src/elrail.c
changeset 5475 2e6990a8c7c4
parent 5385 3868f2e6db9b
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/elrail.c	Tue Jan 02 19:19:48 2007 +0000
@@ -0,0 +1,445 @@
+/* $Id$ */
+/** @file elrail.c
+ * This file deals with displaying wires and pylons for electric railways.
+ * <h2>Basics</h2>
+ *
+ * <h3>Tile Types</h3>
+ *
+ * We have two different types of tiles in the drawing code:
+ * Normal Railway Tiles (NRTs) which can have more than one track on it, and
+ * Special Railways tiles (SRTs) which have only one track (like crossings, depots
+ * stations, etc).
+ *
+ * <h3>Location Categories</h3>
+ *
+ * All tiles are categorized into three location groups (TLG):
+ * Group 0: Tiles with both an even X coordinate and an even Y coordinate
+ * Group 1: Tiles with an even X and an odd Y coordinate
+ * Group 2: Tiles with an odd X and an even Y coordinate
+ * Group 3: Tiles with both an odd X and Y coordnate.
+ *
+ * <h3>Pylon Points</h3>
+ * <h4>Control Points</h4>
+ * A Pylon Control Point (PCP) is a position where a wire (or rather two)
+ * is mounted onto a pylon.
+ * Each NRT does contain 4 PCPs which are bitmapped to a byte
+ * variable and are represented by the DiagDirection enum
+ *
+ * Each track ends on two PCPs and thus requires one pylon on each end. However,
+ * there is one exception: Straight-and-level tracks only have one pylon every
+ * other tile.
+ *
+ * Now on each edge there are two PCPs: One from each adjacent tile. Both PCPs
+ * are merged using an OR operation (i. e. if one tile needs a PCP at the postion
+ * in question, both tiles get it).
+ *
+ * <h4>Position Points</h4>
+ * A Pylon Position Point (PPP) is a position where a pylon is located on the
+ * ground.  Each PCP owns 8 in (45 degree steps) PPPs that are located around
+ * it. PPPs are represented using the Direction enum. Each track bit has PPPs
+ * that are impossible (because the pylon would be situated on the track) and
+ * some that are preferred (because the pylon would be rectangular to the track).
+ *
+ * <img src="../../elrail_tile.png">
+ * <img src="../../elrail_track.png">
+ *
+ */
+
+#include "stdafx.h"
+#include "openttd.h"
+#include "station_map.h"
+#include "tile.h"
+#include "viewport.h"
+#include "functions.h" /* We should REALLY get rid of this goddamn file, as it is butt-ugly */
+#include "variables.h" /* ... same here */
+#include "rail.h"
+#include "debug.h"
+#include "tunnel_map.h"
+#include "road_map.h"
+#include "bridge_map.h"
+#include "bridge.h"
+#include "rail_map.h"
+#include "table/sprites.h"
+#include "table/elrail_data.h"
+#include "vehicle.h"
+#include "train.h"
+#include "gui.h"
+
+static inline TLG GetTLG(TileIndex t)
+{
+	return (HASBIT(TileX(t), 0) << 1) + HASBIT(TileY(t), 0);
+}
+
+/** Finds which Rail Bits are present on a given tile. For bridge tiles,
+ * returns track bits under the bridge
+ */
+static TrackBits GetRailTrackBitsUniversal(TileIndex t, byte *override)
+{
+	switch (GetTileType(t)) {
+		case MP_RAILWAY:
+			if (GetRailType(t) != RAILTYPE_ELECTRIC) return 0;
+			switch (GetRailTileType(t)) {
+				case RAIL_TILE_NORMAL: case RAIL_TILE_SIGNALS:
+					return GetTrackBits(t);
+				case RAIL_TILE_DEPOT_WAYPOINT:
+					if (GetRailTileSubtype(t) == RAIL_SUBTYPE_WAYPOINT) return GetRailWaypointBits(t);
+				default:
+					return 0;
+			}
+			break;
+
+		case MP_TUNNELBRIDGE:
+			if (IsTunnel(t)) {
+				if (GetRailType(t) != RAILTYPE_ELECTRIC) return 0;
+				if (override != NULL) *override = 1 << GetTunnelDirection(t);
+				return AxisToTrackBits(DiagDirToAxis(GetTunnelDirection(t)));
+			} else {
+				if (GetRailType(t) != RAILTYPE_ELECTRIC) return 0;
+				if (override != NULL && DistanceMax(t, GetOtherBridgeEnd(t)) > 1) {
+					*override = 1 << GetBridgeRampDirection(t);
+				}
+				return AxisToTrackBits(DiagDirToAxis(GetBridgeRampDirection(t)));
+			}
+
+		case MP_STREET:
+			if (GetRoadTileType(t) != ROAD_TILE_CROSSING) return 0;
+			if (GetRailTypeCrossing(t) != RAILTYPE_ELECTRIC) return 0;
+			return GetCrossingRailBits(t);
+
+		case MP_STATION:
+			if (!IsRailwayStation(t)) return 0;
+			if (GetRailType(t) != RAILTYPE_ELECTRIC) return 0;
+			if (!IsStationTileElectrifiable(t)) return 0;
+			return TrackToTrackBits(GetRailStationTrack(t));
+
+		default:
+			return 0;
+	}
+}
+
+/** Corrects the tileh for certain tile types. Returns an effective tileh for the track on the tile.
