src/elrail.c
changeset 5475 2e6990a8c7c4
parent 5385 3868f2e6db9b
equal deleted inserted replaced
5474:ac55aefc54f3 5475:2e6990a8c7c4
       
     1 /* $Id$ */
       
     2 /** @file elrail.c
       
     3  * This file deals with displaying wires and pylons for electric railways.
       
     4  * <h2>Basics</h2>
       
     5  *
       
     6  * <h3>Tile Types</h3>
       
     7  *
       
     8  * We have two different types of tiles in the drawing code:
       
     9  * Normal Railway Tiles (NRTs) which can have more than one track on it, and
       
    10  * Special Railways tiles (SRTs) which have only one track (like crossings, depots
       
    11  * stations, etc).
       
    12  *
       
    13  * <h3>Location Categories</h3>
       
    14  *
       
    15  * All tiles are categorized into three location groups (TLG):
       
    16  * Group 0: Tiles with both an even X coordinate and an even Y coordinate
       
    17  * Group 1: Tiles with an even X and an odd Y coordinate
       
    18  * Group 2: Tiles with an odd X and an even Y coordinate
       
    19  * Group 3: Tiles with both an odd X and Y coordnate.
       
    20  *
       
    21  * <h3>Pylon Points</h3>
       
    22  * <h4>Control Points</h4>
       
    23  * A Pylon Control Point (PCP) is a position where a wire (or rather two)
       
    24  * is mounted onto a pylon.
       
    25  * Each NRT does contain 4 PCPs which are bitmapped to a byte
       
    26  * variable and are represented by the DiagDirection enum
       
    27  *
       
    28  * Each track ends on two PCPs and thus requires one pylon on each end. However,
       
    29  * there is one exception: Straight-and-level tracks only have one pylon every
       
    30  * other tile.
       
    31  *
       
    32  * Now on each edge there are two PCPs: One from each adjacent tile. Both PCPs
       
    33  * are merged using an OR operation (i. e. if one tile needs a PCP at the postion
       
    34  * in question, both tiles get it).
       
    35  *
       
    36  * <h4>Position Points</h4>
       
    37  * A Pylon Position Point (PPP) is a position where a pylon is located on the
       
    38  * ground.  Each PCP owns 8 in (45 degree steps) PPPs that are located around
       
    39  * it. PPPs are represented using the Direction enum. Each track bit has PPPs
       
    40  * that are impossible (because the pylon would be situated on the track) and
       
    41  * some that are preferred (because the pylon would be rectangular to the track).
       
    42  *
       
    43  * <img src="../../elrail_tile.png">
       
    44  * <img src="../../elrail_track.png">
       
    45  *
       
    46  */
       
    47 
       
    48 #include "stdafx.h"
       
    49 #include "openttd.h"
       
    50 #include "station_map.h"
       
    51 #include "tile.h"
       
    52 #include "viewport.h"
       
    53 #include "functions.h" /* We should REALLY get rid of this goddamn file, as it is butt-ugly */
       
    54 #include "variables.h" /* ... same here */
       
    55 #include "rail.h"
       
    56 #include "debug.h"
       
    57 #include "tunnel_map.h"
       
    58 #include "road_map.h"
       
    59 #include "bridge_map.h"
       
    60 #include "bridge.h"
       
    61 #include "rail_map.h"
       
    62 #include "table/sprites.h"
       
    63 #include "table/elrail_data.h"
       
    64 #include "vehicle.h"
       
    65 #include "train.h"
       
    66 #include "gui.h"
       
    67 
       
    68 static inline TLG GetTLG(TileIndex t)
       
    69 {
       
    70 	return (HASBIT(TileX(t), 0) << 1) + HASBIT(TileY(t), 0);
       
    71 }
       
    72 
       
    73 /** Finds which Rail Bits are present on a given tile. For bridge tiles,
       
    74  * returns track bits under the bridge
       
    75  */
       
    76 static TrackBits GetRailTrackBitsUniversal(TileIndex t, byte *override)
       
    77 {
       
    78 	switch (GetTileType(t)) {
       
    79 		case MP_RAILWAY:
       
    80 			if (GetRailType(t) != RAILTYPE_ELECTRIC) return 0;
       
    81 			switch (GetRailTileType(t)) {
       
    82 				case RAIL_TILE_NORMAL: case RAIL_TILE_SIGNALS:
       
    83 					return GetTrackBits(t);
       
    84 				case RAIL_TILE_DEPOT_WAYPOINT:
       
