediateNode;
 	}
 
 	/** Calls NodeList::CreateNewNode() - allocates new node that can be filled and used
-			as argument for AddStartupNode() or AddNewNode()
-	*/
+	 *  as argument for AddStartupNode() or AddNewNode()
+	 */
 	FORCEINLINE Node& CreateNewNode()
 	{
 		Node& node = *m_nodes.CreateNewNode();
@@ -203,7 +203,7 @@
 	}
 
 	/** AddNewNode() - called by Tderived::PfFollowNode() for each child node.
-	    Nodes are evaluated here and added into open list */
+	 *  Nodes are evaluated here and added into open list */
 	void AddNewNode(Node& n)
 	{
 		// evaluate the node
--- a/yapf/yapf_common.hpp	Mon Sep 04 17:30:30 2006 +0000
+++ b/yapf/yapf_common.hpp	Mon Sep 04 20:40:33 2006 +0000
@@ -129,7 +129,7 @@
 	}
 
 	/** Called by YAPF to calculate cost estimate. Calculates distance to the destination
-	*   adds it to the actual cost from origin and stores the sum to the Node::m_estimate */
+	 *  adds it to the actual cost from origin and stores the sum to the Node::m_estimate */
 	inline bool PfCalcEstimate(Node& n)
 	{
 		int dx = abs(TileX(n.GetTile()) - TileX(m_destTile));
@@ -144,9 +144,9 @@
 };
 
 /** YAPF template that uses Ttypes template argument to determine all YAPF
-*   components (base classes) from which the actual YAPF is composed.
-*   For example classes consult: CYapfRail_TypesT template and its instantiations:
-*   CYapfRail1, CYapfRail2, CYapfRail3, CYapfAnyDepotRail1, CYapfAnyDepotRail2, CYapfAnyDepotRail3 */
+ *  components (base classes) from which the actual YAPF is composed.
+ *  For example classes consult: CYapfRail_TypesT template and its instantiations:
+ *  CYapfRail1, CYapfRail2, CYapfRail3, CYapfAnyDepotRail1, CYapfAnyDepotRail2, CYapfAnyDepotRail3 */
 template <class Ttypes>
 class CYapfT
 	: public Ttypes::PfBase         ///< Instance of CYapfBaseT - main YAPF loop and support base class
--- a/yapf/yapf_costcache.hpp	Mon Sep 04 17:30:30 2006 +0000
+++ b/yapf/yapf_costcache.hpp	Mon Sep 04 20:40:33 2006 +0000
@@ -4,9 +4,9 @@
 
 
 /** CYapfSegmentCostCacheNoneT - the formal only yapf cost cache provider that implements
-PfNodeCacheFetch() and PfNodeCacheFlush() callbacks. Used when nodes don't have CachedData
-defined (they don't count with any segment cost caching).
-*/
+ * PfNodeCacheFetch() and PfNodeCacheFlush() callbacks. Used when nodes don't have CachedData
+ * defined (they don't count with any segment cost caching).
+ */
 template <class Types>
 class CYapfSegmentCostCacheNoneT
 {
@@ -15,14 +15,14 @@
 	typedef typename Types::NodeList::Titem Node; ///< this will be our node type
 
 	/** Called by YAPF to attach cached or local segment cost data to the given node.
-	*   @return true if globally cached data were used or false if local data was used */
+	 *  @return true if globally cached data were used or false if local data was used */
 	FORCEINLINE bool PfNodeCacheFetch(Node& n)
 	{
 		return false;
 	};
 
 	/** Called by YAPF to flush the cached segment cost data back into cache storage.
-	*   Current cache implementation doesn't use that. */
+	 *  Current cache implementation doesn't use that. */
 	FORCEINLINE void PfNodeCacheFlush(Node& n)
 	{
 	};
@@ -30,9 +30,9 @@
 