+ * @param tile The tile to analyse
+ * @param *tileh the tileh
+ */
+static void AdjustTileh(TileIndex tile, Slope *tileh)
+{
+	if (IsTileType(tile, MP_TUNNELBRIDGE)) {
+		if (IsTunnel(tile)) {
+			*tileh = SLOPE_FLAT;
+		} else {
+			if (*tileh != SLOPE_FLAT) {
+				*tileh = SLOPE_FLAT;
+			} else {
+				switch (GetBridgeRampDirection(tile)) {
+					case DIAGDIR_NE: *tileh = SLOPE_NE; break;
+					case DIAGDIR_SE: *tileh = SLOPE_SE; break;
+					case DIAGDIR_SW: *tileh = SLOPE_SW; break;
+					case DIAGDIR_NW: *tileh = SLOPE_NW; break;
+					default: NOT_REACHED();
+				}
+			}
+		}
+	}
+}
+
+/** Draws wires and, if required, pylons on a given tile
+ * @param ti The Tileinfo to draw the tile for
+ */
+static void DrawCatenaryRailway(const TileInfo *ti)
+{
+	/* Pylons are placed on a tile edge, so we need to take into account
+	 * the track configuration of 2 adjacent tiles. trackconfig[0] stores the
+	 * current tile (home tile) while [1] holds the neighbour */
+	TrackBits trackconfig[TS_END];
+	bool isflat[TS_END];
+	/* Note that ti->tileh has already been adjusted for Foundations */
+	Slope tileh[TS_END] = { ti->tileh, SLOPE_FLAT };
+
+	TLG tlg = GetTLG(ti->tile);
+	byte PCPstatus = 0;
+	byte OverridePCP = 0;
+	byte PPPpreferred[DIAGDIR_END];
+	byte PPPallowed[DIAGDIR_END];
+	DiagDirection i;
+	Track t;
+
+	/* Find which rail bits are present, and select the override points.
+	 * We don't draw a pylon:
+	 * 1) INSIDE a tunnel (we wouldn't see it anyway)
+	 * 2) on the "far" end of a bridge head (the one that connects to bridge middle),
+	 *    because that one is drawn on the bridge. Exception is for length 0 bridges
+	 *    which have no middle tiles */
+	trackconfig[TS_HOME] = GetRailTrackBitsUniversal(ti->tile, &OverridePCP);
+	/* If a track bit is present that is not in the main direction, the track is level */
+	isflat[TS_HOME] = trackconfig[TS_HOME] & (TRACK_BIT_HORZ | TRACK_BIT_VERT);
+
+	AdjustTileh(ti->tile, &tileh[TS_HOME]);
+
+	for (i = DIAGDIR_NE; i < DIAGDIR_END; i++) {
+		TileIndex neighbour = ti->tile + TileOffsByDiagDir(i);
+		uint foundation = 0;
+		int k;
+
+		/* Here's one of the main headaches. GetTileSlope does not correct for possibly
+		 * existing foundataions, so we do have to do that manually later on.*/
+		tileh[TS_NEIGHBOUR] = GetTileSlope(neighbour, NULL);
+		trackconfig[TS_NEIGHBOUR] = GetRailTrackBitsUniversal(neighbour, NULL);
+		if (IsTunnelTile(neighbour) && i != GetTunnelDirection(neighbour)) trackconfig[TS_NEIGHBOUR] = 0;
+		isflat[TS_NEIGHBOUR] = trackconfig[TS_NEIGHBOUR] & (TRACK_BIT_HORZ | TRACK_BIT_VERT);
+
+		PPPpreferred[i] = 0xFF; /* We start with preferring everything (end-of-line in any direction) */