    85 					if (GetRailTileSubtype(t) == RAIL_SUBTYPE_WAYPOINT) return GetRailWaypointBits(t);
       
    86 				default:
       
    87 					return 0;
       
    88 			}
       
    89 			break;
       
    90 
       
    91 		case MP_TUNNELBRIDGE:
       
    92 			if (IsTunnel(t)) {
       
    93 				if (GetRailType(t) != RAILTYPE_ELECTRIC) return 0;
       
    94 				if (override != NULL) *override = 1 << GetTunnelDirection(t);
       
    95 				return AxisToTrackBits(DiagDirToAxis(GetTunnelDirection(t)));
       
    96 			} else {
       
    97 				if (GetRailType(t) != RAILTYPE_ELECTRIC) return 0;
       
    98 				if (override != NULL && DistanceMax(t, GetOtherBridgeEnd(t)) > 1) {
       
    99 					*override = 1 << GetBridgeRampDirection(t);
       
   100 				}
       
   101 				return AxisToTrackBits(DiagDirToAxis(GetBridgeRampDirection(t)));
       
   102 			}
       
   103 
       
   104 		case MP_STREET:
       
   105 			if (GetRoadTileType(t) != ROAD_TILE_CROSSING) return 0;
       
   106 			if (GetRailTypeCrossing(t) != RAILTYPE_ELECTRIC) return 0;
       
   107 			return GetCrossingRailBits(t);
       
   108 
       
   109 		case MP_STATION:
       
   110 			if (!IsRailwayStation(t)) return 0;
       
   111 			if (GetRailType(t) != RAILTYPE_ELECTRIC) return 0;
       
   112 			if (!IsStationTileElectrifiable(t)) return 0;
       
   113 			return TrackToTrackBits(GetRailStationTrack(t));
       
   114 
       
   115 		default:
       
   116 			return 0;
       
   117 	}
       
   118 }
       
   119 
       
   120 /** Corrects the tileh for certain tile types. Returns an effective tileh for the track on the tile.
       
   121  * @param tile The tile to analyse
       
   122  * @param *tileh the tileh
       
   123  */
       
   124 static void AdjustTileh(TileIndex tile, Slope *tileh)
       
   125 {
       
   126 	if (IsTileType(tile, MP_TUNNELBRIDGE)) {
       
   127 		if (IsTunnel(tile)) {
       
   128 			*tileh = SLOPE_FLAT;
       
   129 		} else {
       
   130 			if (*tileh != SLOPE_FLAT) {
       
   131 				*tileh = SLOPE_FLAT;
       
   132 			} else {
       
   133 				switch (GetBridgeRampDirection(tile)) {
       
   134 					case DIAGDIR_NE: *tileh = SLOPE_NE; break;
       
   135 					case DIAGDIR_SE: *tileh = SLOPE_SE; break;
       
   136 					case DIAGDIR_SW: *tileh = SLOPE_SW; break;
       
   137 					case DIAGDIR_NW: *tileh = SLOPE_NW; break;
       
   138 					default: NOT_REACHED();
       
   139 				}
       
   140 			}
       
   141 		}
       
   142 	}
       
   143 }
       
   144 
       
   145 /** Draws wires and, if required, pylons on a given tile
       
   146  * @param ti The Tileinfo to draw the tile for
       
   147  */
       
   148 static void DrawCatenaryRailway(const TileInfo *ti)
       
   149 {
       
   150 	/* Pylons are placed on a tile edge, so we need to take into account
       
   151 	 * the track configuration of 2 adjacent tiles. trackconfig[0] stores the
       
   152 	 * current tile (home tile) while [1] holds the neighbour */
       
   153 	TrackBits trackconfig[TS_END];
       
   154 	bool isflat[TS_END];
       
   155 	/* Note that ti->tileh has already been adjusted for Foundations */
       
   156 	Slope tileh[TS_END] = { ti->tileh, SLOPE_FLAT };
       
   157 
       
   158 	TLG tlg = GetTLG(ti->tile);
       
   159 	byte PCPstatus = 0;
       
   160 	byte OverridePCP = 0;
       
   161 	byte PPPpreferred[DIAGDIR_END];
       
   162 	byte PPPallowed[DIAGDIR_END];
       
   163 	DiagDirection i;
       
   164 	Track t;
       
   165 
       
   166 	/* Find which rail bits are present, and select the override points.
       