 
 /** CYapfSegmentCostCacheLocalT - the yapf cost cache provider that implements fake segment
-cost caching functionality for yapf. Used when node needs caching, but you don't want to
-cache the segment costs.
-*/
+ * cost caching functionality for yapf. Used when node needs caching, but you don't want to
+ * cache the segment costs.
+ */
 template <class Types>
 class CYapfSegmentCostCacheLocalT
 {
@@ -52,7 +52,7 @@
 
 public:
 	/** Called by YAPF to attach cached or local segment cost data to the given node.
-	*   @return true if globally cached data were used or false if local data was used */
+	 *  @return true if globally cached data were used or false if local data was used */
 	FORCEINLINE bool PfNodeCacheFetch(Node& n)
 	{
 		CacheKey key(n.GetKey());
@@ -61,7 +61,7 @@
 	};
 
 	/** Called by YAPF to flush the cached segment cost data back into cache storage.
-	*   Current cache implementation doesn't use that. */
+	 *  Current cache implementation doesn't use that. */
 	FORCEINLINE void PfNodeCacheFlush(Node& n)
 	{
 	};
@@ -69,10 +69,10 @@
 
 
 /** Base class for segment cost cache providers. Contains global counter
-*   of track layout changes and static notification function called whenever
-*   the track layout changes. It is implemented as base class because it needs
-*   to be shared between all rail YAPF types (one shared counter, one notification
-*   function. */
+ *  of track layout changes and static notification function called whenever
+ *  the track layout changes. It is implemented as base class because it needs
+ *  to be shared between all rail YAPF types (one shared counter, one notification
+ *  function. */
 struct CSegmentCostCacheBase
 {
 	static int   s_rail_change_counter;
@@ -82,13 +82,13 @@
 
 
 /** CSegmentCostCacheT - template class providing hash-map and storage (heap)
-    of Tsegment structures. Each rail node contains pointer to the segment
-    that contains cached (or non-cached) segment cost information. Nodes can
-    differ by key type, but they use the same segment type. Segment key should
-    be always the same (TileIndex + DiagDirection) that represent the beginning
-    of the segment (origin tile and exit-dir from this tile).
-    Different CYapfCachedCostT types can share the same type of CSegmentCostCacheT.
-    Look at CYapfRailSegment (yapf_node_rail.hpp) for the segment example */
+ *  of Tsegment structures. Each rail node contains pointer to the segment
+ *  that contains cached (or non-cached) segment cost information. Nodes can
+ *  differ by key type, but they use the same segment type. Segment key should
+ *  be always the same (TileIndex + DiagDirection) that represent the beginning
+ *  of the segment (origin tile and exit-dir from this tile).
+ *  Different CYapfCachedCostT types can share the same type of CSegmentCostCacheT.
+ *  Look at CYapfRailSegment (yapf_node_rail.hpp) for the segment example */
 template <class Tsegment>
 struct CSegmentCostCacheT
 	: public CSegmentCostCacheBase
@@ -119,8 +119,8 @@
 };
 
 /** CYapfSegmentCostCacheGlobalT - the yapf cost cache provider that adds the segment cost
-    caching functionality to yapf. Using this class as base of your will provide the global
-		segment cost caching services for your Nodes.
+ *  caching functionality to yapf. Using this class as base of your will provide the global
+ *  segment cost caching services for your Nodes.
 */
 template <class Types>
 class CYapfSegmentCostCacheGlobalT
@@ -173,7 +173,7 @@
 
 public:
 	/** Called by YAPF to attach cached or local segment cost data to the given node.
-	*   @return true if globally cached data were used or false if local data was used */
+	 *  @return true if globally cached data were used or false if local data was used */
 	FORCEINLINE bool PfNodeCacheFetch(Node& n)
 	{
 		if (!Yapf().CanUseGlobalCache(n)) {
@@ -187,7 +187,7 @@
 	};
 
 	/** Called by YAPF to flush the cached segment cost data back into cache storage.
-	*   Current cache implementation doesn't use that. */
+	 *  Current cache implementation doesn't use that. */
 	FORCEINLINE void PfNodeCacheFlush(Node& n)
 	{
 	};
--- a/yapf/yapf_costrail.hpp	Mon Sep 04 17:30:30 2006 +0000
+++ b/yapf/yapf_costrail.hpp	Mon Sep 04 20:40:33 2006 +0000
@@ -160,8 +160,8 @@
 	FORCEINLINE void SetMaxCost(int max_cost) {m_max_cost = max_cost;}
 