+		PPPallowed[i] = AllowedPPPonPCP[i];
+
+		/* We cycle through all the existing tracks at a PCP and see what
+		 * PPPs we want to have, or may not have at all */
+		for (k = 0; k < NUM_TRACKS_AT_PCP; k++) {
+			/* Next to us, we have a bridge head, don't worry about that one, if it shows away from us */
+			if (TrackSourceTile[i][k] == TS_NEIGHBOUR &&
+			    IsBridgeTile(neighbour) &&
+			    GetBridgeRampDirection(neighbour) == ReverseDiagDir(i)) {
+				continue;
+			}
+
+			/* We check whether the track in question (k) is present in the tile
+			 * (TrackSourceTile) */
+			if (HASBIT(trackconfig[TrackSourceTile[i][k]], TracksAtPCP[i][k])) {
+				/* track found, if track is in the neighbour tile, adjust the number
+				 * of the PCP for preferred/allowed determination*/
+				DiagDirection PCPpos = (TrackSourceTile[i][k] == TS_HOME) ? i : ReverseDiagDir(i);
+				SETBIT(PCPstatus, i); /* This PCP is in use */
+
+				PPPpreferred[i] &= PreferredPPPofTrackAtPCP[TracksAtPCP[i][k]][PCPpos];
+				PPPallowed[i] &= ~DisallowedPPPofTrackAtPCP[TracksAtPCP[i][k]][PCPpos];
+			}
+		}
+
+		/* Deactivate all PPPs if PCP is not used */
+		PPPpreferred[i] *= HASBIT(PCPstatus, i);
+		PPPallowed[i] *= HASBIT(PCPstatus, i);
+
+		/* A station is always "flat", so adjust the tileh accordingly */
+		if (IsTileType(neighbour, MP_STATION)) tileh[TS_NEIGHBOUR] = SLOPE_FLAT;
+
+		/* Read the foundataions if they are present, and adjust the tileh */
+		if (IsTileType(neighbour, MP_RAILWAY) && GetRailType(neighbour) == RAILTYPE_ELECTRIC) foundation = GetRailFoundation(tileh[TS_NEIGHBOUR], trackconfig[TS_NEIGHBOUR]);
+		if (IsBridgeTile(neighbour)) {
+			foundation = GetBridgeFoundation(tileh[TS_NEIGHBOUR], DiagDirToAxis(GetBridgeRampDirection(neighbour)));
+		}
+
+		if (foundation != 0) {
+			if (foundation < 15) {
+				tileh[TS_NEIGHBOUR] = SLOPE_FLAT;
+			} else {
+				tileh[TS_NEIGHBOUR] = _inclined_tileh[foundation - 15];
+			}
+		}
+
+		AdjustTileh(neighbour, &tileh[TS_NEIGHBOUR]);
+
+		/* If we have a straight (and level) track, we want a pylon only every 2 tiles
+		 * Delete the PCP if this is the case. */
+		/* Level means that the slope is the same, or the track is flat */
+		if (tileh[TS_HOME] == tileh[TS_NEIGHBOUR] || (isflat[TS_HOME] && isflat[TS_NEIGHBOUR])) {
+			for (k = 0; k < NUM_IGNORE_GROUPS; k++)
+				if (PPPpreferred[i] == IgnoredPCP[k][tlg][i]) CLRBIT(PCPstatus, i);
+		}
+
+		/* Now decide where we draw our pylons. First try the preferred PPPs, but they may not exist.
+		 * In that case, we try the any of the allowed ones. if they don't exist either, don't draw
+		 * anything. Note that the preferred PPPs still contain the end-of-line markers.