   167 	 * We don't draw a pylon:
       
   168 	 * 1) INSIDE a tunnel (we wouldn't see it anyway)
       
   169 	 * 2) on the "far" end of a bridge head (the one that connects to bridge middle),
       
   170 	 *    because that one is drawn on the bridge. Exception is for length 0 bridges
       
   171 	 *    which have no middle tiles */
       
   172 	trackconfig[TS_HOME] = GetRailTrackBitsUniversal(ti->tile, &OverridePCP);
       
   173 	/* If a track bit is present that is not in the main direction, the track is level */
       
   174 	isflat[TS_HOME] = trackconfig[TS_HOME] & (TRACK_BIT_HORZ | TRACK_BIT_VERT);
       
   175 
       
   176 	AdjustTileh(ti->tile, &tileh[TS_HOME]);
       
   177 
       
   178 	for (i = DIAGDIR_NE; i < DIAGDIR_END; i++) {
       
   179 		TileIndex neighbour = ti->tile + TileOffsByDiagDir(i);
       
   180 		uint foundation = 0;
       
   181 		int k;
       
   182 
       
   183 		/* Here's one of the main headaches. GetTileSlope does not correct for possibly
       
   184 		 * existing foundataions, so we do have to do that manually later on.*/
       
   185 		tileh[TS_NEIGHBOUR] = GetTileSlope(neighbour, NULL);
       
   186 		trackconfig[TS_NEIGHBOUR] = GetRailTrackBitsUniversal(neighbour, NULL);
       
   187 		if (IsTunnelTile(neighbour) && i != GetTunnelDirection(neighbour)) trackconfig[TS_NEIGHBOUR] = 0;
       
   188 		isflat[TS_NEIGHBOUR] = trackconfig[TS_NEIGHBOUR] & (TRACK_BIT_HORZ | TRACK_BIT_VERT);
       
   189 
       
   190 		PPPpreferred[i] = 0xFF; /* We start with preferring everything (end-of-line in any direction) */
       
   191 		PPPallowed[i] = AllowedPPPonPCP[i];
       
   192 
       
   193 		/* We cycle through all the existing tracks at a PCP and see what
       
   194 		 * PPPs we want to have, or may not have at all */
       
   195 		for (k = 0; k < NUM_TRACKS_AT_PCP; k++) {
       
   196 			/* Next to us, we have a bridge head, don't worry about that one, if it shows away from us */
       
   197 			if (TrackSourceTile[i][k] == TS_NEIGHBOUR &&
       
   198 			    IsBridgeTile(neighbour) &&
       
   199 			    GetBridgeRampDirection(neighbour) == ReverseDiagDir(i)) {
       
   200 				continue;
       
   201 			}
       
   202 
       
   203 			/* We check whether the track in question (k) is present in the tile
       
   204 			 * (TrackSourceTile) */
       
   205 			if (HASBIT(trackconfig[TrackSourceTile[i][k]], TracksAtPCP[i][k])) {
       
   206 				/* track found, if track is in the neighbour tile, adjust the number
       
   207 				 * of the PCP for preferred/allowed determination*/
       
   208 				DiagDirection PCPpos = (TrackSourceTile[i][k] == TS_HOME) ? i : ReverseDiagDir(i);
       
   209 				SETBIT(PCPstatus, i); /* This PCP is in use */
       
   210 
       
   211 				PPPpreferred[i] &= PreferredPPPofTrackAtPCP[TracksAtPCP[i][k]][PCPpos];
       
   212 				PPPallowed[i] &= ~DisallowedPPPofTrackAtPCP[TracksAtPCP[i][k]][PCPpos];
       
   213 			}
       
   214 		}
       
   215 
       
   216 		/* Deactivate all PPPs if PCP is not used */
       
   217 		PPPpreferred[i] *= HASBIT(PCPstatus, i);
       
   218 		PPPallowed[i] *= HASBIT(PCPstatus, i);
       
   219 
       
   220 		/* A station is always "flat", so adjust the tileh accordingly */
       
   221 		if (IsTileType(neighbour, MP_STATION)) tileh[TS_NEIGHBOUR] = SLOPE_FLAT;
       
   222 
       
   223 		/* Read the foundataions if they are present, and adjust the tileh */
       
   224 		if (IsTileType(neighbour, MP_RAILWAY) && GetRailType(neighbour) == RAILTYPE_ELECTRIC) foundation = GetRailFoundation(tileh[TS_NEIGHBOUR], trackconfig[TS_NEIGHBOUR]);
       
   225 		if (IsBridgeTile(neighbour)) {
       
   226 			foundation = GetBridgeFoundation(tileh[TS_NEIGHBOUR], DiagDirToAxis(GetBridgeRampDirection(neighbour)));
       