 	/** Called by YAPF to calculate the cost from the origin to the given node.
-	*   Calculates only the cost of given node, adds it to the parent node cost
-	*   and stores the result into Node::m_cost member */
+	 *  Calculates only the cost of given node, adds it to the parent node cost
+	 *  and stores the result into Node::m_cost member */
 	FORCEINLINE bool PfCalcCost(Node& n)
 	{
 		assert(!n.flags_u.flags_s.m_targed_seen);
--- a/yapf/yapf_destrail.hpp	Mon Sep 04 17:30:30 2006 +0000
+++ b/yapf/yapf_destrail.hpp	Mon Sep 04 20:40:33 2006 +0000
@@ -46,7 +46,7 @@
 	}
 
 	/** Called by YAPF to calculate cost estimate. Calculates distance to the destination
-	*   adds it to the actual cost from origin and stores the sum to the Node::m_estimate */
+	 *  adds it to the actual cost from origin and stores the sum to the Node::m_estimate */
 	FORCEINLINE bool PfCalcEstimate(Node& n)
 	{
 		n.m_estimate = n.m_cost;
@@ -118,7 +118,7 @@
 	}
 
 	/** Called by YAPF to calculate cost estimate. Calculates distance to the destination
-	*   adds it to the actual cost from origin and stores the sum to the Node::m_estimate */
+	 *  adds it to the actual cost from origin and stores the sum to the Node::m_estimate */
 	FORCEINLINE bool PfCalcEstimate(Node& n)
 	{
 		static int dg_dir_to_x_offs[] = {-1, 0, 1, 0};
--- a/yapf/yapf_rail.cpp	Mon Sep 04 17:30:30 2006 +0000
+++ b/yapf/yapf_rail.cpp	Mon Sep 04 20:40:33 2006 +0000
@@ -28,8 +28,8 @@
 
 public:
 	/** Called by YAPF to move from the given node to the next tile. For each
-	*   reachable trackdir on the new tile creates new node, initializes it
-	*   and adds it to the open list by calling Yapf().AddNewNode(n) */
+	 *  reachable trackdir on the new tile creates new node, initializes it
+	 *  and adds it to the open list by calling Yapf().AddNewNode(n) */
 	inline void PfFollowNode(Node& old_node)
 	{
 		TrackFollower F(Yapf().GetVehicle());
@@ -91,8 +91,8 @@
 
 public:
 	/** Called by YAPF to move from the given node to the next tile. For each
-	*   reachable trackdir on the new tile creates new node, initializes it
-	*   and adds it to the open list by calling Yapf().AddNewNode(n) */
+	 *  reachable trackdir on the new tile creates new node, initializes it
+	 *  and adds it to the open list by calling Yapf().AddNewNode(n) */
 	inline void PfFollowNode(Node& old_node)
 	{
 		TrackFollower F(Yapf().GetVehicle());
--- a/yapf/yapf_road.cpp	Mon Sep 04 17:30:30 2006 +0000
+++ b/yapf/yapf_road.cpp	Mon Sep 04 20:40:33 2006 +0000
@@ -64,8 +64,8 @@
 
 public:
 	/** Called by YAPF to calculate the cost from the origin to the given node.
-	*   Calculates only the cost of given node, adds it to the parent node cost
-	*   and stores the result into Node::m_cost member */
+	 *  Calculates only the cost of given node, adds it to the parent node cost
+	 *  and stores the result into Node::m_cost member */
 	FORCEINLINE bool PfCalcCost(Node& n)
 	{
 		int segment_cost = 0;
@@ -144,7 +144,7 @@
 	}
 