+		 * Remove those (simply by ANDing with allowed, since these markers are never allowed) */
+		if ((PPPallowed[i] & PPPpreferred[i]) != 0) PPPallowed[i] &= PPPpreferred[i];
+
+		if (MayHaveBridgeAbove(ti->tile) && IsBridgeAbove(ti->tile)) {
+			Track bridgetrack = GetBridgeAxis(ti->tile) == AXIS_X ? TRACK_X : TRACK_Y;
+			uint height = GetBridgeHeight(GetNorthernBridgeEnd(ti->tile));
+
+			if ((height <= TilePixelHeight(ti->tile) + TILE_HEIGHT) &&
+			(i == PCPpositions[bridgetrack][0] || i == PCPpositions[bridgetrack][1])) SETBIT(OverridePCP, i);
+		}
+
+		if (PPPallowed[i] != 0 && HASBIT(PCPstatus, i) && !HASBIT(OverridePCP, i)) {
+			for (k = 0; k < DIR_END; k++) {
+				byte temp = PPPorder[i][GetTLG(ti->tile)][k];
+
+				if (HASBIT(PPPallowed[i], temp)) {
+					uint x  = ti->x + x_pcp_offsets[i] + x_ppp_offsets[temp];
+					uint y  = ti->y + y_pcp_offsets[i] + y_ppp_offsets[temp];
+
+					/* Don't build the pylon if it would be outside the tile */
+					if (!HASBIT(OwnedPPPonPCP[i], temp)) {
+						/* We have a neighour that will draw it, bail out */
+						if (trackconfig[TS_NEIGHBOUR] != 0) break;
+						continue; /* No neighbour, go looking for a better position */
+					}
+
+					AddSortableSpriteToDraw(pylons_normal[temp], x, y, 1, 1, 10,
+							GetSlopeZ(ti->x + x_pcp_offsets[i], ti->y + y_pcp_offsets[i]));
+					break; /* We already have drawn a pylon, bail out */
+				}
+			}
+		}
+	}
+
+	/* Don't draw a wire under a low bridge */
+	if (MayHaveBridgeAbove(ti->tile) && IsBridgeAbove(ti->tile) && !(_display_opt & DO_TRANS_BUILDINGS)) {
+		uint height = GetBridgeHeight(GetNorthernBridgeEnd(ti->tile));
+
+		if (height <= TilePixelHeight(ti->tile) + TILE_HEIGHT) return;
+	}
+
+	/* Drawing of pylons is finished, now draw the wires */
+	for (t = 0; t < TRACK_END; t++) {
+		if (HASBIT(trackconfig[TS_HOME], t)) {
+
+			byte PCPconfig = HASBIT(PCPstatus, PCPpositions[t][0]) +
+				(HASBIT(PCPstatus, PCPpositions[t][1]) << 1);
+
+			const SortableSpriteStruct *sss;
+			int tileh_selector = !(tileh[TS_HOME] % 3) * tileh[TS_HOME] / 3; /* tileh for the slopes, 0 otherwise */
+
+			assert(PCPconfig != 0); /* We have a pylon on neither end of the wire, that doesn't work (since we have no sprites for that) */
+			assert(!IsSteepSlope(tileh[TS_HOME]));
+			sss = &CatenarySpriteData[Wires[tileh_selector][t][PCPconfig]];
+
+			AddSortableSpriteToDraw( sss->image, ti->x + sss->x_offset, ti->y + sss->y_offset,
+				sss->x_size, sss->y_size, sss->z_size, GetSlopeZ(ti->x + min(sss->x_offset, TILE_SIZE - 1), ti->y + min(sss->y_offset, TILE_SIZE - 1)) + sss->z_offset);
+		}
+	}
+}
+
+static void DrawCatenaryOnBridge(const TileInfo *ti)
+{
+	TileIndex end = GetSouthernBridgeEnd(ti->tile);
+	TileIndex start = GetOtherBridgeEnd(end);
+
+	uint length = GetBridgeLength(start, end);
+	uint num = DistanceMax(ti->tile, start);
+	uint height;
+
+	const SortableSpriteStruct *sss;
+	Axis axis = GetBridgeAxis(ti->tile);
+	TLG tlg = GetTLG(ti->tile);
+
+	CatenarySprite offset = axis == AXIS_X ? 0 : WIRE_Y_FLAT_BOTH - WIRE_X_FLAT_BOTH;
+
+	if ((length % 2) && num == length) {
+		/* Draw the "short" wire on the southern end of the bridge
+		 * only needed if the length of the bridge is odd */
+		sss = &CatenarySpriteData[WIRE_X_FLAT_BOTH + offset];
+	} else {
+		/* Draw "long" wires on all other tiles of the bridge (one pylon every two tiles) */
+		sss = &CatenarySpriteData[WIRE_X_FLAT_SW + (num % 2) + offset];
+	}
+
+	height = GetBridgeHeight(end);
+
+	AddSortableSpriteToDraw( sss->image, ti->x + sss->x_offset, ti->y + sss->y_offset,