   227 		}
       
   228 
       
   229 		if (foundation != 0) {
       
   230 			if (foundation < 15) {
       
   231 				tileh[TS_NEIGHBOUR] = SLOPE_FLAT;
       
   232 			} else {
       
   233 				tileh[TS_NEIGHBOUR] = _inclined_tileh[foundation - 15];
       
   234 			}
       
   235 		}
       
   236 
       
   237 		AdjustTileh(neighbour, &tileh[TS_NEIGHBOUR]);
       
   238 
       
   239 		/* If we have a straight (and level) track, we want a pylon only every 2 tiles
       
   240 		 * Delete the PCP if this is the case. */
       
   241 		/* Level means that the slope is the same, or the track is flat */
       
   242 		if (tileh[TS_HOME] == tileh[TS_NEIGHBOUR] || (isflat[TS_HOME] && isflat[TS_NEIGHBOUR])) {
       
   243 			for (k = 0; k < NUM_IGNORE_GROUPS; k++)
       
   244 				if (PPPpreferred[i] == IgnoredPCP[k][tlg][i]) CLRBIT(PCPstatus, i);
       
   245 		}
       
   246 
       
   247 		/* Now decide where we draw our pylons. First try the preferred PPPs, but they may not exist.
       
   248 		 * In that case, we try the any of the allowed ones. if they don't exist either, don't draw
       
   249 		 * anything. Note that the preferred PPPs still contain the end-of-line markers.
       
   250 		 * Remove those (simply by ANDing with allowed, since these markers are never allowed) */
       
   251 		if ((PPPallowed[i] & PPPpreferred[i]) != 0) PPPallowed[i] &= PPPpreferred[i];
       
   252 
       
   253 		if (MayHaveBridgeAbove(ti->tile) && IsBridgeAbove(ti->tile)) {
       
   254 			Track bridgetrack = GetBridgeAxis(ti->tile) == AXIS_X ? TRACK_X : TRACK_Y;
       
   255 			uint height = GetBridgeHeight(GetNorthernBridgeEnd(ti->tile));
       
   256 
       
   257 			if ((height <= TilePixelHeight(ti->tile) + TILE_HEIGHT) &&
       
   258 			(i == PCPpositions[bridgetrack][0] || i == PCPpositions[bridgetrack][1])) SETBIT(OverridePCP, i);
       
   259 		}
       
   260 
       
   261 		if (PPPallowed[i] != 0 && HASBIT(PCPstatus, i) && !HASBIT(OverridePCP, i)) {
       
   262 			for (k = 0; k < DIR_END; k++) {
       
   263 				byte temp = PPPorder[i][GetTLG(ti->tile)][k];
       
   264 
       
   265 				if (HASBIT(PPPallowed[i], temp)) {
       
   266 					uint x  = ti->x + x_pcp_offsets[i] + x_ppp_offsets[temp];
       
   267 					uint y  = ti->y + y_pcp_offsets[i] + y_ppp_offsets[temp];
       
   268 
       
   269 					/* Don't build the pylon if it would be outside the tile */
       
   270 					if (!HASBIT(OwnedPPPonPCP[i], temp)) {
       
   271 						/* We have a neighour that will draw it, bail out */
       
   272 						if (trackconfig[TS_NEIGHBOUR] != 0) break;
       
   273 						continue; /* No neighbour, go looking for a better position */
       
   274 					}
       
   275 
       
   276 					AddSortableSpriteToDraw(pylons_normal[temp], x, y, 1, 1, 10,
       
   277 							GetSlopeZ(ti->x + x_pcp_offsets[i], ti->y + y_pcp_offsets[i]));
       
   278 					break; /* We already have drawn a pylon, bail out */
       
   279 				}
       
   280 			}
       
   281 		}
       
   282 	}
       
   283 
       
   284 	/* Don't draw a wire under a low bridge */
       
   285 	if (MayHaveBridgeAbove(ti->tile) && IsBridgeAbove(ti->tile) && !(_display_opt & DO_TRANS_BUILDINGS)) {
       
   286 		uint height = GetBridgeHeight(GetNorthernBridgeEnd(ti->tile));
       
   287 
       
   288 		if (height <= TilePixelHeight(ti->tile) + TILE_HEIGHT) return;
       
