yapf/yapf.h
changeset 4549 106ed18a7675
parent 4462 d67a579a5452
child 4870 2d8c7ffbbac9
--- a/yapf/yapf.h	Mon Sep 04 17:30:30 2006 +0000
+++ b/yapf/yapf.h	Mon Sep 04 20:40:33 2006 +0000
@@ -6,54 +6,54 @@
 #include "../debug.h"
 
 /** Finds the best path for given ship.
-	@param v        - the ship that needs to find a path
-	@param tile     - the tile to find the path from (should be next tile the ship is about to enter)
-	@param enterdir - diagonal direction which the ship will enter this new tile from
-	@param tracks   - available tracks on the new tile (to choose from)
-	@return         - the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found
+ * @param v        the ship that needs to find a path
+ * @param tile     the tile to find the path from (should be next tile the ship is about to enter)
+ * @param enterdir diagonal direction which the ship will enter this new tile from
+ * @param tracks   available tracks on the new tile (to choose from)
+ * @return         the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found
  */
 Trackdir YapfChooseShipTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks);
 
 /** Finds the best path for given road vehicle.
-	@param v        - the RV that needs to find a path
-	@param tile     - the tile to find the path from (should be next tile the RV is about to enter)
-	@param enterdir - diagonal direction which the RV will enter this new tile from
-	@param tracks   - available tracks on the new tile (to choose from)
-	@return         - the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found
-*/
+ * @param v        the RV that needs to find a path
+ * @param tile     the tile to find the path from (should be next tile the RV is about to enter)
+ * @param enterdir diagonal direction which the RV will enter this new tile from
+ * @param tracks   available tracks on the new tile (to choose from)
+ * @return         the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found
+ */
 Trackdir YapfChooseRoadTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir);
 
 /** Finds the best path for given train.
-	@param v        - the train that needs to find a path
-	@param tile     - the tile to find the path from (should be next tile the train is about to enter)
-	@param enterdir - diagonal direction which the RV will enter this new tile from
-	@param tracks   - available tracks on the new tile (to choose from)
-	@return         - the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found
-*/
+ * @param v        the train that needs to find a path
+ * @param tile     the tile to find the path from (should be next tile the train is about to enter)
+ * @param enterdir diagonal direction which the RV will enter this new tile from
+ * @param tracks   available tracks on the new tile (to choose from)
+ * @return         the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found
+ */
 Trackdir YapfChooseRailTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirs);
 
 /** Used by RV multistop feature to find the nearest road stop that has a free slot.
-	@param v      - RV (its current tile will be the origin)
-	@param tile   - destination tile
-	@return       - distance from origin tile to the destination (number of road tiles) or UINT_MAX if path not found
-*/
+ * @param v      RV (its current tile will be the origin)
+ * @param tile   destination tile
+ * @return       distance from origin tile to the destination (number of road tiles) or UINT_MAX if path not found
+ */
 uint YapfRoadVehDistanceToTile(const Vehicle* v, TileIndex tile);
 
 /** Used when user sends RV to the nearest depot or if RV needs servicing.
-		Returns the nearest depot (or NULL if depot was not found).
-*/
+ * Returns the nearest depot (or NULL if depot was not found).
+ */
 Depot* YapfFindNearestRoadDepot(const Vehicle *v);
 
 /** Used when user sends train to the nearest depot or if train needs servicing.
-	@v            - train that needs to go to some depot
-	@max_distance - max distance (number of track tiles) from the current train position
-	                  (used also as optimization - the pathfinder can stop path finding if max_distance
-	                  was reached and no depot was seen)
-	@reverse_penalty - penalty that should be added for the path that requires reversing the train first
-	@depot_tile   - receives the depot tile if depot was found
-	@reversed     - receives true if train needs to reversed first
-	@return       - the true if depot was found.
-*/
+ * @v            train that needs to go to some depot
+ * @max_distance max distance (number of track tiles) from the current train position
+ *                  (used also as optimization - the pathfinder can stop path finding if max_distance
+ *                  was reached and no depot was seen)
+ * @reverse_penalty penalty that should be added for the path that requires reversing the train first
+ * @depot_tile   receives the depot tile if depot was found
+ * @reversed     receives true if train needs to reversed first
+ * @return       the true if depot was found.
+ */
 bool YapfFindNearestRailDepotTwoWay(Vehicle *v, int max_distance, int reverse_penalty, TileIndex* depot_tile, bool* reversed);
 
 /** Returns true if it is better to reverse the train before leaving station */
@@ -72,17 +72,17 @@
 
 
 /** Track followers. They should help whenever any new code will need to walk through
-tracks, road or water tiles (pathfinders, signal controllers, vehicle controllers).
-It is an attempt to introduce API that should simplify tasks listed above.
-If you will need to use it:
-	1. allocate/declare FollowTrack_t structure;
-	2. call FollowTrackInit() and provide vehicle (if relevant)
-	3. call one of 6 FollowTrackXxxx() APIs below
-	4. check return value (if true then continue else stop)
-	5. look at FollowTrack_t structure for the result
-	6. optionally repeat steps 3..5
-	7. in case of troubles contact KUDr
-*/
+ * tracks, road or water tiles (pathfinders, signal controllers, vehicle controllers).
+ * It is an attempt to introduce API that should simplify tasks listed above.
+ * If you will need to use it:
+ *   1. allocate/declare FollowTrack_t structure;
+ *   2. call FollowTrackInit() and provide vehicle (if relevant)
+ *   3. call one of 6 FollowTrackXxxx() APIs below
+ *   4. check return value (if true then continue else stop)
+ *   5. look at FollowTrack_t structure for the result
+ *   6. optionally repeat steps 3..5
+ *   7. in case of troubles contact KUDr
+ */
 
 /** Base struct for track followers. */
 typedef struct FollowTrack_t