+		sss->x_size, sss->y_size, sss->z_size, height + sss->z_offset
+	);
+
+	/* Finished with wires, draw pylons */
+	/* every other tile needs a pylon on the northern end */
+	if (num % 2) {
+		if (axis == AXIS_X) {
+			AddSortableSpriteToDraw(pylons_bridge[0 + HASBIT(tlg, 0)], ti->x, ti->y + 4 + 8 * HASBIT(tlg, 0), 1, 1, 10, height);
+		} else {
+			AddSortableSpriteToDraw(pylons_bridge[2 + HASBIT(tlg, 1)], ti->x + 4 + 8 * HASBIT(tlg, 1), ti->y, 1, 1, 10, height);
+		}
+	}
+
+	/* need a pylon on the southern end of the bridge */
+	if (DistanceMax(ti->tile, start) == length) {
+		if (axis == AXIS_X) {
+			AddSortableSpriteToDraw(pylons_bridge[0 + HASBIT(tlg, 0)], ti->x + 16, ti->y + 4 + 8 * HASBIT(tlg, 0), 1, 1, 10, height);
+		} else {
+			AddSortableSpriteToDraw(pylons_bridge[2 + HASBIT(tlg, 1)], ti->x + 4 + 8 * HASBIT(tlg, 1), ti->y + 16, 1, 1, 10, height);
+		}
+	}
+}
+
+void DrawCatenary(const TileInfo *ti)
+{
+	if (MayHaveBridgeAbove(ti->tile) && IsBridgeAbove(ti->tile)) {
+		TileIndex head = GetNorthernBridgeEnd(ti->tile);
+
+		if (GetBridgeTransportType(head) == TRANSPORT_RAIL && GetRailType(head) == RAILTYPE_ELECTRIC) {
+			DrawCatenaryOnBridge(ti);
+		}
+	}
+	if (_patches.disable_elrails) return;
+
+	switch (GetTileType(ti->tile)) {
+		case MP_RAILWAY:
+			if (IsRailDepot(ti->tile)) {
+				const SortableSpriteStruct* sss = &CatenarySpriteData_Depot[GetRailDepotDirection(ti->tile)];
+
+				AddSortableSpriteToDraw(
+					sss->image, ti->x + sss->x_offset, ti->y + sss->y_offset,
+					sss->x_size, sss->y_size, sss->z_size,
+					GetTileMaxZ(ti->tile) + sss->z_offset
+				);
+				return;
+			}
+			break;
+
+		case MP_TUNNELBRIDGE:
+		case MP_STREET:
+		case MP_STATION:
+			break;
+
+		default: return;
+	}
+	DrawCatenaryRailway(ti);
+}
+
+int32 SettingsDisableElrail(int32 p1)
+{
+	EngineID e_id;
+	Vehicle* v;
+	Player *p;
+	bool disable = (p1 != 0);
+
+	/* we will now walk through all electric train engines and change their railtypes if it is the wrong one*/
+	const RailType old_railtype = disable ? RAILTYPE_ELECTRIC : RAILTYPE_RAIL;
+	const RailType new_railtype = disable ? RAILTYPE_RAIL : RAILTYPE_ELECTRIC;
+
+	/* walk through all train engines */
+	for (e_id = 0; e_id < NUM_TRAIN_ENGINES; e_id++) {
+		const RailVehicleInfo *rv_info = RailVehInfo(e_id);
+		Engine *e = GetEngine(e_id);
+		/* if it is an electric rail engine and its railtype is the wrong one */
+		if (rv_info->engclass == 2 && e->railtype == old_railtype) {
+			/* change it to the proper one */
+			e->railtype = new_railtype;
+		}
+	}
+
+	/* when disabling elrails, make sure that all existing trains can run on
+	*  normal rail too */
+	if (disable) {
+		FOR_ALL_VEHICLES(v) {
+			if (v->type == VEH_Train && v->u.rail.railtype == RAILTYPE_ELECTRIC) {
+				/* this railroad vehicle is now compatible only with elrail,
+				*  so add there also normal rail compatibility */
+				v->u.rail.compatible_railtypes |= (1 << RAILTYPE_RAIL);
+				v->u.rail.railtype = RAILTYPE_RAIL;
+				SETBIT(v->u.rail.flags, VRF_EL_ENGINE_ALLOWED_NORMAL_RAIL);
+			}
+		}
+	}
+
+	/* setup total power for trains */
+	FOR_ALL_VEHICLES(v) {
+		/* power is cached only for front engines */
+		if (v->type == VEH_Train && IsFrontEngine(v)) TrainPowerChanged(v);
+	}
+
+	FOR_ALL_PLAYERS(p) p->avail_railtypes = GetPlayerRailtypes(p->index);
+
+	/* This resets the _last_built_railtype, which will be invalid for electric
+	* rails. It may have unintended consequences if that function is ever
+	* extended, though. */
+	ReinitGuiAfterToggleElrail(disable);
+	return 0;
+}