   289 	}
       
   290 
       
   291 	/* Drawing of pylons is finished, now draw the wires */
       
   292 	for (t = 0; t < TRACK_END; t++) {
       
   293 		if (HASBIT(trackconfig[TS_HOME], t)) {
       
   294 
       
   295 			byte PCPconfig = HASBIT(PCPstatus, PCPpositions[t][0]) +
       
   296 				(HASBIT(PCPstatus, PCPpositions[t][1]) << 1);
       
   297 
       
   298 			const SortableSpriteStruct *sss;
       
   299 			int tileh_selector = !(tileh[TS_HOME] % 3) * tileh[TS_HOME] / 3; /* tileh for the slopes, 0 otherwise */
       
   300 
       
   301 			assert(PCPconfig != 0); /* We have a pylon on neither end of the wire, that doesn't work (since we have no sprites for that) */
       
   302 			assert(!IsSteepSlope(tileh[TS_HOME]));
       
   303 			sss = &CatenarySpriteData[Wires[tileh_selector][t][PCPconfig]];
       
   304 
       
   305 			AddSortableSpriteToDraw( sss->image, ti->x + sss->x_offset, ti->y + sss->y_offset,
       
   306 				sss->x_size, sss->y_size, sss->z_size, GetSlopeZ(ti->x + min(sss->x_offset, TILE_SIZE - 1), ti->y + min(sss->y_offset, TILE_SIZE - 1)) + sss->z_offset);
       
   307 		}
       
   308 	}
       
   309 }
       
   310 
       
   311 static void DrawCatenaryOnBridge(const TileInfo *ti)
       
   312 {
       
   313 	TileIndex end = GetSouthernBridgeEnd(ti->tile);
       
   314 	TileIndex start = GetOtherBridgeEnd(end);
       
   315 
       
   316 	uint length = GetBridgeLength(start, end);
       
   317 	uint num = DistanceMax(ti->tile, start);
       
   318 	uint height;
       
   319 
       
   320 	const SortableSpriteStruct *sss;
       
   321 	Axis axis = GetBridgeAxis(ti->tile);
       
   322 	TLG tlg = GetTLG(ti->tile);
       
   323 
       
   324 	CatenarySprite offset = axis == AXIS_X ? 0 : WIRE_Y_FLAT_BOTH - WIRE_X_FLAT_BOTH;
       
   325 
       
   326 	if ((length % 2) && num == length) {
       
   327 		/* Draw the "short" wire on the southern end of the bridge
       
   328 		 * only needed if the length of the bridge is odd */
       
   329 		sss = &CatenarySpriteData[WIRE_X_FLAT_BOTH + offset];
       
   330 	} else {
       
   331 		/* Draw "long" wires on all other tiles of the bridge (one pylon every two tiles) */
       
   332 		sss = &CatenarySpriteData[WIRE_X_FLAT_SW + (num % 2) + offset];
       
   333 	}
       
   334 
       
   335 	height = GetBridgeHeight(end);
       
   336 
       
   337 	AddSortableSpriteToDraw( sss->image, ti->x + sss->x_offset, ti->y + sss->y_offset,
       
   338 		sss->x_size, sss->y_size, sss->z_size, height + sss->z_offset
       
   339 	);
       
   340 
       
   341 	/* Finished with wires, draw pylons */
       
   342 	/* every other tile needs a pylon on the northern end */
       
   343 	if (num % 2) {
       
   344 		if (axis == AXIS_X) {
       
   345 			AddSortableSpriteToDraw(pylons_bridge[0 + HASBIT(tlg, 0)], ti->x, ti->y + 4 + 8 * HASBIT(tlg, 0), 1, 1, 10, height);
       
   346 		} else {
       
   347 			AddSortableSpriteToDraw(pylons_bridge[2 + HASBIT(tlg, 1)], ti->x + 4 + 8 * HASBIT(tlg, 1), ti->y, 1, 1, 10, height);
       
   348 		}
       
   349 	}
       
   350 
       
   351 	/* need a pylon on the southern end of the bridge */
       
   352 	if (DistanceMax(ti->tile, start) == length) {
       
   353 		if (axis == AXIS_X) {
       
   354 			AddSortableSpriteToDraw(pylons_bridge[0 + HASBIT(tlg, 0)], ti->x + 16, ti->y + 4 + 8 * HASBIT(tlg, 0), 1, 1, 10, height);
       
   355 		} else {
       
   356 			AddSortableSpriteToDraw(pylons_bridge[2 + HASBIT(tlg, 1)], ti->x + 4 + 8 * HASBIT(tlg, 1), ti->y + 16, 1, 1, 10, height);
       