 	/** Called by YAPF to calculate cost estimate. Calculates distance to the destination
-	*   adds it to the actual cost from origin and stores the sum to the Node::m_estimate */
+	 *  adds it to the actual cost from origin and stores the sum to the Node::m_estimate */
 	FORCEINLINE bool PfCalcEstimate(Node& n)
 	{
 		n.m_estimate = n.m_cost;
@@ -186,7 +186,7 @@
 	}
 
 	/** Called by YAPF to calculate cost estimate. Calculates distance to the destination
-	*   adds it to the actual cost from origin and stores the sum to the Node::m_estimate */
+	 *  adds it to the actual cost from origin and stores the sum to the Node::m_estimate */
 	inline bool PfCalcEstimate(Node& n)
 	{
 		static int dg_dir_to_x_offs[] = {-1, 0, 1, 0};
@@ -231,8 +231,8 @@
 public:
 
 	/** Called by YAPF to move from the given node to the next tile. For each
-	*   reachable trackdir on the new tile creates new node, initializes it
-	*   and adds it to the open list by calling Yapf().AddNewNode(n) */
+	 *  reachable trackdir on the new tile creates new node, initializes it
+	 *  and adds it to the open list by calling Yapf().AddNewNode(n) */
 	inline void PfFollowNode(Node& old_node)
 	{
 		TrackFollower F(Yapf().GetVehicle());
--- a/yapf/yapf_settings.h	Mon Sep 04 17:30:30 2006 +0000
+++ b/yapf/yapf_settings.h	Mon Sep 04 20:40:33 2006 +0000
@@ -7,15 +7,15 @@
 
 # ifndef YS_DEF
 /*
-*  if YS_DEF is not defined, we will only do following declaration:
-*  typedef struct YapfSettings {
-*    bool   disable_node_optimization;
-*    uint32 max_search_nodes;
-*    .... all other yapf related settings ...
-*  } YapfSettings;
-*
-*  otherwise we will just expand YS_DEF_xx macros and then #undef them
-*/
+ *  if YS_DEF is not defined, we will only do following declaration:
+ *  typedef struct YapfSettings {
+ *    bool   disable_node_optimization;
+ *    uint32 max_search_nodes;
+ *    .... all other yapf related settings ...
+ *  } YapfSettings;
+ *
+ *  otherwise we will just expand YS_DEF_xx macros and then #undef them
+ */
 #  define YS_DEF_BEGIN typedef struct YapfSettings {
 #  define YS_DEF(type, name) type name;
 #  define YS_DEF_END } YapfSettings;
--- a/yapf/yapf_ship.cpp	Mon Sep 04 17:30:30 2006 +0000
+++ b/yapf/yapf_ship.cpp	Mon Sep 04 20:40:33 2006 +0000
@@ -20,8 +20,8 @@
 
 public:
 	/** Called by YAPF to move from the given node to the next tile. For each
-	*   reachable trackdir on the new tile creates new node, initializes it
-	*   and adds it to the open list by calling Yapf().AddNewNode(n) */
+	 *  reachable trackdir on the new tile creates new node, initializes it
+	 *  and adds it to the open list by calling Yapf().AddNewNode(n) */
 	inline void PfFollowNode(Node& old_node)
 	{
 		TrackFollower F;
@@ -95,8 +95,8 @@
 
 public:
 	/** Called by YAPF to calculate the cost from the origin to the given node.
-	*   Calculates only the cost of given node, adds it to the parent node cost
-	*   and stores the result into Node::m_cost member */
+	 *  Calculates only the cost of given node, adds it to the parent node cost
+	 *  and stores the result into Node::m_cost member */
 	FORCEINLINE bool PfCalcCost(Node& n)
 	{
 		// base tile cost depending on distance
@@ -110,8 +110,8 @@
 };
 
 /** Config struct of YAPF for ships.
-		Defines all 6 base YAPF modules as classes providing services for CYapfBaseT.
-*/
+ *  Defines all 6 base YAPF modules as classes providing services for CYapfBaseT.
+ */
 template <class Tpf_, class Ttrack_follower, class Tnode_list>
 struct CYapfShip_TypesT
 {