   357 		}
       
   358 	}
       
   359 }
       
   360 
       
   361 void DrawCatenary(const TileInfo *ti)
       
   362 {
       
   363 	if (MayHaveBridgeAbove(ti->tile) && IsBridgeAbove(ti->tile)) {
       
   364 		TileIndex head = GetNorthernBridgeEnd(ti->tile);
       
   365 
       
   366 		if (GetBridgeTransportType(head) == TRANSPORT_RAIL && GetRailType(head) == RAILTYPE_ELECTRIC) {
       
   367 			DrawCatenaryOnBridge(ti);
       
   368 		}
       
   369 	}
       
   370 	if (_patches.disable_elrails) return;
       
   371 
       
   372 	switch (GetTileType(ti->tile)) {
       
   373 		case MP_RAILWAY:
       
   374 			if (IsRailDepot(ti->tile)) {
       
   375 				const SortableSpriteStruct* sss = &CatenarySpriteData_Depot[GetRailDepotDirection(ti->tile)];
       
   376 
       
   377 				AddSortableSpriteToDraw(
       
   378 					sss->image, ti->x + sss->x_offset, ti->y + sss->y_offset,
       
   379 					sss->x_size, sss->y_size, sss->z_size,
       
   380 					GetTileMaxZ(ti->tile) + sss->z_offset
       
   381 				);
       
   382 				return;
       
   383 			}
       
   384 			break;
       
   385 
       
   386 		case MP_TUNNELBRIDGE:
       
   387 		case MP_STREET:
       
   388 		case MP_STATION:
       
   389 			break;
       
   390 
       
   391 		default: return;
       
   392 	}
       
   393 	DrawCatenaryRailway(ti);
       
   394 }
       
   395 
       
   396 int32 SettingsDisableElrail(int32 p1)
       
   397 {
       
   398 	EngineID e_id;
       
   399 	Vehicle* v;
       
   400 	Player *p;
       
   401 	bool disable = (p1 != 0);
       
   402 
       
   403 	/* we will now walk through all electric train engines and change their railtypes if it is the wrong one*/
       
   404 	const RailType old_railtype = disable ? RAILTYPE_ELECTRIC : RAILTYPE_RAIL;
       
   405 	const RailType new_railtype = disable ? RAILTYPE_RAIL : RAILTYPE_ELECTRIC;
       
   406 
       
   407 	/* walk through all train engines */
       
   408 	for (e_id = 0; e_id < NUM_TRAIN_ENGINES; e_id++) {
       
   409 		const RailVehicleInfo *rv_info = RailVehInfo(e_id);
       
   410 		Engine *e = GetEngine(e_id);
       
   411 		/* if it is an electric rail engine and its railtype is the wrong one */
       
   412 		if (rv_info->engclass == 2 && e->railtype == old_railtype) {
       
   413 			/* change it to the proper one */
       
   414 			e->railtype = new_railtype;
       
   415 		}
       
   416 	}
       
   417 
       
   418 	/* when disabling elrails, make sure that all existing trains can run on
       
   419 	*  normal rail too */
       
   420 	if (disable) {
       
   421 		FOR_ALL_VEHICLES(v) {
       
   422 			if (v->type == VEH_Train && v->u.rail.railtype == RAILTYPE_ELECTRIC) {
       
   423 				/* this railroad vehicle is now compatible only with elrail,
       
   424 				*  so add there also normal rail compatibility */
       
   425 				v->u.rail.compatible_railtypes |= (1 << RAILTYPE_RAIL);
       
   426 				v->u.rail.railtype = RAILTYPE_RAIL;
       
   427 				SETBIT(v->u.rail.flags, VRF_EL_ENGINE_ALLOWED_NORMAL_RAIL);
       
   428 			}
       
   429 		}
       
   430 	}
       
   431 
       
   432 	/* setup total power for trains */
       
   433 	FOR_ALL_VEHICLES(v) {
       
   434 		/* power is cached only for front engines */
       
   435 		if (v->type == VEH_Train && IsFrontEngine(v)) TrainPowerChanged(v);
       
   436 	}
       
   437 
       
   438 	FOR_ALL_PLAYERS(p) p->avail_railtypes = GetPlayerRailtypes(p->index);
       
   439 
       
   440 	/* This resets the _last_built_railtype, which will be invalid for electric
       
   441 	* rails. It may have unintended consequences if that function is ever
       
   442 	* extended, though. */
       
   443 	ReinitGuiAfterToggleElrail(disable);
       
   444 	return 0;
       
   445 }